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TLoU Remastered: Either 30FPS with AA and better shadows, or 60 FPS with No AA and Worse Shadows

This is a discussion on TLoU Remastered: Either 30FPS with AA and better shadows, or 60 FPS with No AA and Worse Shadows within the General PS4 Discussion forum, part of the Everything PlayStation; The 30 FPS Lock in The Last of Us Remastered Enables 'Higher-Quality Shadows In-Game' [UPDATE] - CraveOnline We’ve just received ...

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    TLoU Remastered: Either 30FPS with AA and better shadows, or 60 FPS with No AA and Worse Shadows

    The 30 FPS Lock in The Last of Us Remastered Enables 'Higher-Quality Shadows In-Game' [UPDATE] - CraveOnline

    We’ve just received our review copy of The Last of Us Remastered, and can confirm that there’s a benefit to playing with the 30 frames per second lock enabled (accessible via the Display Options). If you enable this option, not only will the frame rate never dip below 30 throughout your experience, but “higher quality shadows in-game” will be enabled.

    So, you have a big decision to make. Do you play the game at 60 FPS? Or do you play it at 30 FPS with a better visual experience? If you decide to play without the 30 FPS lock, the framerate may dip below 60 during certain sections of the game. However, based upon our experience with the title today, we can say that if you are a fan of 60 FPS, you won’t be disappointed. This is a port that looks amazing and is highly optimized. I mean, this is a Naughty Dog game, after all.

    No matter what you decide, the game will run at 1080p, meaning there will be a million more (twice as many) pixels on screen when compared to the 720p PS3 version of last year.

    If nothing else, this option serves as a great way for you to see the difference between 30 and 60 FPS, and something for you to play around with to determine if you prefer a higher framerate or better visuals—don’t underestimate how important shadows are.

    This option will be added in a day one patch that also brings along with it a Photo Mode, a ‘The Making of The Last of Us’ documentary, bug fixes, increased install speed, and and improvement to remote play.


    It seems like someone listened to totalbiscuit


    Giving people the choice for 60 FPS in exchange for some Graphical features is the best way to do it

    A++ for Naughty Dog


    (too bad they can't have both in 60FPS mode)

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    For the sake of perspective, it's a good thing, but generally speaking, people will fail to notice there is an option, or will only use one of them. To that I say... '' Why should they?'' The game will look bloody fantastic anyway.

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    Quote Originally Posted by Larrydavidsavatar View Post
    For the sake of perspective, it's a good thing, but generally speaking, people will fail to notice there is an option, or will only use one of them. To that I say... '' Why should they?'' The game will look bloody fantastic anyway.
    A lot of people have said the same thing which is when the locked it at 30 FPS near enough all of them switched back to 60 FPS because it was better. I think I seen one or two people saying that they stayed at 30 FPS.

    I am getting my copy later today so I will know if I stay with 60 or switch to 30.
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    I preferred it running at 60 fps. Don't really care about slightly better shadows. Either way, the game is awesome.

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    I have mine running at 60 fps. If I want to see it run at 30 fps then I will play the PS3 version which I plan on going back to anyway at some point.


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    The game does look great on either setting but it is soooo much smoother when running on 60 fps.
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    I have it on 60 FPS, I prefer the smoothness of or near 60 FPS.


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