Contents



[top]Overview

1
1
15
34


Players: One
Online Trophies: N/A
Online Pass Required for Platinum: N/A
Cheat Codes Affect Trophies: No
Estimated Time to Platinum: One playthrough will take around 15 hours, maybe more with all the collectibles and whether you're exploring a lot or not. Two playthroughs will take around 30 hours.
Minimum Playthroughs: One if you use the Konami Code for 1999 mode, though playing 1999 mode first is highly unrecommended.
Collectible Trophies: Well Rounded, Infused with Greatness, Sightseer, and Eavesdropper
Difficulty Trophies: Tin Soldier, Saw the Elephant, Stone Cold Pinkerton, and Auld Lang Syne
Difficulty Trophies Stack: YES, if you complete the game on 1999 mode first, it will unlock ALL of the difficulty trophies.
Missable Trophies: Infused With Greatness because if you miss an infusion upgrade you need to restart the entire game and get them all again.
Glitched Trophies: There aren't specific glitched trophies but if you're playing a digital copy, always stay signed in as it has been reported that playing offline on the digital copy can cause trophies to not unlock. This happens with discs as well, but seem to happen more often with digital copies.


[top]Related Trophy Guides



BioShock Trophy Guide by: ONUOsFan
Use this guide to aid in your adventure of trophies.

Challenge Rooms DLC Trophy Guide by: LAWLZilla
Use this guide to gain 100% trophy completion in the original BioShock.





BioShock 2 Trophy Guide by: bodigard
Use this guide to aid in your adventure of trophies.
Minerva's Den DLC Trophy Guide by: DaveyHasselhoff
Use this guide as you strive for 100% trophy completion in BioShock 2.
Protector Trials DLC Trophy Guide by: redcell89
Use this guide as you strive 100% trophy completion in BioShock 2.
Rapture Metro DLC Trophy Guide by: redcell89
Use this guide as you strive 100% trophy completion in BioShock 2.


[top]Introduction


In the first BioShock, you play as Jack, a normal man that accidentally finds the underwater city of Rapture. Rapture is filled with Splicers, genetically mutated people that abused plasmids, which give the user special powers. He is instructed by a man named Atlas, and is told that Andrew Ryan is the enemy here. Explore the mysteries of Rapture and let the story unfold piece by piece in this story of backstabbing and betrayal.

In BioShock 2, 10 years after the events of BioShock, you play as Subject Delta, a prototype Big Daddy that seems to be faster, more powerful and is capable of using plasmids while regular Big Daddies aren't (why are the prototypes better?). He lost his little sister and now wants her back. Subject Delta can still see visions of his little sister, she gives him directions and tips. Will Subject Delta destroy Rapture even more or try to save it's remains?



[top]Tips and Strategies

  • First of all, this guide WILL contain spoilers. They will be in spoiler tags so please read at your own risk.
  • Experiment with guns and vigor combinations to find what suits your playing style. I personally like shocking people and running up to them with the shotgun while they were frozen.
  • Don't be afraid to upgrade your weapons and vigors; the enemies towards the end of the game get hard fairly quickly.
  • Collect infusion upgrades and fully upgrade your shield first, it's one of the more important things in BioShock Infinite.
  • Use the sky-lines as a quick-getaway and to get an advantage over your enemies.
  • Speaking of advantages, use Elizabeth to open tears in the battlefields how you see fit. Usually in areas with large fights there are plenty of tears to gain a tactical advantage over the situation. I found turrets, mosquitos and motorized patriots to be extremely helpful. Cover is also something to use frequently.
  • Lock picks are a bit of a necessity when going for collectibles, while there are many to find, you may not have any near you when you need them. So it's a good idea to use the unlimited lock picks exploit shown in the video below to get some extra lock picks. It's terrible to not have any lock picks when needed most.
  • All of the kill-related trophies have progression notifications tied to them. If you get a few kills with the Carbine you can see your progress for Big Game Hunter as an example. The kills you have carry over between playthroughs so if you need one more kill in some way you can pick it up in the next playthrough or even chapter select.
  • You can't use vigors on sky-lines or freight hooks; only guns. So don't be taken by surprised when you try to use a vigor on one and you can't.
Quote Originally Posted by UnD3AD_R3C0N_ View Post
Hey Luckay, Nice job putting together the guide!

I wanted to contribute a small but extremely helpful tip for the very first battle with the Siren, as I've heard many people have the most trouble with it.

When you enter the graveyard after being prompted to visit Lady Comstock's tomb, you will want to take the time to prepare for your first fight with the Siren. (It can be difficult If you don't take the necessary precautions, as running out of ammo will become a quick problem that will leave you running around like a headless chicken scavenging for a decent gun whilst being attacked by her minions.)

If you look to Lady Comstock's tomb and turn to the right you will see just past the open graves a stairway that leads into an open balcony area. There will be a body hanging on the right side and random debris burning inside the balcony. Enter this area, and head towards the far back corner closest to the hanging body. This location will be your refuge, as her minions will not follow you, nor can they hurt you. Now that you are familiar with the location, it's time to stock up on ammo!

Scout the graveyard for different weapons and simply 'swap-walk' the various weapons to that location.
By 'swap-walk' you simply keep exchanging your gun with another while make your way towards the location where you will be taking refuge, so that you'll have back up weapons for when you run out of ammo. You can Bring as many weapons to that area as you like and then when you are stocked up, look through your gears and select the ones you believe will help you out best. Afterwards, you can move forward with the objective to begin the fight.

As soon as the battle begins, you'd be wise to haul ass to the location and stay as far back as possible without the curtains blocking your vision.
The Siren will come to you and it is then when you unload on her. You may lose health but Elizabeth will supply you with a med-kit.

If you've been having trouble, following this method will make the battle nothing but a breeze.
1999 Mode - First Siren Fight Video

Toggle Spoiler



1999 Mode - Second Siren Fight Video

Toggle Spoiler



1999 Mode - Third Siren Fight Video

Toggle Spoiler



[top]Glitches and Exploits

Unlimited Money and Lock Picks Exploit




[top]Roadmap

Step 1: Normal Playthrough

This is going to be a roadmap for an easier, two-playthrough way of earning this . First of all, you're gonna want to play on an easier difficulty like Normal/Medium or even Easy. In this playthrough collect all of the voxophones, telescopes and kinetoscopes, as well as infusion upgrades and vigors. Go for most of the kill trophies, though don't worry too much as the progress carries over between playthroughs. In this playthrough though you're really gonna want to try to get almost every single trophy that isn't difficulty based.

