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Contents



[top]Overview

1
5
10
14


Players: 1-2
Online Trophies: Yes, Derby King, Latest and Greatest
Online Pass Required: Yes
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 15 - 25 hours depending on skill and luck.
Minimum Playthroughs: You will need to play multiple Exhibitions, an Online Home Run Derby, a Postseason mode game, and a The Show Live game.
Collectible Trophies: N/A
Missable Trophies: All are technically missable.
Glitched Trophies:


[top]Tips & Strategies

Pitching - When pitching, go with the meter mode. I find it to be by far the best way to have full control of where your pitches go. If you are going to fully edit players, I feel the best set up for a pitcher includes these five pitches:
  1. 4-Seam Fastball - The good old fastball, should be the pitch you throw most often.
  2. Change Up - A change up is very important for "changing up" the speed of your pitches, it looks like a fastball but also breaks downward a little
  3. Slider - A slider is a pitch that will break down and away, and is also very useful for having it break just barely on the side of the plate the pitcher is throwing from.
  4. 2-Seam Fastball - This pitch is like a 4-Seam Fastball, but it breaks very slightly down and in, very useful for throwing away from your pitcher and having it break back over the plate. Greg Maddux made a career of doing this.
  5. Cutter - A Cut Fastball is basically a faster slider that breaks less.
Something to keep in mind - even if you have maximum velocity, you most likely will not throw 100 mph low in the zone. The higher the pitch is, the more likely the speed will reach its maximum (102 mph is the maximum for MLB The Show).

You should always throw strikes. The computer rarely chases balls out of the zone, even on rookie. Also, with the addition of Beginner difficulty this year, the computer cannot even hit the strikes, so it does not do you any good to throw balls. Personally, I throw shutouts much more often than I give up runs, even on the higher difficulties. Once you get to 2 strikes, it will be more likely the computer will chase. You may use the same pattern a few times, but you have to switch it up as the AI learns quickly. if you start with a slider low and away, followed by a changeup low and away you next pitch cannot be low and away, the AI will be looking for it, throw a 4-seamer up and in. They will be late and you should get a strike out.

Pitch low in the zone, unless going for a strike out. Pitches up in the zone are asking to be hit a long way, especially off-speed pitches (non-fastballs). The computer loves to throw curve balls that break just enough to clip the top of the strike zone, and I hit those 450+ feet. The AI also loves to call pitches up in the zone. Why this is, is beyond me. Keep the ball low and you will get ground ball after ground ball.

Work both sides of the plate. Like I said previously, if you keep putting pitches in the same spot, the AI will notice and make you pay.


Batting - Zone batting mode works best for me. This way you have the opportunity to make sure you swing exactly where you want. You will need to be quick about it though. If you're not quick enough, stick with Timing.

Have patience. It is extremely important to have patience. If you are swinging at every pitch, the AI will adjust to this and not throw any strikes, knowing you are swinging.

New to this year's edition of The Show is the Pull/Push hitting trajectory engine. When you are at-bat with a player, press and it will tell you if the current batter is an Extreme Pull, Pull Hitter, Balanced, Opposite field Hitter, or an Extreme Opposite field hitter. This is a really cool edition to this year's game and the data pulled from this is actually pulled from real MLB spray charts for each batter. What this means is when this batter swings the bat, even with good timing the ball is more likely to go to the field that the batter often hits to. So if you are trying to hit a certain target in say the "Hit it here" trophies, keep this in mind and choose a player accordingly.

Utilize all of your swing types. You have 4 (or 5 really). Your swing you will use most of the time is your Regular Swing . This is for every swing that you do not guess correct, and when you do not have 2 strikes against you. Your Power Swing is for when you think you know what pitch is coming, or if you see the pitch is a hanging off-speed pitch down the middle. Your Contact Swing is for when you have 2 strikes against you and just want to make contact, more often than not you will hit a ground ball, but you can get some line drives, and even home runs with this swing. Next is the Bunt , there are 2 types of bunts, a regular bunt and a drag bunt. A regular bunt occurs when you are holding as the pitch is coming and you just want to get the bunt down to sacrifice. A Drag Bunt occurs when you hit at the last second, as if you were swinging at it. This should result in a slow bunt down the baseline, this bunt is for speedy runners trying to get a base hit.

Utilize the Guess Pitch, this can be done by holding and then you can select which pitch you think will come by pressing the buttons that correspond to the pitchers pitches. You can also guess the pitch location by holding and selecting where you think the pitch will come with the analog stick. However, with the new changes to this years guess pitch, I would suggest only guessing one thing or the other; location or pitch type. I generally choose location rather than pitch type, as this flashes on the screen more noticeably. However, if there is one pitch that is really fooling me, I may switch to that pitch.


Utilizing Sliders and Editing Players - These do not affect your trophy hunting at all, so anything you can do to make things easier you should take advantage of it. Personally, I can tell what I need to edit in players or what sliders need to be modified most of the time to get a trophy. But some things just do not seem to work out for everyone. Some people play the game differently than others and the set up's I have listed will simply not work for you. Test things out, tweak the sliders a bit here and there. If that still does not work, edit the players involved to see if that makes a difference.


