Hitman: Absolution rewards silent killers or trigger-happy gunmen (preview) | A+E Interactive
What’s different about Hitman: Absolution from other shooters is that the game doesn’t punish you for deciding to go guns ablazing.
But what separates Hitman: Absolution from Solid Snake’s adventures is that Agent 47 can see the path of foes. They’ll be traced in red lines on the floor, and that allows players to navigate rooms better without being seen. There’s less tediousness to watching and learning a squad’s movement and carefully choreographing your route to their patrols.But first players will have to mow down waves of enemies. This shows the combat, which is cover based.He can shoot gas canisters strategically located throughout the orphanage to make his way to the objective.
Lastly, there’s a bullet time-type of feature, where everyone’s movement slows for the player and he can paint targets and hit a fire button to watch a few spectacular deaths.
Dear Hitman Absolution team:
signed a hitman fan