Back to the Future - Episode 3: Citizen Brown Trophy Guide

- 1Overview
- 2Introduction
- 3Tips and Strategies
- 4Roadmap
- 5Trophies
- 5.1Final Solution Layout Biff and escape the speakeasy.
- 5.2Hope You're Insured Use the DeLorean parts to enter Hill Valley.
- 5.3Intervention Got caught with Lorraine's Booze.
- 5.4Seven Minutes in Heaven Got caught making out with Jennifer.
- 5.5All Good Dogs Go To Utah Got caught with Einstein.
- 5.6Into the Garbage Chute, McFly Boy Jumped into the Decyling Bin.
- 5.7Hill Valley Tourist Listen to all audio guides in Hill Valley.
- 5.8One Bad Apple Collect every Demerit in the game.
- 5.9Marty and the Pinheads Use the spray can to paint Marty's band name in the alley.
- 5.10Hidden Treasure Examine every container of contraband in the speakeasy.
- 5.11Ruin it for Everyone Coax Edna out of the courthouse the the buzzer.
[top]Overview
0
1
5
5
Players: 1
Online Trophies: None
Cheat Codes Affect Trophies: N/A
Estimated Time to 100%: 1-2 Hours
Minimum Playthroughs: 1
Collectible Trophies: Yes
Missable Trophies: Yes
Glitched Trophies: N/A
[top]Introduction
Citizen Brown is the third of five installments of the Telltale release of Back To The Future: The Game. Following the events of Episode 2, Marty is stuck in an alternate 1986 where Doc and Edna have turned Hill Valley into a pseudo Big Brother establishment keeping an eye on its 'Citizens'. It's up to you to play as Marty and interact with your surroundings to solve puzzles and get back to your own time.
[top]Tips and Strategies
If you get stumped, just press
to go to your hint menu.
to go to your hint menu. [top]Roadmap
1. First Playthrough: Most of the goals set for the trophies will come naturally through game progression, with only a few that will be best to get completed early on.
2. Second Playthrough: This can definitely be done in one playthrough, but you can always replay to clean up those missed trophies.
2. Second Playthrough: This can definitely be done in one playthrough, but you can always replay to clean up those missed trophies.
[top]Trophies
[top]
Final Solution 
Layout Biff and escape the speakeasy.


Layout Biff and escape the speakeasy.
Story related, cannot be missed.
At the end of the game...
In the speakeasy, after getting control over Marty again, you get to roam around the room as you please. (Be sure to grab Hidden Treasure while you're there.) Examine Einstein's cage, and Biff will regain conscienceness behind you. You'll make your way behind the counter, and Biff will come straight for you. Make for the cage and let Einstein out. You'll go back to the counter, and you can throw records at Biff to slow him down. Sick Einstein on him, knocking him to the roulette table. Press the panic button to open the table, knocking him out.
At the end of the game...
Toggle Spoiler
In the speakeasy, after getting control over Marty again, you get to roam around the room as you please. (Be sure to grab Hidden Treasure while you're there.) Examine Einstein's cage, and Biff will regain conscienceness behind you. You'll make your way behind the counter, and Biff will come straight for you. Make for the cage and let Einstein out. You'll go back to the counter, and you can throw records at Biff to slow him down. Sick Einstein on him, knocking him to the roulette table. Press the panic button to open the table, knocking him out.
.
[top]
Hope You're Insured 
Use the DeLorean parts to enter Hill Valley.


Use the DeLorean parts to enter Hill Valley.
Story related, cannot be missed.
Walk to the other end of the DeLorean and grab the battery hanging from it. Use the tire iron to remove the hover wheel from the car, then use the battery to power it. Now hop on!
Toggle Spoiler
Walk to the other end of the DeLorean and grab the battery hanging from it. Use the tire iron to remove the hover wheel from the car, then use the battery to power it. Now hop on!
.
[top]
Intervention 
Got caught with Lorraine's Booze.


