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Contents



[top]Overview

Players: 1(Campaign), 2-4(Co-op), 6-10(Online VS)
Online Trophies: First Victory , Still Alive , Resistance Hero , Battle Master , Veteran Soldier , Challenge Master
Cheat Codes Affect Trophies:N/A
Estimated Time to Platinum: 75+ hours
Minimum Playthroughs: 2+
Collectible Trophies: Shop Master , Data Collector , Data Retrieval Complete , Skill Master
Missable Trophies: A Private Moment , Comrades in Arms , Big Bo: Max Trust , Faye: Max Trust , Charlie: Max Trust , Rachael: Max Trust , Cain: Max Trust , Shindo: Max Trust , Skill Master
Glitched Trophies: N/A


[top]Tips & Strategies

Single player:
  • Cover is your friend. Any enemy can kill you in this game Try to stay in cover at all times.
  • Take advantage of all shopping terminals. Buy full supply on med-kits for you and your teammates. Stock up on ammunition and upgrade your weapons that you see fit.
  • Use Nanomachines. Equip the best Nanomachine for all your teammates, not just Dan.
  • Shooting enemies in the head, and the legs seems to be the best method on taking out the regular enemies out.
  • Try to build trust with all your teammates. Use them all, talk to them all, and try not to shoot them, EVER.
  • Always try to revive your teammates when they are down, this will help build your trust with them and they are all very helpfull.

Online Vs:
  • Use the guns you are best at to rack up points.
  • Before the timer runs out, the next time you die, spend your points on the most difficult and most exspensive weapons to rack up kills for them.
  • It is best to boost this mode, so find a team of at least 6 people, and take turns killing each other on what you need.


INVASION:
  • Get a 4 man group together for best results.
  • Use mics and communicate frequently.
  • Learn the maps and enemy spawn points. Use your earned points only on what you think will help you and on what you need. Med-kits are a need.

Use the BD Boosting Thread for VS and INVASION modes.


[top]Roadmap

1.First playthrough:
Play on SURVIVOR Mode. You must first beat Survivor mode to play on No Mercy mode. During this playthrough go for all 3 types of collectibles. Also try to get your teammates trust up as much as possible. It is suggested to get Faye and Bo's trust up first. See Big Bo: Max Trust for a method on how to get your teammates trust up. Getting Faye and Bo's trust up early on will get you A Private Moment and Comrades in Arms later on. Then switch to using either Charlie or Rachael for the rest of the game to get their trust up. Just make sure to have Cain in your party at all times once you meet up with him, for he is the hardest to get his trust up, see Cain: Max Trust .


These will be the unmissable trophies you obtain in this playthrough:

  • HIT AND RUN
  • YEARN FOR REFUGE
  • BAD GROUND
  • REFUSE AND RESIST
  • INTELLIGENT ARTIFICE
  • DENYING DESTINY
  • Seek and Destroy
  • Water Slider
  • Aquatic Chase
  • Fugitive
  • Runaway Truck
  • Jumper
  • Hacker
  • Rust Crew



These trophies you should try to achieve in this playthrough, but you can get them through chapter select, or another playthrough:
  • All Members
  • Big Bo Rescue
  • Spider Killer
  • Jackpot
  • Transport Takedown
  • Smash Master
  • Multi-Kill Master
  • Headshot Master
  • One-Shot Master
  • Lifesaver
  • A Friend Indeed
  • Shop Master
  • Spendthrift
  • Assault Shooter Killer
  • Tactician
  • Weapon Crafter
  • Craftsmen
  • Data Collector
  • Data Retrieval Complete .




These are the missable trophies you can get in this playthrough. Some you may have to wait to get till your second playthrough. READ EACH ONES trophy description to know how to get them so you do not miss one:
  • A Private Moment
  • Comrades in Arms
  • Big Bo: Max Trust
  • Faye: Max Trust
  • Charlie: Max Trust
  • Rachael: Max Trust
  • Cain: Max Trust
  • Shindo: Max Trust
  • Skill Master





2. Second Playthrough:
You can now play on NO MERCY Mode since you beat it on Survival mode first. Here you can rack up what ever you missed on your first playthrough. If you did not get Charlie or Rachael's trust to max, see Big Bo: Max Trust on how to do so on this playthrough. Also if you did not get Cain's trust up all the way, see Cain: Max Trust for this playthrough.


