LittleBigPlanet PlayStation Vita Trophy Guide
- 1Overview
- 2Tips and Strategies
- 3Roadmap
- 4Trophies
- 4.1Platinum Club Earn all “LittleBigPlanet PlayStation Vita” trophies.
- 4.2Complete La Marionetta Complete the main path of La Marionetta
- 4.3Complete Land of Odd Complete the main path of Land of Odd
- 4.4Complete Jackpot City Complete the main path of Jackpot City
- 4.5Complete Coaster Valley Complete the main path of Coaster Valley
- 4.6Complete Spooky Mansion Complete the main path of Spooky Mansion
- 4.7Complete Story Mode Complete the main path of the Story
- 4.8Aced Story Mode Ace the main path of the story
- 4.9Chases the Aces Complete 10 Story levels in a row without being killed
- 4.10Prize Collector Find and collect 50% of the Prize Bubbles in Story levels
- 4.11House Proud Place 10 stickers or decorations in your pod
- 4.12Multiplier x5 Score a X5 multiplier in a Story level
- 4.13Multiplier x10 Score a x10 multiplier in a Story level
- 4.14Scoreboard 50% Place in the top 50% of a Story level containing more than 50 scores
- 4.15Scoreboard 25% Place in Top 25% of a Story Level scoreboard containing more than 50 scores
- 4.16The Tourist Complete a community level
- 4.17Tired of Life Accumulate 20 deaths in one Story level
- 4.18First Among Equals Win a 4-player game
- 4.19Social Animal Complete a level with more than one player
- 4.20Complete 75 Cooperative Levels Complete 75 unique Cooperative community levels
- 4.21Pianist Pioneer Play ‘Do Re Mi’ on the piano in La Marionetta
- 4.22Insert Coin Complete all achievements in one game from The Arcade
- 4.2325 Online Versus Wins Win 25 Versus community levels against at least one other online player
- 4.24Hi Score Collection 1,000,000 points over all story levels you have played
- 4.25Time Well Spent Play “LittleBigPlanet PlayStation Vita” on every day of the week
- 4.26Queued Up Play a level that has been added to your Queue
- 4.27Finger Cramp Bash 1000 bonces in ‘Bonce Tappin’
- 4.28Double 11 Play “LittleBigPlanet PlayStation Vita” at 11 minutes past 11
- 4.29Aspiring Director Publish a cut scene level
- 4.30Fashionista Change your costume
- 4.31Creative Spark Spend 10 active minutes in Create mode
- 4.32Get a Life Spend 1440 active minutes in Create mode
- 4.33Share and Share Alike Publish a level
- 4.3450 Unique Players A level you published was played by 50 unique players
- 4.35Mindful Vandalism Place a sticker or decoration on another player’s sackperson
- 4.36Balancing Act Balance another sackperson on an object while lifting it with touch
- 4.37Quick Badge Job Publish a level with a custom badge created from a Camera photo or an in-game photo
- 4.38God Complex Spin any of the planets 720 degrees with a single flick
- 4.39Mr. Know-It-All Watch all the tutorials
- 4.4040 Yays! Give positive feedback on 40 community levels
- 4.41Arcade Champion Complete all achievements in all games from The Arcade
- 4.42Everyone's a Critic Submit a review for a level
- 4.43Happy Snapper Upload a photo
- 4.44Just a Scratch Spin the LP disc in Jackpot City
- 4.45Multiplier x15 Score a x15 multiplier in a Story level
- 4.46Rising Star Collect 50% of Skill Rewards in Story Mode
- 4.47Obsessive Collecting Find and collection 100% of the Prize Bubbles in Story Levels
- 5Prize Bubble Guide
[top]Overview
Players: 1-4 Wi-Fi
Online Trophies:
Scoreboard 50%,
Scoreboard 25%,
The Tourist,
First Among Equals,
Social Animal,
Complete 75 Cooperative Levels,
25 Online Versus Wins,
Queued Up,
Aspiring Director,
Share and Share Alike,
50 Unique Players,
Mindful Vandalism,
Balancing Act,
Quick Badge Job,
40 Yays!,
Everyone's A Critic,
Happy Snapper
Online Pass Required for Platinum: Yes
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 40-45 hours
Minimum Playthroughs: 1 story, 24 hours of create, 75 community levels
Collectible Trophies:
Prize Collector,
Obsessive Collecting
Difficulty Trophies: None
Missable Trophies: None, level select
Glitched Trophies: None reported as of now
Online Trophies:
Scoreboard 50%,
Scoreboard 25%,
The Tourist,
First Among Equals,
Social Animal,
Complete 75 Cooperative Levels,
25 Online Versus Wins,
Queued Up,
Aspiring Director,
Share and Share Alike,
50 Unique Players,
Mindful Vandalism,
Balancing Act,
Quick Badge Job,
40 Yays!,
Everyone's A Critic,
Happy SnapperOnline Pass Required for Platinum: Yes
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 40-45 hours
Minimum Playthroughs: 1 story, 24 hours of create, 75 community levels
Collectible Trophies:
Prize Collector,
Obsessive CollectingDifficulty Trophies: None
Missable Trophies: None, level select
Glitched Trophies: None reported as of now
[top]Tips and Strategies
- Behind Door #1: There are a lot of 2D walls or open planes behind things that house bubbles, be adventurous.
- JumpMan: Judge what jumps are necessary. Hold
for a flat-out bound, or simply tap for a meager hop. - Laser Focus: When acing levels, don't go for unnecessary bubbles or score, focus on getting out alive.
- Aerodynamic Wonder: Moving in midair isn't just possible, it's a necessity.
- The Band of Troubles: When acing levels, do it alone. If you do it with any friends, any death will go against acing.
- Momentous Occasion: You need to be moving or jumping to throe things with Grabinators.
- Indirect Shopping: Throwing things with Grabinators will also pop bubbles.
- Aim High!: You need to aim the Grappling Hook with the left stick.
[top]Roadmap
- Story: Take this first run through the story, collect all you can.
- Side Levels: Now go through the various missions you've unlocked, try for as many three-stars as possible, some bubbles require it.
- Bubbles: Now form a team and go for all the bubbles you have left.
- Acing: Now that you are familiar with the levels, form a safe route for acing every one.
- Community: Play through all the levels you need for trophies, "Yay"ing, reviewing, etc.
- Creation: Now spend your time whittling away at 24 hours of Create, do the Tutorials.
- Publish: Now publish a level, add a custom badge, make it a cutscene level, the works. You can advertise on the boosting thread for your masterpiece to reach 50 plays.
- Arcade: The hardest trophy, now focus all your abilities on getting all arcade achievements.
[top]Trophies
[top]
Platinum Club 
Earn all “LittleBigPlanet PlayStation Vita” trophies.


Earn all “LittleBigPlanet PlayStation Vita” trophies.
[top]
Complete La Marionetta 
Complete the main path of La Marionetta


Complete the main path of La Marionetta
This is a story-related trophy, therefore it cannot be missed
For this trophy, you must complete the main path of the La Marionetta world. These levels include:
After getting hit, the boss will slam against the sides of the arena, causing fire to erupt from the side he hits. Jump over it. One that's done, repeat the piano keys and hit the brains. Repeat again after this.
Finally, the boss will lose his hat. Jump over the fires he causes, then when he slams on the ground, pop his brain. He will be defeated and the trophy won.
For this trophy, you must complete the main path of the La Marionetta world. These levels include:
- First Lessons in Loco-Motion
- Swing-Bop Acrobatics
- Flounder's Jump & Jive
- Palace of The Peculiar
- Piano of Peril
After getting hit, the boss will slam against the sides of the arena, causing fire to erupt from the side he hits. Jump over it. One that's done, repeat the piano keys and hit the brains. Repeat again after this.
Finally, the boss will lose his hat. Jump over the fires he causes, then when he slams on the ground, pop his brain. He will be defeated and the trophy won.
[top]
Complete Land of Odd 
Complete the main path of Land of Odd


Complete the main path of Land of Odd
This is a story-related trophy, therefore it cannot be missed
For this trophy, you must complete the main path of the Land of Odd. These levels include:
The second stage will be more or less the same, but the drill will go between sets of two bounce platforms. When it does, jump away to avoid it. Then guide a rocket to the weak spot, only on one side this time. Repeat and then shoot the left side.
Lastly, the drill will divide. This stage is all about jumping vertically to avoid the horizontal swipes. When all is collected, shoot both cores for the win. Bounce to finish gate.
For this trophy, you must complete the main path of the Land of Odd. These levels include:
- A Wander Into Wonder
- Cogwheel Creek
- The Odd Rocket
- Mine O' Threat
- Driller Thriller
The second stage will be more or less the same, but the drill will go between sets of two bounce platforms. When it does, jump away to avoid it. Then guide a rocket to the weak spot, only on one side this time. Repeat and then shoot the left side.
Lastly, the drill will divide. This stage is all about jumping vertically to avoid the horizontal swipes. When all is collected, shoot both cores for the win. Bounce to finish gate.
[top]
Complete Jackpot City 
Complete the main path of Jackpot City


