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Havok Planning to unveil next generation of Game Physics

This is a discussion on Havok Planning to unveil next generation of Game Physics within the General PS3 Discussion forum, part of the Everything PlayStation; The Next Generation of Havok Physics is Here... | Havok for those who don't know, Havok is a Physics engine ...

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    Havok Planning to unveil next generation of Game Physics

    The Next Generation of Havok Physics is Here... | Havok



    for those who don't know, Havok is a Physics engine built for games.


    almost every game out there uses Havok in some way.



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    They must have been majorly involved with Atelier Meruru because I see their logo when I start the game.

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    Quote Originally Posted by ProfessorTofty View Post
    They must have been majorly involved with Atelier Meruru because I see their logo when I start the game.
    they are also used in uncharted 2 and 3, valve games, etc.

    Havok (software) - Wikipedia, the free encyclopedia

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    I hadn't notice how many games use Havok until very recently... I'm curious what will be next


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    First PhysX now Havok


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    Nothing like new physics tech being developed for games . Just looking at how far physics have come in a decade (especially when looking at most brand-new PC games) is more than enough to blow one's mind.

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    Quote Originally Posted by Nagflar View Post
    Nothing like new physics tech being developed for games . Just looking at how far physics have come in a decade (especially when looking at most brand-new PC games) is more than enough to blow one's mind.
    No shit right? Just looking at the comparisons for Borderlands 2 and Planetside 2 for the PhysX blew me away completely.

    Side note: Love the ragdolls


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    I think the original Max Payne on PC was the first time I ever noticed how cool the physics in games was getting , then it would be the jump to Half-Life 2 , I think its at the stage now its that good you don't notice it , which is awesome .
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    Was wondering when we would hear something from this side instead of just graphical side of stuff.



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    Quote Originally Posted by UNCLEPAULIE View Post
    I think the original Max Payne on PC was the first time I ever noticed how cool the physics in games was getting , then it would be the jump to Half-Life 2 , I think its at the stage now its that good you don't notice it , which is awesome .
    Rockstar games since GTA IV use Endorphin combined with havok.

    endorphin is bacially a ragdoll physics animation system which is why the melee fighting in the games are so realistic.

    especially if they fall down stairs or something.







    Endorphin is picky about who is able to implement their software, which is why you don't see it alot in games.



    The other game dev that has access to it was Lucasarts.




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    Quote Originally Posted by Ps360 View Post
    http://www.youtube.com/watch?feature=player_embedded&v=sS0Fqx_zxf8
    I wonder why did they disabled the ratings?

    looks pretty promising though



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