[top]Roadmap

Step 1: The Show Live & Postseason Game
Play a The Show Live game and a Postseason Game mode. Both of these just require you to complete a 9 inning game against the computer without fast-forwarding or switching sides. You do not have to win either of these games, just complete them. I recommend using these games to acclimate yourself to the game and to start going after some of the easier trophies.

Step 2: Tons of Exhibition games
Next you will want to knock out the rest of the trophies except the "Hit it here" trophies, and the Online Home Run derby trophy. Make sure you play all of your Exhibition games at Citi Field, the home of the New York Mets, until you unlock Credit Extension. Once that trophy is unlocked I would recommend playing the rest of your games at Orioles Park at Camden Yards, the home of the Baltimore Orioles and going for the So Close, Yet.... Once those are unlocked feel free to choose from the remaining "hit it here" stadiums. Since you will most likely be playing multiple games still after those two trophies are unlocked, it cannot hurt to also go for some others along the way.

Step 3: Home Run Derby
After you have most of the trophies and most likely some of the "hit it here" trophies, then clean up the ones you do not have yet. There are seven "hit it here" trophies in MLB 13 The Show:
  • Bang the Drum
  • So Close, Yet...
  • Brewed Fresh
  • Bronx Bomber
  • Arr, matey!
  • Land Ho!
  • Hail to the Chief

Step 4:
Online Home Run Derby
Once you have spent a long time in the Home Run Derby mode trying to hit specific targets, you should be pretty good at hitting Home Runs to certain spots of the field. Also you should have a good feel on who you like to hit with. Use this knowledge to wipe the floor with the opposition in the new Online Home Run Derby mode.

Step 5:
After that you will receive a nice new trophy for your collection.


[top]Trophies

[top]
In the Books
Earn all of the MLB® 13 The Show™ Trophies.

You know the drill, earn all of the 's, 's, and 's and you will be rewarded with this nice

[top]
Escape Artist
As the pitcher, escape from a no out, bases loaded jam without any of the runners scoring (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To earn this trophy you must be the pitcher, and have runners on first base, second base, and third base, with 0 outs and no runs scored in this half of the inning. Then you must proceed to pitch your way out of this situation without allowing a run to score. This must be done in a uninterrupted game against the computer, without switching sides or fast-forwarding. To do this the fast way, start up a game and play as the home team so you will be pitching first. Next, simply intentionally walk the first 3 batters of the inning ( + ). Now that you have the bases loaded with 0 outs, you must get out of the inning without allowing a run to score. The easiest way to do this is to strike someone out, and turn a double play by getting a ground ball. You may utilize the sliders and the difficulty anyway you'd like. Also before the game starts you may edit the opposing teams batters so they are awful at hitting and running to make things simpler on yourself, but it is not really necessary with the new Beginner mode.

Note:
If while you are attempting this trophy there are 0 or 1 out(s), and the batter hits a ground ball back to the pitcher, throw the ball to the catcher for 1 out, then to the first baseman for a second out, and this will earn you Quick Thinking.

[top]
Payback Time
After getting hit by a pitch, hit a home run on that player's following at-bat (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To earn this trophy you must be hit by a pitch as a batter, and then in that players following at-bat you must hit a home run. As the trophy description stipulates, this can only be earned while playing an uninterrupted game against the computer, without switching sides or fast-forwarding. This trophy turned out to be one of the biggest pains in figuring out how to do, seeing as you rarely get hit by pitches in this game. After messing with the sliders and doing a lot of editing, I figured out this way to get hit by multiple pitches my first time through the lineup:
  • Edit your teams lineup so that you have 99 for all batting stats.
  • Edit the opposing pitcher so that they have mostly off-speed pitches and a fastball such as Curve ball, Knuckle ball, Slurve, and then the 4-seam fastball.
  • Edit the off-speed pitches so that they have 0 control and 99 movement, and the fastball so it has 0 control and movement. Also edit the BB/9 and Stamina so that they are 0.
  • Modify your sliders so that all Human Batting sliders and CPU Manager Hook are at maximum.
  • Modify your sliders so that CPU Starter Stamina, CPU Pitcher Control, CPU Pitcher Consistency, and CPU Strike Frequency are at minimum.
  • Have the difficulty set at Veteran or higher, as the pitcher throws more strikes at the lower difficulty settings.
With these setting I was hit as many as 5 times the first time through the lineup. Once you get to a player who was hit's second at-bat, switch the difficulty to Beginner. As long as you have been discarding the changes to your Beginner difficulty profile, you should start at Beginner rank 1/6. On Beginner difficulty rank 1/6, you should receive fastballs down the middle, and with your edited roster and sliders you should have no problem hitting a home run.

