In Call of the Dead, send the crew to Paradise in solo or co-op. Below is a video guide for getting the Stand-In Trophy.
Below is a written guide for getting the Stand-In Trophy.
NOTE: It is recommended to bypass doing it solo and to do it co-op instead; it will also save time.
Also, knife the door before you start each step so Richtofen can tell you what to do.
Make sure any crawlers and George are no where near you when you go to the door.
First off, your main priority is to get the VR11. If the box spawns on the front half of the boat or in front of the lighthouse (in front of the staircase leading to it) your in good shape, but if it doesn't immediately start over. Also, if you don't get the VR11 before the Teddy Bear pops up (and the box doesn't move to a favorable location) start over.
STEP 1: The Fuse
You will have to find the fuse, which is a small tube-like object. It will be upstairs from where they are, around the PhD Flopper. It will be on either of the 2 tables or in the corner right when you enter the room. Once you grab it by freezing
, go and put it in the hole to the right of the door where our 4 friends are (press
to put it in).
STEP 2: The Generators
Next, Richtofen will have you destroy 4 generators. The only weapons I found to work on the were grenades, Semtex and the Scavenger. They will give you some trouble to blow up though.
Generator 1: Right near the door where our 4 buddies are trapped behind.
Generator 2: On the path blocked by a boat, in between the lighthouse and the back half of the boat. In between these 2 big rock, the generator will be there.
Generator 3: Once you get on the front of the boat, no the first level, go to the boat that's being help up by pulleys. It is to the right and about 15 ft -25 ft away.
Generator 4: First go to the StaminUp room behind the lighthouse. Look through the window on the left and you will see it.
STEP 3: The Golden Rod
This is actually 2 steps in one. First got to the Power Room and turn the wheel 2 times (using
). Then there will be 3 levers. Move the left lever 1 time (with
) and the right one 3 times (using
), you don't have to worry about the middle one. Now, completely clear the lighthouse staircase of debris. Next, get a good gun out of the Mystery box to go along with your VR11 (explosive guns like the Scavenger, M72 LAW and upgraded M1911s will be he best choices, or the ray gun). Make sure you have around 3 crawlers and turn 1 of them human with the VR11. It will now run to the base of the lighthouse and ascend the green light. In order to get the Golden Rod, you must kill it before it reaches the top. Once you kill it and it gets to the top it will drop the Golden Rod to the bottom. Go pick it up and put it in the tube to the left of the door.
STEP 4: The Fuse (AGAIN?!?!)
Actually, all you have to do is knife the original fuse to fix it.
For completing the Easter Egg, you are awarded with a old fan favorite gun from Der Riese. But that's all I'll tell you
In Call of the Dead, send the crew to Paradise in co-op. Below is a video guide for getting the Ensemble Cast Trophy.
Below is a written guide for getting the Ensemble Cast Trophy.
First off, I highly recommend doing this first instead of going for Stand-in
because doing this trophy will net you both. The co-op one is a little longer, more complicated and has many more steps. As with the other trophy, go for the VR11 first BUT this time, you won't have to worry about where the box spawns, since this is being done with 2 - 4 people.
STEP 1: The Fuse
The fuse is a tube-like thing on the floor above our friends' room. It will either be on either of the 2 tables or in a corner when you enter the room. Once you pick it up with
, put it in the slot, again using
to do so.
STEP 2: The Generators
The generators have little red light on them. There are 4 scattered across the map. Semtexes, grenades and the Scavenger are the best to sue to blow them up.
Generator 1: Right in the room where the guys are.
Generator 2: In between the lighthouse and back half of the boat, there is a boat blocking a path. It will be in between 2 rocks.
Generator 3: There is a door on the bottom of the lighthouse that will take you to StaminUp. In the hut, there will be a window to the left. Look through the window and you will see the generator.
Generator 4: If you go to the front of the ship, there will be a boat being held up by pulleys. It's off to the side.
STEP 3: The Vodka
Richtofen is now sending you off on a booze run. The vodka will be in an ice block in 1 of 3 locations. Someone will have to knife the block while another stands directly under it to catch it. Once you have it, put it in the tube to the left of the door.
Location 1: Right near the room where the guys are. On the railing pf the stair leading to the room. Someone will have to open the lighthouse to get down to the bottom to catch it.
Location 2: When you get to the front of the boat, the block will be on the 2nd level.
Location 3: There is that weird staircase that will take you to a ledge so you can jump from the front of the boat to the back. On the ledge, it will be on the left railing.
STEP 4: The Golden Rod
This is basically a variety of steps in 1. Some it is easier just to watch the video, while some can be easily written out.
Lighthouse Dials: This is hard to do without a video. Turning 1 dial moves the 1 above and below it. There are 4 colored dials, 1 on each of the 4 floors. A 2 on the yellow dial, 7 on the orange dial, 4 on the blue dial and a 6 on the purple dial are needed to complete this portion. Refer to the video for a detailed way to get the combo easily.
1. Turn the yellow dial to 2.
2. Turn the blue dial until orange is set to 7.
3. Turn the purple dial to 6.
4. Turn the orange dial until blue is set to 4.
5. Set yellow to 2
Radios: Now you have to turn on 4 radios in order. To turn them on, press
Radio 1 - In the room under the Power Room. There are stairs on the 1 side but a cubby on the other. It will be on top of a control tower type thing.
