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Multiplayers Discussions Thread

This is a discussion on Multiplayers Discussions Thread within the Assassin's Creed: Revelations forum, part of the A; Since this game have one of the best and addictive multiplayer mode, and since some of the modes are a ...

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    Multiplayers Discussions Thread

    Since this game have one of the best and addictive multiplayer mode, and since some of the modes are a little complicated the same goes with the bonus-system, thought it will be a good idea to discuss some strategies, tips and hints to how to get better at those modes and so to better enjoyment.

    So please contribute with questions and answers, so we all can benefit from them.

    Ok so Iam gonna start with some questions:

    1- Can anyone give us an explanation of the bonus-system ?? and how to build bonus-varieties fast and more efficient ??
    Quote of the week:
    "For a man to conquer himself is the first and noblest of all victories." - Plato

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    Well, where to begin.

    The Variety bonuses you speak of are called "Variety", "Greater Variety", and "Extreme Variety". They are worth 200, 400, and 600xp, and you need to earn 5, 10, and 15 unique bonuses, respectively, to get these three variety bonuses.

    Bonuses are the messages that pop up on the right-hand side of the screen as you play. They way things like "Silent", "Acrobatic Kill", "Poison", and "Stun".

    While Variety, Greater Variety, and Extreme Variety are bonuses, they do not count as bonuses themselves. So to earn Greater Variety you must earn 10 unique bonuses, not including Variety. Other bonuses that do not count towards the variety bonuses are Kill, Contested Kill, Honorable Death, and Aerial Kill (that's what you get, roofers). I suspect other bonuses like "Proximity" and "Team Hidden" don't count towards the variety bonuses either, but I'm not sure.

    Earning something like Greater Variety is quite easy in Revelations, and in fact getting Extreme Variety isn't that tough either. Here are a few tips for racking up bonuses faster:
    • Play team modes rather than free for all modes. This enables you go to for Assist and other team bonuses.
    • Make good use of the Lock () feature. This helps you more reliably stun/kill your pursuers/targets, and helps you get team bonuses in team modes.
    • If you're playing for variety bonuses, don't be afraid to get a Discreet or even a Reckless bonus. Watch your notoriety meter closely to see what bonus you'll earn for the kill. Getting a reckless bonus for 50xp is worth it when you get Greater Variety for 400xp.
    • Have several different abilities sets handy and don't be afraid to switch them out during the match. For example, if you're one bonus away from Greater or Extreme Variety and you can't think of what else to get, you could switch to a profile set with Poison and get a Poison bonus.
    • Improvise and don't rush kills. This takes a lot of practice. If you're near your target and there's a blend group nearby, hop into it for one second, then get your kill. This gets you a "Hidden" bonus that you would miss if you went straight in for the kill. If you are above or below your target and they don't see you, wait an extra couple seconds for your Focus Meter to fill for an easy Focus bonus. If you're near your target and there's a climbable wall close by, lock your target, climb the wall just a bit, then kill them for an easy Acrobatic.


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    Great so to summarize what you mentioned in detail:

    [top]Kill Bonuses:

    Kill bonuses are awarded to a player on a kill, depending on the stealth meter, and are as follows:


    • Kill (+100) - The Kill bonus is one of the most basic bonuses to receive, and can be obtained whenever a player assassinates their target. When a chase sequence is started, the player will only be able to attain a Kill bonus. The Kill bonus does not apply to Varieties.

    • Aerial Kill (+100) - Functioning the same as the Kill bonus, the Aerial Kill bonus only differs from the Kill bonus in that it is performed from above. Similarly to the Kill bonus, only the Aerial Kill bonus will be awarded in the event of starting a chase sequence, provided the player assassinates their target from above. Also, the Aerial Kill does not apply to Varieties.
    • Reckless (+50) - Introduced in Assassin's Creed: Revelations, the Reckless bonus takes the lowest position on the stealth meter and is awarded to a player if they enter High Profile enough to drain the meter to its marker, but not initiate a chase sequence. The Reckless bonus applies towards Varieties.

    • Discreet (+50/+100) - The lowest of the kill bonuses on the stealth meter, the Discreet bonus is awarded to a player after they enter High Profile within the line of sight of their target and kill them, but do not expose themselves enough to trigger a chase sequence. The Discreet bonus is a bonus that applies towards Varieties.

    • Silent (+200) - Coming before Discreet on the stealth meter, the Silent bonus is awarded to a player when they kill their target after entering High Profile for a short amount of time. Similar to Discreet, the Silent bonus also applies to Varieties.

    • Incognito (+350) - At the very top of the stealth meter, the Incognito bonus is awarded to a player after they kill their target without entering High Profile in the line of sight of their target. Following the trend of the other stealth meter bonuses, the Incognito bonus also applies to Varieties.

