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Metro Last Light Review

This is a discussion on Metro Last Light Review within the Game Reviews forum, part of the Trophy Guides, Reviews & Articles; Metro Last Light by Kerwan_Ratchet Basic Information: Developer: 4A Games Publisher: Deep Silver North American Release Date: May 14, 2013 ...

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    Metro Last Light Review

    Metro Last Light
    by Kerwan_Ratchet


    Basic Information:
    Developer: 4A Games
    Publisher: Deep Silver
    North American Release Date: May 14, 2013
    European Release Date: May 17, 2013
    Trophies: 1 , 3 , 11 , 38


    Overview

    Inspired by Russian author Dmitry Glukhovsky's novel Metro 2033, Metro: Last Light takes us into a morally ambiguous world filled with danger, sex, mutants and magic. One bullet can mean the difference between life and death, and only the strongest survive; will you?

    Gameplay

    Metro: Last Light is one of those games that you can’t describe as completely realistic, but can describe as grounded in realism where the gameplay is concerned. Yes, you are using fictional weapons in a fictional environment against fictional enemies, but Metro: Last Light is about as realistic as a shooter gets without ditching good gameplay for the sake of realism.

    Your arsenal consists of any three guns of your choosing – ranging from a double-barrelled shotgun to a revolver to a massive sniper rifle - all of which are customizable – claymores, two types of grenades, throwing knives, and a melee blade. On top of that you are equipped with gas masks for walking on the surface and polluted areas, night vision goggles, a pump for your flashlight, filters for your mask, and a watch that alerts you of enemy awareness. These gadgets and gizmos alone make Metro: Last Light stand out from the crowd, even more so when you start using them.

    The gas masks are for protection in polluted areas. Each time you sustain an injury, the mask may fog up, get smeared with grime and flies, or slowly start to crack, eventually splitting open and rendering the gas mask useless. You’ll also need to keep a watch on your watch, (poor pun, I know) to see how much time you have left in your filters. When it reaches zero, you die within seconds. To avoid such a tragic incident, you’ll need to replace your filters, which only can be found, not brought. As with your flashlight and night visor goggles, you need to charge them up with a pump in order for them to work. It’s these little things that put you in the shoes of your character – you feel as if you are the one performing these seemingly mundane, yet life-saving actions. Not only that, it keeps the pace varied and forces you to be ready for anything at any time. Your visor might break at a moment’s notice; you could run out of mufflers and health packs; your ammo supply could be reduced to zero. You’ll need to investigate the darkest corners of the Metro in order to stay alive, and the game makes it worth your time.


    Yes, the Nazis have gathered up again for a nation-wide clusterfuck. Yes, you can shoot them.

    Almost every combat situation allows for a different approach; do you want to be silent? If you choose to do so, will you kill the enemy soldiers or spare their lives? Or do you prefer to not approach them at all, and keep to the shadows? Or perhaps you will shoot them from a distance using silenced weapons? If you’re feeling like a fight, then you’ll possibly decide to go in, guns a blazin’, using your shotgun to blow them in half. With the exception of some scripted, dialogue-heavy scenes such as escaping from the enemy’s base, you’ll have the option to tackle each situation as you see fit. Not only that, you’ll be able to perform actions such as switching off (or breaking) lights bulbs, flicking off fuseboxes and blinding everyone, distracting the enemy, listening in to conversations and gleaning useful information, or even stealing their gas masks before turning the poisonous steam on, killing them all instantly. How you tackle each situation is up to you, and there are even some optional tasks that you’ll hear in passing, requiring you to listen into the conversations that people have, most of which are very crude, and very interesting. Deciding to kill the enemy with steam and gas as opposed to shooting them is an interesting tact as well.

    The gunplay itself is difficult to describe. It’s clunky and slow in a good way, if that makes any sense. The guns carry a lot of weight and the more modifications and attachments you add the bulker they get. When you start off with a pistol or revolver, it’s quick and snappy, but when you start piling on modifications the weapon becomes harder to handle and may affect your playthrough style, so you’ll need to balance out gameplay on yet another scale. This may sound intimidating, but you’ll get used it to in no time at all. Unlike Metro: 2033, the gunplay is a lot more accurate and enemies aren’t the bullet sponges they once were. Shooting feels satisfactory and meaty, and each weapon seems to have its own distinct style. The ‘bastard’ sub-machine gun is slick and stylish; the double barreled shotgun rewards one-hit satisfying kills, and a headshot with a sniper rifle has a fair amount of kick-back. One of the most interesting features that I saw in Metro: Last Light gameplay was the different types of guns - some are pneumatic and have to be pumped.

