Contents



[top]Introduction


The epic Assassin’s Creed saga begins. Take on the role of Desmond Miles, an everyday bartender who is thrust into a world of mystery and intrigue as you use the Animus to relive memories of your distant ancestor, the notorious assassin Altaïr Ibn-La'Ahad. Discover and participate in the age-old struggle between the Knights Templar and the Assassins to find a Piece of Eden, an ancient artifact that promises untold power. Ultimately you discover that your employer, Abstergo, is actually a front for modern-day Templars, and that you have mysteriously gained powers like Altaïr’s through the bleeding effect. Rather than staying to help the modern-day Templars, Desmond realizes that escape is his only hope for survival and freedom.


The story continues as you use the new-and-improved -- and aptly named – Animus 2.0 to experience more memories of your Assassin ancestors, this time of a young and little-known Italian named Ezio Auditore. Enjoy gameplay improvements such as an upgraded climbing system and the addition of the Templar Vision skill as you continue to battle against the Templars for the Pieces of Eden and the answers that lay are rumored to unlock. Near the end of the story you defeat Rodrigo Borgia, a Templar leader, and use the Pieces of Eden to open a vault known to house ancient secrets and power. You discover that you have been following a plan laid down by the goddess Minerva hundreds of years earlier. While pondering this, Desmond awakens to find he is under attack from Abstergo and that he must flee again…leading us to Assassin’s Creed: Brotherhood.

Relive more memories of the life of Ezio Auditore, now a Master Assassin, as he hunts down
key members of the Templar order. One Piece of Eden, the Staff, is lost inside the Vault, but Ezio retains the Apple and gives it to his uncle Mario. Machiavelli, an ally of Ezio and the Assassins warns Ezio that letting Rodrigo Borgia escape was a grave mistake. Indeed, we learn that Rodrigo informs Cesare Borgia of the Apple’s location as Cesare shows up on Ezio’s doorstep with an army, ending in the death of Mario and the theft of the Apple. As the momentum shifts in the Templars’ favor, Ezio must recruit and train a band of Assassin’s to replenish his ranks. As the Assassin’s Guild returns to strength, Ezio resumes his hunt for Cesare and Rodrigo. After finishing off the Borgia leaders at the end of the story, you regain control of Desmond to recover the Apple hidden in the modern-day Colosseum in Rome. While successful in retrieving the Apple, a god related to that of Minerva forces Desmond through the Apple's power to kill his friend and love interest, Lucy. With so many questions left unanswered, will Revelations finally give us the rock-solid information we've been drooling over?

Desmond is worn down mentally after the events of that transpired in Brotherhood and the Assassins placed him in a safe area of the Animus. Subject 16 explains that Desmond's mind is fragmented and the only way to recover it is to finish learning from Ezio and Altaïr so the Animus can differentiate between the three Assassins. Desmond heads through a portal into more memories of his Assassin ancestors and finds Ezio in Masyaf in search of Altaïr's library. Ezio discovers that five Masyaf keys are required for access to the library and the great secrets within, so he heads to Constantinople to recover them. He meets Yusuf Tazim, leader of the local Assassin Order and Sofia Sartor, a rare books specialist, who each help him recover the keys and fight to prevent the Templars from restoring Byzantine rule to the city. Ezio uses his new hookblade and the platforming, ziplining, and stealth-killing potential it beholds while recovering the five Masyaf Keys. As you progress through Ezio's memories you also relive a few of Altaïr's that occurred after the first game in the series. Altaïr obtains the Apple of Eden and regains control of the misguided Assassin Order, witnesses the future through the Apple, encodes his memories into the Masyaf Keys, and gives them to Niccolo Polo, who hides them in Constantinople, where Ezio eventually finds them. Meanwhile, Sofia, whom Ezio has taken quite a liking to, is kidnapped and ransomed back in Constantinople. Ezio offers the Masyaf Keys in exchange for her life but recovers them after saving her. The pair heads to Altaïr's library and uses the keys to go inside. Ezio discovers Altaïr's skeleton holding the Apple of Eden and tells Desmond that he's served his purpose and is retiring. Desmond wakes up in the Animus and says he knows what needs to be done. Unfortunately, we have to wait for the release of Assassin's Creed III to figure out just what he means.


Special thanks to JackAttack of the Review Team for helping me with this Introduction.

This Introduction section is summarized from information provided in the Assassin’s Creed Wiki: http://assassinscreed.wikia.com/wiki...27s_Creed_Wiki.


[top]Overview

Players: 1 offline; 2-10 online.

Online Trophies: Mastering the Art, Tools of the Templar, Achiever, True Templar, Looking Good, There Is No I in Team, Make the Headlines, The Way I Like It, Explorer, Tactician.
Cheat Codes Affect Trophies: Yes. Saving is disabled when cheats are on, so trophies are disabled as well.
Estimated Time to Platinum: 30-50 hours.
Minimum Playthroughs: 1. You can clean up using Memory Select after you complete the main story.
Collectible Trophies: Capped, Worth a Thousand Words, Sage.
Missable Trophies: No.
Glitched Trophies: No.
Special Equipment Required: No.
Online Pass Required: Yes. Each new copy of Assassin's Creed: Revelations comes with a uPlay Passport code. You must enter this code to play the multiplayer portion of the game. If you get the game used, you will have to purchase the uPlay Passport separately or attempt to earn all multiplayer trophies during a free three-day trial of uPlay Passport.


[top]Videos

Many thanks to PowerPyx for allowing me to incorporate his videos into my guide. Check out more of his helpful videos by visiting his youtube channel or his website:
NOTE: PowerPyx does excellent work and his help is greatly appreciated. However, if there are trophies that warrant video walkthroughs and he decides not to record videos for them, I will record the videos in HD myself. After all, PowerPyx is typically working on multiple games simultaneously and he certainly can't be expected to record a video for every trophy in this game. Videos that I make myself will be distinguished appropriately below.



[top]Tips & Strategies

General Tips
  • The trophies in this guide are listed in XMB order.

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler

Toggle Spoiler



[top]Cheats, Glitches, & Exploits

THIS JUST IN:

Quote Originally Posted by Bodigard
It appears the new patch (1.02) for ACR has a huge problem, most of the trophies for single player, especially Craft Maniac, do not pop thus making them glitch. Best way to fix it is to delete the patch and then keep playing single player. I'm seeing if any other trophy is glitched because of the patch.
Cheats are available for you to experiment with while replaying memories. Unlock cheats by completing DNA Sequences 2 - 8 with 100% synch. While cheats are enabled, saving game progress is disabled, and therefore you cannot earn trophies while cheats are on. The cheats you can unlock are:

Buns of Steel - You are immune to injury. - 100% Synch on DNA Sequence 2.
Killing Spree - During fights, you execute enemies instantly. - 100% Synch on DNA Sequence 3.
Ultimate Guilde - Raise all Assassin Recruits to the rank of Assassin. - 100% Synch on DNA Sequence 4.
Calling All Assassins - Assassin Signals do not need cooldowns; they reset instantly. - 100% Synch on DNA Sequence 5.
Permanent Secrecy - Your actions do not fill the Templar Awareness meter. - 100% Synch on DNA Sequence 6.
Infinite Ammunition - Your ranged weapons have unlimited ammo. - 100% Synch on DNA Sequence 7.
The Old Eagle - Unlock the Old Eagle outfit. - 100% Synch on DNA Sequence 8.


[top]Roadmap

Be wary of working on the singleplayer trophies if you have installed patch 1.02. This has reportedly caused trophies to glitch. See the Cheats, Glitches, & Exploits section for more information.
  1. Play through the Story. - This is an excellent game so just enjoy yourself and play through all 9 DNA sequences. Feel free to tackle any side quests like faction challenges or chapters in Desmond's journey along the way if you like. In between missions you're welcome to explore and collect Animus Data Fragments or Ishak Pasha's memoir pages, purchase or find rare books, or go for any other trophies you want to get out of the way early.
  2. Complete all 9 DNA Sequences to 100% Synch. - If you want, you can replay memories during your first pass through them in step 1 so the area, enemies, and your strategies for 100% synch are still fresh in your mind. On the other hand, if you go back to clean up memories you only scored 50% on after completing the game, you will have quite a bit more experience, money, and variety/quantity of weapons at your disposal, which will all certainly make reaching 100% synch on all DNA Sequences easier.
    1. I have provided a full 100% synch guide under the Fond Memories trophy below.