[top]
Bringing the Heat
Earn a save by throwing all fastballs (one and two-out saves don't qualify; only earned if playing an uninterrupted 9-inning game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must earn a save while throwing all fastballs. The description stipulates that 1 out and 2 out saves do not count toward this trophy. Also, it must be attained during an uninterrupted 9-inning game, without switching sides or fast-forwarding. The rules for earning a save are as follows:
  • To receive credit for a save, the pitcher must be a reliever, coming into a game with a lead and finishing a game.
  • More specifically, there are generally 3 ways to get a save:
    1. A reliever enters the game at the beginning of the 9th inning or prior with a 3 run lead or less and finishes the game without giving up the tying run.
    2. A reliever enters the game with a lead at anytime with the tying run on-deck (on-deck means hitting directly after the batter at-bat), and finishes the game without the tying run scoring.
    3. A reliever enters the game at the beginning of the 7th inning or prior with any lead (even a 20 run lead) and pitches at least 3 innings without giving up the tying run.

For the purposes of this trophy, option number 1 is the easiest to accomplish, and is also the most common.

So put your closer in the game in the 9th inning with a 3 run lead or less (or whoever you use very well, it does not need to be your closer). Then, simply throw all fastballs until the game is over without giving up the lead. You may do this on Beginner difficulty, while altering the sliders however you want. Doing so should make this a breeze.

[top]
Dreaded Leadoff Walk
Draw a walk with the first hitter of an inning (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must be the first batter of an inning, and draw a walk. As the trophy description stipulates, this must be done in an uninterrupted game against the computer, without switching sides or fast-forwarding. This trophy is as simple as drawing a walk. However, if you play the game anything like I do then you do not walk very often at all. Here are some steps you can take to make drawing a walk a much simpler option:
  • Edit the opposing pitcher so that they have all off-speed pitches such as Slider, Curve ball, Knuckle ball, Slurve, etc.
  • Edit those pitches so that they have 0 control and 99 movement. Also edit the BB/9 so that it is 0.
  • Modify your sliders so that Human Timing and Human Foul Frequency are at maximum.
  • Modify your slider so that CPU Pitcher Control, CPU Pitcher Consistency, and CPU Strike Frequency are at minimum.
  • Have the difficulty set at Veteran or higher, as the pitcher throws more strikes at the lower difficulty settings.

When you start the game, start as the Away team so that you are up at-bat first. With the above setting, you should have no issues drawing a walk. Simply do not swing until you have 2 strikes, and then use your contact swing () to swing late and try and foul off any strikes. With these setting you are also bound to be hit by some pitches, so you can also go for Payback Time.

[top]
Average Boost
Get 5 hits in a single game, with a single player (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must get 5 hits in a single game with the same player. As the trophy description stipulates, this must be done in an uninterrupted game against the computer, without switching sides or fast-forwarding. Unlike previous editions of The Show, this edition does not seem to throw a fit and make you awful all of the sudden when you are doing very well. You should unlock this trophy while going after some other trophies, such as:
  • Number 17 (Need to get at least 4 hits anyway)
  • Credit Extension (Need to get at least 4 hits anyway)
  • Piling On (Need to score 20 or more runs)

You can also use an edited roster with maximum batting stats, against an edited pitcher with minimum pitching stats. You can also modify your sliders so that everything is tilted in your favor. Also, you can play on Beginner difficulty, which should make this a cake walk. Finally, like so many of the other trophies in this game, you can play as the away team and keep the score tied to go into extra innings until you get this trophy.

[top]
Disrespected
Hit a home run immediately after an intentional walk (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must hit a home run immediately following an intentional walk. As the trophy description stipulates, this can only be earned while playing an uninterrupted game against the computer without switching sides or fast-forwarding. So the challenge here is to get yourself in a situation to be intentionally walked. Intentionally walks are issued when the game is tied or close late, and there is a runner on 3rd with 1 out. So here are some steps you can take to make this much more simple:
  • Edit your roster to have maximum batting stats, including speed.
  • Get yourself in a game and play throughout, trying to get other trophies along the way.
  • Once the game is in the 6th inning, intentionally walk ( + ) enough batters so that the game is tied.
  • Once you are in the 7th inning, get on base with your first batter up.
  • If you are on first base, steal second.
  • Sacrifice bunt (hold ) with your next batter, after your runner is on 2nd and make sure they advance to third base.
  • This next batter should come up with a runner on third base and 1 out, and should be intentionally walked.
  • Switch the difficulty to Beginner and Modify all sliders so they are maximum human batting.
  • Hit a home run!
These are the steps that worked for me. It took a few attempts, but i got it on my third or fourth try. Of course, as with most of the trophies in this game you can play as the Away team and make sure the game is tied and go into as many extra innings as you need to until you get this. I would recommend doing this as for this particular trophy you need to have this particular game situation set up.

[top]
2-Out Rally
Score 3 or more runs after the first two batters of an inning made outs (not achievable in RTTS; only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must be on the hitting team, and score 3 or more runs after the first two batters of the half-inning make outs. As specified in the trophy description, it must be done in an uninterrupted game against the computer, without switching sides or fast-forwarding. You can go for this naturally in an inning in which you start out with 2 outs. However, if you want to get this done quickly, I will list an easy method to use.

Start a game as the away team, with a roster that is edited to have maximum stats. Next, purposely strike out with your first two batters. You can strike out by swinging as soon as the pitcher releases the ball, when it is no where close to home plate. Alternatively, you can just bunt () into an out and if you reach base safely, keep advancing until you are thrown/tagged out. Once you make 2 outs, start hitting. You will need to score 3 runs, and then this trophy will be yours. You may play on Beginner difficulty, and alter the sliders to make this very easy.