Step 2: Kills Clean Up

This should be what you do before starting 1999 mode. Reason being because if you're missing a trophy after completing 1999 mode and you want to use chapter select, you can't change the difficulty to an easier one. So after your first playthrough I suggest getting any kill trophies you may have missed, and then starting 1999 mode.

Step 3: 1999 Mode

Now that you have a good feel for the game, start 1999 mode. This is a big one, and will easily be the hardest few trophies to earn in BioShock Infinite. During this playthrough, try to clean up your remaining kill trophies, and try to not buy anything from the Dollar Bill machines too to get 1999 mode completely done with.


[top]Trophies

[top]
Platinum Columbia
Acquire all other trophies

[top]
Written in the Clouds
Completed Lighthouse



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
Welcome to Monument Island
Reached Monument Island



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
Shock Tactics
Retrieved Shock Jockey



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
First Class Ticket
Boarded The First Lady



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
Armed Revolt
Assisted the gunsmith



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
Working Class Hero
Completed the Factory



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
Blood in the Streets
Completed Emporia



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
Higher Learning
Completed Comstock House



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
The Bird or the Cage
Completed The Hand of the Prophet



You will unlock this trophy through natural progression, this is an unmissable trophy.

Toggle Spoiler

[top]
Tin Soldier
Completed the game on Easy difficulty or above

Basically an unmissable trophy here, Easy is the lowest difficulty setting and you will unlock it when you beat the game since difficulty trophies do stack.

[top]
Saw the Elephant
Completed the game on Normal difficulty or above

While the trophy says 'Normal', in the game the difficulty is actually 'Medium'. If you play on Normal, Hard or 1999 mode you'll unlock this when you beat the game since the difficulty trophies are stackable. I'd recommend playing on this or Hard first and going for the collectibles, leaving 1999 mode for last. Easy might give a false impression that the game is easy and you'll get an ass kicking on 1999.

[top]
Stone Cold Pinkerton
Completed the game on Hard difficulty or above

Hard or Normal is what I recommend starting on. This will 'toughen you up' for 1999 mode. This trophy will obviously unlock upon finishing the game on Hard, and will also unlock the Normal and Easy trophies along with it as the trophies stack.

[top]
Auld Lang Syne
Completed the game on 1999 mode

1999 mode is a throwback to Irrational's System Shock games and their difficulty. 1999 mode is essentially hardcore on steroids. What's different in 1999 mode than the regular versions of the game?
  1. The first thing you'll probably notice while playing 1999 mode is that there is no navigation/objective marker arrow to let you know where you're supposed to be going. You've got to explore and find it out for yourself or, memorize where to go or, if you get stuck simply google a walkthrough or something.
  2. Dying leaves much more of an impact than before. When you die in 1999 mode, you lose $100. "What's so bad about that?" you ask? Well, my good sir or madame, here's why. If you do not have at least $100 when you die YOU WILL NOT BE SAVED. You are returned to the last autosave.
  3. The difficulty is a step up from hard, enemies take longer to kill, Booker takes less to die and the shield takes a lifetime and a half to regenerate. So be more careful than mouse on a floor of mouse-traps, okay?

1999 Mode Tips & Strategies
  • Possession is key. Possess enemy gun turrets so they can clear the way for you then run like hell before the possession wears off. Also possess vending machines for some extra money. Possess motorized patriots and other enemies to fight for you. Basically do as little fighting yourself as you possibly can using possession.
  • When it's broken, try to let your shield regenerate before going back into the fight. Take cover behind something and wait. Health is too crucial to be without a shield in the middle of a fire fight.
  • Remember to not buy anything from the Dollar Bill vending machine so you can unlock Scavenger Hunt at the same time.
  • The Sniper is a great weapon to use as it's powerful and can shoot quite a long distance. My tip: keep a sniper rifle on you at all times, leaving the other slot for random weapons, switching them out when you run out of ammo. Avoid guns like the RPG since they can actually cause splash damage and hurt you as well. Upgrading the Sniper if you've got an over excess of money would be a good idea. Try not to go below $1000 though, since that can go fast in some parts of the game.
  • When you hit a save and die a lot after, just let them kill you and redo the section with a better strategy. I found in large groups that running around cover spots waiting for my shields to reload was a good tactic (only if there are melee enemies).
  • It's a good idea to conserve ammo and run up to melee enemies when you can (obviously not in large groups, but when there are 2-3 enemies around you).
  • By far the best combination in my own opinion is Bucking Bronco and the Shotgun (or really any gun that's powerful like that). I can't tell you how useful Bucking Bronco is with groups of enemies, and picking them off with a shotgun is so easy and even fun. I recommend using Bucking Bronco a lot, as well as Shock Jockey then picking them off with a sniper rifle, carbine or shotgun.

[top]
Should Auld Acquaintance...
Unlocked 1999 Mode

There are a couple ways to earn this. The first and most highly recommended way is to use the Konami Code. For PS3, just enter the code in the main menu, this code is: . Brings back memories for some of those older gamers out there, I'm sure. This will unlock 1999 mode as early as the first time you see the main menu, making this possibly the first trophy you earn. The second way is to complete the game, which is simple enough. Once you finish the game this mode will be unlocked. Again, I recommend using the code for an easy trophy out of the way early.

[top]
Industrial Accident
Killed 20 enemies with a Sky-Hook Execution

First things first, an execution is not just a melee kill with the skyhook! No, you can perform a skyhook execution by making your enemy stagger when their at low health (THEY WILL HAVE A SKULL SYMBOL ABOVE THEIR HEAD), then holding to, usually, rip their heads off. This is what you need to do 20 times. You can easily farm this on the first 20 enemies though I don't recommend it, just go for executions where you see fit. It's best to execute enemies with melee weapons (such as the policemen with the baton, etc.). You also get notifications when you hit certain numbers that tell you how many executions you have.

[top]
Aerial Assassin
Killed 20 enemies with a Sky-Line Strike

A Sky-Line Strike is performed by attaching to a sky-line with the skyhook (sky-lines are what you attach to with the skyhook) and, with an enemy, you can jump and maul their faces with the skyhook. Throughout the course of the game there will be many an enemy that are just waiting for this to happen to them, so whenever the chance arises, go for a sky-line strike. You are first able to perform these in Chapter 4 - Comstock Center Rooftops. A good spot to farm these kills is Command Deck as there are many enemies and a sky-line that goes across the hole battle area.

[top]
A Real Pistol
Killed 25 enemies with the Broadsider Pistol



The Broadsider Pistol is the first gun that you get in BioShock Infinite. The first time you get this is in Chapter 3 - Raffle Square after a uh, not so pleasant scene of entering a raffle, winning and the prize being to throw a baseball at helpless people. Anyway, you pick up the pistol shortly after and now it's time to go on a killing spree. My recommendation: just use the pistol and when you have this trophy, use another weapon. Once you have 25 kills (the game tracks the kills, and frequently has notifications letting you know) this trophy will unlock.



