Skyrim — what we’re working on | Bethesda Blog
As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).
We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:
Creation Kit — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.
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Skyrim - What Were working on
This is a discussion on Skyrim - What Were working on within the Elder Scrolls V: Skyrim, The forum, part of the E; Skyrim — what we’re working on | Bethesda Blog As of today, it’s been three weeks since we released Skyrim ...
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12-01-2011 #1
Skyrim - What Were working on
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12-01-2011 #2
It's been 3 weeks since release? I guess time flies in the world of Skyrim
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12-01-2011 #3
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12-01-2011 #4
look for a fix to the 1.02 patch next week...
Bethesda teaching dragons to fly correctly in Skyrim's next patch | Joystiq
So, about Bethesda's latest Skyrim patch. There were, you see, some issues. Issues, like, say, dragons that flew backwards (hilarious!), and the game no longer recognizing some folks' active magic powers (significantly less hilarious!). Thanksfully, Bethesda is all over it. The publisher today announced on its blog that a patch ... for the 1.02 patch that caused these issues in the first place, will arrive on PC first at some point next week, with Xbox 360 and PlayStation 3 flavors to follow "later in the week."
Bethesda specifically calls out the aforementioned issues, as well as ambiguously adding that "other things" will get patched as well (no word on the VOIP issue for PS3 users, unfortunately). Patch notes will further detail the update when it arrives next week, apparently. The publisher also promises to continue updating the game in the coming months, with PC getting updates first "as that's a process we control." As always, the console patches need to go through certification with Microsoft/Sony before ending up on your box at home.
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12-01-2011 #5
As a former version control platform admin, I'm gratified to see them starting to show some positive commitment to keeping their product updated with regular bugfixes. Better late to the party than never.
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12-01-2011 #6
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