Note: You can run yourself into outs with your first two batters, even if they get hits and this trophy will still unlock. However, if there is a runner on base when your third batter comes up to the plate this trophy will not unlock, even if you are caught stealing during the at-bat.

[top]
Quick Thinking
Pull off a successful 1-2-3 double play (not achievable in RTTS; only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must complete a 1-2-3 double play. This must be done in an uninterrupted game against the computer, without switching sides or fast-forwarding. A 1-2-3 double play is when the pitcher fields the ball, throws to the catcher, who throws to the first basemen who records the second out, and somewhere along those lines another out is recorded. This is most common with the bases loaded and a weak ground ball is hit back to the pitcher, who throws home to the catcher for a force out at home, then the catcher throws to the first basemen for a second force out. Obviously this will have to occur with 0 or 1 out.

To set this up to get this easily, start as a pitcher by loading the bases with intentional walks ( + ). Next, you will need the next batter to hit a weak ground ball, so pitch him low in the zone with off-speed pitches with a lot of movement. Have your pitcher field the ball, throw home, then throw to first. A good place to go after this trophy is when you're attempting Escape Artist.

[top]
Small Ball
With a runner on second and/or third with no outs, hit a ground out to the right side of the field that advances the runner(s) (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must have a runner on second base and/or third base with no outs. From there you must hit a ground ball to the right side of the infield (first basemen or second basemen) that advances the runner(s). As the trophy description stipulates, this must be done in an uninterrupted game against the computer, without switching sides or fast-forwarding. This situation should arise countless times while play, even if you are just playing for the . Once you have a runner on 2nd base with no outs you can direct what way you want to hit a ball by pressing and holding then pressing in whichever direction you want to hit the ball, in this case . You can also influence a ball on the ground by pressing + , or by utilizing the contact swing () you generally will hit ground balls. Some things you can do to help this along is to have a team with maximum speed and baserunning stats. This way you can just get on base leading off an inning, and even if you're on first base, you can steal second then go for this trophy.

[top]
Brand New Ballgame
Tie the score after being down by 4 runs in a game (not achievable in RTTS; only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must first be down 4 or more runs, then you must come back to tie the score or go ahead. As the trophy description stipulates, this is not achievable in Road To The Show; and can only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding. While going for many of the trophies required for the , you will have to score 4 or more runs multiple times. So to get this trophy, just intentionally walk ( + ) home 4 runs in the first inning before going for one of them. Some of the trophies include:
  • Number 17
  • Credit Extension
  • Average Boost
  • Piling On
  • 2-Out Rally
So once you score the 4 runs and tie the game, you will unlock this trophy.

[top]
Sitting Dead Red
Hit a home run after having successfully guessed fastball (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must hit a home run after successfully using the guess pitch feature on a fastball. This must be done in an uninterrupted game against the computer, without switching sides or fast-forwarding. The guess pitch feature was updated for this years edition of the The Show. The new guess pitch has been labeled an "All or nothing" system. This basically means that you can guess pitch type, and if correct the ball will flash red out of the pitchers hand. You can guess pitch location and if correct that location will flash red as the pitch is being delivered. However if you guess pitch and location the rules are different. If you are correct on both pitch type and location, the same guess pitch bonus will appear; pitch type and location will be shown. However, if you are only correct on one of the two, you will receive no indication that you are correct.

To guess pitch type, press + the button assigned to fastball (usually ).

As for this trophy, if you play on Beginner batting difficulty rank 1 you will receive nothing but fastballs down the middle. This will make this trophy rather easy. Simply continue guessing fastball, then use your power swing (). Between getting fastballs down the middle, and the very easy difficulty, it shouldn't be long before you hit a home run.

[top]
Didn't Even Break a Sweat
Have your starting pitcher throw a complete game with 58 or fewer pitches thrown (only earned if playing an uninterrupted 9-inning game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must throw a complete game with a pitcher, and have 58 pitches or less when the game finishes. As the trophy description stipulates, this must be done in an uninterrupted 9-inning game against the computer, without switching sides or fast-forwarding. The record for fewest pitches in a complete game is 58, which is where this trophy comes from. It is extremely difficult to have such few pitches, as many batters take pitches even if the pitches are strikes. However, we can alter sliders and edit players so that they want to swing more often. Here are some steps you can take to help this along, however keep in mind that this will still probably take you more than one try.
  • Edit the opposing teams batters so that they have 0 everything, except Plate Vision which you should set to 99.
  • Edit your pitcher so that they have maximum pitching stats.
  • Edit your fielders so that they have maximum fielding stats, and maximum speed.
  • Modify your sliders so that the following sliders are at maximum:
    • Human Starter Stamina, Human Pitcher Control, Human Pitcher Consistency, CPU Contact, CPU Timing, Fielder Run Speed, Fielder Reaction, and Fielder Arm Strength.

  • Aldo modify your sliders so that the following sliders are at minimum:
    • CPU Power, CPU Foul Frequency, CPU Solid Hits, Fielding Errors, Throwing Errors, and Baserunner Speed.

