Contents



[top]Overview

Players: 1
Estimated Time to Platinum: 20-30hrs
Minimum Playthroughs: 1
Collectible Trophies: Yes
Missable Trophies: Yes


[top]Tips & Strategies

I say it half a dozen times throughout the guide, but I'll say it again here, just to be absolutely clear: do not kill Sander Cohen in Fort Frolic. If you do, you'll screw yourself out of several trophies, and you'll need to do another complete playthrough to get them.


[top]Roadmap

There are two suggested paths to platinum in BioShock: go all in with a single, challenging playthrough; or chip away with two or more playthroughs.

Single Playthrough
It's entirely possible to earn every single trophy in a single playthrough, though it won't be easy. When you first begin, there are two things that you'll need to take care of: First, begin on Survivor difficulty. This takes care of Seriously Good At This and A Man Chooses , as well as all story-related trophies. Second, once the game has started, pause your game as soon as possible, then navigate to the Options sub-menu and turn Disable Vita-Chamber ON. This will take care of Brass Balls and I Chose The Impossible .

With those out of the way, play through the game taking care to research all enemies, find all collectibles (pay particular attention in Welcome to Rapture (specifically the Kashmir Restaurant) and Rapture Central Control, as you won't be able to return to either location once you leave), hack everything that you can find, invent all tonics, upgrade all weapons, and save every Little Sister. Take care not to kill Sander Cohen in Fort Frolic. The end of Point Prometheus is also the point of no return. If you've missed any collectibles before this point, Point Prometheus is your last chance to go back for them. With all your affairs in order, proceed with the remaining two levels and complete the game to earn the remaining trophies, and the platinum.

Multiple Playthroughs
The easier way to platinum BioShock is to complete it over multiple playthroughs, either to focus on different collectibles, or to familiarise yourself with the game before attempting it on Survivor difficulty. I recommend pursuing all Inventing trophies and all Audio Diaries on a preliminary, Normal playthrough (difficulty doesn't matter, though); and all Weapon Upgrades, Hacking trophies, Research trophies, tonics, and remaining miscellaneous trophies on a Survivor/No Vita-Chamber playthrough.


[top]Trophies

[top]
PLATINUM TROPHY
Collected all other BioShock trophies

[top]
Completed Welcome
The player has successfully completed the Welcome To Rapture Level

Story-related
Welcome to Rapture serves as the game's tutorial, teaching you most of the basics mechanics before you move on to explore the rest of Rapture. This trophy will unlock once you reach the Medical Pavilion.

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Defeated Dr. Steinman
The player has defeated the crazed Dr. Steinman

Story-related
Tracking down Dr. Steinman is your main objective while in the Medical Pavilion, and you'll find him in the Surgery Wing. Before pursuing him, however, be sure to explore the rest of the Medical Pavilion for valuable supplies, weapons, Plasmids and Vigors. Once you've finished exploring, head to Dr. Steinman's Aesthetic Ideals.

When you first encounter the doctor, he'll flee, using explosives to create a barrier. To the left of the barrier there will be a balcony, overlooking the area you're currently in. A Nitro Splicer will appear on that balcony, and begin hurling explosives at you. Use your Telekinesis Plasmid to catch (hold ) and then throw (release ) the explosive towards the debris that Dr. Steinman created, clearing your path. You can now either proceed, or stick around and finish off the Nitro Splicer (killing it is not necessary, if you want to save your EVE).

In the next area, the doctor will set a Security Bot on you, and activate a Turret. While you should feel free to deal with them in whichever way suits you, both will prove useful later on, so hacking them is your best option. Just past the Turret, on the right-hand side, is a Health Station. Hack it, then go through the door into the observation room.

Finally, you've found Dr. Steinman. Unfortunately, he's none too happy to see you. As soon as you enter the operating room, ignore Steinman and run downstairs to the flooded area and hack the Health Station (you'll see why shortly). With that out of the way, start attacking Steinman with whichever weapons and Plasmids you're comfortable with - my preference was for the Machine Gun with Antipersonnel Rounds, combined with the Electro Bolt Plasmid. When his health gets low, he's going to try and use one of the Health Stations. Provided he uses one that you've hacked, he'll get gassed, and if his health is low enough, it should kill him; otherwise, just finish him off yourself.

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Defeated Peach Wilkins
The player has defeated Peach Wilkins

Story-related
Having collected the three Spider Splicer photographs for him, Peach Wilkins will let you into his lair. While he seems helpful, he really just wants to murder you, much like almost everyone else in Rapture. Once he lets you inside, you'll need to place all of your guns inside a Pneumo Tube, leaving you with your Wrench, Research Camera, and Plasmids. On your left will be a Gene Bank, so you can sort out your Plasmids and Tonics before you proceed - I recommend Electro Bolt, Incinerate!, and Telekinesis. With your prep done, save your game, then proceed down the hall.

You'll come to a large, circular arena, covered in ice, and littered with hazards, like a pool of oil, and various explosive barrels. When you enter this area, the gate immediately behind you will shut, and you'll be trapped inside the arena. A thick fog will descend, and for a few moments you won't be able to see anything. Use this time to set the odds in your favor.

