Contents



[top]Overview

Players: 1
Online Play: No
Cheat Codes: N
Glitched Trophies: No
Missable Trophies: Yes (5)
Difficulty Trophies Stack: Yes
Minimum Playthroughs: 1
Suggested Playthroughs: 2
Time to Platinum: 20-30 hours


[top]Tips & Strategies

BioShock is a unique story-driven first person shooter that puts the player in the creepy underwater city of Rapture, and offers a wide variety of weapons, gadgets, biological modifications, enemies and puzzles.

This trophy guide will only cover the trophies which are required for the platinum trophy and which are part of the main game. Check out the BioShock: Challenge Rooms Add-On Trophy Guide by LAWLZilla for help with those trophies.

Spoiler Warning!
The story of BioShock is a huge part of the game, and is best experienced through the game itself. This trophy guide contains spoilers throughout, including the names and descriptions of story-related trophies, so if you don't want to be spoiled, play the game first on one of the easier difficulty settings and enjoy yourself, then come back here and use the guide on a second playthrough. If you'd rather just get through it as quickly as possible and want to know how to do that, read on, but consider yourself warned.


[top]Roadmap

  • Easy/Normal playthrough
    Enjoy the story and be sure to collect all Tonics and Diaries, rescue every Little Sister and take pictures of every enemy you see to complete all of your research. DO NOT kill Sander Cohen after you complete his masterpiece in Fort Frolic, or you will miss out on three trophies on this playthrough. This will get you all story-related, collection and research trophies.
  • Survivor playthrough
    Go to the menu and set "Disable Vita-Chambers" to On before starting this playthrough, and then settle in for a difficult challenge. See I Chose the Impossible below for tips.
  • Note: You can complete this platinum in one playthrough if you start off on Survivor difficulty with Vita-Chambers disabled, and it is probably a bit faster to do it that way. Two playthroughs are recommended only because many people will find it too frustrating to do it in one, and having one easier playthrough gives you a chance to enjoy the environment and the story.


[top]Collectibles and Missable Trophies

  • You can skip Big Daddies/Little Sisters and most collectibles, and come back to them later by using the Bathysphere, until just before the last area (you'll get a warning when you get there that you are at the point of no return). The two exceptions to that are Welcome to Rapture and Rapture Central Control. You MUST get everything out of those two levels the first time, or you will have to do your collectibles in a new game, because you cannot go back to them.
  • There are five trophies listed as missable, but some clarification is required on that point. Your search for collectibles should finish up in the Point Prometheus level, just before the end of the game. On your collectibles playthrough, you should have every trophy except Little Sister Savior (which you won't get until you finish the game), Defeated Atlas and trophies for completing the game on various difficulties before you finish that level. If you proceed to the next level from Point Prometheus without gathering all possible collectibles, you can miss several trophies, because once you begin the last boss fight, you cannot go back, even after you finish the game. So, for the purposes of this guide, missable trophies are any that you can miss by doing something wrong before you leave Point Prometheus. Anything you can go back and finish up to that point is not marked as missable, although they could be missed if you haven't finished everything before you go past that point. I recommend keeping two save files (just to make sure you have one that doesn't get overwritten by the autosave) from right before the last fight so you can reload it if you realize that you need to go back for something.


[top]Trophies

[top]
PLATINUM TROPHY
Collected all other BioShock trophies

As with every other Platinum Trophy in the history of the world, you'll earn this when you unlock all other trophies in the game (not including DLC, of course).

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Completed Welcome
The player has successfully completed the Welcome To Rapture Level

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Defeated Dr. Steinman
The player has defeated the crazed Dr. Steinman

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Defeated Peach Wilkins
The player has defeated Peach Wilkins

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Restored the Forest
The player has restored the forests of Arcadia

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Completed Cohen's Masterpiece
The player has successfully completed Sander Cohen's great masterpiece


This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Defeated Andrew Ryan
The player has defeated Andrew Ryan

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Broke Fontaine's Mind Control
The player has broken Fontaine's mind control

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Became a Big Daddy
The player has become a Big Daddy

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Defeated Atlas
The player has defeated Atlas

This is a story-related trophy and cannot be missed.

