Part 3 - The Golden Age Begins
Sorry for the big delay, folks. I took a little time-out from writing to go on a trophy binge as a competitor in our PS4 Launch trophy competition this month. Alas I have returned not with victory and spoils, but with licked wounds and swallowed pride. Luckily, my misery is your gain – nothing motivates writing better than despair (and the alcohol used to soothe it).
To make up for the delay, and in the spirit of the Christmas season, this week we bring you not one, but two instalments of PS3T’s Top 25 PlayStation 3 Games, our multi-part list of must-play games available on the PlayStation 3. This one’s a big one folks, with some real good games and some real good stories, so sit back, relax, and enjoy. Merry Christmas!
Last time on PS3T’s Top 25 PlayStation 3 Games…
The PlayStation 3 had finally started to find its feet. Sony’s first and second-party developers were pumping out bigger and better exclusives for the platform; while on the multi-platform front, the quality gap between the PS3 and the Xbox 360 had closed significantly, with the two titans effectively reaching parity in terms of graphical fidelity and general performance.
At this point in our timeline, we’ve reached 2010 - the beginning of what many would call the ‘Golden Age’ of the generation; a period that saw some absolutely phenomenal games, across all platforms. But 2010 is important for another reason: it was the year the casual games market reached its zenith.
While Sony and Microsoft duked it out, Nintendo’s Wii successfully jump-started the casual games market, and then proceeded to milk the living s**t out of it. Its mixture of fun and intuitive motion controls and light-hearted, uncomplicated games made it all but irresistible to young and old alike.
In the latter half of 2010, in an effort to tap into that sweet sweet casual money, Sony released the PlayStation Move: a motion control system for the PlayStation 3 which, unlike the Wii and its infrared tech that could be played in the dark-ages, actually packed some solid hardware, using internal inertial sensors in conjunction with a camera (the PlayStation Eye) to track players’ movements. It also strongly resembled a glow-in-the-dark vibrator.
The PlayStation Move: at home in your living room, or at the bottom of your girlfriend’s sock draw.
In the months before its release, Sony made a huge push for the Move, dedicating a significant portion of their GDC (Game Developers Conference) presentation to demonstrating the final product, and unveiling the companion navigation controller, while at E3 they dedicated 40 minutes to demoing Wonderbook (an augmented-reality game that used the Move in conjunction with a book-like peripheral to tell interactive stories). The response from both the industry and gamers was an overwhelming “um…why?”
Unfortunately for Sony, it didn’t get much better from there. Most of the games designed for the Move were garbage, and the few that were decent (Sorcery and Sports Champions come to mind) received little-to-no coverage (Sony has a long history of failing to effectively market their games), and swiftly faded into obscurity.
The Move is widely considered a failure, but its importance should not be overlooked. The underwhelming sales figures and less-than favourable reviews of much of the associated software helped Sony realise what PlayStation is really all about: great games and memorable experiences, with ‘gamers’ as the focus – sentiments that would serve them well in the coming years…
2010 wasn’t all bad for Sony, mind you. At E3, President and CEO of Sony Computer Entertainment America, Jack Tretton, unveiled PlayStation Plus: an ancillary subscription service for the PlayStation 3 and PSP that, for less than the price of a new game ever year, offered console owners automatic updates and downloads for a wide range of content; exclusive access to demos, full game trials, and betas; a free subscription to the now-defunct digital PlayStation magazine, Qore; and access to something called the Instant Game Collection, or IGC – easily the best feature of the service, and one of the best things to come out of this console generation.
In its first year, PlayStation Plus offered well over $1000 worth of content, and it's only improved since
The Instant Game Collection is exactly that – a collection of games, available at any time to holders of a PlayStation Plus subscription. Every month, the collection is updated, and new titles are added. These games range from major retail releases like Borderlands and Vanquish, to smaller Indie games like Outland, PS1 Classics, and even PlayStation Minis. Personally, I’ve been a supporter of the service since day 1, and if you haven’t thought about purchasing a subscription, you’ve got to be nuts.
In its first year, PlayStation Plus gave gamers access to scores of games, and hundreds of dollars in discounts, and more and more publishers and developers came on board. In March of 2011, the family of features grew yet larger, with the addition of cloud-based storage for game saves, allowing subscribers to upload and retrieve their precious saves - a handy option for the perpetually paranoid or those with multiple systems.
PlayStation Plus went from strength to strength, and with it the PlayStation brand. But as students of history will note, Sony has a long-standing tradition of royally messing up a good thing, and just around the corner, a storm was brewing...
Originally Posted by Nagflar
Originally Posted by Rubicant
Originally Posted by Nagflar
Originally Posted by Nagflar
Originally Posted by Faust
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