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Call of Duty: Black Ops - Escalation DLC Trophy Guide
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Call of Duty: Black Ops - Escalation DLC Trophy Guide
[CENTER][IMG]http://i51.tinypic.com/ua2k4.png[/IMG][/CENTER] [h=1]Overview[/h] [platinum]0[/platinum][gold]0[/gold][silver]1[/silver][bronze]4[/bronze] [B]Players:[/B] 1-4 [B]Online Trophies:[/B] Really 1 ([COLOR=gray]Ensemble Cast[/COLOR] :silver:), but you can all of them online. [B]Cheat Codes Affect Trophies:[/B] No [B]Estimated Time to 100%:[/B] 2h+ (strongly depends on your zombie skills, and if your playing with a party or not) [B]Minimum Playthroughs:[/B] 1h+ (strongly depends on your zombie skills, and if your playing with a party or not) [B]Collectible Trophies:[/B] [COLOR=gray]Ensemble Cast[/COLOR] :silver: [B]Missable Trophies:[/B] All if you don't actually go after them [B]Glitched Trophies:[/B] None [h=1]Introduction[/h] [CENTER][video=youtube;3_Cx82OFXM0]http://www.youtube.com/watch?v=3_Cx82OFXM0[/video][/CENTER] [I]"It's anchors away for mayhem! In this epic tale of survival inspired by legendary writer and director George A. Romero, a group of four fearless explorers fight for their lives amidst an army of bloodthirsty Russian zombies. The story begins with our heroes stranded in the frozen wastelands of a forgotten Siberian outpost. On the hunt for the origins of the enigmatic Element 115, they head for the site of an ancient meteorite impact crater but their ship mysteriously runs aground. In the midst of a horrific snowstorm, our intrepid adventurers inadvertently unleash an unearthly horde of ravenous Zombies. From the island's deserted lighthouse to a shipwrecked ocean liner and a precarious zip-line in between, it's kill or be killed. And with shiploads of zombie Russian soldiers, scuba divers and sailors that rise out of the frozen ground and icy waters it's not going to be easy, especially considering the deadly surprise that one particular (and somewhat notable) Zombie has in mind." [/I] [RIGHT]- Call of Duty Wikia[/RIGHT] Call of the Dead, the biggest ever Treyarch zombie map, is the 5th map for Black Ops and the 9th map overall. It takes place near and abandoned boat and nearby land in Russia. It features the new playable characters Danny Trejo, Sarah Michelle Ghellar, Robert Eungland and Michael Rooker. But don't worry, our 4 friends from past maps weren't totally left out of this one ;). [h=1]Tips and Strategies[/h] There are some things that you must know for Call of the Dead: [B][SIZE=4][CENTER][U]New Additions[/U][/CENTER] [/SIZE][/B] [B]George Romero[/B] - He is the new boss for this map and will take a long time to kill. Watch out for his stage light. [B]Scavenger[/B] - A new explosive sniper rifle for the map. Be careful not to shoot it too close, it has a big blast radius. [B]VR11[/B] - This is the new Wonder Weapon. It can explode and transform zombies (back to their human state). If you shoot George, it will calm him down. [B]Pack a Punch Machine[/B] - Instead of being in one place, it will move from time to time. The lighthouse light will shine right where it will be. [B]Deadshot Daiquiri[/B] - New perk for the map. It will make you automatically aim at the zombies head when you go down the sites. [B]Water[/B] - The water can freeze you AND the zombies if stayed in too long. Also, it will calm George down and is the best place to try and kill him. [B][SIZE=4][CENTER][U]Not Included[/U][/CENTER] [/SIZE][/B] [B]Absent from Call of the Dead are:[/B] Monkey Bombs, Gersh Device, Monkeys, Dogs, Thundergun and Bowie Knife. [B][SIZE=4][CENTER][U]Recommendations[/U][/CENTER] [/SIZE][/B] [B]Recommended Perks:[/B] Juggernaut, Speed-Cola and Deadshot Daiquiri, 4th perk is up to you. [B]Recommended Load-outs:[/B] Ray Gun, Semtex or Grenade, Sickle, Matryshka Dolls, and either the Scavenger, VR11, Galil or HK 21 as your backup. ALSO, you can have all 7 perks at once, so long as you keep killing Romero and don't go down. Opening all doors would also be beneficial. Playing with a group of friends or boosting group will be best, as it will be easier to communicate and not have a random mess things up. [h=1]Roadmap[/h] Complete the trophy list in this order: [COLOR=red][B]*NOTE* Steps 1-3 don't have to be done in that that order. You should do them based on however the Mystery Box favors you.