Think of the arena as a clock-face. Where you enter is 6 o'clock. To your right, at approximately 3 o'clock, is a Security Camera, and directly in front of you at 12 o'clock, a turret will appear. As soon as you enter the arena, run to the right and hack the Security Camera, then run over to the 12 o'clock position. Through the fog you should be able to make out a crate that you can jump on to, then a small platform just above that which has some sheet metal which will later provide you with some cover. As the fog dissipates, Wilkins and his crew will enter the arena, and he'll begin to monologue. When he finishes, a panel will slide away to reveal a turret right next to you. Shock it with Electro Bolt, then hack it. You now have two powerful allies.

Wilkins fights just like a Nitro Splicer, so as long as you keep moving, he'll have a hard time damaging you. If he gets too close, zap him with Electro Bolt. The turret, combined with the unending influx of Security Bots should be plenty to deal with Wilkins as well as the Leadhead Splicers that fight alongside him. Another strategy is to use Telekinesis to catch the explosives he throws, then fire them back at him. You can also throw the various explosive barrels littered around the area. There are plenty of First Aid Kits and EVE Hypos around, so don't worry if you take damage or need to use your Plasmids.

When Wilkins lies dead, this trophy will unlock.

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Restored the Forest
The player has restored the forests of Arcadia

Story-related
Return to Arcadia with the Lazarus Vector, and place it in the central misting control. As it cycles through the three stages of preparation, you'll need to fight off waves of enemies. At the end of the third wave, the Vector will successfully activate, resurrecting the forest.

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Completed Cohen's Masterpiece
The player has successfully completed Sander Cohen's great masterpiece

Story-related
Per Sander Cohen's request, obtain the photographs of the dead Splicers, then place each of the photos in his artistic installation to complete his "masterpiece."

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Defeated Andrew Ryan
The player has defeated Andrew Ryan

Story-related
Simply watch the cutscene in Andrew Ryan's office.

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Broke Fontaine's Mind Control
The player has broken Fontaine's mind control

Story-related
Find both doses of Lot 192. The first is in Fontaine's apartment in Olympus Heights; the second is in Dr. Suchong's office in Apollo Square.

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Became a Big Daddy
The player has become a Big Daddy

Story-related
Collect the Boots, Suit, Helmet, the three Odor solutions, and the Voice Modifier to become a Big Daddy.

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Defeated Atlas
The player has defeated Atlas

Story-related
This is the final boss, so feel free to use any and all ammunition, first aid kits, and EVE hypos. Before you start, make sure to prepare all your Plasmids and Tonics - preferably, get ones that will keep you alive.

Your aim in this fight is to chip away at Atlas/Fontaine's health, then drain his ADAM when he hooks into the machine. You have to do this four times, but the first one is a freebie which initiates the fight.

In the first stage, Atlas is engulfed in flames, and shoots fire. Keep moving and damage him when you get the opportunity. When you empty his health bar, he'll teleport (like a Houdini Splicer) back into the machine, allowing you to drain him.

The second stage is the same as the first, but with two small exceptions: instead of fire, Atlas is covered in Ice; and rather than fighting you alone, Atlas is joined by Security Bots. Thankfully, the latter can easily be disposed off by hitting the deactivation switch on the left side of the arena. Once again, when you empty Atlas' health bar, he'll teleport back into the machine, and you can drain him for the third time.

For the third and final stage, Atlas will shoot lightning, and is joined by a small cohort of Splicers. You can choose to either ignore them, or use area-of-effect attacks to damage both the Splicers and Atlas. Empty his health bar for the last time, then drain him of his remaining ADAM to finish the fight.

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Maxed One Track
The player has purchased every slot in one of the Plasmid or Tonic tracks

You'll earn this while working towards Maxed All Tracks .

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Maxed All Tracks
Purchased every slot in all four Plasmid and Tonic tracks

You have a single track for Plasmids, and three tracks for Gene Tonics (Combat, Engineering, and Physical) for a total of four tracks. Each track houses a maximum of 6 slots in which you can equip Plasmids and Tonics, though initially only 2 slots are available per track, and additional slots must be purchased. To unlock this trophy, you must purchase all 16 additional track slots from Gatherer's Gardens.

Plasmid slots cost 100 ADAM, while Gene Tonic slots cost 80 ADAM. Purchasing all 16 slots will cost you 1360 ADAM (for reference, saving all Little Sisters and collecting all of Dr. Tenenbaum's gifts will earn you 3080 ADAM).

Location Plasmids Combat Tonics Engineering Tonics Physical Tonics
Neptune's Bounty 2 2 2 2
Arcadia 1 2 2 2
Farmer's Market 1 1 1 1
Fort Frolic 1 1 1 1
Hephaestus 1 1 1 1
Olympus Heights & Apollo Square 1 1 1 1
Point Prometheus 1 1 1 1
Proving Grounds 3 3 3 3

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Bought One Slot
The player has purchased one slot in any Plasmid or Tonic track

You'll earn this while working towards Maxed All Tracks .
You'll first be able to earn this trophy by purchasing an additional Plasmid slot in Neptune's Bounty.