Got caught with Lorraine's Booze.
Story related, cannot be missed.
After talking to Biff, your mom, Lorraine, will come around on a electric car where she lets you know she has to polish the statue for the day. She'll give you her time sheet, and you'll have to head to the Mcfly house via the car your mom arrived in. Once there talk to your dad, George, about Lorraine's 'problem' and give him the time sheet. Be sure to grab your guitar for later. Return to the town square, and talk to your mom. Her and George will argue over the intercom. When you regain control, knock the statue over until it covers the camera. Your mom will run off to sneak a drink from her flask. Rush over to catch her and she'll nervously throw it into the flowers. After her breakdown, pick up the flask and head over to Officer Parker. He'll pat you down during the cutscene, and Enda will instruct him to give you a Demerit.
Toggle Spoiler
After talking to Biff, your mom, Lorraine, will come around on a electric car where she lets you know she has to polish the statue for the day. She'll give you her time sheet, and you'll have to head to the Mcfly house via the car your mom arrived in. Once there talk to your dad, George, about Lorraine's 'problem' and give him the time sheet. Be sure to grab your guitar for later. Return to the town square, and talk to your mom. Her and George will argue over the intercom. When you regain control, knock the statue over until it covers the camera. Your mom will run off to sneak a drink from her flask. Rush over to catch her and she'll nervously throw it into the flowers. After her breakdown, pick up the flask and head over to Officer Parker. He'll pat you down during the cutscene, and Enda will instruct him to give you a Demerit.
.
[top]
Seven Minutes in Heaven 
Got caught making out with Jennifer.


Got caught making out with Jennifer.
Story related, cannot be missed.
When you go to the McFly house the first time, grab your guitar. Talk to Jennifer about how you're very good at playing guitar, and how you can out play Leech, her current boyfriend. A guitar battle will ensue, and you have to beat him. The fastest way is to jump, go either left, or toward Jennifer, climb on the platfrom, pick any move, then hop. Once you hop, Leech will fall into the dumpster, winning you Jennifer's heart. You two will make your way into SoupMo to make out where Edna will bust you. After the cutscene,
Toggle Spoiler
When you go to the McFly house the first time, grab your guitar. Talk to Jennifer about how you're very good at playing guitar, and how you can out play Leech, her current boyfriend. A guitar battle will ensue, and you have to beat him. The fastest way is to jump, go either left, or toward Jennifer, climb on the platfrom, pick any move, then hop. Once you hop, Leech will fall into the dumpster, winning you Jennifer's heart. You two will make your way into SoupMo to make out where Edna will bust you. After the cutscene,
.
[top]
All Good Dogs Go To Utah 
Got caught with Einstein.


Got caught with Einstein.
Story related, cannot be missed.
First, go to the SoupMo, and ask for the samples. Leech will put out the plate and you'll try one. After almost vomiting, back out. Once you turn your back, Einstein will come to try to steal the samples only to get scared off. Follow him into the alley grabbing the spray can from the ammo box next to Jennifer. Spray the plank on the broken fence, and climb over. Pick a spot to look for Einstein, and he'll dodge you, running away, down the street. Follow him, and with your back turned, he'll return to the alley behind the fence. Go back and climb the fence again, this time follow his footprints. Once you find him, give him the sample you got from SoupMo. A cutscene will follow, then
Toggle Spoiler
First, go to the SoupMo, and ask for the samples. Leech will put out the plate and you'll try one. After almost vomiting, back out. Once you turn your back, Einstein will come to try to steal the samples only to get scared off. Follow him into the alley grabbing the spray can from the ammo box next to Jennifer. Spray the plank on the broken fence, and climb over. Pick a spot to look for Einstein, and he'll dodge you, running away, down the street. Follow him, and with your back turned, he'll return to the alley behind the fence. Go back and climb the fence again, this time follow his footprints. Once you find him, give him the sample you got from SoupMo. A cutscene will follow, then
.
(Here you can get the Marty and the Pinheads trophy also. Just paint the wall first, then go try to find Einstein. When you have to go back, the can should reappear because you haven't used it on the plank.)
[top]
Into the Garbage Chute, McFly Boy 
Jumped into the Decyling Bin.


