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InFamous 2 Review

This is a discussion on InFamous 2 Review within the Game Reviews forum, part of the Trophy Guides, Reviews & Articles; Infamous 2 Official Review by Gauss Basic Information: Developer: Sucker Punch Publisher: Sony Computer Entertainment North American Release Date: June ...

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    InFamous 2 Review

    Infamous 2 Official Review
    by Gauss


    Basic Information:
    Developer: Sucker Punch
    Publisher: Sony Computer Entertainment
    North American Release Date: June 7, 2011
    European Release Date: June 10, 2011
    Trophies: Yes, 1 | 2 | 9 | 40


    Overview
    Infamous 2 takes place shortly after Infamous and you again don the shoes of the courier of interest: Cole. After the events of Infamous, Cole has been training for his eventual confrontation with The Beast. Infamous 2 opens with their first confrontation, which leaves Cole battered and bruised. Cole, Zeke, and new-comer Kuo then flee to New Marais so Cole can regain his strength as The Beast hunts him down.

    Gameplay
    Infamous 2 is a typical sandbox game at its core. Its an open third person shooter, so it doesn't revolve around cover, where typical weapons are replaced with Cole's powers. While not all weapons have allegories to real world weapons, most do. Your bolt attack is a pistol/machine-gun, you have lightning grenades and rockets, etc. Don't read this as the combat being standard though, because it is far from.

    Over the course of the game you get XP, and this XP can be used to upgrade powers. Some upgrades are dependent on your karma, others aren't, but they all provide unique twists on your powers. For example, one upgrade allows your grenades to be "sticky" if you are good, but the same upgrade makes your grenades explode twice if you are evil. Powers get truly crazy moving up the chain, amplified by the fact that at a certain point in the game you are given a choice of an amplifying power: Ice (Good) or Fire (Evil).


    The powers make the game

    The combat is a nice change of pace over the typical third person shooter, and anybody familiar with Infamous should feel right at home. Its the same core gameplay, but with more powerful powers. Don't mistake that as this game being a push-over though, one thing that has also been amped up are the enemies. The AI in Infamous 2 is much more intelligent, they won't take cover right on top of your grenades and will try to move around your powers during combat. At later points in the game you find out other enemies have powers as well, the game is littered with mini-bosses from each faction.

    The gameplay isn't just about combat, its about exploring and the vertical element as well. Cole is a urban exploration specialist, and in Cole's shoes you can climb almost anything in New Marais. It adds a nice sense of uniqueness to the gameplay as you can gain a height advantage over your opponents easily and rein down lightning from above. This 3rd dimension also adds a welcome scale to the city, often times in games like this the scope of the landscape is lost in the myriad of tall buildings. Climbing them really gives you the needed wow-factor from just how awesome New Marais is, not to mention provide you an efficient way of travel by riding the power lines in between buildings and gliding around.

    The climbing aspect is much improved from the first game, its much more fluid and much easier to do what you want in this game. There still are some problems with Cole just not wanting to land on the ground, but the frustration is minimal.

    Singleplayer
    Infamous 2, much like Infamous, is all about choices. The player decides whether Cole is going to be a destructive and selfish super villain or a selfless super hero bent on saving the world. The game responds to the players choices accordingly, and in a move of sheer brilliance they are actually represented by two characters: Your selfish, destructive, impulsive side is represented by the devilish Nix, and your ethical, selfless, and responsible side is represented by the sexy Kuo.

    The game starts with your first battle with the Beast, which ends in a draw and leaves you battered and bruised. During the boat ride to New Marais you re-train yourself and hone some skills, including a new melee weapon, as your goal becomes to seek out aide in your eventual confrontation with the Beast. At the start of the game you are provided with your solution: the Ray Field Inhibitor, which promises to bring about the demise of the Beast and unlock your true powers.


    The super hero vs super villain complex is more alive than ever

    Unfortunately New Marais is being run by a maniacal Militia leader, Bertrand, who has some secrets of his own, and throughout the course of the story you but heads frequently with him in an effort to become powerful enough to use the Ray Field Inhibitor. Over the course of the game Zeke, Kuo, Nix, and yourself will shape New Marais to your will as you kick Bertrand out, all leading up to your final confrontation with the Beast as you discover his true nature. While I never give out spoilers, it is a brilliant piece of writing by Sucker Punch.

