Contents



[top]Overview


Players: 1
Online Trophies: Master of Sorcery, Master of Miracles, Master of Hexes (While these trophies aren't strictly "online only", some of the required items needed to unlock the trophies can most easily be obtained through online play, although they can also be farmed offline, but it'll take a considerable amount of time. See the note in the Covenants portion of the Tips section below.)
Estimated Time to Platinum: 80+
Minimum Playthroughs: 1+ (w/ playing online); 2+ (w/o playing online)
Collectible Trophies: Gesture Maestro , Master of Sorcery , Master of Miracles , Master of Pyromancy , Master of Hexes
Missable Trophies: Lucatiel , Moonlight Greatsword , Master of Sorcery , Master of Pyromancy
Glitched Trophies: None so far


[top]Spoiler Alert

As this guide is intended to aid in acquiring trophies, it will contain spoilers. That being said, read ahead at your own risk. If you want to avoid spoilers, then play once through the game without the use of a guide.



[top]Tips & Strategies

[top]General

  • One HUGE difference between Dark Souls II and its predecessors is that enemies have limited spawns (until you go into NG+ or use a bonfire ascetic). Imagine that each enemy has a set number of "tickets", somewhere between 10 and 15, or so. Each time they die, they lose a "ticket". Once you've killed him enough times and he's out of tickets, that enemy will no longer spawn, no matter how many times you rest at a bonfire, or leave the area. This has two implications, one being bad and the other being good, in my opinion.
    • First, it means that there's limitations in terms of farming for souls or items. You can't just continuously farm a single area or a single enemy because eventually they'll stop spawning.
    • Second, the good part is that if you're having trouble with a particular area, you can rest easy knowing that eventually enemies will stop spawning altogether. So, let's say you're at a bonfire and there are 3 sections you have to clear to get to a boss, Section A, Section B, and Section C. Let's say that you can get past all 3 sections, but by the time you get to the boss, you're out of Estus. If you just keep using the bonfire, and respawning the enemies, and kill them until they've exhausted their "tickets", you'll eventually have a scenario where you'll rest at the bonfire, and you can just walk all the way to the boss without any enemies in your path.

  • Power-stancing is a new combat mechanic in Dark Souls II. When dual-wielding similar-type weapons (e.g., weapons that have similar attacks such as thrust, slash, etc.), if your stats meet 150% fo the state requirements for the weapon(s), you can activate power stance by holding down the button. Once in power stance mode, you press to attack for massively-OP damage.

[top]Summoning

For those wanting to co-op, keep in mind that the summoning requirements are a bit stricter than previous Souls games. So, playing with particular individuals will be a bit more challenging.

Summon range in Dark Souls 2 is calculated by soul level and soul memory.
1) Your soul memory plus or minus 25%.
2) Your Soul Level plus or minus 10, AND THEN a further plus or minus 10%.
Both 1) and 2) must comply between the two players for online play.
Note: Soul memory is irrelevant in NG+.

The Name-Engraved Ring relaxes the requirments a bit, but not by much. When using a name-engraved ring the percentage of souls allowed jumps from 25% to 30%.

Soul Memory is the total amount of souls that a player has accumulated. Spending them does not add to this total amount, merely earning souls add to this total amount, period. Soul memory can be checked in the "Leveling Up" and "Stats" menu.

Source: Dark Souls 2 Wiki

[top]Recovering Humanity

  • If you lack effigies and/or souls to purchase them, try helping out others by doing duties and putting your summoner sign down. This will enable you to (if done successfully) get a significant amount of souls as well as make you regain humanity, although it happens randomly as of right now.
  • Additionally, here are some reported locations/enemies where effigies are known to drop:
    • The skeletons in Huntsman's Copse in the cave that's next to the Undead Lockaway bonfire.
    • The 6-8 dogs that are located in the small area where you get invaded by Vorgel the Sinner in Belfry Luna.
    • In the Shrine of Amana, the creatures that lurk in the water also tend to drop Human Effigies.

  • If you're completely out of effigies, have had no success farming, cannot purchase anymore from vendors, and are really desperate, you can always go back to the old Firekeepers in Things Betwixt and kill them for about 8-10 effigies. NOTE: While it may seem that if you kill the fire keepers, you won't be able to respec, this is not true. If you do want to kill them for the extra effigies, their gravestones will appear outside the hut. To "revive" the fire keeper that respecs you, it'll cost you 15,000 souls.
  • If you manage to acquire the Ring of Life Protection (No-Man's Wharf) or Ring of Soul Protection (The Gutter), they can be used to indefinitely remain in human form without having to continuously use effigies. If you die while having either ring equipped, you do not lose any souls or your humanity, much like previous rings in previous Souls games. The one HUGE difference here, though, is that these rings can be repaired continuously. So, if you die, simply fast travel back to Majula, repair the ring at the blacksmith, and you can keep using it over and over. To repair the Ring of Life Protection costs 3,000 souls, while to repair the Ring of Soul Protection costs 6,000. The reason for the difference is because the Ring of Soul Protection, aside from keeping your souls and humanity upon conventional death, also serves the same function when you die to petrification.
  • Aside from Human Effigies, you can recover humanity at an altar, in the Shrine of Amana, which you can access after deafeating the area boss. Recovering your humanity will cost you nothing, and you can do it unlimited times. You have to meet certain requirements:
    • Have spoken with and/or rescued the two Milfanito's in the level
    • Be hollow
    • Have no effigies in your inventory or your Item Box
    • Have a low sin level

[top]Bonfire Ascetics

  • Bonfire ascetics have two mutually-inclusive uses:
    • They make enemies respawn after you've cleared an area enough times that they no longer respawn.
      • This can come in useful for bosses that you've already cleared where you needed to have summoned either Lucatiel or Benhart and have them survive. Obviously, the bosses will have scaled to NG+ so use at your own risk.

    • They make the immediate, surrounding area around the bonfire that you've burned the ascetic in go into NG+ mode. Essentially, it raises the difficulty of the enemies in that given area to the following iteration of New Game, including bosses.
      • This effect is PERMANENT and it STACKS! Once you go into NG+, the difficulty around the bonfire you burned the ascetic will be NG++ and so forth; it does not reset after each playthrough. You can tell how a particular bonfire compares to the rest of the bonfires in your current game by going to the Travel menu and looking at the bonfire intensity.


[top]Covenants

  • Similar to Dark Souls, while you can always choose to formally join the covenants in order to unlock the respective trophies, it's not completely necessary. If you just wait a minute while the window where you choose 'Yes' or 'No' is open, the trophy will unlock. That way, if you don't want to join right at that moment, you can just choose 'No' and come back later to join when you're ready.
  • While this deals more so with the magic-related trophies, it has Covenant implications. There are two magical items (Hidden Weapon [Sorcery] and Sunlight Spear [Miracle]) which you can obtain by ranking up in the Bell keeper and Heirs of the Sun covenants, respectively, to the required ranks. However, these miracles can be acquried completely offline, but they'll take some time.
    • For the Hidden Weapon, you need to defeat hosts in the Belfries as a gray phantom or defeat invading black phantoms. In Belfry Sol, there's a Dark Phantom that will randomly invade your game. This is separate from the human Bell Keeper Covenant phantoms that invade you. This Dark Phantom, if you rest at a bonfire, is farmable, but the spawn rate is random, so it may take some time to meet the requirement.
    • For the Sunlight Spear miracle, you need 30 Sunlight Medals. These can be easily obtained by helping others in their world, while you're a member of the Heirs of the Sun covenant. However, the medals can also be farmed from the Mounted Overseers in the Harvest Valley, but the drop rate seems to pretty rate, so it may take a while to acquire all 30, especially seeing as how enemies stop respawnning after you kill them enough times. It may take additional NG's to acquire the 30 you need.

[top]NPC's

  • When you meet NPC's, always make it a point to exhaust all of their dialogue options to the point where they start repeating themselves. This triggers a couple of things, depending on the NPC. Some NPC's will not move to their next location until you do so. With others you'll be able to access their expanded menus, allowing you to access their shop functions, learn gestures, access their covenant functions, etc. In particular, some vendor NPC's will offer you gifts if you spend a certain amount of money in their shop, or achieve a certain stat level, and subsequently choose the TALK option again.
  • If you, by any chance, aggro an NPC, much like in Dark Souls you can visit Cromwell the Pardoner located in Brightstone Cove Tseldora and he will grant absolution, de-aggroing any NPC's you've angered.
    • NOTE: While getting pardoned will de-aggro NPC's, it will not absolve you from sin (e.g., you acquire sin if you kill NPC's, invade other players as a dark spirit, etc.), so keep that in mind. Further, sin carries over to NG+ and beyond. There are reports of people being invaded continuously by blue phantoms in NG+, as frequently as every 5 minutes.

  • There's a particular NPC, Royal Sorcerer Navlaan, that if dealt with incorrectly can render both Master of Sorcery and Master of Pyromancy missable, so read the respective trophy descriptions to avoid this.


