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Contents



[top]Overview

Players: 1 Offline 3-8 Online
Online Trophies: Yes
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 100+ Hours
Minimum Playthroughs: 3 Playthroughs
Collectible Trophies: Yes
Missable Trophies: Yes
Glitched Trophies: None confirmed


[top]Tips & Strategies

Backing up your saves:


Backing up your saves is completely intelligent when it comes to this game. Unfortunately all of the kinks haven't been completely worked out and there are several bugs in the game that can become rather gamebreaking, especially in multiplayer since there is a tendency for the game to sometimes restart your progress back to zero as if you had never played multiplayer before.

If you have Playstation Plus definitely take advantage of the cloud save system and make yourself a backup. If you don't have Playstation Plus or just want another method to backing up your info you can always create another account on the Playstation and copy your saves to that profile for safekeeping. Another alternative is to copy a backup to USB. Either way is fine but don't put yourself in a position where you wish you had a backup.

Boosting XP in Multiplayer:


To boost XP in multiplayer you will need at least 3 people. Once you have three people set up a match and make sure everyone knows what to do. Here is what you are going to need to do:
  1. Have the Joker's team capture a Control Point.
  2. Once the control point is captured have Joker's team step out and have Bane's Team step in for 1 second to break the Capture.
  3. Now Joker's team steps back in and captures the control point.
  4. Repeat for the entire match.

This will net Joker's Team mass experience but Bane's team isn't left out. Bane's Team will use their Tactical Dart and shoot the Hero and Joker's Team to get 500+ (Depending on amount of people in the boost) per dart. This will equal out the XP obtained to about even for both Joker's Team and Bane's Team.

If the Hero wants, they can go to Control Points that aren't being used by Joker's and Bane's Teams and Scramble the Control Point for 400 XP a shot. Otherwise there isn't really much use but to get Bane's Team more XP for the Hero and the fact there needs to be 3 to start the match.


[top]Cheats, Glitches & Exploits



[top]Roadmap

Step 1: Complete The Story
- The first thing you want to do is focus on the story while paying attention to your Dark Knight Tracks. Get as many as you can out of the way in this playthrough.

Step 2: 100% Clean Up
- Casefile Reports - Complete all 9 of the casefiles to unlock the Criminals of Blackgate Most Wanted Mission.
- Most Wanted Missions (Excluding Enigma) - Complete the Most Wanted Missions to earn remaining gadgets (upgrades) that are missing.
- Anarky Tags - Find and scan 20 of these to get them out of the way.
- Enigma Collectibles - Collect all Datapacks (Extortion Files) and Network Relays.

Step 3: Challenges
- Head back to the Batcave and complete the challenges for all 4 categories.

Step 4: Complete New Game+ and clean-up
- Complete New Game+ while cleaning up any Dark Knight Tracks you may have missed and any miscellaneous trophies you may still need.

Step 5: Complete I am the Night Mode
- You should be able to focus solely on the story here to reduce chances of dying.

Step 6: Multiplayer
- Start the grind of multiplayer and get those trophies out of the way.


[top]Trophies

[top]
Platinum
Congratulations!

[top]
City of Assassins
Identify Black Mask's assassins

This is a Story Related Trophy and CANNOT be missed

You will get this trophy after leaving Black Gate Prison once you defeat Killer Croc. Defeating Killer Croc isn't difficult by any means. In order to damage him you must simply use your Cape Stun () and attack him whilst he is stunned. You can tell he is stunned by the stars floating above his head. After you attack him the first time he will go for the big propane tanks. When he does this two enemies will spawn to get in your way. Ignore them at first and throw some batarangs at the propane tank Killer Croc is holding. Once it blows up take out the miscellaneous enemies and then focus on Killer Croc again until he goes to another propane tank. This time he will spawn 3 henchmen. Take out the tank and then the henchmen which will make Killer Croc go for a propane tank on the other side of the area. Blow up the tank one more time to take out Killer Croc.

Once Killer Croc is defeated you will press onward to the Batcave. Once inside the Batcave you will have to use the memory card you picked up earlier in the computer. This will introduce the 8 men trying to take your life. Once the cutscene is over you will receive this trophy.

[top]
One eye open
Defeat Deathstroke

This is a Story Related Trophy and CANNOT be missed

While playing through the story you will come to a part where you are tracking down Penguin. You will eventually come to a part where a masked assassin knocks you into the ring that you fought the Electrocutioner in earlier. This masked man is the assassin known as Deathstroke.

*TIP - BE SURE TO GO FOR Point Counter-Point HERE.

The Deathstroke fight is rather action packed. Deathstroke is a master of melee and tends to counter or dodge a lot of Batman's attacks. He is also rather aggressive with his attacks so if you see him roll out of the way of one of your attacks be ready to bloc as he is going to try to attack as soon as he catches his footing. The fight consists of three segments.

Segment 1 - At the start of the fight wait for Deathstroke to make the first move and counter it. Follow up with attacks but be ready to hit at any point as he will either dodge an attack and go in for one himself or a Quick Time Event (QTE) will trigger in which you will need to counter Deathstroke's moves when the icon pops up on the screen. Once you take out two and a half bars of his health he will throw a smoke bomb down. When he does this get ready to keep tapping as he will appear shortly after with a barrage of staff swings which you need to keep pressing to counter until you grab a hold of his staff. Now it's your turn, keep hitting quickly for a x15 beatdown combo that will take quite a bit of health from Deathstroke.

Segment 2 - After the first beatdown combo you will have beaten the mask right off of Slade (Deathstroke). Again, await for him to make the first move which should only take a second after regaining control of Batman and be ready to counter him. Slade will get more aggressive this time so be sure to be ready to counter at any second. The QTE counter scenes in this segment will either be one or two counters in the same QTE so don't let down your guard. Keep the punishment up while guarding against his attacks until he gets pissed and throws his Remote Batclaw at you. When he does this be ready because it will attach from your chest to a red explosive barrel nearby and yank it to you. Make sure to counter here so you end up throwing the barrel at Slade. While Slade is finding his footing use + to use your Batclaw on Slade to close the gap between you and Slade. You may have to use your Batclaw on Slade more then once depending on how far away you are from him to begin with. Be careful not to let Slade stay too far away as he will shoot at you. Try to keep up with Slade by aggressively attacking him and countering his attacks. Again Slade will throw down a smoke pellet and initiate another barrage of attacks you need to counter. Keep countering until he is done swinging and start pressing for a x20 beatdown combo.

Segment 3 - After your second beatdown combo you will grab the staff from Deathstroke and break it in half. Deathstroke will pull out his sword and use that for the remainder of the fight. With the exception of the QTE's being eith 1 2 or 3 counters in this segment instead of the normal 1 or 2 the fight remains the same as the prior segment. Deathstroke will be a bit more aggressive in this last segment but nothing overbearing, just be sure to be ready for countering. Keep up the assault until he throws down another smoke pellet. As like before you will need to keep pressing to counter the incoming attacks and retaliate with a x23 beatdown this time. After 23 hits he will get you in a stalemate in which you need to continue hitting until you prevail.

Once the fight is over you will see a small cutscene and receive the Remote Batclaw and this trophy.

[top]
Nobody that matters
Who is the Joker?

This is a Story Related Trophy and CANNOT be missed

For this trophy you will have to get to the mission to 'Solve the Crime Scene in Lacey Towers'. Once you get this mission head into Lacey Towers.

Once inside investigate the body on the floor near the steps when you first walk in to get an idea of when the crime took place. Next investigate the chandelier in the middle of the room where the white dress lady hangs to get fingerprints. Now scan the big burn in the middle of the floor to learn that a Molotov cocktail was used in the crime's cleanup. Now go near the body again to investigate the trajectory of the bullet that hit the woman in the white dress. Scan the woman again to finish the trajectory of the shot. Now go to the wall to the right of the first body and scan the fingerprints on the wall. This will exclude Penguin from being a suspect. Now look for the scrape marks on the floor near the first body to see that the person who shot the woman in white was actually being dragged by someone. Now scan some DNA on the floor near a broken desk at the back of the room to see there was more people present. Now you will recreate a scene; the spot you want for investigation is when the guy is just walking in the glass doors. At this point scan the curtains. Head to the kitchen counter and scan the DNA on the counter, it is the woman in white's DNA. Once you have found it was her DNA you will re-create the scene. Watch carefully and you will see a phone thrown into the living room. Scan the phone to finish this scene.

Once the scene is finished playing out you will receive this trophy.

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Everyone wears masks
Find the Black Mask

This is a Story Related Trophy and CANNOT be missed

After going through the sewers you will be tasked with going to the Gotham City Merchant's Bank. Head to The Bowery and go to the Gotham City Merchant's Bank located on the southern side of Bowery. To access the building use your Grapple Hook to get on the roof top. Head to the right side eastern side of the building and look for a door leading to the roof. It will be locked so go around the right side corner and use your Detective Vision to spot a weak spot in the wall. Blow through the wall and head inside.

Once inside continue onward. You will come to a Cryptographic Sequence box on the wall. Un-jam the jammer above the door and enter the password 'OpenSesame' to open the door. Continue through the bank until you get to the point where you are standing on a weak piece of ground after exiting a vent. Spray some Explosive Gel on the ground and detonate it.

After the detonation you will see a cutscene. This trophy will pop after the cutscene.

[top]
One Rule
Save a Life

This is a Story Related Trophy and CANNOT be missed

For this trophy you are going to need to finish the sequence at the Royal Hotel. Make your way through the Hotel up to the top taking out any enemies that may come in your path. There are a few fights that can be a pain in the butt but nothing overwhelming. Once you get to the top of the Hotel you will get a cutscene showing you being confronted by Bane and The Joker. Once you finish the cutscene you will find yourself going mono-a-mono with the big man Bane.

Bane has several attacks and they include a regular strike which can be countered (easily noticed as the counter icon still appears), a grab where if he is close to you he will throw you across the room (Red counter symbol above his head when close to Batman) and a charge attack followed by a grapple (Red counter symbol above his head from a distance).

When fighting him you can counter his normal strikes and turn that into a combo or you can go for a beatdown if the opportunity presents itself. If you are going to try going for a beatdown just make sure that you keep an eye on Bane as he will still try to attack you even during your combo. It won't take too much to take out Bane here and try not to get too heavily damaged as Bane is not quite finished with you here.

After a little abuse Bane will take off his jacket and go into 'Venom Bane' state. His health bar will fill up and look different. While in his Venom state Bane cannot be countered anymore. On top of this Bane cannot be damaged by normal strikes anymore. The only way to open him up to attack is to do an Ultra Cape Stun (Three consecutive Cape Stuns in quick succession(). After the Ultra Cape Stun he will be open to a Beatdown. Be careful when going for the Ultra Cape Stun as it will not slow down Bane's attacks. Continue the Beatdown until you build up a Special Takedown. As soon as you have one ready use it on him to turn him back into regular Bane.


After taking most of his health down you will get a cutscene. Once the cutscene is over you will have to fight Bane again. Your health will not have increased back to full but if you die here you are in luck as this is a checkpoint.

Once the fight begins he will begin in Venom state. Venom Bane during this fight sequence is a bit different. He has added two new attacks to his collection. One attack is to charge at you numerous times. Be careful of this attack as it is rather difficult to dodge. To dodge it you are going to evade to the left or right at the last possible second you can't evade back or forward or you WILL get hit. His other attack is to jump near you and do a ground slam. This has a radius damage effect so you are going to want to evade backwards when he does this. Other then these two new attacks he has added to his list he will also summon henchmen to join in on the fight who can be wielding things such as guns or shields and such. This is where it actually gets easier. Use the thugs that join the fight to build up your combo until you get a takedown and use it on Bane. He will go into a frenzied Venom Mode several times throughout the fight but as long as you can dodge his attacks you will be fine.