Complete the main path of Jackpot City
This is a story-related trophy, therefore it cannot be missed
For this trophy, you must complete the main path of Jackpot City. These levels include:
The second section is another obstacle course. At the top of this one, stand on the deactivated bounce pad to dodge the first set of projectiles, then stand at the checkpoint to dodge the second. Now use the bounce pads to jump up and pull off the right leg.
Another final stretch is to be made in an obstacle course. At the peak, stand at the edge of the left platform to dodge, then the edge of the right. The balls will fly onto the bounce pads, so stay away from them. Use one of the bounce pads to pull another leg off, then repeat, basically hanging out on the edge of the platform opposite where the gun points. The battle will have been won and the trophy yours.
For this trophy, you must complete the main path of Jackpot City. These levels include:
- Hooks and Beats
- The Discard Factory
- High Tech Tunneling
- The Mainframe Heist
- A Capacitor For Evil
The second section is another obstacle course. At the top of this one, stand on the deactivated bounce pad to dodge the first set of projectiles, then stand at the checkpoint to dodge the second. Now use the bounce pads to jump up and pull off the right leg.
Another final stretch is to be made in an obstacle course. At the peak, stand at the edge of the left platform to dodge, then the edge of the right. The balls will fly onto the bounce pads, so stay away from them. Use one of the bounce pads to pull another leg off, then repeat, basically hanging out on the edge of the platform opposite where the gun points. The battle will have been won and the trophy yours.
[top]
Complete Coaster Valley 
Complete the main path of Coaster Valley


Complete the main path of Coaster Valley
This is a story-related trophy, therefore it cannot be missed
For this trophy, you must complete the main path of Coaster Valley. These levels include:
For this trophy, you must complete the main path of Coaster Valley. These levels include:
- Spare Part Pursuit
- Three Wheel Tracks
- Makeshift Transportation
- An Appetite For Metal
[top]
Complete Spooky Mansion 
Complete the main path of Spooky Mansion


Complete the main path of Spooky Mansion
This is a story-related trophy, therefore it cannot be missed
For this trophy, you must complete the main path of Spooky Mansion. These levels include:
The fight begins on the conveyor belt. He has a few attacks. His first is launching out a bevy of electrical balls. Run under the arc they make. After the first defeat this will be a two-sequenced attack. The enemy will also go all the way to the left or right and make a deadly beam that'll literally end in a bang. If it comes from the left you don't have to worry unless you are very close, but if it comes from the right you will need to jump the crater. The foe will also toss out bombs a distance in front of you, creating gaps for you to bound over. After every wave of attack, you will grapple up and swing into the brain on the side of the enemy. Do this twice more to do away with this opponent, each stage longer than the previous. Head through level link for stage 2 of the battle.
The second stage commences! The first attacks the machine will launch is rockets from either side of its head. Run away from them so they hit the ground or bounce over them. Then the machine opens it's maw to unleash a beam of energy. Run to the side of the arena it goes for to avoid it. Then use Touch to launch it up a few meters.
Now you have Grabinators. Toss the rockets he launches at the pink blocks on the sides of the arena. Destroy all six, then avoid the energy beam attacks again. Then use the same touch thing to deal another blow.
This is essentially the same tactic as stage two of this, just the platform is tilting back and forth and there are gaps between the walls. Rockets will come out of their sockets in a pattern, twice right, twice left. Use them to destroy the blocks again. Now run away from the beams again, your platform getting ever so smaller. Deal the crippling blow to the mechanic monstrosity to win the fight.
For this trophy, you must complete the main path of Spooky Mansion. These levels include:
- Sunshine & Shadows
- A Recipe For Unpleasantness
- High Pressure Cellar
- Re-Animation Station
- In The Clutches Of Evil
The fight begins on the conveyor belt. He has a few attacks. His first is launching out a bevy of electrical balls. Run under the arc they make. After the first defeat this will be a two-sequenced attack. The enemy will also go all the way to the left or right and make a deadly beam that'll literally end in a bang. If it comes from the left you don't have to worry unless you are very close, but if it comes from the right you will need to jump the crater. The foe will also toss out bombs a distance in front of you, creating gaps for you to bound over. After every wave of attack, you will grapple up and swing into the brain on the side of the enemy. Do this twice more to do away with this opponent, each stage longer than the previous. Head through level link for stage 2 of the battle.
The second stage commences! The first attacks the machine will launch is rockets from either side of its head. Run away from them so they hit the ground or bounce over them. Then the machine opens it's maw to unleash a beam of energy. Run to the side of the arena it goes for to avoid it. Then use Touch to launch it up a few meters.
Now you have Grabinators. Toss the rockets he launches at the pink blocks on the sides of the arena. Destroy all six, then avoid the energy beam attacks again. Then use the same touch thing to deal another blow.
This is essentially the same tactic as stage two of this, just the platform is tilting back and forth and there are gaps between the walls. Rockets will come out of their sockets in a pattern, twice right, twice left. Use them to destroy the blocks again. Now run away from the beams again, your platform getting ever so smaller. Deal the crippling blow to the mechanic monstrosity to win the fight.
[top]
Complete Story Mode 
Complete the main path of the Story


Complete the main path of the Story
This is a story-related trophy, therefore it cannot be missed
This is earned after beating the level In The Clutches Of Evil. See
Complete Spooky Mansion for boss help.
This is earned after beating the level In The Clutches Of Evil. See
Complete Spooky Mansion for boss help.
[top]
Aced Story Mode 
Ace the main path of the story


Ace the main path of the story
To ace a level in LittleBigPlanet is to complete it without being killed in the level at all. Now I personally thought this was an easy task, give or take two or so levels, but then again I am an LBP aficionado, so I probably didn't have issues others did. Nonetheless, you have to get through all 25 story levels without dying. Check the Tips and Strategies section above for helpful hints.
[top]
Chases the Aces 
Complete 10 Story levels in a row without being killed


Complete 10 Story levels in a row without being killed
Acing 10 levels in a row is a daunting task. That's 10 levels in a row without a single death! Here is the list I went through, though if you do it a totally different way then fine, here's the list I went through:
- In The Clutches Of Evil: I started acing 10 in row right after acing this level, so your first choice may be very different. Nevertheless, I also chose this as first level because, quite frankly, why not go for a hard level first so as to save other slots for easy levels? Eh, maybe I'm just unique...
- First Lessons In Loco-Motion: The first level, as long you place the sticker, you really can't die.
- Piano of Peril: An easy fight, just jump the fire and avoid getting squashed and you're good.
- Swing-Bop Acrobatics: Another easy level, just some spikes to worry about.
- Flounder's Jump & Jive: A quick footrace level that isn't hard.
- A Wander Into Wonder: There isn't as much pink death as in later levels, so as long as you jump right this is easy.
- Driller Thriller: Another easy boss, just stay on the inside and jump around.
- Hooks and Beats: There is a lot of deadly stuff here, but it's all easy to avoid.
- High-Tech Tunneling: Only three pits can actually kill you. Child's play.
- Introduction: You can't die, the best insurance to hit 10.
[top]
Prize Collector 
Find and collect 50% of the Prize Bubbles in Story levels


Find and collect 50% of the Prize Bubbles in Story levels
See
Obsessive Collecting
Obsessive Collecting
[top]
House Proud 
Place 10 stickers or decorations in your pod


Place 10 stickers or decorations in your pod
After the first real level, First Lessons in Loco-Motion, you unlock stickers and decorations. After the level, retreat to the Pod and slap on some of them. Note, it seems that you need 5 stickers and 5 decorations, as I had 12 stickers and it didn't pop, but it did after adding some decorations.
[top]
Multiplier x5 
Score a X5 multiplier in a Story level


Score a X5 multiplier in a Story level
See
Multiplier x15
Multiplier x15
[top]
Multiplier x10 
Score a x10 multiplier in a Story level


Score a x10 multiplier in a Story level
See
Multiplier x15
Multiplier x15
[top]
Scoreboard 50% 
Place in the top 50% of a Story level containing more than 50 scores


Place in the top 50% of a Story level containing more than 50 scores
See
Scoreboard 25%
Scoreboard 25%
[top]
Scoreboard 25% 
Place in Top 25% of a Story Level scoreboard containing more than 50 scores


Place in Top 25% of a Story Level scoreboard containing more than 50 scores
This sounds difficult, but it really isn't. Any story level will do, just collect as many bubbles/points as possible.
If you ace a boss fight that doesn't have score bubbles, then you automatically are tied for 1st on the leaderboard, which makes the trophy pretty much unmissable with the rest of the platinum, though it really is simple as long as you actually try.
If you ace a boss fight that doesn't have score bubbles, then you automatically are tied for 1st on the leaderboard, which makes the trophy pretty much unmissable with the rest of the platinum, though it really is simple as long as you actually try.
[top]
The Tourist 
Complete a community level


Complete a community level
Community Levels are the reason LBP is as big as it is. Just play any user-made level for the trophy, whether a long epic or a short P4P.
Don't forget to queue the level to get
Queued Up as well.
Don't forget to queue the level to get
Queued Up as well.
[top]
Tired of Life 
Accumulate 20 deaths in one Story level


Accumulate 20 deaths in one Story level
The easiest way to do this (while it is straightforward) is in the La Marionetta level Swing-Bop Acrobatics. After the level link will be a spike pit. Cross to the other side, check the checkpoint, then hold left on the left stick. Sackboy will repeatedly fall into the bed of spikes, in no time fetching you a trophy.
[top]
First Among Equals 
Win a 4-player game


Win a 4-player game
Now the hard part is just getting 4 comrades together. I'd check out the Versus levels, there are often groups that just loiter around them. If you are having trouble though, here's a thread to help assembles a team: http://www.ps3trophies.com/forums/li...ng-thread.html
[top]
Social Animal 
Complete a level with more than one player


Complete a level with more than one player
Simple really, just join any game with at least another person in it and get to the level's end. It doesn't seem to matter if it's a full level or just popping in.
[top]
Complete 75 Cooperative Levels 
Complete 75 unique Cooperative community levels