  3. Complete the side quests. - Now is the time for you to work on all of the following, if necessary:
    1. Complete all Piri Reis bomb missions.
    2. Complete all faction challenges for one faction.
    3. Complete all Desmond Sequences.
    4. Control all cities except Rhodes simultaneously in the Mediterranean Defense Game.
    5. Recruit and train 7 assassins to the rank of Master Assassin.

  4. Collect all Animus Data Fragments, Ishak Pasha memoir pages, and books.
    1. PowerPyx has provided videos for the Animus Data Fragments and Ishak Pasha memoir pages.
    2. I have provided maps for the Animus Data Fragments.
    3. Collect 25 Animus Data Fragments and you can buy a map showing all Ishak Pasha memoir page locations.
    4. Complete the Sophia missions to reveal the locations for all books you can't purchase.
    5. After you have all 10 Ishak Pasha pages, complete the Hagia Sofia hidden tomb level.

  5. Clean up all remaining non-multiplayer trophies. - If you need kill-related or speed-related trophies, go get them now.
  6. Earn all multiplayer trophies. - This step can be done at any time. If you are new to Assassin's Creed gameplay, don't try this first. If you are experienced in the Assassin's Creed series and Revelations has been out for less than three months, it may be wise to get your MP trophies first as there will still be plenty of n00bs around that you can take advantage of. If you like, you can boost many of the trophies in private matches, all except for True Templar since XP earned in private matches does not count.


[top]Trophies

[top]
The Conqueror
Get Every Trophy.

Collect all , , and non-DLC trophies for this title to pop this platinum gem.

[top]
Mastering the Art
Earn the INCOGNITO bonus (Multiplayer).

"Incognito" is one of the many bonuses you can earn in multiplayer matches. This refers to how obvious you are to your pursuer, at least as far as the game can assume. Watch your detection meter in the top-right of the screen. Approach your target slowly enough that it says "Incognito" and the meter is completely full when you execute your kill and this trophy will pop.

Other ways of earning the Incognito bonus include hiding in a bush or haybale and killing your target. Also, sometimes you may just be walking normally and your target will run straight up to you. Usually if you kill him at this point you will earn the Incognito bonus. Alternatively, you can earn this bonus while disguised.

You can earn this bonus and this trophy in the Introductory Sessions, or you can even boost it with a friend in a private match if you need to.

[top]
Tools of the Templar
Purchase your first ABILITY in the Abstergo Store (Multiplayer).


Access the Abstergo Store by navigating to the Multiplayer Main menu, pressing , then pressing , then selecting "Abstergo Store" and pressing . Or, from the Multiplayer Main Menu, press then select Abstergo Store with . You must be level 5 or above to purchase even the "cheapest" abilities, so you will need to play competitive matches for a while before you can purchase an ability. You need 11,500 XP to hit level 5.

As you play multiplayer matches you earn Abstergo Credits. This is the currency you use to buy abilities, templar profile items, and customization items from the Abstergo Store.

Once you are level 5 or above, visit the Abstergo Store, click "Abilities Set Items", and buy any ability you can afford. This trophy will pop shortly after.

[top]
Achiever
Complete a Challenge (Multiplayer).

Challenges require you to perform certain tasks a specific number of times. For example, one of the simpler challenges is "The Liar: Kill a target while Disguised (5x)" which means you have to disguise yourself and kill your target while disguised five times to complete the challenge. All challenges reward you with XP and the first challenge you complete rewards you with this trophy.

Challenges Snapshot

Toggle Spoiler


Unfortunately, the list of challenges is not available while you're engaged in multiplayer matches. You do get status updates as you perform actions that fulfill the requirements for challenges though. Since you can't get the list in-game, I will put the list here for you.

Abilities Challenges

Toggle Spoiler



Style Challenges

Toggle Spoiler



Assassination Challenges

Toggle Spoiler



Modes Challenges

Toggle Spoiler

[top]
True Templar
Reach level 20 (Multiplayer).

XP earned in private matches does not count towards your level or this trophy.

You reach level 20 when you acquire 136,500 XP. Pick whichever Multiplayer Mode (non-private) suits your style of play best and work your way up to level 20 to pop this trophy. The trophy pops as soon as you hit level 20, even if you are in the middle of a match. If you wish, you can just quit out of the match as soon as you get the trophy. Your XP for that match will not count and you will remain at level 19, but if you don't plan on playing the MP after you earn this trophy then it doesn't matter.

Check out the Challenges listed under Achiever and work towards them to earn XP bonuses. Some are quite easy. For example, if you stun and then taunt (tap ) three opponents, you earn an extra 500 XP.

If you want to, you can organize a boost session. You will need a minimum of 8 people and you will want to play Manhunt. The fastest way to boost is to make "stun pairs". That is pair up with someone on the opposite team, then have whichever of you is on defense stun the other person repeatedly until the round ends, then the teams automatically switch and you will switch roles. This boosting method can be quite frustrating because if anybody drops or gets kicked out, their spot may be filled by a "random" competitor who will not know that you've organized a boost session. He will just come in and kill or stun everyone and the whole thing will become a huge mess, and fast.

Here is the link to the Assassin's Creed: Revelations Boosting Thread.

[top]
Looking Good
Customize a PERSONA (Multiplayer).

You must get to level 10 before you can unlock any of the customization options for your personas.

From the Multiplayer Main Menu, hit and select "Characters". Pick any unlocked MP character and hit . The first new visual that unlocks (at level 10) is a Main Weapon. "Main Weapon". You will have to be at level 10 for the first visuals to unlock, then you will have to purchase one before you can apply it. Get to level 10, buy the new weapon that is unlocked, and apply it to your character to pop this trophy. If you are beyond level 10 you may have other visuals unlocked as well.

[top]
There Is No I in Team
Win a session of team mode (Multiplayer).

Team game modes include Manhunt, Artifact Assault, Escort, and Chest Capture. At the end of a game in any of these modes, if your team has scored the most points (making them the winners), this trophy will pop.

If you can get a team together and communicate via headset, it may dramatically improve your team coordination and efficiency and therefore your likelihood of emerging victorious.

If you want or need to, you can boost this trophy in a private match.

[top]
Make the Headlines
Obtain 13 different Accolades (Multiplayer).

Accolades are awarded at the end of each multiplayer match. You earn accolades by accomplishing various tasks as you play. If you want, you can edit your Templar Profile and have your title be any of the accolades you have earned. An example accolade is "The Stunner" and you earn that accolade/title by performing the most stuns out of everyone in a multiplayer match.

Check to see which accolades you have earned by navigating to the Muliplayer Main Menu. Press and select "Templar Profile" --> "Accolades". Select a category and look to see which accolades are unlocked.

You do not have to earn 13 accolades in one session to pop this trophy. Just unlock 13 different accolades from the list below, and this trophy will pop.

You cannot earn Accolades in private matches.

Accolades Snapshot

Toggle Spoiler


Assassination Accolades
  • The Professional - Had the best kills/deaths ratio.
  • The Savage - Had the most contested kills.
  • The Expert - Had the best single kill score.
  • The Sacrificial Lamb - The first to die.
  • The Survivor - Died the least.
  • The Target - Died the most.
  • The Champion - Had the Highest Score.
  • The Slayer - Had the most kills.
  • The Untouchable - Was never killed.

Abilities Accolades
  • The Hacker - Performed the most ANIMUS HACKS.
  • The Improviser - Used the greatest variety of ABILITIES.
  • The Poisoner - POISONED the most TARGETS.
  • The Undercover - Was MORPHED or DISGUISED longest.
  • The Sniper - Had the most HIDDEN GUN kills.
  • The Victim - Spent the most time affected by ABILITIES.

Style Accolades
  • The Immortal - Stayed alive the longest.
  • The Wandarer - Spent the most time walking.
  • The Stalker - Earned the most FOCUS bonuses.
  • The Wingman - Earned the most ASSIST bonuses.
  • The Master - Earned the most INCOGNITO bonuses.
  • The Vicious - Had the most GROUND FINISHES.
  • The Gargoyle - Spent the most time on rooftops.
  • The Invisible - Had the greatest APPROACH bonuses.
  • The Escape Artist - Made the most escapes.
  • The Achiever - Finished first, second, or third.
  • The Drunkard - Was STUNNED most often.
  • The Stunner - Performed the most STUNS.