  • Play the game on Beginner pitching difficulty.
Now as you are playing you will want to throw ALL strikes, balls are a waste. If you throw a ball, chances are it will either be taken or swung at and missed, both of these results are bad for this. To pitch a complete game, you must pitch the entire game with the same pitcher. An entire game (for the most part) is 27 outs, which means if you only have 58 pitches you will have just about 2 pitches per out. You NEED the computer to swing and make contact. Throw pitches down the middle of the plate, and try not to throw them at maximum velocity. If you are using meter pitching, do not let the dial stop in the colored area of the meter, stop it before hand. If you are using classic pitching, just tap the button of the pitch you want, instead of holding it. Throw a lot of pitches down the middle, but not the same pitch over and over, as even on beginner difficulty the computer will catch on. Strike outs are not necessarily a bad thing here, I struck out 12 in the game I got this trophy, however they do make things a lot more difficult. 12 Strike outs took away 36 pitches for 12 outs, leaving me with 22 pitches for the other 15 outs. Stick with it and you will get this trophy if you follow these steps.

[top]
Worm Killer
As the pitcher, induce 15 or more ground outs in a single game (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must induce 15 ground balls in a single game, by a single pitcher. As the trophy description stipulates, this can only be earned while playing an uninterrupted game against the computer, without switching sides or fast-forwarding. This trophy is actually quite simple. The trick is, you do not need to win, or pitch particularly well. You simply need 15 outs, of the ground ball variety. You do not want to strike anyone out as that is taking away outs that could be ground outs. So as you are playing, if someone hits a fly ball or a pop up, let it drop. You want to conserve as many outs as you can, because your pitcher will get tired even if they have max stamina.

Note: A double play counts as 1 ground out, not 2.

[top]
Strike 'Em Out, Throw 'Em Out
Turn a double play by striking out the batter and throwing out the runner stealing (not achievable in RTTS; only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To earn this trophy you must be pitching and turn a double play by striking out a batter and throwing out a runner attempting to steal on the strike out pitch. This must be done in an uninterrupted game against the computer without switching sides or fast-forwarding. This trophy requires some patience and is enormously easier with some stat editing. It can be a pain to get the computer to actually attempt a stolen base on you, but just follow the steps below:
  • First off you will want to go into edit player and edit the team you will be facing. Specifically their first, second, and third place hitter in the batting order (Make sure you edit the first 3 in the order vs RH if you are using a Right-handed pitching, or vs LH for vice-versa). Edit them so the first and second batters both have 70 speed, 99 BR Ability, and 99 BR Aggressiveness.
  • Next, you will want to edit the second and third batters in the order so that they have 0 for all of the batting stats; (Contact, Power, Bunting Ability, Plate Vision, Plate Discipline, and Clutch).
  • Now edit the pitcher you will be using to have 99 for Pitching stats; (Pitching Clutch, H/9, K/9, BB/9, and then 99 for each of your pitches: Velocity, Control, and Movement).
  • Next, modify your Sliders so that the following sliders are at the maximum; Human Pitcher Control, Human Pitcher Consistency, Fielder Reaction, Fielder Arm Strength, and Baserunner Steal Frequency.
  • Finally, modify your Sliders so these sliders are at the minimum; CPU Contact, CPU Power, CPU Timing, CPU Foul Frequency, Fielding Errors, Throwing Errors, Baserunner Speed, and Baserunner Steal Ability.
  • Set the Pitching Difficulty to Rookie. You can try Beginner, however it is rare for the computer to attempt a stolen base on beginner pitching difficulty.
When you start up a game, make sure you have your pitcher be on the home team so he will be pitching to open the game. This will make it so you can easily attempt this trophy. Then if you do not get it you can simply restart by pressing start, selecting Quit, then Restart.

Once the game starts up, intentionally walk the lead-off batter ( + ). Now with these setting, the runner should be running at some point during the next at-bat. You can only hope that it is when the batter has 2 strikes against him, and you strike him out. Then you have to make a good throw to second base and hope that you throw out the runner trying to steal. To help this along, throw only fastballs once you have 2 strikes on the batter, as slower pitchers obviously take longer to get to home plate, and give the runner more time to steal the base.

To get this you obviously need 0 outs or 1 out. If the baserunner successfully steals second base, restart. If you get 2 outs, restart. If you get out the second batter, with the baserunner still on first base, just try to strike out the 3rd place hitter. If you throw out the baserunner trying to steal for the first out, intentionally walk ( + ) the second batter and attempt this on the third batter. Be patient, this set-up took me about 25-30 restarts. However, it is still much faster than hoping for the situation to arise through normal gameplay.

[top]
Piling On
In a single game, score 20 or more runs (not achievable in RTTS; only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you will need to score 20 or more runs in the same game. As the trophy description stipulates, this is not achievable in Road to the Show mode; and can only be earned by playing an uninterrupted game against the computer, without switching sides or fast-forwarding. Unlike previous editions of The Show, this edition does not seem to make you play poorly once you're in the lead by a wide margin, making this trophy much easier than it would be in previous editions. There are a few things you can do to make this simple; such as editing your teams batting stats, modifying the sliders, and playing on Beginner difficulty. Lastly, you can also play as the away team and have the game run into extra innings for as long as it takes you to score the 20 runs.