Complete 75 unique Cooperative community levels
This can be a long trophy, but a worthwhile attempt at seeing what the community has dreamt up for you. Just complete 75 cooperative user-made levels for the trophy, i.e. Versus and Cutscene level don't count.
There are a lot of short P4P stages, so if you want to get this out of the way, just search "P4P" and blast through.
There are a lot of short P4P stages, so if you want to get this out of the way, just search "P4P" and blast through.
[top]
Pianist Pioneer 
Play ‘Do Re Mi’ on the piano in La Marionetta


Play ‘Do Re Mi’ on the piano in La Marionetta
In the La Marionetta level Swing-Bop Acrobatics, you will come across a piano. Three keys on the piano will say "Do Re Mi". Hit them in order to pop the trophy. You musician you...
[top]
Insert Coin 
Complete all achievements in one game from The Arcade


Complete all achievements in one game from The Arcade
See
Arcade Champion
Arcade Champion
[top]
25 Online Versus Wins 
Win 25 Versus community levels against at least one other online player


Win 25 Versus community levels against at least one other online player
For this trophy, you have to win 25 versus matches, against another player. These versus levels must be community ones. Now there will be times you will come across opponents online and can work at this, or you could grab a friend(s) with this thread: http://www.ps3trophies.com/forums/li...ng-thread.html
[top]
Hi Score 
Collection 1,000,000 points over all story levels you have played


Collection 1,000,000 points over all story levels you have played
This will come over time while playing the story levels if you actually go for bubbles. A regular bubble is worth 10 points, a prize bubble 50, and collecting five bubbles quickly adds a multiplier each time. Just generate a total of *pinky to lower lip* 1,000,000 points. There shouldn't be a need for grinding this out, but score challenges can help reap in lots of points.
[top]
Time Well Spent 
Play “LittleBigPlanet PlayStation Vita” on every day of the week


Play “LittleBigPlanet PlayStation Vita” on every day of the week
There are two ways to do this:
The first way is to simply play this game for a week. It's a great game, so it shouldn't be a burden.
The second way is to open your Settings from the LiveArea home screen while in the game and manually change the date. Change it, walk around a level for a bit, then click out and change the date, and repeat for all days of the week.
The first way is to simply play this game for a week. It's a great game, so it shouldn't be a burden.
The second way is to open your Settings from the LiveArea home screen while in the game and manually change the date. Change it, walk around a level for a bit, then click out and change the date, and repeat for all days of the week.
[top]
Queued Up 
Play a level that has been added to your Queue


Play a level that has been added to your Queue
Whenever you play a community level, you have to option to "queue" it, or put it aside for later. With a level selected, hit the bell icon in the lower left corner to queue it. Now you can either play it immediately to get the trophy, or let it sit and pick it up later in the "My Queue" section of the community moon. Either way, play a queued level for the trophy.
[top]
Finger Cramp 
Bash 1000 bonces in ‘Bonce Tappin’


Bash 1000 bonces in ‘Bonce Tappin’
Bonce Tappin' is a side level unlocked from the La Marionetta level Swing-Bop Acrobatics. It's basically Sackboy Whack-a-Mole. Simply whack 1000 sackpersons in the game accumulated to get the trophy. Just keep playing and sooner or later you will hit 1000.
[top]
Double 11 
Play “LittleBigPlanet PlayStation Vita” at 11 minutes past 11


Play “LittleBigPlanet PlayStation Vita” at 11 minutes past 11
Simple enough, just play the game in any mode at 11:11, be it AM or PM. If you are otherwise occupied at either time, you could always manually switch the time from the Settings section of the LiveArea screen.
[top]
Aspiring Director 
Publish a cut scene level


Publish a cut scene level
Self-explanatory really, just publish a level that's set to 'Cutscene' and bada-bing. Whether you delete it immediately or not is your choice.
[top]
Fashionista 
Change your costume


Change your costume
The specifics of this trophy are:
- A base material
- A head piece
- A body piece
[top]
Creative Spark 
Spend 10 active minutes in Create mode


Spend 10 active minutes in Create mode
See
Get a Life
Get a Life
[top]
Get a Life 
Spend 1440 active minutes in Create mode


Spend 1440 active minutes in Create mode
It's baaaaaack! 1440=24 Hours. That's right, 24 hours of creativity. Now there are two methods to this madness:
- Just let your imagination shine! If you have enough dreams to materialize, this will come in no time and will most likely be a delight!
- Spam it out. You actually don't need to do much for this, simply moving the sticks seem to work enough. At least the right stick. So rubberbanding seems to work. You can also select a material and use the Touchscreen to continually paint it whilst you do whatever else. Apparently, rubberbanding the power cord over the Pop-It icon works for those days you just can't be bothered to stick around (JDizzle0420)
[top]
Share and Share Alike 
Publish a level


Publish a level
Publishing levels is a key part of the LBP universe, giving you the ability to show off your wonderful imagination to the world. Simply publish whatever you desire for this trophy. If you aren't the creative type, you can always put a single block in a blank level and publish it, then delete it immediately after.
Make it a cutscene level to also knock out
Aspiring Director and make sure the icon is a custom image for
Quick Badge Job.
Make it a cutscene level to also knock out
Aspiring Director and make sure the icon is a custom image for
Quick Badge Job.
[top]
50 Unique Players 
A level you published was played by 50 unique players


A level you published was played by 50 unique players
I bet you were excited for this one! I'll keep it frank, if you seem to have trouble reaching 50 plays, use this boosting thread: http://www.ps3trophies.com/forums/li...ng-thread.html
Don't go using the thread without helping others, not cool.
Don't go using the thread without helping others, not cool.
[top]
Mindful Vandalism 
Place a sticker or decoration on another player’s sackperson


Place a sticker or decoration on another player’s sackperson
While playing with another person, just place a sticker or decoration on them, simple as that.
[top]
Balancing Act 
Balance another sackperson on an object while lifting it with touch


Balance another sackperson on an object while lifting it with touch
Whenever you play with a friend, just lift up or down a touch platform they stand on for the trophy. It has to be directly on Touch, meaning they have to be right on the touch material itself.
[top]
Quick Badge Job 
Publish a level with a custom badge created from a Camera photo or an in-game photo


Publish a level with a custom badge created from a Camera photo or an in-game photo
When publishing a level, you can always add an icon to really catch peoples' eyes. But why settle for standard images when you can bring out your own? Just make the badge for your level a picture taken from either the game's camera or the Vita's camera. Remember to publish the level for the trophy.
[top]
God Complex 
Spin any of the planets 720 degrees with a single flick


Spin any of the planets 720 degrees with a single flick
A simple trophy to earn. To spin a planet of any kind, just flick it with your finger. Grab an edge of a planet, be it the Community World, My Moon, or the Story Worlds, and flick it in any direction and watch it spin. The trophy should pop soon thereafter.
[top]
Mr. Know-It-All 
Watch all the tutorials


Watch all the tutorials
There is a lot to learn in LittleBigPlanet PS Vita, 67 tutorials to be precise! Instead of fiddling with each one, just go to the 'Tutorials' section of the 'My Moon' and keep hitting the "Next Tutorial" button until all 67 are complete.
[top]
40 Yays! 
Give positive feedback on 40 community levels


Give positive feedback on 40 community levels
At any time during a community level, be it after completing or even during the action, you can hit the happy Sackboy icon to "Yay" the level. Simply do this for 40 to earn the trophy. This is easier than the 75 Community Levels trophy because you don't have to stick around until the level completes. Just remember to hit the "Yay" icon at 40 levels of your choice and voila, trophy.
[top]
Arcade Champion 
Complete all achievements in all games from The Arcade


Complete all achievements in all games from The Arcade
Every time you complete a set of levels in the story, you unlock a level in the Arcade. Each game has certain features that are "achievements", be it through quick pace or collecting. There are five games in all, and to unlock all the achievements in each is a hard task.
Gameplay: Use Touch to turn valves so electricity can travel through the circuit. Use [L] or [R] to boost the charge.
Gameplay: Move the Tapling and/or make it jump with the touchscreen.
Gameplay: Use the left stick to steer the ship,
Stratosphere
Unlocked after completion of Coaster Valley
Gameplay: Use Touchscreen to manipulate platforms, etc. to move the spherical character to the end of the level.
Gameplay: Use the rear touch pad to guide the little character through the level.
Super Conductor
Unlocked after completion of La Marionetta
Unlocked after completion of La Marionetta
Toggle Spoiler
Gameplay: Use Touch to turn valves so electricity can travel through the circuit. Use [L] or [R] to boost the charge.
Achievement Protocols: Complete the level as quickly as humanly possible for a three-star rating. You must 3-star every level.
This game can be very difficult to get all the achievements in, especially the later levels. The first 12-13 or so aren't that bad, but everything afterwards is. Just play the levels a few times to understand how to do it overall, then keep repeating until you know it by heart. All I can say is practice makes perfect.
Tapling
Unlocked after completion of Land of Odd
Unlocked after completion of Land of Odd
Toggle Spoiler
Gameplay: Move the Tapling and/or make it jump with the touchscreen.
Achievement Protocols: There are three caged tapling things in every level. Free them all in every level.
Not as difficult as Super Conductor, but a challenge in some areas. Remember, spiderwebs with sometimes mark a hidden space a cage is in. You can stick to green stuff, ice makes you slide, red is deadly, and black is nothing. If your jumps aren't working quite right, try tapping closer to the Tapling. It can actually help in some areas.
Retro Vector
Unlocked after completion of Jackpot City
Unlocked after completion of Jackpot City
Toggle Spoiler
Gameplay: Use the left stick to steer the ship,
to shoot, [R] to boost, [L] to brake to get to the level's end.
Achievement Protocols: There are 10 stranded astronauts to collect.
Pretty easy. Avoid hitting walls to get hit, so brake a lot. Shoot purple walls to destroy them. It's pretty straightforward.
Stratosphere
Unlocked after completion of Coaster Valley
Toggle Spoiler
Gameplay: Use Touchscreen to manipulate platforms, etc. to move the spherical character to the end of the level.
Achievement Protocols: Collect almost all of the tokens in the level and all three pieces.
The only reason this is can be very hard is the pieces. The tokens aren't too bad, you just have to follow certain paths. You can miss two or three, so don't tear your hair out. Go for the tokens first, then go back for the pieces.
Orb-It
Unlocked after completion of Spooky Mansion
Unlocked after completion of Spooky Mansion
Toggle Spoiler
Gameplay: Use the rear touch pad to guide the little character through the level.
Achievement Protocols: Collect the three stars in the level.
This is easy. You can use the rear touch from any angle to move your character, so if your finger starts to reach the end, then readjust. The stars are easy to get, and the levels themselves are easy.
[top]
Everyone's a Critic 
Submit a review for a level