Modes Accolades
  • The Savior - REVIVED the most ALLIES.
  • The Dependable - Winning team.
  • The Lone Wolf - Won a Free-For-All session.
  • The Elusive - Was acquired the least.
  • The Wise - Killed the least CIVILIANS.
  • The Saint - Survive longest as UNCORRUPTED.
  • The Thief - Stole the most ARTIFACTS.
  • The Machine - Had the best STREAK.
  • The Watchdog - Killed the most TARGETS near CHESTS.
  • The Robber - Captured the most CHESTS.
  • The Protector - Killed the most PURSUERS near VIPS.
  • The Agitator - Killed the most VIPs.
  • The Clumsy - Dropped the most ARTIFACTS.
  • The Glutton - Scored the most ARTIFACTS.
  • The Stalwart - Killed the most ARTIFACT thieves.
  • The Practiced - Made the most kills without being STUNNED.
  • The Lurker - Spent the most time blended with an ALLY.

[top]
The Way I Like It
Edit your TEMPLAR PROFILE to change your title, emblem, and patron (Multiplayer).



Access the your Templar Profile by navigating to the Multiplayer Main menu. Press then select Templar Profile with . Hit "Edit Templar Profile". Go in and change your Patron Picture, Emblem, and Title to pop this trophy. You may need to play a few matches before you have unlocked the first options for your Emblem and Title.


asdfs

[top]
Explorer
Finish a session of each game mode (Multiplayer).

This shiny is fairly generous in that you are only required to complete a match in every game mode and you do not have to win a match in every game mode.

The game modes are:
  • Wanted
  • Manhunt
  • Simple Deathmatch
  • Deathmatch
  • Assassinate
  • Steal the Artifact
  • Corruption
  • Artifact Assault
  • Chest Capture
  • Escort

Just complete a match in each of these modes to pop this trophy. Note that Training Ground does not count towards this trophy. If you want or need to, you can boost this trophy in private matches.

[top]
Tactician
Score at least 2505 points in a session (Multiplayer).

Scoring 2505 points during a session of Manhunt or Wanted is a pretty average score, so this trophy isn't asking that much. If you are new to Assassin's Creed Multiplayer, you may not score this high at first, but it's very likely that you will at some point before you hit level 20.

Pick perk and bonus loadout sets that suit your style of play and do your best to earn bonuses like Incognito, Focus, and some form of Streak as they will dramatically increase your score.

If you want/need to, you can boost this trophy in a private match.

[top]
The Early Years
Complete Desmond Sequence 1.

Desmond Sequences are not part of the main storyline. As you collect Animus Data Fragments while playing as Ezio, you will unlock the five Desmond Sequences. Sequence 1 unlocks when you have collected five Animus Data Fragments. A message will pop up on your screen telling you that a new part of Desmond's Journey is available and that you can access it any time by pausing the game and selecting "Exit to Animus Island".

Pause the game, select "Exit to Animus Island", and run up the slight hill in front of you. Notice two pillars are now glowing and they form a doorway. Walk through the doorway/portal and confirm that you wish to experience Desmond's Journey, Part 1: "Doubts".

This somewhat trippy first-person experience is a new addition to the Assassin's Creed series. Desmond narrates memories of his past aloud while you navigate some strange new world comprising blocks and platforms. All you can do is move with , look with , and jump with . Halfway through your journey you recover the ability to manifest blocks of your own that you can use to make your way around the area. Place a block with , change the block template with , and erase blocks with .

Desmond's first sequence is quite linear. Your objective at each stage is generally to make it to the other side of the room, either by using the available platforms or manifesting them on your own. Your targets are glowing portal-like doorways. Take a moment periodically to use to scan the area. Chances are if you see a path you haven't taken yet, that's the one you're supposed to take to get closer to solving the puzzle, exiting the sequence, and popping this trophy.

Note there are two Multiplayer Emblems that you can find in this sequence. When you are close to them, they sound just like treasure chests and bomb-crafting tables. They are not required for any trophies but you can use your powers of block and ramp creation to get them if you wish.

[top]
Best Served Cold
Complete DNA Sequence 1.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 1 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • The Hangman
  • A Narrow Escape
  • A Journal of Some Kind
  • A Hard Ride
  • The Wounded Eagle

Complete these five memories in this sequence and this trophy will pop.

[top]
The Reluctant Assassin
Complete Desmond Sequence 2.

Desmond Sequences are not part of the main storyline. As you collect Animus Data Fragments while playing as Ezio, you will unlock the five Desmond Sequences. Sequence 2 unlocks when you have collected 10 Animus Data Fragments. A message will pop up on your screen telling you that a new part of Desmond's Journey is available and that you can access it any time by pausing the game and selecting "Exit to Animus Island".

Pause the game, select "Exit to Animus Island", and run up the slight hill in front of you. Notice a new set of pillars is now glowing and it forms a doorway. Walk through the doorway/portal and confirm that you wish to experience Desmond's Journey, Part 2: "Training".

This somewhat trippy first-person experience is a new addition to the Assassin's Creed series. Desmond narrates memories of his past aloud while you navigate some strange new world comprising blocks and platforms. All you can do is move with , look with , and jump with . You also have the ability to manifest blocks of your own that you can use to make your way around the area. Place a block with , change the block template with , and erase blocks with .

The theme for the first portion of this level is "go up". Look for exits at higher elevations than your position. When you reach the large moving dark blue/gray blocks, cross them without changing elevation much; descend if anything.

When you reach the area with the platforms lined in neon orange, beware that any block you manifest will instantly deconstruct. You don't really need them to navigate the next few platforms, though.

After the neon-orange-lined platforms, drop down. And down some more. Then spot the larger area with what appears to be falling snow. Use the ramp blocks to quickly build a path up and onto the ledge. Beware that the snow-like substance causes your blocks to fall at a moderate pace, so you need to be fairly quick.

Next you will encounter a series of sections that alternate between white particles and orange lights mounted on the walls. If you are in an area with moving white particles, your blocks will float in the the direction the particles are traveling. If you are in a section with orange lights on the walls, your blocks will disintegrate and chances are you will die quickly. Try to plan your block placement in the white areas so that you spend as little time in orange areas as possible.

The last set of orange-mixed-with-white areas is more complicated. The good news is that simple trial-and-error will get you across. So if you die, you will be immediately restarted at the most recent checkpoint, and this usually does not set you back more than a few seconds.

In the final segment, you find yourself floating downward in a white-particle cloud. Be quite generous in manifesting new platforms as you must avoid contacting the dark blue/gray blocks at all costs. Reach the exit at the bottom of the shaft then cross the room to reach the exit and pop this trophy.

[top]
Istanbul and Constantinople
Complete DNA Sequence 2.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 2 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • A Warm Welcome
  • Upgrade and Explore
  • The Hookblade
  • The View from Galata
  • Advanced Tactics
  • On the Defense
  • On the Attack

Complete these seven memories to finish this sequence and this trophy will pop.

[top]
Escape to New York
Complete Desmond Sequence 3.

Desmond Sequences are not part of the main storyline. As you collect Animus Data Fragments while playing as Ezio, you will unlock the five Desmond Sequences. Sequence 3 unlocks when you have collected 15 Animus Data Fragments. A message will pop up on your screen telling you that a new part of Desmond's Journey is available and that you can access it any time by pausing the game and selecting "Exit to Animus Island".

Pause the game, select "Exit to Animus Island", and run up the slight hill in front of you. Notice a new set of pillars is now glowing and it forms a doorway. Walk through the doorway/portal and confirm that you wish to experience Desmond's Journey, Part 3: "Escape".

This somewhat trippy first-person experience is a new addition to the Assassin's Creed series. Desmond narrates memories of his past aloud while you navigate some strange new world comprising blocks and platforms. All you can do is move with , look with , and jump with . You also have the ability to manifest blocks of your own that you can use to make your way around the area. Place a block with , change the block template with , and erase blocks with .

From the start, go up and across the room to find the glowing-white hand on the far wall. Hit to interact with it and watch the entrance portal change into a different portal. Go up and get on the ceiling beams so that you don't have to rely on Desmond-manifested blocks (which don't work in the orange-lighted areas anyway) to get to the new portal. Go through the new exit and turn left to reach the next room.

In the next room, observe that an orange grid moves towards you and then away from you. Wait until it gets close to you and starts heading the other way. Follow it, creating new platforms along the way until you reach solid ground on the other side. Do not worry, the orange grid will not hurt you. Go up and around to the right, then up and left. Observe that there are multiple moving orange grids in the next area.