Once taking care of Bane a cutscene will play but don't let down your guard because during this cutscene there will be a QTE Counter you must perform. After the QTE Counter enjoy the rest of the cutscene. This trophy will pop shortly thereafter.

[top]
Perhaps sooner, Perhaps later
Defeat the Joker

This is a Story Related Trophy and CANNOT be missed

For this trophy you must clear the final mission in the game. Head to the Blackgate Prison and make your way through until you get to the room where the Warden Joeseph is being held captive by the Joker and Bane.

This Boss Battle with Bane isn't anything different then the fights you fought against him already. Evade and strike when possible and when he pumps himself up use your Ultra Cape Stun on him and follow it up with a beatdown and finish him off with a Special Combo Takedown. This brings him back to his normal state. Keep up the rhythm and take out Bane until Gordon shows and Joker leaves. Once you have defeated Bane you will be threatened with an even bigger monstrosity, TN-1 Bane.

TN-1 Bane is like nothing you have fought yet. He is ruthless and cannot be taken on head on. Bane will appear in a figure 8 of hallways. There will be a time limit on this fight of ten minutes before Bane can take you out in one hit so it is imperative you don't take too long here. To take out Bane here you will have to sneak up behind up and use Silent Takedowns on him or use takedowns such as Grate Takedowns and Vent Takedowns. You will be required to do these takedowns near one of the working generators in the walls to actually do any damage to Bane. Continue this process until you have taken Bane completely out. Now it is time to head for the Joker.

Continue down the path taking out numerous enemies along the way alongside Gordon and such. Once you reach the Joker it is a simple fight with him using QTE Counters and Beatdowns. Finish off the Joker here for now and watch the marvel linking this game directly to Arkham Asylum.

Upon completion of the fight you will get this trophy and will be allowed to continue exploring Gotham at your leisure or start your New Game+.

[top]
Shut Down
Shut down an entire Tower Network

For this trophy you need to shut down an entire group Enigma's Network Relays in an area. Each of the 7 areas has 10 Relays you must destroy. For this trophy you are only going to need to focus on one area but for other trophies you will have to take out the relays in the other 6 areas.

Looking at your map will show the locations of these Network Relays but you can also look for just these in the Most Wanted tab under 'Enigma'.

Once you are heading towards the Penguin you will get sidetracked and have to activate a Communications Tower. After activating the Tower you will get the location of Enigma's HQ and the first ten relays will show up on your map in Coventry. You can go into the map and highlight a relay and press to make it your waypoint. Once it is your waypoint head to it and try to spot the green glowing relay usually perched next to a door or on a beam. If you are having trouble spotting it, head to the waypoint and look around in Detective Mode and it will show up brown. Use your Batarang or Quick Batarangs to destroy the relays.

Destroy all 10 of the relays inside of the Coventry District (Or any district of your choosing) and you will receive this trophy.

[top]
Counter-intelligence
Decipher one Extortion File

For this trophy you are going to need to complete your first Extortion File.

Extortion Files are collectibles from the Riddler Most Wanted Mission. There are a total of 20 Extortion Files you must obtain for the Most Wanted Mission. Each Extortion File needs 10 Enigma Datapacks BUT you must collect the 10 Datapacks that belong to the proper Extortion File.

Once you have completed your first Comm Tower you will have access to Enigma's HQ. Enigma's HQ is located in the Burnley District. Head to the Hq and try to make your way through as far as you can. Once you have made it as far as you can you will confront Enigma. After confronting Enigma you will need to leave the HQ until you have collected all of the Extortion Files and Network Relays but having gone into the HQ will make Enigma's Datapack Handlers to show up on the map.

Taking out a Datapack Handler will reveal the locations of all Datapacks for 1 Extortion File on your map.

Some of the Datapacks can be obtained by simply using the default gadgets but some will require upgraded gadgets. It is best to keep these collectibles until post game where you will have all the tools you will need to unlock all of the collectibles.


Once you have collected all 10 Datapacks for 1 Extortion File you will receive this trophy.

[top]
Enigma Unravelled
Collect all Enigma items

For this trophy you are going to need to collect all of Enigma's Collectibles to complete his Most Wanted Mission.

Early on in the game you will find yourself needing to reactivate Drop Points for fast travel. Once you activate the Comm Tower in an area you will unlock the locations of all 10 Network Relays in that area. You will need to collect all 70 Network Relays. Simply get to the area where the Network Relay is and locate it. Once it is located throw a Batarang at it to destroy it.

Once you have activated the first Comm Tower you will also learn the location of the Enigma H.Q.. Head to the H.Q. and go down the elevator where you will talk to Enigma. Once you try to destroy his computers and fail you will have no choice but to leave the H.Q.. Once you leave you will be informed that Enigma's Datapack Handlers can now be identified around Gotham. They will be shown on your map. Simply head over to them and beat them up until you can interrogate them. Once you interrogate a handler they will reveal the location to all the Datapacks in a set to complete an Extortion File. Once you get to a datapack in Gotham there will be a little puzzle for you to figure out but none of them require much thought.

For this trophy you will need to collect all 200 datapacks (20 Extortion Files) and all 70 Network Relays.

These collectibles carry through over each playthrough although if this is the last Most Wanted Mission you need on any playthrough make sure you complete the collectibles on that playthrough or you will need to complete the Most Wanted Missions again for that respective trophy.

[top]
First Riddler Trophy
Collect every collectible

This trophy is misleading as you don't really need to collect all the collectibles, however, you do need to complete the Enigma Most Wanted Mission which will require you to collect all of the collectibles related to the Riddler (Enigma).

Once you have completed the Enigma Most Wanted Mission head back to Enigma's H.Q. and head down the elevator. The first time you tried getting in here you couldn't but now you can. Destroy the set of computers ahead of you as you enter the room from the elevator. Once it is destroyed turn to your left and use your Cryptographic Sequencer on the lock for that door. The code you are going to want to input is 'QUESTIONSANSWERS'. Once you have opened the door head inside and you will see a banister with a walkway out of place straight ahead. Jump over to this walkway and go to the wall ahead that has the giant question mark on it.

Once you get to that wall you can either examine it or blow through it with Explosive Gel. Either way there will be a hole in the wall. Head through that hole and into another hole straight ahead. Once through the second hole you will find yourself in Riddler's secret room and inside this room happens to be a Riddler Trophy as appeared in the previous games. Pick up the trophy to unlock this trophy.

[top]
One down, several to go
Complete a Most Wanted entry

For this trophy you are going to need to complete a Most Wanted Case. Most Wanted Cases are side missions you can do during the Story Mode. You can check on any Most Wanted Mission in the 'Most Wanted' tab in the progression menu.

The very first Most Wanted Mission that can be accomplished is the Anarky Most Wanted mission.

If you choose to do the Anarky Mission first, it becomes available early on in the game after you defeat Slade (Deathstroke) on Penguin's ship. Once you leave the ship a news broadcast will play on the TV. When you actually leave the ship and get to the docks you will have to follow the 7 Objectives.

Objective 1 - Locate and speak with Anarky's supporter. He will be in the crows nest of the ship you are currently on, straight ahead.

Objective 2 - Locate and defuse Anarky's first bomb. You will have 3 minutes to make your way from the nest to the Bowery at the waypoint. Use your Grapnel Accelerator to make your way over to the bomb. Once you get to the ledge where the bomb is take out the 6 enemies guarding it and destroy the bomb.

Objective 3 - Locate and speak with Anarky's second supporter. He will be on a rooftop in the Diamond District. Follow his marker on the map to find him.

Objective 4 - Locate and defuse Anarky's second bomb. This time you will get a 3:49 timer but you will have to travel all the way up to Amusement Mile this time. Again, follow the waypoint and use your Grapnel Accelerator to get there as fast as possible. Once you get to the ledge with the bomb on it there will be 8 enemies awaiting you. Take them out and then punch the bomb to destroy it.

Objective 5 - Locate and speak with Anarky's third supporter. He will be on a rooftop in the Coventry. Follow his marker on the map to find him.

Objective 6 - Locate and defuse Anarky's third bomb. This time you only get 2:39 to get to the bomb but it is a little closer. This one is in Burnley at the bottom of the map. Get behind the GCPD Building using your Grapnel Accelerator and following he waypoint. Once you get to the bomb there will be 8 more enemies defending it. Take out the enemies and destroy the bomb.

Objective 7 - Confront Anarky at the Courthouse. The Courthouse is located in the northern area of Park Row to the right of the GCPD building. Head there and go around the back of the building. If you played Arkham City then you know what door it is, if not then go to the back and head to the door to the left side if you are looking at the rear of the building. Head inside and view the cutscene. When it finishes playing you will have to take out 3 henchmen. Once they have been dispatched of 6 more enemies will drop in. During this point make sure to keep on the move as one of the enemies above thinks its a great idea to be throwing Molotov's down below. Once you have taken out those 6 enemies a group of 4 more enemies appears with Anarky himself. Be careful as Anarky is the first Stun Baton enemy you will encounter. To dodge and damage him you will have to use to jump over him and attack him from behind. Take out his 4 supporters first and Anarky will be easy pickings for you to take out.


Once you have completed this Most Wanted case or any of the others you will obtain this trophy.

[top]
The Innocent and the Predatory
Capture all of Black Mask's Assassins

For this trophy you are going to need to take out all of Black Mask's Assassin's. All but two of the assassins are taken into custody through Story Mode.

You will get some of the assassins through completing Story Related missions but some of the enemies are side mission bosses.

Here is a list of the enemies you must defeat and how to defeat them.
  1. Killer Croc - Killer Croc is taken out and brought into custody in the very first mission of the game.
  2. Deathstroke - Deathstroke is taken out and brought into custody in the end of Penguins ship as part of the story.
  3. Copperhead - Copperhead gets taken out in the Story Mode in the mission where you try to reach Black Mask and get ambushed.
  4. Electrocutioner - Electrocutioner is brought into custody in the Royal Hotel after defeating him the second time in the Story Mode.
  5. Firefly - Firefly gets taken out in Story Mode when you investigate Pioneer's Bridge when you get sidetracked from finding Bane's tracker signal.
  6. Bane - After about your fourth fight against Bane in Story Mode. Once you take out TN-1 Bane he will be done for good.
  7. Deadshot - Deadshot must be taken out by completing his Most Wanted mission.
  8. Shiva - Shia must be taken out by completing her Most Wanted mission.


Once you have completed the story and the two side missions you will receive this trophy. If you completed the side missions prior to the final story mission you will get this trophy after taking out TN-1 Bane.

[top]
Shadow Vigilante
Master the Shadow Vigilante Dark Knight track

This is a MISSABLE Trophy

This trophy MUST be completed throughout the Story and not in Combat Challenges.

For this trophy you will need to complete all of the Shadow Vigilante Challenges in the Story Mode. Most of the challenges are straight forward but some of which need to be focus on and attempted. These challenges follow a ranking system meaning you will need to perform all of the criteria prior to the rank you are working on in order to get credit for doing that rank's challenge.

For tracking progress of these challenges as well as some in game tips press select and go to the Dark Knight System tab and select Shadow Vigilante.

