[top]Overview

Players: 1-2
Online Trophies: None
Online Pass Required: No
Cheat Codes Affect Trophies: No cheats, Perks are encouraged to complete challenges
Estimated Time to 100%: Minimum 10 hours
Minimum Playthroughs: 100 songs must be completed for 100%
Collectible Trophies: None
Missable Trophies: None
Glitched Trophies: None


[top]Tips & Strategies

Enemy Ships:

Asteroids- There are two types of asteroids you will encounter in the game. The first are the simple debris asteroids that float around the screen, relatively harmless they split when shot, then split once more when shot again. The only real threat with these comes from having too many on the screen at once. The second type are magnetic asteroids, they are the same as the first type except that they target and chase your ship. Shoot them quickly or they will limit your maneuvering space and take you out.

Scouts- The smallest and most abundant of the enemy vessels. Scouts do not shoot, but become a threat by pure numbers. At higher difficulties they will swarm the screen to overwhelm you.

Fighter- Slightly bigger than the Scout ships, the Fighters are the first ships that offer counter offense in the game. They fire photons (either green or red depending on your preference) that travel in a straight line toward your ship. Easy to dodge.

Bomber- The Bomber looks much like the Fighter but has thicker wings. Bombers fire heat seeking missiles that must be shot down to avoid. The bomber ship is no tougher than any of the previously encountered vessels.

Bulldog- The Bulldog is about twice the size of the Fighter and rather easy to identify as it is the only ship that charges recklessly at your ship. Bulldogs are capable of firing photons and require a few moments of steady fire to eliminate.

Miners- Miners encircle the Players' ship and fire heat seeking mines that chase the Players' ship until shot down. Mine do not damage or destroy ships, but they make you incapable of using any weapons for about half a second, multiple mines prolongs this effect. Mines will remain even if Miner vessel is shot down and must be dealt with separately.

Repulsor- Repulsor ships are as tough as Bulldogs. The Repulsor constantly fires a repulse ray that pushes Players' away from the ship and into other areas of the screen. Rays can be individually targeted.

Reaper- Reapers are easy to identify by the homing missiles sticking out from each side of the ship. Reapers float harmlessly until shot. Once shot down Reapers explode and send out two waves of homing missiles each trying to flak the Player from a different side. Missiles must be shot down separately or Super Bombed.

Stalker- The Stalker looks like a Repulsor without a cockpit. It fires a tractor beam and tries to force the Player to crash into the vessel. Tractor beams can be individually targeted.

The Swarm- Appearing as a group of floating rotating crosses the Swarm appear at all sides at once and slowly close in on the Player. The offer a little more resistance, similar to Bulldogs, but are so slow and pushed back when shot that they offer little to no threat.

Mini Serpent- A segmented enemy that moves around the screen like a snake. The head is invincible and each segment of the body must be destroyed in order to take it down. Mirco Missiles will make short work of this enemy. Note: Once destroyed the Mini Serpent will destruct from the tail to the head, the head is still capable of destroying the Player until it explodes.

Linear Lightshow- A row of yellow light dots, these are harmless to the Player, but much like the Miners mines disable the use of weapons when they make contact. Shoot them down or use Reflect Shield to disperse.


Enemy Bosses

Twin Battleships:
Two identical Battleships mounted with a variety of turrets. Much bigger than any of the other enemy ships they are the weakest of all the bosses.
Turrets can fire photons, homing missiles, ultra beams, or even smaller ships to flood the screen. Turrets must be targeted first, then each wing must be destroyed, and finally the body.
Once the turrets are destroyed each Battleship is harmless.
Watch out as many times the ships enter from opposite sides of the screen and will try to flank you.

The Mothership:
The Mothership is similar to the Twin Battleships in that it uses the same system of attack, however it is much bigger than the Twins combined.
Once again the turrets must be targeted first, then the wings on each side, and finally the body of the ship.
Once the turrets are gone the ship is once again harmless.
You can fly over the body of the ship to pick up power ups as long as no turrets are active.

