The C-n-C Pit
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It's Extremely Obvious If You Haven't
[hide][top]What is "CnC"? by Sniperfox
Well, the short and sweet of it is simply "Comments & Criticisms".
It means just what it says - someone ( knowledgeable ) gives you comments and criticisms on a piece you've posted. This is real
feedback. If you've never had work critiqued before, then things may come off as seemingly harsh - believe us when we say this is not
CnC is always, always
intended to try and help you get better at what you're doing. It will give praise when praise is due, and point out flaws in your work, when necessary.
Let's take a look at an example of proper CnC vs Poor CnC -
"I spent a good amount of time on this, and I'd like some feedback on it!
"The signature looks good, it's got nice color to it, and I like the render/stock you've chosen. If I had to give any critiques, I would say that perhaps it's a little blown out in spots - over contrasted a bit. The flow also seems a little off - the font choice kind of goes against the rest of the signature's flow. The sig flows to the right - perhaps a font that does the same?
Keep up the good work."
"I like it, it looks good! 10/10!"
"It's terrible and sux - I hate [insert name of game/movie in sig]. 0/10!"
^That second one is actually worse. You should never
base your criticism on the content of the signature ( Or the person who made it, for that matter. ) when providing CnC - your feedback should be unbiased.
Simply post your sig below giving your own opinion on it and we'll give you some detailed CnC for it. Please make sure you actually post the sig and not just say that it's in your sig space. Other people are welcome to give CnC but please only do so if you're actually capable of it. If you don't know what you're talking about and give completely inane CnC your post will be reported and deleted by a moderator. This may seem harsh, but we don't want this thread to be filled with fake CnC that doesn't help anybody. If you're not sure if you can, then please don't.
Do not use this thread to troll other members under the guise of helping them.
*This isn't a "Rate my sig" thread, this is to give those who are into sig-making a fair and decent feedback on their result*
Do not post work made by somebody else, regardless if it was made for you. Only post work if you've made it and want to get CnC.
Just to re-iterate, CnC entails highlighting what is wrong with a sig and possible ways to fix it. Honesty is key and often brutal. We will be going through every sig the same regardless of who made it. If you think that you might get offended by what we say about your sig then please don't post. CnC is here to help people develop and progress as an artist, and the only way to do that is through letting you know where you're lacking and how you can improve on it.
I think it looks alright but it doesn't look complete if you know what I mean. I used an ironman render for this. Help?
("Harsh CnC" - Very blunt and direct. Most people who comment in this thread will be much nicer
"First thing that's noticeable is the lack of depth. Aside from the render, it's just a big blur which doesn't look very good. Lay off the blur tool until the end for finishing touches to get a good sense of depth.
Next is the lack of any flow. There isn't any direction in the sig, giving it a very static feel. The render choice doesn't help this much as the render itself, while providing some natural light effects, is very plain and static in itself.
While the colours fit together, the lack of flow and depth really hold this back. Lighting isn't great, but I think that if you want to fix this sig you need to focus on the above before addressing the lighting.
Render position isn't great, look up the "rule of thirds" to find out how the position of the render can dramatically affect a sig and how you've gone against that 'rule' in this. Text position isn't bad considering what you had to work with, but it could still be improved if you changed the render position.
Also if you want to make a big change to this sig, I suggest finding a completely new render that has movement in it already. Movement being that the render looks like it is in the middle of something, and not in a static position like it's posing. This will greatly help you get some good flow and the perfect position for it should feel much more natural to discover"
Here are some helpful links to help you on your way.
The PS3T Workshop
PS3T Tutorial and Resource Index
All the sites below are completely free. Some may require membership but that should be free as well. If you spot something that you think is worth sharing the post it below
We encourage people to reply to our CnC with their thoughts on it. Feedback on feedback sounds odd but it does help.