Your goal is to go up and reach the far side exit. If an orange grid hits you and disintegrates your platform, just hit to make another one and keep going.

Notice that the white particles basically flow like a river. Your goal is to create and ride platforms down the river until you can go right to solid ground. Follow the stairs up and to the left, then turn right and look down to see a long drop. Drop down, spawning blocks along the way to break your fall, then head towards another set of moving orange grids.

Navigate the moving orange grids and go left down a hall, then right to see yet another set of orange moving grids. Cross them by rapidly pressing to create many new platforms and just ignore the orange grids, for the most part. Use this same strategy for the last set of moving orange platforms, taking a second to pause on the gray/silver blocks if you want, to reach the final solid platform. Turn right and to up the ramp to exit this part of the journey and pop this trophy.

[top]
Seal the Deal
Complete DNA Sequence 3.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 3 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • The Prisoner
  • The Sentinel, Part 1
  • Guild Contracts
  • Bomb Crafting
  • A Familiar Face
  • The Yerebatan Cistern
  • Quid Pro Quo
  • The Mentor's Keeper
  • Curse of the Romani
  • The Sentinel, Part 2

Complete these ten memories and this trophy will pop.

[top]
The Prince
Complete DNA Sequence 4.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 4 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • The Prince's Banquet
  • An Uneasy Meeting
  • The Fourth Part of the World
  • Signs and Symbols, Part I
  • Galata Tower
  • The Mentor's Wake

Complete these six memories to finish sequence 4 and pop this trophy.

[top]
The Plot Thickens
Complete DNA Sequence 5.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 5 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • The Janissaries.
  • The Arsenal Gates
  • Arsenal Infiltration
  • Portrait of a Lady
  • Signs and Symbols, Part II
  • The Forum of the Ox
  • A New Regime

Complete these 7 memories to finish this sequence and this trophy will pop.

[top]
Successes and Failures
Complete DNA Sequence 6.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 6 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • Into the Shadows
  • Honor, Lost and Won
  • Bearer of Mixed Tidings
  • A Little Errand
  • Signs and Symbols, Part III
  • The Maiden's Tower
  • The Mentor's Return
  • Setting Sail

Complete these 8 memories to finish this sequence and this trophy will pop.

[top]
The Rotten Apple
Complete Desmond Sequence 4.

Desmond Sequences are not part of the main storyline. As you collect Animus Data Fragments while playing as Ezio, you will unlock the five Desmond Sequences. Sequence 4 unlocks when you have collected 20 Animus Data Fragments. A message will pop up on your screen telling you that a new part of Desmond's Journey is available and that you can access it any time by pausing the game and selecting "Exit to Animus Island".

Pause the game, select "Exit to Animus Island", and run up the slight hill in front of you. Notice a new set of pillars is now glowing and it forms a doorway. Walk through the doorway/portal and confirm that you wish to experience Desmond's Journey, Part 4: "Metropolis".

This somewhat trippy first-person experience is a new addition to the Assassin's Creed series. Desmond narrates memories of his past aloud while you navigate some strange new world comprising blocks and platforms. All you can do is move with , look with , and jump with . You also have the ability to manifest blocks of your own that you can use to make your way around the area. Place a block with , change the block template with , and erase blocks with .

Getting through the first few sets of laser grids requires good timing. Wait until the lasers all converge to a midpoint then head directly across the room, rapidly pressing to generate new blocks in the process. Each time you get past a moving laser grid, look up for a ledge. Get to it and take the exit to the next area.

Carefully make your way through the stationary laser grids. Just use the appropriate bridges or ramps to satisfy your needs. Be careful as you will soon reach a timed laser grid that is active for a few seconds, then inactive for a few seconds, then active again, and so on.

Get through the first timed laser grid by sprinting then look down to observe more timed laser grids. The best strategy here is to wait until just before the time laser grid below you shuts off, then drop down towards it. Pass through it in free fall and spawn a new platform right before you encounter the next timed laser grid. Repeat this process all the way to the bottom of the shaft and take the exit in the wall.

Make your way straight across the light bridge into the next area. When the light-wall impedes your progress, turn around and go back a bit, then turn right. Go through the moving white-light snow and over a stationary orange laser grid. Head left and be careful to avoid other stationary laser grids and remember that the orange-lighted areas prohibit you from manifesting more blocks. Go across and up to the left, then up some more to find and activate a glowing-white hand. Notice that this reconstructs a light-bridge below.

Cross the bridge into a new area and take the new exit to find a lengthy series of lasers making a wave-like pattern. Wait until the laser nearest you passes in front of you, then go for it. Rapidly tap to continuously manifest new blocks and keep moving all the way across to the far side. Be careful not to catch up with the curve of the wave and do not lose too much elevation or you will be scrambling to climb up to the exit before the laser grid comes back to get you.

Cross the next even-more-trippy area to exit this part of the journey and pop this trophy.

[top]
Old Boss, New Boss
Complete DNA Sequence 7.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 7 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • The Hidden City
  • The Spy Who Shunned Me
  • The Renegade
  • Decommissioned
  • Last of the Palaiologi
  • Escape
  • Passing the Torch

Complete these 7 memories to finish this sequence and this trophy will pop.

[top]
Priorities
Complete DNA Sequence 8.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 8 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • Discovery
  • The Exchange
  • End of the Road

Complete these 3 memories to finish this sequence and this trophy will pop.

[top]
Are You Desmond Miles?
Complete Desmond Sequence 5.

Desmond Sequences are not part of the main storyline. As you collect Animus Data Fragments while playing as Ezio, you will unlock the five Desmond Sequences. Sequence 5 unlocks when you have collected 30 Animus Data Fragments. A message will pop up on your screen telling you that a new part of Desmond's Journey is available and that you can access it any time by pausing the game and selecting "Exit to Animus Island".

Pause the game, select "Exit to Animus Island", and run up the slight hill in front of you. Notice a new set of pillars is now glowing and it forms a doorway. Walk through the doorway/portal and confirm that you wish to experience Desmond's Journey, Part 5: "Regret".

This somewhat trippy first-person experience is a new addition to the Assassin's Creed series. Desmond narrates memories of his past aloud while you navigate some strange new world comprising blocks and platforms. All you can do is move with , look with , and jump with . You also have the ability to manifest blocks of your own that you can use to make your way around the area. Place a block with , change the block template with , and erase blocks with .

Go up the ramp to enter the level and go straight ahead. Interact with the white-glowing hand then place a block beneath your feat and ride the white particle cloud up to the top. Exit onto solid ground. Cross the next two white particle clouds by moving quickly until you reach more solid ground. Zig-zag through the next white particle cloud to avoid the oncoming orange grids, but if you go through one just rapidly tap to generate new blocks. Hit the next white-glowing switch to reveal the next part of the path.

Use ramps to mitigate the effects of the downward-moving white particle cloud and cross to the next platform. Time your next cloud crossing so that you are chasing the laser grid. Go a little ways and take refuge in the alcove on the right. Wait for the laser grid to pass you going left, then make your way to the end of the particle cloud and reach solid ground. Go left and hit the switch in the elevator.

Turn right out of the elevator and go left through a doorway. You can't step on the dark blue/silver floor so you will need to build bridges. Time your crossing so that you can avoid the moving orange grids. On the other side, turn right.

These last two sections just require good timing to avoid orange obstacles. Use bridges and quickly go through the orange gates, then make your way left down the long corridor and hop off on the platform to the right. Go through the portal in the middle to conclude Desmond's journey and pop this trophy.

[top]
Revelations
Complete DNA Sequence 9.

This trophy is story-related and it cannot be missed.

Simply complete DNA Sequence 9 to pop this trophy. You do not need to achieve a minimum synchronization percentage. This DNA Sequence comprises multiple memories. The memories you must complete are:
  • A Homecoming
  • Lost Legacy
  • The Message

Complete these 3 memories to finish this sequence and this trophy will pop.

[top]
Fond Memories
Achieve 100% Synchronization in all Sequences.

Do not fear, this trophy does not require you to get 100% Synchronization in the entire game. You only have to get 100% Synch in each of the 9 DNA sequences (where you play as Ezio and sometimes Altair).

Each DNA Sequence comprises multiple memories and every memory has a requirement for achieving 100% Synch. This typically involves killing a certain number of enemies in a certain way, completing mission objectives without being detected, or reaching a certain checkpoint within a specific time limit.

