“The ‘I’ in Team” - Rescuer
Rescued the Little Sister in “The ‘I’ in Team”
“The ‘I’ in Team” – Expert
Rescued the Little Sister in “The ‘I’ in Team” in under 3:00
All I can say is. Practice. Make sure you learn to run and grab things out of containers without stopping to save precious time, and make sure you remember good locations to get the tricky parts done with fast. Here is a video helping you with this extreme challenge. Thank you, 0verlord73
for the helpful videos!
“The ‘I’ in Team” – Collector
Found all collectable Roses in “The ‘I’ in Team”
There are FOUR
roses within this challenge room:
1.) The first rose is on the desk in the room with the dead body, and the U-Invent machine.
2.) The second rose is located where the first big daddy is at the beginning of the room. It is located above the big daddy where he is going crazy. Go the the ledge where you originally froze the big daddy but instead freeze the big daddy where the stair case is and get a good location where you can jump on top of the big daddy, and then jump and grab the rose.
3.) Located again where the first big daddy is BUT you can only get this one after you have successfully killed the first big daddy using the rockets and or machine guns. After the Little Sister
is safe, and wanting you to take her. Don't take her yet, instead run towards the room where the 2nd big daddy is and place a target dummy so he'll stand on the pad that makes the room go blue. From a good distance but still being able to shoot him, freeze the big daddy and then run towards the room at the beginning of the stage and go towards a opened cabinet and there's a rose, and a first AID kit waiting for you. (But be quick, you only have a small amount of time!)
4.) The last Rose in this stage is within one of the rocket turrets, in the room where you got the "Target Dummy" Plasmid. Grab the grenade launcher from the dead big daddy, and move towards the metal balance beam thing and aim and shoot at the MIDDLE RPG Turret. After destroying it, make sure you can shoot it again so it'll fly off and land somewhere where you can get to it. Grab the last rose, and this trophy is yours.
If reading isn't your thing. Here is a video showing all locations. Thank you elemen7s
for the video!
“The ‘I’ in Team” – Pacifist
Rescued the Little Sister in “The ‘I’ in Team” without destroying any Machine Gun Turrets
Thank you elemen7s
for this helpful video!
"A Shocking Turn of Events” - Rescuer
Rescued the Little Sister in “A Shocking Turn of Events”
Shocking turn of events is the hardest, and most challenging room within the entire DLC pack. You will start off in a sub tank, you will admittedly turn around and notice a gauge that is sparking electrify, press the
button in till you die, you will then automatically warp to the Viva Chamber that is located across the hall, from there you will grab the shotgun, and the Electric Buck next to it (pick up any other items within the room if wanting too FYI you will want plenty of heath packs later on), you will then shoot your ONE electric buck shotgun shell onto the broken pad that is sparking, then you'll notice the Little Sister trapped in the Ferris wheel, walk around the curved upper hallway thing and notice a splicer trying to hit the elevator open, let her/him die from being electrocuted and walk on towards hers/hims dead body and grab any items you might need, then you will want press
to get the elevator going, walk into the elevator when it comes up to you and walk into it, then you will ride it all the way down towards the bottom floor where the EXTREME puzzle solving will occur. While exiting the elevator walk towards the malfunctioned control pad for the Ferris wheel and grab the electric buck shotgun shell and shoot the keypad, then press
and you will have successfully obtained ONE out of SIX needed to rescue the Little Sister
, then after that is done walk into the elevator you came into to search for the plasmid "Static Discharge" which will allow you to have a electric pulse come out of you when an enemy hurts you & or attack you, then when getting to the top floor where you first saw the Little Sister
, walk away from the elevator and make sure the elevator goes down so you can jump onto the top of it, then when you can do that jump off the elevator when you see a opening (you'll notice it) and a dead body holding a collectible "rose" then walk towards the side of the wall you didn't enter into and fall onto the steel sheet, then you will notice a light-blue tonic that is static discharge, then fall onto the ground where the electric pad is, and then walk towards any of the empty bathrooms. Inside the empty bathrooms there shall be a Splicer ready to attack you, DON'T ATTACK IT OR LET IT HIT YOU, instead walk towards it so it can say something like "you stupid
I'm going to kill you!!" or some sorta battle cry that makes the enemy follow you, then you will want to run towards the pad for the controls for the Ferris wheel and then stop as soon as you get to the pad and let the splicer hit you, admittedly it should die that saying the control pad will then take the electric discharge it got from you from the enemy hitting you to then press the
to then have TWO out of the SIX electrical chargers you need for this level. The third electrical source in this room is again with an enemy, you will have to find one within the other bathroom on the bottom floor, when you find the splicer within the bathroom make it follow you towards the control pad AGAIN just like the other splicer. After doing so, you should have THREE out of the SIX electrical charges for the Ferris Wheel and the objective. The fourth electrical source is within the area with the carnival games, there should be a splicer waiting for you but before going after it grab the physical tonic plasmid "telekinesis" (you'll need it later) then have the splicer follow you into the puddle and then get your FOURTH electrical powered charge for the Ferris wheel. The FIFTH & SIXTH electric sources can be varied. You can ether use a electric buck -> Electric Gel
or electric buck -> electric trap bolt
or any other type of electrical bullet. From there it's however you want to complete the room because there are multiple ways on completely this I will let you choose however you want to...
***A side note: I would recommend collecting all the rose's and getting NINE electric charges to the Ferris wheel in one go, so you can learn the entire challenge room very well. The video below shows how to get enough chargers for the rose that is inside the gear that rotates the Ferris wheel, but not enough to get the Master Electrician trophy. JSYK.***
“A Shocking Turn of Events” – Expert
The player has rescued the Little Sister in “A Shocking Turn of Events” in under 4:00
I would recommend getting this trophy last in the "A Shocking Turn of Events" room because you will need to know where you can obtain SIX electrical charges, and do it fast. The video below shows how to do it quickly, but don't be a parasite! Try and do this one on your own!
“A Shocking Turn of Events” – Collector
Found all collectable Roses in “A Shocking Turn of Events”
There are 20
Rose's in this challenge room. Thank you elemen7s
for the video with the locations!
“A Shocking Turn of Events” – Master Electrician
Charged up the Ferris Wheel 9 different times in “A Shocking Turn of Events”
“Worlds of Hurt” - Rescuer
Rescued the Little Sister in “Worlds of Hurt”
Complete the Challenge Room "Worlds Of Hurt" to obtain this trophy. Practice, and save ADAM, and EVE for parts your stuck on. Refer to Worlds of Hurt” – Tough Guy
if you need more help.
“Worlds of Hurt” – Expert
Rescued the Little Sister in “Worlds of Hurt” in under 15:00, on Medium or higher difficulty
“Worlds of Hurt” – Collector
Found all collectable Roses in “Worlds of Hurt”
Refer to the videos below on how to obtain the fastest time for this challenge room. Thank you 0verlord73!
“Worlds of Hurt” – Tough Guy
Rescued the Little Sister in “Worlds of Hurt” using only plasmids, tonics, the wrench, and the research camera, on Medium or higher difficulty
I recommend you follow the videos, they are a great help. (They go in order fyi)