Toggle Spoiler

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Maxed One Track
The player has purchased every slot in one of the Plasmid or Tonic tracks

You start with two available slots for each track and have to purchase four more for each to max them out. In order to purchase slots for your Plasmid/ Tonic tracks, you must spend ADAM at a Gathererís Garden, starting with the ones in Neptune's Bounty. You gather the ADAM from either harvesting or rescuing Little Sisters (see Dealt With Every Little Sister below). Purchase all the tracks on your most preferred plasmid or tonic first, and you will get this trophy when you purchase the last slot of your selected ability.

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Maxed All Tracks
Purchased every slot in all four Plasmid and Tonic tracks

In order to afford every slot in all four Plasmid and Tonic tracks, you will need exactly 1360 ADAM. You gather the ADAM from either harvesting or rescuing Little Sisters (see Little Sister Savior below). You will get this trophy when you have purchased every slot for every ability.

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Bought One Slot
The player has purchased one slot in any Plasmid or Tonic track

Buy your first slot on any track for your Plasmids and/or Tonics at a Gathererís Garden. You will get this while working toward Maxed One Track and Maxed All Tracks.

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Upgraded A Weapon
The player has acquired at least one weapon upgrade

See Weapon Specialist below for more details.

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One Fully Upgraded Weapon
The player has fully upgraded one weapon

See Weapon Specialist below for more details.

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Two Fully Upgraded Weapons
The player has fully upgraded two weapons

See Weapon Specialist below for more details.

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Three Fully Upgraded Weapon
The player has fully upgraded three weapons


See Weapon Specialist below for more details.

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Four Fully Upgraded Weapons
The player has fully upgraded four weapons

See Weapon Specialist below for more details.

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Five Fully Upgraded Weapons
The player has fully upgraded five weapons

See Weapon Specialist below for more details.

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Weapon Specialist
Acquire all upgrades for all weapons

Missable Trophy!
There are six weapons in the game, each with two upgrades. Scattered throughout Rapture, you will come across Power to the People stations. Each station will provide one upgrade for one weapon, so it's up to you to decide which order you'd like to do them in. Obviously, it makes sense to upgrade the weapons you are most comfortable and effective with first.

The Power to the People stations are found in the following locations:
  • After defeating Peach Wilkins in Neptune's Bounty, you'll go down some stairs to the bottom floor of his freezer. This upgrade station will be found directly in your path.
  • On the way to the Farmer's Market in Arcadia you'll find this station on your left after you ascend the stairs away from the Tree Farm.
  • You'll find this station in the basement of The Winery in the Farmer's Market. You'll climb down some stairs to a flooded area, and you'll see this station on the wall directly ahead.
  • Once you're in the Atrium in Fort Frolic, you'll need to head towards the bathrooms before hanging a right down a path. There will be some stairs heading up to a door which will lead down into a basement area. You'll find this station among the cigars there.
  • Again in Fort Frolic, you'll need to head to the Poseidon Plaza. You'll head to the opposite side of the entrance to this floor. There will be a corpse inside a store called Sinclair Spirits; head to the basement there to spot this station on the wall.
  • You'll find this station on the bottom floor of the Hephaestus Core Room.
  • Another one in Hephaestus. You'll find this one attached to the left wall of Kyburz's office.
  • Located on the back of the central pillar on the bottom floor of the Mercury Suites area.
  • After killing Sander Cohen in his apartment in Mercury Suites, take his key and you'll find this station in his secret room. If you kill him the first time you meet him you will not be able to access this station and you will miss this trophy.
  • On the fourth floor of Atlas' Headquarters in Apollo Square. The station will be on your right side after going down some stairs.
  • When you first enter Point Prometheus, a chase with Fontaine will ensue and you'll tail him all the way to the Museum, where he'll barricade himself behind a door. At the opposite end of this square you'll find yourself in, you'll see this station near a dead Big Daddy.
  • When you're getting your voice changed in Point Prometheus, you'll find this station in one of the labs.

