Resident Evil 6
North American/European Release Date: October 2, 2012
Japan Release Date: October 4, 2012
Trophies: 1 / 2 / 7 / 42
Resident Evil 6 takes place many years following the events from previous titles. You assume the roles of Chris Redfield, Leon Kennedy, Ada Wong, and the new guy Jake Muller. Seems yet again some bio-terrorists have caused a massive outbreak of a new virus, the C-Virus, infecting nearly the entire world. Controlling each of the playable characters over 4 intersecting story-lines, you will face zombies and new bio-weapons in the repeat of the Raccoon City outbreak and stop the efforts of Neo-Umbrella.
Throughout Resident Evil 6, you will be able to choose between several characters and scenarios, each providing a different gameplay experience. Throughout Chris Redfield and Jake Muller's scenarios, you will have a more action themed game, Leon's being more survival horror and slower while still having some action segments, and finally Ada Wong's being a general mix of all. You will be able to utilize several different weapons ranging from pistols to shot guns and assault rifles to use to take down your many foes. As in typical Resident Evil fashion, you will face several versions of zombies including some new versions that will use firearms against you and may evolve during combat. There will also be several special bio-weapon boss enemies that you will encounter throughout your gameplay.
Does that zombie have a gun or .. oh S*** HE DOES!
Out of the the few drawbacks I experienced throughout Resident Evil 6, one was the different set piece events that continued to happen and always seemed to take me out of control of the game and offered nothing to my gaming experience. Also, there are many QTE (Quick Time Events) that will occur and require you to tap buttons, similar to Resident Evil 4's cutscenes, and also really throw out the experience and slow down the action it seemed Capcom wanted to go for. As a gamer for me, I really hate these and they have never seemed fun when forced repeatedly throughout the game's storyline.
Along with the main storyline and co-op features within Resident Evil, you will have several other game modes that you will be able to play. One of these is a multiplayer only experience called Agent Hunt mode, where you invade other players' worlds as enemies and attempt to kill them. Also, the Mercenaries mode returns and can be played alone or co-op as well.
What the hell is this crap?? What kind of menu is that.. where is my pause and status screen???
The in-game menu for Resident Evil has taken a radical update when compared to past titles. You can pause the game, but the in-game menu is activated in real time so you have to combine items such as herbs you locate and change weapons in the midst of battle or when you find the time. Your partners will sometimes help defend you if you need to change something, but it can be a bit stressful when you're used to having an in-game pause screen to manage your inventory. It feels very sloppy and isn't shown to you very well how to interact with this system. Once you get the hang of it, it does make healing very simple with the press of one button to automatically use a healing item in combat.
You take over the roles of one of several different playable characters through 4 separate storylines in Resident Evil 6. The entire storyline for each is made to be a co-op experience with two players, either being controlled by the computer AI or a real player. You have the choice of playing through the stories of either Chris, Leon, Jake, or Ada. The game gives you the choice of playing as the main character in each scenario or as their co-op partner which will slightly change up the experience.
The primary Resident Evil team. Looks good right?
During the game, the president of the United States has become infected and dead before he can reveal some secrets about the Raccoon City outbreaks and Umbrella. The world is now completely infected with a new virus, known as the C-Virus, unleashed by the bio-terrorist group Neo-Umbrella in an effort to cover everything up. This has caused zombies, other monsters that you will recognize from previous Resident Evil games, and in addition some new creatures that can mutate and become bigger and stronger as you try to weaken them.
The stories aren't that long so take this in mind when you think about the number of possible paths you can take. They are each divided into chapters that you have the option of replaying through later and have periodic checkpoints to save progress within. Each of the approximate 5 chapters within each playthrough will take about one to two hours to complete depending on your difficulty and playstyle.
Resident Evil 6 jumps right into events skipping alot of what happened in between the previous game and this title. You may feel slightly lost starting the game up, but you can get involved into the story in the beginning. Most of the game afterward will feel like a chore and just a grind to finish it. Despite the number of short playthroughs and character scenarios, this game doesn't have an interesting enough story to keep many gamers satisfied.
For Resident Evil 6, you don't have any real competitive co-op modes to play generally as other shooters have. Instead, through the stories of the playable characters, you will have co-op features available to join and drop into other players games taking control of their partner character to help fight through the waves of zombies.
Also, you have the option to turn on a mode called Agent Hunt. This mode will allow other players to join into your game as different monsters and enemies that you will have to face. These invasions can occur throughout most chapters of the game and multiple players may invade into your world at one time. Also, after you have completed the game, you are given the option to invade other players' games as monsters as well for a bit of replay value.
What are you waiting for??? HELP ME ALREADY!
The multiplayer aspect of Resident Evil 6 is one of the few things that it got correct it seems. You have a good matchmaking system to drop in and join in the middle of a player's game if they allow it and multiple co-op modes to enjoy with friends. This also works for offline co-op with a real player as well for those that lack some online capabilities. Just as in Resident Evil 5, you and your partner will be able to assist and help one another too, saving the other if they get grabbed or their health drops too low.
The soundtrack of Resident Evil 6 is very fitting and is on par with previous titles from the series. You will find that the sound themes and music fit your situations and can somewhat elevate the tension or the sense of action throughout the game. You will find the voice acting is generally acceptable as well. Some of the dialogue is off and the cutscenes could of been skipped in some instances, but this isn't a big factor against the game. The game is very well designed and the graphics are very nice looking and smooth. There aren't any graphic tearing issues that I experienced and the sounds of the games were very well done. The controls of the game are a bit touchy so be prepared for this as you play.
All trophies can be collected offline and there are no competitive online trophies to acquire throughout Resident Evil 6. You do have several difficulty trophies but these aren't so bad once you level up your skills and unlock special weapons. Also, the game brings back a few collectible emblem trophies that you will need to acquire as well. Most trophies will require you to complete each character's scenario and a few specific events through the game.
Resident Evil 6 is the latest in the Resident Evil series, but also seems to be the one that has stepped back the most. Graphically and character wise, this is the biggest game to date from Capcom for Resident Evil, however, poor controls, mediocre storylines, and short playthroughs for chapters as well as the number of small action changes really hold the game back. They seemed to try to appeal to all the crowds, while disrupting what made Resident Evil the fun game that it used to be and not many gamers are satisfied and like these changes.
As far as action/shooter games go, Resident Evil is just another generic game with Resident Evil slapped on it. In terms of sound and technical aspects, however, the game works fine. You will not notice any tearing or game freezing errors and so the game did have enough time to finish it's development in this regard.
Some parts of Resident Evil 6 are fun to play, and you have many unique weapons to use and monsters to face. Everything Capcom tried to change and update the game, however, has taken it a step back into boredom and a very generic style game not able to stand up to other games out there.
Resident Evil 6 has the biggest and most expansive story of the series to date. Unfortunately, that did it no justice at all and even with all the character scenarios involved, the game still feels very mediocre and boring. You will experience alot in the Resident Evil storyline, but it's a forgettable experience.
Capcom really tried to add in some multiplayer aspects into their games as it does give some replay value and fun factor to the games. Resident Evil isn't one of the type of games that generally needs this added to it, but the multiplayer co-op can really save this game and make it a fun time with friends offline or online.
Here is an example of where Capcom invested their time to create a finished product in terms of graphics and function. The sound and music of Resident Evil works very well for the situations. Also, graphically, this is probably the best looking game in the Resident Evil series yet. They actually developed it so that load times aren't that bad and there are few tearing and freezing issues that occur. I experienced no known notable glitches or problems with Resident Evil 6.