Submit a review for a level
After beating a community level, you have the choice to review it. Pick some Tags, type some words, then submit for the trophy.
[top]
Happy Snapper 
Upload a photo


Upload a photo
This is simple. Just use the camera tool to snap a picture. Then select it from the 'My Photos" section and choose 'Upload'. The trophy shall pop soon thereafter.
[top]
Just a Scratch 
Spin the LP disc in Jackpot City


Spin the LP disc in Jackpot City
In the Jackpot City level Hooks and Beats, after the level there will be a large record on a turntable. Use Touch to scratch it and get the trophy.
[top]
Multiplier x15 
Score a x15 multiplier in a Story level


Score a x15 multiplier in a Story level
To get a multiplier, grab groups of 5 bubbles quickly. Now the thing here is this must be in a story level, not one of those community levels. The best level to earn this on is Flounder's Jump & Jive. The race will include lots of rings, each gives you a multiplier and more time to grab more bubbles than a regular multiplier. Try to rush through rings and collect bubbles. There are a few areas with lots of rings linked with bounce pads. As long as you make haste this shouldn't be too hard.
[top]
Rising Star 
Collect 50% of Skill Rewards in Story Mode


Collect 50% of Skill Rewards in Story Mode
Skill Rewards are earned through side levels. Earn an easy score for one star, a medium score to earn a second star, and a higher score to earn the coveted third star. For this trophy, you only need to earn half of the total stars.
Bonce Tappin'
Key Location: Shown to you by Flounder.
Key Location: Shown to you by Flounder.
Toggle Spoiler
Tips- Keep an eagle eye, any movement is probably a sackboy popping out.
- Keep moving, Sackboys don't last forever.
Tower Builder
Key Location: At the end of three rings along the path.
Key Location: At the end of three rings along the path.
Toggle Spoiler
Tips
- Make a full foundation. Keep fitting pieces together to make a full tower.
- You can pan the camera down with the right stick to check out the situation.
Wall Or Nothing
Key Location: In the air in a segment where the wall pushes out. Bounce on a bounce pad below the checkpoint to get to it.
Key Location: In the air in a segment where the wall pushes out. Bounce on a bounce pad below the checkpoint to get to it.
Toggle Spoiler
Tips
- Judge your jumps. If there's a big jump to the window, jump large. If there is no ledge under the opening, you can stay put. If it is little, simply tap the button.
- Check the timer below, it will show when the wall will move out.
Flower Pop
Key Location: Swing from the wheel along the way.
Key Location: Swing from the wheel along the way.
Toggle Spoiler
Tips
- Use the full area you can. You have like half the arena to toss flowers.
- You can bounce flowers off walls. Use this to your advantage.
- Flowers pop for 10 points apiece, though those detached from the main body automatically pop for 50 apiece.
Bounce Bop Hop
Key Location: After the Z curve, launch over the gap. Jump up by the checkpoint.
Key Location: After the Z curve, launch over the gap. Jump up by the checkpoint.
Toggle Spoiler
Tips- Make precise movements instead of sloppy ones.
- You move kind of quick, so use subtle movements.
Collision Course
Key Location: Drop down into the optional touch maze area under the ground.
Key Location: Drop down into the optional touch maze area under the ground.
Toggle Spoiler
Tips- Watch out for the blue half-moons, they indicate oncoming vehicles of the angry kind.
- You have to sideswipe the purple cars to earn points, ramming them will not earn any points.
- Use the score zones to earn extra points.
- You aren't limited to left and right movements, use the full area to catch vehicles.
Chopper Throw
Key Location: In the middle of the hanging sponges right after getting the first grappling hook.
Key Location: In the middle of the hanging sponges right after getting the first grappling hook.
Toggle Spoiler
Tips
- To get the 3 stars, try retracting the chain right as you throw for momentum that's out of this world!
- Spinning helps too.
Zombie Springtime
Key Location: In the rising platform after the window with the dancing Hollow silhouette, on the left of the second layer.
Key Location: In the rising platform after the window with the dancing Hollow silhouette, on the left of the second layer.
Toggle Spoiler
Tips
- Keep tapping the blue. This minigame is really easy, just keep the zombies elevated.
- Go for food, it gives good point boosts.
Eyeball Maze
Key Location: Left of the topmost lowering buzzsaw Hollow. There's an X behind it.
Key Location: Left of the topmost lowering buzzsaw Hollow. There's an X behind it.
Toggle Spoiler
Tips
- There are two really different controls, which depend on how you start holding the Vita. It will either steer the eye or tilt the stage, the latter a bit harder to control.
- Collect bubbles to really give boosts to points. Follow the point trails to earn multipliers that really help.
Sorting Panic
Key Location: Above the "Hollow+x squared=ice cream" equation, drop onto the blue bounce pad below and bounce up back to it.
Key Location: Above the "Hollow+x squared=ice cream" equation, drop onto the blue bounce pad below and bounce up back to it.
Toggle Spoiler
Tips
- Practice makes perfect. Keep at it and remember patterns.
- Colors will more or less come down in groups, be it the same color or adjacent colors, so be quick to change paths.
- Points will continue to mount for each score, starting at 100, going possibly up to 700-800.
[top]
Obsessive Collecting 
Find and collection 100% of the Prize Bubbles in Story Levels


