I'm going to take you through the couple of unique parts which make the PlayStation 3 run as well as it is running even into the overlap of the next-generation technologies. I won't be talking about the other inside parts of the PlayStation 3 (ie. the Hard Drive, Power Supply, BlueRay Drive etc).

The CPU - The Cell RSX (Reality Synthesizer)

The PlayStation 3 contains a specially-manufactured CPU known as the Cell processor. Sony, Toshiba and IBM collaborated to create this high-quality, multi-core processor CPU. The PlayStation 3's Cell Processor comes equipped with 234 million Transistors. To compare, one of the highest-quality CPU's available in 2005 - the $1000, dual-core Pentium Processor came with only just over 200 million transistors.

The 'Processing-Element' of the Cell is a 3.2-GHz PowerPC core - equipped with 512 KB of L2 cache. This powerful processor could handle a computer all by its lonesome self, but in the PlayStation 3 it is more of a 'management processor', delegating the processing to the other eight processors on the chip, the Synergistic Processing Elements.

The computing workload comes through the PowerPC core, which assesses what work needs to be done, reads what the SPE's are processing and decides how to use the workload to its maximum potential. The SPE's each come loaded with 256 KB SRAM. This high-speed memory helps each SPE crunch the processing quickly.

The GPU - The Cell RSX (Reality Synthesizer)

On top of the RSX controlling the computing, it also takes care of the graphics processing as well! Because graphics are so important to computers (and especially computers designed to play video games), there are microprocessors dedicated only to creating and displaying computer graphics.

Sony designed the RSX with graphics-card manufacturer Nvidia. The RSX is based on Nvidia's GeFORCE graphics technology. It's a 550-MHz, 300-million-transistor graphics chip. Unlike the GPU in the XBOX 360, the RSX is built on the traditional independent vertex/pixel shader architecture. Shaders are computer programs that determine the final look of what you see on the screen when you're looking at computer animation, which is what makes the PlayStation 3 capable of graphic resolutions of up to 1080p.