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CD Projekt Unveils CyberPunk, a New RPG Based off the Pen and Paper Version

This is a discussion on CD Projekt Unveils CyberPunk, a New RPG Based off the Pen and Paper Version within the General PS3 Discussion forum, part of the Everything PlayStation; CD Projekt Red goes 'Cyberpunk' in new 'triple-A RPG' | Joystiq CD Projekt Red, developer of the Witcher series, is ...

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    CD Projekt Unveils CyberPunk, a New RPG Based off the Pen and Paper Version

    CD Projekt Red goes 'Cyberpunk' in new 'triple-A RPG' | Joystiq




    CD Projekt Red, developer of the Witcher series, is looking into the fictional future for its next game, announcing development of a new "triple-A" game based on the Cyberpunk pen-and-paper game by Mike Pondsmith. Players will build a character from a series of classes including mercenaries or the cyberpunk-standard "hacker," load that character up with tech implants, and work through a non-linear storyline.

    A new CDP team, made up of Witcher vets, is working on the game, and staffing up for additional help. There's no release window yet, and it seems early in development, so don't go buy a new video card for it yet.



    No platforms announced or anything yet because it's VERY early in development, so yea.



    also








    for those wondering what pen and paper version it's based on, it's based on cyberpunk 2020


    http://en.wikipedia.org/wiki/Cyberpunk_2020



    edit:

    from the wiki article about cyberpunk 2020

    The combat system, called "Friday Night Firefight", emphasizes lethality. Several pages in the rules are devoted to discussing real combat vs. the illusions often seen on TV. Attempts are made to keep the combat as realistic as possible in a game setting. No matter who the character is, a single bullet can result in a lethal wound. This encourages a more tactically-oriented and sneaky game play, which is in accordance to the rough-and-gritty ethos of the Cyberpunk genre. Also, the amount of damage a character can sustain does not increase as the character develops. The only way a character can become more damage resistant is to either become better at not being hit, physically augment their body with muscle (trained or implanted) or cybernetics, or wear armor.

    goty
    Last edited by Ps360; 05-30-2012 at 03:15 PM.

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