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Fully Researched Thug Splicer
The player has fully researched the Thuggish Splicer

See Research PhD below for more details.

Thuggish Splicers are those that you meet early on in the game, and they come after you with wrenches, pipes or flashlights.

Thuggish Splicer Research Bonuses:
1. Increased Damage +
Thuggish Splicers are vulnerable to Antipersonnel Rounds.
2. New Physical Tonic: Sport Boost.
3. Increased Damage ++
4. New Physical Tonic: Sport Boost 2.
5. Increased Damage +++

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Fully Researched Gun Splicer
The player has fully researched the Leadhead Splicer

See Research PhD below for more details.

Leadhead Splicers look like Thuggish Splicers but attack with guns instead of melee weapons.

Leadhead Splicer Research Bonuses:
1. Increased Damage +
Leadhead Splicers are vulnerable to Antipersonnel Rounds.
2. New Physical Tonic: Scrounger.
3. Increased Damage ++
4. New Combat Tonic: Static Discharge 2.
5. Increased Damage +++

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Fully Researched Spider Splicer
The player has fully researched the Spider Splicer

See Research PhD below for more details.

Spider Splicers jump up on the walls and ceilings and have hook-shaped blades for hands.

Spider Splicer Research Bonuses:
1. Increased Damage +
Spider Splicers are vulnerable to Antipersonnel Rounds.
2. Spider Splicer Organs can be used like First Aid Kits.
3. Increased Damage ++
4. New Physical Tonic: Extra Nutrition 3.
5. Increased Damage +++

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Fully Researched Houdini Splicer
The player has fully researched the Houdini Splicer

See Research PhD below for more details.

Houdini Splicers are the ones that teleport around as you're trying to fight them.

Houdini Splicer Research Bonuses:
1. Increased Damage +
Houdini Splicers are vulnerable to Antipersonnel Rounds.
2. New Physical Tonic: Natural Camouflage.
3. Increased Damage ++
4. Easier to predict Houdini Splicer's teleportation destination.
5. Increased Damage +++

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Fully Researched Nitro Splicer
The player has fully researched the Nitro Splicer

See Research PhD below for more details.

Nitro Splicers carry around a grenade box and toss Molotov Cocktails (flaming bottles) at you.

Nitro Splicer Research Bonuses:
1. Increased Damage +
Nitro Splicers are vulnerable to Antipersonnel Rounds.
2. Permanent 15% chance that any enemy grenade will be a dud.
3. Increased Damage ++
4. Permanent 35% chance that any enemy grenade will be a dud.
5. Increased Damage +++

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Fully Researched Rosie
The player has fully researched the Rosie

See Research PhD below for more details.

Rosies are the Big Daddies with smaller helmets - they typically have guns and throw proximity mines at you from a distance.

Rosie Big Daddy Research Bonuses:
1. Increased Damage +
Rosie'sare vulnerable to Armor-piercing Rounds.
2. New Combat Tonic: Photographer's Eye 2.
3. Increased Damage ++
4. Rosie Loot almost always contains rare invention materials.
5. Increased Damage +++

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Fully Researched Bouncer
The player has fully researched the Bouncer

See Research PhD below for more details.

Bouncers are the Big Daddies with very large helmets with multiple eye holes and drills on their arms.

Bouncer Big Daddy Research Bonuses:
1. Increased Damage +
Bouncers are vulnerable to Armor-piercing Rounds.
2. New Combat Tonic: Wrench Jockey 2.
3. Increased Damage ++
4. Permanent 50% increase to all Wrench damage.
5. Increased Damage +++

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Fully Researched Little Sister
The player has fully researched the Little Sister

See Research PhD below for more details.