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Upgraded A Weapon
The player has acquired at least one weapon upgrade

You'll earn this trophy after purchasing your first weapon upgrade.
See Weapon Specialist for more details.

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One Fully Upgraded Weapon
The player has fully upgraded one weapon

You'll earn this trophy after purchasing both upgrades for any one weapon.
See Weapon Specialist for more details.

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Two Fully Upgraded Weapons
The player has fully upgraded two weapons

You'll earn this trophy after purchasing both upgrades for any two weapons.
See Weapon Specialist for more details.

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Three Fully Upgraded Weapon
The player has fully upgraded three weapons

You'll earn this trophy after purchasing both upgrades for any three weapons.
See Weapon Specialist for more details.

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Four Fully Upgraded Weapons
The player has fully upgraded four weapons

You'll earn this trophy after purchasing both upgrades for any four weapons.
See Weapon Specialist for more details.

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Five Fully Upgraded Weapons
The player has fully upgraded five weapons

You'll earn this trophy after purchasing both upgrades for any five weapons.
See Weapon Specialist for more details.

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Weapon Specialist
Acquire all upgrades for all weapons

Collectible; Missable
Weapons are upgraded by finding and using Power to the People stations, which are located throughout Rapture, starting from Neptune's Bounty. While upgrading a weapon costs the player nothing, the station is single-use. There are two upgrades available for each of the six modifiable weapons (the Wrench and Research Camera cannot be physically modified). To earn this trophy, you must find and use all twelve Power to the People stations.

Note: if you kill Sander Cohen in Fort Frolic, you will not be able to earn this trophy.

The locations of all the Power to the People stations are included in the 100% collectibles video at the end of this guide, but if you're only interested in the Weapon Upgrades, check out this video:

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Fully Researched Thug Splicer
The player has fully researched the Thuggish Splicer

For information on researching enemies, see Research PhD
Thuggish Splicers wield melee weapons like pipes and wrenches. Along with Leadhead Splicers, they are one of the most common enemy types.

Research Rewards:
  • Level 1: Increased Damage (+)
  • Level 2: SportBoost
  • Level 3: Increased Damage (++)
  • Level 4: SportBoost 2
  • Level 5: Increased Damage (+++)

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Fully Researched Gun Splicer
The player has fully researched the Leadhead Splicer

For information on researching enemies, see Research PhD
Leadhead Splicers wield firearms, including revolvers and machine guns. Along with Thuggish Splicers, they are one of the most common enemy types.

Research Rewards:
  • Level 1: Increased Damage (+)
  • Level 2: Scrounger
  • Level 3: Increased Damage (++)
  • Level 4: Static Discharge 2
  • Level 5: Increased Damage (+++)

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Fully Researched Spider Splicer
The player has fully researched the Spider Splicer

For information on researching enemies, see Research PhD
Spider Splicers wield hooks, which they use both to climb around, and to attack you (either by slashing at you or throwing them at you). They can first be fought and photographed in Neptune's Bounty.

Research Rewards:
  • Level 1: Increased Damage (+)
  • Level 2: Spider Splicer organs are turned into First Aid Kits
  • Level 3: Increased Damage (++)
  • Level 4: Extra Nutrition 3
  • Level 5: Increased Damage (+++)

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Fully Researched Houdini Splicer
The player has fully researched the Houdini Splicer

For information on researching enemies, see Research PhD
Houdini Splicers are so-named because of their ability to turn invisible. They can first be fought and photographed in Arcadia.

Research Rewards:
  • Level 1: Increased Damage (+)
  • Level 2: Natural Camouflage
  • Level 3: Increased Damage (++)
  • Level 4: Easier to see where Houdini Splicers will re-appear.
  • Level 5: Increased Damage (+++)

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Fully Researched Nitro Splicer
The player has fully researched the Nitro Splicer

For information on researching enemies, see Research PhD
Nitro Splicers throw explosives at you. If wounded to critical health, a Nitro Splicer will typically attempt to blow themself up. They are fairly common.

Research Rewards:
  • Level 1: Increased Damage (+)
  • Level 2: Permanent 15% chance that any enemy grenade will be a dud
  • Level 3: Increased Damage (++)
  • Level 4: Permanent 35% chance that any enemy grenade will be a dud
  • Level 5: Increased Damage (+++)

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Fully Researched Rosie
The player has fully researched the Rosie

For information on researching enemies, see Research PhD
Rosies are one of the two Big Daddy variants, and are equipped with a Rivet Gun. Since Big Daddies largely ignore you, you can photograph them without having to fight them.