.




[top]
Passionately Reciprocated
Killed 150 enemies with the Founder Triple R Machine Gun or Vox Repeater



The Founder Triple R Machine Gun is the second gun you'll come across. You can find it in Chapter 4 - Comstock Center Rooftops. You'll see this right after the first few sky-line attachment segments, you pick it up shortly after from an enemy. By now you should either be close or have 25 kills with the Broadsider Pistol, I recommend using whichever gun you still need kills in. Once the pistol is finished and you have the trophy, then move on to this gun.

Note that you can get kills with either the Machine Gun or the Repeater, they just look similar.




.

[top]
Street Sweeper
Killed 50 enemies with the Founder China Broom Shotgun or Vox Heater



The Shotgun is my favorite gun in BioShock Infinite. It's powerful and close range, and I love close range combat. You first start to see this around the middle of the game or so, and they are pretty frequent. You need 50 kills with either the shotgun or the Heater, but the Heater sucks so stick with the shotgun. The heater only has one round in a clip so you'll be reloading a lot with it.








.

[top]
Big Game Hunter
Killed 100 enemies with the Founder Huntsman Carbine or Vox Burstgun



Carbines will start to appear in The Hall of Heroes. They are semi-automatic rifles that are actually pretty powerful. The carbine is one of my favorite weapons in BioShock Infinite because it's accurate and powerful. You need 100 kills with either the carbine or the burstgun but I hate the burstgun because of it's recoil and three-burst shots. It also has a scope so the recoil makes it really inaccurate. Stick with the carbine.








.

[top]
Loose Cannon
Killed 25 enemies with the Paddywhacker Hand Cannon



You will first be able to get the Hand Cannon in Chapter 18 - The Plaza Of Zeal, as an offering from Fink. The Hand Cannon acts as a revolver, an extremely powerful one at that. It can kill enemies with 1-2 shots most of the time. I recommend using it as soon as you get it, though it's really all up to you. You come across more Hand Cannons plenty of times throughout the course of the game. Like the trophy says, you need 25 kills with the Hand Cannon. You can easily get those kills in The Plaza Of Zeal and The Good Time Club.





.

[top]
On a Clear Day...
Killed 30 enemies with the Bird's Eye Sniper Rifle



The Sniper Rifle is the most powerful gun in the game. It's a one-two shot kill from any distance, and obviously has a scope for sniping far distances. You'll first get a sniper rifle when Elizabeth throws one to you in The Hall of Heroes. I'd recommend getting sniper rifles a lot because of how powerful they are. It's easy to get 30 kills with it, and if you use it right when you get it you can easily snipe the next 30 guys for this trophy.








.

[top]
Here Little Piggy
Killed 30 enemies with the Founder Pig Volley Gun or Vox Hail Fire



The Volley Gun is like a grenade launcher, it shoots balls of...flames or explosives? It's a good gun for taking out large groups with only a few shots. You only need 30 kills with the Volley Gun and/or the Hail Fire, after using both they really aren't much different. The Hail Fire might be slightly better, just substitute them whenever you're running low on ammo. Hail Fires don't appear until much later in the game and Volley Guns started popping up in The Plaza of Zeal.








.

[top]
Master of Pyrotechnics
Killed 20 enemies with the Barnstormer RPG



The RPG is a rocket-launcher, and a very powerful one at that. You'll first find them around Inside The Hall of Heroes. You can get plenty of RPG kills once you have shock jockey and are waiting for the gondola to the First Lady. Be careful though as the RPG can deal some wicked splash damage to yourself at close ranges. Try to fire, uh, away from yourself if possible.







.

[top]
Seasoned to Taste
Killed 30 enemies with the Peppermill Crank Gun



You can get your first Peppermill Crank Gun in Chapter 10 - Inside The Hall Of Heroes. Here's the catch, though. You can only get Peppermill Crank Guns from Motorized Patriots! So you need to kill a Motorized Patriot and take his Crank Gun. This is the ONLY way of getting them and the only way of getting ammo for them. What's good though is that 30 kills is nothing when you've got a fucking mini-gun. When you get your first Crank Gun don't worry too much about ammo because there are plenty of Motorized Patriots in BioShock Infinite.






.

[top]
Well Rounded
Used all 8 Vigors against enemies

Finding/collecting the vigors is half the battle. Most of them are straight forward to find, some are a little hidden and may be missable. When you find a vigor, use it on an enemy to have it count for this trophy as it's for using all eight vigors on enemies. This is a list of the vigors and where you can first find them (they are in multiple locations sometimes, but not all are).
  • Possession
    • Chapter 2 (Welcome Center) - Found in the carnival, next to the ticket machine at the end of the carnival area.

  • Devil's Kiss
    • Chapter 3 (Raffle Square) - Once you kill the first Fireman, he drops this Vigor.

  • Murder of Crows
    • Chapter 4 (Comstock Center Rooftops) - You will kill an enemy that attacks you with crows and disappears frequently, called The Crow. He drops the Murder of Crows vigor when he dies.

  • Bucking Bronco
    • Chapter 8 (Soldier's Field) - Eventually you'll go into a building and you'll see a couple bottles of Bucking Bronco next to a locked door. It's hard, almost impossible to miss if gold-shining bottles don't interest you. You can also get this in the Hall of Heroes, when Slate's men burst through a door for the first time. In this room is a Bucking Bronco vigor.

  • Shock Jockey
    • Chapter 11 (Hall of Heroes Gift Shop) - This is story related and can't be missed. You pick it up from Slate.

  • Charge
    • Chapter 25 (Finkton Proper) - After going back up the elevator and leaving Shantytown/The Bull Yard, in front of you will be a room with a barred door that's been pulled apart. This is where the Charge vigor is.

  • Undertow
    • Chapter 28 (The Factory) - Inside the factory eventually you'll go up an elevator and you'll enter a large room. The objective marker tells you to go through a door that's locked. In front of this door is a dead guy with a bottle of Undertow lying on the ground.

  • Return To Sender
    • Chapter 30 (Port Prosperity) - In the Salty Oyster bar, under the register is a button that opens a secret room. In here is the Return To Sender vigor.