[/B][/COLOR] [B]Step 1:[/B] First go for the [COLOR=sienna]Quiet on the Set[/COLOR] :bronze: trophy. [B]Step 2:[/B] Second, go for the [COLOR=sienna]Stuntman[/COLOR] :bronze: trophy. [B]Step 3:[/B] Third, go for the [COLOR=sienna]Shooting on Location[/COLOR] :bronze: trophy. [B]Step 4:[/B] Finally go for the [COLOR=gray]Ensemble Cast[/COLOR] :silver: trophy, doing this will also net you the [COLOR=sienna]Stand-In[/COLOR] :bronze: trophy. [B]Step 5:[/B] :platinum::platinum: 100% :platinum::platinum: [COLOR=red][B]NOTE* All trophies are in XMB Order.[/B][/COLOR] [h=1]Trophies[/h] [h=2][trophyimg]http://www.ps3trophies.com/forums/attachment.php?attachmentid=11019[/trophyimg][trophyinfo][COLOR=sienna] Stand-In [/COLOR] :bronze: [SIZE=2] In Call of the Dead, send the crew to Paradise in solo or co-op. [/SIZE][/trophyinfo][/h] [B]Below is a video guide for getting the [COLOR=sienna]Stand-In[/COLOR] :bronze: Trophy.[/B] [SPOILER][CENTER][video=youtube;r68ly-92iPM][URL="http://www.youtube.com/watch?v=r68ly-92iPM&feature=channel_video_title"]http://www.youtube.com/watch?v=r68ly...el_video_title[/URL][/video][/CENTER] [/SPOILER] [B]Below is a written guide for getting the [COLOR=sienna]Stand-In[/COLOR] :bronze: Trophy.[/B] [COLOR=red] NOTE: It is recommended to bypass doing it solo and to do it co-op instead; it will also save time. Also, knife the door before you start each step so Richtofen can tell you what to do. Make sure any crawlers and George are no where near you when you go to the door.[/COLOR] First off, your main priority is to get the VR11. If the box spawns on the front half of the boat or in front of the lighthouse (in front of the staircase leading to it) your in good shape, but if it doesn't immediately start over. Also, if you don't get the VR11 before the Teddy Bear pops up (and the box doesn't move to a favorable location) start over. [B]STEP 1: The Fuse[/B] You will have to find the fuse, which is a small tube-like object. It will be upstairs from where they are, around the PhD Flopper. It will be on either of the 2 tables or in the corner right when you enter the room. Once you grab it by freezing :s:, go and put it in the hole to the right of the door where our 4 friends are (press :s: to put it in). [B]STEP 2: The Generators[/B] Next, Richtofen will have you destroy 4 generators. The only weapons I found to work on the were grenades, Semtex and the Scavenger. They will give you some trouble to blow up though. Generator 1: Right near the door where our 4 buddies are trapped behind. Generator 2: On the path blocked by a boat, in between the lighthouse and the back half of the boat. In between these 2 big rock, the generator will be there. Generator 3: Once you get on the front of the boat, no the first level, go to the boat that's being help up by pulleys. It is to the right and about 15 ft -25 ft away. Generator 4: First go to the StaminUp room behind the lighthouse. Look through the window on the left and you will see it. [B] STEP 3: The Golden Rod[/B] This is actually 2 steps in one. First got to the Power Room and turn the wheel 2 times (using :s:). Then there will be 3 levers. Move the left lever 1 time (with :s:) and the right one 3 times (using :s:), you don't have to worry about the middle one. Now, completely clear the lighthouse staircase of debris. Next, get a good gun out of the Mystery box to go along with your VR11 (explosive guns like the Scavenger, M72 LAW and upgraded M1911s will be he best choices, or the ray gun). Make sure you have around 3 crawlers and turn 1 of them human with the VR11. It will now run to the base of the lighthouse and ascend the green light. In order to get the Golden Rod, you must kill it before it reaches the top. Once you kill it and it gets to the top it will drop the Golden Rod to the bottom. Go pick it up and put it in the tube to the left of the door. [B]STEP 4: The Fuse (AGAIN?!?!)