DmC: Devil May Cry
by Nero Radec
Banner by JackAttack
Developer: Ninja Theory
North American Release Date: January 15
European Release Date: January 15
Trophies: Yes; 1 / 3 / 7 / 38
Trophy Guide: DmC: Devil May Cry Trophy Guide - PS3 Trophies Forum by Broken
DmC: Devil May Cry is the latest hack and slash title in the series from Capcom and is a reboot of the series, developed this time by Ninja Theory. You still play as the demon slayer, Dante, re-pictured as a youth with short black hair instead of his normal self. This is the biggest change in the game, and you still are the brother of Virgil and the son of Sparda. In this universe, Dante lives in Limbo City, hunting demons and being tracked and hunted by the demon lord, Mundus.
DmC may be a reboot, but it plays very similarly to past Devil May Cry games and doesn't deviate much from this element. You will still use your signature sword, Rebellion, and pair of pistols, Ebony and Ivory, as you fight and chain your attacks together using a combination of , and attacks. The Stylish Combos are also still very much present in the game and, though they haven't been modified much, feel very fluid and still really fun. As in previous games, you will still be able to acquire many new weapons and upgrade Dante with new abilities and more power as you play through the story.
Some of the new weapons brought into DmC are a scythe and an axe that will be your main secondary weapons, each being known as angel or demon weapons. These classifications will also be used through the game to defeat specific enemies and survive through environments. Also, each secondary weapon is automatically equipped at all times and is used by holding either for angel attacks or for your demon weapons. You also will acquire a pair of demon gauntlets, more guns, and another angel weapon that acts like giant bladed discs that can be thrown or attacked with. Some side missions and hidden passages are opened with only being smashed from a specific weapon as well adding some additional usage to these new toys.
The Angel Scythe, Osiris. Ripping and grinding enemies into Limbo!
Upgrading Dante still works as it did before as well. As you killed demons and enemies, you will acquire souls and upgrade points based on your stylish combos and mission ratings. You can either go to the shop in between selecting missions through the story or as you play, you will come across a green light lit angel statue that you're capable of restocking on items or upgrading your abilities. Souls will be used to acquire more items such as health stars or devil trigger (which you unlock partway through the story) and used to upgrade your health bar by acquire other stones. The skill points you acquire will be used solely to purchase new abilities through the game. Most of the original moves are present again, but they generally won't have a good place to be used and feel almost wasted for me some of the time. There are a couple on each weapon that will be useful and the rest you will find yourself just throwing points into because you have them.
The combat and gameplay are what make DmC really fun. Everything is responsive in your attacks and it just feels really awesome and natural. It's a bit hard to put into words why this hack and slash game felt so fun, but it didn't feel boring through my first playthrough and a half as I knocked around enemies like there was no tomorrow.
One problem I did find when playing was the constant need to use your abilities to grab objects and swing across jumps. It seemed constantly they were pushing these new abilities as they did with Nero in Devil May Cry 4 with his arm. It serves its purpose, but felt too pushed on the player and took me out of the experience more often than not. Plus, often these moves are used as QTE, quick time events, where you have to quickly grab something during a cutscene or you fall and have to restart. Many of the secret areas are located through these abilities and you will have to really explore to experience it all.
Also, most of the enemies you will face are rather generic blobs of mass, but there are some that have some variety in their designs. Just something to point out, but you won't really notice as you cut them all down. Boss fights are all pretty much the same as well. You will face a very large demon and have to use your abilities to grab at weak points and then target those until it falls and then attack away to deplete their health bar. The game lacks here in design for the enemies and battles, but it's still fun to play.
The Hunter Demon, one of several giant bosses you will face throughout the story. He smells as bad as he looks.
In this reboot of Devil May Cry, you still play as Dante, who has been re-imagined as a younger more angst version of himself, minus the white hair, and a tad bit more cocky. You live in Limbo City hunting demons and being tracked down by the demon king, Mundus who wants you dead for being a nephilim and son of Sparda. A nephilim is simply the offspring of an angel and a demon, meaning in this story, Sparda hooked up with a angel somewhere named Eve.