Jumped into the Decyling Bin.
Story related, cannot be missed.
Toggle Spoiler
After coming from the Mcfly house the second time, you'll have to talk to Biff about him hitting George with a bat and stealing his tapes. Once You've talked to him enough you'll have an option to look at his watch. Do it, and set the watch to the same setting as the picture taken from the surveillance camera, X:11, and press the mode button when you're done. This will throw Biff into a trance where you will be able to ask him where he put the tapes. He'll point to the Decycling Bin, and you have to tell him to go get them for you. Biff will wonder over and jump in. Just follow him.
[top]
Hill Valley Tourist 
Listen to all audio guides in Hill Valley.


Listen to all audio guides in Hill Valley.
These are very easy to find since they're only in and around the town square. There are seven in total, and are as follows;
-Two in front of the courthouse gate. (One on either side)
-One next to the recycling bins.
-One in front of the statue.
-One next to the open gate on the square, toward SoupMo.
-One in front of the Bureau of Discipline.
-One on front of E. Brown Industries.
-Two in front of the courthouse gate. (One on either side)
-One next to the recycling bins.
-One in front of the statue.
-One next to the open gate on the square, toward SoupMo.
-One in front of the Bureau of Discipline.
-One on front of E. Brown Industries.
[top]
One Bad Apple 
Collect every Demerit in the game.


Collect every Demerit in the game.
There are seven possible Demerits you can earn in the game, three of which are story related and have corresponding trophies. See Intervention, Seven Minutes in Heaven, and All Good Dogs Go To Utah.
The other four can be obtained around the game and can be easily missed. They are as follows;
-South Gate.
-Guard Shack in front of the courthouse.
Once you're done talking to Officer Parker for the first time, you'll get full control over Marty again. Walk up to the shack that Parker is standing next to and hold
-Squawk box. (There are a few around town, but you only need to use one.)
-Statue.
The other four can be obtained around the game and can be easily missed. They are as follows;
-South Gate.
Toggle Spoiler
Once you're on the ground after crashing the DeLorean, go to your items and select the tire iron you got from Jennifer, then use it to try to pry open the gate.
-Guard Shack in front of the courthouse.
Toggle Spoiler
Once you're done talking to Officer Parker for the first time, you'll get full control over Marty again. Walk up to the shack that Parker is standing next to and hold
or
or see your options. Just move the cursor to the one labeled Guard Shack. A little cut scene will follow, adding another Demerit to your collection.
-Squawk box. (There are a few around town, but you only need to use one.)
Toggle Spoiler
The first squawk box you'll encounter will be in the town square on a pole next to the statue. Just keep pressing it, annoying the man whose talking through it, and getting you another Demerit.
-Statue.
Toggle Spoiler
Just walk up to the statue in the town square and select it. You get a Demerit for messing with it.
[top]
Marty and the Pinheads 
Use the spray can to paint Marty's band name in the alley.


Use the spray can to paint Marty's band name in the alley.
On your way to getting Einstein, and thus the Demerit for having a dog, you'll find that Jennifer has put down one of her spray cans. Just pick it up and spray the part of the wall next to Jennifer's art.
[top]
Hidden Treasure 
Examine every container of contraband in the speakeasy.


Examine every container of contraband in the speakeasy.
This takes place near the end of the game.
Toggle Spoiler
After the fight between Doc and Edna, you have the chance to roam around the transformed speakeasy while Biff is still unconscious. Just go around the room and examine everything in the room. WARNING! Do NOT examine Einsteins cage before the trophy pops. You'll have to replay the whole game to get to this point again. Be careful.
[top]
Ruin it for Everyone 
Coax Edna out of the courthouse the the buzzer.


Coax Edna out of the courthouse the the buzzer.
Once you've entered Hill Valley, the game will direct you toward a buzzer after talking to Officer Parker on the left side of the gate to the courthouse. Once you press it a cut scene will play to progress the story. After its played, press the button a few more times with different results until Edna storms out of the courthouse, disconnecting the buzzer.
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Created by , 09-26-2011 at 07:53 PM Last comment by on 03-10-2013 at 02:35 PM 1 Comments, 19,668 Views (protected) |
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