[/B] Actually, all you have to do is knife the original fuse to fix it. For completing the Easter Egg, you are awarded with a old fan favorite gun from Der Riese. But that's all I'll tell you ;) [h=2][trophyimg]http://www.ps3trophies.com/forums/attachment.php?attachmentid=11016[/trophyimg][trophyinfo][COLOR=gray] Ensemble Cast [/COLOR] :silver: [SIZE=2] In Call of the Dead, send the crew to Paradise in co-op. [/SIZE][/trophyinfo][/h] [B]Below is a video guide for getting the [COLOR=gray]Ensemble Cast[/COLOR] :silver: Trophy.[/B] [SPOILER] [CENTER][video=youtube;IwHgeJ2ZeBE][URL="http://www.youtube.com/watch?v=IwHgeJ2ZeBE&feature=iv&annotation_id=annotation_523610"]http://www.youtube.com/watch?v=IwHge...otation_523610[/URL][/video][/CENTER] [/SPOILER] [B]Below is a written guide for getting the [COLOR=gray]Ensemble Cast[/COLOR] :silver: Trophy.[/B] First off, I highly recommend doing this first instead of going for [COLOR=sienna]Stand-in[/COLOR] :bronze: because doing this trophy will net you both. The co-op one is a little longer, more complicated and has many more steps. As with the other trophy, go for the VR11 first BUT this time, you won't have to worry about where the box spawns, since this is being done with 2 - 4 people. [B]STEP 1: The Fuse[/B] The fuse is a tube-like thing on the floor above our friends' room. It will either be on either of the 2 tables or in a corner when you enter the room. Once you pick it up with :s:, put it in the slot, again using :s: to do so. [B]STEP 2: The Generators[/B] The generators have little red light on them. There are 4 scattered across the map. Semtexes, grenades and the Scavenger are the best to sue to blow them up. Generator 1: Right in the room where the guys are. Generator 2: In between the lighthouse and back half of the boat, there is a boat blocking a path. It will be in between 2 rocks. Generator 3: There is a door on the bottom of the lighthouse that will take you to StaminUp. In the hut, there will be a window to the left. Look through the window and you will see the generator. Generator 4: If you go to the front of the ship, there will be a boat being held up by pulleys. It's off to the side. [B]STEP 3: The Vodka[/B] Richtofen is now sending you off on a booze run. The vodka will be in an ice block in 1 of 3 locations. Someone will have to knife the block while another stands directly under it to catch it. Once you have it, put it in the tube to the left of the door. Location 1: Right near the room where the guys are. On the railing pf the stair leading to the room. Someone will have to open the lighthouse to get down to the bottom to catch it. Location 2: When you get to the front of the boat, the block will be on the 2nd level. Location 3: There is that weird staircase that will take you to a ledge so you can jump from the front of the boat to the back. On the ledge, it will be on the left railing. [B]STEP 4: The Golden Rod[/B] This is basically a variety of steps in 1. Some it is easier just to watch the video, while some can be easily written out. Lighthouse Dials: This is hard to do without a video. Turning 1 dial moves the 1 above and below it. There are 4 colored dials, 1 on each of the 4 floors. A 2 on the yellow dial, 7 on the orange dial, 4 on the blue dial and a 6 on the purple dial are needed to complete this portion. Refer to the video for a detailed way to get the combo easily. 1. Turn the yellow dial to 2. 2. Turn the blue dial until orange is set to 7. 3. Turn the purple dial to 6. 4. Turn the orange dial until blue is set to 4. 