Resident Evil 6 Has Regenerating Health | Side Mission | GameTrailers
Survival horror games generally lose a bit of punch when your health automatically regenerates. Yet it also changes the strategy of the game and gives newer players a bit of leeway. Resident Evil 6 seems out to split the difference between tradition and welcoming new players.
Players are swarming over the newly released Xbox 360 demo and are surprised to find that the health system has been altered. The health meter has been changed to a series of blocks; once a block is empty, it won't refill. However if you have even a sliver of health left in a block you can recover the whole block eventually. The famous herbs come in to refill empty blocks completely.
Of course any change to a franchise will be controversial. But this one has gamers arguing over whether the franchise has lost its bite.
It is worth noting that nobody outside of Capcom has seen what effect this has on the whole game, whether this change applies to all difficulty modes, or whether different levels of difficulty have faster or slower recovery times. But when has that ever stopped an argument over a video game on the Internet?
Have you played the demo? Let us know what you think of the new health system and how it affects the game.
WE WANT TO APPEAL TO THE CALL OF DUTY AUDIENCE THEY SAID
THIS WON'T RUIN THE GAME THEY SAID
fuck mainstream gaming