All Vigor Locations Video

Toggle Spoiler

[top]
Vigorous Opposition
Killed 75 enemies with a Vigor or while the enemy is under the effects of a Vigor

As long as you're not sticking strictly to gunplay, this should be snatched in your first playthrough easily. A good combination to use is Shock Jockey + Shotgun, shock an enemy and get up close and personal with the shotgun. In big situations, use Devil's Kiss and shoot everyone caught in the fire. Murder of Crows is a good vigor to use for groups as well. What's better is that if you possess a turret, mosquito or motorized patriot also count as kills with a vigor. They also count for Mind Over Matter.

[top]
More for Your Money
Lured 3 enemies into a single Vigor trap 5 times

Surprisingly easy silver here. The best vigor to use is Murder of Crows on groups of at least three enemies. To set a trap, hold down the button. The vigor does not have to kill the enemies, just three enemies have to be hit at the same time. So when you are in a bit of a pickle with plenty of enemies, use Murder of Crows and the crows will attack multiple enemies. A good place to farm this trophy (if needed) is the beginning of the level Monument Island Gateway.

[top]
Combination Shock
Performed all 8 of the Vigor combinations

Well first, you're going to need to collect most of the Vigors. See Well Rounded for locations on the Vigors. A combination is exactly how it sounds , you use two different vigors together to make for some nasty kills. As the description says, there are only eight different combinations that count for this trophy. To actually combine vigors, you must hit an enemy with one vigor, switch to the other and hit them with that. You do not have to kill the enemy, just perform the combination.

Quote Originally Posted by PowerPyx
You can do the combos at any time, against any type of enemy. If you restart checkpoints your progress will stay. Keep restarting checkpoints if you are out of salts.
Possession + Devil's Kiss
Possession + Shock Jockey
Murder of Crows + Devil's Kiss
Murder of Crows + Shock Jockey
Bucking Bronco + Devil's Kiss
Bucking Bronco + Charge
Undertow + Shock Jockey
Devil's Kiss + Charge
Combination Shock Video Trophy Guide

Toggle Spoiler

[top]
Mind Over Matter
Killed 20 enemies using Possessed machines

There are a few different machines that you can possess with the Possession vigor. Gun Automatons (turrets), Motorized Patriots and Mosquitos. Gun turrets might be the best for large groups. While they can be destroyed quickly, they can also kill quickly. Motorized Patriots, while powerful, where off of the possession vigor fairly quick. It's best to only possess motorized patriots when they have some enemies near them that they can easily melee, as it's a one hit kill for them. Motorized Patriots are probably the worst since it takes so long for them to start shooting their crank gun before the possession wears off. Lastly, the mosquitos. Mosquitos are a great distraction, but they're extremely weak. They will get destroyed soon after you possess one.

So the best thing to possess would be the gun turrets. In the beginning, possess every gun turret you come across as the enemies are weak and mostly melee enemies. There are also quite a bit of gun turrets in the early parts of BioShock Infinite so you shouldn't have too much of a problem with this trophy.

[top]
Tear 'em a New One
Opened 30 Tears

After you meet Elizabeth and enter the Hall of Heroes, you'll find out how to use her tear ability. Tears are displayed as shiny white-purple lights, and when you look at them they turn to black and white items of whatever the tear gives you. These vary from turrets to ammo, cover and more. There are many, many of these all around Columbia, so as long as you open every one you see you shouldn't have any problems with this trophy. Opening and closing a tear repeatedly does not count! They need to be 30 different tears or the progress counter won't go up (you can test this yourself by opening and closing one tear 30 times, if you like ). When you see one, just hit to get Elizabeth to open the tear.

[top]
Strange Bedfellows
Killed 20 enemies using allies brought in through a Tear

Once you get Elizabeth's tear ability, you'll be able to tear open turrets and, better yet, Motorized Patriots as 'allies'. They are usually present in big fights, a good spot is when you wait for the Gondola in Chapter 12 - Return To The Hall Of Heroes Plaza. There is a motorized patriot tear in the area, and they rack up kills at a good rate. Keep an eye out for these tears though, like I said, they are usually around in big fight areas, making 20 kills very easy.

[top]
On the Fly
Killed 30 enemies while riding a Sky-Line

If you're like me and only used sky-lines for sky-line strikes and head shots for combat you might not get this on your first playthrough (at least I didn't ). Basically this means just killing 30 people while riding on sky-lines. A good place to farm for this is the Command Deck as there are lots of enemies and a big sky-line around the whole area. As long as you're going for it though you'll have no problem with this trophy.

[top]
Bolt From the Blue
Killed 5 enemies with a headshot while riding a Sky-Line

When you start riding on the railed sky-lines you'll be able to slow yourself down and aim your gun at enemies. When you're riding along on one and see an enemy, press and you'll be slowed and be aiming down your sights. This will require some accuracy but overall it's not too hard. You can easily farm this trophy where ever many enemies are near sky-lines (such as the Monument Island Gateway level, when you get to the Zeppelin) by just going slow, shooting an enemy, detaching and reattaching from the sky-line then getting another headshot. If you find it hard to aim while moving slow you can always be near a cargo crate (so that you aren't moving) and get headshots from there.

If you're having trouble with this, an excellent place for it is during the end fight of The Factory. There's a sky-line here and waves upon waves of enemies. When you get there, latch on to the sky-line. When you see enemies, hold back on the stick to go extremely slow. I recommend you have a Carbine so you can shoot fast and accurate. There are a few enemies on the hovering ship, grind up there and head shot them and then just wait for more to come. Don't try to get headshots from a distance, get up close on the sky-line.

[top]
Hazard Pay
Killed 10 enemies by utilizing environmental hazards

The most common environmental hazard is oil spills. You'll see oil on the floor in multiple areas, one place being just before you enter the Comstock Center Rooftops. Just use Devil's Kiss to set the oil on fire and watch everyone burn. Oil spills aren't too frequent though and there aren't many other ways to utilize environmental hazards so this could be a while. Just whenever you notice an oil spill, shoot an enemy so that they have low health then lure them onto the oils and set it ablaze.

Oil spills aren't the only ways to get environmental kills. There are also water puddles around that you can shock people in (they act basically the same as oil spills) and more importantly, there are Tesla Coils. By far the easiest way to earn this trophy is to make Elizabeth open a Tesla Coil tear (there's one at the end of The Factory and a few in Emporia) in a big fight and just be around it. When melee enemies come they will be completely vulnerable to these as when they get shocked they can't move, then when they get out of it they get shocked again, and so on. So lead them into the vicinity of one and watch the magic happen. The two places I mentioned can easily be farmed for these kills.