5. Set yellow to 2 Radios: Now you have to turn on 4 radios in order. To turn them on, press :s:. Radio 1 - In the room under the Power Room. There are stairs on the 1 side but a cubby on the other. It will be on top of a control tower type thing. Radio 2 - In the StaminUp room, off to the right, it will be on top of 2 blue barrels. Radio 3 - Take the zip-line from the lighthouse. Go right and there will be a container with blue barrels and the radio will be standing on it's side. Radio 4: In the room where our 4 guys are, it will be right under the stairs. Power Room: Now head to the Power Room. Pull the level on the left 1 time and the lever on the right down 3 times. Then turn the wheel 2 times and you will hear a fog horn. Lights/Fog Horns: Now you have to hit these 4 little lights in order to replicate the fog horns. It's best left to the video for this part. Green Light/Golden Rod: You need around 3 crawlers for this part. Shoot 1 of them with the VR11 and it will run towards the green light in the center of the lighthouse. You have to kill it once it reaches the top. Once it is dead, the golden rod will drop to the bottom. Golden Rod: Now that you have the golden rod, take it to the room and put it in the tube and you will almost be done. [B]STEP 5: The Fuse (AGAIN?!?!)[/B] This time all you will have to do is knife the fuse to get it working. [h=2][trophyimg]http://www.ps3trophies.com/forums/attachment.php?attachmentid=11018[/trophyimg][trophyinfo][COLOR=sienna] Stuntman [/COLOR] :bronze: [SIZE=2] In Call of the Dead, make a zombie explode using the V-R11 . [/SIZE][/trophyinfo][/h] [B]Below is a video guide for getting the [COLOR=sienna]Stuntman[/COLOR] :bronze: Trophy.[/B] [SPOILER][CENTER][video=youtube;zpWPfgx6Xvo][URL="http://www.youtube.com/watch?v=zpWPfgx6Xvo&feature=channel_video_title"]http://www.youtube.com/watch?v=zpWPf...el_video_title[/URL][/video][/CENTER] [/SPOILER] [B] Below is a written guide for getting the [COLOR=sienna]Stuntman[/COLOR] :bronze: Trophy.[/B] First, you must get he VR11 out of the Mystery Box (remember, 950 points). Make sure you know the relative location of the areas where it's located. Once you obtain it, you must Pack A Punch it (5,000 points). Since the machine is always on the move, use the lighthouse light to guide you. Finally, stand at a fully boarded up window and keep shooting at the zombies with your Pack A Punched VR11, even after it turns human keep shooting it. [COLOR=red][B]NOTE: This cannot be done with the normal VR11.[/B][/COLOR] [h=2][trophyimg]http://www.ps3trophies.com/forums/attachment.php?attachmentid=11017[/trophyimg][trophyinfo][COLOR=sienna] Shooting on Location [/COLOR] :bronze: [SIZE=2] In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away. [/SIZE][/trophyinfo][/h] Below is a video guide for getting the [COLOR=sienna]Shooting on Location[/COLOR] :bronze: Trophy. 0:00mins - 6:00mins shows the buildup towards getting the trophy and 6:00mins - 7:13mins show the actual acquiring of the trophy. [SPOILER][CENTER][video=youtube;WOqnXo8Hk48]http://www.youtube.com/watch?v=WOqnXo8Hk48&feature=channel_video_title[/video][/CENTER] [/SPOILER] [B]Below is a written guide for getting the [COLOR=sienna]Shooting on Location[/COLOR] :bronze: Trophy.[/B] As difficult as this trophy may seem, it is actually not too hard. First off, I HIGHLY suggest using the Pack A Punched Scavenger as opposed to the regular one. Here are some strategies: [B]Method 1(1 player):[/B] Have the Ray Gun and run around right out front of the lighthouse. Make about 12 crawlers (just in case, but you should kill all no problem) and then run back to where the spawn is (where you started the game). You will have no problem seeing the crawlers since the upgraded Scavenger has a thermal scope. [B]Method 2 (2-4 players):[/B] 1 person go right out front of the lighthouse and start running around to build up a hoard of zombies. Everyone else goes to the top of the boat, near the power room. Once the person running near the lighthouse as over 10 zombies, shoot from the edge of the boat. Make sure to actually aim at a zombie so you will kill the whole group. [h=2][trophyimg]http://www.ps3trophies.com/forums/attachment.php?attachmentid=11020[/trophyimg][trophyinfo][COLOR=sienna] Quiet on the Set [/COLOR] :bronze: [SIZE=2] In Call of the Dead, cut the lights on the Director. [/SIZE][/trophyinfo][/h] [B][COLOR=red]NOTE: The trophy can glitch on you if you do it solo, but if you do it co-op you will get the trophy.