Unmissable trophies you will earn in this playthrough:

  • Survivor

Missable trophies you can obtain in this playthrough:
  • A Private Moment
  • Comrades in Arms
  • Big Bo: Max Trust
  • Faye: Max Trust
  • Charlie: Max Trust
  • Rachael: Max Trust
  • Cain: Max Trust
  • Shindo: Max Trust
  • Skill Master





3. Clean-up, Chapter Select:
Use chapter select in the game to rack up remaining trophies.


Trophies you can obtain using chapter select:
  • All Members
  • Big Bo Rescue
  • Spider Killer
  • Jackpot
  • Transport Takedown
  • Smash Master
  • Multi-Kill Master
  • Headshot Master
  • One-Shot Master
  • Lifesaver
  • A Friend Indeed
  • Shop Master
  • Spendthrift
  • Assault Shooter Killer
  • Tactician
  • Weapon Crafter
  • Craftsmen
  • Data Collector
  • Data Retrieval Complete

Missable trophies you may get through chapter select. MUST READ THROUGH TROPHY DESCRIPTION TO KNOW HOW TO GET:
  • Big Bo: Max Trust
  • Faye: Max Trust
  • Charlie: Max Trust
  • Rachael: Max Trust

4. Online:

Play VS mode till you get to level 50 and have completed all challenges appointing to it.
Then play INVASION mode and complete all 3 stages up to wave 50.

Trophies you will earn in VS mode:

  • First Victory
  • Battle Master
  • Veteran Soldier
  • Challenge Master


Trophies you will earn in INVASION mode:
  • Still Alive
  • Resistance Hero ,
  • Challenge Master




[top]Trophies



[top]
Platinum Trophy
Earn all other trophies in the game.


Just like all other plats, earn each trophy and this shiny new plat is yours. Once you receive it, give yourself a hand, for this platinum is not easy.

[top]
HIT AND RUN
Clear "HIT AND RUN."

This is story related, Unmissable.
This trophy will unlock after you complete chapter 1.
The first chapter with the tutorials.

Trophies you will want to try and achieve in this chapter are:
Jackpot As early as chpter 1-2.
A Friend Indeed As early as chapter 1-2.
Weapon Crafter As early as chapter 1-2.
Transport Takedown As early as chapter 2-3.



[top]
YEARN FOR REFUGE
Clear "YEARN FOR REFUGE."

This is story related, Unmissable.
This trophy will unlock after you complete chapter 2.

Trophies you will want to try and achieve in this chapter are:
All Members As early as the beginning of the chapter.
Spider Killer As early as chapter 2-1.
Headshot Master There is a good farming spot in chapter 2-1 using the sniper. See the trophy for more details.
One-Shot Master There is a good farming spot in chapter 2-1 using the sniper. See the trophy for more details.
Spendthrift You can earn this as ealry as chapter2-1.

Note; There is a farming spot for you to earn max trust with 2 of your teammates in chapter 2-5. See Big Bo: Max Trust .




[top]
BAD GROUND
Clear "BAD GROUND."

This is story related, Unmissable.
This trophy will unlock after you complete chapter 3.

Trophies you will want to try and achieve in this chapter are:
Cain: Max Trust This trophy is missable and you will want to start going for it in chapter 3-2. See trophy for more details.



[top]
REFUSE AND RESIST
Clear "REFUSE AND RESIST."

This is story related, Unmissable.
This trophy will unlock after you complete chapter 4.

Trophies you will want to try and achieve in this chapter are:
A Private Moment You can earn this in chapter 4-3. If you did not get it by this time, you missed it and must playthrough the game again to earn it.
Craftsmen You should have enough left over credits by this chapter to earn this trophy. See trophy for more details.
Multi-Kill Master There are 2 farming spots for you to earn this trophy in chapters 4-3 and 4-5. See trophy for more details.




[top]
INTELLIGENT ARTIFICE
Clear "INTELLIGENT ARTIFICE."

This is story related, Unmissable.
This trophy will unlock after you complete chapter 5.

Trophies you will want to try and achieve in this chapter are:
Big Bo Rescue You can earn this trophy in chapter 5-4.
Shindo: Max Trust There is a good farming spot for you to earn this trophy in chapter 5-3. See trophy for more details.



[top]
DENYING DESTINY
Clear "DENYING DESTINY."

This is story related, Unmissable.
This trophy will unlock after you complete chapter 6, the last chapter in the game. You can earn this trophy regardless of the difficulty level you started playing on.

Trophies you will want to try and achieve in this chapter are:
Comrades in Arms You can earn this trophy in chapter 6-1.If you did not get it by this time, you missed it and must playthrough the game again to earn it.

If you missed getting these trophies by the end of this chapter you must playthrough the game again to earn them:
A Private Moment
Comrades in Arms
Big Bo: Max Trust
Faye: Max Trust
Charlie: Max Trust
Rachael: Max Trust
Cain: Max Trust
Shindo: Max Trust
Skill Master
See each trophy so you know how not to miss one.



[top]
Seek and Destroy
Clear the swimming stage.

This is story related, Unmissable.
You will earn this trophy at the beginning of chapter 1-1.

After you run from the Lancer and jump with Bo you will be in the swimming stage. Just follow Bo through this area and avoid any of the drones' lasers by ducking under water. Once the timer start you need to make it to the tanker in a time limit. Once the timer starts go as fast as you can to get the tanker avcoiding the drones as you move along. It is best just to follow right behind Bo. Once you attach yourself on the tanker this trophy is yours.