[top]Roadmap


You can obtain the Dark Souls II platinum in a single playthrough (plus some clean-up), but it will take substantial online play via the Covenants in order to acquire a couple of the items needed for Master of Miracles and Master of Pyromancy. Alternatively, these items can also be acquired by purchasing from NPC's, but with a catch: you'll need to reach NG++ before the items become available for purchase from the NPC's.

[top]Method One: 1 Playthrough + Clean-up

As you play through the story, you will most likely unlock the following trophies, which are essentially story-related (or almost impossible to miss), without having to go out of your way to do so:
Self Recollection
This is Dark Souls
Last Giant
Gulch Bonfire
Iron Keep Bonfire
Sinner's Bonfire
Brightstone Bonfire
Looking Glass Knight
King's Ring
Ancient Dragon
The Heir

Since you'll be doing this in one playthrough, pay special attention to these trophies because they are EASILY missable:
Lucatiel
Moonlight Greatsword

You'll want to rank up a covenant to the maximum to unlock the following trophy. Will it can technically be done at any time, it's probably easiest to simply assist people as a member of the Heirs of the Sun Covenant (which you can join in Harvest Valley), get the 30 Sunlight medals to get to Rank 3, and unlock the trophy (this will also fulfill another requirement for Master of Miracles as well so you're killing two birds with one stone):
Selfless Giver

The following trophies can, essentially, be performed at any point during the playthrough, as long as you fulfill the requirements (e.g., unlocked the pertinent area/boss/NPC, have particular items in inventory, etc.):
Vendrick (Recommended to be completed near the end of the game; see trophy description)
Brilliant Covenant
Protector Covenant
Sanguinary Covenant
Covenant of the Meek
Gnawing Covenant
Clangorous Covenant
Covenant of the Ancients
Covenant of the Fittest
Abysmal Covenant
Gesture Maestro
Supreme Weapon
Curious Map
Change of Clothes
Gathering of Exiles
Holder of the Fort
Smith for Life
Garrulous Miser
Reflections on Disembodiment

The final trophies can be worked on at any time, assuming you fulfill the requirements (e.g., you've unlocked the necessary Covenants, etc.). A few of the magical items in the game can only be gotten through ranking up in covenants, so you'll need to do that. That's where the grind comes into play. You'll need 500 PvP wins in each of two separate covenants (Blue Sentinels and Brotherhood of Blood) for two* magic items.
[]
*Technically, there are two separate miracles that you get from the Blue Sentinels for ranking up, one at rank 2 and another at rank 3. However, for 1+ playthroughs, you need to achieve Rank 3 anyway, so you'll get the Rank 2 miracle on your way to Rank 3
.
[]
You'll be down to a handful of magical items that you'll need to go a little ways into NG+ in order to get, but you don't have to complete an entire playthrough. See the respective trophies to see which items they are:
Master of Sorcery
Master of Miracles
Master of Pyromancy
Master of Hexes

Once you've acquired all the , , and trophies, congratulations on your new, and hard-earned .

[top]Method Two: 2 Playthroughs + Clean-up

Playthrough #1:

As you play through the story, you will most likely unlock the following trophies, which are essentially story-related, without having to go out of your way to do so:
Self Recollection
This is Dark Souls
Last Giant
Gulch Bonfire
Iron Keep Bonfire
Sinner's Bonfire
Brightstone Bonfire
Looking Glass Knight
King's Ring
Ancient Dragon
The Heir

Additionally, you can choose to also unlock the following trophies in NG (highly recommended) because they'll be much tougher to do in NG+ and beyond:
Vendrick (Recommended to be completed near the end of the game; see trophy description)
Lucatiel (EASILY missable)
Moonlight Greatsword (EASILY missable)

You'll want to rank up a covenant to unlock the following trophy. Will it can technically be done at any time, it's probably easiest to simply assist people as a member of the Heirs of the Sun Covenant, get the 30 Sunlight medals to get to Rank 3, and unlock the trophy (this will also fulfill another requirement for Master of Miracles as well so you're killing two birds with one stone):
Selfless Giver

The following trophies can, essentially, be performed at any point during the playthrough, as long as you fulfill the requirements (e.g., unlocked the pertinent area, have particular items in inventory, etc.):
Brilliant Covenant
Protector Covenant
Sanguinary Covenant
Covenant of the Meek
Gnawing Covenant
Glangorous Covenant
Covenant of the Ancients
Covenant of the Fittest
Abysmal Covenant
Gesture Maestro
Supreme Weapon
Curious Map
Change of Clothes
Gathering of Exiles
Holder of the Fort
Smith for Life
Garrulous Miser
Reflections on Disembodiment

Assuming you fulfill the requirements (e.g., you've unlocked the necessary Covenants, etc.). A few of the magical items in the game can only be gotten through ranking up in covenants, so you'll need to do that. I recommend working on these early on because there's no guarantee just how much online (e.g., PvP or Co-op you'll encounter in NG+ and beyond due to the Soul Level). You should be able to acquire the vast majority of the magical items simply in NG, leaving a few that you can get in NG+ and a couple that you'll eventually get in NG++:
Master of Sorcery
Master of Miracles
Master of Pyromancy
Master of Hexes

Playthrough #2:

Assuming you've gotten most, if not all of the trophies mentioned above out of the way, for this playthrough, you can simply progress through the game at whatever pace you like. You can skip optional bosses, and just try to clear the game as quickly as possible. Go through your list of magical items, and try to acquire those that you can get in NG+. By this point, you should be able to collect all of the Hexes and Sorceries, leaving only the remaining two magic-related trophies for NG++.
Master of Sorcery
Master of Hexes

Clean-up:

During this playthrough, your aim is simply to get to the particular NPC's in the game that sell the final few magical items you need for the following trophies.
Master of Miracles
Master of Pyromancy

Once you've acquired all the , , and trophies, congratulations on your new, and hard-earned .


[top]Trophies

[top]
The Dark Soul
Acquire all trophies

Acquire all trophies to get this shiny trophy

[top]
Self Recollection
Reclaim flesh and set out as an Undead

This trophy will unlock right after you go to the Firekeeper's lodge, choose your class, and customize your character.

[top]
King's Ring
Acquire the King's Ring

You'll find the King's Ring in the King Vendrick boss room in the Undead Crypt. Keep in mind that he will be initially passive, so you can freely grab the ring as soon as you enter the ring. He will not attack until you've inflicted a certain amount of damage. Pick up the ring, and the trophy unlocks. To get to the King's Ring, proceed as follows:
  1. Once you have defeated The Lost Sinner, The Rotten, the Old Irong King, and the Duke's Dear Freja, and have all four Great Souls, travel to the Ruined Fork Road bonfire in the Shaded Woods, and make your way to the Shrine of Winter.
  2. Travel through the Shrine of Winter to Drangleic Castle.
  3. Defeat the Dual Dragonriders in Drangleic Castle, get the key to King's Passage and make your way there .
  4. Defeat the Looking Glass Knight and make your way to the Shrine of Amana.
  5. Defeat the Demon of Song and make your way to the Undead Crypt.
  6. Defeat Velstadt, the Royal Aegis and head into the room where Vendrick is and pick up the King's Ring.
Equipping the King's Ring will grant you access to the large doors in the game that previously gave you the "Produce the Symbol of the King" message. There's one door in the Forest of Fallen Giants that unlocks the Memory of Jeigh, another that unlocks the area Aldia's Keep, and a final one that unlocks the area the Throne of Want.

[top]
Ancient Dragon
Acquire Ashen Mist Heart

To acquire the Ashen Mist Heart, you'll first need to acquire the King's Ring in order to gain passage into Aldia's Keep. See King's Ring on how to obtain the King's Ring. Once you gain passage to Aldia's Keep, you'll eventually end up in Dragon's Shrine. Approach the Ancient Dragon, speak with him, and eventually you'll receive the item, and unlock the trophy. To get to Dragon's Shrine, proceed as follows:
  1. Obtain the King's Ring, and with the ring equipped, travel from the Ruined Fork Road bonfire to the door to Aldia's Keep and it should open
  2. Travel through Aldia's Keep and defeat the Guardian Dragon to gain access to Dragon Aerie
  3. Travel through Dragon Aerie and ultimately end up in the Dragon Shrine.
  4. Head to the Ancient Dragon, exhaust his dialogue and receive the Ashen Mist Heart.

[top]
The Heir
See the ending

You'll unlock this trophy after having beaten the end-game boss, Nashandra, and viewed the credits.

[top]
Last Giant
Defeat the Last Giant

The Last Giant is a boss you'll encounter in the Forest of Fallen Giants. Defeat the Last Giant to unlock the trophy. See the section on Tips and Strategies for Bosses on tips for defeating him.