[/COLOR][/B] George is the new "special" zombie for this map. Even after you kill him, he will come back, making it possible to obtain all 7 perks in the map. When you make him made, sometimes he will jump up in the air and strike the ground with his stage light. You can avoid this by jumping when he hits the ground. George also has a unique ability, he can turn crawlers back to regular zombies. Also, the way you will know if you are weakening him if when his light changes colors and you can see sparks flying. [B]Below is a video guide for getting the [COLOR=sienna]Quiet on the Set[/COLOR] :bronze: Trophy.[/B] [SPOILER][CENTER][video=youtube;ouShdoQI6aw][URL="http://www.youtube.com/watch?v=ouShdoQI6aw&feature=channel_video_title"]http://www.youtube.com/watch?v=ouShd...el_video_title[/URL][/video][/CENTER] [/SPOILER] [B]Below is a written guide for getting the [COLOR=sienna]Quiet on the Set[/COLOR] :bronze: Trophy.[/B] [B]Method 1:[/B] This is probably the easiest, due to staying in 1 location, but the longest. What you do, is you stay in the spawn area and keep killing zombies (remember to knife for the kill to get more points). Once you saved up around 2,000 points, buy the M14. Then, once you get between 6,000 - 7,000 points (should be between Rounds 6 - 8), use a grenade to make the last zombie a crawler. Once that is done, lead George into the Water and keep shooting him with the M14. Once you run out of ammo, go back and buy some more. The 6,000 - 7,000 points will buy you enough ammo to kill him. This method can take up to 1 hour. [B] Method 2:[/B] This is the 4 person method (this can also be used for 2 or 3 people, just use the class set up of your choosing), with the class set up for each person. It is recommended to do this no later than Rounds 15 - 20, because just like the other zombies, George will get stronger. And remember, make sure to have a couple crawlers so you can do this and TAKE HIM TO THE WATER. Person 1 - Ray Gun and Scavenger Person 2 - Ray Gun and HK21 Person 3 - Ray Gun and RPK Person 4 - Ray Gun and Galil The VR11 was left out, but is optional, because it basically just calms him down and when Pack A Punched, he will go away for a short time. Also, make sue to have everyone get he Semtex and at least 1 person have the Matryshka Dolls. Also, that's just the recommended set ups, you could have the Galil and HK21, Scavenger and RPK, etc. If you do this before Round 15, you should be fine using the regular form of the guns. Any later, make sure to have at least 1 gun upgraded and if you do it later then Round 20, have both guns upgraded. You may also have to hit the Mystery Box a couple times because more than likely you will run out of ammo. This method an take up to 30 minutes. [B] Below is eburkulosis's way for getting [COLOR=sienna]Quiet on the Set[/COLOR] :bronze: in 5 rounds.[/B] [SPOILER]My ultimate n00b-pr00f tactic to killing George in 5 rounds or less and getting the Quiet On The Set Trophy. This method took me 40 minutes. Some things to get out of the way before starting: George's health increases greatly with every passing round so the more damage you can do in the earliest possible round the better. [COLOR=blue](For this reason I disagree with the guides method of saving up points until round 7...also if somehow your crawler dies you are likely screwed and wont make it through round 8)[/COLOR] Also, the more players you have with you the more George's health multiplies, so for this one, go solo. You will want to leave a preferably slow walker at the end of every round or a crawler so you can pump M14 ammo into George. A slow walker is preferred because sometimes