The Octopus:
The Octopus, much like the Mini and Mother Serpents, is a segmented enemy. Each segment must be destroyed then the Boss will self destruct from the ends of the arms toward the center of the Boss.
The Octopus can have between 3-8 arms and fires either photons or homing missiles EACH segment.
The Octopus must be attacked from a distance, if the Player tries to get to close it will ball up and become invincible.

The Mother Serpent:
Ranging from simply a thicker version of the Mini Serpent to a screen filling anaconda the Mother Serpent is the most dangerous Boss in the game.
Each segment must individually destroyed in order for the Serpent to be defeated.
Once all the segments have been destroyed the Serpent will begin to destruct from the tail toward the head, note that the head is invincible and can destroy the player until it destructs.
Watch out as longer Serpents will try to encircle the Player and guarding back segments with the upper body and traps you. Use the Reflect Shield to pass harmlessly through the Serpent.
Micro Missiles are excellent against the Serpent as they target the individual segements.


[top]Cheats, Glitches, & Exploits

The Perks!

Every time you level up, regardless of how many levels you go up, you get to pick one (1) Perk to unlock. Knowing which ones will benefit you the most in each situation will help you decide which to unlock and which to save for later.

All Perks require a perk point to activate, unless otherwise noted. You begin with three (3) points to use, but more can be unlocked with the Gimmie More Perks! perk.


Gimmie More Perks
Increases the number of Perk points available
This Perk does not need a perk point to be used.

Life Saver
Increase the number of lives a Player starts each track with.
Can be increased up to two (2).

Jamie Likes Big Boom
Increases the number of Super Bombs the Player starts with.
Can be increased up to 3.
Very helpful for crowd control at higher difficulties.

Chart Topper
Increases the starting base for your score multiplier.
Note that this Perk will not keep your multiplier from falling when you die.

The Devil Pays Well
Increases the reward earned for the Dare Devil bonus.
Can be increased up to +8 for the bonus.
Excellent for increasing your score if you can stay alive and find breaks in the action.

I Donít Die
Increases the bonus for the Survivor multiplier.
Can be increased to earn +15 on each Survivor bonus earned.
Excellent for those who have no trouble staying alive.

Multiplier Rain
Causes multiplier bonuses to periodically drop from the top of the screen during each track.
Always rains three (3) +1 multipliers and one (1) +5.
Relatively useless unless desperate for a score boost.

Score Booster
Increases the base percentage bonus earned on the Players score.
This bonus will remain even if the Player dies.
Can be increased to add a +19% to the Players' score.

Spawn More Multipliers
Increases the likelihood that +1, +5, or +10 bonuses will appear.
These multipliers sometimes seem to replace weapons drops and power ups.

Goodie Bag
Spawns several random power-ups at the start of each track.
Can be increased to spawn up to 10 power-ups.
Only spawns POW, Vol, or weapon drops. Never multipliers or money.

Pump up the Vol
Increase the starting Volume power of your basic gun, giving it more spread effect.
Can be increased up to four (4) Vol pick ups.
The effect of this perk is lost if you die.

POW POW POW
Start each round with more power in your basic gun.
Can be increased to the power of five (5) POW pick ups.
The effect of this perk is lost if you die.

Micro Missiles
Enables the Mirco Missile weapon and drops.
This perk is essential.
This is the most useful secondary weapon in the game.

More Mirco Missiles
Increases the number of Mirco Missiles that the Player starts with.
Can be increased up to nine (9).

Midget Power
Increases the length of time the Mirco Missiles stay active in seeking a target.
This perk is useless and should be saved for last.

Reflect Shield
Enables the Reflect Shield weapon and drops.
This perk is essential.

Extra Reflect Shield
Increases the number of Reflect Shield that the Player stats each track with.
Can be increased up to nine (9).

Stay Hidden
Adds up to one (1) second to the Reflect Shields duration.
The same effect can be achieved by using multiple Reflect Shields in quick succession.