You will play through and control Dante killing demons in search for revenge from Mundus after learning that he killed your father and will meet several other characters to help you along the way. Your main ally is an NPC named Kat that can phase into Limbo from the human world and assists Dante in his journey. Also, you will meet Virgil, who is still Dante's brother and is also nephilim, though this is unknown to the other demons that only want to kill you.
Through the story, Virgil and Kat lead a group known as the order and recruit you to help join them and stop Mundus. They make you remember everything from your past and ultimately Dante joins up with them. You will travel through the city and fight through hordes of demons in Limbo, ultimately gaining more and more power in the quest to stop Mundus and the hell-gate that he draws power from. He's embodied in a human form while in the human world and basically rules over mankind.
Kat, a Member of the Order, with Virgil. Also shows off the game's lack of needed polish.
DmC has a decent storyline, and follows some of the old Devil May Cry lore and traits such as Sparda, Virgil, and Mundus, but I found I didn't really care much for what was going on and simply liked playing the game. It's not a story that will really make you feel the plight of the world or care as you play. A lot of the enemies and boss fights you will experience are not that memorable either and really takes away from the game. Even Mundus felt a bit boring for what he was. It's not a bad story, but it could of been better, especially with everything Capcom and Ninja Theory had to work with being a reboot and the infinite lines they had to cross.
There is no multiplayer gameplay for DmC, however, there are online leaderboards to upload your mission ratings and compare with other players.
DmC is very average here in the technical compartment for several reasons. My main issue was that the cinematics and overall graphics of the game were very outdated and unpolished.Though the game still looks nice in some areas, it's very bland looking and rough. The environments do feature some differences and look really good, but if you look closely, they are as unpolished as the characters and enemies. The cinematics use the same in-game graphics and it doesn't look that great to watch at times.
Another problem I had was constant issues with the graphics shading. Even in those same cinematics, you will notice that the world slowly gains its color and texture and will occasionally flash from a bland look to normal, and then back again. This will occur with the enemies and characters sometimes as they speak as well. These are minor issues and it doesn't break the game, but it can take you out of the element of playing it. Overall I didn't experience any major glitches except for once getting stuck off screen and having to reload a checkpoint to get back in control.
Everything else through the game seemed fine and worked for the most part. Control wise, everything feels really smooth and responsive and your attacks and combos hit as they should. I didn't really experience any issues here as I played or have any problems from the enemies' own attacks. Sound wise, DmC has a great soundtrack that really fits the theme and elements of the game, being similar to the music typically featured in Devil May Cry series. The sound quality in game is also very good, though there was one time in a cutscene that the sound dropped and I couldn't hear anyone's voices or the music anymore.
As you may expect for the trophies, this platinum will be no walk in the park. You will have to complete over 5 playthroughs, each on a difficulty higher than the previous including Heaven and Hell difficulties from previous Devil May Cry games. Also, you will have the run of the mill story trophies you can't miss, acquire specific ranks on all missions, and the collective kill count trophies. You will be required to acquire all collectibles through the game in the form of hidden keys and complete all side missions the game has to offer. DmC will prove to be a very time consuming platinum experience fraught with difficulty but very rewarding for the players that strive for it.
DmC is a very fun new title in the Devil May Cry series developed now by Ninja Theory. They did a very good job with it, even if there was no need to re-image the game and characters such as Dante's new look, but this is appealing to some, while many old fans are not pleased. The game still plays as the originals do and that is what counts here. The new story arc is alright and enjoyable, but does contain some albeit forgettable moments and will drop you out of the action at times. Graphically, it's an outdated work and more time should of been invested to make it a much more top notch looking game. It has a very good soundtrack and sound quality that fits with theme and elements in the game. DmC is definitely worth checking out for fans and is an overall enjoyable experience with a great deal of replay value added into the bundle.
DmC really shines here and plays just like the old Devil May Cry games. Stylish combos and demon slaying come natural through the game. Plus the weapons you acquire are fun to use in addition to your standard sword and gun arsenal.
A decent Devil May Cry storyline, set in a different universe from the normal story arc. You can have fun and enjoy the story, but it's nothing special that will hold everyone's interests. You will have a different experience on the other difficulty settings as new enemies will spawn and have different combos and moves. You will have a great deal of replay value in the game.
Outdated graphics and polish hold the game back from really being what should be a game this generation. No major glitches or faults, good sound quality and soundtrack, and good control scheme unchanged from previous games.