[top]Overview

Players: 1
Online Trophies: None
Online Pass Required: No online pass
Cheat Codes Affect Trophies: No cheats
Estimated Time to 100%: 3-6 hours
Minimum Playthroughs: 1-2
Collectible Trophies: 4
Missable Trophies: 4
Glitched Trophies: None known


[top]Introduction




Something strange is going on at Camp Eagle Feather. Campfire stories tell of strange creatures in the woods, and why are the camp counselors fattening up all of the kids? Only Jacob Jones and his mythical companion can solve the mystery. Jacob Jones and the Bigfoot Mystery is a beautifully realized episodic 3D puzzle adventure game designed specifically for mobile and touchscreen devices.

  • Developed on the award winning Unreal Engine 3 for iOS and Playstation VITA.
  • Collaboration with BAFTA nominated writers and award winning musicians.
  • A unique and beautifully realized world, built and designed from the ground up by the Lucid team.
  • A unique visual style, a charming world and appealing story aimed at all ages but with a wicked adult undertone.
  • A host of interactive Logic, Mathematical, Observation and Lateral Thinking puzzles


[top]Roadmap

There is not much need for a road map for this game. You will unlock most trophies as you play, but if you want to get all of the trophies in one playthough then you should look for gnatnobblers and soda cans all along the way as you play and focus on solving each puzzle on the first try. Also, note that 2 of the puzzles can only be accessed through the pause menu. If you get stuck on any puzzles, look at the description under Maximum Meritus for the solutions to all of the puzzles. Also, if you are having any trouble finding any of the soda cans see the description for Garbage Collector for pictures of all of the soda can locations. Note: Don't play the record on the jukebox until you have found all of the soda cans otherwise you will no longer be able to roam around freely and look for the rest you need.

Enjoy the game and your new 100%!


[top]Trophies

[top]
Storyteller
Complete Episode 1.

This trophy is story-related and will unlock when you return to camp from the Airfield.

[top]
Starting Point
Earn 10000 merits.

This trophy will unlock once you have earned 10,000 merits. If you solved the following puzzles the first time (to get all of the points) the trophy will unlock shortly afterward: Ripe for a Swipe, Log Jam, Pack Mentality, and Cell Reception.

Here is a video showing how to solved Cell Reception if you're having any problems:

Toggle Spoiler



See Maximum Meritus for the solutions to all of the rest of the puzzles that weren't already covered.

[top]
Order of Merit
Earn 40000 metits.

This trophy will unlock once you have earned 40,000 merits from solving puzzles. If you have been solving each puzzle on the first try (for maximum merits) then you should get this after solving the "BBQ Legs" puzzle that the lunch lady will give to you.

See Maximum Meritus for the solutions to all of the rest of the puzzles that weren't already covered.

[top]
Maximus Meritus
Earn maximum merits for Episode 1.

Throughout the game you will need to solve 24 puzzles. If you solve a puzzle correctly the first time you will receive the maximum amount of merits for the puzzle. If you fail and have to retry you will not get as many merits for the puzzle. If you do fail a puzzle you may be able to prevent the game from saving by immediately pressing the button and closing down the game. When you reopen the game you should be able to play the puzzle again and get maximum merits for it. I cannot guarantee this but was able to do it a couple times myself. If you don't want to take that chance I would recommend following the puzzle solutions.

Here are the solutions to all of the puzzles:

#1: Ripe for a Swipe

Toggle Spoiler



#2: Log Jam

Toggle Spoiler



#3: Pack Mentality

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#4: Cell Reception

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#5: First Refusal

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#6: Shelf Life

Toggle Spoiler



#7: Pizza Party

Toggle Spoiler



#8: Where Sheep

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#9: Rolling Blunder

Toggle Spoiler



#10: Like a Charm

Toggle Spoiler



#11: Barbecued Legs

Toggle Spoiler



#12: Tough Little Guys

Toggle Spoiler



#13: A Note of Friendship

Toggle Spoiler



#14: Knot So Easy

Toggle Spoiler



#15: The Conqueror

Toggle Spoiler



#16: Extra Charming

Toggle Spoiler



#17: Something Smells Good

Toggle Spoiler



#18: Song of Stone

Toggle Spoiler



#19: Skunk in a Funk

Toggle Spoiler



#20: No Extra Charge

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#21: Sister Act

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#22: Happy Skies

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#23: Circuit Training

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#24: That Ain't Sitting Right

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[top]
Pilot's License
Reach the Airfield.

This trophy is story-related and will unlock once you get to the Airfield with Biggie.

[top]
Survivalist
Survive the First Night in camp.

This trophy is story-related and will unlock shortly after Mr. Grimmel wakes you up the next morning.

[top]
Mythbuster
Meet Bigfoot.

This trophy is story-related and will unlock when you meet Biggie. This will happen soon after eating breakfast.

[top]
First Step
Complete your First Puzzle.