    Overall Metro: Last Light does what almost every other shooter fails to do: it allows for fantastic gameplay that maintains a steady pace throughout the entire game. Hand-crafted and polished to near perfection, Metro: Last Light gives you countless ways to approach any given situation.

    Singleplayer

    Metro: Last Light is a world that you can taste on your tongue and feel in your blood. From the radioactive surface with a grey sky and crumbling buildings, to the partially flooded tunnels that reek with isolation, to the blood-stained walls of the enemy-occupied camp, Metro: Last Light is every bit tangible as it is horrifying. This post-apocalyptic world sets a grim future for humanity. Set in the unlikely location of Russia in the year 2034, humanity is hiding in the underground metro, struggling to survive after the nuclear war. The game follows the storyline of Artyom, a Ranger in Metro 2033, presuming you chose the worst possible ending that has you sending missiles to destroy the home base of a new, strange species called ‘The Dark Ones’. In Metro: Last Light, you find out that one of these creatures is in fact, still alive, and are sent to capture and kill it. Suffice to say, it doesn’t go as planned, and the game is far from over.

    Although Artyom never says a word, the colourful cast of characters make up for his silence; quirky jokes are thrown back and forth, most of which are dirty and genuinely funny. Even minor, nameless NPCs are important. They move around their homes, discussing war, hunger, business, violence, sickness, and countless other morbid topics. When you do visit populated places you realise just how desperate these people are; entire ‘towns’ live hemmed together in tin shacks by the river; men drink and smoke to forget their pain, and children cry when losing something as simple as a teddy bear, but yet it twists your stomach in pain to see such a macabre and violent world. A certain scene in which both men and woman are raped, strongly compels you to get involved, although you have the option not to as to avoid being noticed. Situations like these reflect on your moral judgement as a character and the way you wish to play - something rarely seen in other games.


    Not the most disgusting depiction of mutant sex you'll see in the game.....

    Even worse, not everyone in the Metro has the people’s interests at heart. Very few people do, in fact. Nazis, Communists (referred to as Reds), Rangers, and other factions are all fighting for their own power in the underground society, and are willing to do anything to gain control over the metro. It paints a very desolate and terrifying glimpse at the near future.

    Your grim and polluted tale will take you through modern Nazi concentration camps, Communist parties, strip clubs, abandoned tunnels, and best of all, the surface, where you get a glimpse at post-apocalyptic Russia and have the chance to uncover dark secrets within crumbling buildings. Each location is incredibly unique and reeks of atmosphere and attention to detail. This is one of those games where every nook and cranny has something interesting lurking in its dark corners, be it an interesting sight, a diary entry, some supplies, or oddly enough; a musical instrument. Journeying to the surface provides you with an experience drenched in guts, rain, and very weird occurrences that provide no explanation and leave you guessing until the end of the game. Speaking of the game's length, the game clocks in at around twelve hours on hardcore difficultly and even longer if you have the Ranger DLC - which adds an extra difficulty level. Not too short or too long.

    Although Metro is a shooter, you aren’t some massive badass in ultra-thick armor who slaughters hundreds of mutants without running out of breath. The weapons can make you feel powerful, but not overpowered. In the Metro, ammo is quite literary money. Military-grade ammo can either be used as bullets or currency to purchase weapons or upgrades, re-enforcing the notion that every shot counts.

    Additionally, Metro gives you some downtime from in-your face mutants and enemy soldiers. In some cases you will have to rely completely on stealth to survive. Another situation has you wondering down a dark tunnel, the fringes of your flashlight touching weird, dark shapes as you wonder down a seemingly endless twisting corridor, desperately searching for something that you need in order to progress to the next stage. Although I wouldn’t classify Metro: Last Light as horror, it is certainly a survival shooter, and definitely contains mild horror elements that aren’t overpowering, but leave a nice aftertaste in your mouth.


    "Hey guys, firecracker!"

    The story itself is intriguing and complex; interweaving flashbacks, diary entries, political lore, and military forces to create a thrilling tale that provides a frightening view of several societies living each day as if it was their last. Tense conversations and angry arguments give you further insight into the survivors and the various ways in which they plan to survive the dystopia.