Little Sisters are the small girls that travel around with Big Daddies (in case you couldn't figure that out). You can take pictures of them before and after you rescue them, and can also photograph the ones that drop off the presents.

Little Sister Research Bonuses:
1. Small increases to max Health and EVE.
2. Small increases to max Health and EVE.
3. Small increases to max Health and EVE.
4. Small increases to max Health and EVE.
5. Small increases to max Health and EVE.

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Prolific Photographer
Take at least one photo in every research group

See Research PhD below for more details.

If you're taking photographs of every enemy you see this will not be a problem. Just keep in mind that the Turrets, Security Cameras, and Security Bots are also required for this trophy, even though they don't have trophies of their own. You will get this trophy when you have at least one photo on file for every enemy.

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Research PhD
Max out all possible research

When you meet Peach Wilkins in Neptune's Bounty, he will ask you to get some photographs of the Spider Splicers that are wandering around the area. To do so, you must first obtain the camera from the Wharfmaster's office. Once you get the camera start taking pictures of every enemy you encounter from then on out. There are three grades of photos (A, B, and C) and higher quality photos will help you level up your research faster. To get better quality photos, always make sure your subject is centered and facing you, and try other things like getting multiple enemies in one shot or catching them in action. You max out your research for each enemy type after 5 levels. If you focus on getting at least one snapshot per enemy you've faced then you should be able to max out everything easily by the end of the game.

You can take multiple photos (up to three) of each enemy, but the grade automatically does down for each one. There is extra film laying around everywhere, though, and it's very cheap to buy in vending machines (especially if they're hacked), so don't hesitate to take as many pictures as you can. You really want to just get in the habit of having your camera out at all times, and having your first reaction to each enemy be to take as many pictures as possible before you start fighting them.

You also want to get as many pictures of Rosie Big Daddies as you can so that you can get to level 2, because that will give you the Photographer's Eye 2 tonic, which greatly increases the research points you get for each picture.

And again, you have to max out the Turrets, Security Cameras, and Security Bots in addition to the enemies with their own trophies before you will earn this one.

Additional Enemy Research Bonuses:

Toggle Spoiler

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Quality Research Photo
The player has taken a Research Photo of the highest grade

You can get this the first time that you get the camera. There will be a Spider Splicer sitting in a Prison Cell to your right, singing "Jesus Loves Me". When he goes up to the glass and knocks on it, take a picture and make sure he's centered. This will give you an A rated photo, which is the highest grade. You'll get this trophy somewhere else if you don't get it here, but if you want to make sure you get at as early as possible, save right before taking the picture and reload if you get a B or C grade.

Since this will be your first picture of a Splicer, you'll also get Researched a Splicer when you take this picture.

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Researched a Splicer
The player has taken at least one Research Photo of a Splicer

See Quality Research Photo above.

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One Successful Hack
The player has performed at least one successful hack

You hack a device by walking up to it and pressing , then completing the puzzle by pressing to move the pipe segments into the correct places, allowing the fluid to flow from the entry point to the designated exit. If you don't get the segments put in place fast enough or you run into one of the "blocking" pieces you encounter on tougher hacks, you'll lose health and have to start the hack over. You should save your game before beginning any difficult hacks (such as safes), especially early on when you're getting used to hacking and/or if you're playing on Survivor, so that you can reload if you screw up.

You should get this trophy right as you enter the Medical Pavilion - there is a deactivated Security Bot on the ground that is holding open a set of doors and blocking your way, and you have to hack it to get through the opening. This will also earn you Hacked a Security Bot.

See the individual hacking trophies below for more information on how to hack each kind of device.