Here are the requirements of the 15 ranks of the Shadow Vigilante Challenges:
  1. Perform 5 Counters.
  2. Use the Quickfire Batarang 3 times while in combat.
  3. Reach a x8 combo multiplier.
  4. Perform 3 Special Combo Takedowns
  5. Complete a fight without leaving focus mode.
  6. Score a Combat Variation Bonus of 3 or more in one fight.
  7. Knockdown at least 3 enemies with Explosive Gel.
  8. Knock down 2 enemies with one Slide.
  9. Perform a counter in the middle of a beatdown.
  10. Get an A Grade in a fight with at least a High threat level.
  11. Use the Power Gadget Ability 3 times.
  12. Perform 20 Critical Strikes in one Free Flow Combo.
  13. Reach x30 Multiplier and perform 7 variations in a single fight.
  14. Take out 3 or more enemies with one use of the multi-ground takedown.
  15. Complete a fight with a Medium or Higher Threat Level without being hit, with a x50 combo and at least 15 variations.


Once you have completed all 15 challenges you will receive this trophy.

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Gotham Protector
Master the Gotham Protector Dark Knight track

This is a MISSABLE Trophy

This trophy MUST be completed in Story Mode either during the story or post gameplay. The requirements for the Gotham Protector Track don't really involve enemies. Usually when they involve enemies you can use small groups of enemies but most challenges require basic movements and such. These challenges follow a ranking system meaning you will need to perform all of the criteria prior to the rank you are working on in order to get credit for doing that rank's challenge.

For tracking progress of these challenges as well as some in game tips press select and go to the Dark Knight System tab and select Gotham Protector.

Here are the requirements of the 15 ranks of the Gotham Protector Challenges:
  1. Perform a straight 75 Meter Glide (Grapnel Accelerator not allowed).
  2. Perform a Vertical Dive for over 25 Meters.
  3. Complete the basic AR Glide Drills.
  4. Perform 1 Grapnel Accelerator Takedown.
  5. Stop a Crime in Progress.
  6. Use the Smoke Pellet to set up a Takedown opportunity.
  7. Perform a straight 250 Meter Glide (Grapnel Accelerator not allowed).
  8. Reach the top of the Soder Cola building in Diamond District.
  9. Perform a straight 150 Meter Glide (Grapnel Accelerator not allowed).
  10. Complete the Intermediate AR Glide Drills.
  11. Knock Down 3 enemies with a single Shockwave Attack.
  12. Perform a Vertical Dive of over 50 Meters.
  13. Complete the Advanced AR Drills.
  14. Glide for 25 Meters while maintaining a height of less then 5 Meters.
  15. Stop a Crime in Progress in each district.



Once you have completed all 15 challenges you will receive this trophy.

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Worst Nightmare
Master the Worst Nightmare Dark Knight track

This is a MISSABLE Trophy

This trophy MUST be completed throughout the Story and not in Predator Challenges. Most of the challenges are straight forward but some of which need to be focus on and attempted. These challenges follow a ranking system meaning you will need to perform all of the criteria prior to the rank you are working on in order to get credit for doing that rank's challenge.

For tracking progress of these challenges as well as some in game tips press select and go to the Dark Knight System tab and select Worst Nightmare.

Here are the requirements of the 15 ranks of the Shadow Vigilante Challenges:
  1. Perform an Inverted Takedown, a Vent Takedown, and a Wall Takedown.
  2. Perform 3 Silent Takedowns in a single Predator Encounter.
  3. Finish a Predator Encounter without being seen.
  4. Use a Sonic Batarang to lure an enemy into a takedown.
  5. Complete a Predator room without using Detective Vision.
  6. Perform 4 Exotic Takedowns in one Predator Encounter: Vent Takedown, Explosive Gel Takedown, Corner Takedown, and Hanging Ledge Takedown.
  7. Complete a Predator Encounter without doing any takedowns.
  8. Complete a Predator Encounter without using Detective Vision - And without being seen.
  9. Perform 4 Loud Takedowns in one Predator Encounter: Grate Takedown, Inverted Takedown, Knock-Out Smash Takedown and Ledge Takedown.
  10. Complete a Predator Encounter with a High Threat Level or higher without being seen.
  11. Take out an enemy with the Sonic Shock Batarang.
  12. Complete a Predator Encounter with a High Threat Level or above by performing at least 5 Different Takedowns.
  13. Eliminate 3 enemies within the duration of one Smoke Pellet.
  14. Eliminate 3 Enemies using a Propane Tank.
  15. Pull 2 enemies over a railing at the same time using Advanced Gadget Techniques.


Once you have completed all 15 challenges you will receive this trophy.

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World's Greatest Detective
Master the World's Greatest Detective Dark Knight track

For this trophy you will need to collect database information throughout the game. Database information consists of Story Related events, collectibles and Casefiles.

While going for other trophies such as Riddler's Most Wanted Collectibles, going through the story and solving Crime Scenes you are basically guaranteed this trophy, therefore, there is no need to even think about this trophies existence. You will only need to have collected yourself 66% of the total database information.

For tracking progress of these challenges as well as some in game tips press select and go to the Dark Knight System tab and select World's Greatest Detective.

Here are the requirements of the 15 ranks of the Shadow Vigilante Challenges:
  1. Collect 10% of the Database.
  2. Collect 14% of the Database.
  3. Collect 18% of the Database.
  4. Collect 22% of the Database.
  5. Collect 26% of the Database.
  6. Collect 30% of the Database.
  7. Collect 34% of the Database.
  8. Collect 38% of the Database.
  9. Collect 42% of the Database.
  10. Collect 46% of the Database.
  11. Collect 50% of the Database.
  12. Collect 54% of the Database.
  13. Collect 58% of the Database.
  14. Collect 62% of the Database.
  15. Collect 66% of the Database.

Once you have completed all 15 challenges you will receive this trophy.

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Legend of the Dark Knight
Complete all Dark Knight challenges

This is a MISSABLE Trophy

To obtain this trophy you must complete the requirements of the following trophies:
  • Shadow Vigilante
  • Gotham Protector
  • Worst Nightmare
  • World's Greatest Detective

Once you have completed all of the above trophies you will unlock this one. You must have 100% in the Dark Knight Track section for this trophy to unlock.

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Crime Scene Investigator
Complete all Casefiles

To obtain this trophy you will need to complete all 9 Casefile Reports around Gotham. Some of the casefiles will take place during the Story Mode while others are needed to go out of the way to get. You can track your progress of this trophy in the Database tab of the menus in Story Mode. When the casefiles become available for investigation a notification will appear on the screen and you just need to head to the Magnifying Glass on the map.

After completing the game if you don't have all casefiles unlocked, you just need to complete the casefiles you have open and each time you complete a casefile you will unlock another to start.

To complete casefiles you will have to use Detective Mode to solve certain crimes in Gotham, analyzing evidence and seeking out the one behind the report and bring him to justice.

Once you complete all 9 casefiles you will receive this trophy.

Here is a list of all Casefile Reports:

Dixon Docks Shooting
Special Requirements to unlock: None
Completion Requirements: Locate the Dixon Docks in Amusement Mile and get on top of the roof. Scan the body to identify the victim. Near the edge of the roof by an evidence cone will be a marking on the floor. Investigate the marking to reconstruct the scene. Investigate the blood spatter on the ground to reveal more of the crime scene. Forward the scene from the beginning to see the camera flying from the reporters hand. Follow the camera's red marker and scan the camera. Batman will upload the data to Alfred who will reveal the killer. Head to the Magnifying Glass in the Diamond District to confront the killer and bring him to justice.

Amusement Mile Mauling
Special Requirements to unlock: None
Completion Requirements: Head to the Magnifying Glass in Amusement Mile to find a body on the floor in front of a Casino. Scan the body on the floor to identify the body. Next scan the blood markings on the floor near the feet of the victim to recreate the scene. Head up to the balcony above and see an object struck the victim and fell down over the edge. Hop down to the object and scan it for fingerprints. Batman will upload the prints to Alfred. Head to the Magnifying Glass in Park Row to confront the killer and bring him to justice.

Burnley Hit and Run
Special Requirements to unlock: None
Completion Requirements: Head to the streets in front of the GCPD building in Burnley. Find the body on the floor in the intersection in front of the GCPD. Scan the body to reveal the victim and then scan the impact point of the accident to the left of the body to reconstruct the scene. Follow the scene back and investigate the markings on the ground to the left of the impact point. Next head back to where the body was originally and hop over the barrier behind the body and investigate the wall to the right. This will give you a perp. He will be rather close to your current location. Head over to the Magnifying Glass on the map and take out the killer and bring him to justice.

Coventry Fire
Special Requirements to unlock: None
Completion Requirements: Head to the Magnifying Glass on the map in Coventry to a small backalley where a victim awaits your investigation. Scan the body to get an I.D. on the body. Find the marking on the floor near evidence cone 3. Next scan the burn markings on the floor to reveal a molotov was involved. This shows that the killer had to have gotten out of the situation by climbing. Rewind the scene and watch the killer climb the wall. Head up and scan the marks on the wall and on the ladder on the ground. This reveals the killer so head to the Magnifying Glass in Amusement Mile to take this killer down and close this report.

Jezebel Plaza Fall
Special Requirements to unlock: Unlocks when you get near Jezebel Plaza during the Penguin's Story Mission.
Completion Requirements: Follow the Magnifying Glass on the map to a body in an alleyway. Scan the body to identify the victi and then again to reconstruct the scene. Grapple up to the ledge he fell from and scan the floor for another set of footprints and evidence that there was a briefcase involved. Advance the scene to see the briefcase falling with the victim onto a ledge before the shattered glass ceiling. Scan the briefcase to gather fingerprints from the killer. Send in the prints to Alfred and you will learn the killer is in the Diamond District. Head to his location and take out his goons and bring him to justice.

Crime Alley Shootings
Special Requirements to unlock: None
Completion Requirements: Head to an alley in Park Row where the Magnifying Glass is on the map. Scan both bodies on the floor to identify the victims. Scan the floor near the female victims corpse at her feet. This shows that both victims died from the same bullet. Rewind the scene to see the bullet casing fall into a vent on the wall. Remove the vent and scan the bulet casing to get the killer. Head over to the Industrial District to take out the killer and bring him to justice.

Coventry Tower Deathtrap
Special Requirements to unlock: Story Mode
Completion Requirements: This will be the first Casefile Report you will complete. First you will need to scan the body on the floor. Now look at the wall above the body and scan the marking on the wall. This will rewind the scene to show how the man died. Once you have figured that out you will have to completely rewind the scene and advance the scene slowly to see a red trail fly toward to the vent on the wall. Toggle Detective Vision off and remove the vent cover to reveal the keycard. Scan the keycard to finish off this Casefile Report.

Helicopter Crash
Special Requirements to unlock: After investigating the Steel Mill respond to Alfred's S.O.S. call.
Completion Requirements: Once the helicopter crashes hop down to the crash site below to begin this mission. Once on the ground floor head over to the pilot and scan his body. Rewind the scene and make your way back up to the buildings rooftop you started on and scan the impact point where the helicopter hit the building. Rewind the scene and slowly advance to watch the tail fly off the chopper on impact and skid around the side of the balcony. Scan the tail section to rewind the scene back to impact point of when the crash started. Rewind all the way to see a red line path from a rooftop across the way to the helicopter. Head over to the opposite rooftop and scan the SWAT team member. Rewind the scene to reveal a red trail which will lead to a small platform in the distance. On this platform scan the bullet case. This starts the Most Wanted Mission for Deadshot and completes this Crimescene.