This trophy will unlock once you complete the GPS puzzle during the drive with your parents. This puzzle is pretty straightforward and simple.

Here is a video in case you are having any trouble:

Toggle Spoiler



[top]
Intermediate Puzzler
Complete 10 puzzles.

This trophy will unlock once you have completed 10 puzzles. If you have been completing all of the puzzles in order, then this trophy should pop after you do the "Like a Charm" puzzle after breakfast.

[top]
Professor Puzzle
Complete 20 puzzles.

This trophy will unlock after you've solved 20 puzzles. Depending on what order you do them in this trophy will probably unlock somewhere around the Airfield.

[top]
Pale Garbage Kid
Collect 40 soda cans.

This trophy will unlock after you have collected 40 soda cans. If you have been collecting all of them then this should unlock around the time you get to the boys cabin.

For the locations of all of the soda cans, see Garbage Collector.

[top]
Garbage Collector
Collect all soda cans.

For this trophy you need to collect all 130 soda cans in the game. Some of the cans are well-hidden so you will need to tilt your Vita to the left and right to reveal them sometimes. Also, you will need to swipe and hold your screen up, down, left, or right to be able to see some of the cans. You can check your progress in the pause menu. At the beginning of the game you will start off with 20 credits so you will need to have 150 credits to unlock this trophy.

Note: Do not play the record on the jukebox at the Airfield until you have found all of the soda cans or you will not be able to roam around freely and have to start a new game.



Parking lot cans #1-#9

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Camp entrance cans #10-#24

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Haggardy's hut cans #25-#29

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Can #30 story related (start of camp tour)

On way to boys camp cans #31-#51

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Canteen area cans #52-#70

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Path to airfield cans #71-#77

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Picnic area cans #78-#108

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Airfield cans #109-#130

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[top]
Bird In The Hand
Collect 3 Gnatnobblers.

Gnatnobblers are the little blue birds (just like the one your parents were so excited to find). When you see one, touch it to add it to your collection. You should unlock this trophy by the time you meet Mr. Eydel.

For all of the gnatnobbler locations see Gnats Nobbled.

[top]
Gnats Nobbled
Collect all Gnatnobblers.

There are 5 total Gnatnobblers (blue birds). Two of them can be found when you are on the road with your parents when they crash into the log. The other 3 can be found on your way to breakfast.

Below are pictures of their locations:

Toggle Spoiler


[top]
Circuit Trained
Complete Circuit Training in less than 9 moves.

For this trophy you need to complete the puzzle in less than 9 moves. You can get to this puzzle after you help Mike (the air traffic controller) with the "Happy Skies" puzzle. After you help him with that puzzle he will go into the shed nearby. Follow him in there and he will give you the "Circuit Training" puzzle.

Below are the correct moves to use to solve the puzzle in 8 moves:

Toggle Spoiler

[top]
Digested
Complete That Ain't Sitting Right in less than 13 moves.

To earn this trophy you need to solve it in less than 13 moves. This trophy can be found in the sea plane when you get to the Airfield. When you get inside the plane there will be a small silver object laying on the floor. Touch it and it will trigger some funny events which will enable you to do the puzzle.

Here are the correct moves to solve the puzzle:

Toggle Spoiler

[top]
Quick Packer
Complete Pack Mentality in less than 9 moves.

Pack Mentality is the 3rd puzzle you will come to when you are getting your backpack out of the car. To unlock this trophy you need to solve the puzzle in less than 9 moves. The puzzle can be solved in 8 moves.

Here is a video showing how to solves the puzzle in 8 moves if you're having trouble:

Toggle Spoiler


[top]
Low Roller
Complete Rolling Blunder in less than 27 moves.

Rolling Blunder is a puzzle you will get to when Dwayne tells his ghost story. To unlock this trophy you need to solve the puzzle in less than 27 moves.

If you are having trouble solving this puzzle use the steps below:

Toggle Spoiler

[top]
Unjammed
Complete Log Jam in less than 12 moves.

Log Jam is the second puzzle that you will have to solve while your driving with your parents. To unlock this trophy you need to solve the puzzle in less than 12 moves. The puzzle can be solved in 11 moves.

Here is a video if you are struggling with this puzzle:

Toggle Spoiler

[top]
Low Notes
Complete A Note of Friendship in less than 6 moves.

A Note of Friendship is the puzzle you will get when you first meet Biggie. To get this trophy you need to solve the puzzle in less than 6 moves. To solve the puzzle press the first 5 notes in order from left to right. This will turn all of the notes to orange and unlock the trophy.


[top]Credits

A big thank you to the following people who have helped out with the trophy guide:
  • stupot00 - provided pictures for all of the soda can locations. You are awesome!
  • Frodneid - provided videos for several puzzles. Visit his Youtube channel here: Frodneid's Channel
  • Outstandind - for providing extra details about the 2 puzzles that need to be unlocked by completing certain actions.



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