[top]
Water Slider

This is story related, Unmissable.
You will earn this during chapter 1-3

You cannot slow down when going down this slide. Move left and right and be prepared to duck when prompted to. Look ahead so you know what is coming next so you will be well prepared. If you hit a few polls you will die, having to restart the checkpoint. This is easy and you should be able to pass it on your first try. At the end be prepared to for a quick time event for you to jump. After the jump this trophy should pop for you.


[top]
Aquatic Chase
Clear the jet ski chase.

This is story related, Unmissable.
You will earn this trophy in chapter 2-4.

Once you get to the flooded subway, you will hop on some jet skis. The jet skis are very easy to turn, so I suggest when you need to dodge something move the analog stick slightly or you will turn to far. Try to avoid as many objects as you can in the water as they can hurt you really bad. There will be robots shooting you from the sides, and once you get outside there will be mines you need to avoid. You may want to slow down as it will make it easier for you to avoid everything. Just make sure you keep it at a minimal speed and you should pass this section with no problems.


[top]
Fugitive
Clear the car chase.

This is story related, Unmissable.
You will earn this trophy in chapter 3-2.

This is when you will meet the French team. You will be chased by many enemies like Roadies(car like vehicles) and Whirlers(flying tubes with enemies attached to them). Destroy the Whirlers by shooting the tube part of them to make them go down faster. When you reload, make sure you get in cover as it can take some time to reload your weapon, making you an easy target. When your health gets low, also duck into cover. You can blind fire all you want, but it is not to accurate.
This section is easy and should not take to much time to get threw. When you are done this trophy is yours.


[top]
Runaway Truck
Clear the truck chase.

This is story related, Unmissable.
You will recieve this trophy in chapter 4-4.

After you escape the secret resistance base, the truck chase will begin. You will be attacked by Roadies(the car like vehicle on the ground) and many Whirlers(tube like flying machine with assault shooters hanging on to them). Shoot the Whirlers as they are the easier taget and have much less health than hte assault shooter hanging on to them. Once you move to the back of the trailer stay in cover and remember that there is a shopping terminal in the front of it incase you run out of ammo or health packs. Take out most of your enemies including a Hercules and a few cutscenes will take place.

After the cutscenes the real long and tedious part begins. A Tsar Runner(the big wheeled bronze robot) will appear and there will also be a few more Whirlers you need to take out. The Whirlers are the easy part, and should not take much to kill. The Tsar will ever so often shoot rockets at you that are easy to shoot at and destroy, make sure you do. To take out the Tsar you need to shoot the glowing drive sytems on both of its arms, head and underbelly. Once in a while the Tsar will spin around, stand, and come closer to you to perform a smash attack. To avoid it from performing its smah, shoot its underbelly till it falls, failling the attack. Keep shooting the Tsar stripping most of its armor and its drive systems and you will have defeated it.

Just because it seems like you are doing nothing to the boss, you are. This boss fight can take anywhere from 15-30 minutes depending on the difficulty you are on. Just keep at it, and you will pass this section.


[top]
All Members
Add each teammate to the party at least once.

You have to manually add each of your teammates to your party at least once to recieve this trophy. You can ean this as early as chapter 4. If you decide not to pick a teammate, perhaps because your working on getting certain people's trust up(or you just do not like them), you can add them later on a second playthrough or using chapter select, as this is accumulative.

Here is a list of all members:

  • Big Bo
  • Faye
  • Charlie
  • Rachel
  • Cain
  • Shindo

Note: Kurosawa is not needed for you to get this trophy. He is unselectable and is only with you for a couple chapters, not by choice.

[top]
A Private Moment
See the love scene with Faye.

Warning!!! This trophy is Missable.
You have to have Faye's trust level up to the fourth bar by chapter 4-3, or you missed this trophy. You can check a teammates trust level by pushing and looking at each teammate, underneath their name there are blue bars. The higher the bars are the better. If the blue is barely in the fourth bar, then you can still earn this trophy. If it is at all below the fourth bar then you can not earn this trophy.
See Big Bo: Max Trust on how to get Faye's trust up.


[top]
Big Bo Rescue
Save Big Bo from the Cerberus.

In chapter 5, act 4, you will fight this robotic dog called Cerberus. Once you beat it you will be given a rocket launcher and directed to go destroy the giant dish with it. A cut-scene will trigger and the Cerberus will come back to life, grab Bo, and will start ripping away at him. One of your teammates will tell you to just keep going. Once the cut-scene ends just turn around change your weapon and try to shoot Cerberus' head. It will be a little difficult to aim at Cerberus' head while he is tossing Bo around, but if you give it a second it will settle down for a moment or two giving you enough time to shoot at it. Just keep aim at its head while trying to avoid shooting Bo as much as possible and the trophy is yours.

If your still struggling with this trophy, Powerpyx made a video on how it is done. Thank you Powerpyx.

Toggle Spoiler



[top]
Comrades in Arms
Earn Big Bo's loyalty in "DENYING DESTINY."

Warning!!! This trophy is Missable.
You have to have Bo's trust level up to the fourth bar by chapter 6-1, or you missed this trophy. You can check a teammates trust level by pushing and looking at each teammate, underneath their name there are blue bars. The higher the bars are the better. If the blue is barely in the fourth bar, then you can still earn this trophy. If it is at all below the fourth bar then you can not earn this trophy.
See Big Bo: Max Trust on how to get Bo's trust up.