Research Rewards:
  • Level 1: Increased Damage (+)
  • Level 2: Photographer's Eye 2
  • Level 3: Increased Damage (++)
  • Level 4: Rosie corpses almost always contain rare invention parts
  • Level 5: Increased Damage (+++)

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Fully Researched Bouncer
The player has fully researched the Bouncer

For information on researching enemies, see Research PhD
Bouncers are the second of two Big Daddy variants, and are equipped with a giant Drill on their right arm, and a Harpoon on their left. Since Big Daddies largely ignore you, you can photograph them without having to fight them.

Research Rewards:
  • Level 1: Increased Damage (+)
  • Level 2: Wrench Jockey 2
  • Level 3: Increased Damage (++)
  • Level 4: Permanent 50% increase to Wrench damage
  • Level 5: Increased Damage (+++)

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Fully Researched Little Sister
The player has fully researched the Little Sister

For information on researching enemies, see Research PhD
Little Sisters harvest ADAM from corpses. They are always guarded by a Big Daddy. Like their guardians, Little Sisters can be photographed without fear of being attacked.

Research Rewards:
  • Research Levels 1-5: Small increase to the player's maximum health and EVE.

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Prolific Photographer
Take at least one photo in every research group

To earn this trophy you must take at least one photograph of each of the following using your Research Camera:

  • Thuggish Splicer
  • Leadhead Splicer
  • Nitro Splicer
  • Spider Splicer
  • Houdini Splicer
  • Security Bot
  • Security Camera
  • Turret
  • Big Daddy - Rosie
  • Big Daddy - Bouncer
  • Little Sister

[top]
Research PhD
Max out all possible research

The Research Camera is found in the Wharfmaster's Office in Neptune's Bounty. To equip it, hold and select it like a firearm. To take a picture, press . To zoom in, press (and press it again to zoom out). The Research Camera requires Film, in the same way that a firearm requires ammunition.

To earn this trophy you much reach level 5 in all research groups (see Prolific Photographer for a list). Every time you take a photograph, its quality will be graded, receiving a score of A, B, or C - the higher the grade of the photograph, the more research points it will contribute towards your research level. As your research level increases, so does the number of research points required to reach the next level.

The quality of a photograph is determined by a number of factors: to ensure a high quality photograph, make sure the subject is centered; make sure the subject fills most of the frame; make sure the subject is performing some kind of action (including attacking, climbing, patrolling, etc.); and try to include multiple subjects in the shot. You cannot take photographs of friendly subjects.

While you can take multiple photographs of the same enemy, you will see diminishing returns, as each subsequent photograph will halve your score, regardless of any additional positive modifiers (action shot, multiple subjects, etc.). In other words, it is not possible to capture more than a single A-grade photograph of the same enemy. Most enemies can be photographed up to 4 times, with the exception of Security Bots, Security Cameras, and Turrets, which can only be photographed 2 times.

You can also take photographs of dead bodies, though you won't get higher than a C-grade.

The Photographer's Eye (1,2) Gene Tonics are useful for improving your score. The first can be found in the Worley Winery cellar in the Farmer's Market, or purchased from any Gatherer's Garden from Fort Frolic to Point Prometheus for 20 ADAM, and improves scores by 10%; the second is awarded for completing the second level of research for Rosie Big Daddies, and improves scores by 15%.

Each level of research provides a reward, whether it be a passive buff (additional damage towards researched enemy type) or something more tangible, like Gene Tonics. Most of the research rewards have been outlined above; the remaining are listed below:

Research Rewards Security Bot Security Camera Turret
Level 1 Increased Damage (+) Increased Damage (+) Increased Damage (+)
Level 2 Security Expert 2 Twice as much Film found on destroyed Cameras. Twice as many standard Auto Rounds found on destroyed Turrets.
Level 3 Increased Damage (++) Increased Damage (++) Increased Damage (++)
Level 4 Hacking Security Bots is instant and automatic Flow speed reduced when hacking any Camera. Hacking Turrets is instant and automatic.
Level 5 Increased Damage (+++) Increased Damage (+++) Increased Damage (+++)

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Quality Research Photo
The player has taken a Research Photo of the highest grade

Every time you take a photograph, its quality will be graded, receiving a score of A, B, or C. To earn this trophy, you must take an A-grade photograph.

The quality of a photograph is determined by a number of factors: to ensure a high quality photograph, make sure the subject is centered; make sure the subject fills most of the frame; make sure the subject is performing some kind of action (including attacking, climbing, patrolling, etc.); and try to include multiple subjects in the shot. You cannot take photographs of friendly subjects.

It is possible to earn this trophy immediately after obtaining the Research Camera. When you pick it up, save your game. In the adjacent room there is a Spider Splicer walking around the room singing Jesus Loves Me. When it starts banging on the window, take a photograph. Provided that the Splicer is in center of the photograph, is in focus, and is performing an action (in this case, banging the window), you will receive an A-grade, and unlock this trophy. If you don't receive an A-grade, load your save and try again.

By taking this photograph, you will also earn Researched a Splicer .

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Researched a Splicer
The player has taken at least one Research Photo of a Splicer

Simply take a photograph of any Splicer. You will most likely earn this along with Quality Research Photo .