You can check your synch level for every memory in every sequence by pausing the game and navigating to the DNA option. Hit to go a level deeper and hit to go a level higher as you inspect your progress. Notice that in this DNA list, each memory tells you the requirements for full synch. If no explicit requirement is listed, the only requirement is that you complete the memory.

You can replay memories in a similar fashion as above. When you find a memory you do not have full synch on, just replay it. If you are going for full synch on a memory during Story Mode and you fail, just pause and hit "Restart Memory", learn from your mistakes, and try again. If you are replaying the memory via the DNA list and you fail, you may be able to select "Restart Memory", but you may have to hit "Exit Replay" and start anew. After you finish the memory the game will take you back to the DNA sequence screen and you can either select a new memory, or watch this trophy pop if you reached 100% synch.

Achieve 100% Synchronization in all 9 DNA Sequences to pop this trophy. When you select "DNA" from the menu and it says "Total Synch: x%" in the upper right, know that is not the same as 100% in all DNA Sequences. I hit 100% in all DNA Sequences and only had 87.5% overall, and this trophy popped right as scheduled.




Sequence 1 - A Sort of Homecoming

Toggle Spoiler



Sequence 2 - The Crossroads of the World

Toggle Spoiler



Sequence 3 - Lost and Found

Toggle Spoiler



Sequence 4 - The Uncivil War

Toggle Spoiler



Sequence 5 - Heir to the Empire

Toggle Spoiler



Sequence 6 - Fortune's Disfavor

Toggle Spoiler



Sequence 7 - Underworld

Toggle Spoiler



Sequence 8 - The End of an Era

Toggle Spoiler



Sequence 9 - Revelations

Toggle Spoiler

[top]
Holy Wisdom
Complete the Hagia Sofia challenge level.


Collect all 10 Ishak Pasha Memoir Pages to unlock the Hagia Sofia challenge level. Once you have all 10 pages, the game will tell you the Hagia Sofia is now unlocked. Go to the new Hidden Tomb Icon on your map and interact with the shining door on the ground-level to start this challenge.

Like the previous installments of Assassin's Creed, your objective in this hidden tomb is to find a secret area in an otherwise popular building and obtain some sort of valuable item(s) from it. In this case, your reward is Ishak Pasha's armor and a multiplayer bonus.

The level is fairly straightforward. When in doubt, try to climb upwards, and always pay close attention to changes in the camera angles. You are supposed to go where the camera points. You do not need to complete the level within 6 minutes and achieve full synch to pop this trophy.

Have fun exploring and simply complete this level to pop this trophy. If you get stuck, use the tips above or watch the video below.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=mYiivdhEMA0

[top]
Capped
Collect all animus data fragments.

There are 100 Animus Data Fragments. The are found in upper Constantinople (Galata District), Constantinople proper, and Cappadocia. You only need to collect Animus Data Fragments as Ezio. The game saves your progress every time you collect a new data fragment.

Once you have collected 50 data fragments, your in-game map shows the locations of the remaining 50. To help along the way, I have provided a map of all data fragment locations and PowerPyx has provided video walkthroughs showing the locations of all 100 fragments.

Collect all 100 Animus Data Fragments to pop this trophy.

Compiled Maps

Toggle Spoiler



Video Walkthrough

Toggle Spoiler



A very special thanks to PowerPyx for providing video walkthroughs for finding the Animus Data Fragments.

[top]
Worth a Thousand Words
Collect all of Ishak Pasha's memoir pages.


Ishak Pasha's memoir pages are little pieces of parchment that shimmer and make noise just like the Animus Data Fragments and treasure chests do. To collect a memoir page, just find it and run over it. They are typically found on the upper levels or highest points of tall towers throughout Constantinople.

To make this easier, collect 25 Animus Data Fragments first. After you collect your 25th fragment, you will get a message saying a new item is available at Book Shops. Go to any Book Shop and buy a map that shows you the locations of all 10 Ishak Pasha's Memoir Pages. Then just use custom markers on your in-game map to run around and collect all 10 of these items, popping this trophy.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=Ny36HPWNlqE

[top]
Pyromaniac
Complete all Bomb Missions.


Access the list of available Bomb Missions by visiting Piri Reis. Find Piri Reis by navigating to the square icon with a white border, black background, and images of little white bombs on it found on your in-game map. Enter the den and find the framed pictures on the wall to the right of Piri Reis. Interact with them to begin a bomb mission. Piri gives you the bomb missions in order and they are all quite easy. Complete each bomb mission to pop this trophy.

There are eight simple missions you must complete to pop this trophy. Each mission typically requires you to plant or toss a specific bomb (given to you by Piri) onto or near a guard or group of guards, observe the effects of the bomb, then escape the area. So do what Piri says, then run like hell and get out of Dodge.

The missions you must complete are:
  • Smoke Screen
  • Smoke Decoy
  • Sticky Situations
  • Datura
  • Cherry
  • Thunder
  • Caltrops
  • Tripwire

[top]
Armchair General
Control all cities (except Rhodes) simultaneously in the Mediterranian Defense Game.

Access the Mediterranean Defense game by visiting any of your Assassin Dens and interacting with the parchment or record book on one of the tables. Alternatively, find a bomb crafting table in the city somewhere and interact with the pigeon coop nearby.

In the Mediterranean Defense game you send your assassin trainees on missions in cities bordering the Mediterranean Sea. Missions vary in difficulty, duration, and rewards. Some missions are quite easy (indicated by only one or two red diamonds or stars) and reward the trainees who complete them will little XP and money. Other missions are quite hard (indicated by five or six red diamonds or stars) and reward the trainees who complete them with lots of XP and money. Based on the difficulty of each mission and the trainees you select to complete them, the game gives you a likelihood of success. If you want to play it safe, don't send assassins on missions with less than a 90% chance of success.

One mission in each city is titled "Reclaim the City". It is a fairly challenging mission and you will likely need at least three trainees who are all at or above rank 11 in order to succeed in these missions. Get a strong group of recruits and send them on this mission in a city to take it over and put it under Assassin control, taking it from the Templars. Every city on the map can be reclaimed for the Assassins except for Rhodes.

To pop this trophy, reclaim every city on the map except for Rhodes and be in control of them simultaneously. A good strategy is just to wait until you have a full band of twelve recruits who are all at least rank 10, then reclaim every city (except Rhodes) as fast as possible. Once you reclaim a city, the Templars will attempt to take it back at some point. So to save frustration, just mow them all down in a couple quick bursts, get your trophy, and then you can relax about having all cities under Assassin control at once.

[top]
Iron Curtain
Perform a perfect den defense without using the cannon.

The first Den Defense occurs in Sequence 2, Memory 6 - "On the Defense". Ezio must command a group of assassins with various skills in a real-time strategy game. The enemy is attempting to break into your base and they will send waves of soldiers to try to get through your defenses. You have the upper hand as you have the high ground and you can place crossbow and rifle assassins to pick off the incoming waves of enemies.

A good strategy for defending your den is to put assassins on every available rooftoop and don't group them together too much. You want some close to the enemy's point of entry, some in the middle of their path, and some near the entrance to your base as a last line of defense. Before you can place any assassins on a rooftop, you must put an assassin leader there. Rooftops in need of an assassin leader will show a red icon when you put Ezio's aiming reticle on them. Place the assassin leader by selecting him on your quick-select wheel (hold and push to the twelve o'clock position) and pressing . Place crossbow assassins (three o'clock on your quick-select wheel) to take out enemies directly below and place rifle assassins (four thiry on your quick-select wheel) to keep enemies at a distance. Place several blockades (one thirty on your quick-select wheel) one right after another as you will face an extremely powerful battering ram in the last wave of the battle. For this trophy, do NOT use the cannon to attack.

Placing assassins and barricades costs morale points. Over time and as assassins defeat enemies, morale builds. Since you will be without the cannon, you will want to spend every bit of morale you can.

The left side of the meter at the top of the screen during the defense is filled red. This represents the health of your den. If any enemies (or the huge and powerful battering ram) do damage to your den and the meter depletes, you have failed to meet the requirements for this trophy.

During waves 15-18 of the battle, make sure you construct a series of at least four barricades and place as many crossbow and rifle assassins as possible. Additionally, use your gun (aim Ezio's reticle at an enemy, hold to target, then release to fire) to take out the enemies and deal damage to the battering ram.