Find and collection 100% of the Prize Bubbles in Story Levels
Ah prize bubbles. The cornerstone of LittleBigPlanet. Inside each bubble is a reward of sorts. To get these rewards means scoping about all the hidden nooks and crannies of Carnivalia. If you want a travel guide, look at the handy section below to have some help locating these hidden treasures.
[top]Prize Bubble Guide
[top]La Marionetta
First Lessons in Loco-Motion (45 Bubbles)
Toggle Spoiler
- Colonel Flounder will show you them.
- See 1
- See 1
- See 1
- See 1
- These will be shown to you in front of the Sticker Tutorial
- See 6
- Story-related, these will be at the bounce pad tutorial
- See 8
- See 8
- See 8
- After popping the initial 4 bubbles on bounce pads, this one will come down through a ring.
- After popping 12, directly opposite.
- After popping 13, near the ceiling
- See 14
- After learning about bounce pads, head to the right to see this on the ledge reached by the rightmost bounce pad.
- Lining the top left corner of the room after the bounce pad tutorial
- See 17
- See 17
- On the trunk in plain view after bubbles 16-19
- Next to bubble 21, suspended from the ceiling.
- In the air after learning Touch. You have to jump to get it.
- After popping 22, head over to the next checkpoint. Hop left on the bounce pad instead of right to grab these two.
- See 23
- After moving the two Touch pillars down, this is suspended in the air
- After detracting the Touch pillars and touching down to the ground, raise them back up and grab the bubbles between.
- See 26
- See 26
- When you've reached the next checkpoint after 25-28, drag the bounce pad platform down to near the checkpoint and bounce up to this alcove.
- See 29
- See 29
- Simply bounce on the draggable bounce pad when it's in the allotted area.
- After dropping down from the platform with the Ace on it after the bounce pad, head into the ace platform to find these.
- See 33
- These are the camera bubbles you get in front of the tutorial.
- See 35
- See 35
- See 35
- See 35
- See 35
- See 35
- Once the camera tutorial is done, use the Touch material to bump this off the ledge
- On the trunk near the level's finale
- See 43
- See 43
Swing-Bop Acrobatics (43 Items)
Toggle Spoiler
- Right after falling into the pit right out of the gate, get back to the back-most plane and run to the left below the platform.
- See 1
- When you get to pulling the larger wheeled block of grabbable stuff, pull it back to the left, then use it to reach this.
- You will come across a tower of three grabbable cubes. Below the start is an L block. Behind that is a bubble.
- Atop the tower of three cubes.
- When you reach the pit after the tower of three, pull the cart down the hill, but go back to where it was, it was hiding a bubble.
- Bounce on the bounce pad wheeled platform from 6
- On the rightmost floor of the pit you use to learn about swinging
- In the pit you cross when learning about swinging with two swings, drop down, get into the back-most plane, and go to the right. Drop down to get this.
- Follow the path from 9, these will be for using the bounce pad.
- See 10
- When using the touch springs after the double swing pit, go to the lowest rightmost one and spring up to get this.
- On the second layer of bouncers, all three of these are in a line.
- See 13
- See 13
- After grabbing the level key, get on up to see two touch materials with a maze with bubbles on top. Pull back the top spring, then release to shoot the bubble to the other spring. Do the same for the other.
- See 16
- After lowering down after 16-17, head left not right to find these two just hanging out
- See 18
- In plain sight by one of the grabbable wheels after you lower down to a lower level. You need to jump a bit from the top of the wheel to get it.
- At the top of the bigger wheel next to 20.
- Lining the top of the wheel you have to spin with Touch
- See 22
- See 22
- In plain sight near the level link.
- In the middle of the two moving grabbable poles after the level link. You'll need to get momentum going.
- After crossing the spike pit, pull up the Touch column to use the bounce pad. Then fall to the left to grab this.
- After 27, cross to the left, moving the platforms to get through to the bounce pad. Then move the Touch material on the left down to grab this.
- Upon reaching the accordion platform, jump to the left to find this in an alcove.
- After the accordion, spring through the xylophone section to grab this.
- 2 Players needed!: Have the first player pull out the grabbable platform, then have player 2 use it to get to the top of the platform. Have player 2 drag around the rolling pad to allow the first player to bounce to the bubbles.
- See 31
- See 31
- See 31
- See 31
- Pass the co-op area, swing around, spring up, and then head left to jump to this on some books.
- On the touchable wheel over the spiky death.
- When you reach the double accordions area, head to the lower right area by the lower one. You need the ticket sticker you get at the level's conclusion to get these three.
- See 38
- See 38
- Jump off the uppermost accordion and use the wheel to nab this snazzy top hat
- After the double accordion wheels, use the blocks right of the checkpoint to get this one above the checkpoint
- After launching yourself to the scoreboard, backtrack a smidge to grab this one you blasted past.
Flounder's Jump & Jive (33 Bubbles)
Toggle Spoiler
- Bounce off the first bounce pad in the race
- Bounce off the second bounce pad in the race
- Use the Touch spring after the big star wheel
- Bounce vertically on the angled bounce pad to get this above.
- Bounce through the hoops after 4 to bounce off another bounce pad into this.
- You'll gave to jump over some spikes to bounce to a big, rotating wheel. Use it to get to the next ledge, then drop down onto this.
- In the hoops after using the big wheel from 6
- On the spring opposite of the one near 7.
- After using the Touch springs, over a checkpoint. You'll need to swing to get it.
- Use the swing in 9 as normal to get this
- On the hoops after 10
- When you get to a part of the race where you must launch through the canal in the spinning wheel, don't. run over to the books on the right and hop on them to get these.
- See 12
- See 12
- Launch through the hoops of the spinning wheel with the passage through it.
- In plain sight after the big spinning wheel with the background.
- Next to 16
- Bounce off the bounce pad after dragging down the bounce pad pillar.
- Jump onto the bounce pad after checking the checkpoint after 18
- When you reach the hollowed out wheel, don't let go at the top, keep hanging on to pop this.
- After you use the hollowed out wheel to get to the top, bounce off the bounce pad.
- Swing through the rings after 20
- Use the bounce pads seen right after 21 to bounce up to this.
- Use the swings over the double swing spike pit, then bounce off the bounce pad through the hoops.
- Bounce on the bounce ad after 23.
- Bounce on the bounce pad after 24
- When you have to hang on to another hollowed-out wheel, keep grabbing on to find this behind the platform with the bounce pad.
- After launching yourself from the Touch spring onto the spinning wheel, this will greet you at the top of the wheel.
- Use the Touch spring after the level key.
- In the air right before the finish gate.
- See 28
- After finishing the race, back track to the bounce pads that sent you through the gate. These will be at its base.
- See 30
Palace of the Peculiar (54 Bubbles)
Toggle Spoiler
- After starting the level, go left.
- In plain sight after the scared funhouse mirror.
- After the plane-changing wall, touch the Touch material with the fingerprints. Bounce up from the bottom one, then go left, where the upper one was, and drop down to nab these.
- See 3
- See 3
- See 3
- After 3-6, use the first bounce pad to get to the safe alcove from the moving wall, then jump to pop these two.
- See 7
- After the enemy tutorial, use the Touch spring to bounce into this.
- When you catapult yourself through the passage with the three things coming out of the wall on the right, fly right to land in an alcove with two bubbles.
- See 10
- Flounder will appear, saying he has a new trick for you to learn. When he does, move your finger along the row of Touch material to drop these.
- See 12
- Over the drawer you need to jump in.
- After using the drawer to get higher up, touch the material with the arrow on it to reveal a path. To the left hides two bubbles.
- See 15
- In the rear touch material pit.
- Beside 17
- Above the second bounce pad after learning rear touch.
- After the bounce pads after learning rear touch, check the checkpoint. Above you is a rear touch material. Tap it from behind to reveal a winch. Grab on and swing to the left.
- To the right of the second winch you drop with rear touch.
- To the left of the third winch.
- Above the second drawer you use.
- After using the second drawer, go to the left to find a hidden space.
- See 24
- See 24
- Above the third drawer you use.
- You'll arrive at an area with two enemies raising and lowering. Below them is a set of bubbles.
- See 28
- After killing the two enemies hanging from the ceiling, use the bounce pad in the middle of the moving wall to bounce back to the right and grab these.
- See 30
- After the level link and putting topsy back to turvey, use the big wheel to grab these three.
- See 32
- See 32
- You will come across the two platforms that form a rear touch rectangle. Repeal them both and run left past them to nab them behind cat.
- See 35
- 2 players required!: Have both players stand on the buttons, and launch them up to each.
- See 35
- See 35
- See 35
- You'll come across four enemies, you may see these already. Go the the rightmost side of the fence, it's open. Hop back a plane or two and grab these.
- See 39
- You will come to a huge mass of material to rear touch. Make your way to the top, then jump to the right to find these.
- See 41
- After the xylophone stuff moves up for you, use the spring to launch to this
- On the xylophone
- When you get to the big moving wall, stop at the checkpoint. When the wall retracts, jump to the left and fall to grab this.
- Another xylophone will move out of your way. Work it so it pushes the bubble off.
- Above the bounce pad after the second xylophone.
- When you get to the ball-launcher, you need to walk behind the path it takes. Use a clown nose sticker on it to gain the ability.
- See 50
- See 50
- See 50
- After rolling the ball down to the switch, use the now-available bounce pad.
[top]Land of Odd
A Wander Into Wonder (35 Bubbles)
Toggle Spoiler
- Just by the entrance, near the water.
- See 1
- See 1
- See 1
- See 1
- After you see some Hollows take a happy bird away, at the bottom of the nearby pool.
- Right after using the Touch wheel after seeing the Hollows, above the checkpoint to the right is a Rear Touch material. Tap it to reveal these.
- See 7
- Upon entering the water after 7-8 and arriving at the first platform, hop into the pool on the right and tap the material out of the way.
- Coming across the big wheel that looks like a gear, ride it all the way to the top and drop for these.
- See 10
- After using Touch to drag the gears into place and lowering down, jump of the platform to the left.
- In the upside-down L segment above the second bubble vent.
- See 13
- After emerging from the water, jump to the area left of the checkpoint and run left to grab this.
- After 15, jump over the bounce pad instead of using it as per the usual, and go into the pool. You need a rose sticker to unlock these three.
- See 16
- See 16
- After 16-18, use the bounce pad. Use rear touch on the wheel above, then grab on to the large hollow wheel to find this behind the small ledge.
- When learning about blue bounce pads, bring all the platforms out with touch and jump off the topmost one.