[top]
Bon Voyage
Killed 20 enemies by knocking them off Columbia

You probably won't do much of this until later in the game. This is because you don't get Undertow until The Factory. Undertow makes this trophy piss easy as it just sends water out at your enemies and knocks them off of Columbia (you've gotta wonder what the people on the land would think if they just saw 20 random bodies splat on the ground ). Arguably the best place to get this trophy is during Hanger Deck, because for the beginning part of it you're just on a hover ship, being attacked by enemy ships. Attach on to the hooks of their ships and use Undertow to blow them off of it. The entire level is pretty good for this trophy too, because you dock an airship and can easily knock people off of it.

[top]
Skeet Shoot
Killed 5 enemies while they are falling

This trophy may seem impossible. However, there's an easy way to get kills on falling enemies. Use Bucking Bronco to knock an enemy in the air, grab a shotgun and when they come out of the bucking bronco vigor they'll be falling. As they're falling quickly shoot them with a shotgun. It might help if you damage them a bit before using bucking bronco so it's a one shot kill with the shotgun. Just rinse and repeat four more times to unlock this trophy.

[top]
Lost Weekend
Killed 5 enemies while you are drunk

You can get Booker drunk with 3-4 bottles of beer or wine, but sometimes there are mysterious drinks that get Booker drunk with just one bottle. There aren't too many great places to get this, but one fantastic one. In Shantytown, go to the Graveyard Shift bar that's in front of you when you enter, down some stairs. When you walk in, there are three bottles of alcohol on the table to your left. Get drinking, and when things get dizzy, fire your weapon at the people in the bar. There are four sitting at the table in front of you and the bartender making five. You've got maybe 10 seconds before you get sober, I'd recommend a shotgun and a machine gun combination. If you mess up, you can always reload the checkpoint and try again.

Lost Weekend Video Trophy Guide

Toggle Spoiler

[top]
David and Goliath
Killed 20 "Heavy Hitter" enemies

Heavy Hitters are a new thing in the BioShock universe. Heavy Hitters are more advanced enemies, and usually have a special power. There are six different types of Heavy Hitters; Crows, Firemen, Motorized Patriots, Handymen, Boys of Silence and Sirens. These are very evident throughout the entire game, this trophy is basically unmissable. There are plenty more than 20 heavy hitters, you should have this trophy by about the 30th chapter/location. For a run-down on each of the heavy hitters...



Motorized Patriot

  • Strengths:
    • The Motorized Patriot will not stop for anything...except reloading the Peppermill Crank Gun. He's fierce and frankly does not give a shit. He's also invulnerable to the Bucking Bronco vigor.

  • Tips and Weaknesses:
    • Their main weakness is their back. Shooting them in the back deals the most damage, so try to focus on that. Also, the Shock Jockey vigor is a good one to use against these uh, robots.

    Toggle Spoiler


Handyman

  • Strengths:
    • The Handyman is a brute and stops at nothing to make sure your body is pounded nicely into the ground. Handymen can also electrify sky-lines if you stay on them too long with one around.

  • Tips and Weaknesses:
    • The most obvious weakness of the handyman is its heart. Shooting the heart deals more damage, so focus your fire on it. Also try to keep a distance, move around constantly to avoid said pounding.

Toggle Spoiler

Boys Of Silence

  • Strengths:
    • Boys of Silence are creepy enemies. They are basically like the security cameras from BioShock 1 and 2. They emit a light from their hole and if the light hits you, you've been spotted. When you're spotted the light will be yellow, and if you're in the light for too long it'll turn red and the Boy of Silence will turn everyone around him against you.

  • Tips and Weaknesses:
    • Well the Boys of Silence don't have a 'weakness' as you never actually attack them. Once you're spotted they disappear. It's usually best to sneak by them though and that's possible only some of the time, as they can be blocking your path.

Toggle Spoiler

Siren

  • Strengths:
    • Get ready to hate Sirens; the most annoying enemy in the game. Sirens' special ability is to raise the dead to fight against you. They also take a lot of fire power to kill.

  • Tips and Weaknesses:
    • I really don't even...they are so annoying that it was tough to develop a strategy for them, other than just fire on the siren until it's dead and don't even worry about the enemies she raises. Explosive weapons seemed to work better, like RPG and Volley Fire guns.

Toggle Spoiler

Crow

  • Strengths:
    • Crows are bastards. Their ability is sending crows at you and teleporting. This combination can be annoying as all hell if you don't know a good tactic.

  • Tips and Weaknesses:
    • Arguably the best way to deal with Crows is to shock them with Shock Jockey then just lay into them with a shotgun. When they're shocked they don't teleport, when they get 'unshocked' just shock them again.

Fireman

  • Strengths:
    • The Fireman deals quite a bit of splash damage, and is brutal to get up close and personal with. He's also, obviously, immune to Devil's Kiss.

  • Tips and Weaknesses:
    • Undertow is a nice immobilizer to use against the Firemen. It's also best to keep your distance because, like I said above, he can deal a large amount of damage if he gets too close to you. Use guns like the machine gun or any sort of rifle will work.

[top]
Heartbreaker
Killed a Handyman by only shooting his heart

The first time you'll be attacked by a Handyman is in The Plaza Of Zeal. He comes out after you visit the Gunsmith shop for the first time. When you come out of the shop, to the left is an area with a sniper rifle. Pick that up, then trigger the Handyman by walking towards the Good Time Club. There are a few ways of doing this. First, you can do it legit and just run around sniping his heart. Remember that if you miss and hit anywhere OTHER than the heart, the trophy is voided. It takes about two full clips of the sniper rifle to the heart of a Handyman to kill him. The second and much easier way is to glitch him on something. This is displayed in the alternate method video down below. If you run to the docks and keep moving around the boxes, eventually the Handyman will stop jumping over the boxes and won't move. Stay here and just go to town on his heart. Again, make sure you don't miss. Once the Handyman is killed the trophy will pop.

If you're having trouble knowing if you hit the Handyman in the heart or not, you can go into the options menu and go to Gameplay, then turn on combat numbers. This let's you know how much damage you deal and more importantly, when you get a critical hit or not. A shot in the heart is a critical shot and you'll see the word Critical pop up in red. If you hit anything other than the heart, you'll see the numbers of how much damage you dealt pop up as white. If this happens, reload the checkpoint and try again. This is a tough trophy and will take a few tries.

Heartbreaker Video Trophy Guide

Toggle Spoiler



Alternate Method Video

Toggle Spoiler

[top]
Dress for Success
Equipped a piece of Gear in all four slots

Gear is a new addition to BioShock and are pieces of clothing that you can equip and they enhance things or adds special things such as a hat that turns people on fire if they melee you. For this trophy, you need all four slots filled. This means you need a Hat, Shirt, Pants and Boots. Hats and boots are littered in the early stages of the game and you'll most likely stock up on 3-5 of them before finding shirts or pants. At least I did anyway. The tricky thing about this is that the gear is a random. Now there's a low chance that this will happen but it is possible to not get any of one gear. If you feel this might be the case and want to get this out of the way early, you can reload checkpoints after picking up a piece of gear and a new one will be in its place, you also keep the gear you picked up.