[top]
Sinner's Bonfire
Light the primal bonfire in Sinner's Rise

You will get this trophy after you have defeated the Lost Sinner in Sinner's Rise. To get to Sinner's Rise, you can get there one of two ways.
  • Method 1
    1. From Majula, head to the Forest of Fallen Giants and defeat the Last Giant to receive the Soldier's Key
    2. Use the Soldier's Key to access the Pursuer boss, still in the Forest of Fallen Giants
    3. After defeating the Pursuer, use the nest at the end of the path to be transported to the Lost Bastille
    4. Defeat the Lost Bastille boss, Ruin Sentinels and gain access to Sinner's Rise (You can actually skip the Ruin Sentinels boss, if you manage to pick up the Antiquated Key a short ways from the bonfire; YouTube has several videos showing how. Make sure to bring a homeward bone with you because you cannot return back to this bonfire without warping back either with a bone, or form another bonfire. That way, if you miss the key--which is hard to miss if you're thorough--you can warp back to the bonfire and try again).
    5. Defeat the Sinner's Rise boss the Lost Sinner and gain access to the Primal Bonfire

  • Method 2
    1. From Majula, head to Heide's Tower of Flame and defeat the Dragonrider boss
    2. From Heide's Tower of Flame, head to No-Man's Wharf and defeat the Flexile Sentry boss, and ride the ship to the Lost Bastille
    3. Defeat the Lost Bastille boss, Ruin Sentinels and gain access to Sinner's Rise (You can actually skip the Ruin Sentinels boss, if you manage to pick up the Antiquated Key a short ways from the bonfire; YouTube has several videos showing how. Make sure to bring a homeward bone with you because you cannot return back to this bonfire without warping back either with a bone, or form another bonfire. That way, if you miss the key--which is hard to miss if you're thorough--you can warp back to the bonfire and try again).
    4. Defeat the Sinner's Rise boss Lost Sinner and gain access to the Primal Bonfire

After having defeated the Lost Sinner, head through the doorway with the tattered cloth above it to find the Primal Bonfire. Light it and the trophy will unlock. See the section on Tips and Strategies for Bosses on tips for defeating her.

[top]
Iron Keep Bonfire
Light the primal bonfire in the Iron Keep

You will get this trophy after you have defeated the Old Iron King in the Iron Keep. To get to the Iron Keep, you proceed as follows:
  1. From Majula, head to Huntsman's Copse (It's down the same path as Heide's Tower of Flame, but you have to get the NPC Licia of Lindelt to rotate the room—at a cost of 2,000 souls—so you can access the other door) and defeat the Skeleton Lords boss and gain access to Harvest Valley
  2. Continue on to Harvest Valley and defeat the Covetous Demon to gain access to Earthen Peak
  3. Continue on to Earthen Peak and defeat Mytha the Baneful Queen to gain access to the Iron Keep
  4. Continue on to the Iron Keep and defeat the Old Iron King and gain access to the Primal Bonfire
Once the Old Iron King is defeated, go around the corner to a door. Go through the door, and down the stairs to light the Primal Bonfire and unlock this trophy. See the section on Tips and Strategies for Bosses on tips for defeating the Old Iron King.

[top]
Gulch Bonfire
Light the primal bonfire in the Black Gulch

You will get this trophy after you have defeated the The Rotten in Black Gulch. To get to the Black Gulch, you proceed as follows:
  1. From Majula, with the Silvercat Ring equipped, drop down The Pit, using the various platforms, healing when necessary, all the way down to the the bottom, and follow the path to reach The Gutter
  2. Traverse The Gutter and gain access to Black Gulch (The Gutter has no boss)
  3. Continue through Black Gulch and defeat The Rotton to gain access to the Primal Bonfire
Once the The Rotten is defeated, go into the adjacent cave and light the Primal Bonfire and unlock this trophy. See the section on Tips and Strategies for Bosses on tips for defeating him.

[top]
Brightstone Bonfire
Light the primal bonfire in Brightstone Cove Tseldora

You will get this trophy after you have defeated the The Duke's Dear Freja in Brightstone Cove Tseldora. To get to the Brightstone Cove Tseldora, you proceed as follows:
  1. From Majula, head to the Shaded Woods and defeat the Scorpioness Najka to gain access to the Doors of Pharros
  2. Continue on to the Doors of Pharros and gain access to Brightstone Cove Tseldora
  3. Continue on to Brighstone Cove Tseldora and defeat the Prowling Magus and The Congregation
  4. Continue on through the rest of Brighstone Cove Tseldora and defeat the Duke’s Dear Freja to gain access to the Primal Bonfire
After you have defeated the Duke’s Dear Freja, head through to the Lord's Private Chamber and dispose of the Toy Soldier. Afterwards you will want to go down the stairs to the right to find the Primal Bonfire (which is guarded by Vengarl's headless body). See the section on Tips and Strategies for Bosses on tips for defeating him.

[top]
Looking Glass Knight
Defeat Looking Glass Knight

The Looking Glass Knight wil be the first boss you encounter in King's Passage. Aside from being a pretty tough boss in his own right, he also periodically summons phantoms to help him out, so it's advised to have a co-op partner for this fight. If you've managed to follow and progress the Benhart storyline, you'll find his summon sign near the boss fog door, to the left. See the section on Tips and Strategies for Bosses on tips for defeating him.

[top]
Vendrick
Defeat Vendrick

You'll eventually encounter King Vendrick in the Undead Crypt in the same room where you can pick up the King's Ring. See King's Ring on how to reach King Vendrick.

He is completely optional for the playthrough and won't even attack you unless you engage him first. He can be fought at any time during the playthrough, but he's best left for when you're approaching the end of the game, in particular, after you've acquired five Souls of a Giant, one of which will have to come from the Ancient Dragon (if you choose to get it) which you can't acquire until you get the King's Ring.

The reason you'll need the Souls of a Giant is because King Vendrick will have a huge defense bonus that can only be negated by having Souls of a Giant in your inventory. The more Souls of a Giant you possess, the more his defense bonus is reduced. If you have at least 5 Souls, his bonus is completely negated and your weapon will do its regular base damage. You should acquire four Souls of a Giant through progression of the game except for the fifth one, which is acquired by killing the Ancient Dragon after you've received the quest item from him.

Defeat King Vendrick, which isn't an easy feat, and you unlock this trophy. See the section on Tips and Strategies for Bosses on tips for defeating him.

The five in-game Souls of a Giant can be acquired:
  1. In Black Gulch in a cave near the door to Darkdiver Grandahl. See Abysmal Covenant on how to access the cave.
  2. Memory of Orro (Requires the Ashen Mist Heart)
  3. Memory of Vamar (Requires the Ashen Mist Heart)
  4. memory of Jeigh (Requires the Ashen Mist Heart)
  5. Dropped by the Ancient Dragon when defeated

[top]
Supreme Weapon
Reinforce a weapon to its limit

For this trophy, you'll want to choose a simple weapon (e.g., dagger, shortsword, longsword) that requires regular titanite to perform upgrade, and not special material (e.g., Twinkling Titanite) which is much rarer. In order to get a weapon to +10, you'll need a total of: 6 Titanite Shards, 6 Large Titanite Shards, 6 Titanite Chunks, and 1 Titanite Slab. Chances are, you'll come across many or all of the materials either as loot or as enemy drops as you progress through the game.

If, by any chance, you've went through and used some (or all) of the materials, you can buy everything you need from the various blacksmiths, in particular, Stone Trader Chloanne. She will not have all the materials by default, but as you clear certain areas of the game, her inventory gets updated with new materials, so you'll have to check back with her periodically to see when the materials become available. Additionally, when the items initially become available, she only has a supply of 10 in stock. Again, as you make progress through the game, she will acquire an infinite stock of the shards, large shards, and chunks. She will always only be able to sell you a single Slab (once it's added) per NG. The materials you'll need are as follows:

Toggle Spoiler

*Available for purchase from Chloanne by default; infinite suply after clearing the Iron Keep. Blacksmith Lenigrast has a finite supply of 10 per NG.
**Available for purchase from Chloanne after clearing the Iron Keep (finite supply of 10); infinite supply after clearing Drangleic Castle; Steady Hand McDuff has an infinite supply by default.
***Available for purchase from Chloanne after clearing the Undead Crypt (finite supply of 10); infinite supply after defeating the final boss.
****Chloanne has a finite supply of 1 per NG; dropped from Steady Hand McDuff if killed.


TIP: If your only interest is to unlock this trophy, but you don't want to waste the upgrade materials, then you can create a backup save file in your PS+ cloud. Go to the Blacksmith, upgrade your weapon to +10, then reload your save. You'll have unlocked the trophy and will still have your upgrade materials intact.

NOTE: Upgrading special weapons to their maximum +5 level WILL NOT unlock this trophy.

NOTE: While the above tip requires PS+, in Dark Souls, there was a way that you could perform, essentially, the same action without needing PS+. You would gather all of your materials, but not upgrade as you progress; save everything until you had enough to get all the way to max reinforcement. If you went to the Blacksmith, entered his menu, and upgraded your weapon until it's capacity, but DID NOT exit the Blacksmith menu, you could wait for the trophy to unlock, exit the game via the XMB, and when you reloaded your game, you would still have all of your upgrade materials intact. This trick WILL NOT work in Dark Souls II. The trophy will not unlock until you exit the Blacksmith's menu.