- After activating the rear touch gear to make the terrain move, ride the base platform that lowers to to bottom, and run to the left into the hidden hideaway.
- See 21
- You'll get to a part with large pink fruits being lowered and raised. Hop down a plane in before the first to see this on a blue bounce pad.
- In the center of the rotating thing with two sponges protruding from it.
- There will be a teeter-totter with a Hollow on a wheel on it. Use the bounce pad on the left to get this.
- Same place as 23, use the right bounce pad.
- After the see-saw, raise the Touch columns. After the second, run left into the little area.
- After the wheels with the pink goop on the walls and you drop into the water, move the first Touch column, swim down, and before the second column is a hole in the ground. Swim through it to find the bubble.
- In the big gear maze, you will see this by a lowering gear. Grab on and swing to this.
- After the gear maze, move the touch gear to the outlined area near a column that you can see the bubbles in.
- See 29
- After using the touch gear to open the door, in the center of the first double-sponged thing.
- Same area as 30, just in the center of the second double-sponge.
- In the second machinery maze, before dropping down to the checkpoint, run to the right and see this behind the fence.
- You will bounce to another double-sponge spinning thing after dodging the same manner of contraption with purple balls of death. This is once again in the center.
Cogwheel Creek (32 Bubbles)
Toggle Spoiler
- You will lower a platform as an elevator. Instead of re-raising, use it to cross the gap.
- Use the elevator mentioned in 1 to propel yourself upwards and to the left to reach this alcove.
- See 2
- A creature will hang around on the ceiling, spitting balls on platforms. Cross these platforms, then check the platform above the checkpoint.
- 2 players needed!: This area is behind the crusher that you reach after making bridges over the pink goo a second time. Have the players switch to hold down each platform to cross. Don't let go or it will all reset
- See 5
- See 5
- See 5
- In plain sight by the large wheel.
- Above the second wheel.
- See 7
- You will have to lower two platforms. Use the first one to launch up to these.
- See 9
- Launch up with the second platform, the one across from 9. These three are to the right.
- See 11
- See 11
- Launching through a labyrinth of goo and bounce, you will launch off one to bounce to the swing to the checkpoint, grabbing it.
- You will spin a wheel, then quickly bounce off voluntary bounce pads that fork. Go to the left for this
- Go to the opposite fork of 15
- One platform will raise, prompting you between two colliding ones. Jump over it to find this on the left.
- In the same area as 20, get on top of the right platform, then when it extends, use the bounce pad. You need a clock hand sticker for this.
- See 20
- See 20
- You will see three lowering platforms in a line. Go past them, then jump onto them. Go all the way to the right to fetch this over the checkpoint.
- Do the same thing as 21, but this time boost off the middle one and run to the left.
- See 25
- See 25
- Above a raising platform after a double swing, jump up
- See 24
- You will cross two platforms being stalked by a goop creature. You will then come across a wheel in the middle of a moving gap. Use it to cross and nab this.
- See 30
- Use the wheel in 26 to get to the top, then head left for this.
The Odd Rocket (30 Bubbles)
Toggle Spoiler
- After the Odd Rocket tutorial, shoot at this.
- Right by 1, shoot at it too
- You will come to a hanging platform. After dropping it, guide a rocket under the ledge.
- See 3
- In plain sight over the blue bounce pad held by a spring, shoot it too.
- In an arc above the checkpoint after the flying foes.
- In the same arc as 6
- After 6-7, land on the wheel platform, then you should see this. You may need to shoot it.
- You will drop a wheel down, one quarter of it is bounce pad. After getting up, run right to reach an area. Guide a rocket under the ledge and the L curve to pop the three bubbles.
- See 9
- See 9
- In the air in front of the second of those turrets that shoot the streams of pink and has a brain bottom.
- After the second turret, check the checkpoint. Use the bounce pad, then head right. Guide a rocket through the curve above.
- See 13
- See 13
- In an arc above the pink strand holding the two platforms near 13-15
- See 16
- In the air after the third turret, upper left from the checkpoint, near the 2-player challenge
- 2 Players Required!: Have one player use the buttons to open the hatches then guide the missile through from below.
- See 19
- See 19
- You will come across a sticker switch for a gear. Activate it for the opportunity for the two. The sticker is for acing the level.
- See 21
- Between the two rocks at the beginning of the "clock-walker".
- At the upper ledge area you go to on the "clock walker"
- Across the way from dropping the walkway in the upper area.
- In the upper alcove left of the three lowering columns.
- Guide a rocket through the area above the lowering columns.
- In the area up after the columns.
- Across the way from 29
Mine O' Threat (24 Bubbles)
Toggle Spoiler
- Directly left of the first spawn.
- At the top of the start area.
- Amidst the pink gears.
- A Hollow will pull a switch, dropping coals. On the ceiling left of the area is the bubble.
- On the opposite side of the Hollow platform on the ceiling.
- In the alcove in the right wall of the corridor with the big coal drop.
- In the center of the big turning axel with two things.
- See 7
- In the alcove in the left wall of the second coal dump.
- From 9, fly straight up
- See 10
- Near the top pink gear after the second coal dump.
- In the daylight area with the pink gears, in the ceiling above the checkpoint.
- On the small pillar of blue blocks near a checkpoint
- Next to the fan by the pink gear. Traverse under it to reach it.
- After the double coal dump, check the checkpoint, then go under the bottom gear.
- See 16
- After the double-crushers, head to the alcove in the upper-left of the checkpoint.
- See 18
- After seeing the rocket zoom on by, go to the right past the wheel into the alcove.
- After the fans blow you up, go into the alcove near the pink wheel in the ceiling.
- See 19
- In the middle of the hammer than combines with another
- In the center of the second hammer area.
[top]Jackpot City
Hooks & Beats (40 Bubbles)
Toggle Spoiler
- Left right from where you start.
- See 1
- You will see these when the EyeSpy starts the "tour".
- See 3
- See 3
- See 3
- See 3
- When you first get the Grapple Hook, use it to swing and gain momentum and grab these on opposite sides of the sponge above.
- Opposite of 8
- Right after leaving the grapple hook room, swing to the alcove above the door.
- In the pit right after getting the grapple hook.
- In the middle of the two ceiling-sponges over the conveyor belt.
- There will be a black and white conveyor belt. Jump against it to find this at its source.
- After having to lower yourself down with the hook, head left.
- You will come across a sticker switch for a coin slot sticker, found in High Tech Tunneling. Activate it for the opportunity for bubbles.
- See 15
- See 15
- See 15
- See 15
- You will see this by a key hanging from the ceiling. Grapple onto the above sponge and swing against the bounce pad on the right to rocket up to it.
- When you reach the grapple elevator, run past it to the right. It's there.
- See 18
- You may see this in the air above a wheel you grapple onto to get to a higher ledge. Swing from below then launch up to grab this from the air above the checkpoint.
- In the middle of the line of bubbles you tilt the Vita to get to. The EyeSpy will have left you.
- When Sean Brawn finally comes to you, run past him. Grapple up and to the ledge.
- See 22
- After the level link, use the grapple on the girder on the left of the entrance to coax down a bubble.
- Use the first sponge wheel after the level link to get to the top of the TV with the arrow.
- See 25
- After plugging in the cord, on the rightmost side of the collection of bubbles over the bounce pads.
- On the girder after plugging in the cord.
- Right by 28
- You will come to a part where you need to tilt the Vita. Before going up the ramp, move back a plane and head down to find this.
- After tilting the Vita, these pose as Sean's eyes in a painting of him you come across.
- See 31
- You will bounce against a bounce pad while grappling to launch to an upper ledge, this is in the arc of bubbles around the wheel.
- After using the wheel, go into the back plane and run behind the wheel.
- In plain sight, right next to a big stereo.
- When swinging through, you will come to a "pinball" sign. Use the sponge the arrow points at to gain enough momentum to get to the stack of things to reach it.
- Right after 35, you need to catch yourself from a fall. Lower down to it.
The Discard Factory (45 Bubbles)
Toggle Spoiler
- When swinging on the conveyor belt at the beginning, swing on the last sponge to grab these on the sides.
- See 1
- Push out the rear touch wheel, then swing back and forth to gain momentum to reach the top of this crate.
- In the room you need to grapple the switch, instead grab the overhead sponge and swing onto the higher crates. Jump off the moving column to jump to these.
- See 4
- See 4
- After beating the creature by the batteries, jump up to the above platform. See those bounce pads on the blue platform? Jump on them and grapple the sponge wheel. Fling yourself to the left for these.
- See 7
- See 7
- After swinging under and over some platforms and bounce pads rocket you up, you should see a Touch material on the left. Tap it to spill out the bubble.
- Left of 10, you will see two arrow sticker switches. I already had the arrow at this point, so you probably do too. Sticker both switches, then grapple on their now-usable sponges to pull each down for two bubbles a pop.
- See 11
- See 11
- See 11
- Reaching the first trio of crushers, ride the last one up to get this.
- After a series of crushers, you will reach another rear touch wheel. Use the momentum from the left side to swing over and pluck these out from their locations.
- See 15
- You will need to tilt the Vita to navigate past two pink deadly platforms. This is in between the two.
- After the tilt portion, you will reach a rising piston. Jump atop and grapple the out-of-view sponge to reach these.
- See 18
- 2x Players Required!: Have one player stand on the button so the other can bounce up. Then let the first player pull down the grapples so players two can reach the goodies.
- See 20
- See 20
- After using the HUGE rear touch wheel, tap the blue space on the tube to drop this.
- After seeing a Hollow drive away in a space ship, grapple the ceiling sponge. Swing to the very top and run right to drop on this.
- Behind the leftmost crate at the base of the room, in the back plane.
- You will come to a moving grappleable ceiling, this is near the source in the top left corner.
- Coming to a section where you tap Touch icons to bring up bounce platforms, tap the second one to reveal a sponge. Use it to swing to this one you probably saw but couldn't reach.
- You will come to a conveyor belt with two crushers. At the end of the belt is the bubble.
- Left of the level link.
- In the crate left of the exit of the level link.
- In the center of the three-axeled wheel right outside the level link exit.
- See 30
- See 30
- Coming to the segment when you tap two Touch icons to reveal two bounce platforms, don't. Run across the dormant on on the ground and jump the gap to these.
- See 33
- After revealing the two bounce platforms, bounce up and fly into the whole in the wall with these three.
- See 35
- See 35