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Hacked a Security Bot
The player has successfully hacked a security bot

You should get this at the same time as One Successful Hack (see above), but if you need or want to hack a Security Bot later, there are also several deactivated ones that you will come across laying on the floor in other places. To hack an active Security Bot, shock or freeze it with a Plasmid first and then walk up to it and begin the hack.

A hacked Security Bot will follow you around, attacking any enemies in the area.

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Hacked a Security Camera
The player has successfully hacked a security camera

You have two options to get to a Security Camera to hack it - like active Bots and Turrets, you can shock or freeze it, or you can wait until the camera is facing the other direction and run up underneath it before it sees you and sets off the alarm.

A hacked Security Camera will have a white light instead of red, and will call for Security Bots to attack enemies it spots.

Note: There are some cameras that are too high on the wall to be able to hack - your only option with those is to destroy them, and armor piercing bullets are your best bet for that.

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Hacked a Turret
The player has successfully hacked a turret

No surprise here - shock or freeze the turret, run up to it and press to hack it and make it turn against your enemies.

A hacked Turret will attack any enemies that come into its line of sight.

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Hacked a Vending Machine
The player has successfully hacked a vending machine

There are three types of Vending Machines (Circus of Value, Ammo Bandito and U-Invent) and you'll come across all of them fairly early in the game. Like anything else, walk up and press to hack the machine.

A hacked Vending Machine will give you lower prices for the items you purchase from it.

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Hacked a Safe
The player has successfully hacked a safe

Safes might be the most difficult devices to hack in the game, but still are not that difficult once you get used to hacking - especially if you have hacking tonics equipped - and they are always worth the effort.

A hacked safe will open, giving you access to a stash of goodies.

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Skilled Hacker
The player has successfully completed 50 hacks

See One Successful Hack and the individual hacking trophies above for more information on how to hack and the rewards you get from it. There are far more than 50 opportunities for hacking during the course of the game, so if you hack every time you have the chance, you'll get this trophy easily, probably before you're halfway through the game.

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Basic Inventor
The player has successfully invented at least one item

As you progress through the game you will eventually find the U-Invent vending machines, and you will start finding the items you need for inventing in the Arcadia level. Like all vending machines, you'll want to hack them before you use them for a reduced cost for making items. The first time you make an item at one of these machines, you'll unlock this trophy, but don't rush to invent something just for this because you'll get this in time and you need to save your components for later (see Avid Inventor below) - in fact, you will have to invent something as part of the story before you leave Arcadia, so if you want to be extremely careful, just wait until then.

See Avid Inventor below for more important details.

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Avid Inventor
Successfully invent at least 100 items

It is possible to miss this trophy if you go about it the wrong way, but as long as you're careful it's pretty easy to get. Check everywhere you go to make sure you find enough components (rubber hoses, empty hypos, brass tubes, etc), hack every U-Invent machine you use and don't invent anything you don't absolutely need until after you get the Clever Inventor tonic, so that you can maximize the results from the components you have collected. Create a total of 100 items at a U-Invent machine and this trophy is yours. As long as you've been searching every crate, corpse, nook and cranny for components, you should be able to go on an inventing spree and get this shortly after you get the Clever Inventor tonic in Olympus Heights.

Note: The U-Invent machines will let you invent more of an item than you can carry, and they will all just fall out on the floor, so if you do invent a bunch at once to get this trophy, you may want to remember where your pile is at in case you need to come back and stock up on ammo later.

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Ammo Inventor
The player has successfully invented all possible ammo types

Simply invent one of each of the six ammo types at a U-Invent machine, and this trophy is yours. Ammo also counts toward your Avid Inventor trophy, and it's relatively "cheap" to make, so you should invent a lot of it and get this trophy with no problems.