At the end of the defense, if you did not use the cannon at all and your den's health meter is still completely full, this trophy will pop.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=BgtTz8MIdOA

[top]
Spider Assassin
Climb Hagia Sofia, from the ground to the pinnacle, in under 25 seconds.

The Hagia Sophia is clearly marked on your in-game map. Find it about in the middle of the east-most third of lower Constantinople. For simplicity, just take a tunnel to Sofia's Shop and go due east about a hundred meters. Make your way around the building until you see a tall wooden scaffold -- this is your entry point. You have to get from the ground to the top of the spire on top of the Hagia Sophia in under 25 seconds to pop this trophy.

The climbing method is simple as it's just like running. Run up the scaffold by holding and simultaneously, then keep those same buttons held all the way up to the top. When you reach the first rooftop, try to run up the middle of the roof so you don't have to pause and shimmy before ascending to the next level. Just keep and held until you're sitting on top of the spire. If you fail on the way up or make it but didn't complete the climb fast enough, just make your way all the way back to ground level and try again.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=ZVePCXYKZAE

[top]
A Friend Indeed
Complete all Faction Creed Challenges from a single faction.

Faction Challenges require you to complete specific actions a certain number of times. There are challenges for the Assassins' Guild, Thieves' Guild, Mercenaries' Guild, and Romanies' Guild, and there are also Bomb challenges. View the list of challenges and your progress towards completing them by visiting any Assassin's Den and interacting with the chalkboard with scribbles on it. The default view may be Assassin's Guild so hit to back out one level and see the list of challenge categories. You can also check the status of your faction challenges by pausing the game, selecting "DNA", and choosing "Challenges".

Complete all available challenges in any one of the categories to pop this trophy. The Assassin's Guild and the Bomb challenges are the easiest to complete. If you're going for the Assassin's Guild challenges, read the requirements and technique for the Counter Steal under the Fast Fingers trophy description.

Assassins' Guild
  • Set 1
    • Call Assassins during a fight 25 times.
    • Call Assassins on a target 20 times.
    • Reward: Assassins will be more effective when sent on missions.

  • Set 2
    • Use Arrow Storm 15 times.
    • Call your Assassins within a story mission 5 times.
    • Reward: Assassin Signals recharge at increased speed.

  • Set 3
    • Recruit 12 Assassins.
    • Train 7 recruits up to the rank of Master Assassin.
    • Successfully perform 3 Den Defenses.


Mercenaries' Guild
  • Set 1
    • Use Mercenaries on Guards 10 times.
    • Destroy 5 scaffolds by throwing someone into them.
    • Kill 5 enemies using a thrown weapon.
    • Reward: Cost of hiring Mercenaries decreases.

  • Set 2
    • Disarm and kill a guard with his own weapon 5 times.
    • Kill 25 Byzantine Almogavars.
    • Perform a Hook and Throw 10 times.
    • Reward: Unlocks Mercenary Faction ability.

  • Set 3
    • Perform a Double Assassination 10 times.
    • Kill 5 Guards in under 10 seconds using melee abilities (once).
    • Perform a combo kill streak of at least 5 kills 10 times.
    • Kill 25 Ottoman Janissaries.
    • Reward: Unlocks Mercenary Faction weapon.



Romanies' Guild
  • Set 1
    • Use Romanies on guards 10 times.
    • Evade using stealth (crowd / hiding spots) 10 times.
    • Kill guards using the crossbow without being detected 20 times.
    • Reward: Cost of hiring Romanies decreases.

  • Set 2
    • Use Tactical Bombs to escape guards 10 times.
    • Kill a Stalker without getting stabbed 5 times.
    • Kill 15 guards using poison.
    • Reward: Unlocks Romani Faction ability.

  • Set 3
    • Kill 20 guards using bombs without being spotted.
    • Assassinate 10 guards from behind.
    • Assassinate 5 guards from a blend spot.
    • Kill 3 enemies dazed by a single smoke bomb before it dissipates (three guards at a time - once).
    • Reward: Unlocks Romani Faction weapon.


Thieves' Guild
  • Set 1
    • Use Thieves on guards 10 times.
    • Sprint uninterrupted for 300 meters 1 time.
    • Perform a Hook and Run 15 times.
    • Reward: Cost of hiring Thieves decreases.

  • Set 2
    • Perform 40 Leaps of Faith.
    • Climb a total of 1km (once).
    • Steal 250 Akçe (the game's currency) with a Counter Steal.
    • Reward: Unlocks the Thief Faction ability.

  • Set 3
    • Perform a dive of at least 30 meters 1 time.
    • Kill 25 guards using throwing knives.
    • Perform an air assassination on guards from a beam 5 times.
    • Perform a zipline assassination 10 times.
    • Reward: Unlocks the Thief Faction weapon.



Bomb Challenges
  • Set 1
    • Stick a bomb on a guard 10 times.
    • Kill a mission target with a bomb 1 time.
    • Distract a guard using bombs 20 times.
    • Kill 5 guards with a single bomb 1 time.
    • Kill guards with Tripwire bombs 20 times.
    • Reward: Extra bomb ingredients found within Dens.

  • Set 2
    • Craft a bomb with every shell type (once).
    • Use 50 bombs.
    • Kill a guard incapacitated by a bomb 25 times.
    • Craft one bomb of each effect type (once).
    • User every bomb effect at least twice (once).
    • Reward: Bomb capacity upgrade.

[top]
Tax Evasion
Get your money back from a Templar tax collector.

The Templar Tax Collector is the annoying guy in a funny hat and tights that appears as a red padlock on your HUD and in-game map. He runs everywhere and can be frustrating to bring down. The Tax Collector spawns randomly and disappears once he gets far enough away from you.

While playing through the story, keep a lookout for this guy. As soon as you see him, make it a priority to kill him. If you'd like, you can chase him until you're close enough to shoot him with the hidden gun or the crossbow, or poison him with a dart, or hit him with a throwing knife. If you can catch him and kill him, you will get money he has collected and pop this trophy.

Video Walkthrough

Toggle Spoiler


Here's a tip from orenjkitty:
Quote Originally Posted by orenjkitty
There is a bank close to the east side of the Arsenal, the same plaza where the riot began. Stand by the arch of the Arsenal and keep your camera away from the bank. You should see the icon for the tax collector spawn in the map. Chase him down and sweep his leg. He's spawns there the most.
I will add that you can find the Arsenal by looking for the walled-off area in south Constantinople. If you like, you can take the tunnel to the Arsenal entrance and head due south until you find the bank and the big arched entrance to the Arsenal mentioned above.

[top]
The Mentor
Have seven trainees reach the rank of Master Assassin.


Assassin Training made the jump from Assassin's Creed: Brotherhood to Assassin's Creed: Revelations and it seems to have been expanded a bit, but otherwise is the same. Ezio can recruit new assassin trainees by navigating to the Assassin Recruit icons on the in-game map and approaching them. Some of them will be the victims of harassment from guards and need you to help them defeat their attackers while others will ask you to help them with quick side quests. Once you've aided your recruit, he or she will become your trainee.

Level up your trainees by playing the Mediterranean Defense game. Access the game by navigating to any of the Assassin or Assassin Den icons shown on your in-game map. Start the Mediterranean Defense game and send your trainees on missions in cities surrounding the Mediterranean Sea that are under Templar Rule. Be smart though as the game will tell you your likelihood of success based on the difficulty of the mission involved and the skill and quantity of recruits you wish to send. If you want to play it safe and ensure your trainees don't get killed before they reach their potential, don't send them on missions with less than a 90% chance of success. You can send multiple trainees on one mission to improve your chances of success. They will split the XP earnings they receive.

Trainees earn the title of "Master Assassin" at rank 15. Each trainee needs 15,500 XP to reach rank 15. Once they hit level 10 you will assign them to protect one of your Assassin Dens and they will need you to complete a Master Assassin Mission indicated by a square icon with a white border, black background, and white assassins symbol on your in-game map before they can progress to level 15. Once they've accumulated 15,500 XP, they will need you to assist them on another Master Assassin Mission. Your assassins may get frozen at a level below rank 15 even though they have accumulated 15,500 XP. If this happens, all it means is they are waiting for you to do their Master Assassin Missions. Once you complete a recruit's Master Assassin Missions they will become a Master Assassin. Make seven trainees into Master Assassins and this trophy will pop.

[top]
Lightning Strikes
Kill 5 guards in 5 seconds using only your hidden blades.