    When you do get a break from the shooting, sneaking around, and political jargon, you have the chance to wonder around small ‘towns’, speaking with strangers, playing minigames, upgrading your weapons, and buying new guns. Apart from one moment of gratuitous and brainless nudity, these small opportunities provide a breath of fresh air and allow you to gather your thoughts before moving onto the next stage.

    Metro: Last Light is a unique tale that combines violence, sorrow, political and military factions, and ‘outerworld’ experiences to create a strong and juicy tale that will satisfy your desire to play a shooter that so happens to actually focus on story instead of mindless shooting. Fantastic stuff.

    Technical

    The visuals in Metro: Last Light aren’t the best that you’ll ever see, and there can be some mild technical hiccups such as screen tearing, lag and so forth, but for the most part Last Light does an awesome job in the visual department. Towns are cast in bright light and built out of steel, tin and wood. The metro is mostly grey and black, which is only broken by some hopeful flickers of light and some mutated, green mushrooms. The surface is equally drab, but the few splashes of colour that you do see are splendidly done and pack a visual punch. The attention to detail is profound, from the destructible light-blubs, to the toxic waste, to the glorious level design - Last Light is a game that is simply dripping with detail.


    In Soviet Russia, brothel comes to you!

    The audio is equally good. Dialogue is clear and well written; voice acting is solid and strong, particularly when the character’s native Russian language is heard. Ominous beats, sinister screams and a heart-racing soundtrack do well to suit each location with equal care. This immersive soundtrack - coupled with the glorious visuals - makes you feel as if you are actually there.

    Trophies

    The trophies in Metro: Last Light are not overly difficult or too easy, other than one trophy which requires you to play through the entire game without killing any humans ‘unless forced to’. On the flip side, this trophy encourages another playthrough. You get trophies for collecting cash, doing missions in a specific way, and my personal favourite, playing all musical instruments in the game. Not very difficult, but will require some attention.

    Closing Thoughts

    Metro: Last Light is a game that is drenched in atmosphere, soaked in a compelling narrative, and presented in a fashionable and enjoyable form that matches all expectations. If you’re looking for an awesome shooter that thinks out the box and focuses on story, look no further than this.

    Naslazhdat'sya!

    Gameplay: 9/10
    Smooth, crisp, and enjoyable.

    Singleplayer: 10/10

    One of the best single player experiences you can have in a shooter.

    Technical: 9/10

    Fresh and soul-piercing audio and visual

    Overall: 9/10
    Last edited by Kerwan_Ratchet; 06-04-2013 at 08:19 AM.




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    Nice job, man. It definitely sounds like a game worth-checking out at least once, even more so given how most singleplayer experiences seem to be disappointing nowadays.

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    Quote Originally Posted by Kerwan_Ratchet View Post
    ... gameplay that maintains a steady pace throughout the entire game.
    That's interesting to note. I've actually read and heard qutie the contrary, that the game is very slow at the beginning and continues in that fashion, but it's worth the wait because it does pick up about half-way through the game.

    Quote Originally Posted by Kerwan_Ratchet View Post
    Situations like these reflect on your moral judgement as a character and the way you wish to play - something rarely seen in other games.
    Seriously?

    Quote Originally Posted by Kerwan_Ratchet View Post
    Another situation has you wondering down a dark tunnel, the fringes of your flashlight touching weird, dark shapes as you wonder down a seemingly endless twisting corridor ...
    Quote Originally Posted by Kerwan_Ratchet View Post
    you have the chance to wonder around small ‘towns’ ...
    wander*

    There are other grammatical mistakes, this one was just the most flgrant one.

    Quote Originally Posted by Kerwan_Ratchet View Post
    ... there can be some mild technical hiccups such as screen tearing, lag and so forth ...
    With issues like this, you still think it warrants a 9/10 on the technical aspect?

    All accounts I've heard about the game say that it's decent at best, but based on your scores, you make it sound like it's Game of the Year potential. Seems like yet another case of inflated scores if you ask me. Thanks for the detailed review, nonetheless.

    EDIT: Also, I've been told that many grammatical errors still present in your review were pointed out to you prior to publishing. There a particular reason they're still there? If you can't take the reviews seriously, why should anyone else?