Lacey Towers Murders
Special Requirements to unlock: Story Mode
Completion Requirements: Investigate the body on the floor near the steps when you first walk in to get an idea of when the crime took place. Next investigate the chandelier in the middle of the room where the white dress lady hangs to get fingerprints. Now scan the big burn in the middle of the floor to learn that a Molotov cocktail was used in the crime's cleanup. Now go near the body again to investigate the trajectory of the bullet that hit the woman in the white dress. Scan the woman again to finish the trajectory of the shot. Now go to the wall to the right of the first body and scan the fingerprints on the wall. This will exclude Penguin from being a suspect. Now look for the scrape marks on the floor near the first body to see that the person who shot the woman in white was actually being dragged by someone. Now scan some DNA on the floor near a broken desk at the back of the room to see there was more people present. Now you will recreate a scene; the spot you want for investigation is when the guy is just walking in the glass doors. At this point scan the curtains. Head to the kitchen counter and scan the DNA on the counter, it is the woman in white's DNA. Once you have found it was her DNA you will re-create the scene. Watch carefully and you will see a phone thrown into the living room. Scan the phone to finish this scene.

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Crime Fighter
Stop 20 Crime in Progress

Crimes in progress occur while you are wandering around Gotham. Every once in a while you will hear the surveillance system go off telling you that there is a Crime in Progress occuring. A red arrow pointing you in the direction of the crime as well as how far from the crime you are will show up on the top right side of the screen. Follow the arrow to the group of thugs and take them out to complete the Crime in Progress.

Once you have reported to and cleared up your 20th Crime in Progress you will receive this trophy. Crimes in Progress are also a nice source of big XP.

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Thanks, old friend
Hear everything Alfred has to say

This is a MISSABLE Trophy

there is still a lot of misconception on whether or not this one is missable. Some have reported getting the trophy way after Story Mode has ended while some say they speak with Alfred time and time again and he doesn't say anything new.

The best way to go about this trophy is to speak with Alfred every chance you get. Once you have gone inside a building and have completed a task and emerged immediately go talk to Alfred. It takes a little bit of time to travel to the Batcave but some of his conversational pieces are reported to get overlapped by others and therefore become missable.

The last conversation you should have with him is right after completion of the Story Mode. The conversation that count for this trophy are the conversations that reward you XP after the conversation and give you credit for the XP as 'Alfred's Wisdom'.

* NOTE - This trophy is a little buggy. People report that Alfred goes missing post game and others report getting this trophy well after completing the game while having missed several conversations. There are also reports of people having unlocked this trophy before hearing everything Alfred has to say, meaning they got the trophy and Alfred continues to converse with Batman and give Alfred's Wisdom XP.

The trick seems to be at this point to hear about 10 different things Alfred has to say and get Alfred's Wisdom XP 10 times throughout the game and post game.

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Personal Trainer
Obtain all the medals on Combat Training maps

For this trophy you will have to get 36 Medals on the 12 Challenge Maps in the Combat Training Maps.

To attempt these challenges head to the Batcave and go to the Training Console. Access the console and select Batman. Head to the Combat Training section on the left side.

Here is a list of Challenges you will need to complete:
- Combo Multiplier Expert:
  • Free Flow Combat - Reach a x3 multiplier to enter Free Flow Mode.
  • Combo Takedown - Reach a x8 multiplier and perform one Combo takedown (+).
  • High Multiplier - Reach a x15 Multiplier.


- Counter Expert:
  • Counter - Counter an enemy attack while in Free Flow Mode.
  • Double Counter - Counter two attackers at once.
  • Blade Dodge - Completely dodge a blade attack.


- Beatdown Expert:
  • Cape Stun - Stun 2 enemies with one Cape Stun.
  • Stun Beatdown - Perform 3 Stun Beatdowns.
  • Armored Enemies - Complete a Stun Beatdown on one armored enemy.


- Mixed Weapon group Expert:
  • Quickfire Batclaw Slam - Perform a Batclaw Slam
  • Aerial Attack - Perform an Aerial Attack on an enemy with a shield.
  • Quickfire Batarang - Use the Quickfire Batarang to knock 3 enemies down.


- Martial Artist Expert:
  • Counter Attack - Reach a x8 multiplier.
  • Dual Attack - Counter a Martial Artist Dual Attack.
  • Combo Chain Attack - Counter a Martial Artist Combo Chain Attack.


- Armored Enforcer Expert:
  • Ultra Cape Stun Beatdown - Make 5 successive beatdown strikes on the stunned Armored Enforcer.
  • Instant Armor Removal - Remove the Enforcer's armor with the Combo Takedown special move.
  • Leveraging the Enforcer - Reach a x20 multiplier.


- Shock Gloves Expert:
  • Beatdown Shock Glove Recharge - Recharge 50% of the Shock glove energy meter using Stun Beatdowns.
  • Unblockable Shock Glove Strikes - Strike at least 1 Shield enemy and 1 Stun Stick enemy.
  • Shock Glove Multiplier Bonus - reach a x25 multiplier.


- Venom User Expert:
  • Venom User Grab Attack - Avoid the Venom User's Grab Attack for the whole fight.
  • Instant Venom Pack Deactivation - Use a Combo Takedown to destroy a Venom User's pack.
  • Shock Gloves vs. Venom User - Defeat a Venom User using the Shock Gloves.


- Stun Baton Expert:
  • Redirect - Perform a Redirect 3 times.
  • Stun Baton Enemy - Perform a Redirect Attack against a Stun Baton enemy.
  • Glue Grenade vs. Stun Baton Enemies - Strike a Stun Baton enemy immobilized by glue.


- Large Group Tactics:
  • Concussion Detonator Quickfire - Use the Concussion Detonator quickfire to disorient 2 enemies at once.
  • Explosive Gel Quickfire - Use the Explosive Gel to knock down 2 enemies at once.
  • Special Combo Multi Ground Takedown - Use the Special Combo Multi Ground Takedown to knock down 2 enemies at once.


- Advanced Weapon Techniques:
  • Blade Dodge Takedown - Successfully perform a Blade Dodge Takedown at least once to earn this medal.
  • Batclaw Disarm - Use the Batclaw Quickfire to disarm an enemy.
  • Special Combo Disarm and Destroy - Destroy one weapon using the Special Combo Disarm and Destroy.


- Combo Multiplier Mastery:
  • Critical Strike - Perform 3 Critical Strikes.
  • Focus Mode - Reach a x12 multiplier to enter Focus Mode.
  • Power Gadgets - Use one quickfire gadget while in Focus Mode.

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Perfectionist
Obtain all the medals on Custom maps in Challenge mode

You must complete certain Campaign Challenges before obtaining this trophy.

For this trophy you must go into the Challenge Menu at the terminal in the Batcave and choose the Custom tab.

For these challenges you will need to complete the Maps from the Ranked section but this time the challenges will require you to use handicaps, some of which are good but most of which are bad.

The handicaps, unlike in the Campaign section, are reset after each match and therefore you can use the three positive handicaps to help get through these challenges.

For information on scores you will need to complete these challenges please refer to the Medalist trophy. this will also explain how to unlock other maps.

Once you have completed all 12 Combat Maps and 12 Predator Maps in this Challenge Mode and obtain 3 medals on each for a total of 72 Medals you will get this trophy.

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I've Got This
Acquire all upgrades

For this trophy you will need to have obtained all of Batman's gadgets and gear.

Every time you earn XP you work on building your way up to the next level. Leveling up does nothing more then creates an Upgrade Point for you to spend. To obtain this trophy you must obtain all gadgets throughout the story as well as upgrade each of the gadgets.

Level-ups required to obtain all Close Combat Upgrades: 19

Level -ups required to obtain all Invisible Predator Upgrades: 20

Auxiliary Upgrades are upgraded in a different method. To get these upgrades you will need to reach Rank 10 in each of the Dark Knight Tracks, Progress through the story to unlock key gadgets, collect collectibles, and complete Most Wanted Missions. The requirement to unlock each of the upgrades will be shown on each upgrade.

For this trophy you will need to obtain each and every upgrade in the game. To check on your upgrades, hit select and go to the Waynetech tab where you can spend Upgrade Points and check progression.


The odds of getting this trophy on your first playthrough are rather slim even after cleanup unless you happen to get an A or S ranking on every enemy encounter you get. To obtain more XP maintain high combo counters, use multiple gadgets during your fights and stay stealthy and variant when doing Predator Encounters.

Once you have 'COMPLETED' in the corner of Close Combat Upgrades, Invisible Predator Upgrades, and Auxiliary Upgrades this trophy will unlock.

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Free Flow Fifty
Reach x50 Combo

For this trophy you must earn yourself a x50 combo. A x50 combo isn't really all that bad. It can either be done in Story Mode or in one of the challenge maps. It will be easier to do in challenge maps as you will know that there are enough enemies to get to 50 where Story Mode seems to either have too many enemies in a fight or not quite enough.

One of the best ways to get this trophy is a group of enemies with a Armored enemy. Also abuse your beatdown ( followed by over and over). This will usually bring in a lot of hits on an enemy but you have to watch your back when doing this as enemies try to get a cheap shot in while your beating down their friends.

Once you have earned yourself a x50 you will receive this trophy.

*NOTE - Rank 15 of the Shadow Vigilante Challenges will require you to obtain at least a x50 combo.

Powerpyx shows a nice and safe method to obtaining this trophy in a challenge map in the following video:

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Anyone see that?
Complete a predator encounter without ever being spotted

This is a MISSABLE Trophy

This trophy MUST be completed throughout the Story and not in Predator Challenges.

This trophy is best done in conjunction with the trophy Silent Knight.

For this trophy you need to complete a predator challenge in the campaign without any of the thugs seeing you. As long as you stay out of their line of sight they won't see you. If they see you you will know it, as they will instantly start to fire their guns at you.

The best early place to get this trophy is while heading towards Penguin. After confronting the Penguin's Henchmen and an Enforcer (Larger Thug) head forward into the theater ahead. Once inside the lobby the Predator Encounter begins. Look to your right and locate the guy with the gun. Walk up behind him and take him out. Immediately grapple up to the Gargoyle above you. Look to your left side with Detective Mode on and locate the man walking behind a breakable wall. Glide down and take him out. Once he is taken out get to the Gargoyle on the left side of the room so as you look off of the Gargoyle you will see the guy with the prisoner on the left, a man in front of you on the opposite side of the room standing on a ledge and a man walking near the guy with the prisoner. Wait until the man walking around on the bottom level walks around the structure in the center on the floor breaking the guarding thugs line of view. Take him out and head to the Gargoyle above the first guy you took out. Now look to the left and you will see a guy walking away from your direction towards the second guy you took out. Drop down and take him out. There are only two guys left. Head to the Gargoyle on the opposite side of the room as the room you entered from. This Gargoyle sits behind the thug guarding the prisoner. Take him out from behind and then hug the wall on the left and locate the ladder leading to the thug on the ledge. Climb up and carefully take out this last thug.

Regardless to what ways you take out the enemies, so long as the enemies were all taken out without you being seen you will receive this trophy.


Here is a visual reference for this and Silent Knight (Order of taking out thugs is different then in my description):

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What hit me?
Take down 100 enemies who didn't know you were there

For this trophy you will need to take out enemies around Gotham or in Predator Encounters without them having been alerted to your presence. You will usually only able to get one or two in a small area without being spotted.

For this trophy you will need to defeat 100 people. Stay stealthy and try to get at least one stealthy takedown each time you encounter a group of enemies.

