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Irrational Games (Makers of BioShock) Shutting Down, Starting New

This is a discussion on Irrational Games (Makers of BioShock) Shutting Down, Starting New within the General PS3 Discussion forum, part of the Everything PlayStation; Tis a sad, sad day. They're giving themselves the Phoenix treatment (rebirth by fire). The official statement courtesy Irrational Games ...

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    Irrational Games (Makers of BioShock) Shutting Down, Starting New

    Tis a sad, sad day. They're giving themselves the Phoenix treatment (rebirth by fire).

    The official statement courtesy Irrational Games : Irrational Games

    When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters. We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. Its been the defining project of my professional life.
    Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: Whats next?
    Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job Ive ever had. While Im deeply proud of what weve accomplished together, my passion has turned to making a different kind of game than weve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.
    I am winding down Irrational Games as you know it. Ill be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. Theres no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.
    Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and well be hosting a recruiting day where well be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*
    Whats next?
    In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.
    When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, theyre the ones who believed in and supported BioShock in the first place.
    Thanks to Irrational and 2Ks passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. Im handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If were lucky, well build something half as memorable as BioShock.
    We do our best to update an FAQ in this space as questions come in.

    -Ken Levine
    @iglevine
    *If youre a 3rd party interested in interviewing some of the best game developers in the world, please contact [email protected]

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    Well, at least they're not being jerks about it and just giving people the boot with no explanation. Glad that he's helping those who will be affect by this, and happy to see that he wants to start anew. Nothing wrong with that




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    So, Bioshock will continue in the hands of 2K? Sounds promising. I just hope they realize games don't need a fucking useless multiplayer to be fantastic.

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    Quote Originally Posted by Hitman View Post
    So, Bioshock will continue in the hands of 2K? Sounds promising. I just hope they realize games don't need a fucking useless multiplayer to be fantastic.
    Maybe they will now seeing Infinite is a fantastic game itself.


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    What an ass. Letting go all of all but 15 people so he can make smaller, digitally based games? I hope those people can either create an awesome team and move on or find another company to work for. Sucks hard.






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    Quote Originally Posted by System H View Post
    Maybe they will now seeing Infinite is a fantastic game itself.
    Bioshock (no MP) = fantastic
    Bioshock 2 (w/ MP) = not fantastic
    Bioshoci Infinite (no MP) = fantastic

    seems only logical

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    Quote Originally Posted by Hitman View Post
    Bioshock (no MP) = fantastic
    Bioshock 2 (w/ MP) = not fantastic
    Bioshoci Infinite (no MP) = fantastic

    seems only logical
    True, but the story of BS2 was great






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    Something's been stewing in my brain since I read this news. I have this feeling that Gearbox Software (the Borderlands guys) will be given the task of continuing the Bioshock franchise when the time comes.

    I agree with those above that said Bioshock was better without MP.

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    Even with the new studios taking Bioshock over, it won't be the same...

    I'm done.



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    they realized what happened to bioshock infinite was wrong

    the more i think about bioshock infinite the more i hate the game. Matthew matosis pretty much explains why






    they are atoning for their mistakes.

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    Man, this sucks. Hope it all works out for them. I love the Bioshock games.

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    I love ManBot...

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    If we’re lucky, we’ll build something half as memorable as BioShock.
    Classy statement in my opinion. I hope they do. Bioshock series is one of the best from last generation.

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    all i want them to do is make a swat 5.

    thats all.

    swat 4 is the best police game i ever played.


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    all I know is, I almost went to apply to work there and I'm very thankful I decided not to move to Massachusetts to do so. phew. it is sad to see them go, but it's good to hear that they are trying to help find jobs for their ex employees.

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    Quote Originally Posted by Ps360 View Post
    they realized what happened to bioshock infinite was wrong

    the more i think about bioshock infinite the more i hate the game. Matthew matosis pretty much explains why






    they are atoning for their mistakes.
    Ladies and gentleman, the video that opened my eyes to why I no longer care for Bioshock Infinite.

    It is sad that they are going the way of the Dodo, they had so much going for them despite BioInf.

    Maybe this will lead to better things, you never know.
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