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One Successful Hack
The player has performed at least one successful hack

Your first opportunity to perform a hack will come when you first enter the Medical Pavilion. On your left you'll find a deactivated Security Bot stuck in an automatic door, and you'll need to hack it to progress. Successfully hacking the Security Bot will also earn you Hacked a Security Bot

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Hacked a Security Bot
The player has successfully hacked a security bot

Security Bots are flying drones with machine guns which, when hacked, will follow you around and attack nearby enemies. You'll first be able to hack one in the Medical Pavilion, as one will be blocking a door that you need to get through. Since this will be your first hack, you'll also earn One Successful Hack .

Tips:
  • You can have a maximum of two hacked Security Bots accompanying you at any one time;
  • Deactivating and then Reactivating a Bot will repair it;
  • If you do not reactivate a deactivated bot, it will explode after a short period of time (indicated by a beeping tone);
  • If you want some free Bots, stand in front of a Security Camera until the alarm sounds, then hit the nearby Deactivation Switch.

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Hacked a Security Camera
The player has successfully hacked a security camera

Security Cameras will sweep between two predefined points, and their field of vision is indicated by a dim red glow. If you step into a Security Camera's field of vision, an alarm will begin to sound, after which you'll have a few seconds to hide. If you fail to do so, a pair of Security Bots will be dispatched to kill you, and they'll keep coming for the next 60 seconds.

To hack a Security Camera, you can either stun it (using Electro Bolt, Winter Blast, Electric Buck, Electric Gel, or Liquid Nitrogen), or sneak you way up to it while avoiding its gaze. A hacked Security Camera will sound its alarm when it detects enemies, and dispatch Security Bots to deal with them.

Note: some Security Cameras are located out of your reach, and are therefore unable to be hacked.

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Hacked a Turret
The player has successfully hacked a turret

In order to hack a Turret, you must first stun it (using Electro Bolt, Winter Blast, Electric Buck, Electric Gel, or Liquid Nitrogen), since it's impossible to sneak up on one, and it will always target you. A hacked Turret will automatically target nearby enemies.

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Hacked a Vending Machine
The player has successfully hacked a vending machine

Whenever you come across a Vending Machine (be it a Circus of Value, an Ammo Bandito, or a U-Invent) you should always hack it, because it reduces prices and sometimes makes additional items available. The game will remember which Vending Machines you've hacked, so if you leave an area and return later, any machines you hacked will remain hacked.

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Hacked a Safe
The player has successfully hacked a safe

There are a number of Safes hidden around Rapture, and they always worth the effort to open, but to do that you have to hack them. Safes are almost always the most difficult to hack, with a very short start time and a quick flow. Always save your game before attempting to hack one.

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Skilled Hacker
The player has successfully completed 50 hacks

As long as you hack anything and everything you come across, completing 50 successful hacks will not be a problem. I earned this mid-way through Neptune's Bounty.

The following can be hacked:
  • Security Bots (hacked Bots will follow you, up to a maximum of 2 - must be stunned before a hack can be initiated)
  • Turrets (will target enemies, though they can still damage you with friendly fire - must be stunned before a hack can be initiated)
  • Security Cameras (will identify enemies and dispatch Security Bots)
  • Safes (hacking a Safe will open it)
  • Vending Machines (reduces prices by around 80% - sometimes makes new items available)
  • U-Invent Machines (lowers component cost by 1 per object - minimum of 1)
  • Health Stations (price lowered to $10)
  • Combination Locks (some)

Performing a hack is fairly simple, and the whole process will be explained by a clear tutorial when you attempt your first hack. I can, however, offer a few tips:
  • Save before attempting a hack, especially on Survivor - failing a hack will cause you to take damage;
  • The greater the difficulty of the hack, the sooner the liquid will start to flow, and the faster it will move;
  • When you start a hack, spend your first few seconds revealing nearby tiles - identify ones that will buy you time, and introduce them into the circuit;
  • Overload and Alarm tiles cannot be moved;
  • You cannot hack a Turret or Security Bot that is actively targeting you.

There are a number of helpful Gene Tonics that will assist you in hacking (there are more than are listed, but these are the ones worth using):
  • Security Expert - Removes up to two Alarm Tiles, Overload Tiles, and one Acceleration Tile, and adds one Resistor Tile. In addition, the flow speed is reduced by a half second per tile.
  • Hacker's Delight (1,2,3) - Restores a small, significant, or large amount a Health and EVE every time a machine is successfully hacked. All three can be equipped as the effect stacks.
  • Security Evasion (1,2) - Security Cameras and Turrets take an extra two or four seconds to see the player. Both can be equipped as the effect stacks.
  • Speedy Hacker (1,2) - Reduces the flow speed by one and a half or three seconds per tile during the hacking mini-game. Both can be equipped as the effect stacks.

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Basic Inventor
The player has successfully invented at least one item

U-Invent stations, which can be found throughout Rapture from Arcadia onward, allow you to craft Ammunition, Gene Tonics, and other valuable items from miscellany that you loot from dead enemies and containers. The name is somewhat misleading, however, in that you don't actually "invent" anything, rather you follow recipes provided by the stations.