Ultra Beam
Enables the Ultra Beam weapon and drops.
This Perk is essential.

Extra Ultra Beam
Increases the number of Ultra Beams the Players starts each track with.
Can be increased up to nine (9).

Ultra Ultra Beam
Increases the duration of the Ultra Beam.
Can be increased up to one (1) second.
The same effect can be achieved by using multiple Ultra Beams in quick succession.

Insane
Enables the Insane Difficulty.
This Perk does not require a perk point to use.

Suicidal
Enables the Suicidal Difficulty.
This Perk does not require a perk point to use.


[top]Roadmap

There really isn't much to say in terms of a Roadmap for this game.

There are 42 Challenges that must be cleared in order to earn your 100% completion and they can be done in almost any order.

A few of the Challenges, such as those based on time and points, will be accumulated through natural gameplay.

Once you get the hang of how to play and how the controls work pick your challenges one by one and take them down.


[top]Trophies

[top]
Challenge 3
Complete 3 challenges

See 100% for details

[top]
Challenge 6
Complete 6 challenges

See 100% for details

[top]
Challenge 9
Complete 9 challenges

See 100% for details

[top]
Challenge 12
Complete 12 challenges

See 100% for details

[top]
Challenge 15
Complete 15 challenges

See 100% for details

[top]
Challenge 18
Complete 18 challenges

See 100% for details

[top]
Challenge 21
Complete 21 challenges

See 100% for details

[top]
Challenge 24
Complete 24 challenges

See 100% for details

[top]
Challenge 27
Complete 27 challenges

See 100% for details

[top]
Challenge 30
Complete 30 challenges

See 100% for details

[top]
Challenge 33
Complete 33 challenges

See 100% for details

[top]
Challenge 36
Complete 36 challenges

See 100% for details

[top]
Challenge 39
Complete 39 challenges

See 100% for details

[top]
100%
Complete all the challenges

There are 42 Challenges that need to be met for 100% Completion in the game. The Challenges can be done in any order and most can be earned in any game mode.
Below are the Challenges in the order they appear for the game and tricks for completing each one.

Challenges

Perfect
Complete a 3+ Minute track without losing a life

  • Pick any track (whether built in or your own) that is at least 3:01 in length and make it through the whole song without dying.
  • Pick a song you know and are comfortable with, this way you know how the song flows and when it is getting near the end.
  • Don't try for this off right away if it is proving difficult, wait till you have unlocked a few of the weapon upgrades.
  • If all else fails set it to Easy Difficulty and this should be no trouble at all.


Don't Panic
In Single Player don't fire for 60 seconds

  • Simpler than it seems, set the difficulty to easy and pick a song with a soft slow opening. "My Immortal" by Evanescence is a good pick if you happen to own it.


x100
Get a 100+ Multiplier

  • You can use the Chart Topper Perk to give yourself a boost (up to +15) at the start of the song and make this much less of a climb.
  • Focus on collecting all the score multipliers you can and STAYING ALIVE!
  • This is easier to achieve during longer songs or in Survival Mode.
  • If your still having trouble you can use the Multiplier Rain Perk to drop random Multiplier bonuses throughout your game and increase the Multiplier bonuses earned for Dare Devil and Survivor Bonuses in the Perks menu.


Boss Slayer
Kill 8 Bosses in one game

  • Easiest to do in Boss Rush, unless your very lucky and have a really long song. Survive to Wave 8 and this one will be yours.
  • Note: If you face the Twin Battleships they each count as one Boss, thus reducing the number of Waves you have to survive to achieve this.


Brutal Boss Kill
Kill a Boss before it fires

  • Much easier than it sounds, especially if you've unlocked some of the weapon perks. There are two easy ways to beat this Challenge.
  • In either Standard, Survival, or Boss Rush mode watch for the Warning along the bottom to indicate that a Boss is coming, your looking for the Twin Battleship Bosses. Pick one of the ships and rush it with both barrels going. Use the Ultra Beam to quickly disable all the turrets and then you can take your time to destroy the wings and body.
  • In Boss Rush mode if you get a Mother Serpent in one of the first 5 Waves it will only have a few segments. Unleash one or two shots of Micro Missiles and they will dispose of the segments before the Boss has a chance to fire.