    [top]

    [top]Situational Kill Bonuses

    Situational kill bonuses are bonuses that are added to a kill, through certain means, and are as follows:

    • First Blood (+50) - The First Blood bonus is a rare bonus in that it is only awarded to the player that performs the first kill of a match. As First Blood counts towards Varieties, it is often competitively sought out by all the players in a session.

    • Acrobatic (+100) - The Acrobatic bonus is awarded to a player by killing their target in an acrobatic position, which can be while they are hanging onto a wall, or perched on a chimney or a rope in a crouched stance. The Acrobatic bonus does apply to Varieties.

    • Hidden (+200) - The Hidden bonus is awarded to a player if they kill their target from a blending spot, whether it is a crowd, haystack or a bench. The Hidden bonus does apply to Varieties and can also be obtained after using either a Strong or Rapid Reload variant of Disguise.

    • Grounded (+50) - The Grounded bonus is awarded to a player if they manage to kill their target while they are lying on the floor, as a result of being stunned by another player. The player's target must be on the floor in order to receive this bonus, as it cannot be obtained while they are getting up. The Grounded bonus does apply to Varieties.

    • Focus (+150) - The Focus bonus is awarded to a player if they manage to charge up the meter surrounding the kill button prompt. Players must wait 3 seconds in order to fully charge the meter, and if something obstructs the path to assassinating the target, or if the target moves out of assassination range, the meter will need to be re-charged before being able to receive the Focus bonus on a kill. The Focus bonus does apply to Varieties.

    • Poacher (+50) - The Poacher bonus is awarded to a player if they manage to kill their target, while another player that had the same target is less than 10 meters away from killing them. The Poacher does apply to Varieties.

    • Savior (+50) - The Savior bonus is awarded to a player if they manage to kill their target, while their target was less than 10 meters away from killing their own target. The Savior bonus does apply to Varieties.

    • Revenge (+50) - The Revenge bonus is awarded to a player if they receive the person who killed them last as their contract, and manage to kill them before any other player assassinates their target or the player themself. The Revenge bonus does apply to Varieties.

    • Chain (+50) - The Chain bonus is awarded to a player if they perform a kill within 10 seconds after escaping from a chase sequence, or by performing a kill while being chased and escaping from it 10 seconds later. The Chain bonus does apply to Varieties.

    • Mid-Air (+100) - The Mid-Air bonus is awarded to a player if they use the Hidden Gun to shoot their target, while their target is in the air, from either falling or jumping. The Mid-Air bonus does apply to Varieties.

    • Poison (+150/+200/+300) - The Poison bonus is awarded to a player when they use the Poison ability to kill their pursuer. The Poison bonus is risky to obtain as it requires the player to get close to their target to use the ability, but the points make it worth using.
    Note: The Poison ability does apply to Varieties. However, even though it comes in three different strengths, each with their own specific points, they do not count separately towards Varieties, despite the Slow Acting Poison variant displaying as Agony on the bonus table at the end of the match.


    • Intercepted (+50) - The Intercepted bonus is awarded to a player when they poison their target, but their target is killed by another player. As frustrating that having a poisoned target killed is, the Intercepted bonus does apply to Varieties.

    • Drop Kill (+150) - The Drop Kill bonus is awarded to a player if they kill their target by pulling them off of the ledge of a building or a rooftop. The Drop Kill bonus is hard to come by, as targets need to be close to the edges of rooftops in order for players to receive the bonus, coupled with the fact that a player needs to be hanging still, or else they will jump up from the ledge and receive an Acrobatic bonus instead. Also, the Drop Kill bonus does apply to Varieties.

    • Contested Kill (+100) - Introduced in Assassin's Creed: Revelations, the Contested Kill bonus is awarded to a player in the place of a regular Kill bonus, when they win the brawl between themself and their target, which occurs when the buttons for the assassination and stun prompts are pressed at the same time. Whether or not the Contested Kill bonus applies to Varieties remains to be known. (hmm... maybe it does not apply to varieties as you said )

    [top]Defense Bonuses:

    The scoring system also rewards players who defend themselves and stay alive, and the bonuses a player can obtain are as follows:


    • Stun (+200) - The Stun bonus is awarded to a player if they manage to surprise or disable their pursuer, before pressing the stun prompt. Trying to stun a pursuer unaided will not guarantee success though, as priority favors assassination over a stun attempt. The Stun bonus applies to Varieties.

    • Lure (+100) - The Lure bonus is awarded to a player if an NPC of their persona is killed, while they are within a close proximity of their pursuer. The Lure bonus applies to Varieties.

    • Escape (+100) - The Escape bonus is awarded to a player if they escape from their pursuer in a chase sequence. The Escape bonus applies to Varieties.

    • Close Call (+50) - The Close Call bonus is awarded to a player if they escape their pursuer in a chase sequence, while still remaining in a close proximity to them. The Close Call bonus applies to Varieties.