[top]
Number 17
In a single game, hit 4 or more home runs with the same player (not achievable in Home Run Derby™; only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must hit 4 home runs with the same batter, in the same game. As the trophy description stipulates, this can not be achieved in a home run derby. Also, it must be completed during an uninterrupted game against the computer, without switching sides or fast-forwarding. Unlike previous editions of The Show, this edition does not seem to purposefully make your team suck once you are winning by a large margin. This is fortunate to help you go after this trophy and a few of the others. In case you were wondering, the name of the trophy "Number 17" is because there are 16 MLB players who have hit 4 home runs in a game, making you the 17th once you do it.

The simplest way to attain this trophy requires a few steps:
  • Use a roster of edited completely maxed out hitters, giving you the opportunity to have as many at-bats as possible. Also, edit the opposing pitcher so that they only throw easy pitches at easy speeds.
  • Modify your sliders so that all of the Human sliders are at maximum, and the CPU Pitching sliders are minimum, except consistency and strike frequency which should be maximum.
  • Start the game on Beginner difficulty hitting, as the away team.
As you play through the game, you will no doubt hit multiple home runs with multiple people. Once the bottom of the 9th inning comes, if you still have yet to hit 4 home runs with the same player, simply intentionally walk ( + ) enough batters with 2 outs to tie the score, and send it to extra innings. Then repeat that process until someone gets their 4th home run.

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Winning Combo
Throw a combined no-hitter with 2 or more pitchers (not achievable in RTTS; only earned if playing an uninterrupted 9-inning game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

To get this trophy you must throw a combined no-hitter, meaning you must pitch a a game without allowing a hit while using 2 or more pitchers. As the trophy description stipulates, this is not achievable in Road to the Show. Also, it must be during an uninterrupted 9-inning game against the computer, without switching sides or fast-forwarding. This is your typical The Show no-hitter/perfect game trophy, and the same rules as the past apply. This edition of the show however, has the beginner difficulty which will make this a lot easier. So you can do the normal edit the other team to have all minimum stats, and your pitcher to have all maximum stats. Then modify your sliders so the computer has minimum batting sliders, and the human pitching sliders are at maximum. With this set up and the edition of beginner difficulty, this should be pretty damn easy. Just remember you will need to change the pitcher at some point so there are at least 2 pitchers involved. I suggest waiting until there are 2 outs in the 9th inning before switching pitchers, as your starter is generally your strongest pitcher.

Also, some people say it helps get some outs by intentionally walking batters ( + ) and either turning double plays, or getting caught stealings. Personally, I find it easier to just keep pitching and not having to worry about anything else. You must take into account that your defense can not play straight up with runners on base. The first basemen for instance will be holding the runner on, making it easier to hit a ball between the second basemen and the first basemen.

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Credit Extension
In Citi Field™ (NYM), have a player hit for the cycle (only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy is best attempted in an Exhibition game.

Citi Field is the home of the New York Mets. To get this trophy you will need to hit for the cycle with a player, in an uninterrupted game against the computer without switching sides or fast-forwarding. To hit for the cycle you must hit a single, double, triple, and a home run all with the same batter in the same game. You will need a batter to be fast enough to hit a triple, so you may want to go in and edit your teams players to have max Speed, this way you can do it with whoever you happen to get the right hits with. While you're in the edit player screen you can also edit their Contact and Power to maximum as well. You can also edit your sliders as you see fit, including reducing the fielding ones so the opposing teams fielders are awful. You can also play on Beginner batting so this should be pretty easy.

Start a game as the away team. Focus on going for the triple, as it is the hardest to get. Once you have one try and get as many at bats as you can for that player. If the end of the game is coming up and you are close to completing the cycle and need more time, just give up enough runs in the bottom of the 9th until the game is tied and go into extra innings, (this is why you are playing as the away team).

Note: I have read but have yet to confirm that this trophy will not unlock in the All-Star stadium, and will only unlock in the normal Citi Field.

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Bang the Drum
In Turner Field™ (ATL), hit a home run to center field that hits the bongo drum (on the fly).

This trophy is best attempted in a Home Run Derby.

Turner Field is the home of the Atlanta Braves. To get this trophy you must hit an over-sized bongo drum that is behind the stands in left-center field on the fly (meaning it cannot bounce and then hit it). This one turned out to be one of the more infuriating trophies in this years edition of the game, and is probably why it is a despite being one of the infamous (normally easy) "Hit it Here" trophies. First off, you'll want to use a right-handed batter who has a batting stance that you're comfortable with, that is for the most part straight up (details on batting stances can be found in the Tips & Strategies section). I would recommend editing their stats to the max to make this a bit easier. This will still most likely take you a while, even with maxed out stats. You will want to very slightly pull the ball, so just shoot for perfect timing and you will before long swing slightly early and hit one around this area. Personally I hit right in front of this drum multiple times as well as hitting off the side of it multiple times, it only counts if you hit the top of it on the fly. Just stick with it, this one is a good one to do before you do the Online Home Run Derby, as you will most likely get your timing down pretty well by the time you get it.