Pwnage
Get a 1,000+ kill streak

  • The first thing to note here is that it is almost impossible to get this on Easy difficulty unless you use a ridiculously long song.
  • The second thing is stay alive, conserve your special weapons and use them in the right situations.
  • The faster you can a achieve a Beat Hazard status the better, as your weapons will be at full power then.
  • Hardcore and higher difficulties will yield more enemies, but they will also be more aggressive.


A Real Dare Devil
In Normal mode get the Dare Devil multiplier 10 times

  • You get the Dare Devil bonus for not firing any of your weapons for a small period of time.
  • Note that you don't not have to get this bonus 10 times in a row, just within the same song.
  • The faster the tempo of the song the faster this bonus will accumulate.
  • Don't try to get these all in a row, instead try to get one or two out of the way at the beginning of the song then use screen clearing weapons like the Ultra Beam or Super Bomb to create opening to achieve another bonus later in the song.
  • Easy to combine with the Don't Panic Challenge.


Go Platinum
In Normal Mode score 1 million points in one track

  • Scoring a million points on a 3-4 minute track on Normal difficulty is not impossible but it is a little challenging.
  • Equip some of the multiplier Perks to give yourself a head start in your scores.
  • Score Booster and Chart Topper perks will provide the biggest advantage in boosting your score.
  • Concentrate on picking up as many multipliers as possible (prioritize +5 over +1, +10 over +5) and staying alive.
  • If they is a small break in the action rest, it is a good way to grab a Dare Devil bonus for a quick +1 to your Multiplier.
  • If your comfortable at the higher difficulties it is fairly easy to score 1-2 million in a 3-4 minute song on Insane or Suicidal Difficulty.


1st Track Cleared
Complete your first track

  • To get credit for completing a track you must make it from the first second to the last.
  • Difficulty does not matter to this Challenge.
  • Track length does not effect this challenge as well.


25!
Complete 25 Tracks

  • To get credit for completing a track you must make it from the first second to the last.
  • Difficulty does not matter to this Challenge.
  • Track length does not effect this challenge as well.
  • This Challenge will clear at the end of your 25th track.


50!
Complete 50 Tracks

  • To get credit for completing a track you must make it from the first second to the last.
  • Difficulty does not matter to this Challenge.
  • Track length does not effect this challenge as well.
  • This Challenge will clear at the end of your 50th track.


100!
Complete 100 Tracks

  • To get credit for completing a track you must make it from the first second to the last.
  • Difficulty does not matter to this Challenge.
  • Track length does not effect this challenge as well.
  • This Challenge will clear at the end of your 100th track.
  • After clearing this Challenge the number of tracks you have cleared will only be recorded in your stats page and not next to the Challenge, as previously were.


The First Step
Level up

  • You level up by accumulating points in all modes of play.
  • Your points only carry over by finishing whatever mode you are on (by either clearing the track or dying)
  • The first level up occurs after you accumulate 6,000 points in any mode.


Half Way There
Reach the rank of Senior Officer

  • Each level consist of earning more points than the previous one and accumulate over all modes of play as long as you finish your round.
  • Once you reach the rank of Senior Officer you are halfway through the ranking system.


Elite!
Reach the rank of Elite

  • Each level consist of earning more points than the previous one and accumulate over all modes of play as long as you finish your round.
  • Elite is the last rank in the standard ranks.
  • After achieving the level of Elite each subsequent rank will be earned at ten million point intervals and rewarded with the title of Elite rank 1, then 2, and so on.


The First Hour
Accumulate one hour of play

  • Exactly as it says accumulate one hour of playtime.
  • Note that only the time you are actually playing a song counts toward this Challenge, so just sitting at the menu screen will not help you.