As I said I got plenty of boots and hats when the gear started popping up. I got my first shirt around The Plaza Of Zeal (around that point in the story, not in the there) and my first pants were found in Emporia. If you've bought the Season Pass, when the game introduces you to gear ALL of the pieces of clothing is there waiting for you, so this is an easy silver trophy for whoever has the pass.

[top]
Kitted Out
Fully upgrade one weapon and one Vigor

To upgrade a weapon, you must get to a Minuteman's Armory vending machine. Then fork out the cash to buy upgrades of your choosing. There are six different types of upgrades, each weapon has four upgrades before it's fully upgraded. To upgrade a vigor, you must get to a Veni Vidi Vigor vending machine. Then fork out the cash to buy enhancements and upgrades for the vigors. Each vigor has two upgrades before it's fully upgraded.

More upgrades will appear in the vending machines over time, so you can't instantly upgrade a weapon or a vigor when you first get to the vending machines.

Damage Boost Clip Increase Ammo Increase Recoil Decrease Accuracy Boost Fire Rate Boost
Increases X damage by 25% Increases X clip size by 50% Increases X reserve ammo by 50% Reduces X recoil by 50% Reduces X weapon spread by 75% Increases X fire rate by 100%
Carbine Damage Boost 1 Damage Boost 2 Recoil Decrease Clip Increase
Machine Gun Damage Boost 1 Damage Boost 2 Accuracy Boost Clip Increase
Shotgun Damage Boost 1 Damage Boost 2 Reload Speed Spread Boost
Sniper Rifle Damage Boost 1 Damage Boost 2 Fire Rate Increase Recoil Decrease
Pistol Damage Boost 1 Damage Boost 2 Ammo Increase Clip Increase
Hand Cannon Damage Boost 1 Damage Boost 2 Reload Speed Recoil Decrease
RPG Damage Boost 1 Damage Boost 2 Clip Increase Speed Increase
Volley Gun Damage Boost 1 Damage Boost 2 Radius Increase Clip Increase
Repeater Damage Boost 1 Damage Boost 2 Recoil Decrease Clip Increase
Heater Damage Boost 1 Damage Boost 2 Spread Boost Reload Speed
Hail Fire Damage Boost 1 Damage Boost 2 Radius Increase Clip Increase
Burstgun Damage Boost 1 Damage Boost 2 Recoil Decrease Ammo Increase
.
Possession Devil's Kiss Murder Of Crows Bucking Bronco Shock Jockey Charge Undertow Return To Sender
Possession Aid Devil's Kiss Aid Crow Trap Aid Bronco Aid Shock Chain Aid Charge Aid Undertow Aid Sender Aid
Possession For Less Devil's Kiss Boost Crow Boost Bronco Boost Shock Duration Aid Charge Boost Undertow Boost Send For Less

[top]
Raising the Bar
Upgraded one attribute (Health, Shield, or Salts) to its maximum level

You upgrade your attributes by collecting the infusion upgrades scattered throughout the game. Now, here's the confusing part. There is a total of 24 (though some more confusion as to whether the shield counts as an upgrade, making the total be 25 upgrades) infusion upgrades to find, and three different attributes to upgrade, being Health, Shield and Salts. Each can be upgraded a total of 10 times. This means that you cannot fully upgrade all of the attributes. Just a heads up.

First of all, focus on one thing when you go for this trophy. While it really doesn't matter too much, it just makes things quicker. I chose to upgrade the shields first, as they regenerate and are extremely useful. I'd recommend you do the same, though it's just a personal preference. My preferred upgrades:
  • Health: 10
  • Shield: 10
  • Salts: 4
For a complete list of where you can find these upgrades, please check the Collectibles Guide at the bottom of the page.

[top]
Infused with Greatness
Collected every Infusion upgrade in a single game

Infusion upgrades add a little bit of role playing to BioShock Infinite. They allow you to upgrade your three attributes; health, shield and salts. There are 24 upgrades to find, not enough to fully upgrade all of the attributes for some reason (more strategy when choosing which attribute to upgrade?). For a complete list of where you can find these upgrades, please check the Collectibles Guide at the bottom of the page. Note that this trophy says "in a single game", meaning you have to start on a new game and collect them all in one go. If you miss one, you cannot simply chapter select to get it, you'd have to start from a new game!

[top]
Sightseer
Used all telescopes and Kinetoscopes in the game

Telescopes allow you to view a key point of the game in a better view. Kinetoscopes tell small stories in video form and they are small booths. There are 37 telescopes and kinetoscopes combined. For a complete list of where you can find all of the kinetoscopes and telescopes, please check the Collectibles Guide at the bottom of the page. If you miss one of these, you can use chapter select to get to the one you missed, assuming you know which one you missed.

[top]
The Roguish Type
Used Elizabeth to pick 30 locks

Throughout the game you'll find plenty of locked doors that only Elizabeth can pick open. There are two different kinds of locks, ones that are story-related and Elizabeth just uses hairpins to pick it or lock pick locks, where Elizabeth needs lock picks in order to pick the lock. Hairpins Elizabeth always has, which is why they are story-related. Lock picks you need to find yourself, they are dropped by a lot of the heavy hitters and can be found all over Columbia. If you're going for collectibles you'll get this trophy no problem, there are roughly 15-20 or so hairpin locks, and the rest can be gotten through picking locks for doors that have collectibles on the other side of them. Other than doors, you can also pick open safes for some good cash.

[top]
Eavesdropper
Collected every Voxophone

Voxophones act as audio logs in BioShock Infinite. They are recordings that tell you a little bit about the backstory of Columbia. There's a total of 80 to find in Columbia. For a complete list of where you can find all of the voxophones, please check the Collectibles Guide at the bottom of the page. If you miss one of these, you can use chapter select to get to the one you missed, assuming you know which one you missed.

[top]
Grand Largesse
Spent $10,000 at the vending machines of Columbia

By vending machines, this means all of them; Dollar Bill, Minuteman's Armory and Veni Vidi Vigor. By far the easiest way to spend money quick is upgrading your weapons and vigors. They're usually expensive and actually affect your gameplay. Whenever you have more than enough money just buy an upgrade or two. Make sure you're exploring Columbia too so you actually can have $10,000. As long as you're going for it, this trophy shouldn't be too hard. The money you spends DOES carry over between playthroughs, so if you miss this on your first playthrough you'll be able to get it on the second (if you spent say $8,000 on one playthrough and $2,000 on the second the trophy will unlock). There also isn't a progression notification so you'll never really know how much you've spent until this trophy unlocks.