    • Double Escape (+50) - The Double Escape bonus is awarded to a player if they escape from two pursuers during a chase sequence. The Double Escape bonus applies to Varieties.

    • Triple Escape (+100) - The Triple Escape bonus is awarded to a player if they escape from three pursuers during a chase sequence. The Triple Escape bonus applies to Varieties. Currently, along with Extreme Variety, this bonus is one of the hardest to gain in a session.

    • Honorable Death (+100) - Introduced in Assassin's Creed: Revelations, the Honorable Death bonus is awarded to a player who attempts to stun a pursuer, but is killed as their pursuer performs an assassination. The Honorable Death bonus applies toward Varieties.

    • Brutal Escape (+200)- Introduced in Assassin's Creed: Revelations,the Brutal Escape bonus is awarded to a player who stun the pursuer during a chase while in their line of sight. It is unknow is the Brutal Escape bonus applies toward Varieties.

    [top]Variety Bonuses:

    When performing assassinations in a multitude of ways and collecting bonuses as a result, the scoring system rewards players with extra points in the form of a Variety bonus. However, despite being awardable bonuses, the Variety bonuses do not count towards other Varieties, and they are as follows:


    • Variety (+200) - The Variety bonus is awarded to a player when they collect 5 bonuses that apply towards them.

    • Greater Variety (+400) - The Greater Variety bonus is awarded to a player when they collect 10 bonuses that apply towards them.

    • Extreme Variety (+600) - The Extreme Variety bonus is awarded to a player when they collect 15 bonuses that apply towards them. Currently, along with Triple Escape, this bonus is one of the hardest to gain in a session.



    Other bonuses that can be earned as "Team Bonuses" and as results of kill/loss streak (assuming the abilities are enabled in their abilities sets):

    [top]Team Bonuses:

    When teaming up with another player or a group of other players, Team bonuses can be achieved, though they do not count towards Varieties:


    • Co-op Kill (+50) - The Co-op Kill bonus is awarded to a player when they lock onto one of their targets and their partner or team-mate kills them.

    • Co-op Stun (+50) - The Co-op Stun bonus is awarded to a player when they lock onto one of their pursuers and their partner or team-mate stuns them. It is best to be cautious when locking onto a pursuer however, as all stun attempts will be focused on that pursuer until the lock is removed.

    • Diversion (+75) - The Diversion bonus is awarded to a player whenever they start a chase sequence with their target and their partner or team-mate kills them. A player can also receive this bonus if they are the person to kill their target, after their partner or their team-mate initiates the chase.

    • Rescue (+75) - The Rescue bonus is awarded to a player whenever their pursuer is stunned by their partner or team-mate when the player is in a chase sequence with them. A player can also receive this bonus if they are the person to stun their partner or team-mate's pursuer, while the two are in a chase.

    • Multi-Kill (+100) - The Multi-Kill bonus is awarded to a player whenever they kill a target within 10 seconds of another target being killed by their partner or team-mate. A player can also receive this bonus if their partner of team-mate kills a target within 10 seconds of the player killing a target.

    • Knock Out (+100) - The Knock Out bonus is awarded to a player whenever they stun a pursuer within 10 seconds of another pursuer being stunned by their partner or team-mate. A player can also receive this bonus if their partner or team-mate stuns a pursuer within 10 seconds of the player stunning a pursuer.

    [top]Kill Streaks and Score x2:

    The scoring system also rewards players for surviving and regularly assassinating their targets in the form of kill streaks, and also to help them regain the lead with the loss streak Score x2. Kill streaks can be obtained by killing targets, with some requiring a certain amount of stealth, provided a player is not killed before they can achieve them. The kill streaks (and loss streak) are as follows:


    • 3 Kill Streak (+100) - Provided a player gets 3 kills of any type, in a row without dying, they will be awarded with a bonus of 100 points on their third kill.

    • 3 Silent Kill Streak (+300) - Provided a player gets 3 kills that are Silent or higher, in a row without dying, they will be awarded with a bonus of 300 points on their third kill.

    • Score x2 (5 Loss Streak) - If a player suffers 5 losses, in a row without a kill, the points for their next kill will be doubled.

    • 5 Kill Streak (+250) - Provided a player gets 5 kills of any type, in a row without dying, they will be awarded with a bonus of 250 points on their fifth kill.

    • 5 Silent Kill Streak (+750) - Provided a player gets 5 kills that are Silent or higher, in a row without dying, they will be awarded with a bonus of 750 points on their fifth kill.

    Great description of the Scoringssystem found it from the following link:

    Multiplayer Scoring System - The Assassin's Creed Wiki - Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, walkthroughs and more!
    Quote of the week:
    "For a man to conquer himself is the first and noblest of all victories." - Plato

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