Metal Gear Solid 2: Sons of Liberty HD
Developer: Kojima Productions (ported by Bluepoint Games)
North American Release Date: 11/8/2011
European Release Date: 2/3/2012
Trophies: Yes, 1 | 4 | 5 | 36
Metal Gear Solid 2: Sons of Liberty HD Trophy Guide
Sons of Liberty is the direct sequel to the original Metal Gear Solid. Released in 2002 for the PS2, it was awarded multiple “Game of the Year” awards and became a huge critical and financial success, even though it sparked a lot of controversy between its fans due to changing its protagonist, Solid Snake, halfway through the game.
The game features a fixed camera like the one in MGS1, and like its predecessor, focuses on stealth and not on combat. For this, the game improved from its predecessor to make it easier. The aforementioned fixed-camera has been improved so you can assimilate the area in a much better way and it follows you in such a fashion which rarely (if ever) obstructs your view and harms the gameplay, since it helps evade guards easily and not bump into them by accident, triggering an Alert. Remember those times when the guard would find one of their sleeping/dead comrades and go into Alert Mode? This can easily be fixed by finding a locker near you and hiding the dead/unconscious body inside it (or, if you are already being chased, you may use the locker to hide yourself).
With a place as big as the Big Shell, you might wonder where you should go to next, but luckily your objectives are clear and always point you in the right direction.
Although you’ll spend most of your time trying to sneak past enemies, it doesn’t mean you won’t find yourself in combat situations, which are handled either with your guns or your fists, the former usually being the best option, especially since you get more and more weapons as the game progresses.
As many of you may remember, aiming consisted of pressing a single button and moving your character’s direction with the analog stick, all while using the fixed-camera view. Well, not only is this still in MGS2, but there’s also a First Person View which allows for much bigger precision. Want to take out a guard on an upper level so you don’t have to deal with him when you get upstairs? Simply use this FP View and shoot him in the head with your gun.
The game begins with Solid Snake infiltrating a tanker in search of a new Metal Gear variation. Following the Shadow Moses incident, many variations of Metal Gear started popping out around the world thanks to Revolver Ocelot selling the blueprints in the black market, so Solid Snake and Otacon created an organization known as Philanthropy in order to ‘hunt’ and destroy all of them. After the Tanker is boarded by Russian mercenaries, things turn out for the worse and Snake finds himself once again in a dangerous situation.
MGS2 has one of the most bizarre and complex plots that have ever been released (or at least that I’ve seen). It has so many twists and turns that you may find yourself confused more than once and that make you wonder how many drugs Kojima took to come up with it, since more often than not it is way over the top. Taking that into account, Kojima still manages to keep you interested with the characters and the aforementioned plot twists, since you keep asking yourself what the hell will happen next.
Kojima provides us with a story full of turns and twists, including Cyborg Ninjas.
The level design isn’t very original. Most of the levels looks very similar to each other (without counting the little back-tracking that there is in the second half of the game), with a few differences here and there and some special parts in others, but the game still manages to keep some kind of freshness along the way, mainly due to the way the story progresses and the things you are told to do in order to keep moving on.
This is what every other HD port should be. Not only are the graphics revamped and good-looking, but the audio quality is top-notch. The voices, the score and the in-game noises (like footsteps or the sound of guns being fired) have all been improved from what I can tell.
The graphics, while still not on-par with the newest PS3 games, look great. When I first saw the opening cinematic with Snake running in the rain at the Manhattan bridge, I was as amazed as when I first saw it on the PS2.
Snake never looked so good before (without being old, that is).
Bluepoint Games did an absolutely great job with this one.
MGS2 is by far one of the hardest platinums for an HD remake. Not only must you play through the game 5 times (one in each difficulty) and get every dog tag, but you must also beat every VR missions, some of them being a true test of skill and patience. If you are skilled enough to get the plat, you’ve got my respect.
MGS2 is still one of the best games ever released on the PS2, and this is a port that lives up to that legacy. With improved graphics and sound, and a gameplay that has aged well, it’s a great game to play even today.
Amazing and very well-done. Still entertaining.
A very complex (albeit bizarre) plot and semi-original level design make this an overall enjoyable experience.
A port (alongside Snake Eater) all other ports should look up to.
Overall: 9 /10 Brilliant