[top]
Jumper
Get onto the Grand Lancer's head.

This is story related, Unmissable.
You will earn this trophy during chapter 2-1.

Once you get to an area where it is blocked off and you cant move on, a Grand Lancer will start coming towards you. What you want to do is grab the rocket launcher in the building to your right and head up the stairs. Once up top, shoot all the enemies across the building from you and shoot the Grand Lancers head till you are told to jump on it. Once you are told by one of your teammates to jump move around the edge of the building till you see a button prompt, once upon pressing you will jump on its head(DO NOT just run off the edge thinking you will land on the Grand Lancer, you will not). Once on its head you must push and at the same time in order to shoot and take aim at its head. The Grand Lancer will move around trying to make you fall off, in which you must stop shooting and tilt the analog stick the opposite way it is leaning for you to stay on. If you fall off, you can run back up the stairs and repeat the process again till the Lancer has gone down. Once the Lancer is destoyed this trophy will pop.


[top]
Spider Killer
Destroy all of the Spider's legs.

You will meet the Spider in Chapter 2-1

In order to get this trophy you must destroy all 8 of the Spiders legs. Each leg has a white armor plating around it that must be shot off with a rocket launcher shot. You can pick up a rocket launcher at the beginning of this fight near the first few crates your team huddles behind. If you run out of rocket shots, there is more ammo in the area behind other crates and there are also drones flying around carrying more ammunition that you can shoot down. Becareful not to shoot the drones down where the Spider has an easy target on you, making it more difficult for you to retrieve the ammo crate. Once you shoot a leg once with the a rocket shot, the armor plating will fall off and you must now shoot a canister on its bare leg in order to destroy it. You can shoot this canister with your rifle, or with one more shot from the rocket launcher. Once you destroy all 8 of the Spiders legs, the spider will go down and you will recieve this trophy.


[top]
Hacker
Destroy all enemies with the mobile gun battery.

This is story related, Unmissable.
You will earn this trophy in chapter 4-5.

You will take control of the mobile gun battery once you clear the area of enemies and Cain hacks it. More enemies will start will come and you have to take all them out. Make sure you do not get surrounded by enemies from all sides here. Your best bet is to put your back to the door you are trying to proceed through and move side-to-side blasting your enemies as they come towards you. Once a Grand Lancer appears, put all focus on it till it goes down. Lay waste to all enemies and you will proceed earning this trophy.


[top]
Jackpot
Hit the jackpot on a vending machine.

When you buy something from a shopping terminal and leave, the store will have a little circle spinning and changing between blue, red and green. If it lands on blue or green YOU WIN!!! You will reciece a little gift along with this trophy. Unless you are trying to avoid shopping terminals on purpose, you will recieve this trophy no matter what.

[top]
Transport Takedown
Destroy the Iron Whale's four engines.

You will run into the Iron Whale for the first time in chapter 1. For this trophy you must destroy the 4 engines on the Iron Whale by shooting at them and causing them to catch on fire. Make sure once you start shooting at one to wait till it bursts in flames till you move on to the next. You will have about 30 seconds to accomplish this task, but if you miss this on your first go, just keep going because you can replay the level with chapter select.

If you are still having trouble on how to get all 4 engines, or you do not know what the Iron Whale is, thanks to Powerpyx here is a video showing how it is done:

Toggle Spoiler



[top]
Smash Master
Get 50 smash bonuses in Campaign.

This trophy is accumulative so you may get it on either of your 2 playthroughs, or through chapter select. To smash an enemy you just have to melee them to death using the button. The melee in the game is rather difficult to do and may take a little practice to do perfectly. Playing the game on Survival or No Mercy difficulty makes melee even worse. When you go up to melee it will take a few more swings and the enemy will hit back which causes great damage, almost to the point of death. An easier method would be to shoot enemies legs off, run up to them, aim down and hit them. If you are having difficulties with it just go back using chapter select and playthrough a section on an easier difficulty. You should have no problems then.

[top]
Multi-Kill Master
Get 50 multi-kill bonuses in Campaign.

To get one Multi-kill you must kill 4 or more enemies at once. A good place to grind out the this trophy is in chapter 4-3, in the area where all the zombie scrap heads will attack you while you defend Shindo and Kurosawa. Use your rifles charged shot by holding down the button when a bunch of enemies group together running at you, and repeat this process for easy multi-kill grinding. Your enemies will infinetly spawn and when they go down they will drop charges for you charged shot giving you infinite ammo.
Another area is in Chapter 4-5 when Cain hacks the mobile gun battey and you take control of it. Just wait for 4 enemies to get together and fire at them. You may load your checkpoint over and over again and repeat this process till the trophy pops.


[top]
Headshot Master
Get 50 headshot bonuses in Campaign.