High 5
Complete 5 hours of play

  • Exactly as it says accumulate five hours of playtime.
  • Note that only the time you are actually playing a song counts toward this Challenge, so just sitting at the menu screen will not help you.


Veteran
Complete 10 hours of play

  • Exactly as it says accumulate ten hours of playtime.
  • Note that only the time you are actually playing a song counts toward this Challenge, so just sitting at the menu screen will not help you.


Millionaire
Score one million points

  • This Challenge is cumulative and will be cleared once your have earned a total of 1 million points through any combination of modes.

Multi Millionaire
Score 5 million points

  • This Challenge is cumulative and will be cleared once your have earned a total of 5 million points through any combination of modes.


Dude of Hazard
Score 10 million points

  • This Challenge is cumulative and will be cleared once your have earned a total of 10 million points through any combination of modes.


I'm Just Starting
Reach 5 minutes in Survival Mode

  • See Survival Champion


Don't Stop Me Now
Reach 10 minutes in Survival Mode

  • See Survival Champion


Coming Through!
Reach 15 minutes in Survival Mode

  • See Survival Champion


Survival Champion!
Reach 20 minutes in Survival Mode

  • Survival Mode is really more about pacing yourself against the increasing difficulty than about racking up a high score or demolishing everything around you as quickly as possible.
  • It is highly recommended to have all three secondary items at least unlocked before going into Survival Mode, at least that way you have one (1) at the start and can find weapon drops.
  • Start with a track you already know so you'll have a good idea of how the first few minutes will go.
  • Roughly every five (5) minutes or so the game seems to get a little more difficult and the bosses appearing get a little tougher.
  • Stay mobile, use the reflect shield to collect power-ups among heavy enemy number, and the Ultra Beam or Super Bomb to clear the screen of enemies and get breathing room.
  • The most dangerous moments will be the track transitions. You weapon will be at its weakest as the music dies down and before the next song picks up its pace.


Perks!
Unlock all the Perks

  • Every time your cumulative score goes up to a certain point you level up.
  • Every time you level up you get to pick one Perk to unlock.
  • Even if you level up multiple levels at once you only get to pick one Perk.
  • Once you pass the rank of Elite it will take you earning 10 million points before you can level up each time after and obtain a new Perk.
  • Once you have unlocked the last Perk the challenge will be cleared.
  • Don't worry too much about your score. You could try to only earn enough points to level up one at a time, but it will be a giant pain and most likely have a negative effect on clearing tracks. Just play as you normally would, 10 million does not take that long to earn (especially on Insane or higher difficulty)


Perk Maxed
Buy all the upgrades for a Perk

  • It cost a lot of money to get all the Perks maxed out.
  • Your first priority should be to upgrade the Perks that will give you the most benefit. Example if you die a lot upgrade the extra lives Perks.
  • Once you've upgraded what you want to just sit on your cash and let it accumulate for Cash Grab.
  • After that upgrade what you can and continue playing as normal grabbing cash whenever it is dropped.
  • It will take somewhere between 20,000- 30,000 dollars to get everything upgraded.


Cash Grab
Get $10,000 in the Bank

  • Easily one of the more irritating Challenges.
  • Money is only dropped in $10 pick-ups and none of the bonuses or multipliers will change that.
  • The best idea is not to do this right away, use the money you pick up to buy the Perks you need and upgrade them. You will still have plenty of time to do this during your ten (10) hours of gameplay.
  • After you've gotten the Perks you want just keep playing as normal and grab all the cash drops you can.
  • If your trying to get cash a little faster play Boss Rush mode, almost every Boss drops cash and especially once you achieve Beat Hazard status the cash will be a bit more abundant in the drops.
  • You'll need $10,000 in the bank at one time for the challenge to unlock.