[top]
Coins in the Cushion
Looted 200 containers

If you're the exploring type you'll get this well before you finish your first playthrough. There are probably over 500 containers with goods in them in Columbia, just make sure when you see a container you loot the shit out of it. This may be redundant information but the container needs to have loot in it to be considered looting, if it's empty and you just search it, it won't count. Also it has to be a container and not a body, so things like toolboxes, desks, chests, trashcans, etc. Anything that brings up items that you can take via a pop-up on screen is considered a container with loot. I managed to loot my 200th container in the Worker Induction Center.

[top]
Scavenger Hunt
Completed the game in 1999 Mode without purchasing anything from a Dollar Bill machine

First thing's first, this trophy means the Dollar Bill vending machine ONLY. You can still buy upgrades for your weapons and vigors at Minuteman's Armory and Veni Vidi Vigor. You can also possess the Dollar Bill vending machine and all the other vending machines to get coins, as the trophy states 'purchasing' not something vague like 'using'.

Now that that's out of the way, this clearly has to be done on 1999 mode just to kick you in the balls (or if you're a lady, your theoretical balls ). Like I said, possessing the vending machines is a great way of getting easy money. However the problems you're going to face with this trophy is running low on ammo, health and salts. Since Dollar Bill vending machines sell just those, looks like you're gonna have to find them all on our own (hence the trophy name). Thankfully after most fights there are a few health kits around and most of the heavy hitters drop health kits too. Health is what you're worried most about, not ammo and not salts. So you're really going to have to explore the areas for food, I'd stay away from alcohol that takes away salts, salts and ammo. The good thing though is that once you get Elizabeth, she'll frequently give you health kits and ammo for whatever gun you are using. Also remember to take full advantage of her tears, as they add a nice tactical advantage in most situations.


[top]Collectibles Guide

Unlike past BioShock games, you've got more to collect than just audio logs. Instead, you have to collect 80 Voxophones, 37 Telescopes/Kinetoscopes and 24 Infusion Upgrades for a grand total of 141 collectible items. Use this collectible guide for locations on each of the collectibles.
  • Voxophones - Voxophones serve as the audio logs in BioShock Infinite, giving the player a greater backstory to Columbia. Collecting all of these unlocks Eavesdropper.
  • Telescopes & Kinetoscopes - Telescopes allow you to act as a tourist and look at attractions that may be around. Kinetoscopes tell small stories in booth-like set-ups. Collecting all of both items will unlock Sightseer.
  • Infusion Upgrades - Infusion Upgrades allow you to upgrade your three attributes, health, shield and salts. Collecting all of these will unlock Infused With Greatness.
Chapter 1 - The Lighthouse
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 0 0



Chapter 2 - Welcome Center
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
4 4 0
Welcome Center Collectible Locations

Toggle Spoiler


Welcome Center Collectibles Video

Toggle Spoiler




Chapter 3 - Raffle Square
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 0
Raffle Square Collectible Locations

Toggle Spoiler


Raffle Square Collectibles Video

Toggle Spoiler




Chapter 4 - Comstock Center Rooftops
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
6 5 2
Comstock Center Rooftops Collectible Locations

Toggle Spoiler


Comstock Center Rooftops Collectibles Video

Toggle Spoiler




Chapter 5 - Monument Island Gateway
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 2 1
Monument Island Gateway Collectible Locations

Toggle Spoiler


Monument Island Gateway Collectibles Video

Toggle Spoiler




Chapter 6 - Monument Tower
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
4 0 1
Monument Tower Collectible Locations

Toggle Spoiler


Monument Tower Collectibles Video

Toggle Spoiler




Chapter 7 - Battleship Bay
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
5 3 1
Battleship Bay Collectible Locations

Toggle Spoiler


Battleship Bay Collectibles Video

Toggle Spoiler




Chapter 8 - Soldier's Field
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
8 4 2
Soldier's Field Collectible Locations

Toggle Spoiler


Soldier's Field Collectibles Video

Toggle Spoiler




Chapter 9 - Hall of Heroes
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 1
Hall of Heroes Collectible Locations

Toggle Spoiler


Hall of Heroes Collectibles Video

Toggle Spoiler




Chapter 10 - Inside The Hall of Heroes
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 3 0
Inside The Hall of Heroes Collectible Locations

Toggle Spoiler


Inside The Hall of Heroes Collectibles Video

Toggle Spoiler




Chapter 11 - Hall of Heroes Gift Shop
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 1
Hall of Heroes Gift Shop Collectible Locations

Toggle Spoiler


Hall of Heroes Gift Shop Collectibles Video

Toggle Spoiler




Chapter 12 - Return To Hall of Heroes Plaza
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 1
Return To Hall of Heroes Plaza Collectible Locations

Toggle Spoiler


Return To Hall of Heroes Plaza Collectibles Video

Toggle Spoiler




Chapter 13 - Finkton Docks
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 0
Finkton Docks Collectible Locations

Toggle Spoiler


Finkton Docks Collectibles Video

Toggle Spoiler




Chapter 14 - Beggar's Warf
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 0
Beggar's Warf Collectible Locations

Toggle Spoiler


Beggar's Warf Collectibles Video

Toggle Spoiler




Chapter 15 - Fort Franklin Pier
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 0 1
Fort Franklin Pier Collectible Locations

Toggle Spoiler


Fort Franklin Pier Collectibles Video

Toggle Spoiler




Chapter 16 - Worker Induction Center
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 1 0
Worker Induction Center Collectible Locations

Toggle Spoiler


Worker Induction Center Collectibles Video

Toggle Spoiler




Chapter 17 - Finkton Proper
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
2 1 1
Finkton Proper Collectible Locations

Toggle Spoiler


Finkton Proper Collectibles Video

Toggle Spoiler




Chapter 18 - The Plaza Of Zeal
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
2 0 0
The Plaza Of Zeal Collectible Locations

Toggle Spoiler


The Plaza Of Zeal Collectibles Video

Toggle Spoiler




Chapter 19 - The Good Time Club
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
2 3 1
The Good Time Club Collectible Locations

Toggle Spoiler


The Good Time Club Collectibles Video

Toggle Spoiler




Chapter 20 - The Plaza Of Zeal (Return)
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 1
The Plaza Of Zeal (Return) Collectible Locations

Toggle Spoiler


The Plaza Of Zeal (Return) Collectibles Video

Toggle Spoiler




Chapter 21 - The Gunsmith Shop
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 0 0