This trophy is acculumaltive so do not worry if you miss it on your first playthrough, as you can get it on your second or by using chapter select. Shooting enemies heads is fairly easy as they usually will get in cover, pop up, holding still giving you enough time to aim and get a headshot. This trophy is easier to come by when ever you use a sniper rifle, as it is easier to aim with.
Also when going for headshots you may try to go for the Tactician trophy, as getting headshots will cause enemies to kill eachother once you blow there head off, as you will not be killing them completly.



[top]
One-Shot Master
Get 50 one-shot bonuses in Campaign.

A one-shot bonus is when you kill an enemy with a single bullet. This can be done with a sniper rifle early on in the game, like in chapter 2-1, and just keep reloading the check point when you have killed all enemies. Also, when you run into those little spider-like robots as early as chapter 3, a single bullet will kill them. Make sure you see the one-shot bonus pop up on the left side of your screen, meaning you earned a one-shot bonus. Do this 50 times and the trophy is yours.

[top]
Lifesaver
Use first-aid kits to revive teammates 10 times.

This is accumulative, so if you do not earn this one your first playthrough you may get it on your second or by using chapter select. You need to make sure you either purchase or find first-aid kits throughout the campaign. When an ally goes down, run to them, push and you will revive them. You should try to hurry running to them because they may revive themselves if they have first-aid kits on them and you are just taking to long to reach them. Revive your teammates 10 times and the trophy is yours.

[top]
A Friend Indeed
Purchase nanomachines for a teammate.

If you are going for Skill Master you will recieve this trophy automatically at the first shopping terminal. All you have to do is purchase a Nanomachine for someone other than Dan and this trophy is yours.


[top]
Shop Master
Access all shopping terminals.

The shopping terminals are where you will need to go to perchase ammo, nanomachines, weapons, etc. There are 38 in total throughout the 6 chapters and you will need to access all of them. This does not need to be done in a single playthrough as you can go back and access the ones you missed with chapter select. HOWEVER, there is no counter as to how many you have already accessed or to tell you which ones have not been accessed yet. So it is highly advisable to do this on one of your playthroughs following the video guide below.

Thanks to Powerpyx for creating the video guide. Also he made a popup in the right corner of this video telling you when a nanomachine is near by, that way you can click on that to watch the video guide showing you where that nanomachine is so you dont miss it.

Toggle Spoiler



[top]
Spendthrift
Spend 10,000 credits at vending machines.

10,000 credits really is nothing. You can earn this trophy in the first chapter of the game. Just spend the credits on what you need for now then continue on. There is no need to spend it all at one shopping terminal, you will get this without a doubt over the course of your playthrough. This also counts towards all purchases you make within the terminal.

[top]
Assault Shooter Killer
Destroy 100 Assault Shooters in Campaign.

Assault shooters are the standard green robots. This trophy will pop naturally half-way through your first playthrough of the game.

[top]
Tactician
Get enemies to kill each other 50 times.

This trophy is accumulative so do not worry if it does not pop during your first playthrough. All you have to do is shoot an enemies head off who is around other enemies and he will either start shooting at his allies or go up and melee them. A chaffe grenade, which you can buy from a shopping terminal, will confuse the enemies causing them to become hostile with eachother. Earn this either in your 2 playthroughs of the campaign or by using chapter select.

[top]
Weapon Crafter
Upgrade a weapon.

When you enter a shopping terminal select Upgrades, pick the person whom you wish to upgrade their main weapon, then select any upgrade that will help you most of all out in battle. Just purchase one upgrade and this trophy is yours.

[top]
Craftsmen
Fully upgrade one weapon category.

Same as Weapon Crafter , just this time you have to upgrade one full weapon category. You have to keep purchasing in that category till it says sold-out in the right corner of it. Once it says sold out, the trophy is yours.


[top]
Big Bo: Max Trust
Earn maximum trust with Big Bo.

Warning!!! This trophy is Missable.
For all teammates, you gain trust from them by revivng them, killing enemies quickly, and getting a lot of melee kills and headshots. Also, when you talk to them and agree with what they are saying.
Shooting them or disagreeing with them can net you negative trust.

The perfect method to get a teammates trust up is in chapter 2-5. You can use chapter select to this level to earn these trophies, but must continue on until the teammates trust is max, for CHAPTER SELECT RESETS TEAMMATES TRUST BARS.

In chapter 2-5, which ever 2 people you wish to level there trust up, PICK THE OPPOSITE(using the roadmap pick Rachael and Charlie). In this chapter you are gonna be split from the squad you chose at the beginning to go and rescue the other 2 you did not pick. Once you rescue them and get back to the elevator, an infinite amount of Simians will attack you while you wait for the elevator to arrive. Remember to stock on supplies at the store before this part, and keep shooting them or melee as many as you can. Remember that your pistol has infinite ammo. Keep doing this and you will gain an infinite amount of trust for which ever 2 are now in your party. Once the elevator arrives do not move towards it. Stay on the catwalk outside of the elevator and kill the simians from here until your trust for the 2 teammates is full and a trophy pops for each.