Radio 2 - In the StaminUp room, off to the right, it will be on top of 2 blue barrels.
Radio 3 - Take the zip-line from the lighthouse. Go right and there will be a container with blue barrels and the radio will be standing on it's side.
Radio 4: In the room where our 4 guys are, it will be right under the stairs.
Power Room: Now head to the Power Room. Pull the level on the left 1 time and the lever on the right down 3 times. Then turn the wheel 2 times and you will hear a fog horn.
Lights/Fog Horns: Now you have to hit these 4 little lights in order to replicate the fog horns. It's best left to the video for this part.
Green Light/Golden Rod: You need around 3 crawlers for this part. Shoot 1 of them with the VR11 and it will run towards the green light in the center of the lighthouse. You have to kill it once it reaches the top. Once it is dead, the golden rod will drop to the bottom.
Golden Rod: Now that you have the golden rod, take it to the room and put it in the tube and you will almost be done.
STEP 5: The Fuse (AGAIN?!?!)
This time all you will have to do is knife the fuse to get it working.
In Call of the Dead, make a zombie explode using the V-R11 . Below is a video guide for getting the Stuntman Trophy.
Below is a written guide for getting the Stuntman Trophy.
First, you must get he VR11 out of the Mystery Box (remember, 950 points). Make sure you know the relative location of the areas where it's located. Once you obtain it, you must Pack A Punch it (5,000 points). Since the machine is always on the move, use the lighthouse light to guide you. Finally, stand at a fully boarded up window and keep shooting at the zombies with your Pack A Punched VR11, even after it turns human keep shooting it.
NOTE: This cannot be done with the normal VR11.
Shooting on Location
In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.
Below is a video guide for getting the Shooting on Location
Trophy. 0:00mins - 6:00mins shows the buildup towards getting the trophy and 6:00mins - 7:13mins show the actual acquiring of the trophy.
Below is a written guide for getting the Shooting on Location Trophy.
As difficult as this trophy may seem, it is actually not too hard. First off, I HIGHLY suggest using the Pack A Punched Scavenger as opposed to the regular one. Here are some strategies:
Method 1(1 player):
Have the Ray Gun and run around right out front of the lighthouse. Make about 12 crawlers (just in case, but you should kill all no problem) and then run back to where the spawn is (where you started the game). You will have no problem seeing the crawlers since the upgraded Scavenger has a thermal scope.
Method 2 (2-4 players):
1 person go right out front of the lighthouse and start running around to build up a hoard of zombies. Everyone else goes to the top of the boat, near the power room. Once the person running near the lighthouse as over 10 zombies, shoot from the edge of the boat. Make sure to actually aim at a zombie so you will kill the whole group.
Quiet on the Set
In Call of the Dead, cut the lights on the Director. NOTE: The trophy can glitch on you if you do it solo, but if you do it co-op you will get the trophy.
George is the new "special" zombie for this map. Even after you kill him, he will come back, making it possible to obtain all 7 perks in the map. When you make him made, sometimes he will jump up in the air and strike the ground with his stage light. You can avoid this by jumping when he hits the ground. George also has a unique ability, he can turn crawlers back to regular zombies. Also, the way you will know if you are weakening him if when his light changes colors and you can see sparks flying.
Below is a video guide for getting the Quiet on the Set Trophy.
Below is a written guide for getting the Quiet on the Set Trophy.
This is probably the easiest, due to staying in 1 location, but the longest. What you do, is you stay in the spawn area and keep killing zombies (remember to knife for the kill to get more points). Once you saved up around 2,000 points, buy the M14. Then, once you get between 6,000 - 7,000 points (should be between Rounds 6 - 8), use a grenade to make the last zombie a crawler. Once that is done, lead George into the Water and keep shooting him with the M14. Once you run out of ammo, go back and buy some more. The 6,000 - 7,000 points will buy you enough ammo to kill him. This method can take up to 1 hour.
This is the 4 person method (this can also be used for 2 or 3 people, just use the class set up of your choosing), with the class set up for each person. It is recommended to do this no later than Rounds 15 - 20, because just like the other zombies, George will get stronger. And remember, make sure to have a couple crawlers so you can do this and TAKE HIM TO THE WATER.
Person 1 - Ray Gun and Scavenger
Person 2 - Ray Gun and HK21
Person 3 - Ray Gun and RPK
Person 4 - Ray Gun and Galil
The VR11 was left out, but is optional, because it basically just calms him down and when Pack A Punched, he will go away for a short time. Also, make sue to have everyone get he Semtex and at least 1 person have the Matryshka Dolls. Also, that's just the recommended set ups, you could have the Galil and HK21, Scavenger and RPK, etc. If you do this before Round 15, you should be fine using the regular form of the guns. Any later, make sure to have at least 1 gun upgraded and if you do it later then Round 20, have both guns upgraded. You may also have to hit the Mystery Box a couple times because more than likely you will run out of ammo. This method an take up to 30 minutes.
Below is eburkulosis's way for getting Quiet on the Set in 5 rounds.