[top]
Gesture Maestro
Learn all gestures

To unlock this trophy, you have to know all 20 gestures in the game. To start out, you have 8 already learned by default:
  • Point
  • I won't bite
  • Bow
  • Wave
  • Pumped Up
  • Warcry
  • Righty-ho!
  • No way
[]
The remaining 12 can be acquired as follows:

Toggle Spoiler

[top]
Master of Sorcery
Learn all sorceries

This trophy is missable!

To unlock this trophy, you'll have to acquire all 29 sorceries. Sorceries can be acquired through various means. The table below shows all 29 sorceries, and how you can go about acquiring them. Sorceries can be acquired by finding them throughout Drangleic (Location), by purchasing them from NPC merchants (NPC and Cost) or by ranking up in particular covenants (Covenant Reward).

Toggle Spoiler


NOTE: This trophy is missable due to a particular NPC, Royal Sorcerer Navlaan, whom you'll encounter in Aldia's Keep. You'll come to a building with a large skeleton of a dragon inside that will animate. Once it's clear, proceed towards the back and you can go one of two ways. If you head left, you'll come to a hallway with a lever at the end. DO NOT pull the lever. Instead, head down the other hallway on the other side of the stairs and you can talk to Navlaan. If you are hollow when you encounter him, you may speak to him to commence his quest-line. If you happen to release him, he will proceed to invade you at several points throughout your playthrough, and you will not have access to his shop function nor be able to complete his assassination quests, the latter being the reason why this trophy is missable.

*Drop from Duke's Dear Freja in NG+

[top]
Master of Miracles
Learn all miracles

To unlock this trophy, you'll have to acquire all 26 miracles. Miracles can be acquired through various means. The table below shows all 26 miracles, and how you can go about acquiring them. Miracles can be acquired by finding them throughout Drangleic (Location), by purchasing them from NPC merchants (NPC and Cost) or by ranking up in particular covenants (Covenant Reward).

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*Drop from Old Iron King in NG+

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Master of Pyromancy
Learn all pyromancies

This trophy is missable!

To unlock this trophy, you'll have to acquire all 21 pyromancies. Pyromancies can be acquired through various means. The table below shows all 21 pyromancies, and how you can go about acquiring them. Pyromancies can be acquired by finding them throughout Drangleic (Location), by purchasing them from NPC merchants (NPC and Cost) or by ranking up in particular covenants (Covenant Reward).

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NOTE: This trophy is missable due to a particular NPC, Royal Sorcerer Navlaan, whom you'll encounter in Aldia's Keep. You'll come to a building with a large skeleton of a dragon inside that will animate. Once it's clear, proceed towards the back and you can go one of two ways. If you head left, you'll come to a hallway with a lever at the end. DO NOT pull the lever. Instead, head down the other hallway on the other side of the stairs and you can talk to Navlaan. If you are hollow when you encounter him, you may speak to him to commence his quest-line. If you happen to release him, he will proceed to invade you at several points throughout your playthrough, and you will not have access to his shop function nor be able to complete his assassination quests, the latter being the reason why this trophy is missable.

*Drop from The Lost Sinner in NG+

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Master of Hexes
Learn all hexes

To unlock this trophy, you'll have to acquire all 19 hexes. Hexes can be acquired through various means. The table below shows all 19 hexes, and how you can go about acquiring them. Hexes can be acquired by finding them throughout Drangleic (Location), by purchasing them from NPC merchants (NPC and Cost) or by ranking up in particular covenants (Covenant Reward).

NOTE: In order to be able to purchase items from Darkdiver Grandahl, you'll have to meet him (in no specific order) in all three locations: Black Gulch, Shaded Woods, and Drangleic Castle. See Abysmal Covenant for detailed information on his locations.

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*Drop from The Rotten in NG+.

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Brilliant Covenant
Discover a most brilliant covenant

You unlock this trophy for joining the Heirs of the Sun covenant, which you can do at the Altar of Sunlight located in Harvest Valley. Right before the entrance to Earthen Peak, if you look to the left, there's a small path along the cliff-side. The path is blocked by an enemy. Dispose of the enemy, and follow along the path to reach the Altar of Sunlight. Kneel at the Alter, join the covenant and the trophy unlocks.

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Protector Covenant
Discover the covenant of the protectors

The trophy unlocks when you join the Blue Sentinels. In order to join them, you have to talk to Targray, which you can only do after you defeat the Old Dragonslayer in the optional area the Cathedral of Blue, which is within the Heides Tower of Flame area. In order to be admitted into he covenant, you have to have a Token of Fidelity in your possession. If you don't happen to have one, simply drop your White Soapstone and help someone out with the Old Dragonslayer boss fight, and you will receive one.

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Sanguinary Covenant
Discover the covenant of the bloodthirsty

You can unlock this trophy after defeating the Executioner's Chariot boss. There will be a side room with some stairs leading up to the second floor to a bonfire. Standing by the bonfire will be Titchy Gren. You will need to have a Token of Spite in your inventory in order to join his covenant. Without the token, he'll just keep telling you to f#@% off. With a Token of Spite in your inventory, talk to Titchy, answering his dialogue, and accept to be in the covenant to unlock the trophy.

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Covenant of the Meek
Discover the covenant of the meek

This trophy unlocks when you join the Way of Blue covenant. This can be done as soon as you first enter Majula. Look for the crestfallen warrior, Saulden, who is sitting at the top of a set of stairs, by a large monument of sorts. Speak to him, and exhaust his dialogue and he'll eventually ask you if you want to join the covenant. Join the covenant and the trophy will unlock.

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Gnawing Covenant
Discover the covenant of rodents

This trophy unlocks when you join the Rat King Covenant. There are two locations where you can join this covenant.
  • After you've defeated the Royal Rat Vanguard boss in the Grave of Saints, you'll be awarded with a Rat Tail item. With that item in your inventory, speak with the rat in the room right after the boss room, and you'll be able to join the Rat King Covenant.
  • After you've defeated the Royal Rat Authority boss in the Doors of Pharros, you'll be awarded with a Rat Tail item. Proceed through the doorway to the right of the entrance to the boss room and you'll see the rat in a little alcove along the wall. You'll be able to join the Rat King Covenant.
Join the covenant at either of these locations and the trophy unlocks.

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Clangorous Covenant
Discover the clangorous covenant

Keep in mind, though, that to access either of the locations where you can join the Covenant, you need a Pharros' Lockstone. If you are in need of any Pharros' Lockstones, join the Rat Covenant and defeat gray phantom invaders to acquire more.

This trophy unlocks when you join the Bell Keeper Covenant. There are two locations where you can join this covenant.
  • Belfry Luna (part of The Last Bastille) - If you're progessing normally through the game, chances are, you'll venture to the Last Bastille first. With a Pharros' Lockstone in your inventory, from the Servants Quarters bonfire, go down the ladder in that room, to the room right below. There's a stray dog roaming around, so be careful. Use the Lockstone on the Pharros' Contraption and you'll be able to access the secret door. Go across the small bridge through, open the door, and a Bell Keeper will be on your right. Speak with him, exhausting all his dialogue, and he'll ask if you want to join the Covenant.
  • Belfry Sol (part of the Iron Keep) - As you make your way through the Iron Keep, you'll come to a large room with some platforms hanging above a huge pool of lava. There'll be a level right at the entrance that you can pool to manipulate the platforms. To the left is a door, and inside that room you can use a Pharros' Lockstone to activate a secret wall. Climb the ladder and reach a bonfire, as well as the way to Belfry Sol. Like in Belfry Luna, as soon as you traverse the white mist, you'll have a Bell Keeper on your right. Speak with him, exhausting all his dialogue and he'll ask if you want to join the Covenant.
Join the covenant at either of these locations and the trophy unlocks.

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Covenant of Ancients
Discover an ancient covenant

In the Iron Keep, you'll come upon an NPC called Magerold of Lanafir. If you happen to have a Petrified Egg (acquired in the Dragon Shrine) in your inventory, and engage him in conversation, he will as you for it. Give him the egg and he will give you the option of joining the Dragon Remnants Covenant. Join the Covenant and the trophy unlocks.

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Covenant of the Fittest
Discover the covenant of the fittest

You unlock this trophy by joining the Company of Champions Covenant, which you can do as soon as you enter Majula. You'll no doubt come across a hut with a cat inside. If you go around the back of the hut, you'll find a trail that leads to the Victor's Stone (There's also a corpse with 5 Homeward Bones nearby). "Examine" the stone, and it'll give you the option to join the covenant. Join it and the trophy will unlock.