Here are the six types of inventable ammo:
  • Antipersonnel Pistol Bullets
  • Armor-piercing Machine Gun Rounds
  • Exploding Buck
  • Heat-seeking RPG
  • Electric Gel
  • Trap Bolts

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Little Sister Savior
The player has completed the game without harvesting any Little Sisters

Missable Trophy!
When you're given the option to Harvest or Rescue a Little Sister, hit to rescue them. If you harvest any Little Sisters during the course of the game, you will miss this trophy and have to get it in a new game, unless you realize your mistake right away and reload a save from before you harvested her. Unfortunately, that probably means that you have to take down her Big Daddy again as well. Harvesting provides you with a lot more ADAM up front, but rescuing provides much better results in the end.

You do not have to rescue every Little Sister to get this trophy - you just cannot harvest any. If you're trying to get done in one playthrough, though, make sure that you do rescue them all (you'll get a warning right before the end of the game if you have left any behind, at which point you can go back for them) and you will get Dealt With Every Little Sister (which you can check out below for a few tips on taking down the Big Daddies) at the same time.

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Tonic Collector
Collect or Invent 58 Tonics in the Physical, Engineering and Combat tracks

Missable Trophy!
This is probably the trickiest collectible trophy in the game, because it combines elements of many of the others. There are tonics you have to find, tonics you have to invent, tonics you have to purchase with ADAM at Gatherer's Gardens, tonics you get from research and tonics you get as gifts from Little Sisters and other characters. As long as you are following along and getting all of those other trophies, you should get this one as well, but you do have to make sure you get them all.

Unlike plasmids, tonics are passive, meaning that when they are equipped, they give you their benefits without you having to actively use them.

Note 1: You MUST save every Little Sister you come across in order to earn this trophy - if you Harvest any of them, you will not have enough ADAM, nor will you get any of the Tonics that are found in the gifts Tenenbaum leaves you.

Note 2: You MUST NOT kill Sander Cohen right after you complete his masterpiece. If you do, you won't be able to acquire the Tonic he procures for you as a reward.

You will find these Tonics scattered throughout Rapture as you journey through it:

Toggle Spoiler

[top]
Historian
Find every audio diary in the game

Missable Trophy!
There are 122 Audio Diaries scattered around Rapture for you to find, and you have to find them all to earn this trophy. It doesn't make sense to have a complete list in this guide, so simply check out the VisualWalkthrough Guide, which has maps and screenshots for all Diaries (as well as Tonics and Plasmids).

You must get all Diaries in Welcome to Rapture and Rapture Central Control on your first time through those areas, because you cannot go back to them later. All other areas are accessible via the Bathysphere until right before the end of the game, and you'll get a warning message when you are at the point of no return.

Note: The audio diary "First Encounter" is glitched. You get it in Arcadia, but you may not see it in your list in the correct place. If you don't, don't panic - it shows up under Smuggler's Hideout.

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Seriously Good At This
The player has completed the game on the Hard difficulty setting

You should get this trophy on your Survivor playthrough, while aiming for the gold trophies. The overall game difficulty is not that hard as long as you save a lot, though it is easy to get tied up in a few snags, such as your first big Daddy Encounter. See I Chose the Impossible for more detail.

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Dealt With Every Little Sister
The player has either Harvested or Rescued every possible Little Sister

Every stage of Rapture will generally have two or three Little Sisters wondering about with their Big Daddy protectors. You have to take out the Big Daddies to get at them, and it is no easy task, but once you do, you have the option to either Harvest or Rescue them. As long as you do one or the other for every Little Sister in the game, you'll get this trophy, it's better to rescue all of them, because it pays off more in the long run, and you'll need to do that if you're trying to get done in one playthrough.

You have the option to leave the Big Daddies/Little Sisters alone and come back to them later via the Bathysphere, when you have better weapons - just keep in mind that once you begin the last boss fight you can no longer go back to get them (you will get a warning message).