    Its somewhat surprising, but Marvel and DC can take note from what Sucker Punch has done... As can any game that implements a story centered around choices. Infamous 2 has managed to build a fully fledged comic-book story here, and its a very good one. Sucker Punch should be commended by having no character really get lost in the shuffle, atleast considering both sides (Nix/Kuo get lost if you repeatedly side with the other). The series of twists at the end of the story really make the game and are incredibly impactful because of how well the story was crafted. You really care about the characters and both endings come bittersweet. It also manages to craft a story that doesn't feel forced or full of typical super hero McGuffins. The story is very sensible and easy to get lost in even though its about fictional energy fields and other-worldly technology.

    Whats more is both sides of the story are fully fleshed out. Evil is not just a generic evil, but rather representative of selfishness and impulsiveness. Good is not just generic good, but rather about helping out the citizens of the city and fighting the oppressive Militia. This is how a comic book story should be built, its brilliant.

    Technical
    Infamous 2 is just pretty. Much like my beloved Dead Space, Infamous 2 defines 'immersive.' New Marais is a very alive and vibrant city with a very unique feel, this is far from the 'copy-pasted' landscape of some sandbox games like the appalling Prototype. Rather New Marais is divided into 4 very distinct sections, each with their own feel.

    Much like the previous game, the city will respond accordingly to how you act as you slowly takeover and turn it into your empire of evil or your sanctum of good. Streets are more barren and citizens will fight you if you choose the evil path, whereas on the good the city is more lively and citizens will actively help you fight the Militia and Monsters awaiting you.


    The fights are epic in true comic book fashion

    Its a very solid way to make the city feel as though it responds directly to your choices in game, and this is one of the few arenas the binary-choice system works very well. The city feels like a comic book city as well, by the 2nd act the city is full of super-powered baddies you have to fight and some of the mini-boss fights feel right out of old school X-Men comics.

    The graphics are also technically sound, there is a very generous draw distance for a sand-box title and the frames don't take a visual dip even in intense battles. The sound carries the weight of the game well, powers in particular all sound powerful in their own right.

    My only real problem is the color scheme when you start taking damage, at some point in time developers need to learn the grayscale idea just doesn't work. Sucker Punch highlights enemies for you, which combats that issue, but the drowning out of colors still makes it very hard to navigate out of a battle when you are getting your butt handed to you.

    Its also worth noting that Infamous 2 incorporates User Generated Content, while my personal reviews on this are mixed because their toolset isn't very evolved. Some of the missions are alot of fun, and there is alot of potential here. Its not a major focus or draw of the game like it is with LBP, but its a very good system.

    Trophies
    Infamous 2 is a pretty straight forward and very enjoyable platinum. Depending on how quickly you can get through the game, it could be done in a weekend rent. While the blast shards make a comeback, Sucker Punch has given Cole a power that makes it significantly easier to nab all 300+. Nothing major to report on the difficulty front though.

    Closing Thoughts
    Infamous 2 is a great example of how to make a sequel. It takes all the ideas that made the first one great and expands on them with lots of innovative sparks. The powers are much more varied and the fights all carry significant scale like you would expect out of a comic book tale. Infamous 2 is how a sandbox game should be, the story never loses focus, but there is still a lot of side content. The nail in the proverbial coffin is the fact that the story is just a very well written comic book tale, its a classic good versus evil tale with great characters and plenty of nice twists. Its well worth being on any PS3 owners shelf.


    Gameplay: 9/10
    - An open third person shooter with a great exploration kick.

    Singleplayer: 9/10
    - This is a truly great comic book story. The final plot twist is one for the ages.

    Technical: 9/10
    - Infamous 2 is how games should be made from a technical standpoint.

    Overall: 9.0/10 Brilliant

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    This game better than part 1? 1st one was pretty sick.
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    Quote Originally Posted by Evo_SI View Post
    This game better than part 1? 1st one was pretty sick.
    Definitely better than part 1. Has more graphics , more powers and so many things.


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    Quote Originally Posted by Ariel View Post
    Definitely better than part 1. Has more graphics , more powers and so many things.
    Nice. I might think about getting it then.
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    Quote Originally Posted by Evo_SI View Post
    Nice. I might think about getting it then.
    This game is way better than the first...

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    idk if I agree with a 9 maybe a 7/10...

    Yeah sure it looks, and plays better. But the extension of the story went in the wrong direction. SPOILER -> If they would've just kept it with more about the ray sphere and the first sons and explained more of that rather than creating more plot with creating new hybrid creature guys it wouldve been better.


    I LOVED the level design, but you really don't go to flood town to much and the other 3rd place is completely ignored. Also the upgrade screen in infamous 2 is even worst than the first one.

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    Quote Originally Posted by Evo_SI View Post
    This game better than part 1? 1st one was pretty sick.
    imo its not better its just more of the same with unneeded added on details..

    get the first instead.

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    I love the second way more than the first.

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