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    Gameplay

    Your arsenal consists of any three guns of your choosing – ranging from a double-barrelled shotgun to a revolver to a massive sniper rifle - all of which are customizable – claymores, two types of grenades, throwing knives, and a melee blade. On top of that you are equipped with gas masks for walking on the surface and polluted areas, night vision goggles, a pump for your flashlight, filters for your mask, and a watch that alerts you of enemy awareness. These gadgets and gizmos alone make Metro: Last Light stand out from the crowd, even more so when you start using them.
    Almost all FPS games have a Flashlight, some type of Night Vision, either goggles or a scope, a Combat Knife and several weapons. Really the only thing that is different about this game are the gas masks and the battery pack, which you call a pump, used to charge your flashlight and your Night Vision. Hardly enough innovation to make the game stand out from the crowd.


    The gas masks are for protection in polluted areas. Each time you sustain an injury, the mask may fog up, get smeared with grime and flies, or slowly start to crack, eventually splitting open and rendering the gas mask useless.
    Your mask doesn't fog up or get smeared with grime and flies when YOU sustain an injury, all it does is start to crack. Now when YOU kill and enemy or move through the environment your mask has this happen.

    Almost every combat situation allows for a different approach; do you want to be silent? If you choose to do so, will you kill the enemy soldiers or spare their lives? Or do you prefer to not approach them at all, and keep to the shadows? Or perhaps you will shoot them from a distance using silenced weapons? If you’re feeling like a fight, then you’ll possibly decide to go in, guns a blazin’, using your shotgun to blow them in half.
    Nobody gets "blown in half" with the shotgun, enemies just die.

    The gunplay itself is difficult to describe. It’s clunky and slow in a good way, if that makes any sense. The guns carry a lot of weight and the more modifications and attachments you add the bulker they get. When you start off with a pistol or revolver, it’s quick and snappy, but when you start piling on modifications the weapon becomes harder to handle and may affect your playthrough style, so you’ll need to balance out gameplay on yet another scale. This may sound intimidating, but you’ll get used it to in no time at all. Unlike Metro: 2033, the gunplay is a lot more accurate and enemies aren’t the bullet sponges they once were. Shooting feels satisfactory and meaty, and each weapon seems to have its own distinct style. The ‘bastard’ sub-machine gun is slick and stylish; the double barreled shotgun rewards one-hit satisfying kills, and a headshot with a sniper rifle has a fair amount of kick-back. One of the most interesting features that I saw in Metro: Last Light gameplay was the different types of guns - some are pneumatic and have to be pumped.
    "Clunky and Slow" gunplay in a FPS is never a good thing...and only one gun needs to be pumped, and the majority of the guns are the same type of guns you find in every FPS, nothing special about the weapons in the game.

    Overall Metro: Last Light does what almost every other shooter fails to do: it allows for fantastic gameplay that maintains a steady pace throughout the entire game. Hand-crafted and polished to near perfection, Metro: Last Light gives you countless ways to approach any given situation.
    Now this is just your fanboyism showing through. There is nothing special about the gameplay, its basically a FPS set in a post apocalyptic world. The gunplay is average and there are many MANY FPS games that are better games than this. The game doesn't maintain a "steady pace" throughout the entire game and there are many points of the game that are slow and blah. Being able to sneak past enemies, kill them with your knife or shoot them ISN'T original either, this is something you can do in most FPS games.




    Although Artyom never says a word, the colourful cast of characters make up for his silence; quirky jokes are thrown back and forth, most of which are dirty and genuinely funny. Even minor, nameless NPCs are important. They move around their homes, discussing war, hunger, business, violence, sickness, and countless other morbid topics. When you do visit populated places you realise just how desperate these people are; entire ‘towns’ live hemmed together in tin shacks by the river; men drink and smoke to forget their pain, and children cry when losing something as simple as a teddy bear, but yet it twists your stomach in pain to see such a macabre and violent world. A certain scene in which both men and woman are raped, strongly compels you to get involved, although you have the option not to as to avoid being noticed. Situations like these reflect on your moral judgement as a character and the way you wish to play - something rarely seen in other games.
    The majority of the game you can't even interact with the other NPC's roaming around. They talk to you, but there is no interaction. With the exception of a couple interactions, you simply play along the story line. There are no side missions and no way to help any of the people you hear. The game isn't open world and you just move along the linear path like any other FPS you would play. Minor nameless NPC's aren't important either, as they have no names, you cant talk to them, and as soon as you leave the area you never hear anything about them again. The only important NPC's are the major ones along the main story.....and there is no scene were men are raped