Tips for defeating a Big Daddy:
  • Be aware of your surroundings and use hacked turrets and bots when you can to help out. If you can get one in front of a turret and hold it there with Electro Bolt or Electric Buck, you can get rid of them fairly easily. For the Rosies, use Telekinesis to grab their proximity mines and send them back.
  • As you progress through the game and get better weapons and upgrades they will become easier to deal with. Try setting up an ambush using trap bolts and proximity mines, then shooting the Big Daddy to get them to run through your ambush. If you do it right, you won't have to fire a shot, other than the one to get him to come after you.
  • Once you have upgraded your shotgun, you can take down a Big Daddy just by using Electric Buck. As long as you keep up a steady firing rate, he'll be held in place while you keep pumping him full of electrified lead.
  • If you have Plasmids that turn enemies against each other, don't be afraid to use them and get the Splicers to deal some damage to the Big Daddy before you take it on.
  • It's also important to do as much research as possible on them, because this will give you extra help in defeating them - see Fully Researched Rosie and Fully Researched Bouncer above. The good news is that they're easy to research because they'll just walk around and leave you alone if you don't attack them or their Little Sisters.

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Lucky Winner
Hit the jackpot at a slot machine

When you first enter Fort Frolic you will come across an area filled row to row with old slot machines. Save before hand (in case you run out of cash), walk up to the machines to play and just keep trying your luck until you get a jackpot, which will earn you this trophy. Reload your save file after you do it, unless you have more money than you did when you started.

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Irony
The player has taken a picture of Sander Cohen's corpse

You have two opportunities to kill Sander Cohen, but you need to wait for the second time you meet, so that you don't miss out on the other trophies mentioned above. When you first enter Olympus Heights, his apartment is on the first floor of the area you will be in. He will come down only after you kill the two dancing splicers in his study. Take a picture after you kill him and you will unlock the trophy.

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Found Cohen's Room
The player has entered Sander Cohen's personal quarters

Missable Trophy!
Yet another reason why it is import not to kill Cohen during your first meeting in Fort Frolic. When you reach Olympus Heights, Cohen will be there to greet you and then leave for his room. Kill the dancing splicers and then kill him when he comes back out and walk inside his room, after taking a minute to snap a photo of his dead body for Irony.

Note: While in his room, be sure to visit the Power to the People station for a weapon upgrade.

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Toaster In The Tub
The player has shocked an enemy in the water

The best place to do this is soon after you get the Electro Bolt plasmid. When you see a splicer standing in water at the bottom of the stairs, zap the water and fry him. If you miss this then do not worry as there are several areas in the game to do this, including your battle with Dr. Steinman.

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Brass Balls
Complete the game on Hard difficulty without using a Vita-Chamber

Since difficulty trophies are stackable, you should plan on getting this one during your Survivor playthrough. See I Chose the Impossible below for more details.

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A Man Chooses
Complete the game on Survivor difficulty

See I Chose the Impossible below for more details.

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I Chose The Impossible
Complete the game on Survivor difficulty without using a Vita-chamber

Before starting the game, set the difficulty to Survivor and change the "Disable Vita Chambers" option to On. Difficulty trophies are stackable, so this will get you all of the gold trophies in one shot and, if you've followed this guide, the platinum as well!

This is not easy, but here are a few tips that might help:
  • Be patient and SAVE constantly. Every time you enter a fight, even with splicers, try to get through it with minimal damage. if you do, SAVE - if you don't, reload your last save file. Every time you find a collectible, SAVE. For difficult areas like Big Daddy fights you might even consider multiple saves so that you can have one save before the fight in case you need to start over and a second save that you use as a "checkpoint," saving after every good hit you get on him without being damaged - especially if you are trying to take them on early in the game.
  • Hack turrets and security cameras every chance you get - they will do a lot of your dirty work for you.
  • Make sure you upgrade everything. This means all weapons, all upgraded ammo, research everything, and hold onto your items (you will need them).
  • Rescue the Little Sisters - in the long run, you will get a lot more ADAM to help with those upgrades.


[top]Credits

Thanks to ItalianPwnage and Gotakibono for their contributions to the original guide.



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