Completely Insane
Completed a 4+ minute track on Insane Difficulty

  • Insane difficulty is unlocked by unlocking the Insane Perk.
  • The number of enemies in an Insane track is much higher than in the previous difficulties.
  • It is a good idea to have all the secondary weapons unlocked before going into an Insane track.
  • Keep moving and try to keep as many enemies off the screen as possible.
  • You do not have to make it through the whole song without dying, you just have to finish.
  • Make sure you catch any Super Bomb drops as these can be life savers during tougher moments.
  • If you encounter one of the Bosses dispose of them as quickly as possible since there will only be a few moments before they will be joined by the standard enemy returning.


Tough Guy
Completed a 4+ minute track on Suicidal Difficulty

  • Suicidal difficulty is unlocked by unlocking the Suicidal Perk.
  • The number of enemies in a Suicidal track is much higher than in the previous difficulties.
  • It is a good idea to have all the secondary weapons unlocked before going into a Suicidal track.
  • Keep moving and try to keep as many enemies off the screen as possible.
  • You do not have to make it through the whole song without dying, you just have to finish.
  • Make sure you catch any Super Bomb drops as these can be life savers during tougher moments.
  • If you encounter one of the Bosses dispose of them as quickly as possible since there will only be a few moments before they will be joined by the standard enemy returning.
  • You can try to choose a song with a slower tempo to decrease the speed of the enemies movement.


Death By a Thousand Cuts
Get 10,000 kills using Mirco Missiles

  • This is cumulative to all tracks and modes of play.
  • Once you have unlocked the Micro Missile Perk begin using it on a regular basis and this will be cleared rather quickly.
  • Be sure to use the Micro Missiles on the Serpents as each segment counts as a kill.
  • Note that projectiles (such as homing missiles) do not count as kills.


Death Star
Get 10,000 kills using the Ultra Beam

  • This is cumulative to all tracks and modes of play.
  • Once you have unlocked the Ultra Beam Perk begin using it on a regular basis and this will be cleared rather quickly.
  • The Ultra Beam is a great weapon to use on the Twin Battleships or the Mothership, just be careful as the flash from the Ultra Beam may make enemy projectiles hard to see.


Untouchable
Reflect 10,000 projectiles using the Reflect Shield power up

  • This is cumulative to all tracks and modes of play.
  • Once you unlocked the Reflect Shield Perk begin using it on a regular basis and this will be cleared rather quickly.
  • Note that small ships will be destroyed if you crash into them with the Reflect Shield and count as reflected projectiles.
  • The Reflect Shield is great for plowing through enemies to grab power-ups and cash drops.


Ultra Beam of Death
Kill 150 enemies with 1 Ultra Beam

  • The easiest way to do this is to store up a few Ultra Beam power-ups and let a screen full of enemy ships accumulate.
  • Fire the Ultra Beam then continue to tap the fire button at a steady pace as to not allow the Beam to end.
  • As long as the Beam stays continuous it will count as one (1) shot.
  • Keep moving the Beam and taking out enemies till the Challenge unlocks.
  • It is easier to accumulate enemies at higher difficulties.


Reflection
Reflect 150 projectiles with 1 shield

  • One important thing to note here is that other ships count as projectiles.
  • This Challenges is easiest to achieve on Hardcore or higher difficulty.
  • Either upgrade the Perk that allows you to start your track with a few extra Reflect Shields or grab a few Reflect Shield weapon drops till you have between 3-5 in your inventory.
  • Once you have the extra Shields fly around, shooting as little as possible, and let the screen accumulate enemies.
  • Once there is almost no maneuvering room left activate the shield and start flying into anything that moves.
  • Just like the Ultra Beam as long as you keep the Shield active it will count as one use, so just keep tapping the weapon button until the challenge clears.
  • While the Reflect Shield is up it will reflect everything and you can fly through Bosses and enemies, so don't worry about dying while trying this.


Cool Tracks!
Listen to the music in the credits screen

  • Go to the Credits option from the Main Menu.
  • Scroll down till you find one of the music credit and leave it highlighted until the music starts to play.