    Although Metro is a shooter, you aren’t some massive badass in ultra-thick armor who slaughters hundreds of mutants without running out of breath. The weapons can make you feel powerful, but not overpowered. In the Metro, ammo is quite literary money. Military-grade ammo can either be used as bullets or currency to purchase weapons or upgrades, re-enforcing the notion that every shot counts.
    I disagree with this as well, you can find ammo for your guns almost everywhere and can buy it too. With the exception of one point in the game, there is never really a fear of running out of ammo, even on Ranger Hardcore mode.

    Another situation has you wondering down a dark tunnel, the fringes of your flashlight touching weird, dark shapes as you wonder down a seemingly endless twisting corridor, desperately searching for something that you need in order to progress to the next stage.
    Not sure what you are talking about with this, there are no puzzles in this game, you don't have to search for "something you need" to progress to the next area, you simply follow the linear path laid out within the game to the next area.

    When you do get a break from the shooting, sneaking around, and political jargon, you have the chance to wonder around small ‘towns’, speaking with strangers, playing minigames, upgrading your weapons, and buying new guns. Apart from one moment of gratuitous and brainless nudity, these small opportunities provide a breath of fresh air and allow you to gather your thoughts before moving onto the next stage.
    As I said earlier, you don't get to "WANDER" around and talk to anyone. You can WANDER around and talk to the weapons merchant, but you cant interact with 99% of the NPCs in the game. There is only ONE minigame in the entire game, and naturally we have this game that you want to praise BUT you want to blast them for having NUDITY, in a STRIP CLUB. I guess it would have made more sense, for the girls in the strip club to be fully dressed I suppose. Seems odd that you are ok with the scene depicting a possible rape of a woman as just part of the atmosphere of the game, yet the nudity in the strip club is "brainless".

    The visuals in Metro: Last Light aren’t the best that you’ll ever see, and there can be some mild technical hiccups such as screen tearing, lag and so forth
    Yet you gave it a near perfect score of 9/10 in technical



    Gameplay: 9/10
    Smooth, crisp, and enjoyable.

    Singleplayer: 10/10

    One of the best single player experiences you can have in a shooter.

    Technical: 9/10

    Fresh and soul-piercing audio and visual

    Overall: 9/10
    As far as your scores are concerned, this is horrible. I understand it is your OWN opinion, but as an OFFICIAL Reviewer, you should be able to review a game without being such a fanboy about it. The game is good, and enjoyable to play, but it is certainly not deserving of a near perfect score of 9/10 and the Single Player of the game should definitely not be getting a 10/10 rating it as high as a masterpiece like Bio Infinite. The game deserves at best a 7/10. The game was good, but there is a lot of room for improvement in the game that could have made this game better. You should try reviewing games that you aren't so in love with that way you can give the readers of our site a proper score that will help them decide if the game is worthy of playing and even a purchase.

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    There are so many, grammatical errors, in this review; most of which, I've learned - have been pointed out to you; beforehand. Some spleling erors as wel, and some parts where you picked the wrong word to use making a sentence simply not make sense eg. "but can describe as grounded in realism where the gameplay is concerned"

    I don't blame you. I blame Nag.




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    Great review, man.
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    Quote Originally Posted by DaveyHasselhoff View Post
    Gameplay



    Almost all FPS games have a Flashlight, some type of Night Vision, either goggles or a scope, a Combat Knife and several weapons. Really the only thing that is different about this game are the gas masks and the battery pack, which you call a pump, used to charge your flashlight and your Night Vision. Hardly enough innovation to make the game stand out from the crowd.




    Your mask doesn't fog up or get smeared with grime and flies when YOU sustain an injury, all it does is start to crack. Now when YOU kill and enemy or move through the environment your mask has this happen.



    Nobody gets "blown in half" with the shotgun, enemies just die.



    "Clunky and Slow" gunplay in a FPS is never a good thing...and only one gun needs to be pumped, and the majority of the guns are the same type of guns you find in every FPS, nothing special about the weapons in the game.



