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Journey Breaks PSN Sales Record!

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  1. #1
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    Journey Breaks PSN Sales Record!



    Hello, PS Blog readers. It has been an exciting two weeks for us since we launched Journey on the PlayStation Store. We see the personal connection between our work and the players, which is the most real and priceless reward for us. For that, we thank you so much for your support, for spending time and money to play our game, and for spreading the word about Journey to your dear friends and family. Thanks to you all, Journey has officially broken PlayStation Network and PlayStation Store sales records, surpassing all games ever released on the PlayStation Network to become the fastest-selling game ever released on PlayStation Store, in both the SCEA and SCEE regions.


    After we released Flower in 2009, players sent hundreds of emails about their experience with the game. They varied from a 9-year-old girl to a 65-year-old man, from a marine serving duty overseas, to a soldier returning from Iraq. There were even stories about a mother’s memory of her two children in the wheat fields, a surreal butterfly fantasy from someone’s grandmother who passed away, and a young man who spoke about his brother who has Down syndrome. Those kinds of letters are what drive us at TGC to keep working.

    And now, the reaction to Journey has been even more overwhelming. We have received more letters from fans in the two weeks since Journey’s launch than we did for Flower over the past three years!

    We owe a lot to our fans. In fact, the idea of forming the thatgamecompany team to create games with Sony Santa Monica originated from several dozen emails that players sent in after playing our first student game, Cloud, from our time at USC. It was the players who told us how moving the game was and how it was important that we keep making these types of games so that more people in the world will realize what video games can be, and can grow to love games through our work. To me, that was a life-changing moment. I knew making games was my life calling.

    This art piece expresses our gratitude.

    Lastly, a lot of you have seemed to really enjoy the music in the game, which was composed by Austin Wintory. And we’ve received a lot of requests to release the soundtrack of the game. Well, I’m happy to announce that the soundtrack will be hitting the PS Store and iTunes on April 11, and there will be a limited CD release in the near future as well.

    Thanks, again, for all your support! We’ll see you online!

    Glad this game is doing well and that lot of people loved Flower as well! Kudos to TGC!


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    I really need to try those games out when I have the PSN money.

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    Flower is a beautiful game, I love it. I really need to get Journey at some point


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    Really? Is it that great? Seriously, what is journey even about and what do you do in it?

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    I tried the flower demo, was ok, not enough for me to buy it until its like $9.99. But journey looks like a weird game, it just does. I might get it eventually if I play a demo.

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    Quote Originally Posted by Danko1900 View Post
    Really? Is it that great? Seriously, what is journey even about and what do you do in it?
    I havent played it but Ive seen a bit of the intro and I assume your a traveler thats walking towards the shining mountain in the distance. Going on a journey in the vast desert probably meeting other travelers overcoming obstacles till you arrive at your destination.


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