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Abysmal Covenant
Discovery the abysmal covenant

The NPC Darkdiver Grandahl will appear in three locations in Drangleic: Black Gulch, Shaded Woods, and Drangleic Castle. You will need to speak with him in all three locations, in no particular order, and once you've done so, you'll be able to join the Pilgrims of Dark Covenant.
Here's where you can locate Darkdiver Grandahl in the three different locations:
  • Black Gulch - As you enter Black Gulch, and follow the main path and two giant worms will pop out from holes along the left wall. They can be easily killed with ranged attacks. Once they're dead, in this viciinity, if you look over the ledge along the right side, you'll see another ledge that you can drop down to. Once on this ledge, you'll notice a large door that won't unlock without a key. Continue along, dropping down to another narrow ledge to the left (if looking out into the chasm), then another ledge to the right (if looking out into the chasm) and you should come across a cave. Inside this cave, which is practically pitch black, are two giants. Kill them and you'll get a Soul of a Giant as well as the Forgotten Key. If you have at tough time fighting them hand-to-hand, and have some ranged attack available, such as arrows, you can lure them out toward the mouth of the cave. They will only go so far and retreat back inside. Rinse and repeat for the easy kills. Once they're dead, go around the perimeter of the room, looting as appropriate, and you can take the elevator in a small room back up to the main path. Go back to the ledge and drop down to the ledge where you saw the locked stone door, use the Forgotten Key and speak to Darkdiver Grandahl. NOTE: The Forgotten Key also opens doors in other areas.
  • Shaded Woods - In the Shaded Woods area, you'll come to a bonfire once you manage to get out of the woods with all the dense fog. From the bonfire, head straight forward out into the open field where all the lion enemies are, as well as a curse basilisk (single spawn). You'll notice a large area on the ground that's boarded up. DO NOT walk over the planks because you'll fall and immediately be swarmed by four additional curse basilisks (these DO respawn). Instead, head towards the cliffside and search around in the high grass and you'll come across some more boards covering a small whole. Fall down here and you'll meet Grandahl for a second time.
  • Drangleic Castle - You'll come to a room (near a bonfire) where there are a set of six closed doors that only open when you kill the adjacent stone enemies. If you open the last door on the left, you'll come across a floor that will crumble in the middle. Do so, dropping down, and you'll eventually come to Darkdiver Grandahl. You will now finally be able to join his covenant as well as access a bonfire. The first door on the right proceeds through the level. The other four doors have Ruin Sentinels behind them.

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Selfless Giver
Max-out devotion to covenant

Like the trophy says, you'll unlock it when you've maxed out your devotion (reached Rank 3) in any one covenant. The table below lists all the requirements to reach the various ranks in the Covenants.

NOTE: Keep in mind that you'll need to reach Rank 3 in a few covenants for Master of Miracles, Master of Pyromancy, Master of Hexes anyway, so there's really no need to go out of your way to do this trophy unless you want to get it done early. However, if you choose to do so, I highly recommend ranking up in Heirs of the Sun, since that's one of the Covenants that you have to achieve complete devotion in anyway for a magic spell.

Covenant
Requirement
Rank 1
Rank 2
Rank 3
Bell Keeper Defeat host as a Gray Phantom;
Defeat invading Black Phantom that invade the Belfries.
10
30
100
Blue Sentinels Death of a Black Phantom (during co-op);
Death of a host when invading as a Revenge Phantom;
Victory in a Training Match.
50
150
500
Brotherhood of Blood Death of a host or a Blue Phantom while invading;
Victory in Deathmatch.
50
150
500
Company of Champions Defeat invading players and acquire Awestone to offer to Covenant.
10
25
50
Dragon Remnants Defeat host when invading as Covenant member and acquire Dragon Scales to offer.
10
20
30
Heirs of the Sun Assist another player in their world as part of Covenant to acquire Sunlight medals to offer to Covenant.
10
20
30
Pilgrims of the Dark Increases after you complete specific events in the Dark Chasm of Old Clear any one area of the Dark Chasm of Old Light the abyss beacon in each section (3 in total) of the Dark Chasm Defeat Dark Chasm Boss, Darklurker
Rat King Defeat Gray Phantoms in Grave of Saints and acquire Rat Tails to offer to Covenant.
10
20
35
Way of Blue Defeat invading Black Phantoms.
1
5
10

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Curious Map
Light all flames on the map in Majula

This trophy is a bit tricky because you need to do several things.

While in the Forest of Fallen Giants, make sure you seek out Cartographer Cale. He's in a cave located in the area where you climb up the large tree branch. On the opposite side of the area from the tree branch, you'll find the cave. Watch out as there's a trap boulder that'll roll over you if you aren't careful. Speak to Cale, exhausting all his dialogue options. He'll eventually give you the key to the locked house in Majula.
[]
Location of Cartographer Cale

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Enter the house, and go around the back to a cave, and on the ground you'll see the "map" in question drawn in the floor of the cave. If you kill the skeleton in the adjacent room, leave and come back, Cale will be in the map room. In order to light all the flames on the map, you have to trigger several events for each flame. These are all, for the most part, story-related so this trophy shouldn't present any problem as long as you clear the game. Once all the flame are lit, head back into the map room and speak with Cale. He will give you gear, and the trophy will unlock.

Location
Bonfire
Requirement(s)
Forest of Fallen Giants Cardinal Tower Defeat the Last Giant
Sinner's Rise The Saltfort Defeat the Lost Sinner
Iron Keep Eygil's Idol Defeat the Old Iron King
Black Gulch Hidden Chamber Defeat the Rotten
Brightstone Cove Steldora Lower Brightstone Cove Defeat the Duke's Dear Freja
Undead Crypt Undead Ditch Obtain the King's Ring
Dragon Shrine Shrine Entrance Obtain the Ashen Mist Heart from the Ancient Dragon
Drangleic Castle King's Gate Defeat Nashandra


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Change of Clothes
Give Rosabeth of Melfia something to wear

You'll encounter Rosabeth of Melfia on your way to the Shaded Woods. She'll be the petrified statue that'll be holding on to a switch that you have to pull in order to enter the area. You'll have to acquire a Fragrant Branch of Yore in order to unpetrify her. Once she's unpetrified, she'll let you know that she's in need of some new clothes. Give her some clothes to put on, and the trophy should unlock. It doesn't really matter what you give her, just know that it will be hers forever, so don't give her anything that you want to keep.

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Gathering of Exiles
Increase the population of Majula

To acquire this trophy, you'll have to engage several NPC's as you encounter them. Exhausting their dialogues, as well as triggering other events, will make them eventually travel to Majula, where they'll stay for the remainder of the game. Here's the list of NPC's that'll take up residence in Majula.

NOTE: All the NPC's have to be present in Majula at the same time for the trophy to unlock. Meaning, if an NPC arrives, and you kill them prior to the rest of them getting there, the trophy may glitch on you.
NPC
Location
Requirement(s)
Merchant Hag Melentia Second Bonfire in the Forest of Fallen Giants. Exhaust her dialogue.
Cartographer Cale In a cave in the Forest of Fallen Giants; see Curious Map trophy. Exhaust his dialogue; Defeat The Last Giant; Kill the skeleton in the map room of the house in Majula.
Carhillion of the Fold No-Man's Wharf, on a pier by the ship. Have INT of at least 8; Exhaust his dialogue; Defeat Flexile Sentry.
Stone Trader Chloanne Right past the Poison Pool Bonfire (1st Bonfire) in Harvest Valley. Exhaust her dialogue.
Laddersmith Gilligan Earthen Peak; you'll come to a balcony of swords with a wooden railing. Attack the railing and it'll break. Head to the left and Gilligan will be standing on the ledge. Purchase Gilligan's ladder for 2,000 souls; Take the ladder down, grab the items, and exhaust his dialogue; If you didn't purchase the Ring from the Sweet Shalquoir in Majula, you'll be able to use one of his ladders to go down the Pit.
Rosabeth of Melfia Blocking the entrance to the Shaded Woods Acquire a Fragrant Branch of Yore and unpetrify her; give her some clothes to wear.

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Moonlight Greatsword
Inherit Benhart of Jugo's equipment

While there are other ways to get NPCs' gear such as purchasing from vendors, or killing the particular NPC, these methods WILL NOT unlock the trophies for inheriting equipement; the equipment MUST be given to you by the NPC.

This trophy is best attempted in NG since it requires the NPC to survive at least 3 boss fights. While possible in NG+, the boss fights will be harder.


In order to get this trophy you will need to summon Benhart of Jugo for three different boss fights, and by the end of them he will have to make it out alive. He will have to be first found and talked to in a specific location in order to then be able to summon him and use him in the fight. He is first encountered on the way to the Shaded Woods. Unpetrifying Rosabeth and talking to him afterwards will start his questline, and make him go to the first location, the bonfire at Brighstone Cove. He is available for four different bosses, but I suggest you use him in the first three as they are by far the easiest to use him in.