    Now this is just your fanboyism showing through. There is nothing special about the gameplay, its basically a FPS set in a post apocalyptic world. The gunplay is average and there are many MANY FPS games that are better games than this. The game doesn't maintain a "steady pace" throughout the entire game and there are many points of the game that are slow and blah. Being able to sneak past enemies, kill them with your knife or shoot them ISN'T original either, this is something you can do in most FPS games.






    The majority of the game you can't even interact with the other NPC's roaming around. They talk to you, but there is no interaction. With the exception of a couple interactions, you simply play along the story line. There are no side missions and no way to help any of the people you hear. The game isn't open world and you just move along the linear path like any other FPS you would play. Minor nameless NPC's aren't important either, as they have no names, you cant talk to them, and as soon as you leave the area you never hear anything about them again. The only important NPC's are the major ones along the main story.....and there is no scene were men are raped



    I disagree with this as well, you can find ammo for your guns almost everywhere and can buy it too. With the exception of one point in the game, there is never really a fear of running out of ammo, even on Ranger Hardcore mode.



    Not sure what you are talking about with this, there are no puzzles in this game, you don't have to search for "something you need" to progress to the next area, you simply follow the linear path laid out within the game to the next area.



    As I said earlier, you don't get to "WANDER" around and talk to anyone. You can WANDER around and talk to the weapons merchant, but you cant interact with 99% of the NPCs in the game. There is only ONE minigame in the entire game, and naturally we have this game that you want to praise BUT you want to blast them for having NUDITY, in a STRIP CLUB. I guess it would have made more sense, for the girls in the strip club to be fully dressed I suppose. Seems odd that you are ok with the scene depicting a possible rape of a woman as just part of the atmosphere of the game, yet the nudity in the strip club is "brainless".



    Yet you gave it a near perfect score of 9/10 in technical





    As far as your scores are concerned, this is horrible. I understand it is your OWN opinion, but as an OFFICIAL Reviewer, you should be able to review a game without being such a fanboy about it. The game is good, and enjoyable to play, but it is certainly not deserving of a near perfect score of 9/10 and the Single Player of the game should definitely not be getting a 10/10 rating it as high as a masterpiece like Bio Infinite. The game deserves at best a 7/10. The game was good, but there is a lot of room for improvement in the game that could have made this game better. You should try reviewing games that you aren't so in love with that way you can give the readers of our site a proper score that will help them decide if the game is worthy of playing and even a purchase.
    Wow, I was just gonna go out to pick this up, but after reading what you've posted (which IMHO, was the REAL review for the game), I'm gonna wait it out for a while, and maybe pick this up later in the year. Thanks for your honesty.




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    Am i missing something here? All i see is an awful wall of whining about the review. Seems just as unprofessional to lay it all out on here instead of behind closed doors so to speak. All for constructive criticism but that's not it.

    Metro Last Light is a great game, no it's not Bioshock: Infinite but it's fantastic on it's own merits, yes i'm a 'fanboy' for Metro and even i can admit the first game was a highly flawed yet interesting title and the sequel removes a lot of those flaws and moves at a better pace for it.

    Little touches like the filter changes and bullet currency are what make Metro it it's own thing, sure we've all played a gajillion FPS titles and it's easy to criticise when they do the same shit for the dynamics, settings and control but seems a lot harder to give credit for a FPS doing anything different. Not much left that's truly fresh and interesting in games anyway.

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    Quote Originally Posted by DaveyHasselhoff View Post
    Gameplay



    Almost all FPS games have a Flashlight, some type of Night Vision, either goggles or a scope, a Combat Knife and several weapons. Really the only thing that is different about this game are the gas masks and the battery pack, which you call a pump, used to charge your flashlight and your Night Vision. Hardly enough innovation to make the game stand out from the crowd.




    Your mask doesn't fog up or get smeared with grime and flies when YOU sustain an injury, all it does is start to crack. Now when YOU kill and enemy or move through the environment your mask has this happen.



    Nobody gets "blown in half" with the shotgun, enemies just die.



    "Clunky and Slow" gunplay in a FPS is never a good thing...and only one gun needs to be pumped, and the majority of the guns are the same type of guns you find in every FPS, nothing special about the weapons in the game.



    Now this is just your fanboyism showing through. There is nothing special about the gameplay, its basically a FPS set in a post apocalyptic world. The gunplay is average and there are many MANY FPS games that are better games than this. The game doesn't maintain a "steady pace" throughout the entire game and there are many points of the game that are slow and blah. Being able to sneak past enemies, kill them with your knife or shoot them ISN'T original either, this is something you can do in most FPS games.