Here is a list of teammates you can use this method with:
  • Big Bo
  • Faye
  • Charlie
  • Rachael



[top]
Faye: Max Trust
Earn maximum trust with Faye.

Warning!!! This trophy is Missable.
See Big Bo: Max Trust for the best method on obtaining this trophy.


[top]
Charlie: Max Trust
Earn maximum trust with Charlie.

Warning!!! This trophy is Missable.
See Big Bo: Max Trust for the best method on obtaining this trophy.


[top]
Rachael: Max Trust
Earn maximum trust with Rachael.

Warning!!! This trophy is Missable.
See Big Bo: Max Trust for the best method on obtaining this trophy.


[top]
Cain: Max Trust
Earn maximum trust with Cain.

Warning!!! This trophy is Missable.
You can have Cain as a teammate in chapters 3-2 to 5-2.

There is no quick way to level Cain's trust up quickly. Try to keep him in your party every chance you get.
Like all other teammates, you gain trust from the them by revivng them, killing enemies quickly, getting a lot of melee kills and headshots. Also, when you talk to them and agree with what they are saying.

Note: With Cain, when a battle is finished he may congratulate you on your performance. After he does, be quick to use a voice command to answer back. If you are late to answer back, Cain will think you are ignoring him, and his trust will drop. For some reason, it seems the time you have to respond back to Cain is much shorter than it is with anyone else.



[top]
Shindo: Max Trust
Earn maximum trust with Shindo.

Warning!!! This trophy is Missable.
You will meet Shindo in chapter 4-3.

You do not even need to keep Shindo in your party when you have the choice to in order to get his trust up. Once you make it to chapter 5-3 you will be in a garbage area with Shindo and Kurosawa, where there will be zombie scrap heads attacking you. You will make it to a point where you have to defend Shindo and Kuro from scrap heads while they open a door. After this part, you will continue through until there is another door that Shindo and Kuro will try and open while you defend them, again. At this point there will be an endless amount of enemies. Once Shindo and Kuro open the door, they will move on. Do not go with them, STAY THERE! There will be 4 ammo resupplies so you have plenty of ammunition for your main weapon. Also you can use your main guns charged shot by holding down , killing 5 or so enemies at the same time or knocking them down. The enemies will also drop recharges for your charged shot, so you will never run out. If you do run out of regular ammo, use your pistol as it has infinite ammo. What you want to do here is keep on killing the enemies that spawn with head shots or melee attacks, as it will net you more trust with Shindo. Stay and keep killing until you have max trust with Shindo and this trophy pops. If you become bombarded by enemies go through the now open door, get on the crates and shoot your enemies from up top. You can jump back down if you see no more scrap heads, and more will continue to come.


[top]
Data Collector
Collect 20 SECURITY-COM in Campaign.

You will earn this trophy once you obtain 20 of the the Security-Coms. See Data Retrieval Complete for the video guide.

[top]
Data Retrieval Complete
Collect all SECURITY-COM in Campaign.

There are 40 Security-Coms within the campaign, they look like glowing peices of paper. You pick them up using the button.

Here is a video for the locations of all 40 Security-Coms, courtesy of Powerpyx:

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Skill Master
Get all nanomachines within 1 playthrough in Campaign.

Warning!!! This trophy is Missable.
You must get this trophy within 1 ENTIRE playthrough of the campaign. This trophy should pop in the middle of chapter 5. If there is no trophy once you beat the game, then you have to replay the story mode all over again.

To get all Nanomachines in 1 playthrough you must find and collect all 6 scattered throughout the campaign and purchase every one at the shopping terminals. It is highly recommended that you try and earn this trophy on your Survival playthrough and not your No Mercy playthrough. The reason being is because you may need to purchase your weapon upgrades and ammo on the higher difficulty.

Shop Master has a video guide showing you where all the shopping terminals are located. It also has a popup on the right corner telling you when 1 of the 6 Nanomachines is in the area. It is recommended you watch Shop Master first, and when it tells you a Nanomachine is in the area switch to the Nanomachine video guide. This makes it much easier so you do not miss either of the collectibles.

Thanks to Powerpyx, here is a video guide showing you where the 6 Nanomachines are located in the game:

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Rust Crew
Clear all chapters on SURVIVOR Mode.

Survivor mode is the hardest difficulty you can choose from the start. You need to finish the whole campaign on Survivor in order to unlock No Mercy mode. Survivor is not to difficult but there will be some areas you will need to keep practice at. Just remember to allways buy med-kits at shopping terminals for you and all your teammates and to upgrade your weapons regularly, and this playthrough should not be to much trouble, and it will give you much practice for the higher difficulty.

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Survivor
Clear all chapters on NO MERCY Mode.

No Mercy mode will unlock after you beat the game on Survivor mode.
This difficulty can pose as a challenge, but it is not to much more difficult than Survivor mode. Some parts can be a bit more troublesome but with practice and some patience, you will get through it in no time.