a crawler can randomly die even if you let it hit you periodically. You will open no doors and the only gun you will buy is an M14 - no upgraded ammo necessary. It is also recommended you buy the quick revive on the small island on the other side of the water in case something stupid happens. In all you will need to earn about 5000-6000 points through 5 rounds to spend on M14 ammo to lay into George. M14 ammo is 250 points per reload. You are going to use all your points shooting George except save 250 points for M14 ammo for the next round of zombies. Do not ever grab a Nuke - it will end the round prematurely. George's health does not regenerate by starting a new round or otherwise from what I can tell. There is no reason to need to do this all in 1 round. George has 3 different states indicating his health level: [COLOR=lime]100% to 66% health[/COLOR] = steady flickering blue aura [COLOR=yellow]66% to 33% health[/COLOR] = blue to occasional orange flickering aura (not to be confused with the orange flicker made from landing a round) [COLOR=red]33% to 0% health[/COLOR] = orange to off flickering aura. [B]Round 1:[/B] Shoot every zombie with your pistol 5 times, then stab for max points. Let zombies bust down the boards and come through, you never know when they might drop a 2X power up. Also you can board up for points, you never know when another 250 point threshold will prove invaluable. Again, leave a slow walker while you work on just pumping every M14 round into George. Make sure you don't get the walker behind George and accidentally damage the zombie or he will freeze and the round will end. At the end of the round be sure to throw all grenades at George too, every little bit helps. [B]Round 2:[/B] Empty your pistol for points then use 1 to 2 M14 shots then stab the zombie for max points. Same as before leave a slow walker. You should have 1000+ points to unload rounds into George. You may have him down to a blue/orange flicker at this point. [B]Round 3:[/B] Screw knifing at this point, it gets too risky. Just kill zombies with the M14. I like to stand on that little island where the quick-revive is and slow the zombies down and shoot them from a distance. Then I can corral them one way or another and jump away from the zombies through the water to regroup. Again, leave a walker or crawler and unleash the M14 on George. You may have him down to a orange/off flicker by the end of the round. [B]Round 4:[/B] Same as round 3, use the island to kill zombies from long range. No zombies will ever spawn behind you. This is where I like to have a quick-revive purchased in case something stupid happens. Anyone who has played zombies know how quick things can go south. I think I pumped about 2000 points into him this round. Make sure to leave 250 points for the start of round 5. [B]Round 5:[/B] If you haven't beat George by now, well you will this round if you survive the zombie wave. Things got hairy for me this round with only an M14 so I had to throw my grenades into a pack of zombies and make some crawlers. They didn't freeze on me and they weren't electrocuted either, although I hear that prevents zombies from freezing but I think that only applies to damaged walkers. I still had 500+ points when George fell and I even wasted 500 on a quick revive.[/SPOILER] [h=1]Credits[/h] Below I would like to give credit to the the sources that have been provide us with the videos: 1. [URL]http://www.gameguidecentral.com/[/URL] (Provided us with the [COLOR=sienna]Stand-In[/COLOR] :bronze:, [COLOR=gray]Ensemble Cast[/COLOR] :silver:, [COLOR=sienna]Quiet on the Set[/COLOR] :bronze:, and [COLOR=sienna]Stuntman[/COLOR] :bronze: trophies.) [LIST] [*][URL]http://www.youtube.com/user/BamblakopzGameGuides[/URL] [*][URL]http://www.youtube.com/user/savgcom[/URL] [/LIST] 2. [URL]http://www.youtube.com/user/evansclanuk[/URL] (Provided us with the [COLOR=sienna]Shooting on Location[/COLOR] :bronze: guide.)
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