After speaking to him in the shaded woods he will go to the following locations, at which you will need to exhaust his dialogue to get him to move on.
  • Shaded Woods - Speak to him after unpetrifying Rosabeth (you can speak to him beforehand, but he won't continue on his journey until you've cleared the way to the Shaded Woods)
  • Castle Drangleic - By the bonfire after the Dual Dragonrider fight
  • The Forest of Fallen Giants - By the birds nest, in the area where you fight The Pursuer
  • Memory of Orro - Inside the area, right at the beginning
The bosses he will be available to participate in are as follows:
  • Prowling Magus and The Congregation (Brightstone Cove Tesldora) - Found near the first bonfire in the camp. It's recommended you clear the area leading to the Prowling Magus and The Congregation boss room, then come back to summon him. That way he doesn't take any damage along the way, or worse, die.
  • Looking Glass Knight (King's Passage) - Right outside the battle fog door, after you spoke to him at Castle Drangelic.
  • The Giant Lord (Memory of Jeigh) - Down the stairs from where you start this area (must have spoken to him near the crow's nest and in the Memory of Orro)
  • Throne Watcher and Throne Defender (Throne of Want) - Right outside the Throne of Want, after you spoke to him in the Memory of Orro.
Once you have spoken to him in the Shaded Woods, Castle Drangleic, and by the crow's nest in Forest of Fallen Giants, he will permanently be in the Memory of Orro. When he has participated and completed three of the four fights, he can be found in there. Talk to him, exhausting his dialogue, and he will give you his equipment.

Tips:
  • If he happens to die during the fight, you can always get killed, get human again, and re-summon him to try again.
  • If you happen to have already killed a particular boss and want to go back, don't forget you can use the Bonfire Ascetics to bring back the boss (on a higher difficulty) which will give you another chance to go for the trophy.
  • If you're having trouble keeping him alive, there is a Pyromancy called Warmth which heals phantoms.
  • You can also make use of the Red Eye Ring which will lure bosses towards you.

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Holder of the Fort
Inherit Captain Drummond's equipment

Captain Drummond's equipment is fairly easy to acquire, as he can be found in the Memory of Vammar. In order for him to give you his equipment you will have to defeat The Giant Lord in the Memory of Jeigh. Return to the Memory of Vammar, speak to Drummond, and he'll give you his equipment. If you have defeated the boss prior to meeting Drummond he will still hand over his equipment to you, so do not fear.

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Lucatiel
Inherit equipment from Lucatiel of Mirrah

This trophy is missable!

While there are other ways to get NPCs' gear such as purchasing from vendors, or killing the particular NPC, these methods WILL NOT unlock the trophies for inheriting equipement; the equipment MUST be given to you by the NPC.

This trophy is best attempted in NG since it requires the NPC to survive at least 3 boss fights, and the boss fights in NG+ will be SUBSTANTIALLY harder, almost guaranteeing she won't survive.

IMPORTANT NOTE: There have been multiple confirmed accounts of people ONLY speaking to Lucatiel at all locations, exhausting her dialogue, and still receiving her gear without having summoned her for any fights.

You will first meet Lucatiel Of Mirrah at the first bonfire as you're entering No-Man's Wharf. In order to inherit Lucatiel's equipment you will have to speak to her at all the locations she appears at, exhausting her dialogue, as well as summon her to at least three boss fights which she will have to survive through. There are four chances to use her, but since she only has to survive 3 fights, you have a bit of breathing room.

She will appear at the following locations, where you should exhaust her dialogue, ensuring she moves on to the next spot.
  • No-Man's Wharf - She'll be right by the bonfire as you're entering No-Man's Wharf.
  • The Lost Bastille - She'll be in the tower closest to the The Tower Apart bonfire.
  • Earthen Peak - She'll be by the bonfire right after the Covetous Demon.
  • Black Gulch - She'll be along the path before reaching the Hidden Chamber bonfire. This location is a bit tricky because she's well-hidden. Near the beginning of Black Gulch, you'll come across two huge worms that dart out from the holes on the left wall. Around this vicinity, there's a ledge that you can drop to on your right (not the ledge that leads to Darkdiver Grandahl and the cave with the giants; a ledge before that). Drop down to the ledge, and head through the cave and she'll be leaning up against the wall.
  • Aldia's Keep - She'll be at the Foregarden bonfire.
The boss fights she will need to participate in are as follows;
  • Flexile Sentry (No Man's Wharf) - Found near the metal gate that you will have to open in order to access the second half of the area.
  • The Lost Sinner (Sinner's Rise) - Found at the bottom of the elevator that you take to get down to the water level.
  • Smelter Demon (Iron Keep) - Right outside the boss room.
  • The Rotten (Black Gulch) - Sign is found at the Hidden Bonfire, after having spoken to Lucatiel in Black Gulch.
Once she has participated and completed three of the four fights, she can be found at Aldia's Keep and talking to her will result in her giving you her equipment. DO NOT speak to her at Aldia's Keep unless you know for certain you've fulfilled all of the requirements because once you speak to her in Aldia's Keep, she'll disappear permanently from that current paythrough.

Tips:
  • If she happens to die during the fight, you can always get killed, get human again, and re-summon her to try again.
  • If you happen to have already killed a particular boss and want to go back, don't forget you can use the Bonfire Ascetics to bring back the boss (on a higher difficulty) which will give you another chance to go for the trophy.
  • If you're having trouble keeping her alive, there is a Pyromancy called Warmth which heals phantoms.
  • You can also make use of the Red Eye Ring which will lure bosses towards you. NOTE: This does not work particularly well with the Smelter Demon.

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Smith for Life
Inherit Steady Hand McDuff's equipment

Unlocking this trophy requires a couple of things. First of all is accessing Steady Hand McDuff in The Lost Bastille. Depending on which way you entered The Lost Bastille, you'll come to a point in the area where an Undead Jailer will be standing at the top of some stairs waiting to push down an explosive barrel. If you come from his front, just walk up the set of stairs until you see him start moving. Head back down the stairs to the bottom and you'll notice a crack in the wall behind you. The objective is to get the barrel to hit that spot on the wall. Wait there for the barrel, and as soon as it's about to hit you, dodge, letting the barrel explode, breaking the wall. This will not only expose a bonfire, but it'll allow you access to Steady Hand McDuff. The other way is to locate the Bastille Key in Belfry Luna and you can open the door along the wall.

Once you're able to access McDuff, you'll need to find the Dull Ember in the Iron Keep in order to get him to do any blacksmithing for you. Once you have the ember, travel back to this bonfire and give him the Ember. You can now infuse your weapons. From there:

Quote Originally Posted by Broken
You MUST purchase at least 7 Weapon Infusions to receive this trophy. Each infusion costs an item and 2,000 souls. You can get the items by trading Smooth and Silky Stones and Petrified Somethings to the Crows in Things Betwixt. Exhaust McDuff's dialogue using the Talk option for him to give Titanite Slab and unlock the trophy.

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Garrulous Miser
Inherit Laddersmith Gilligan's equipment

Laddersmith Gilligan can be first found in Earthen Peak. You'll come to a point in the area where you'll be at "balcony" that has a wooden railing. Break the railing and head to the left, and he'll be standing there on the ledge. Purchase a ladder from him, loot the items at the bottom of the ladder, then exhaust his dialogue here. He'll eventually move to Majula and be situated right by the large Pit, conveniently. Speak to him, purchase the most expensive ladder he has, exhaust his dialogue, and he'll give you a Melu Scimitar and the trophy will unlock.

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Reflections on Disembodiment
Inherit equipment from the head of Vengarl

In order to get the equipment from this guy, or should I say head, you will need to go to the Shaded Woods. When you get to the three-path fork in the road, you'll have to enter the densely-fogged woods anyway to progress through the story. Vengarl's head is nearby. Upon entering the woods, stay close to the left and follow the perimeter of this area and eventually you'll enter a small alcove where you'll find Vengarl's head perched upon some rubble. Exhaust his dialog until he mentions his body and teaches you a new gesture, "Decapitate". Continue talking to him until you fully exhaust his dialog and he will then hand over his helm, which in turn will give you the really easy trophy.

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This is Dark Souls
Die for the first time

This trophy is simple enough, and will undoubtedly come through the natural progression of the game. Die once and the trophy unlocks.


[top]Tips and Strategies for Bosses

[top]The Last Giant (Forest of Fallen Giants)

This fight isn't too difficult, but it may take a couple of tries to get it down. He, essentially, has three types of main moves along with some variants of those same moves.
  • He has a couple of swipe moves and a palm smash that he does if you're standing directly in front of him at short-to-medium distance. To evade, simply run through his legs. You can probably get some hits in after these types of attacks, but don't overdo it because you want to reserve some stamina to roll away in case he does his stomp attack.
  • Once you're positioned underneath him or slightly behind him, he'll do one of two things. Usually, it's an attack in the form of a stomp, or a series of stomps. As soon as you see him lift his leg up, retreat, either forward or backward. If you go in front of him, chances are you'll be able to bait one of his forward-facing attacks again, allowing you to get in some more hits on his ankles. Alternatively, instead of a stomp, he also has an attack whereby he jumps backwards. If you see him jump, just run forward and you should be fine.
  • If you're in front of him and are at medium-to-long distance, he'll do a falling attack, where he'll just collapse right in front of you. You can, again, run forward right through his legs, getting some damage in on him while he recovers. That way you can get about 10 or so hits on him without him retaliating Please note that this falling attack can also occur when you run underneath his legs, but if you're already heading between his legs, it shouldn't hit you.
He's pretty slow, and you can tell when he's going to attack, so it should be fairly easy to just roll or run through his legs when you see his attacks coming. At about 50% health, he'll rip a piece of his body off and start using it as a club. The fight, however, doesn't really change. His move set is the same, but with longer reach. As long as you keep running underneath his legs when you see an attack coming, you should be safe. If you're lucky, you can just rinse and repeat, baiting his forward attacks, running through his legs, getting some hits in, then baiting another forward attack, and so forth. All together, he's not an extremely hard boss because he's pretty slow, so it's just a matter of learning his attack patterns, and learning his tells.