Enclosed in the spoiler is a screen shot from my Vita showing the location of the drum at Turner Field:

Toggle Spoiler

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So Close, Yet...
In Oriole Park (BAL), hit the scoreboard in right field (on the fly, in fair territory).

This trophy is best attempted in an Exhibition game.

Oriole Park at Camden Yards is the home of the Baltimore Orioles. The scoreboard is located in right field and is rather large and easy to spot. To get this trophy all you have to do is hit a ball that strikes the section on the fly anywhere from the blue advertisement to the yellow advertisement in the enclosed screen shot. The reason this trophy is better attempted in an exhibition game is because in a home run derby you don't really pull too many line drives low enough to strike this scoreboard, they tend to go way over the scoreboard onto Eutaw street, (the area directly in front of the building beyond the scoreboard). However, if you're in an exhibition game on beginner hitting, you should be able to pull a ball with a left-handed hitter that hits off the scoreboard without any issues.

Enclosed in the spoiler is a screen shot from my Vita showing the location of the scoreboard at Oriole Park:

Toggle Spoiler

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Brewed Fresh
In Miller Park™ (MIL), hit a home run in the stands to the right of the center field hitter's eye (on the fly).

This trophy is best attempted in a Home Run Derby.

Miller Park is the home of the Milwaukee Brewers. To get this trophy you must have a batted ball land in this small section of seats located slightly to the right of the main scoreboard in center field. I found this to be much easier to hit as a right-handed hitter going slightly the other way with a pitch. To go the other way you need to be very slightly late on swinging. As a left-handed hitter I was hitting the ball over the small section of stands. Just stick with it and you will land on here soon enough.

Enclosed in the spoiler is a screen shot from my Vita showing the location of the stands at Miller Park, it is the small section between the two giant "MLB 13 The Show" advertisements:

Toggle Spoiler

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Bronx Bomber
In Yankee Stadium™ (NYY), hit a home run into the second deck of the right field stands (excludes classic stadiums).

This trophy is best attempted in a Home Run Derby.

Yankee stadium is home of the (you guessed it) New York Yankees. But as the trophy description specifies, there are two Yankee Stadiums; the current "new" Yankee Stadium, as well as the classic "old" Yankee Stadium. This needs to be attained using the regular "new" Yankee Stadium. This is definitely one of the easier trophies in the game. Simply use a left-handed batter and pull some balls into the stands, the second deck at Yankee Stadium is quite large so it should not take you too long to land a ball there. In the enclosed screen shot, the second deck is located above the "Topps" advertisement, as well as the screens with the green sound waves, where the ball is on the screen.

Note: This trophy can also be gone for while playing Exhibition games if you have already attained the Credit Extension trophy and the So Close, Yet... trophy, as this trophy and Arr Matey! are easy to attain even while not in a Home Run Derby.

Enclosed in the spoiler is a screen shot from my Vita showing the location of the section of stands you must hit at Yankee Stadium:

Toggle Spoiler

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Arr, Matey!
In PNC Park™ (PIT), hit a home run that hits the PIRATES hedge in center field (on the fly).

This trophy is best attempted in a Home Run Derby.

PNC Park is the home of the Pittsburgh Pirates. To get this trophy you must have a batted ball hit the hedges beyond the center field wall that spell out "Pirates". This is another rather easy trophy in the game and you should not have any problems hitting a ball there in a Home Run Derby. Just hit a ball with perfect timing with a right-handed or left-handed batter and it should go straight to center field.

Note:
This trophy can also be gone for while playing Exhibition games if you have already attained the Credit Extension trophy and the So Close, Yet... trophy, as this trophy and Bronx Bomber are easy to attain even while not in a Home Run Derby.

Enclosed in the spoiler is a screen shot from my Vita showing the location of the "Pirates" hedges you must hit at PNC Park:

Toggle Spoiler

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Land Ho!
In Safeco Field™ (SEA), hit a home run into the bullpens in left-center that lands on dirt.

This trophy is best attempted in a Home Run Derby.

Safeco Field is the home of the Seattle Mariners. To get this trophy you must hit a ball that lands in a small area of dirt in the right bullpen located in left-center field at Safeco Field. This particular trophy took a long time to unlock for me, due to the fact that the bullpen is located just beyond the fence, however there is an overhanging section of seats that seem to stretch out over a portion of the bullpen. The best strategy I can offer is to use a very weak right-handed batter, and keep pulling balls in the direction of the bullpen until one eventually unlocks this trophy. I believe the person I used had 34 power, so just scroll down to the weakest players on each team and pick a few until you find someone with a stance you can work with.

Enclosed in the spoiler is a screen shot from my Vita showing the location of the small area of the bullpen you must hit at Safeco Field:

Toggle Spoiler

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Hail to the Chief
In Nationals Park™ (WAS), hit a home run off the right field foul pole.

This trophy is best attempted in a Home Run Derby.

Nationals Park is the home of the Washington Nationals. To get this trophy you must have a batted ball hit the right field foul pole. To accomplish this, simply choose a left-handed batter who does not have maxed out power. While it is surely possible for a maxed out power left-handed batter to hit the foul pole, there is also a good possibility of the ball going over the foul pole. This is why I am suggesting a left-handed batter with about 80-85 power. Then just start pulling balls down the line until one of them eventually hits the foul pole and this trophy will be yours.

