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Fez Dev doesn't want to patch game, blames microsoft, hates everyone still

This is a discussion on Fez Dev doesn't want to patch game, blames microsoft, hates everyone still within the Microsoft forum, part of the Multiplatform Talk; Fez Won't Be Fixed Because Microsoft Wants a Ton of Money We're bringing the first FEZ patch online. It's the ...

  1. #1
    INTJ
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    Fez Dev doesn't want to patch game, blames microsoft, hates everyone still

    Fez Won't Be Fixed Because Microsoft Wants a Ton of Money


    We're bringing the first FEZ patch online. It's the same patch.

    We're not going to patch the patch.

    Why not? Because microsoft would charge us tens of thousands of dollars to re-certify the game.

    And because as it turns out, the save file delete bug only happens to less than a percent of players. It's a shitty numbers game to be playing for sure, but as a small independent, paying so much money for patches makes NO SENSE AT ALL. especially when you consider the alternative. Had FEZ been released on steam instead of XBLA, the game would have been fixed two weeks after release, at no cost to us. And if there was an issue with that patch, we could have fixed that right away too!

    We believe the save file corruption issue mostly happened to players who had completed, or almost completed the game. If you hadn't already seen most of what FEZ had to offer, your save file is probably safe. It doesn't happen if you start a new game.

    We believe the current patch is safe for an overwhelming majority of players.
    The patch fixes almost everything that's been wrong with the game since launch. The framerate issues, the loading, the skips, the death loops, everything! All that stuff is fixed! And right now, nobody can get to it since the patch was pulled. For 99% of people, it makes FEZ a better game.

    To the less-than-1% who are getting screwed, we sincerely apologize. We know this hurts you the most, because you're the ones who put the most times into the game. And this breaks our hearts. We hope you dont think back on your time spent in FEZ as a total waste.Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we'd need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be "good enough".

    It wasn't an easy decision, but in the end, paying such a large sum of money to jump through so many hoops just doesn't make any sense. We already owe microsoft a LOT of money for the privilege of being on their platform. People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM.
    So we're going to go ahead and put Title Update back online, and for a vast majority of people it's going to make FEZ a better game.

    Thank you for your understanding and continuing support.
    Sincerely,
    The Polytron Tea

    TL;DR Phil put up a buggy patch, took it down, then blamed microsoft while putting it back up again without changing anything about it. He also will never patch it again




    And before you go to his defense, here's what he said about you!:
    Fez creator: “Gamers are the worst f***ing people” | VentureBeat




    Along with other things he said to people:









    Go Watch the indie game movie, he is like a fucking psychopath that demands death





    Here's the best review of Fez your going to get if you haven't played it yet:




  2. #2
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    Um, I'm not sure to to feel pissed at. Or if I should be pissed at both, because I am. And I haven't even played the game.


  3. #3
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    Quote Originally Posted by dsluckay View Post
    Um, I'm not sure to to feel pissed at. Or if I should be pissed at both, because I am. And I haven't even played the game.


    Too bad he doesn't want to go to the PC Market and sell his game to get actual money instead of being in debt.


    “Fez is a console game, not a PC game,” he states, emphatically. “It’s made to be played with a controller, on a couch, on a Saturday morning. To me, that matters; that’s part of the medium.” I get so many comments shouting at me that I’m an idiot for not making a PC version. ‘You’d make so much more money! Can’t you see? Meatboy sold more on Steam!’ Good for them. But this matters more to me than sales or revenue. It’s a console game on a console. End of story.”



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