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IGN Reporter is retarded? Re: Cut the cutscene

This is a discussion on IGN Reporter is retarded? Re: Cut the cutscene within the General PS3 Discussion forum, part of the Everything PlayStation; I feel that cutscenes should only exist when game developers cannot properly have gameplay in the situation. Example being "running ...

  1. #21
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    I feel that cutscenes should only exist when game developers cannot properly have gameplay in the situation. Example being "running away from an overpowered enemy" or "expressing deep emotions." Excessively long cutscenes (>5min) takes away from the actual game.
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    Quote Originally Posted by YumeOMiru View Post
    No, I mean in my head, dude. From you post earlier. Let me finish the sentance then, so much happens in my head that this seems like cannon fodder. There ? The story is so unoriginal and without twist that I slept with my controller past the train section.
    I think I understanf the problem now: you donn't know what a good story is.

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  3. #23
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    half life 2 styled cutscenes or Uncharted cutscenes that hide the loading times go for it

    other styles fuck off

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    A dude with avatar of a awesome character, from a awesome graphic novel with great story deem half-life 2 story good. Thatīs one sentence that I thought I would never use.

    The story is doable, nothing more. Without giving me something to work with, so that I try to understand you, you look down on my taste? Are their a difference in arguing with you and a 10 year old COD player?.......You sir have lost my respect.
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    I have nothing but disdain for IGN, but I have to say this, he did say off the start that he doesn't think cut scenes are bad but that their just misused and overused. With that said, I think that the industry has come too far to not have cut-scenes anymore. 10 and 20 years ago the systems didn't have the graphics or storage capacity for the cut scenes we have now. He mentions his love for the FF7 cut scenes but fails to mention it came at the cost of 3 discs. The technology now allows for more cutscenes, which of course the devs and writers will want to make.

    Games need cut scenes now if they want to tell a story. Unless the game is supposed to be devoid of any story, it is going to need a cut scene. Some genres need them for than others. FPS's don't need them as much as an RPG in my opinion because RPGs are supposed to focus on story first. He mentions Skyrim as an example of a good game without cut scenes but that game wants to focus on gameplay rather than a coherent storyline. Storywise I wouldn't call Skyrim an RPG.

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    Quote Originally Posted by YumeOMiru View Post
    A dude with avatar of a awesome character, from a awesome graphic novel with great story deem half-life 2 story good. Thatīs one sentence that I thought I would never use.

    The story is doable, nothing more. Without giving me something to work with, so that I try to understand you, you look down on my taste? Are their a difference in arguing with you and a 10 year old COD player?.......You sir have lost my respect.
    Doable, and nothing more? Geez, next thing you'll tell me is TES games have actual character development or CoD is a great example of story-telling.

    The story development and progress is great, and even though Freeman is hardly an actual character per-se, he's better developed than most of gaming's protagonists. The game's story-telling is easily one of the best of the past decade, and it's even more respectable when it's so well crafted even though the protagonist lacks any kind of dialogue whatsoever. Add a very well dne gameplay with one of the most innovative features ever found in gaming (the Gravity Gun) and you've got one of the best games ever, and easily the best FPS out there.

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    Quote Originally Posted by YumeOMiru View Post
    No, I mean in my head, dude. From you post earlier. Let me finish the sentance then, so much happens in my head that this seems like cannon fodder. There ? The story is so unoriginal and without twist that I slept with my controller past the train section.
    Wait wait wait wait wait wait wait a minute. You played Half Life 2... with a CONTROLLER? You should be ashamed.

    @Topic: To be honest, I get tired of cutscenes. I enjoy story, but there are other ways to tell it. Take Dark Souls for example, very little cutscenes (Mostly to introduce bosses). But the way it tells it's story is through the NPC dialogues and item descriptions (Note: Most of the time you are still in control of the character, so it never breaks you from the action). It doesn't spoon feed you the story. If you want to learn more about the lore, you are more than welcome to. If you don't care about the story, than keep playing. However because of this when you play the game, you sometimes don't know where you are supposed to go.

    Of course this is all just my opinion, but cutscenes are one way of telling the story. Do I think it is the best way? No. But if others feel different, who am I to say they are wrong?

    Quote Originally Posted by Shemhazat View Post
    I feel that cutscenes should only exist when game developers cannot properly have gameplay in the situation. Example being "running away from an overpowered enemy" or "expressing deep emotions." Excessively long cutscenes (>5min) takes away from the actual game.
    Also, this^^^. I keep seeing MGS as a prime example of a game that relies on cutscenes, but they are so long, that it takes away from the immersion. Once you see that a cutscenes lasts more than like 6 minutes you think "Oh yeah, I'm playing a game". But that's just me.

    Now do I think cutscenes should be eliminated entirely? Hell no, but to say that cutscenes are the best way to convey a story, just makes no sense to me.
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    Quote Originally Posted by Nagflar View Post
    Doable, and nothing more? Geez, next thing you'll tell me is TES games have actual character development or CoD is a great example of story-telling.

    The story development and progress is great, and even though Freeman is hardly an actual character per-se, he's better developed than most of gaming's protagonists. The game's story-telling is easily one of the best of the past decade, and it's even more respectable when it's so well crafted even though the protagonist lacks any kind of dialogue whatsoever. Add a very well dne gameplay with one of the most innovative features ever found in gaming (the Gravity Gun) and you've got one of the best games ever, and easily the best FPS out there.
    Look, was that so hard? Now I can see why you like it. But I donīt understand one thing, you mean is good compared to popular titles or good good?

    What I consider great story from western developers:
    Planetscape: Torment - has a great story, you donīt get all the pieces laid down directly and you keep playing for you want to know more.
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  9. #29
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    Quote Originally Posted by YumeOMiru View Post
    Uncompromisable stuff happens, thatīs why I get bored with the story weak try to show dystopia through first person view. I had fun shooting headcrabs and using the gun, I just didnīt care for the story.


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    Quote Originally Posted by YumeOMiru View Post
    Look, was that so hard? Now I can see why you like it. But I donīt understand one thing, you mean is good compared to popular titles or good good?

    What I consider great story from western developers:
    Planetscape: Torment - has a great story, you donīt get all the pieces laid down directly and you keep playing for you want to know more.
    I mean it's good compared to everything on the market.

    Never played Planetscape, and I can't be arsed to pirate it.

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  11. #31
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    cut scene's add to the story and give you a break in gameplay dont understand anybody wanting get rid of them. some games take the piss with them like MGS4's long cut-scene's and some games can break the gameplay up to much but most DEV'S keep them short and sweet and let ya crack on with the game.

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    Quote Originally Posted by SonofSonofvenom View Post


    But seriously. Cutscenes are a tool made for the progression of video game storytelling. Some use it well, others use it poorly, or too much. Some hide their "cutscenes" in actual gameplay. Doing away with cutscenes is a stupid idea. But assuming that games can't tell story without them is an equally silly notion.
    I like cutscenes, even if they require I bring a bag of popcorn, like in MGS, but I also like the story-telling within gameplay featured in games such as Portal. Either format works well, if you implement it well. And, somebody above mentioned art, since games are art, it is up to those developers to determine which is the most artful way of telling their story.

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