Music Tour
Score at least 1,000,000 on each built in track

  • If your gonna try to accumulate a million points on Normal difficulty you'll need to activate several of the Perks that effect bonuses.
  • Stay alive to use the Survivor bonus to your advantage and rest when you can to add Dare Devil to the mix.
  • However it is much easier to accomplish this by simply playing each track on Insane difficulty.
  • As long as you can stay alive for about half the track on Insane you'll easily accumulate a million points (most will average between 1.5-2 million).
  • Focus on grabbing multipliers to boost your score and use the Score Booster Perk get your score as high as possible.
  • There are three tracks where Insane difficulty is either not enough or too much.
  • Ambrient by Pulze [aka ganon95] is only 2:01 in length, so set the difficulty to Suicidal and go nuts with your weapons to take out everything and anything you can.
  • Overture by Johnny Frizz is 9:09 in length, playing a normal difficulty will give you more than enough time and enemies to achieve a million points.
  • Typewriter by Dreams From Gin is only 1:51 in length, so again set the difficulty to Insane and just let loose with both barrels.



A Real Mine Sweeper
Get hit by 50 Mines in one track without losing a life

  • This is a little misleading, you have to survive the whole track without losing a life and get hit by 50 mines in the process.
  • This can only be done in Standard Mode.
  • First find a track where the Miner appears, they usually appear in groups and circle the screen dropping mines.
  • Note: Mines cannot destroy your ship, but disable all your weapons briefly after contact.
  • Once you have your track, play it on Easy or Normal difficulty.
  • On Easy the Miners drop mines in groups of four (4) on Normal it is groups of five (5), any higher and mines are dropped continuously making it harder to keep track of.
  • Once the Miners appear in your track kill any enemies OTHER THAN the Miners to give yourself some breathing room.
  • Try to keep a count of how many mines your hit by and watch out for new enemies appearing on screen.
  • If new enemies do appear get away from the mines for a second to reactivate your weapons and shoot them down.
  • Once you've been hit by fifty (50) mines use a Super Bomb or Ultra Beam to clear the screen and survive the rest of the track.


Tug of War
Have a 10 second tug of war with a Stalker

  • This should come naturally and not cause to much trouble.
  • If you want to get it out of the way easier just wait for a Stalker to appear during any track and rush it.
  • Once the tractor beam hits you start to pull away.
  • Now just be sure to pull away before the Stalker collides with you then let it suck you back in, repeat for ten (10) seconds and this one is done.


Boss Dance
Survive with 4 Bosses on the screen at once

  • Easiest to do in Boss Rush Mode.
  • Your looking for the Twin Battleships in one of your first couple waves.
  • Take out the ships turrets and at most one of the wings, this will leave the ship harmless but with enough life to live through an accidental shot.
  • If the Mothership appears treat it the same way, shoot the turrets, then let it float.
  • If the Mother Serpent appears, kill it, you do not want to try and deal with multiple bosses with one of those things circling you.
  • If the Octopus appears as the second or third boss rush it, once your close it will ball up to become invincible and stop firing. Just stay near it (without touching it) and it will be harmless.
  • Once four Bosses (in any combination) are on the screen the Challenge will be clear.


Boss King
Get to Wave 30 in Boss Rush Mode

  • Boss Rush starts by giving you forty seconds to take out your first Boss.
  • The Bosses start off very simple, the Battleships have only a few turrets, the Serpents only about 5-7 segments, and the Octopus has only 3 arms)
  • As the Waves progress the time given to take out each Boss becomes shorter and shorter and the Bosses become harder.
  • Try to get a Beat Hazard as quickly as possible (both to increase drops of other types and do the most damage possible).
  • Conserve your secondary weapons and use them on the appropriate bosses.
  • Save Micro Missiles on Serpents and Ultra Beams on the Twin Battleships or Mothership.
  • Around Wave 17 things really begin to pick up and it will be crucial to take out Bosses as quickly as possible so they do not overlap.
  • If you find yourself be swarmed by Bosses try to target them in order danger: Serpent (most dangerous), Mothership, Twin Battleships, and finally the Octopus (since he can somewhat be disabled by flying next to him and forcing him to ball up).





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