Results 1 to 5 of 5

"Major Shake-Up Hits Twisted Metal Developer"

This is a discussion on "Major Shake-Up Hits Twisted Metal Developer" within the General PS3 Discussion forum, part of the Everything PlayStation; On February 14th, Utah-based developer Eat Sleep Play's much-anticipated PlayStation 3 exclusive Twisted Metal will finally be released. Strange, then, ...

  1. #1
    Retired
    Undrey's Avatar


    Join Date
    Sep 2011
    Location
    Afterlife Sahara Desert
    Posts
    2,271
    Reputation
    84

    "Major Shake-Up Hits Twisted Metal Developer"

    On February 14th, Utah-based developer Eat Sleep Play's much-anticipated PlayStation 3 exclusive Twisted Metal will finally be released. Strange, then, that a report of the studio's downsizing and change in focus has hit the Internet before the game even comes out.

    According to the Salt Lake Tribune, Eat Sleep Play's home paper, the Twisted Metal developer has laid off eight employees, or approximately 20% of its staff. Additionally, the company intends to move "from producing console titles to mobile games."

    Vince Horiuchi, the writer of the piece, spoke to often-overshadowed studio co-founder Scott Campbell. Campbell reportedly told him that "[the iPhone and iPad] is in our pockets almost 24/7. It's kind of the size and types of games we're playing. You can certainly reach a lot more people. That's pretty exciting for us."

    Stranger yet is the report of Jaffe's exit from the company. Campbell told the Tribune that Jaffe is following the same casual course. "He's excited to go into the casual space as well. He's got some projects that he's excited about. So we're kind of going down to separate paths," Campbell explained.

    However, on David Jaffe's Twitter account, the God of War and Twisted Metal creator has brought some more clarity to the situation. "The rumors of me making casual games post [Twisted Metal] -- as many of you define them -- are highly exaggerated," reads one Tweet.

    He goes on to explain that he has "zero plans to make games like Farmville and Angry Birds," but that he "will be opening a game studio" in San Diego, California, "because I really miss internal development." Jaffe's co-founded studio is in Salt Lake City, Utah, while he lives with his family in Southern California.

    So what's next for Jaffe? His Tweets explain all. "I am with [Eat Sleep Play] and have not left and will not leave until we get [Twisted Metal] launched and stick around [to balance and bug fix and tune]," one Tweet explains. In another, he talks about his future. He apparently has ideas for both "huge next gen game[s]" and "cool stuff in the browser space."

    We've reached out to Sony for further clarification as to what this means for Twisted Metal. While Sony doesn't own Eat Sleep Play, it does own the Twisted Metal brand. This also seems strangely familiar, considering an actual Sony first party, Big Big, recently shut down before its own game, Little Deviants on PlayStation Vita, ever launched.
    Major Shake-Up Hits Twisted Metal Developer - PlayStation 3 News at IGN

    Hmm.. What about the 3 game deal with Sony?

  2. #2
    INTJ
    Ps360's Avatar


    Join Date
    Sep 2011
    Posts
    12,268
    Reputation
    310

    "thanks for making a good game, also you're fired"

  3. #3
    Lvl 9 - Gold
    Waystedyou's Avatar


    Join Date
    Nov 2011
    Location
    Australia
    Posts
    1,258
    Reputation
    27

    Trumped. didnt know he made god of war.



  4. #4
    Lvl 3 - Bronze
    BlurredImages's Avatar


    Join Date
    Sep 2011
    Location
    Currently in "Europe"
    Posts
    197
    Reputation
    0

    This mobile phone crap is making me angry! I don't pay for any games on my phone. The only game I ever paid for was Risk back in my Verizon (pre-iPhone) days. Games on my phone are for small moments of gaming 5-10 min at most. I will not be a casual gamer! I demand my console gaming (to include portables) with an actual remote. I am proud to say I had nothing to do with the farmville/angry birds success!

  5. #5
    illegal in 9 countries


    Join Date
    Sep 2011
    Location
    Ōsutoraria
    Posts
    3,822
    Reputation
    594

    Many employees in the video game industry are hired on a per-project basis. Why is it so hard to understand that studios lay off staff when their jobs are done? Game over, move on. If you're any good, you're retained for the next project or hired by another studio.

    Producing a big budget game consumes years of your life - you don't clock on at 9 and off at 5, more often than not it's a 12-18 hour a day gig while constantly under pressure from the publisher and the gaming public to get the thing finished.

    So again, why is it so hard to understand that game devs are moving to the casual space where production budgets are a tiny fraction of console games, creative control is retained, games are pumped out in months rather than years, a decent return-on-investment is made if the game is any good and you spend time with your family instead of being tied to a desk seven days a week?

    Nothing to see here...it's just the nature of the beast and has little to nothing to do with the Twisted Metal or Little Deviants games. Either that, or the games weren't good enough to warrant Sony's time and money to produce sub-par sequels.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


All times are GMT -5. The time now is 05:21 PM.
Powered by vBulletin® Version 4.1.10
Copyright © 2018 vBulletin Solutions, Inc. All rights reserved.
Search Engine Optimization by vBSEO