If you have ranged attacks, then this fight can be pretty simple since The Last Giant is relatively slow. Just create some separation between you and the boss, and just spam whatever attacks you have. As he approaches, run to the opposite side to create separation again, rinse and repeat.

[top]The Pursuer (Forest of Fallen Giants)

This boss is optional, but killing him provides an early point-of-entry into the Lost Bastille.

This fight can be extremely easy or moderately challenging, depending on how you approach it.

If you want to fight him legit, it's actually not as tough as it seems. You can try to block his attacks, but the problem is, the pursuer's attacks take so much stamina, that sooner or later you'll end up stunned and completely vulnerable to his attacks. In particular, he does a Cursed Blade attack that is unblockable, and at low levels, will surely kill you in one hit, or leave you with minimal HP.

There's a projectile-based attack move that the Pursuer will do if you're far away, but as long as you stay reasonably close, he won't attempt it. What you'll want to do is stay somewhat close to him, maybe about 3-5 paces away, and he should do one of four moves.
  • The first move you should look out for is when he pulls his arm back, and you see his blade turn blue. That's Cursed Blade. The easiest way to evade this is to simply strafe towards his shield side and you should easily miss the attack. You can probably get one hit in after he does this move, but don't try for more because the recovery time on this move isn't that long.
  • A second move he may try is a Shield Bash. If you see him pulling his shield arm bash, then you know it's coming. You'll want to roll out of the way to avoid this because it'll completely drain your stamina and leave you vulnerable to attack. You may be able to get a hit in after this move if you manage to evade it successfully, but I don't recommend it because the recovery time is fairly quick.
  • A third move will be one of two Combo attacks. They're very similar; the only difference is that one combo is two moves and the other is three. I don't recommend trying to get a hit in after either combo because it's not always clear whether it's the two- or three-hit combo that he's doing, and it's not worth the risk. It's best to just play safe on this one and wait for a better opportunity. With the two-hit combo, he'll slash his sword at you and then do a shield bash. Block the slash, and then just like with the stand-alone Shield Bash, just roll-dodge this one. The three-hit combo is the same, except that after the Shield Bash, he'll follow it up with an additional attack.
  • A fourth move will be a Dashing Slash attack. The lead-up to this move is similar to the Cursed Blade, but his blade won't turn blue. Also, unlike his Cursed Blade attack, he won't stand still and just lunge at you, he'll actually make a dash towards you, which you can also easily evade by strafing towards his shield side. Again, this is a good opportunity to get a couple of hits in.
Essentially, you just want to keep moving towards his shield side, and hit him either after the Cursed Blade or the Dashing Slash attack, since they are easily avoided and allow you to get some hits it relatively easily and quickly. With the other two moves, just try to block/roll-dodge. The biggest problem with this boss is that he has massive health, so you'll just have to keep at it, chipping away at his health little-by-little. Alternatively, you can try parrying him, but I've found the parry window in Dark Souls II to be not as generous as the parry window in Dark Souls, so parry at your own peril. Also, the stun window isn't as big for the Pursuer as with smaller enemies.

If you find yourself having trouble, you can always take the cheap way out and make use of the two ballistas that are on-site. If you can manage to get him in front of one, and quickly use it, it'll take about 95% of his HP with a single shot. From there, just dodge an attack or two, and he should die within a few hits. If you manage to get him in the back it will do more damage than if its in the front so if you are able to get him to turn round and then shoot him, you can probably kill him with a single Ballista shot.

NOTE: Keep in mind that you'll encounter the Pursuer at least one other time in the game, in the Iron keep. Even then, it's also still another optional boss fight, however, you won't have the aid of the Ballistas, so it may be well worth it to try to beat him legit the first time so you can get the hang of the fight. When you encounter him in the Iron Keep, it'll be on a more-level playing field, though, with no chance of falling off the side of a ledge, allowing for greater mobility.

[top]The Dragonrider (Heide's Tower of Flame)

This fight is actually relatively easy, especially if you have a 100% damage reduction shield. If you search meticulously, you should have picked one up after the Pursuer boss fight in the form of the Drangleic shield. Having made it to the Dragonrider, you'll have encountered some Old Knights. The Dragonrider has pretty much the same attack pattern as them. So, the easiest way to go about this fight is to just keep circling around him, and whenever you can get behind him, take a couple of shots, rinse and repeat. The 100% damage reduction shield is a precaution more than anything. He's not incredibly fast, and his attacks all have tells, so they can probably be easily dodged.

All of his attacks can be dodged if you run or dodge to the right of him to get behind him. As he attacks, his shield makes his attacks to his left (your right) much weaker and less likely to hit, in order to get behind him I recommend running or dodging past to that side of the boss and then waiting till he uses all of his attacks. Afterwards it is fair game to either hit him a few times or heal up. Try and keep the Dragonrider in the middle of the arena, as he has a pretty strong, almost unavoidable attack that if it lands will launch you out of it, into the water (Assuming you didn't activate the switches that lowers the platforms that make the boss room floor larger. If you did use the switches, then you should be safe from falling). He has about 3-4 combos that he uses, most commonly just a swipe from left to right then right to left (or vice versa depending on your original position).

[top]Old Dragonslayer (Cathedral of Blue)

This boss is optional for the playthrough, but required for the platinum because you have to get past him to access a covenant.

For those that have played Dark Souls will find this boss very familiar. He's essentially another Ornstein and has many of the same moves that Ornstein did. Most of his moves can be dodged. Look for openings to get a hit or two in, but don't be over-zealous. I basically circled around the room, with my Drangleic shield just to be safe, and struck whenever he was left vulnerable, like after his lunging spear attack. The only thing that you need to watch out for is his AoE attack, where he charges up his dark magic, leaps up into the air, and lands, creating a splash, much like Smough. As long as you see it coming, you can roll back and it can be easily avoided; it's not that large of an AoE.
  • Essentially, when a short-to-medium range, a lot of his moves have him jumping forward or thrusting forward. When he appears to be jumping and about to do a spear attack, simply roll forward towards him and you should roll right under him.
  • If you're medium-to-long range, he has a set of projectile-based attacks. If it's a single-shot then if you roll towards him, you will completely miss it because it starts high up. It'll pass right above you. If it's the projectile attack that's a spread patter of three projectiles, it's best just to roll dodge as best as possible. If you remain relatively close, he shouldn't use these attacks.
  • Again, if you see him charge his Dark Magic and jump in the air, start rolling away immediately. If you think you can't get away fast enough, you can try blocking. You won't block 100% damage, but you should survive the blast with minimal damage if you have a decent shield.
  • If you see him setting down as if he's about to charge like a football player, rolling toward the attack will allow you to avoid taking much damage, if any.
  • He has one unblockable move in the form of an Impale. He'll raise his spear up and then grab it with both hands. When you see him raising it up, roll towards him and when he lunges forward, the spear will pass you right by, leaving him completely vulnerable to attack.

[top]Flexile Sentry (No-Man's Wharf)

This boss is, more or less, two bosses fused together at the back, like Siamese twins. Since there are four arms, two use curved swords while the other two use clubs. Whichever side of the boss is facing you is what you'll get attacked by, either the swords or the clubs.

The easiest way to fight this boss is with ranged attacks, pretty much of any kind. If you stay to his club side, his attacks are relatively slow, so just kite him around the small room, attacking whenever you get a chance. Don't get too overzealous, and it should be relatively easy.

If you don't have any ranged attack and want to go melee, the club side is still probably preferable if you're relatively skilled at dodging. His attacks aren't that fast, so you can probably dodge most of them. You can use the column to your advantage if you need a couple of seconds to heal.

NOTE: Be aware that the room slowly fills up with water. If you can kill the boss relatively quickly, this shouldn't be a problem. However, if you take too long, the water will start inhibiting your movement.

Be sure to summon Lucatiel of Mirrah for this fight and try your best to make sure she doesn't die. It's one of the requirements for unlocking the trophy for inheriting her gear. Her summon sign is right around the gate that you had to unlock in order to access the area that leads to the ship. It's probably best to clear the area of enemies leading up to the ship just in case. There have been reports of her just blatantly walking off the pier without any enemy involvement, however, so be aware of that bug. If at all possible, meaning if you have PS+, quit your game right before you're about to summon her and save your game to your cloud. That way, if she does manage to fall into the water, you can try to reload your game and try again. Unfortunately, since you can only bring down your save once every 24 hours, this isn't a foolproof method of combating this game bug, but it's the best so far.

[top]Ruin Sentinels (The Lost Bastille)

This fight is against three bosses, so bringing some help is highly recommended. There's an NPC that you can summon in the form of Pilgrim Bellclaire whose summon sign is in one of the cells in the hallway leading up to the fog gate.