Aim for this trophy after DNA Sequence 3, Memory 4: "Bomb Crafting". After that memory you will have the hidden blade, hookblade (which counts as your other hidden blade), and the ability to craft Smoke Screen bombs. While it isn't necessary to use a bomb for this trophy, luring a large group of guards into a small area with Cherry Bombs, then blasting them with a Smoke Screen Bomb and activating your Eagle Vision () so you can see your targets easily is a good strategy.

The video below demonstrates this method. One critical tip I would suggest is start from a high vantage point and lure the guards so they're below you, allowing you to drop down and kill two of them right at the start. This trophy can actually be frustrating if you fail to get at least one double-kill. It's easiest if you can get two or three double-kills.

Make sure to only use the hidden blade and hookblade to take out your enemies. If you can kill five or more within five seconds, this trophy will pop.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=8TFP-F_7Qo4

[top]
Overkiller
Assassinate 50 guards with the hidden blade.

An Assassin's signature weapon, the hidden blade is the ultimate combination of stealth and lethality. More than likely you will choose to have your hidden blade as one of your D-Pad quick-select options. To set this, hold to open your quick-select screen then move to the twelve o'clock position. Then press , , , or on the D-Pad to make the hidden blade one of your D-Pad quick-select options.

There are many ways to kill guards with your hidden blade. You can hide in a haybale, target a nearby guard with , then press to kill him when he gets close. You can climb up a building, hang off the side, and kill a guard that gets to close to the edge. You can leap from a building or drop from a ledge down onto a guard to kill him. Or you can just walk right up and jam your blade in a guard's neck. Whatever your attack method of choice, this trophy will pop when you have killed 50 guards/enemies with some form of hidden-blade kill.

[top]
Show-Off
Parachute onto a zipline.

You learn to use the parachute and you receive the hookblade very early in the game. At any point after you finish Sequence 2, Memory 3 - "Hookblade", while you're in between memories/missions in Constantinople, look up and and about to find a zipline. These have downward slopes just like you'd expect, but do not confuse them for clotheslines you can walk across to get between buildings. Find a zipline that has a building nearby that you can climb to elevate yourself above the zipline. Face the zipline and jump off the building, then immediately press to deploy your parachute. Once you're above the zipline, press and hold to release the parachute, drop, and catch your hookblade on the zipline. Ride until you reach the end of the zipline and this trophy will pop shortly after.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=OSmN1KC5Uks

[top]
Sage
Collect all available books.



There are two different ways to collect the books necessary for this trophy. First, complete all of the Sofia Missions as she will help you discover the location of books around the city. After the first part of her mission a white book icon will appear on your in-game map. Go to that spot and use Eagle Vision () to examine the glowing-white markings you can see until you locate your target. Then go to that spot and loot the area to reveal a hidden book.

Second, you can purchase books from Book Shops. You will need to buy every book in Constantinople and every book in Cappadocia. The books in Constantinople are all available from every Book Shop in Constantinople and they are all relatively cheap. There are four books in Cappadocia that you can only buy in Cappadocia and they are all extremely expensive. Do business with Book Shops in Assassins-controlled areas to receive a 15% discount.

Note that more books become available for purchase as you complete more DNA Sequences. All books are available for purchase beginning in Sequence 7.



Books to buy in Constantinople
  • The Odyssey
  • Aeneid
  • Mu'allaqat
  • Geography
  • The History of the Kings of Britain
  • Heimskringla
  • The Book of Prophecies
  • The Golden Ass
  • Parallel Lives
  • Metamorphoses
  • Opus Majus
  • The Secret History of the Mongols
  • Anabasis Alexandri
  • Record of the Grand Historian

Books to buy in Cappadocia
  • Digenes Akritas
  • Cronica
  • Tirant Lo Blanch
  • Bibliotheca

Books to Collect by Completing Book Quests
  • The Travels of Marco Polo
  • One Thousand and One Nights
  • The Book of Kings
  • Nibelungenlied
  • Iliad
  • The Canterbury Tales
  • The Flute Girl

[top]
Fast Fingers
Loot 50 dead guards with thief looting.

Before you can have thieves loot dead guards for you, you need to unlock the Thief Faction ability. Unlock the Thief Faction ability by completing these tasks:
  • Perform 40 Leaps of Faith. Every time you jump off a building an land in a haybale, bush, or pile of leaves and the "whoosh" flying noise plays, it counts as a Leap of Faith.
  • Climb a total distance of 1km. This is a cumulative total. You will climb far more than 1km during the course of the main story so do not be concerned with farming this requirement.
  • Steal 250A using the Counter Steal technique. To Counter Steal, engage some guards in close combat. Hold to defend and rather than counter-killing by tapping when a guard begins his approach, hit . If done correctly, Ezio will block the enemy's advance and steal money from inside his pocket. This can only be done once per guard. The first guard of each group gives you 4-5x more money than the rest of the guards. Using this technique on guards in Cappadocia does NOT count towards your total, so only try this with guards in Constantinople.

Check your progress towards completing those tasks by entering one of your Assassin Dens and hitting to interact with the chalkboard. Press to back out of the Assassin Guild listing and use and to find the Thieves Guild listing, then hit to view them.

Once you have accomplished the three objectives above, the Thief Faction Ability (Thief Looting) will be unlocked. First find a group of thieves. They like to hang out on rooftops, but you can find them more easily by renovating Empty Faction Buildings (found on your in-game map) or re-renovating any already-assigned faction buildings and placing a Thieves HQ there. Hire some Thieves by pressing near them, and then kill some guards. The Thieves will automatically loot the dead guards. If you're in conflict, you will need to finish off the enemies before the thieves will loot them.

Have your hired Thieves loot a total of 50 dead guards to pop this trophy. To speed this process raise your Templar Awareness to it's max then get in a fight. Attract and kill as many guards as possible, then sit back and let your thieves loot them...assuming they survived the fight. Remember to use your Assassin Signals to kill guards more easily.

[top]
Mosh Pit
Have 10 guards poisoned at the same time.

Do not bother with the poison blade or poison darts here as there is a much, much simpler method.

You learn the basics of bomb crafting in Sequence 3, Memory 4. After that point you will see white bomb icons on your in-game map and your HUD. Go to one and find the bomb crafting table to use it. To make a bomb you need a shell, a type of gunpowder, and a little something extra like phosphorus or datura powder. To make a Datura (noxious poison) Bomb, select the Lethal Pouch. Start with any of the shell types (impact shell recommended since it explodes exactly where you aim it), then add any gunpowder type (British Gunpowder recommended for it's large area of effect), then add Datura Powder and select "craft bomb". Stick a few of these in your Lethal Pouch. To make things simpler, you can attract multiple guard groups to one spot using Cherry Bombs. Make these in your Diversion Pouch by combining impact shell, british gunpowder, and sulfur.

You can also buy these bombs from black market dealers, identified by the black bomb icon on your in-game map.

As shown in the video below, you will also want to find an area with a lot of guards.

Hold to bring up your quick-select wheel and use to select Cherry Bomb from the four-thirty position. Chuck one or two at the ground between groups of guards. Try to attract ten or more into a small area. Switch to Datura Bombs (seven-thirty on your quick-select wheel) and toss a couple of them at the group of guards. Watch and laugh as they all start dancing, delirious from the Datura Bombs and on the verge of collapse.

Once you've taken out ten or more guards at a time using this method (or one like it) this trophy will pop.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=w_2_tl6MxEc

DaveyHasselhoff offers good advice for this trophy here. Note that his method can get you this trophy and make a semi-challenging part of the story quite a bit simpler simultaneously.

Quote Originally Posted by DaveyHasselhoff
In Sequence 4, Memory 1, AFTER racing Yusuf to the checkpoint, you will need to beat up 9 musicians to proceed with the memory. After beating up the second set of musicians and tossing them in the Hay Bale there will be a Restricted Courtyard next to you with an assload of guards in it. Stand next to the small wall by the Hay Bale and toss a Cherry Bomb into the middle of the Courtyard. Wait for all the guards to converge and then toss the Poison Bomb into the middle of them. This not only clears the way to proceed through the courtyard to the final set of musicians but also will get you an easy trophy as there are more than 10 guards in the courtyard.

[top]
Mouse Trap
Kill 5 guards with a scaffold after they have been stunned by caltrops.

Caltrops are little spikes that you can incorporate into bombs. If you deploy a Caltrop Bomb and enemies step on the spikes, they will start hopping around howling in pain and give you opportunity to have your way with them. This includes bringing a scaffold down onto their miserable heads.

