The MMO is still in the works. It was code named "Copernicus".
Can learn all sorts of neat things Kingdoms of Amalur: Reckoning - Wikipedia, the free encyclopediaAfter acquiring Big Huge Games in 2009, the studio decided to transform the project into a single-player RPG, as Ken Rolston and his team had already been working on an RPG while Big Huge Games was part of THQ.[4] Currently, there are still plans to expand the Amalur universe into an MMO after the release of Reckoning
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Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game's executive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork
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A Hero's Guide to Amular: Power and Sorcery
This is a discussion on A Hero's Guide to Amular: Power and Sorcery within the Kingdoms of Amalur: Reckoning forum, part of the K; Originally Posted by Chambers35 The world was originally designed as an MMO (must mean it's pretty big) but it turned ...
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01-14-2012 #21
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01-14-2012 #22
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01-14-2012 #23
Ok, fuck it. I'm pre-ordering this
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01-14-2012 #24
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01-15-2012 #25
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01-16-2012 #26
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Total Awards: 47EPIC D1mech! Nice find there
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01-16-2012 #27
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