General tips when playiing in this mode:

  • Always keep in cover. Everything can kill you, so do not ever think you are invincible just because you are up against an enemy smaller than you.
  • Always use a store when near one. Upgrade your weapons, stock up on ammo, and buy med-kits for you AND your allies. Also buy Nanomachines that you find only to be neccessay.
  • Try to gain trust with your teammates. Trust determines whether or not your allies will come revive you, cover you, or just listen to you.

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First Victory
Win an online vs. match with any rule set.

All you have to do is win 1 game in any game mode, and this trophy is yours.

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Still Alive
Clear a stage in INVASION mode.

A stage is a map. So to earn this trophy you have to beat all 50 waves on one map(stage) in INVASION mode.

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Resistance Hero
Clear all stages in INVASION mode.

This trophy is the one stopping most people from platting this game. You have beat all 50 waves of enemies on all 3 maps(stages). This can become quite brutal, and will require the upmost skill and strategy. It is suggested to have a team of 4 players, using mics, being able to work together. Every 5 rounds an area is cleared, meaning all get revived who died, and all get to buy whatever is needed. It is best to try to get INVASION mode done once you are level 40, as you will have access to much more Nanomachines.

General tips for this mode:

  • Preserve Ammo. You should really only need to use 1 crate of ammo once per 5 rounds up to wave 30-35. After wave 30-35 it may be needed to use more.
  • Buy only what is needed. Med-Kits are going to become a need, not just for you but for teammates too.
  • Cover is your friend. Just like in story mode, any type of enemy can kill you in this, make sure to always take cover.
  • Communicate. When you get downed tell everyone, when you need ammo tell everyone, or if you need help announce it. Announcing something will warn your teammates so there will be no mishaps.
  • Be ready at all times, and ready for anything to happen. If a teammate goes down, be ready to cover his side along with yours. Hercules will usually come at the end of an wave, but there will be times that they will come earlier.
  • Evade. Tap to evade and hold it to run. Evading will make it so you can have a quicker getaway if you run into trouble.
  • Learn the maps. Once you learn the maps, use it to your advantage. Know the best places for you and your team to be that works well for all of you, and you will have this mode mastered in no time.

Use the official Binary Domain Boosting Thread for help with INVASION.

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Battle Master
Win an online vs. match with all rule sets.

There are 7 game modes(rule sets) in Binary Domain's multiplayer. Once you win at least once in each game mode, this trophy is yours.

These are the 7 games modes:
  • Free For All
  • Team Deathmatch
  • Team Survival
  • Operation
  • Demolition
  • Data Capture
  • Domain Control



[top]
Veteran Soldier
Reach online level 50.

Your exp requirement to get to level 50 is 110,000. This can be a long grind if you are going to be doing this all on your own without boostiing. It is much more advisable to boost for this trophy to make it come much more quickly and easier.

See Challenge Master for a boosting method.


[top]
Challenge Master
Clear all online mode challenges.

This will require you to get a certain amount of kills with each weapon, certain amount of wins in each game mode, and certain tasks to be done in online VS mode.

There is a way to boost this trophy. The game requires a minimum of 6 people in order to start a game. Have someone be the host of a match and they will invite all the people that are in your boosting group. If you do not have 6 people, say you have 5 people instead, you can wait for a random person to join, let whoever is hosting start the match, then once it has started everyone kick that random person so you can all boost, and the game will continue. Make sure everyone votes kick on random people that join, as they will interupt your boosting session.

To kick someone: Push > Scoll down to the person who you wish to kick, push > Then scroll down to Kick Vote and push once more. You need to have a majority vote inorder for someone to be kicked.

Everyone should take turns boosting on whatever is needed, preferably the tougher challenges like the Multi-kills and headshots. This boosting method will make the challenges go much quicker.

Use the official Binary Domain Boosting Thread for help with the Challenges.

The Challenges:

Weapons:

Assault Rifles:

Toggle Spoiler



Submachine guns:

Toggle Spoiler



Sniper Rifles:

Toggle Spoiler



Light machine guns:

Toggle Spoiler



Shotguns:

Toggle Spoiler



Handguns:

Toggle Spoiler



Grenades:

Toggle Spoiler



Special weapons:

Toggle Spoiler




Match Score:

Match Results:

Toggle Spoiler



Personal Results:

Toggle Spoiler



Awards:

Toggle Spoiler



Skill:

Toggle Spoiler



Variety:

Toggle Spoiler



INVASION:

Toggle Spoiler




Thanks to InnoSensei, here is a little walkthrough guide on how to boost and get the online challenges done for each of the game modes:

Before Boosting:

-Find as many people to boost with as possible, with a total of 5 (including yourself) being the minimum. Having 6 people is better, but you can get away with 5 if everyone is active and ready to kick randoms win they join a game.
-The more dedicated people you can get the better, just because you find 6 people does not mean you should not find more. Everyone (well at least most of us) have lives to attend to and will not be able to come online at times.
-Afkers are not a problem, depending on the situation. If are playing free for all, have a total of 6 people, and 3 are afk, you will not be able to kick randoms that join your game. Afkers in invasion is absolutely unacceptable.
-Set up a chat room, this way you can talk to everyone you are getting ready to boost with. Working headsets are also recommended (especially when you go for invasion).
-Many things besides wins can be worked on in certain modes which I will note throughout each mode (if applicable)