    The majority of the game you can't even interact with the other NPC's roaming around. They talk to you, but there is no interaction. With the exception of a couple interactions, you simply play along the story line. There are no side missions and no way to help any of the people you hear. The game isn't open world and you just move along the linear path like any other FPS you would play. Minor nameless NPC's aren't important either, as they have no names, you cant talk to them, and as soon as you leave the area you never hear anything about them again. The only important NPC's are the major ones along the main story.....and there is no scene were men are raped



    I disagree with this as well, you can find ammo for your guns almost everywhere and can buy it too. With the exception of one point in the game, there is never really a fear of running out of ammo, even on Ranger Hardcore mode.



    Not sure what you are talking about with this, there are no puzzles in this game, you don't have to search for "something you need" to progress to the next area, you simply follow the linear path laid out within the game to the next area.



    As I said earlier, you don't get to "WANDER" around and talk to anyone. You can WANDER around and talk to the weapons merchant, but you cant interact with 99% of the NPCs in the game. There is only ONE minigame in the entire game, and naturally we have this game that you want to praise BUT you want to blast them for having NUDITY, in a STRIP CLUB. I guess it would have made more sense, for the girls in the strip club to be fully dressed I suppose. Seems odd that you are ok with the scene depicting a possible rape of a woman as just part of the atmosphere of the game, yet the nudity in the strip club is "brainless".



    Yet you gave it a near perfect score of 9/10 in technical





    As far as your scores are concerned, this is horrible. I understand it is your OWN opinion, but as an OFFICIAL Reviewer, you should be able to review a game without being such a fanboy about it. The game is good, and enjoyable to play, but it is certainly not deserving of a near perfect score of 9/10 and the Single Player of the game should definitely not be getting a 10/10 rating it as high as a masterpiece like Bio Infinite. The game deserves at best a 7/10. The game was good, but there is a lot of room for improvement in the game that could have made this game better. You should try reviewing games that you aren't so in love with that way you can give the readers of our site a proper score that will help them decide if the game is worthy of playing and even a purchase.
    First of all, are you really going to be pissy about if enemies get blown in half or die when using a shotgun? It's called hyperbole and metaphors. I use them frequently.

    And about the slow and clunk thing...I pointed out WHY it was a good thing and how the developers happened to make it a positive aspect. Clearly you haven't played Metro: 2033 and you obviously don't know the comparisons to the two games. Also, the weapons...such as weapons that need to be pumped, bolts, darts, and automatic shotguns are nothing special? Gotcha.

    If you felt there was nothing special about this game that's fine. You're more than welcome to your own opinion of it, and I won't stop you from having it. But if you actually feel that your opinion is going to be the final frontier and that that anyone else who disagrees is automatically a fanboy, then you've got another thing coming.
    Also, there are side missions, and there are things you can do in order to help people. Clearly you didn't play through the game properly or paying much attention to the details or you would notice them.

    Additionally, there is a male rape scene (or at least one that's hinted at or one that's going to happen), and I felt those scenes were not gratitious; they depicted the dark, gritty and disgusting atmosphere of the Metro. However, the strip club was totally unnecessary - especially the part where you pay a girl to stand in front of you topless. It had no relevance to the story, and absolutely minimal benefit towards the game. They seemed to put it in there for the sake of showing a woman bare-breasted.

    When I reviewed this game I came to it with no expectations or thoughts. I was genuinely surprised at it's quality, and I loved almost every bit about it. I was not being a fanboy, and I gave this game an awesome score because I felt the game was awesome. Games don't start at 10 and lose points for every negative factor. If you're going to bitch about my score, then you're also free to go to all the major gaming websites, some of which gave the game a higher score than I did, and tell the reviewers they're being fanboys.

    One could call you a fanboy for calling Infinite a 'masterpiece'. (I agree, it was a masterpiece, but if the stances were reversed I could easily tell you off for thinking otherwise.) My opinion isn't the final say; nor is it going to be everyone else's opinions, but I explained why I gave it the score I did. If you want to call people fanboys for disagreeing with you...then you have a serious problem.




