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PS4 TOO Powerful for CoD: Ghosts

This is a discussion on PS4 TOO Powerful for CoD: Ghosts within the General PS4 Discussion forum, part of the Everything PlayStation; Digital Foundry is reporting that the perceived frame-rate drop s in Call of Duty Ghosts on PlayStation 4 are actually ...

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    PS4 TOO Powerful for CoD: Ghosts

    Digital Foundry is reporting that the perceived frame-rate drops in Call of Duty Ghosts on PlayStation 4 are actually skipped frames.They have discovered the game “runs at higher frame-rates than 60fps on a fairly frequent basis, despite the video output being limited to 60Hz.” This causes juddering and skipped frames which are “far more noticeable than the drops down to 50fps found in the 360 version of the game.”The new patch which renders the game in 1080P has reduced – but not completely eliminated – the times when the PS4 manages to output over 60fps. However, the trade-off for 1080p is the game now drops the frame rate slightly more than when it was running in a lower resolution. Digital Foundry say “at worst we’re looking at a drop down to 40fps when the engine is more heavily stressed.”It seems like the PS4 is rather more of a beast than we had thought, if CoD can get the PlayStation 4 running over 60FPS in 1080P at a launch, heavens knows what that PS4 will be doing in a few years’ time.

    Source: Sixthaxis


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    Can't it just limit the framerate?

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    Who cares play last gen versions problem solved. I'm not bashing the poster of the thread just the next gen versions. I'll skip on all sequel games this year on the new systems and wait for the developers get a handle on the new tech.

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    what if the they try it on a different tv? 120hz or greater?

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