[top]Overview

Players: 1
Estimated Time to 100%: 7 hours
Minimum Playthroughs: 2, one normal and one 1998 mode playthrough.
Collectible Trophies: The Whole Story
Missable Trophies: None, you can reload chapters in the game to pick up anything you missed (do this before 1998 mode).


[top]Tips & Strategies

  • If you're short on lockpicks, you can buy them from vending machines in Rapture!
  • Use Peeping Tom to get the drop on your enemies, as well as see where they are. Helpful upgrades are in the game that reduce eve cost too.
  • Old Man Winter can be used for one-shot kills; freeze someone and melee them with to shatter their body.
  • Iron Sides is a handy plasmid (vigor?) that blocks bullets and absorbs them into your own gun.
  • Explore to find goodies like lockpicks, money and even upgrades!
  • Using Old Man Winter on enemies in water will also freeze anyone else in the water as well.


[top]Trophies

[top]
Up and Running
Repaired the machine in Suchong’s lab in Burial at Sea – Episode 2.

Story Related Trophy

This is the first story related trophy you'll get, and it requires you to fix the Lutece device. First you'll need to get the parts to fix it, from a vending machine, bathysphere and lastly, Old Man Winter plasmid. Getting all of them is simple, once you get them place them into the machine and use Old Man Winter on the top part of the device to cool it. Pull the level and go through the tear for the trophy.

[top]
Mein Hair
Delivered the hair sample in Burial at Sea – Episode 2.

Story Related Trophy

Once in Columbia, you're tasked with finding a hair sample. This is pretty straight forward, fight through a ton of dudes to get to the hair sample, then fight back to the tear and place the hair sample in the pneumotube for Suchong.

[top]
Paid in Full
Completed Burial at Sea – Episode 2.

Story Related Trophy

Pretty self-explanatory. Just finish the game and witness the perfect conclusion to Irrational's BioShock series. Once you get to finding the ace in the hole, there isn't any more combat and it's more just walking to the objective/solving problems to get to the end.

[top]
The Whole Story
Collected all Audio Diaries and Voxophones in Burial at Sea – Episode 2.

Audio diaries and voxophones are back in this DLC, so strap in, open the spoiler and get collecting soldier! But seriously, there are 25 diaries and voxophones total, with none that are extremely hidden. You may even be able to find each one yourself if you just explore thoroughly. If you're a regular ol' joe like myself, a written guide is below.

Audio Diary and Voxophone Locations

Toggle Spoiler



Video Guide

Toggle Spoiler

[top]
Taffer's Delight
Completed Burial at Sea – Episode 2 in 1998 mode.

1998 mode is a throwback to Thief, which some members of Irrational worked on. This means that the mode focusses more on stealth and non-lethal tactics. It is unlocked once you finish the game, and I strongly recommend you leave this trophy for last since you can't go back and change the difficulty (in chapter select) without starting a new game.

1998 Mode Tips
  • You can retrieve your tranq. darts from your crossbow by scavenging the body you used it on.
  • Stock up on lockpicks and explore to find money, loot and upgrades which will come in handy.
  • Peeping Tom is a must use plasmid, use it to melee from behind or just to reposition yourself.
  • Meleeing is allowed, oddly, so make sure you crouch and sneak behind enemies if you're low on eve and ammo for your crossbow.
  • Old Man Winter is the only other plasmid I recommend using a lot, as using it and then meleeing will insta-kill/knock out most enemies.

[top]
Making Some Noise
Gained five noisemakers through lockpicking.

You get noisemaker ammo for you crossbow by picking locks and hitting the blue bits. You get the ammo and can use it to distract or really whatever you want. Most of us will probably never do this more than once, as it's really easy to pick all the locks without raising an alarm or getting a noisemaker. If you are one of these people, simply reload Toy Department (note, this should be done AFTER you finish the game) and play until you get a mandatory noise maker from a door that only has blue pick things inside. Once you get the noisemaker you can just reload the checkpoint until the trophy pops.

[top]
Twofer
Knocked out two or more enemies using the same Gas Bolt.

You find gas bolts when you're scavenging for parts to fix the Lutece device. They're in a box on the floor and they're pretty hard to miss. When you first get these bolts for the crossbow, equip them and in the same room should be a group of three splicers all near each other. Shoot one gas bolt in between them and wait for them to die to get this trophy.

[top]
Glutton For Punishment
Used Ironsides to collect 20 rounds of ammo or more in Burial at Sea – Episode 2.

This trophy is rather simple, really depending on how much salts you have at the time. You get ironsides in Columbia and it stops bullets, much like Return to Sender did in the main game, but it also absorbs the bullets and puts them into your gun (awesome). Now if you play on easy, this trophy might be a little tough. Why? Because the AI is just dumb. You use the plasmid and wait for the enemies to shoot you but they miss, if you go too close they'll just melee you. I recommend finding a place with a turret (pick a lock and get the alarm if needed) and just using the plasmid to block the bullets that way. All you need is 20 bullets absorbed for the trophy.

[top]
Dead Drop
On three occasions, knocked out an enemy after silently dropping off a Freight Hook.

There are a few good points to get this at. The first being in the Bathysphere Service Bay, there are four freight hooks with multiple people in the area. All you need to do is drop down behind someone and press on their bodies to kill them. Do this three times for the trophy. Now the next place is in Fink's lab, the first freight hook you come across is in a room with three guys. You can drop down like batman, killing each one by one and they'll be none the wiser.

[top]
Never Saw It Coming
While invisible, used Peeping Tom to knock out 15 enemies with a melee attack.

You first get peeping tom inside Cupid's Arrow, a shop to the left of the big "Doctor Suchong" sign near the beginning of the game. Inside the shop, turn left and pick the lock, then head inside and you'll find this bottle. Press to see enemies through walls, hold to become invisible (this eats away at your salts faster than boosh on chulos). You'll want to hold it down for this trophy, then sneak up on people and hit to melee them in the back. This is simple, you can do this whenever you have enough salts until you have a total of 15. You will find upgrades for this plasmid that take away eve costs for just pressing as well as no cost for standing in one spot while invisible, both of which come in handy.


[top]Coded Messages

Similar to the main game, Burial at Sea episode 2 has an optional quest: to find all 4 coded messages.
  1. Coded Message #1 - After entering the Bathysphere Deluxe, turn left and head into the Information booth. In the back is a safe and next to it on a table is this message.
  2. Coded Message #2 - After that, head out the doors to the information booth and go straight to see another building with a banner hung over it, labelled "Medicine - From your pal Atlas". Inside, turn left through the doors and you'll spot this message next to a possession mod.
  3. Coded Message #3 - In the bathysphere service bay, this note is in the area with the lever that lowers the bathysphere. From the level, turn around and go down stairs that leads to three auto-turrets. In front of a turret is a room with a desk that has this note on it.
  4. Coded Message #4 - In the same room that you get Old Man Winter, turn left and head around the back to a desk to find the last note on it.
Now that you have all the messages, head to the Manta Ray Lounge found in the Bathysphere Deluxe area. Inside, head up the stairs to get into the bar area, then head to the far left corner to see a lockpick door. There are two, two lockpick doors, meaning you'll need four lockpicks total. After picking both the doors open, you'll see a three wine bottle display. Activate all of them to find a secret room with an audio diary and other goodies.



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