You'll earn this trophy after crafting your first item(s). For more information on U-Invent stations and crafting, see Avid Inventor .

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Avid Inventor
Successfully invent at least 100 items

To earn this trophy, you must "invent" 100 items, including Ammunition types, Gene Tonics, Automatic Hacking Tools, and Lazarus Vector (story-related item) using the miscellany that you find throughout Rapture, and loot from dead enemies and containers.

Unless absolutely necessary, try not to invent anything until you have obtained and equipped the Clever Inventor tonic (reduces the requirement of each crafting component by one), which can be found in Dr. Suchong's apartment in Olympus Heights. The Prolific Inventor tonic (doubles the number of items received after inventing), which is rewarded for rescuing 18 Little Sisters, is also very useful.

Hacking a U-Invent station also reduces the required number of components by one, to a minimum of 1.

Components
  • Alcohol
  • Brass Tube
  • Battery
  • Chlorophyll Solution
  • Distilled Water
  • Empty Hypo
  • Enzyme Sample
  • Glue
  • Kerosene
  • Rubber Hose
  • Screw
  • Shell Casing

Recipes
Ammunition Types:
Antipersonnel Pistol Rounds x 6
  • 2 Rubber Hose
  • 3 Shell Casing
  • 1 Screw
Armor-Piercing Auto Rounds x 20
  • 2 Kerosene
  • 1 Brass Tube
  • 3 Shell Casing
Exploding Buck x 3
  • 3 Kerosene
  • 2 Shell Casing
  • 1 Screw
Electric Gel x 25
  • 1 Alcohol
  • 3 Distilled Water
  • 2 Battery
Heat-Seeking RPG x 2
  • 3 Distilled Water
  • 2 Kerosene
  • 1 Brass Tube
Trap Bolt x 6
  • 1 Alcohol
  • 3 Glue
  • 2 Battery

Gene Tonics:
Bloodlust
  • 3 Empty Hypo
  • 4 Enzyme Sample
  • 5 Glue
Booze Hound
  • 3 Empty Hypo
  • 4 Enzyme Sample
  • 5 Glue
Hacker's Delight 2
  • 3 Empty Hypo
  • 4 Enzyme Sample
  • 5 Alcohol

Automatic Hacking Tool x 1
  • 1 Brass Tube
  • 4 Battery
  • 4 Rubber Hose

Lazarus Vector x 1
  • 7 Chlorophyll Solution
  • 7 Distilled Water
  • 7 Enzyme Sample

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Ammo Inventor
The player has successfully invented all possible ammo types

To earn this trophy, you must invent all 6 Ammunition types at a U-Invent station. They are: Antipersonnel Rounds, Armor-piercing Auto Rounds, Exploding Buck, Electric Gel, Heat-seeking RPG, and Trap Bolts. For recipes and additional information on Inventing, see Avid Inventor .

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Little Sister Savior
The player has completed the game without harvesting any Little Sisters

When you defeat a Big Daddy, you can chose to either Harvest or Save its now-helpless Little Sister. While Harvesting provides a greater reward in the short-term, Saving is ultimately the better option.

For this trophy in particular, it's not necessary to Save every Little Sister - you just can't Harvest any. However, in the interest of efficiency, you can work towards this trophy at the same time as Dealt With Every Little Sister , which requires that you Harvest or Save all 21 Little Sisters.

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Tonic Collector
Collect or Invent 58 Tonics in the Physical, Engineering and Combat tracks

Collectible; Missable
Gene Tonics, unlike Plasmids, are passive rather than active, and provide buffs and perks to compliment your playstyle. Tonics are placed into one of three Tracks - Combat, Engineering, and Physical - and you can equip up to six Tonics in each Track. To earn this trophy, you must find, earn, invent, and purchase all 58 Tonics in a single playthrough.

Unfortunately, collecting all 58 is not an uncomplicated task.
  • First off, you'll need to rescue all 21 Little Sisters, not just for the ADAM you receive (which you need so that you can buy certain Tonics), but because Dr. Tenenbaum will reward you with three Tonics that you cannot acquire anywhere else (2nd, 5th and 6th rewards);
  • Second, you need to avoid killing Sander Cohen in Fort Frolic (you should be doing this anyway) before he rewards you for completing his "masterpiece";
  • Thirdly, you need to research a lot (you should be doing this anyway), as reaching certain research levels will earn you Tonics;
  • Fourthly, a number of Tonics that can be bought at a Gatherer's Garden can also be found throughout Rapture - only buy those listed below;
  • Lastly, you need to be frugal with your ADAM (it's a finite resource, after all), lest you run out of it before you can buy the last few Tonics you need.