Boosting Free For All (Commonly known as FFA):

Things to really work on in this mode:

-FFA wins
-Resistance weapon kills
-Store weapon kills
-Claymore explosions (blowing up enemy claymores)

-First off there is no quick way to boosting this mode
-Figure out who still needs wins for this type of match
-The host or majority vote of the room will decide the winning order
-Have the winner
of the round kill everybody for the round to claim the win
-For the losers of the round, occasionally kill the winner and tell them to set up claymores for them to blow up. Let everyone know if you still need to blow up enemy claymores before the match starts. The winner will then set up claymores in a easy to see place for the losers to blow up.
-If you have 6 people who will need wins in the mode you will roughly get 1 win every 70 minutes

Boosting Team Death Match (Commonly known as TDM):


This is the mode that you will least likely need to boost, because there are always games going on for this mode. If you decide to boost this mode do the following:

-Turn friendly fire ON before creating the match, this way if the losing team starts to win, you can kill your own teammates to lower your score
-Have the losing team semi-afk so that they can kill or kick randoms that may join (which discourages them from continuing the game)
-The winning team will go around the map
killing every enemy in sight, just remember to try not to kill your own teammates because of friendly fire.

Boosting Team Survival:

-By far the fastest mode to boost (roughly 1 win every 5 minutes per team)
-Turn ON friendly fire before creating the match
-Winning team does not even have to move 1 step
for this mode
-Losing team will purchase a sticky grenade from the shop every round
-When the match starts losing team should group up and throw the sticky grenade at themselves, do this 3 times per match. Losing team should be able to kill everyone on their team within 10 seconds.

Boosting Operation:

Things to really work on in this mode:

-Bomber: Blowing up enemy supplies with bomb
-Bomb Squad: Defusing enemy bomb

-Turn ON friendly fire before creating the match
-First off find out if everyone needs defusing or planting
-Work out a turn order for both people who need plants or defuses as well as winning order
-If everyone has finished both Bomber and Bomb Squad you can follow the same strategy used in team survival for quicker wins

Boosting Demolition:

Things to really work on in this mode:

-Bomber: Blowing up enemy supplies with bomb
-Bomb Squad: Defusing enemy bomb

-Turn ON friendly fire before creating the match
-Same strategies used in Operation
-If everyone has finished both planting and defusing bombs, use the same strategy as Team Survival

Boosting Data Capture:

Things to really work on in this mode:

Data Carrier: Capture enemy data
Data Recoverer: Reclaim own data from enemy
-Government weapon kills
-Assists and #1 in Assists
-Revives and #1 in Team Revives

-Turn ON friendly fire before creating the match
-On the winning team have 2 people who need to collect data go collect data. Have 1 person pick up the enemy data and run back, the second person will wait by the enemy data spawning location. When the first player
brings back the data the second player picks up the data and starts running back with it, while the first person runs back to the enemy data spawning point. If done right you can finish 15 to all 20 Data Captures for 2 people in 1 match depending on the map.
-If the team is all done with data capture, have someone claim some data every round (5 should be good) just in case a random joins the game and messes things up.
-Data Recoverer can be done even faster depending on how many people are in the game. Decide which team will be working on this (it does not have to be the winning team). All the members of Team A go to Team B's data spawning location, have all Team B members stand by their own data spawning location. Have 1 member of Team A pick up Team B's data and leave the Data circle, Team B will kill this person and have 1 member reclaim it. Have another member of Team A repeat the process. Continue to repeat this until everyone is done with Data Recoverer.
-If everyone is done with both Data Carrier and Recoverer, you can start on working on government weapon kills, assists, #1 in assists, revives, and #1 in team revives. Make sure everyone talks to each other to decide who works on what.
-Do NOT attempt to do Data Carrier and Data Recoverer at the same time, they will interfere with each other

Boosting Domain Control:


Things to really work on here:

-Capturer: Capture enemy control points
-Assists and #1 in Assists
-Revives and #1 in Team Revives
-Government Weapon kills

-Turn ON friendly fire before creating the match
-Only the government
side will win, its faster this way due to how this game type is set up.
-Have everyone run up to the first control point, except 1 person who will run straight towards the second point. This way the second point will begin capture right away after the first point is captured. Once the first point is captured everyone should run towards the second point, while the person waiting by the second point will make their way to the third point. Win the match and repeat for round 2. During round 3 feel free to do anything, but the Resistance side must not capture any points.
-The losing team can work on team revives and #1 in team revives. Make sure you talk out who is working on #1 in revives, or else you will find yourself competing for it. During rounds 1 and 2 have the teammate that needs #1 in team revives down a teammate (but not kill) and revive them with a med kit.
-Switch sides between matches in order to give everybody a turn in winning/losing a match
-You can work on Government Weapon Kills during round 3 if you like, but it is better to work on these in Data Capture.


Thanks again to InnoSensei for his amazing contribution.



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