If you are try to obtain this trophy after completing story you can still do so or just continue your progress on New Game+. Once you take out your 100th enemy this trophy will pop.

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Silent Knight
Complete a predator encounter using only silent takedowns

This is a MISSABLE Trophy

This trophy MUST be completed throughout the Story and not in Predator Challenges.

This trophy is best done in conjunction with the trophy Anyone see that?.

For this trophy you need to complete a predator challenge in the campaign using only Silent Takedowns. To perform a Silent Takedown you need to approach an unaware enemy from behind and when the prompt comes up press .

The best early place to get this trophy is while heading towards Penguin. After confronting the Penguin's Henchmen and an Enforcer (Larger Thug) head forward into the theater ahead. Once inside the lobby the Predator Encounter begins. Look to your right and locate the guy with the gun. Walk up behind him and take him out. Immediately grapple up to the Gargoyle above you. Look to your left side with Detective Mode on and locate the man walking behind a breakable wall. Glide down and take him out. Once he is taken out get to the Gargoyle on the left side of the room so as you look off of the Gargoyle you will see the guy with the prisoner on the left, a man in front of you on the opposite side of the room standing on a ledge and a man walking near the guy with the prisoner. Wait until the man walking around on the bottom level walks around the structure in the center on the floor breaking the guarding thugs line of view. Take him out and head to the Gargoyle above the first guy you took out. Now look to the left and you will see a guy walking away from your direction towards the second guy you took out. Drop down and take him out. There are only two guys left. Head to the Gargoyle on the opposite side of the room as the room you entered from. This Gargoyle sits behind the thug guarding the prisoner. Take him out from behind and then hug the wall on the left and locate the ladder leading to the thug on the ledge. Climb up and carefully take out this last thug.

Whether or not you were seen, so long as the enemies were all taken out by Silent Takedowns during this encounter you will receive this trophy.


Here is a visual reference for this and Anyone see that? (Order of taking out thugs is different then in my description):

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Point to Point
Glide across Bridge without touching ground

For this trophy you are going to need the Grapnel Accelerator. To obtain the Grapnel Accelerator you must try to cross the Gotham Pioneers Bridge for the first time using your grapple hook after getting out of the Comm Tower in Coventry. You will be informed about midway across the bridge that there is an easier way and the Grapnel Accelerator is shown how to be used and you are informed you have unlocked it.

To use the Accelerator simply grapple onto an item and double tap and hold . This will launch you from your last grapple counting it as never having touched the ground but be careful because you have to have enough momentum distance for the Accelerator to work.

Once you have the Accelerator head to either end of the bridge where the roadblock is set up. Use your Grapnel Accelerator on the lines in front of you. Once you get to the middle it gets a bit tricky. Grab the higher ledge and immediately go for the bar in the center of this ledge to keep going. Don't go full forward or you will miss the timing and land on a wire. You will need to head downwards a bit so you have enough momentum room before grabbing the first wire on the second part of the bridge. Continue this method until you get to the roadblock on the opposite end of the bridge. As long as you haven't touched the ground since the beginning you will get this trophy.


Here is a video of Powerpyx completing this task:

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Around the World
Use the Batwing to travel to all Fast Travel points

The Batwing Drop Points are fast travels set up all around the city by Alfred. They all become available after defeating Killer Croc and escaping from Blackgate Prison. However, Enigma will block the ability to Fast Travel to parts of the map when you first try to fly out to find Penguin.

To open up access to each of the Fast Travel points you will need to go into the Comm Tower in that area and decrypt the jammer inside. Once the Tower is cleared the Fast Travel icon will go from Red to White and the Network Relays will appear on the map. Once all Fast Travels are white, travel to each of them by going into the map and highlight the icon and select Fast Travel. Once you use each of the Fast Travels you will receive this trophy.

The absolute earliest you can get this trophy is after defeating Bane for the first time and receiving the Glue Grenade from the Batcave.

Batwing Drop Points:
  1. The Batcave
  2. The Bowery
  3. Park Row
  4. Amusement Mile
  5. Industrial District
  6. Coventry
  7. Diamond District
  8. Burnley

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Flawless Display
Successfully battle Shiva without taking any damage

This is a MISSABLE Trophy

For this trophy you will need to complete the fight against Shiva without being damaged at the end of the Shiva Most Wanted mission. The biggest problem with this fight is the fact that you are not facing Shiva alone and she is a swordswoman.

*Tip - If you get hit at all you can press start and select 'Restart' to have another chance at this trophy.

As soon as you start this fight 4 of Shiva's ninja's appear. You will instantly need to counter all four at once by pressing counter numerous times before they get to you. While going through this fight make sure you always have an eye out on the other enemies and be ready to counter at any possible second. You will be attacked and countered at any given second so try to keep on the move. You don't need to keep your combo up for the entire fight BUT you want to keep up enough of a beating to build up your Shock Gloves. Try not to use them right away as you will need them more for the second part. Starting the fight with a Grapple Slam on Shiva is a great way to get some heavy damage on Shiva right away.

Once you have gotten Shiva down to about half her health she will get rid of the swordswomen ninjas if you haven't dispatched of them in bring in 3 martial artists. It is best to leave your shock gloves for this portion of the fight as you will make short work of the martial artists so you can focus all of your attacks at Shiva. Focus on one hit each and keep moving. Don't give the enemies a chance to attack.

As long as you aren't hit once during the entire fight you will receive this trophy after defeating Shiva.

Here is a video of Powerpyx defeating Shiva without being hit:

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Point Counter-Point
Complete Deathstroke without failing a single counter

This is a Missable Trophy

For this trophy you are going to need to basically defeat Deathstroke without taking damage. You will need to successfully counter EVERY move that Deathstroke throws your way. You need to not only counter the QTE counters but also any normal moves that Deathstroke may try to throw your way. The hardest one to counter is when Slade uses his Remote Batclaw on you and makes a barrel yank to you.

For tips on beating Deathstroke please refer to One Eye Open.

If for some reason you mess up and get hit by a normal attack or jump the gun on a counter and miss the timing press start and reload your last checkpoint by selecting 'Restart'.

If you manage to complete the fight and counter every move Slade throws your way the trophy will pop right after the x23 combo and finishing blow before the cutscene with Penguin plays.

*TIP - It would be wise to make a backup of your save before completing this fight in case you think you met the requirements but really haven't.

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One of Each
Use every Freeflow Focus gadget in one combo

This trophy is misleading. You don't actually have to use every Freeflow Focus Gadget in one combo, you just have to use one of each gadget variation.

You will need to use the following variations in one combo:
Quickfire Batclaw Slam: + followed by
Quickfire Batarang: Double tap:
Quickfire Concussion Detonator: +
Quickfire Grenade Glue: Double tap:
Quickfire Explosive Gel: +

This trophy is best attempted in a Challenge Combat Map. It is easiest attempted in Intensive Training in the third or fourth round as there will be enough enemies to safely accomplish this but no enemies with knives or guns or anything. Once you have used each of the gadget variations in a single combo this trophy will unlock.

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Air Marathon
Glide 26 miles total

This trophy is going to take some time to amass, especially if you abuse the Fast Travels in Gotham.

For this trophy you simply need to glide a length of 26 total miles. There really isn't a way to track this so the best thing to do is simply forget using Fast Travel unless you need to go to the Batcave for an upgrade or to speak with Alfred.

As long as you keep using the glide to get from one point to the other and don't abuse the Fast Travels and Grapnel Accelerator when you don't need to then you should unlock this trophy before completing the campaign.

I am unaware if this trophy follows into New Game+ like all other stats but if you find you haven't gotten the trophy yet after completing the game take advantage of the post game freeroam and unlock it while collecting Riddler's collectibles.

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Medalist
Obtain all medals on the original Ranked Maps in Challenge mode (as Batman)

You must complete certain Campaign Challenges before obtaining this trophy.

For this trophy you must go into the Challenge Menu at the terminal in the Batcave and choose the Ranked tab. There are a total of 12 Combat Maps and 12 Predator Maps you will need to obtain 3 Medals on each. Once you have completed all 24 Challenges with 3 Medals each.

Here is a list of all the Challenges and the requirements of completing each as well as how to unlock:
  • Intensive Training:
    1. 10,000 Points
    2. 20,000 Points
    3. 40,000 Points

  • 25 To Life:
    1. 12,000 Points
    2. 24,000 Points
    3. 48,000 Points

  • Overflow:
    1. 12,000 Points
    2. 24,000 Points
    3. 48,000 Points

  • Panorama:
    1. 15,000 Points
    2. 30,000 Points
    3. 60,000 Points

  • Death Sentence:
    1. 15,000 Points
    2. 30,000 Points
    3. 60,000 Points

  • Panopticon:
    1. 20,000 Points
    2. 40,000 Points
    3. 80,000 Points

  • Intensive Training (Extreme): Complete Siege Campaign to unlock this challenge.
    1. 12,000 Points
    2. 24,000 Points
    3. 48,000 Points

  • 25 To Life (Extreme): Complete Siege or Cowardly and Superstitious Campaign to unlock this challenge.
    1. 15,000 Points
    2. 30,000 Points
    3. 60,000 Points

  • Overflow (Extreme): Complete Legacy or Cowardly and Superstitious Campaign to unlock this challenge.
    1. 18,000 Points
    2. 36,000 Points
    3. 72,000 Points

  • Panorama (Extreme): Complete Destroyer or Cowardly and Superstitious Campaign to unlock this challenge.
    1. 18,000 Points
    2. 36,000 Points
    3. 72,000 Points

  • Death Sentence (Extreme): Complete Destroyer Campaign to unlock this challenge.
    1. 20,000 Points
    2. 40,000 Points
    3. 80,000 Points

  • Panopticon (Extreme): Complete Gothic Campaign to unlock this challenge.
    1. 25,000 Points
    2. 50,000 Points
    3. 100,000 Points

  • Breaking In:
    1. Smash Landing - Smash through a weak ceiling onto an enemy to take him down.
    2. Explosive Detonation - Take down an enemy with a propane tank using the Remote Claw.
    3. Grate Moves - Perform a takedown while crawling under a floor grate.

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  • Easy Money:
    1. Venting Anger - Perform a takedown through a vent cover.
    2. Blast Zone - Take down an enemy while exploding a weak wall.
    3. Hang Time - Perform an Inverted Takedown from a Vantage Point.

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  • Checking Out:
    1. Friend Fly Free - Pull down two foes simultaneously while hanging from a ledge.
    2. Chaos Theory - Perform an Inverted Takedown from a Vantage Point on a Thermal Goggles-wearing enemy.
    3. Knockout Smash - During a Silent Takedown, perform a Knockout Smash to take down the opponent instantly.

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  • Quiet Waters:
    1. Skull Cracker - Sneak up behind two enemies and perform a Double Takedown.
    2. Over the Ledge - Hang from a ledge and pull an enemy down.
    3. Zip and Out - Perform a Zipleline Takedown on a foe.

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  • Wrecking Crew:
    1. Smash and Grab - Perform an Inverted Takedown through a weak ceiling from a Vantage Point.
    2. Mined Your Step - Detonate a mine while an enemy walks over it with the Mine Detonator.
    3. Extinguished - Attach an enemy to a Fire Extinguisher using the Remote Claw, and perform a Silent Takedown on an enemy caught in the smoke.

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  • Hard Time:
    1. Blast Zone - Take down a foe by exploding a weak wall.
    2. Take the Bait - Attract an enemy with the Sonic Batarang and take him down.
    3. Chaos Theory - Perform an Inverted Takedown from a Vantage Point on a Thermal Goggles-wearing enemy.