Chapter 22 - Shantytown
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
2 1 1
Shantytown Collectible Locations

Toggle Spoiler


Shantytown Collectibles Video

Toggle Spoiler




Chapter 23 - The Bull House Impound
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
3 1 2
The Bull House Impound Collectible Locations

Toggle Spoiler


The Bull House Impound Collectibles Video

Toggle Spoiler




Chapter 24 - The Bull Yard
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
2 0 0
The Bull Yard Collectible Locations

Toggle Spoiler


The Bull Yard Collectibles Video

Toggle Spoiler




Chapter 25 - Finkton Proper
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 0 0



Chapter 26 - On To The Factory
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 0
On To The Factory Collectible Locations

Toggle Spoiler


On To The Factory Collectibles Video

Toggle Spoiler




Chapter 27 - The Factory Courtyard
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 1 0
The Factory Courtyard Collectible Locations

Toggle Spoiler


The Factory Courtyard Collectibles Video

Toggle Spoiler




Chapter 28 - The Factory
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
2 1 1
The Factory Collectible Locations

Toggle Spoiler


The Factory Collectibles Video

Toggle Spoiler




Chapter 29 - Emporia
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 0 1
Emporia Collectible Locations

Toggle Spoiler


Emporia Collectibles Video

Toggle Spoiler




Chapter 30 - Port Prosperity
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
5 2 1
Port Prosperity Collectible Locations

Toggle Spoiler


Port Prosperity Collectibles Video

Toggle Spoiler




Chapter 31 - Downtown Emporia
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
4 1 1
Downtown Emporia Collectible Locations

Toggle Spoiler


Downtown Emporia Collectibles Video

Toggle Spoiler




Chapter 32 - Memorial Gardens
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
8 0 2
Memorial Gardens Collectible Locations

Toggle Spoiler


Memorial Gardens Collectibles Video

Toggle Spoiler




Chapter 33 - Comstock House
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 0
Comstock House Collectible Locations

Toggle Spoiler


Comstock House Collectibles Video

Toggle Spoiler




Chapter 34 - The Atrium
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
4 3 0
The Atrium Collectible Locations

Toggle Spoiler


The Atrium Collectibles Video

Toggle Spoiler




Chapter 35 - Warden's Office
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 0
Warden's Office Collectible Locations

Toggle Spoiler


Warden's Office Collectibles Video

Toggle Spoiler




Chapter 36 - Operating Theatre
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 1
Operating Theatre Collectible Locations

Toggle Spoiler


Operating Theatre Collectibles Video

Toggle Spoiler




Chapter 37 - The Hand Of The Prophet
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 1 0
The Hand Of The Prophet Collectible Locations

Toggle Spoiler


The Hand Of The Prophet Collectibles Video

Toggle Spoiler




Chapter 38 - Hangar Deck
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
1 0 0
Hangar Deck Collectible Locations

Toggle Spoiler


Hangar Deck Collectibles Video

Toggle Spoiler




Chapter 39 - Engineering Deck
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
2 0 0
Engineering Deck Collectible Locations

Toggle Spoiler


Engineering Deck Collectibles Video

Toggle Spoiler




Chapter 40 - Command Deck
Voxophones Telescopes & Kinetoscopes Infusion Upgrades
0 0 0


[top]Optional Missions

Locked Chest - Comstock Center Rooftops

How To Start: Second time you attach to hooks to get around the rooftops, if you turn around while on the hook you will see an open window. Jump in there, run down the stairs and into the room on the right. There's a locked chest in here. This will start the optional mission.
Steps To Completion:
  1. Now that you have the mission started, what you need now is a key. This key is a ways away, in a church-like area. It will be next to an infusion upgrade. Pick it up.
  2. Backtrack all the way to the chest, and open it up to complete this mission.
Vox Code - Hall of Heroes

How To Start: When you need to find the Shock Jockey vigor, you'll be going to the Hall of Heroes. When you get outside for the first time you'll see two buildings, one on either side. One of them is called The Fellow Traveller. Go in here, and around back to the right to see a bathroom area. Have Elizabeth look at the symbols written in read on the wall (she'll do this automatically after a few seconds).
Steps To Completion:
  1. Elizabeth will tell you that you need a "code book". This book is located in the barrel of a cannon in the other building. Pick it up.
  2. Now go back to the symbols on the wall. Elizabeth reads it off, what you should pay attention to is "a tip of the hat".
  3. There's a room with a coatrack beside the room with the symbols. Interact with the hit that's on the coatrack to reveal a secret room. Mission complete.
Vox Code - The Plaza Of Zeal

How To Start: When you first get to The Plaza Of Zeal, turn right and get to the docks. You'll see a locked door here, get Elizabeth to pick it open. Inside on the back wall is a code that needs the code book.
Steps To Completion:
  1. First you need the code book. Advance the story to the Good Time Club and in the basement near a furnace on top of a pile of posters you can find the code book.
  2. Advance the story more so that you are in the "other Columbia". You'll need to backtrack out of the Good Time Club and back to the code on the wall.
  3. When Elizabeth deciphers the code, she'll tell you to set the broken clock to midnight. The broken clock is the clock on the bottom right of the wall. Hit and a vault with goodies will open up.
Locked Chest - Shantytown

How To Start: In the basement of the Graveyard Shift bar, you will find some keys to the chest, triggering this objective.
Steps To Completion:
  1. Well since you have the keys first this time, no backtracking is required. The chest is located in The Bull House Impound, in the second room upstairs. Open it for more goodies.
Vox Code - Memorial Gardens

How To Start: In Downtown Emporia, in the big fight area on the right will be a path and you'll see a fur shop called Hudson's. In the basement of this shop is a code book, pick it up.
Steps To Completion:
  1. The code is a bit later, when you enter the Memorial Gardens. When you have to find tears, this is in the location of the second tear. After you go down an elevator you'll see a large vault door. Run left and down the hall to get to the safety deposit box room with the word Hoarder written on the wall.
  2. Elizabeth will get out the code book and you'll have to interact with the type writer on the desk. This will open a secret room with plenty of loot.


[top]Credits

A huge thanks goes out to those that helped me complete this trophy guide.
  • PowerPyx - Provided and allowed the use of his great videos included in the guide. Visit his website at www.powerpyx.com.
  • UnD3AD_R3C0N_ - Shared a great strategy for the first Siren battle.



Tags for this Page

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments


All times are GMT -5. The time now is 12:06 AM.
Powered by vBulletin® Version 4.1.10
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
"Wiki" powered by VaultWiki v3.0.20 PL 1.
Search Engine Optimization by vBSEO