For the location of all collectable Gene Tonics, check out this video:

https://www.youtube.com/watch?v=m6mE2dJ0VuQ

Researchable Tonics
  • Sport Boost: Research Thuggish Splicers to Level 2
  • Sport Boost 2: Research Thuggish Splicers to Level 4
  • Scrounger: Research Leadhead Splicers to Level 2
  • Static Discharge 2: Research Leadhead Splicers to Level 4
  • Extra Nutrition 3: Research Spider Splicers to Level 4
  • Natural Camouflage: Research Houdini Splicers to Level 2
  • Security Expert 2: Research Security Bots to Level 2
  • Wrench Jockey 2: Research Bouncer Big Daddies to Level 2
  • Photographer's Eye 2: Research Rosie Big Daddies to Level 2

Rewarded Tonics
  • Safecracker: Gift for rescuing 6 Little Sisters
  • Armored Shell: Gift for rescuing 15 Little Sisters
  • Prolific Inventor: Gift for rescuing 18 Little Sisters

Inventable Tonics
  • Booze Hound: Glue x 5, Enzyme Sample x 4, Empty Hypo x 3
  • Bloodlust: Glue x 5, Enzyme Sample x 4, Empty Hypo x 3
  • Hacker's Delight 2: Alcohol x 5, Enzyme Sample x 4, Empty Hypo x 3

Purchasable Tonics
  • Armored Shell: Available from the Medical Pavilion until Point Prometheus; costs 20 ADAM
  • EVE Link: Available from the Medical Pavilion until the Farmer's Market; costs 20 ADAM
  • Extra Nutrition: Available from Neptune's Bounty until Fort Frolic; costs 20 ADAM
  • Machine Buster: Available from Neptune's Bounty until Point Prometheus; costs 20 ADAM
  • EVE Saver: Available from Arcadia until Point Prometheus; costs 20 ADAM
  • Human Inferno: Available from Arcadia until Apollo Square; costs 20 ADAM
  • Vending Expert: Available from Arcadia until Point Prometheus; costs 20 ADAM
  • Hacking Expert 2: Available from Fort Frolic until Point Prometheus; costs 50 ADAM
  • Vending Expert 2: Available from Hephaestus until Point Prometheus; costs 50 ADAM
  • Wrench Lurker 2: Available from Hephaestus until Point Prometheus; costs 50 ADAM
  • Machine Buster 2: Available from Olympus Heights until Point Prometheus; costs 50 ADAM
  • Speedy Hacker 2: Available from Olympus Heights until Point Prometheus; costs 50 ADAM
  • Human Inferno 2: Available in Point Prometheus only; costs 50 ADAM

[top]
Historian
Find every audio diary in the game

Collectible; Missable
There are a total of 122 Audio Diaries to find in Rapture. With the exception of those located in Welcome to Rapture and Rapture Central Control, none of these are technically missable, as you're free to return to all locations (except those just mentioned) via the Bathysphere, up until the end of Point Prometheus, after which you'll no longer be able to back-track (the game will tell you when you reach this point).

The locations of all the Audio Diaries are included in the 100% collectibles video at the end of this guide, but if you're only interested in the Diaries, check out this video:

[top]
Seriously Good At This
The player has completed the game on the Hard difficulty setting

Complete BioShock, from start to finish, on Hard difficulty.
Stacks with Brass Balls , A Man Chooses , and I Chose The Impossible

[top]
Dealt With Every Little Sister
The player has either Harvested or Rescued every possible Little Sister

To earn this trophy, you must find and 'deal' with (Harvest or Save) every Little Sister in a single playthrough. To see how many are remaining in an area, simply pause your game.

There are a total of 21 Little Sisters throughout Rapture:

  • 2 in the Medical Pavilion;
  • 3 in Neptune's Bounty;
  • 2 in Arcadia;
  • 1 in Farmer's Market;
  • 3 in Fort Frolic;
  • 3 in Hephaestus;
  • 2 in Olympus Heights;
  • 2 in Apollo Square;
  • 3 in Point Prometheus


In order to 'deal' with a Little Sister, you must first eliminate her Big Daddy.

Before we go any further, it is important to note that you do not need to fight Big Daddies as soon as you encounter them. In fact, it's advised that you don't attempt to fight any until you've researched both variants completely (see Fully Researched Rosie and Fully Researched Bouncer ), have a firm grasp of the combat system, and are equipped with all the Plasmids, Gene Tonics, Weapons and Special Ammunition types necessary to kill these behemoths.

You can find a list of strategies for defeating Rosies here, and Bouncers here.

Tips:
  • Before you fire a single shot, save your game;
  • Prepare yourself - stock up on EVE, First Aid Kits, and armor-piercing rounds; equip your preferred Gene Tonics; hack some Security Bots;
  • Prepare your surroundings - hack any nearby turrets, and use Telekinesis to move any explosives out of the way;
  • Build a Big Daddy Bomb - attach a bunch of Proximity Mines to an explosive barrel, then pick it up and throw it using Telekinesis to deliver a massive payload;
  • Weaknesses - Big Daddies are stunned by electricity (Electro Bolt, Electric Buck etc.), and are weak to armor-piercing rounds and explosives.