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  • Breaking In (Extreme): Complete Siege Campaign to unlock this challenge.
    1. Fall Guy - Take down an enemy from a walkway with the Batclaw.
    2. Vantage Mastery - Take down an enemy from a tightrope.
    3. Window Pain - Perform a takedown through a glass window.

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  • Easy Money (Extreme): Complete Darkest Night or Legacy Campaign to unlock this challenge.
    1. Armor Piercing - Take out the armored enemy first.
    2. Mined Your Step - Detonate a mine while an enemy walks over it with the Mine Detonator.
    3. What Goes Up - When an enemy climbs a ladder, detonate Explosive Gel to send him flying back down.

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  • Checking Out (Extreme): Complete Darkest Night or Legacy Campaign to unlock this challenge.
    1. Round the Bend - Use corner cover to hide and take down an approaching enemy.
    2. Over the Ledge - Hang from a ledge and pull an enemy down.
    3. Breaking and Entering - Perform a takedown through a weak wooden wall.

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  • Quiet Waters (Extreme): Complete Darkest Night or Destroyer Campaign to unlock this challenge.
    1. Extinguished - Attach an enemy to a Fire Extinguisher using the Remote Claw, and perform a Silent Takedown on an enemy caught in the smoke.
    2. Have a Nice Trip - Slide into an enemy and knock him out on the ground.
    3. Don't Touch That Dial - Take down the enemy carrying the Jammer Backpack last.

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  • Wrecking Crew (Extreme): Complete Gothic Campaign to unlock this challenge.
    1. Weapon Jam - Disrupt an enemy's gun with the Disruptor and take him down when his gun jams.
    2. Fists of Fury - Take down an enemy with a Beatdown.
    3. Scare Tactics - Appear out of nowhere to surprise a terrified foe.

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  • Hard Time (Extreme): Complete Gothic Campaign to unlock this challenge.
    1. Sonic Boom - Use the Sonic Shock Batarang to take down an enemy.
    2. Smash Landing - Smash through a weak ceiling onto an enemy to take him down.
    3. Confiscated Weapon - Disarm a foe with the Batclaw and take him down.

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Olympian
Obtain all medals on the original Campaign maps in Challenge mode (as Batman)

You must complete certain Campaign Challenges before obtaining this trophy.

For this trophy you must go into the Challenge Menu at the terminal in the Batcave and choose the Campaign tab. The campaign challenges are a series of three Challenge Maps back to back. During each of the challenges you will need to complete each with 3 medals per map. you will need to get 9 medals on each challenge for a total of 108 medals. There are a total of 12 maps for you to complete here.

You will be allowed to use 3 retries per challenge so make sure you save the retries for the more difficult challenges in the set. There are modifiers that you will need to use for each challenge. The amount of modifiers for each set varies on the challenge. You can use a maximum of 3 modifiers per challenge but all modifiers MUST be used at least once during the challenge. Any modifiers you haven't used by the last fight will automatically get used on the last map of the challenge. I would recommend that you use three of the negative modifiers on the first map of the challenge so if you mess up and not get 3 medals you can quit out and retry it without having to actually use your retries up.

In order to unlock the locked Campaign Challenges you must first unlock the maps that are contained in that Challenge. for information on which Campaigns unlock which maps please refer to the Medalist trophy.

Here is a list of all the Campaigns you will need to complete and which maps they contain:
  • Siege:
    1. Intensive Training
    2. Breaking In
    3. 25 To Life

  • Legacy:
    1. Easy Money
    2. Overflow
    3. Checking Out

  • Destroyer:
    1. Panorama
    2. Quiet Waters
    3. Death Sentence

  • Gothic:
    1. Wrecking Crew
    2. Panopticon
    3. Hard Time

  • Cataclysm:
    1. 25 To Life (Extreme)
    2. Breaking In (Extreme)
    3. Overflow (Extreme)

  • Shadow Of The Bat:
    1. Death Sentence (Extreme)
    2. Hard Time (Extreme)
    3. Panopticon (Extreme)

  • Dark knight, Dark City:
    1. Easy Money (Extreme)
    2. Intensive Training (Extreme)
    3. Wrecking Crew (Extreme)

  • Cowardly and Superstitious:
    1. Intensive Training
    2. Overflow
    3. Panorama

  • Darkest Night:
    1. Easy Money
    2. Checking Out
    3. Quiet Waters

  • Standing Count:
    1. 25 To Life (Extreme)
    2. Death Sentence (Extreme)
    3. Panopticon (Extreme)

  • Scare tactics:
    1. Breaking In (Extreme)
    2. Wrecking Crew (Extreme)
    3. Hard Time (Extreme)


For any specifications for beating each of the these please refer to Medalist.

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Voice of the People
Scan 20 Anarky Tags

For this trophy you will need to scan 20 Anarky Tags found around Gotham.

Anarky Tags can only be seen while in Detective Mode. They show up bright orange wherever they are. Some tags may need to be zoomed in on using the First Person view (R3). To scan a tag you must be in Detective Mode and you must hold L1. The tag must say 'Anarky Tag Scanned' to count. If the scan says 'Object Obscured' then you must scan the tag from either farther away or closer or even from a different angle.

There are a total of 24 Anarky Tags. You will only need to scan 20 for this trophy.

Anarky Tag Locations:
  1. Burnley: Head to the lower left hand corner of the top of the GCPD building. The Anarky Tag will be on the wall in a nook of the building.
  2. Burnley: Just northeast of the Fast Travel in Burnley. Head into a small alleyway between the buildings where you will find this tag on the northern wall.
  3. Diamond District: Head to the Royal Hotel entrance. Instead of heading into the door leading into the parking garage head around the burning cars to the right of the entrance and into a little hallway. The tag is on the wall straight ahead.
  4. Diamond District: Head to the rooftops so you are positioned directly under the "ND" of "Diamond District" on the map. Scan the walls across from the Comm tower for this tag.
  5. Diamond District: Head to the building just north of the Comm Tower. Go to the bottom right hand corner of the building and look at the Gotham Cinema's billboard. This is where the tag is but you have to zoom in and take the shot from a pipe hanging out of the building across the street.
  6. Diamond District: Head to the building to the Northwest of the Drop Point. Drop off the back of the rooftop and head to the corner of the two buildings to see this tag near a small stairset and a door. The tag is on the door.
  7. Diamond District: Head to the top of the Soder Cola building and drop off the right side to the rooftop of the building next to it. Turn around and look on the wall of the Soder Cola building to see this tag.
  8. Diamond District: From the Drop Point head south until you get to the first right. Take that road towards the bridge and keep your eyes on the buildings to the right. You will see this tag in a little alcove.
  9. Coventry: Position yourself in the alleyway just under the 'Y' of Coventry. Look at the buildings to the south and you will see a big generator. The tag is to the left of this generator.
  10. Coventry: Head to the north side of the Lacey Towers building and get yourself onto the piping going to the bridge. At the base of this piping against Lacey Towers is this tag.
  11. Coventry: Head to the west side of Lacey Towers and look at the building across from Lacey Towers by a truck buried in snow. The tag will be on the wall.
  12. Coventry: Head to the sewer entrance in the South West side of Coventry where one of Black Mask's canisters was. At the entrance to the sewer on the floor is this tag.
  13. Coventry: Head to the North West corner West of the 'My Alibi Nightclub'. This tag is on the northwest support for the building on the west side.
  14. Industrial District: Head to the North East side of the Industrial District to the top of the Amertek building. The tag is on the East side of the control room in the center on the top.
  15. Industrial District: Head to the north side to the small alleyway above the building West of the Comm Tower. In the hallway it will be on the northern side of the building on the ground level.
  16. Sheldon Park: Head to the Northeast side of the building where you will find a man sniping. Take him out and stand on his perch to see this tag on the east side of the building.
  17. Sheldon Park: Head to the little pipe jutting out of the south end of Sheldon Park. Look to the left side of the pipe on the building ahead to find this tag.
  18. The Bowery: Head to the top of the Gotham Merchant's Bank and look at the center support in the middle of the roof on the east side.
  19. The Bowery: Head to the Northwest building in the district and hop off the north side of the roof. Look on the north side of the building for this tag.
  20. Park Row: Head to the rooftop in the southern most east side building. look in the break of the roofs between that roof and the roof to the west (Ace Chemicals Building). The tag is on the wall of the building west of the roof you are standing on (Ace Chemicals Building).
  21. Park Row: Head to the building on the south side of the drop point on the east side. The tag is on the west side of the building on top.
  22. Park Row: Head to the north side of the Abandoned Courthouse on the East side. The tag is on the East side of the building at ground level.
  23. Amusement Mile: Head to the northern part of the Amusement Mile where the giant courtyard is. In the southern side of the courtyard is an arch with a gate in it. This tag is at the top of the archway underneath.
  24. Amusement Mile: Head to the docks to the west side of the Penguin's boat. There will be a bunch of canisters here. The tag is on the wall of the building between the canisters.



Here is a visual reference of Powerpyx obtaining all Anarky Tags:

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Clean Streets
Complete all Most Wanted missions

For this trophy you will need to complete all of the Most Wanted Missions located in the Most Wanted tab. You will not be able to complete all of the Most Wanted Missions until you have already completed the story. Make sure you complete Enigma's Most Wanted Mission on the same difficulty you complete all other missions or the trophy will glitch. For example, completing Enigma's Most Wanted Mission on Challenge Mode and the rest on Normal will not net you the trophy even when you load up Normal Mode and it shows 100% on this tab. If you complete Enigma's Most Wanted Mission on Challenge Mode you will need to complete all Most Wanted Missions again on Challenge Mode.

Once you have completed all missions on the same difficulty you will receive this trophy.

Most Wanted Missions:
Enigma

Availability: After completing your first Comm Tower in the Story Mode.
Completion Requirements: For this Most Wanted Mission you will need to collect all Datapacks and destroy the Network Relays. Please refer to the corresponding trophies for how to collect these collectibles or refer to the Maps below for locations.

Anarky

Availability: After defeating Deathstroke when leaving the Cargo Ship.
Completion Requirements: Once you leave Penguin's ship this mission starts itself. Complete the following objectives to complete this Modt Wanted Mission.

Objective 1 - Locate and speak with Anarky's supporter. He will be in the crows nest of the ship you are currently on, straight ahead.

Objective 2 - Locate and defuse Anarky's first bomb. You will have 3 minutes to make your way from the nest to the Bowery at the waypoint. Use your Grapnel Accelerator to make your way over to the bomb. Once you get to the ledge where the bomb is take out the 6 enemies guarding it and destroy the bomb.

Objective 3 - Locate and speak with Anarky's second supporter. He will be on a rooftop in the Diamond District. Follow his marker on the map to find him.

Objective 4 - Locate and defuse Anarky's second bomb. This time you will get a 3:49 timer but you will have to travel all the way up to Amusement Mile this time. Again, follow the waypoint and use your Grapnel Accelerator to get there as fast as possible. Once you get to the ledge with the bomb on it there will be 8 enemies awaiting you. Take them out and then punch the bomb to destroy it.

Objective 5 - Locate and speak with Anarky's third supporter. He will be on a rooftop in the Coventry. Follow his marker on the map to find him.

Objective 6 - Locate and defuse Anarky's third bomb. This time you only get 2:39 to get to the bomb but it is a little closer. This one is in Burnley at the bottom of the map. Get behind the GCPD Building using your Grapnel Accelerator and following he waypoint. Once you get to the bomb there will be 8 more enemies defending it. Take out the enemies and destroy the bomb.