- After getting past the two enemies and bouncing through the tube, bounce up and grapple to above and run left to see this on the ground.
- In the air in plain sight on the conveyor belt of blue bounce pads.
- See 39
- After getting through the blue bounce pad belt, upon reaching another moving sponge ceiling, swing and grapple the hanging sponge and build up momentum to nab this on the right side.
- When you reach the two rear touch sponges, activate them and use the second to reach the one above the first.
- After pushing the button from the tilt sponge, swing over to this left of the pipe exit.
High Tech Tunneling (42 Bubbles)
Toggle Spoiler
- After learning how to move left and right, push both buttons and use the open left door to reach these.
- See 1
- Now head through the right door, but jump at the end of the ledge to get to these.
- See 3
- After boosting through the walls and into the tube, being prompted to jump, jump on the narrow protrusion and jump left and/or right to reach these.
- See 5
- On the main path right after 5-6.
- See 7
- After 7-8, before the race gate, jump left of the ledge to reach this in a corner.
- Boost through the race gate to get this from the loop.
- After the loop, but you need to jump to reach it.
- Rolling on, boost through the next arced path to arrive at these.
- See 12
- In the arc right after 12-13
- Jump over the deadly pit.
- Right in front of the button that opens the path.
- In the circle with the two blue arrows.
- See 17
- After the circle with 17-18, going through the pinball paddles, go back over the pinball paddle previously pushed to race up through these.
- See 19
- See 19
- See 19
- See 19
- After pushing past the paddle to get through, race up. Jump at the edge of the ledge to grasp these prizes.
- See 24
- Use the Touch spring and you'll get this.
- Over the second deadly pit.
- There will be an almost vertical orange bounce thing, jump over it and jump to these.
- See 28
- In the loop after the second touch spring area.
- See 30
- Moving past the blue see-saw, boost through the circle with the two pinball things to nab the bubbles.
- See 31
- See 31
- Right after using the see-saw.
- See 35
- Right after a checkpoint is a "Z" curve. These are in the curve or at least part of getting out of it.
- See 37
- After the loop after jumping the big pit, this is in the upper left corner from the orange walls.
- Boost through the orange walls. This is at the end of the curve afterwards.
- Using the Touch spring, move through the tunnel. At the exit is a group of two, ripe for the taking.
- See 41
The Mainframe Heist (41 Bubbles)
Toggle Spoiler
- After dropping down, push in enough touch boxes to make stairs to reach the shelf these reside on.
- See 1
- Push out the blocks necessary at the beginning of the downward maze.
- Push out the necessary blocks at the bottom of the maze.
- Left of the maze exits, on the ground.
- In plain sight when you drop down after clearing the maze, but easy to miss in air.
- After 6, use the nearby touch maze to get this.
- On top of the next maze, the second one you must quickly run down.
- Inside the maze.
- Inside the maze.
- Inside the maze.
- Inside the maze.
- After deactivating the first fan, to the right is a sticker switch of a d-pad, which you may already have. Utilize it.
- See 13
- See 13
- After deactivating the second fan, push back all the blue blocks on the left, and jump over to the little alcove.
- After getting mid-height of the vertical block segment, you will see these under a grouping of Touch blocks. Push them all back, including the bounce pad one, and go through the hole the bounce pad one made to reach these.
- See 17
- After using the grappling hook to open the next lock area, use the sponge above the fan to swing to this.
- In the one platform next to the checkpoint in the room with the sweeping lasers.
- On the floor of the same room as 20.
- In the air by the sponge in the room with the upward-bound lasers.
- At the end of the upward-laser room, use the grapple and the bounce pad to swing up into these. You might need to go at it multiple times because of the number of them.
- See 23
- See 23
- Moving the Touch platform to block a ceiling laser, use the attached sponge to swing into this in the right corner.
- Lower yourself past a laser and this is practically unmissable.
- Behind the first checkpoint of the third area.
- 2x Players Required!: Have the first player step on the button, then player 2 swing onward. When they reach the upper level, have player 1 drag the laser back so the bubble can be gotten.
- See 28
- See 28
- See 28
- In the third lock area, you may see this below two touch blocks. Use the sponge overhead, push in the blocks, then lower down to this.
- When you use a grapple hook against the bounce pad to beat the laser rotating around the sponge, swing around to grab this.
- Left of the checkpoint after 33.
- See 34
- Above the three touch blocks during the laser chase.
- In plain view near the sponge in the laser chase.
- In the arc of bubbles under the sponge during the laser chase.
- See 38
- Right by the last sponge in the laser chase.
[top]Coaster Valley
Spare Part Pursuit (37 Bubbles)
Toggle Spoiler
- In the bottom tube right of the entrance of the level.
- See 1
- In the upper tube above the checkpoint.
- See 3
- See 3
- After receiving Grabinators, jump up the boxes on the right.
- See 6
- Use the blue bounce pad in the recycling area to reach the ledge with this.
- After tossing all the junk into the recycling bin, grab the sponge off the tube ahead and toss it at the bubbles above the entryway.
- See 9
- Use the same sponge on the bubble on the opposite side of the pipe.
- When you toss the sponge onto the button to open the door to get the bounce pad platform, use the pad to get the above bubbles.
- See 12
- After using the rear touch to push out the three blocks for stairs, make stairs, then jump to the area up on the left.
- See 14
- Above the bridge you lower with explosives.
- 2x Players Required!: After the second explosive thing, have one player grab a bomb. Run down to the 2-player area on the lower right. Have the empty-handed player toss the bomb-toter onto the right ledge, then toss the bomb at the bubble hideout.
- See 17
- See 17
- After using timed explosives to push off the block to use, grab another timed bomb. Jump over to the bounce pad, then chuck it at the wall on the upper platform. The resulting bang will create an entrance to the bubbles.
- See 20
- Using a timed explosive to launch off a platform, direct yourself into these as you fly up.
- See 22
- After sending the explosive through the curve and launching the platform, bounce and go right. You need a star sticker to open the door. Throw explosives at the rings so the bubbles come out.
- See 24
- See 24
- See 24
- When bringing the impact explosive past the laser behind a metal fence, these are behind the fence.
- See 28
- Atop some paint cans after bringing a timed explosive past falling garbage and tossing it over more cans.
- After going through a pink pipe after beating an enemy, go through the blue pipe behind it and toss the cube at the bubbles on the ledge.
- See 31
- See 31
- After another rubbish toss, bounce up to the upper platform and grab a timed explosive. Drop back down and blow up the wall below the checkpoint.
- See 34
- See 34
- See 34
Three Wheel Tracks (49 Bubbles)
Toggle Spoiler
- Over the gap over the first trench.
- On the center platform between the two trenches.
- Over the second gap.
- Around the curve that you go around from below and loop up.
- On the trail on the hill after climbing up the wall all sticky-like.
- Run along the wall below the balloons, around the curve.
- At the base of the wall below the balloons, next to the pit.
- See 7
- On the bottom of the platform after the second checkpoint.
- See 9
- Right above the pink pit on the wall after the door that moves up.
- On the ceiling next to the third checkpoint.
- See 12
- On the wheel after the checkpoint.
- After jumping to the adjacent wall after the wheel, roll around to the other side of the wall to find these.
- See 15
- On the ceiling outside of the fourth checkpoint, right in front of the door.
- After you check the fourth checkpoint, jump over the gap and jump to the next ledge. Roll down to the bottom and grab these.
- See 18
- After wall-jumping after 18-19, roll down the left wall to grab this.
- After getting past the fifth checkpoint, jump to the wall across from you and roll to the ceiling.
- See 21
- Jumping across the gap after the sixth checkpoint, jump to the left wall from the ramp and roll on the ceiling to the left to get these from over the gap.
- See 23
- From 23-24, roll along the ceiling to the right to nab this.
- Jump across the pit with the falling garbage, then jump to the wall in front of you to get these.
- See 26
- Roll under the next checkpoint to pop the bubbles.
- See 28
- After dodging the deadly wheels, jump to the left of the checkpoint and roll up the ceiling.
- See 30
- Jump across from the checkpoint from 30-31, and roll up the wall.
- At the top of the rolling wheel rotating against you.
- Coming to the two pits with garbage dropping, on the bottom of the platform in the center of the two.
- See 34
- After passing the two garbage drops, attach to the wall and climb upward.
- There will be two pillars you climb below a face clock. This is on the top.
- At the top of the pillar from 37
- Atop the second pillar.
- On the bottom of the second pillar.
- Coming across a rotating platform, on one end of it.
- On the other end of the platform.
- After wall-jumping past numerous deadly wheels, reach the top by the checkpoint. Jump across to the wall on the right and scale up.
- Coming across another rotating platform, on one end of it.
- On the other end of the platform.
- After getting past the rotating platform, at the top near the checkpoint, jump to the wall on the right and climb up.
- After the wheel half deadly and half resources, climb the wall fairly high to get this.
- Jump away from the wall of 47 onto the wheel and it's on the top.
- At the bottom of the second wheel.
Makeshift Transportation (44 Bubbles)
Toggle Spoiler
- Grab onto the second coaster, then drop onto the bounce pads below and bounce into these.
- See 1
- In the same area as 1-2, but over the second pads.
- See 3
- Grab back onto the second coaster, then drop before hitting the deadly pink onto the platform above the checkpoint.
- Coming across the first Touch platform, drop into the pit and run left to find these.
- See 6
- Use the blue bounce pads near the checkpoint between the two deadly red coasters to hop atop the checkpoint block.
- Moving onto the next grabbable train, drop off not long after hitching a ride, and land on the top of the purple checkpoint block.
- On the top of the spinning sponge wheel after the last grabbable coaster.
- After the sponge wheel, drag the Touch platform down by the purple stairs and use it as a platform up.
- See 11
- After the blue coaster, jump to the next platforms below the ride with the sponge reverse your location. Either walk right to the edge of the left platform with the bounce pads and jump, or drop down from the checkpoint onto this.
- When you drop onto the moving coaster and hold on, don't drop at the top. Keep riding and you'll hit these three.
- See 14
- See 14
- After the coaster from 14-16, run to the right to get this in front of a bounce pad.
- Getting to the part you drag the touch platform around the center platform that is topped with more bounce pads, drag it to the top left corner instead of the right and bounce into the tube.
- After the Touch platform movement, you grab another moving coaster. See that wheel below? Drop onto it and take hold.
- See 19
- See 19
- Drop from the coaster that went above the wheel right onto the brown crates. It's a bit tricky to land it, but the bubble is motivation.