First you will need a Caltrop Bomb. Get to a white bomb icon on your in-game map or one of your Assassin Dens and interact with the bomb crafting table. Go into your Tactical Pouch. Use Impact Shell, British Gunpowder (Arabic and Indian work too but British is recommended), and Caltrops. Fill your pouch with these bombs and exit to the street.

First find a scaffold. These are wooden structures 1-3 stories high. Next locate the nearest group of guards. Your objective is to piss them off so they chase you back to the scaffold, where you will deploy a Caltrop Bomb or two on the ground to stun them. Lastly, face the scaffold and run at it with and held. As you run by it, Ezio will use his hookblade to collapse the structure, killing the unsuspecting guards.

You can also buy these bombs from black market dealers, identified by the black bomb icon on your in-game map.

Get five kills with this method to pop this trophy. This is a cumulative total -- you do not have to kill five guards simultaneously with one scaffold.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=hvTzRRMBvSE

[top]
Craft Maniac
Craft 30 bombs.


You learn the basics of bomb crafting in Sequence 3, Memory 4. After that point you will see white bomb icons on your in-game map and your HUD. Go to one and find the bomb crafting table to use it. To make a bomb you need a shell, a type of gunpowder, and a little something extra like phosphorus or datura powder. Combine one ingredient from each of these three categories then chose "craft bomb". As soon as you have made 30 bombs by hitting the "craft bomb" button, this trophy will pop. You do not have to make 30 unique bombs or even reformulate your bomb every time.

asdfasf

[top]
My Protégé
Have one trainee reach the rank of Master Assassin.

Assassin Training made the jump from Assassin's Creed: Brotherhood to Assassin's Creed: Revelations and it seems to have been expanded a bit, but otherwise is the same. Ezio can recruit new assassin trainees by navigating to the Assassin Recruit icons on the in-game map and approaching them. Some of them will be the victims of harassment from guards and need you to help them defeat their attackers while others will ask you to help them with quick side quests. Once you've aided your recruit, he or she will become your trainee.

Level up your trainees by playing the Mediterranean Defense game. Access the game by navigating to any of the Assassin or Assassin Den icons shown on your in-game map. Start the Mediterranean Defense game and send your trainees on missions in cities surrounding the Mediterranean Sea that are under Templar Rule. Be smart though as the game will tell you your likelihood of success based on the difficulty of the mission involved and the skill and quantity of recruits you wish to send. If you want to play it safe and ensure your trainees don't get killed before they reach their potential, don't send them on missions with less than a 90% chance of success. You can send multiple trainees on one mission to improve your chances of success. They will split the XP earnings they receive.

Trainees earn the title of "Master Assassin" at rank 15. The first trainee, Cem Hayyam, is given to you as part of the storyline and he begins at level 11, Keep sending him on missions until they hit level 15, popping this trophy. Alternatively, recruit new assassins and train one up to level 15 to pop this trophy.

[top]
Almost Flying
Parachute directly from the top of the Galata Tower to the golden horn.

You learn to use the parachute very early in the game and you can access the Galata Tower very early in the game as well. At any point after you complete Sequence 2, Memory 3 - "The Hookblade", while you're in between memories/missions in Constantinople, look up and about the surrounding area to find an extremely tall cylindrical building. This is Galata Tower. You can also open your map and find this landmark in the center of Constantinople, on the north side of the map. Climb to the very top and face due south. Jump off and immediately hit to deploy a parachute. Steer as little as possible and stay straight enough and eventually you will land in a river near some boats. This trophy should pop shortly after.

Alternatively, just use any tunnel in Constantinople to take you to Galata, then use the method above or in the video below.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=Qes3jN_BjDw

[top]
Silent But Deadly
Kill three guards simultaneously with only throwing knives.

Throwing knives become available during Sequence 3. To equip them, hold to bring up your quick-select wheel then move to the three o'clock position. Back out of the quick-select screen and you should see the throwing knives icon (two knives forming an "X") as your secondary weapon choice in the bottom-left corner of your screen. Make sure you have at least three throwing knives. If you don't, visit a Blacksmith to purchase more or kill and loot a few guards.

Find a group of three or more guards and get within range. Do not attempt this on armored guards as throwing knives may not kill them instantly. Face them and hold and if you're in range you'll notice one or more of them seem to start glowing around their outlines. If fewer than three are highlighted, keep held and move to adjust your angle. Once three are highlighted, release . If all three die simultaneously, this trophy will pop.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=f1GyTeCvNX4

[top]
I Can See You
Kill 5 guards while under the cover of a smoke screen bomb.

The kills required for this trophy are cumulative over the course of the game. You do not need to kill five guards while under the cover of a single smoke screen bomb.

You learn the basics of bomb crafting in Sequence 3, Memory 4. After that point you will see white bomb icons on your in-game map and your HUD. Go to one and find the bomb crafting table to use it. To make a bomb you need a shell, a type of gunpowder, and a little something extra like phosphorus or datura powder. To make a smoke screen bomb, select the Tactical Pouch. Start with any of the shell types, then add any gunpowder type, then add Phosphorus and select "craft bomb". Stick a few of these in your Tactical Pouch and exit to the game. Hold to bring up your quick-select wheel and use to select Smoke Screen Bomb from the six o'clock position. Chuck it at a group of guards then tap to turn on Eagle Vision, run in to the group of guards, and take as many out as you can.

You can also buy these bombs from black market dealers, identified by the black bomb icon on your in-game map.

Once you've taken out five guards total by hitting them with a smoke screen bomb and then killing them, this trophy will pop.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=8TFP-F_7Qo4

[top]
Monster's Dance
Have a guard incapacitate 3 civilians while he's poisoned.

First find a crowded area. The more people, the better. Then identify a good guard to poison. Try to pick one that is at the back of a moving group or is by himself so that poisoning him does not attract attention and end up with you engaged in combat. Next, poison the guard by shooting him with a poison dart, stabbing him with the poison blade, or setting off a poison (noxious) bomb near him. Wait a bit as the delirium sets in and then start tossing money at the guard so the nearby civilians flock to him. As he starts flailing about, continue to throw money at him and he will start knocking people to the ground. If you can get one guard to knock down three or more people during one delirium spell, this trophy will pop.

This trophy can be popped at many, many different points in the game and at any point during free-roam where there are people and guards around. If you want to earn this trophy as early as possible, start on DNA Sequence 1, Memory 5 - "The Wounded Eagle". Kill the first few pockets of guards but do not go up the slight slope yet. If you need money or poison weapons, loot all the guards you just killed. Go up the slight slope and wait for a guard to approach the large group of civilians on the left. Shoot him with a poison dart, wait a bit, then start tossing money at his feet as described above. You can get as many as five incapacitated civilians during his delirium spell, popping this trophy.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=JmBoT4Hr_gg

[top]
Bully
Find and beat up Duccio.

Duccio's unfortunate visage makes an appearance in this game, but thankfully you get to beat the crap out of him all over again. In Sequence 4, Memory 1, Duccio gets his cameo during a portion of the storyline. You cannot beat him up at this opportunity because you will have other objectives, but after this memory he is fair game.

Find Duccio in the middle of the west-most third of lower Constantinople. For simplicity, find a tunnel and travel to the Arcadius exit and go due north until you get to a Tailor. Duccio is north-east and on the other side of the building from the tailor. When you get near him, a red target icon appears above his head. He is drunk and nearly falls over once he catches sight of you, so just savor every second of what's about to happen. Go up to him and punch him in the face until he falls to the ground and the red target above his head disappears. Watch him squirm in pain until the trophy pops.

Video Walkthrough

Toggle Spoiler

Basic Link: http://www.youtube.com/watch?v=IgWmZH4BUeI


[top]Credits

Special thanks to:
  • DaveyHasselhoff for taking me under his wing at the beginning of the year and writing the three brilliant Assassin's Creed Trophy Guides that precede this one.
  • JackAttack for helping me write the Introduction.
  • PowerPyx for making video trophy walkthroughs.
  • Adzster5310 for offering trophy tips.
  • JamesDRobbins for offering money-making tips.
  • orenjkitty for offering trophy tips.
  • AizawaYuuichi for offering trophy tips.



Tags for this Page

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments


All times are GMT -5. The time now is 04:41 PM.
Powered by vBulletin® Version 4.1.10
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
"Wiki" powered by VaultWiki v3.0.20 PL 1.
Search Engine Optimization by vBSEO