Objective 7 - Confront Anarky at the Courthouse. The Courthouse is located in the northern area of Park Row to the right of the GCPD building. Head there and go around the back of the building. If you played Arkham City then you know what door it is, if not then go to the back and head to the door to the left side if you are looking at the rear of the building. Head inside and view the cutscene. When it finishes playing you will have to take out 3 henchmen. Once they have been dispatched of 6 more enemies will drop in. During this point make sure to keep on the move as one of the enemies above thinks its a great idea to be throwing Molotov's down below. Once you have taken out those 6 enemies a group of 4 more enemies appears with Anarky himself. Be careful as Anarky is the first Stun Baton enemy you will encounter. To dodge and damage him you will have to use to jump over him and attack him from behind. Take out his 4 supporters first and Anarky will be easy pickings for you to take out.

The Penguin

Availability: After leaving the Gotham City Police Department Barbara Gordon will call you activating this Most Wanted.
Completion Requirements: Once this mission has been activated by Barbara Gordon you will have to destroy the six Arms Caches Penguin has set up around Gotham. Follow the map's Penguin icons to make your way to the Caches.

Objective 1 - Head to the Penguin icon next to the Comm Tower in Burnley. Knock out the four SWAT Team members and use the Disruptor on the weapon Cache.

Objective 2 - Head to the back of the northern building in Diamond District where the Penguin Icon is. There will be a group of 5 enemies here to take out the weapon cache.

Objective 3 - Located just north of the 'My Alibi Nightclub' in Coventry. Head to the Penguin icon where a group of his thugs will be waiting. Take them out and destroy the weapon cache.

Objective 4 - Head to northern Sheldon Park toward the Penguin Icon. Take out the sniper in the Northeast corner of the building and then take out two armed enemies guarding the weapon Cache. Once they have been dispatched take out the cache.

Objective 5 - Head to the Penguin Icon on the Final Offer ship in Amusement Mile. Take out the enemies on the ship and locate the giant container suspended from a crane. Use the Batclaw to open up the back of the container. Grapnel Accelerate off of the peak of the crane and glide your way into the crate to get to the weapon cache.

Objective 6 - Head to the Penguin Icon just southwest of the Comm Tower in The Bowery. Take out the enemies here and use your Detective Vision to find a weak wall housing this Weapon Cache. Destroy the wall and then the cache.

Once all of the caches are destroyed, you will close this case.

Deadshot

Availability: While looking for Electrocutioner's signal an S.O.S. goes out on your broadcast to investigate. Investigate it to start this Most Wanted.
Completion Requirements: After taking care of the Casefile Report that unlocks this mission you will have to confront Deadshot at the Gothams Merchant Bank. This encounter is Predator Mission. Once inside the building worry about taking out the enemies surrounding Deadshot without getting caught. Once it is just you and Deadshot Take him out with a Knockout Smash to hurt him. Immediately seek cover afterwards because he isn't done yet. He will bring in another set of goons you will have to take out. Take out these enemies and then get back to a one on one with Deadshot. Now you will need to use another Knockout Smash which will make him call in a final wave of enemies. Take out the final wave of enemies here and take out Deadshot again. This brings him down to about 25% health. He will head over to the hostage in the middle of the room. Sneak up behind him without being seen and Silently Takedown Deadshot to finish off this Most Wanted Mission.

The Mad Hatter

Availability: After leaving the sewers you will be confronted by three of Mad Hatter's henchmen.
Completion Requirements: Once exiting the sewers you will be welcomed back to the surface by three henchmen in rabbit masks. They invite you to the Hat Shop in The Bowery. Head there (marked by the Hat Icon) and take out the enemies outside. Head inside and make your way through the vent to the group of enemies on the other side of the door. Take them out and get ready to head to Wonderland. Once in Wonderland head forward and wait for the parts of electricity on the path to stop and proceed. Once you get to a dead end shoot quickfire batarangs at the switches ahead to lower a bridge forward. Continue forward doing some platforming until you get to a room with three mirrors above three doors. Wait for the Rabbit to show up above one of the doors and use that door. You will have to repeat this three times to continue. Once in the next room you will have enemies walking out of the mirror ahead and attacking you. Defeat these enemies to continue forward but be aware that you CAN knock them back through the mirror which may interrupt your combo. Once defeated head forward and blow up the picture on the wall using Explosive Gel. Head through the hole and pull yourself on the platform using the Batclaw and continue platforming ahead. Continue forward past the pendulum knocking out the card bridge until you get through the keyhole ahead. Use the Remote Claw above and activate the the gear that raises the anchor point. Use another Remote Claw to make your way up. Continue the platforming until you are back in the Hat Shop. Once in the Hat Shop you will see The Mad Hatter holding Alice. Follow the prompts on the screen to learn how to throw a Batarang and make it make a U-turn to hit The Mad Hatter from behind.

Bird

Availability: After examining the corpse at the Morgue a broadcast goes out about gang fights. This will start this mission.
Completion Requirements: Head to the Coventry District and get to the Gang Fight marked on the map by a Bird Icon. Take out the large group of enemies fighting each other. Once you take them all out interrogate whomever was the last to get knocked out. Once you are done, head to Amusement Mile's Dixon Docks marked by a Bird Icon. There is another gang fight just as large as the last here. Again take out all of the enemies and interrogate the final enemy and head to the south side of the dock where you will see an open container. Use your Detective Vision and examine the birdcage. Now head to the 'My Alibi Nightclub' in the Coventry. Take out the enemies outside of the Coventry and head inside of the Nightclub. Follow the halls until you can't go any farther and look to the left. There will be a spot where you can jump out to the bottom. Take out the group of enemies that is with Bird and take out Bird himself. Once all of the enemies and Bird himself are taken out interrogate Bird to close this case and complete this Most Wanted Mission.

Escaped Blackgate Prisoners

Availability: After completing the Story, 9 Case Files and 6 Crimes in Progress you will be contacted by Gordon to start this Most Wanted.
Completion Requirements: For this Most Wanted Mission you will get icons on the map all over Gotham. You simply need to head to each of the marks on the map and take out the Blackgate Escapees. To take them out simply take out the surrounding enemies and the prisoner themselves. Once everyone is knocked out you will be able to interrogate the prisoner. after interrogating the prisoner you will dispatch Gordon to pick him up. There are a total of 20 prisoners you will need to defeat.

Shiva

Availability: After leaving the Gotham Merchant's Bank head straight ahead over the gate and examine the crying sounds in an abandoned carriage.
Completion Requirements: Once you leave the Gotham Merchant's Bank there will be a baby in a carriage ahead just past a gate. Investigate the carriage to get ambushed by Shiva. She will explain that there is a man in the Diamond District who is about to die. Head to the location on the map. Head inside the building and you will see a man hanging above an electrified pool of water. Climb your way up to the ledge on the left and locate the panel on the far wall. Destroy it and you ill get attacked by four assassins. Take them out and use your Remote Claw to make your way to the other side of the room. Take out the electrical box here and the enemies that follow. Once they are taken out head back to the center and use your Batarang to knock down the guard. Use your Detective Vision and follow the blood trail that will lead to the guards partner who is now deceased. Shiva will ambush you again and tell you to meet her in the building in Sheldon Park. Get to the building and head inside where you will find Shiva. Defeat Shiva to complete this Most Wanted Mission. For tips on defeating Shiva please refer to Flawless Display.

Black Mask

Availability: While leaving the Steel Mill Batman mentions the chemical container should be destroyed. Destroy it to start this Most Wanted.
Completion Requirements: After destroying the first container you will be tasked with finding the other 6 stashes around Gotham.
  • Stash #1 - Park Row - Located near the abandoned Courthouse. Take out the guarding thugs and get through the locked gate by entering the code 'THESOCIETY' with the Cryptographic Sequencer. Blow up the tank with your Explosive Gel.
  • Stash #2 - Bowery - Inside the Light and Power building connecting Sheldon Park with Bowery. Take out the two thugs on the upper level and locate a small hallway to the south. At the end of the hallway is this container. Blow up the tank with your Explosive Gel.
  • Stash #3 - Pioneer's Bridge - On the southwest side of the midsection of the bridge. Take out the five enemies here and locate the container. Blow up the tank with your Explosive Gel.
  • Stash #4 - Coventry - In the southwest part of Coventry there is a small platform near the water guarded by two enemies near a giant tunnel which is closed off. Use your Shock Gloves to open this tunnel up and get access to the container inside. Blow up the tank with your Explosive Gel.
  • Stash #5 - Burnley - Located just east of the GCPD building. On the back side of the building in the alley will be four enemies guarding this container. Dispatch of them and blow up the tank with your Explosive Gel.
  • Stash #6 - Park Row - Located in the southern part of Park Row just to the east of the ACE Chemicals building. There will be four enemies guarding this container. Take them out and blow up the tank with your Explosive Gel.

Once you take out all of the stashes you will have to go to the Church in Park Row. There will be a predator encounter inside of the church. Take out the enemies inside and head to the back of the room where there will be one more container locked up. Use your Cryptographic Sequencer to open the grate. Blow up the tank with your Explosive Gel. Black Mask will show up with thugs to attack you. Take down all of the enemies and Black Mask to complete this Most Wanted Mission.

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Give Them Something to Believe
Complete New Game Plus

In order to unlock New Game + you will need to have completed the game on either Normal or Hard difficulty. Once you have completed either difficulty head to the main menu and select New Game+.

For this trophy you simply need to clear NG+. The hard part about NG+ is the fact that enemies have more health, hit harder and there is no counter indicator so you will need to watch enemy movements very carefully.

Overall the challenge of New Game+ shouldn't be any harder then playing Arkham City on Hard or Challenge Mode.

Get through the basic story in New Game+ to unlock I Am The Night Mode and this trophy.

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I Am The Night
Finish I Am The Night Mode

In order to access "I am the Night" mode you must first complete the game on New Game+.

Once you have done that you can start your adventure on I am the Night Mode.

Things really aren't too different here then they are in New Game+ aside from the fact that if you die you are done. Yes that is right DONE. When you are defeated in I am the Night Mode you must start this difficulty again from the very beginning. You have already gone through the game twice at this point so you should already know what to expect and when to expect it.

Tips for completing I am the Night Mode:
  • Focus on just doing the story here. Hopefully you cleaned up anything still needed for any other trophies in New Game+.
  • Back up your saves. You would kick yourself to get to the final fight against Bane and slip up and not have a backup to reload.
  • Abuse Fast Travel when possible
  • Go straight through the story ignoring everything else.
  • While combos are nice, only do what you can handle and be ready to reverse and dodge at all times.
  • Before a boss fight try to remember what strategies you used in your previous playthroughs
  • Predator Encounters. It is imperative you stay out of sight here. Shotgun shells hurt a lot, especially to the face.
  • When free-roaming to your next objective in Gotham keep your eyes peeled for snipers cause they are watching for you.

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Predator Paragon
Take down 6 different Elites in a match, using 6 different methods as Batman or Robin in multiplayer

This trophy will be a major deciding factor on whether or not you platinum this game. Whether you are boosting or playing with people you don't know you will need 8 people in the match to get this trophy.

This trophy needs to be competed as either Batman or Robin. Once a match is set to begin you will know who will be Batman and who will be Robin. If you are set to play as either player be ready to go for this trophy.

The part that makes this trophy difficult is that there are only 6 enemies on the map when there is a full game so that means you are going to need to take out each of the 6 players with different attacks and it will become hard to know who you already have defeated and who you haven't as you can only see your teams usernames. Not to mention you will be getting hunted WHILE the other teams are hunting each other.

