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Dead Island Patch Raises Level Cap + More!

This is a discussion on Dead Island Patch Raises Level Cap + More! within the Dead Island forum, part of the D; Announced today from Techland that they are releasing a new patch, which is more than "your average" game patch. The ...

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    Dead Island Patch Raises Level Cap + More!

    Announced today from Techland that they are releasing a new patch, which is more than "your average" game patch. The new patch includes the following:

    [top]Gameplay


    • Level cap raised to 60
    • New blueprints for weapon mods added
    • Infected damage reduced
    • Infected no longer interrupt player attacks
    • A series of improvements to subsequent playthroughs implemented:
      quest XP rewards adjusted
      XP rewards for challenges adjusted
      in subsequent playthroughs XP is awarded for all quests completed in co-op
    • Purna’s ammo carrying capacity increased by 50%
    • Character state from a save game can now be loaded when using the Start from Chapter option
    • New balancing option added: enemy levels can now be adjusted independently for each co-op player
    • Players respawn with more health
    • Picklock skill level required to open a lock is now clearly indicated
    • Improved rewards in weapon crates
    • All weapon crates now contain rewards
    • Kick ability balanced, now requires stamina
    • Items can now be picked up instantly; this is reflected in adjusted animations

    [top]Interface Improvements And Fixes



    • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
    • Fix: equipped items no longer swap mysteriously after drinking an energy drink
    • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
    • Fix: loot from dead enemies is now always identical for all co-op players
    • Fix: Purna no longer finishes her Fury with fists equipped
    • Fix: map tracking after death
    • Fix: zone info in the quarantine zone (City of Moresby)
    • Tweak: respawn point selection is now smarter

    [top]General


    • Quest and reward fixes implemented
    • Improved stability and network performance in co-op

    Source: Dead Island Blog
    Last edited by dsluckay; 11-09-2011 at 07:37 PM.

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    Nice man, any info on the other DLC trophies?

    Also, not a fan of the stamina loss when kicking.. but, guess it makes sense that way.
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    Not a bad patch although I don't like how they have made the 'Infected' not as challenging, they made the game rather intense

    Something tells me that raising the level cap is for the DLC

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    Quote Originally Posted by Chambers35 View Post
    Not a bad patch although I don't like how they have made the 'Infected' not as challenging, they made the game rather intense

    Something tells me that raising the level cap is for the DLC
    Yeah, that's exactly what I was thinking.. I'm ready for some damn Arena fighting! DAMN IT!!!

    Then, I want to see what the deal is with the other guys storyline... I want to play from his perspective.... DAMN IT!!!
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    Quote Originally Posted by Chambers35 View Post
    Not a bad patch although I don't like how they have made the 'Infected' not as challenging, they made the game rather intense

    Something tells me that raising the level cap is for the DLC
    Looking at the blog post from Techland, they did not mention that it was DLC only, but I could be wrong.

  6. #6
    Bringing the PAIN
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    Well... Now the game is for pussies...


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    The kicking thing is a major bummer, and severely hurts the solo-ability of the game. It's going to require a bit more thinking without the kick spam for crowd control, which is probably going to make the arena DLC a bit of a challenge

    It's nice that their finally making chests useful, since it felt like the vast majority of them were empty in the game to start with.

    Infected will be more balanced now, and won't require kick spam since they can't interrupt you anymore. They're still most likely going to be the most difficult and annoying group to deal with, especially in that f'in quarantine zone.

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    Quote Originally Posted by dsluckay View Post
    Looking at the blog post from Techland, they did not mention that it was DLC only, but I could be wrong.
    Oh I didn't think it was DLC only, what I mean is they might be raising the cap so that when the DLC comes out people will actually get exp for doing it.
    The DLC is really the only thing that's going to get me to come back to the game at the moment

  9. #9
    O_o
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    Should'a just finished the game in the first place.

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    Quote Originally Posted by Chambers35 View Post
    Oh I didn't think it was DLC only, what I mean is they might be raising the cap so that when the DLC comes out people will actually get exp for doing it.
    The DLC is really the only thing that's going to get me to come back to the game at the moment
    Oh I see, I misread your post

    Yeah, they probably did so they could get more people to play for the xp.

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    good, maybe you can get a little closer to being maxed out now.. that is, of course, if you get points to spread around with it
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    I didn't get very far into this title when I first picked it up. I was looking forward to the challenge. Maybe I'll skip the patch for a while.

  13. #13
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    Did they fix the weapon dupe glitch thingie?
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    Quote Originally Posted by Doctor_Doom View Post
    Did they fix the weapon dupe glitch thingie?
    seems to have done so. i cant get it to work, though my buddy said he could do it. but im going with yes.
    also question for all you high lvl ppl. is there a point when you stop getting skill points to spend? or is it possible to get most if not all skills in the trees?

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    Lots of stuff on that patch. The stamina for kicking makes sense as it is more realistic, not sure if I will be happy with it when surrounded by a hoarde of zombies thought! lol Generally I think a

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    I feel as if I am missing out on so much.


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