Enclosed in the spoiler is a screen shot from my Vita showing the location of the foul pole you must hit at Nationals Park:

Toggle Spoiler

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Latest and Greatest
Complete a The Show™ Live game (only earned if playing an uninterrupted 9-inning game against the CPU, without switching sides or fast forwarding).

To get this trophy all you have to do is complete one The Show Live game. As the trophy description states, it must be a full 9 inning uninterrupted game against the computer without fast-forwarding or switching sides. The Show Live is a new awesome game mode that allows you to play upcoming or past games from the actual MLB 2013 schedule, and uses online to give you up-to-date rosters and stats. You could theoretically play a game in July as the game is going on and get the roster and stats updated right before the game so you have everyone in the game that the actual team does, with the same stats for the season.

As for the trophy, all you have to do is play a game and complete it. You can win or lose, so use this as an opportunity to also go after some other trophies, scan the list and pick some out that you think will be easy for you. Also, refer to the Roadmap for the seven "hit it here" trophies and try to go for one of the easier ones here as well, by choosing one of those stadiums as the home team.

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Fall Ball
Complete a Postseason Mode game (only earned if playing an uninterrupted 9-inning game against the CPU, without switching sides or fast forwarding).

To get this trophy all you have to do is complete one Postseason Mode game. As the description states, it must be an uninterrupted 9-inning game against the computer, without fast-forwarding or switching sides. Postseason Mode is a new edition the The Show, and it allows you to skip the regular season and head straight to the playoffs with the team of your choice. It seems to of been thrown in there for those gamers who are not the biggest baseball fans and do not wish to play through the entire season for the opportunity to play in the playoff atmosphere of The Show. Everything seems to be bigger and better in Postseason Mode, even the announcers seem to get more into the games.

For the trophy however, all you need to do is complete one game. You can win or lose, it does not matter. Completing the entire postseason is not necessary, not even a whole round of the playoffs, just the one game. So use this opportunity to go after one of the easy trophies marked for Exhibition play. Also, you may choose to be a team with home-field advantage and be one of the teams who have a "hit it here" trophy in their home ballpark and go for one of those as well.

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Derby King
Win an Online Home Run Derby™ contest.

New to this years edition of MLB The Show is an Online Home Run Derby. In this mode you will be in a home run derby against 1-7 other players. As the ball is thrown to you and you swing, all the other opponents will also see the same pitch, and their names will be color coded on the right side of the screen. From that color code, you will see the trajectory of everyone who swung's batted ball on screen at the same time. The object of a home run derby is pretty simple: hit home runs. You may take pitches, however, there are penalties for taking too many in the form of outs. Also, you should not need to take any, I hit 28 in a row without taking a pitch. It is not like previous versions of the game where they randomly throw you sliders or curveballs in a home run derby. You will be given 10 outs, which are anytime you swing and do not hit a Home Run. If there are 5 or more players (including yourself) after the first round, the top 4 will advance to the second round. In the second round, your Home Run total will be carried over from the first round. The 2 players with the highest combined 2 round total will advance to the final, where there will be no previous home runs counted. Each player will have 10 outs and 0 home runs to start with. Whoever wins that round will win, and if they have not already done so, will receive this trophy.

My suggestion for this trophy is to go after this immediately following your attempt to get the seven "hit it here" trophies. This way, you will have your timing down and will be able to hit a good amount of home runs. There is a cross-play feature on here, so you could be playing people who are on their PS3's as well as other Vita users. It was my experience from playing this mode that it takes somewhere around ~30 Home Runs to advance each round.

Also, as much as it seem to make a difference, it does not really matter who you choose as your home run derby batter. Unless you are choosing someone with ~30 power, who will hit fly balls that do not go out when they otherwise would for higher power players. So just find someone who you are comfortable with, who has say ~70 or higher power. Keep in mind you can not edit players either, as you will be playing with the online roster.

Note:
If you are awful at this and have previously tried on your own, my suggestion would be to try and attempt this at an hour when people are not playing as much, so you will not get as many opponents. If you only start against 1 other player, whoever wins that round wins! If you are still having trouble, you can play with a friend or trade wins with someone here by visiting The Official MLB 13 The Show Boosting Thread.

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First Steps
Advance to Beginner Hitting Rank 2 (not achievable in Practice or Training modes; only earned if playing an uninterrupted game against the CPU, without switching sides or fast forwarding).

This trophy can be attained in just about any mode where you're hitting, and will most likely be the first one you unlock. When you first start up the game you will be given the option to choose your skill level in The Show games. One of the options will be Beginner, or "new to the show games" something along those lines. If by chance you don't choose the right option you can always go into game play options and switch the hitting difficulty to Beginner. Beginner mode has 6 levels, you will start off 1/6. On beginner rank 1, you will receive all fastballs down the middle, making this rather simple. It is designed to have you work on your timing. Once you get ~3 hits, you will advance to Beginner hitting rank 2/6 and this trophy should unlock.



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