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    thanks..... everyone..... for the review lol

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    Quote Originally Posted by Kerwan_Ratchet View Post
    If you're going to bitch about my score, then you're also free to go to all the major gaming websites, some of which gave the game a higher score than I did, and tell the reviewers they're being fanboys.
    Just saying ...... highest scores I've found were 9/10s
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    Quote Originally Posted by Bushpig94 View Post
    Just saying ...... highest scores I've found were 9/10s
    I'll just leave this here and leave you guys to your rambling.

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    The score is all subjective anyways - I hate the scoring system and find it a necessary evil but people like to dwell on that. If you want to go about arguing the content, that's another issue, but there are less abrasive ways to go about it. If it's such a major issue I'll try and pick up the game sometime soon and throw a second opinion out there, but it's difficult to make corrections to content when most of us haven't played it yet.

    As for the grammatical errors - I'll take a bit of the blame for that, because I seem to have monopolized most of the editing resources with my own "massive" mess that hopefully should be done shortly. I apologize for the entire review team.

    Take form this, or other reviews for that matter, that Metro: Last Light is at the least good-to-great depending on who you ask and is at the least worth a looksie borrow or rental, and possibly a buy in the coming months when it's price drops.

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    Quote Originally Posted by Rubicant81 View Post
    The score is all subjective anyways - I hate the scoring system and find it a necessary evil but people like to dwell on that. If you want to go about arguing the content, that's another issue, but there are less abrasive ways to go about it. If it's such a major issue I'll try and pick up the game sometime soon and throw a second opinion out there, but it's difficult to make corrections to content when most of us haven't played it yet.

    As for the grammatical errors - I'll take a bit of the blame for that, because I seem to have monopolized most of the editing resources with my own "massive" mess that hopefully should be done shortly. I apologize for the entire review team.

    Take form this, or other reviews for that matter, that Metro: Last Light is at the least good-to-great depending on who you ask and is at the least worth a looksie borrow or rental, and possibly a buy in the coming months when it's price drops.
    When it comes to scores it goes without saying that they aren't the judge and gods of all opinions. Even if I am right, you don't have to agree. Take it, or leave it. There's not anything more to it. If people seriously get pissy because of a review they disagree with then either they are incapable of thinking for themselves or are somewhat insecure.




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    Great review, I have just got the game and love it already . I expected a lot from this game and it delivered ........... so far lol .
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    Quote Originally Posted by UNCLEPAULIE View Post
    Great review, I have just got the game and love it already . I expected a lot from this game and it delivered ........... so far lol .
    Surprisingly, I thought it was going to be bad...but yet it wasn't!




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    Quote Originally Posted by Kerwan_Ratchet View Post
    Surprisingly, I thought it was going to be bad...but yet it wasn't!
    Understandable considering the commotion at THQ that delayed it, i did wonder if it would be a slightly amusing mess a la Aliens: Colonial Marines due to all the troubles, glad that it turned out so well.

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    Quote Originally Posted by Larrydavidsavatar View Post
    Understandable considering the commotion at THQ that delayed it, i did wonder if it would be a slightly amusing mess a la Aliens: Colonial Marines due to all the troubles, glad that it turned out so well.
    After Metro: 2033 I knew it wasn't going to be a flop, but I didn't expect this quality either.




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    I gotta say thanks first of all. Great review honestly. This is one of those reviews that just wants to make you go out and buy the game. Now a days every FPS is the same thing. But the way you depicted this one makes it stand out. I got to say I'm looking forward to this game in the near future. Thank you once again.

  20. #20
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    Quote Originally Posted by Larrydavidsavatar View Post
    Am i missing something here? All i see is an awful wall of whining about the review. Seems just as unprofessional to lay it all out on here instead of behind closed doors so to speak. All for constructive criticism but that's not it.
    This is a public form, with a review available to the public for reading and commenting on. If you are complacent with the review, then read it and keep moving. There are others that don't feel the same way, and I see nothing wrong with the criticism we've provided. It'd be one thing if we were saying stuff like "This review is bullshit" or "Learn to write, motherfucker"; that's whining. I, and at least one other person, have presented legitimate issues with the review. We didn't diverge on other topics, and mentioned nothing even remotely tangential. Everything we've stated was pertinent and to the point. Perhaps it's this tough criticism that will get the Review Team to start taking the reveiws more seriously. I can't say everyone on the team is a culprit, but some could stand for some better workmaship.

    Every review that goes up on this site gets the typical "Great review, man" or "Good job on the review". If we're being honest here, not every review that goes up on this site is good/great.

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