Once you decide to go for this trophy you will need to use a variety of takedown. Here is a list of possible takedowns to consider:
  • Inverted Ledge Takedown
  • Hanging Ledge Takedown
  • Silent Takedown
  • Inverted Takedown
  • Corner Takedown
  • Silent Takedown
  • Drop Attack + Ground Takedown
  • Exploding Gel Takedown
  • Explosive Batarang Takedown


All you need to do is use each takedown on a different enemy to pop the trophy. The trophy will usually pop during the match but has a tendency to pop after the match in some cases.

* Note - There have been some reports of people meeting the requirements even in organized boosting sessions and this trophy not popping so it MAY be glitched for some.


The boosting alternative:
If you find yourself a group of 7 other people willing to boost this trophy with you start a private match. In the lobby choose the Chemical Plant for your map and open a text chat with everyone. In the text chat explain to everyone how the boosting session will work.

Everyone is to meet in the middle platform. Once there Batman takes out everyone individually one at a time. Each time someone gets downed have them text chat how they got downed so the Hero as Batman can tell who he has downed and with what moves. Once the elites respawn tell them to stay out of the middle. This avoids confusion on who has or hasn't been taken out.

Once Batman has the trophy have everyone report back to the center and have them kill only heroes to bring the Batarang Intimidation Meter down so the heroes don't prematurely win. Once the meter has been brought down have everyone report back to the center and this time have Robin go for the trophy in the same way Batman did.

Once both players have the trophy you can either go for Clutch or simply boost some XP. Either way continue until all boosters have the trophy. It may take a few members numerous tries to get the trophy so be patient. After each match have each person that already has this trophy Opt out of being a Hero when the roulette wheel comes on.

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Killing Joke
Reach max level with the Joker faction in multiplayer

For this trophy you must max out the level for Joker's Gang.

The max level for Joker's Gang is level 30 and will require 144,000 XP earned in matches while playing as Joker's Gang. Once you end a match and the XP bar reaches level 30 the bar will stay full and you will receive this trophy.

Gaining XP as Joker's Gang is probably the hardest of the three XP trophies to obtain. Joker's Gang doesn't have many ways to obtain XP short of securing Control Points and getting kills.

Unfortunately enough, getting to play as a part of Joker's Gang is completely luck based so if you have the opportunity to play on this team make sure you take advantage of it.

See the Tips & Strategies Section for boosting methods for XP.

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Fallen Knight
Reach max level with the Bane faction in multiplayer

For this trophy you must max out the level of Bane's Gang.

The max level for Bane's Gang is level 30 and will require 144,000 XP earned in matches while playing as Bane's Gang. Once you end a match and the XP bar reaches level 30 the bar will stay full and you will receive this trophy.

Gaining XP as Bane's Gang is probably the easiest team to gain XP with. Use things like the Tactical Dart to gain some easy XP and stun your enemies for an easier take down.

Unfortunately enough getting to play as a part of Bane's Gang is completely luck based so if you have the opportunity to play on this team make sure you take advantage of it.

See the Tips & Strategies Section for boosting methods for XP.

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Gotham All-Star
Reach max overall level in multiplayer

For this trophy you must max out your overall level in multiplayer.

The max level overall is Level 30. Once you do a match and level up for to Level 30 the trophy will pop in the post game screen. The total XP needed to obtain Level 30 is 384,000 XP

Earning experience that goes towards this trophy is easy although will take longer. It is easier because any XP you earn as any team will earn you XP here. This means any XP you earn on Joker's Team, Bane's Team or the Heroes Team goes towards this trophy.

Either boost the XP or simply play through the MP regularly to make progression for this trophy.

See the Tips & Strategies Section for boosting methods for XP.

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Clutch
Kill a Hero to bring back your entire gang when at 0 reinforcements on a full multiplayer server

For this trophy you are going to need at least 7 or 8 people in the lobby. The trophy states you need 8 but it has been confirmed you can do it with 7 as long as there is only one character being the hero.

You will need 3 players on Bane's team and 3 players on the Joker's team. When you start the game there will be 25 reinforcements (or respawns) To make the enemies numbers drop you will need to either secure a control point or take out an enemy on the opposing team. Batman and Robin will also be lowering the numbers on both sides by taking players out.

When the counter is left down at 0 there will be no more respawns so now you must be careful. To get the trophy the counter MUST be at 0 and two out of the three enemies must be killed or knocked out by the heroes leaving you the only person left alive on the map from your team. Once you are the last one left you must stay vigilant and make sure no one kills you while you search out the heroes. Once you find a hero take them out and it will bring you the rest of your team back and this trophy.


Alternative Boosting Method:

Boosting this trophy can guarantee that 6 players get the trophy in a single match if everyone does what they are supposed to. Have the teams take each other out and have Batman and Robin take out enemies also to speed up the process. Once both teams are at 0 reinforcements have everyone meet in the middle. Decide which side will be getting the trophy first. Once the decision is made, take out member 1 and 2 of the team getting the trophy. Member number 3 will then kill Batman or Robin causing the rest of their team to spawn. Once the team spawns again regroup in the center and have members 1 and 3 die. Now member 2 will obtain the trophy by killing a hero. Again, regroup in the center and this time have members 2 and 3 die so member 1 can receive this trophy. Once all three members have the trophy repeat the same process for the other team so they too can get the trophy. You will have to do this twice for everyone in the group to get the trophy being the heroes are unable to get the trophy as heroes.

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Tales of Gotham
Win a round of each map with each faction in multiplayer

For this trophy you must win a match on each of the maps with Joker's Team, Bane's Team and the Heroes.

The best way to go about this trophy is to keep yourself a checklist on which maps you have already won as which faction so when you get to a map that you need a win on and you are the right faction fight it out tooth and nail for a victory.

This trophy CAN be boosted with 3 people but the odds of you getting who you need and when you need them is rather low so make sure you keep alternating wins and at least try to boost the heroes wins first as they can usually be difficult to obtain through legitimate online play depending on your partner.

Make yourself a checklist like so:

Heroes Joker's Team Bane's Team
Wayne Chemical Plant
Blackgate Prison
Joker's Funhouse
Robot Factory

Once you have gotten a win on each map as each faction you will receive this trophy.

Boosting Method for quick wins:
to boost this you will need three people. One will be Joker Team, the other Bane Team and the last a hero. Decide first who is going to win the match. Once the decision on who will win the match has come designate a plan:

Hero Wins:
- Simply choose one meeting place (usually a middle Control Point) and have that be the designated area for the kills. Simply use Batman to take out the elites in different ways so the intimidation meter rises faster. After about 7 kills you will have won the match.

Elite Wins:
- Simply choose a meeting place to be a specific Control Point. Have the team that is going to win first take over the two remaining Control Points as it will make the process faster. At the last Control Point (the meeting area) take over the point and have Batman Scramble the point after you have taken it over. This will reset the control point and is easily taken back over when you destroy the scrambler. Have the other Elite keep running (out of the way of the Control Points) back to the center to be exterminated. Each time you take over the Control Point (as long as you have the other two also) you will notice the enemy reinforcements drop by 3 for each Control Point you take and 1 for each time you kill the enemy.

Needing to swap teams between Bane and Joker:
- If you get to the point that neither character needs any more wins for that team and the hero must remain a hero there is a relatively quick way to swap teams. For this demonstration we will use made up names.

Jimmy is Hero, Karl is Bane and Gene is Joker.

Karl and Gene need to swap spots and Jimmy needs to stay hero. At the end of a match have neither Gene nor Karl opt out of hero. One will become hero, in this case Gene. At the end of the match have the guy that was hero opt out so the opposite guy gets hero this time. Now Gene will have successfully switched to the right team. At the end of the match have Gene opt out so Jimmy becomes hero again and Karl is on the opposing side.

You can also opt to start a new lobby but it is not guaranteed to yield the results you desire where using this basic math forces the game to yield.

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I Like Those Odds
As a Hero, defeat 4 Elites within 40 seconds without using melee in multiplayer

There are two ways to go about this trophy. The boosting method or the legit method.

The legit method would be to use your arsenal of gadgets and the environment to take out enemies as quickly as possible. You don't have to use a variety of takedowns to get this trophy. If you want to do nothing but silent takedowns go ahead but don't get yourself caught. Use grates and gargoyles to your advantage to stay stealthy and out of sight. 40 seconds is a long time but it isn't forever and a lot of the takedown scenes are pretty long.

If you plan on boosting this trophy the best way to go about it is to place an Explosive Gel on the floor and have four enemies stand on it. Detonate the Gel once it indicates 4 enemies are over the Gel.

The trophy will pop a few seconds after all kills are completed as long as they have been done at once or within 40 seconds of each other.

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Not An Ordinary Criminal
As an Elite, earn 4000 XP in a single multiplayer match

For this trophy you are going to need to earn at least 4,000 XP in a single match as either Bane's team or Joker's team. There are numerous ways to score points online. Here is a few examples of ways to obtain points and how many points each type of thing nets you:
  • Capture point: +25
  • Assist Kill: +25
  • Secure Capture Point: +100
  • Defeat enemy elite: +150
  • Defeat Hero: +150
  • Tag enemy elite: +200 (Bane team only)
  • Tag Hero: +300 (Bane team only)


Try your best to stay alive so you have more time to make enough kills and captures to get to the 4,000 XP mark. You can check on your progress during the fight by pressing select and looking at your screenname.


Once you have amassed 4,000 XP in a single match online hang out until the end of the game, that is when the trophy will unlock.

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Arsenal, Awesome
Fully upgrade a weapon in multiplayer

For this trophy you are gonna have to fully upgrade any one weapon online in multiplayer.

Guns are shared between Elites meaning any guns you use as Bane's Gang are the same exact weapons you use in Joker's Gang. This means as long as the loadout you have on each team you will earn XP with that weapon regardless to which faction you are playing as.

The max level for any gun is Level 9. They all take the exact same amount of XP to reach Level 9 which is 35,000 XP.

The fastest one to obtain level 9 is the Submachine Gun. That gun is the starting gun in the game and you don't need to level up to unlock it meaning by the time you are level 10 overall you will have earned this trophy so long as you don't change your loadout from the beginning.

Once you have reached Level 9 on any gun you will have fully upgraded that gun's capabilities and skins. This is when the trophy will pop.

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Legend
Earn a level of prestige in multiplayer

For this trophy you will need to prestige for the first time.

To prestige you must first raise your Overall Level to Level 30. Once you have gotten to level 30 go into 'Choose Loadout' from the Online start menu. Once in the loadout screen you will have the option to 'Prestige'. Select 'Prestige' and accept the warning to prestige which will unlock the trophy.

*NOTE - Prestiging will reset your ranks for Bane's and Joker's Team. It will also reset your weapons and weapon levels. Make sure you have completed all other online trophies before actually prestiging.

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Know Thy Enemy
Defeat each of the enemy players at least once in a multiplayer match

If you manage to get or boost Paragon Predator you will get this trophy automatically.

This trophy can be obtained by either Batman or Robin.

If you are going for this trophy exclusively you simply need to take out each member of Joker's team and Bane's team. The best bet you have at earning this trophy is to take note on who you have killed in the match. When you take down an enemy it will show the name of the player that you took out and a brief idea of how you took them out.

Track yourself the enemies you defeat and try to go after all 6 opposing team members. This trophy will not pop until after the game has completed so just make sure you defeat each enemy at least once during the fight.



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