- Jump across the gap the moving coaster goes through at the top. Use the sticker you get later in the level to be able to jump high enough to grab onto the wheels and into the bubbles.
- See 23
- See 23
- See 23
- Left of the gap made by the coaster, bounce over to the platform on the left.
- Bounce to the hanging pendulum from the blue coaster, and swing into these.
- See 28
- After getting a grappling hook, swing with enough momentum to grab this from next to the sign. You can lower below the deadly coaster to help.
- Swing across the gap with the red coaster that kills you, swing onto the ledge above the checkpoint.
- See 31
- Use the box stairs near the next checkpoint, jump to over the checkpoint.
- See 33
- Drop off the grapple coaster, then drop onto the first bounce pad.
- Bounce to the next bounce pad.
- Bounce to the third bounce pad.
- On the second grapple train, hang above the balloons.
- In the arc below the flying sponge.
- See 39
- In front of the first deadly pillar with the fourth grapple train.
- Bounce up with the blue bounce pad and grab this by hanging on the coaster..
- Grapple to the coaster after the second set of blue bounce pads.
- Grappling onto the last coaster, have it throw you enough to hit the above wall and ram the bubble.
An Appetite For Metal (29 Bubbles)
Toggle Spoiler
- On the green sign platform near the start.
- See 1
- Jump up the fabric-esque platforms and keep navigating above ground to grab these after some bounce pads.
- See 3
- Use the stairs to jump onto the platform in front of the red rollers.
- See 5
- Jump over the red rollers and onto the platform.
- See 7
- Bring out the bounce pad with Touch and bounce to the upper platform.
- On the platform across from 9
- On the platform below 10.
- Use the rotating wheel to get up to the platform.
- In the purple tube you come across, on ground level.
- Bring out another bounce pad with touch and bounce to the platform.
- Jump from 14 to this platform.
- In the smaller purple tube you come across.
- After transitioning and getting Grabinators, pick up the blue block along the path and throw it at the cream one on the ledge to coax down a bubble.
- Jump through the semi-suspended purple pipe and over the red death to get this.
- Use the nearby bounce platform to bounce up to this platform.
- See 19
- Use the midair rotating wheel to propel yourself to this ledge.
- Use the wheel after the two red axels to launch up to this ledge.
- See 22
- Use the bounce pad to bounce over the roller into this.
- 2 Players Required!: Have a chum toss you through the purple pipe to pop the bubbles.
- See 25
- Use the wheel after the 2P challenge to propel to this.
- See 27
- Jump over the roller after maintaining high ground after 27-28
[top]Spooky Mansion
Sunshine and Shadows (35 Bubbles)
Toggle Spoiler
- In the wardrobe near the start.
- See 1
- See 1
- After having Mrs. Sunshine lower you down, go to the opening on the right and move back some planes to the back, then run left to this hideaway.
- See 4
- Continue running left from 4-5
- See 6
- After Mrs. Sunshine lowers you down, run past the bounce pads you drag down. Use the sticker switch to gain access to the bubbles.
- See 8
- Passing the wardrobe en route to the elevator, back up to the back plane under the wardrobe, then run right to dip down and snatch these from below.
- See 10
- After lowering past sleeping Hollows, Mrs. Sunshine will warn you not to wake them. Jump onto the wheeled platform and jump up to the bubble.
- After dragging the light for Mrs. Sunshine to follow, run past the large wardrobe and jump into it.
- On the platform that raises and lowers, get past the first wall and use the momentum to jump up.
- See 14
- Run all the way left on the raising platform and leap up.
- See 16
- Get past the raising platform, then on the ground, leap back to the back plane and run left into the alcove.
- See 16
- Getting to the part you jump on platforms with hanging sponges over spikes, use the top right column to reach these.
- See 20
- After the scary puppet TV, flick back the touch material to jump up, then when up, put it back so you can jump form it to the bubble in midair.
- Put the window sticker gotten later in the level on the switch, then follow the fresh bubbles down.
- See 23
- Above the sausage after sliding down the tunnel.
- Seeing the spooky Hollow silhouette dancing up in the window, grab the sponge and rise up. Swing to the cabinet on the left.
- At the bottom of the lowering platform, above the checkpoint.
- After having Mrs. Sunshine alternate between on and off the button that manipulates columns rising, run past the touch material above and see these in plain sight.
- See 28
- Coming across the diagonally moving platform next to a bookcase of dozing Hollows, run below it and jump into the square. Have it take you down to a hideaway with the bubbles.
- See 30
- Jump on the wood crates around the next checkpoint to get these atop it.
- See 32
- After flicking back the bolted touch material, jump across the gap and to the ledge on the right. Flick back the material and go back. Bounce onto the blue and use it to reach the shelf with these bubbles in a saucer.
- See 34
A Recipe For Unpleasantness (36 Bubbles)
Toggle Spoiler
- After crossing the first flaming path, grab the object next to the checkpoint, push back to the backmost plane, then throw it at the cross above to push down bubbles.
- See 1
- Kill the Hollow with the hanging ember by throwing cakes at his sides.
- Coming to a part with two egg beaters, bounce off the first bounce pad into this.
- 2 Players Required!: Throw one player at the button across the gap. Have them grab the bubbles and get on the button, lowering the other two bubbles for player one.
- See 4
- See 4
- See 4
- After getting past the egg beaters, jump over the bounce pad and run right. Drop onto two from above, then get into the ground area to get another.
- See 9
- See 9
- Get past the ice, then jump off the platform to the bubble in midair. You could also throw a cake at it if you miss.
- Kill the Hollow with the ember with cake-tossing.
- Above a checkpoint not too far away, bounce up to it with a bounce pad.
- After 14, grab a cake, then get under the red stuff on the right. Jump and stick the cake on it to lower two bubbles.
- See 15
- After tossing the cake on the red to move on, head left for the sticker switch. The sticker is in the group of 24-26 below.
- See 17
- See 17
- See 17
- At the next checkpoint after the first cake-on-red, grab another cake and stick it on the red above the checkpoint.
- Using cake to hang from the ceiling, drop down onto this.
- Same place as 22, drop down on this one too.
- Jump at the end of the slide to get on top of the box.
- See 24
- See 24
- Above a trench with Hollows is a toaster. Bounce onto it and be flung up by it by the toast into the bubbles.
- See 27
- See 27
- See 27
- Same scenario as 22, drop off the next ceiling onto this.
- Same area as 31, just drop onto this one.
- In plain sight on the ground that falls through.
- See 33
- After some sweet bank-shotting, jump from the cheese to the cheese ledge to the right.
- Jump down from the last cheese ledge onto this.
High Pressure Cellar (28 Bubbles)
Toggle Spoiler
- Run left from the exit and drop down from the ledge in front of the bounce pads to land on these.
- See 1
- Use the bounce pads left of the start to reach this overhead pipe and nab these.
- See 3
- From the pipes you make the lids rise off of with the Touch valve, jump to the next one without using the steam valve.
- Jump between the two pipes with the steam on.
- Grab onto the partly-fabriced wheel off the pipe and ride it around the top.
- Jumping between the blue bounce pads over the lava river, bounce into these in midair.
- See 8
- 2 Players Required!: Have one player grab onto the first switch, then the second player the second. Then head to the central platform where the bubbles lie.
- See 10
- See 10
- See 10
- In the little circular bounce pad thing you come across.
- After bouncing up from xx, drop down into the left one.
- On the ramp from the rising lava.
- Bounce off the bounce pad above the rising lava and bounce to the ledge on the right and leap down into these.
- See 17
- When you reach the next magma river, jump up into this.
- From the lowering buzzsaw Hollows, run left to the sticker switches. This is an eyeball sticker you get for getting 23000 points in Eye Ball Maze.
- See 20
- See 20
- See 20
- See 20
- After moving the valve that controls two lowering wheels and a pipe, swing left from the last wheel and run into the alcove.
- From the big wheel above the large room with rising and falling magma, ride it up and get onto the ledge and drop down to the bubble.
- After killing the Hollow with lots of buzzsaws, bounce up and grab the half wheel, half saw wheel and fling left. Drop down onto the bounce pad.
- See this up there on the ledge above the checkpoint? Jump into the wall right of the checkpoint to find the mysterious bounce pad to the bubble.
Re-Animation Station (36 Bubbles)
Toggle Spoiler
- Grapple onto the ceiling after grabbing a grapple hook and swing to the high box with this on the left.
- Grapple the ceiling grapple, then lower down and swing to this lower one. Lower down into the bubble.
- When you reach the part you bounce off the wall to the ledge above, let go and fling yourself into this above.
- After getting past the circle that's mostly electricity, grapple onto the sponge and lower down to this.
- Attacking the pulsing enemy with two brains, grapple to the sponge above and swing into these.
- See 5
- Drag the electric thing to the left to the receiver, then jump into the circle above. Jump to the right when the time is right.
- See 7
- Reaching the area with two electric wheel, get into the first, then drop down to the prize below.
- At the top wheel of the room, grapple onto the sponge and lower into this.
- After beating the second electric Hollow, get up to the next ledge. Jump into the open alcove left of the checkpoint and grapple the sponge. Lower down to these.
- See 11
- Getting into the wheel right of the next checkpoint, grapple the wheel, but don't hit the bounce pad. Rise up all the way and head into the alcove on the right and drop.
- See 13
- After the level link, in the above alcove the horizontal-moving electricity. Just grapple on and rise.
- In the second above alcove, same sponge mechanic.
- From the sponge over the two wheels, swing to the area on the right.
- See 17
- Jump to the alcove left of the blue bounce pads in the electricity area.
- See 19
- From the platform from the blue bounce pad then run left for the sticker switch. The sticker is 31 in this level. One is below the bottom electric receptor, the other two are gotten to by using the electricity to raise a platform.
- See 21
- See 21
- Cross the gap between the platforms in the electricity area.
- Grapple to the sponge over the window, then swing into the jar on the right.
- Jump off the blue bounce pads in the center on the next horizontal electricity area.
- Jump to the right of the bounce pads at the end of the platform.
- See 27
- Hang from the sponge in the center of the electric arc.
- Jump the the visible left platform in the big electricity puzzle.
- Hanging in midair in plain sight, lower down form the sponge to get this.
- In the jar after 31.
- On the line of bounce pads you reach at the big bounce pad extravaganza.
- On the line of bounce pads above 33.
- Use the blue bounce pad at the checkpoint to reach this above.
- In the top right corner of the second blue bounce pad platform.
| Contributors: , , |
Created by , 09-16-2012 at 04:42 PM Last edited by , 03-03-2013 at 07:13 PM Last comment by on 02-03-2013 at 01:31 PM 7 Comments, 16,352 Views (protected) |
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