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Shatter Review
by Nagflar

Basic Information:
Developer: Sidhe Interactive
Publisher: Sidhe Interactive
North American Release Date: July 23, 2009
European Release Date: July 23, 2009
Trophies: 15 | 3 | 0 | 0


Shatter is a re-imagination of the classic brick-breaker game released on 1986 Arkanoid. The objective of the game is the same as in the original: to break bricks, but with a little twists to the gameplay. But what does this game offers that the original doesn't? Let see.


The game features the original gameplay Arkanoid had: you use a little pad that you can move from right to left and you use it to bounce balls (that actually look nothing like balls) and break the different "bricks" you find in every level.

The game features (besides from the regular rectangular design) a circular one, and some gravity, which causes the ball to go in many different directions and even makes some of the "bricks" you destroy to fall over you. It also adds something called "push" and "pull". With the former you push the ball over to the opposite side your pad is facing, and with the latter you can pull it (along with some of the bricks) to your pad (which can be helpful in some Boss battles).

Here we have an example of you playing with 2 balls at a time

The game also features a "superpower" called Shard Storm that can be obtained by racking up points. It consists of throwing a lot of shards out of your pad into the direction you are facing (it's very helpful against Bosses).


Shatter has a good singleplayer experience that consists of 10 different "worlds", each of them made up by 3 levels a Boss battle, and before going to the next world, a bonus level that consist of you bouncing 3 walls for as long as you can until you lose them.

This is one of the many bosses you'll fight against on Story Mode.

While it has a story, theres no text nor voice acting to actually explain it to you, but you can understand it's about a world where pads (like the one you play with) are used to eternally bounce a ball against a wall, until one of this pads breaks free, goes on a rampage and kills every boss you meet, finally fighting against a gigantic pad that explodes. With that explosion, you and your pad friends are now free . Lamely, the story is short and can be completed in a couple of hours, if not more, and it is also poor and makes no sense :blankstare:.

Additionally, after beating the story mode, two new ones unlock: Boss Rush and Bonus Play.

Boss Rush consist of you playing against all of the game's bosses and you are told how long it took you to kill 'em all (good luck in doing it in less than 10 minute).

Bonus Play consist of you bouncing 3 balls against a wall on three different maps: the horizontal rectangular one, the vertical one, and the circular one. This is actually fun to play for a while, but will get boring sooner or later.


The game is displayed in 2D, but due to the awesomeness of High Definition, it looks much better. The animations are incredible at times, specially when you use Shard Storm and begin to blow up everything.

The game also features a killer soundtrack, full of 8-bit remixes made by electronic musician named Module. It is so addictive at times, that you might actually want to download it sooner or later from the PlayStation Store.


The game's trophies consist of your typical "Beat this level" trophies, and a couple of miscellaneous ones. You wouldn't really have many problems getting 100% if not for the two trophies regarding the 2 optional modes. One of them ask you to get at least 10 million points in Bonus Mode, which can be hard for some people. But the other one is the real pain in the ass. You must finish Boss Rush Mode in less than 10 minutes, which, in my experience, is practically impossible. I really recommend you to give it a try, though. Who knows? You could be one of the few capable of getting 100% in this game !

Gameplay: 8/10

Singleplayer: 7/10

Technical: 9/10

Overall: 8/10

The game is a very addictive and worth-playing game. I really recommend everyone to give it a try. Only few setbacks would be that the Singleplayer story is short, and the 100% is very challenging. Anyway, I encourage everyone to give it a try.