[top]
Lucky Winner
Hit the jackpot at a slot machine

Missable
Slot Machines can be found shortly after you enter Fort Frolic. Before playing the slots, make sure you save your game, lest you run out of money before your goal. There's no skill or strategy to this - just pure luck - so just keep pulling that lever until you hit the jackpot. When it pops, so will this trophy. If you made a profit, save your game and proceed; if you finished worse off than when you started, just reload your save and continue.

[top]
Irony
The player has taken a picture of Sander Cohen's corpse

To earn this trophy you need to kill Sander Cohen, then take a photograph of his dead body. You'll have two opportunities to kill Cohen: the first time is at Fort Frolic, after you complete his "masterpiece;" and the second time is in the Mercury Suites in Olympus Heights, in his personal quarters.

As tempting as it may be, do not kill Cohen at Fort Frolic. While you will still be able to earn this trophy, you won't be able to earn Weapon Specialist , Found Cohen's Room , and you risk missing Tonic Collector (he'll gift you a Tonic for completing his "masterpiece," but not if he's dead. Obviously.).

Instead, track him down to his apartment in the Mercury Suites. Cohen fights like a Houdini Splicer, so plan accordingly. To lure him out, kill the two Splicers dancing in the foyer. After a brief monologue, Cohen will open the door to his personal quarters and you'll be able to fight him. You can either take the fight to him, or place some traps outside the door and bait him out (Proximity Mines or Trap Bolts work well). Regardless of how you do it, once you've killed Cohen, take out your Research Camera and snap a picture of the mad genius to earn this trophy.

To see how to find Cohen's apartment, check out the video in Found Cohen's Room .

[top]
Found Cohen's Room
The player has entered Sander Cohen's personal quarters

Missable
If you kill Sander Cohen in Fort Frolic, you will not be able to get this trophy.

Cohen's personal quarters are in his apartment at the Mercury Suites in Olympus Heights, The apartment is located on the ground floor, to the right of the elevator, and is signposted with his name ("S. Cohen"). Entering the premises, you'll find two dancing Splicers, while Cohen himself will be locked away in his personal quarters. To gain entrance, you need to kill the two Splicers, after which he'll open the door. Simply step inside to unlock this trophy.

To see how to find Cohen's personal quarters, check out this video:

https://www.youtube.com/watch?v=OmiqQnetgxg

[top]
Toaster In The Tub
The player has shocked an enemy in the water

Shortly after arriving in Rapture, you will acquire the Electro Bolt Plasmid, which will allow you to shoot lightning out of your left hand (hold to equip a Plasmid, then press to use it). When used on its own, Electro Bolt does minimal damage and will stun enemies for only a short while. When fired into a pool of water, however, its damage increases massively, as does its duration, allowing you to kill multiple Splicers with only a single use, while also creating a short-lived trap that you can lure other enemies into.

There will be dozens of opportunities to earn this trophy (the game will actually prompt you to do it during Welcome to Rapture), and you'll encounter at least three opportunities before you reach the Medical Pavilion. Simply fire an Electro Bolt into a pool of water with an enemy in it, or an empty one and lure a nearby enemy into it (standing in the water while it is electrified will only do minimal damage to you, even on Survivor) to earn this trophy.

[top]
Brass Balls
Complete the game on Hard difficulty without using a Vita-Chamber

Complete BioShock, from start to finish, on Hard difficulty, with Vita-Chambers disabled.
Stacks with Seriously Good At This , A Man Chooses , and I Chose The Impossible

[top]
A Man Chooses
Complete the game on Survivor difficulty

Complete BioShock, from start to finish, on Survivor difficulty.
Stacks with Seriously Good At This , Brass Balls , and I Chose The Impossible

[top]
I Chose The Impossible
Complete the game on Survivor difficulty without using a Vita-chamber

Stacks with Seriously Good At This , Brass Balls , and A Man Chooses .

This is fairly self-explanatory, but here are some tips:
  • When you first start, pause your game, then navigate to the Options sub-menu and turn "Disable Vita-Chamber" ON;
  • Save, save save. About to go into a new room? Save; Hear some enemies running about? Save; Haven't saved in the last 5 minutes? Save;
  • Do your homework. Once you obtain the Research Camera, start snapping shots like a Hipster at the dinner table - it'll make your life a lot easier;
  • Hack everything. Hack Vending Machines to lower prices, and hack Security Bots for some handy companions;
  • Use Special Ammo. Use Antipersonnel rounds for Splicers, and Armor-piercing rounds for Big Daddies and machines;
  • Hey, big spender. You can only hold a maximum of $500, so don't be afraid to spend your money.


[top]Collectibles Guide

The following video guide contains the location of all 122 Audio Diaries, 58 Tonics, and 12 Power to the People stations:



[top]Acknowledgements

Thanks to ERICVOLTAGE for the banner. Check out his work here at Eric's Electric Banner Shop.

Thanks to VidGamiacUnlocked for his Weapon Specialist, Tonic Collector, Historian, Dealt with every Little Sister, and Found Cohen's Room/Irony video guides.

Thanks to Visceralgeneration for the 100% Collectibles video guide.



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