When you first drop into the boss room, you'll want to immediately get your bearings because you'll be on a relatively small ledge and one of the Sentinels will be on the ledge with you. Try to stay up on this ledge and take out this single Sentinel because it isolates the other two bosses to a degree (if you take too long killing the first Sentinel, the others can, and probably will, jump up on this ledge with you, so time is of the essence).

If you have a good shield, you should be able to block the attacks, or circle behind it and just attack when possible. Once you've killed the first sentinel, you'll have to drop down to the main floor, otherwise one or both of the other Sentinels will jump up to the ledge, and this isn't where you want a two-on-one fight. Heal up (because you take fall damage when dropping) and face the remaining two, hence why I said bringing help would be a good idea. Otherwise, you'll stuck fighting both of them by yourself, which can be challenging. Again, the beset tactic is to evade/block and circle around. Really, they key is to have help. If you have at least 1, if not 2 other players with you, then the fight's actually pretty easy.

If you have to fight solo, or choose to, it's best to position yourself in such a way that one of the Sentinels is between you and the other Sentinel. That way, you don't have to worry about getting attacked from the side or the back. At times, they will also attack in unison and if they both connect, you'll lose massive HP or even get killed.

[top]The Lost Sinner (Sinner's Rise)

This boss can give you a lot of trouble if you aren't fast enough to be able to hit or dodge its attacks. Pretty much the boss will speed up with the course of the battle and dodge as well as attack you faster. The main issue I had with this boss is that it hits pretty hard if it does manage to hit, unless you have a really good shield. It basically will dash or jump towards you and lash out about 3 or 4 hits with it's sword. The Lost Sinner will continuously go off lock on, through his leaps/jumps and dashes. However if you can manage to survive through those attacks you can retaliate by attacking the boss a few times. The health they have isn't too big but later on in the fight you will need to take risks when to attack as the boss will be moving fast.

Be sure to summon Lucatiel of Mirrah for this fight and try your best to make sure she doesn't die. It's one of the requirements for unlocking the trophy for inheriting her gear. Her summon sign will be quite a bit before the boss fight, when you take the elevator down to the areas with water. You will have to protect her throughout this and watch out as if she steps into the deep water she will die. You will have to be careful as there is a bug where she will just carelessly walk into the water. Alternatively, you can just clear the area out, leaving a clear path.

NOTE: It may be worthwhile to go to Belfry Luna and acquire the Bastille Key. It will unlock all of the doors in the watery area leading up to the area boss. This is important because if you go up the stairs on both sides right before the boss fog, they lead to small rooms where light the oil, which will eventually light up the boss room, which will be very dark otherwise.

[top]Belfry Gargoyles (Belfry Luna)

This boss is optional.

This fight is pretty much identical to the gargoyle fight in Dark Souls. It takes place on a rooftop, but the only difference is that there are a total of 6 or so gargoyles that come to life. However, don't fret because it's still only two at a time. Once two are killed, another two come to life, and so forth. The best bet is to have a decent shield, or dodge their attacks, get behind them, and attack when appropriate. They'll often fly up in the air to either do a fire breath attack or a swoop down attack. Just back away from these and you should be able to not take any damage. Bring a heavy weapon, like a battleaxe or something that can smash their rocks as it will deal much more damage than a normal sword, due to their rocky bodies. If you are not fast enough at killing them you will have three or more alive at once which is quite a pain to deal with.

[top]Skeleton Lords (Huntsman's Copse)

Again, you're up against not one but three enemies in the form of three large skeletons. One wields a scythe, another a halberd, and the last one, a staff. To make matters worse, each time you kill one, it spawns minions, which are different depending on which Skeleton Lord you kill. The Skeleton Lords are actually very slow, and there are a couple of giant pillars in the room to block off attacks from unexpected sides, so use those to your advantage. In particular, the pillars help quite a bit in avoiding damage from the mage, which will mostly attack using ranged magic.
  • The preferred order to kill them is to start on the left with the Scythe Skeleton Lord since his spawns are probably the easiest to deal with. Once he's killed, he'll spawn some dual-wielding skeletons or sword-and-shield skeletons.
  • After taking out the Scythe Skeleton Lord's minions, focus on the Halberd Skeleton Lord. His death spawns another set of sword-and-shield skeletons. Take out the minions, again trying to use the pillars to your advantage to avoid any attacks from the mage.
  • Once the Halberd Skeleton Lord minions are dead, take out the mage Skeleton Lord. He spawns wheel-bone skeletons, which anyone that played Dark Souls will know are a real pain in the @$$, which is why we saved them for last.
Once you've killed the remaining minions, the fight's done and you can progress.

[top]Executioner's Chariot (Undead Purgatory)

This boss is optional for the playthrough, but required for the platinum because you have to get past him to access a covenant.

This boss fight is just a bit tricky. As soon as you go through the fog door, you're basically on a racetrack with the Chariot making laps around the track. It's one of those roman style chariots with blades on the wheels, though, and the span of the blades covers the entire width of the track. What you'll need to do is as soon as you enter the fog door, hug the left wall and look for the first alcove you can find. There are alcoves like these on both sides of the track, along the walls. These are safe from the Chariot.

What makes this fight a bit annoying, though, is that there are skeletons roaming around, and two necromancers that keep reviving them. The first necromancer is about 3-4 alcoves down on the LEFT wall. Try to get to him as quickly as possible, avoiding the chariot, and kill him. The second necromancer is about another 3-4 alcoves down on the RIGHT wall. Kill him and that takes care of any dead skeletons coming back to life.

Once that's done, you'll want to look for a lever that's on the floor, along the left wall. Pull the lever and a gate will drop. The Chariot will crash right into it, and here's where part 2 of the fight starts.

Basically, you're fighting the horses. They have a variety of attacks, but the idea is to try to stay at their side where they can't necessarily hurt you, although there is one attack that they can use if you're at its side, but it can be blocked or dodged. Don't hang around the back too much because they'll kick you with the hind legs. Hanging around the front exposes you to their various breath attacks. Just stay to the sides, attacking when opportunities present themselves, and it shouldn't be too difficult a fight. It also does have a charge attack so be careful of that.

[top]Covetous Demon (Harvest Valley)

The Covetous Demon, for the most part, is relatively slow and most his attacks only cover the immediate area around him.

He does have an attack where he jumps towards where you are, as well as a medium-ranged projectile spit attack, but those are his only ranged attacks. Due to this fact, the easiest method is just to have ranged attacks yourself, such as bows and arrows, and attack from a distance, avoiding the spit and the jump. You can probably strafe around the room, and roll only when necessary, shooting arrows at him, but making sure you don't continuously deplete your stamina.

As far as close range, the Demon has a claw swipe which you can probably just roll back away from out of its range. If you stand in front of him, he'll also either do the aforementioned spit attack, or even worse, pick you up and put you in its mouth. After you're free, however, all of your equipement will be unequipped, and you'll have to re-equip everything, so staying in front of him is probably the worst place to be unless you're back far enough.

If you're at his side, the Demon has a couple of attacks where he rolls to the side. One of them is fairly quick, and he can follow it up with a second roll. The other roll is a bit slower and provides time to attack during his recovery. So, if you're at his side, try not to get to close so you can have time to jump back out of range of the roll, try to bait either of the roll attacks and only counter when you know you have ample time. This is probably the best strategy for melee-only builds.

If you happen to be behind him, he'll do a tail slam, where he slams his tail down 2-3 times in succession. This move has a decent recovery period, so you can get a couple of hits in aftewards.

[top]Mytha the Baneful Queen (Earthen Peak)

IMPORTANT NOTE: Be sure to have burned the wind mill earlier in the level, otherwise, this fight becomes extremely difficult, not because of the boss, but because of the environment. You'll be in a pool of poisonous liquid the entire time, contending not only with her, but with the continuous poison damage.

After having passed Harvest Valley and Earthen Peak, you'll notice that there's an abundance of poisonous gas and liquid. As if From Software wasn't sadistic enough, this boss's chamber has the entire floor covered in poisons liquid. If you enter the fight without having burned the wind mill earlier in the level, you basically have to worry not only about the boss, but also about poison status, which will quickly deplete your HP. The fight becomes extremely difficult, if even possible. Burning the wind mill causes all the mechanism within the structure to stop functioning, such as the massive gears in the main area, thereby stopping the flow of poisonous liquid to main parts of the level, including the bosses room. While the room isn't completely rid of poisonous liquid, you're left with a pretty generous area of the floor to fight on, while the perimeter still has poisonous liquid. This slight change makes all the difference in this fight, though.

To start, assuming you've burned the wind mill and cleared the areas of poisonous liquid, you'll be able to summon an NPC, Jester Thomas. His summon sign is in a corner of the now-empty pool where the poisonous liquid used to be, where the two guards are, right outside the boss fog gate. Don't let the 'Jester' fool you; he can be very helpful in the fight, especially if you can keep her Mytha's attention and get her to follow you around. He'll cause a pretty good amount of damage with his pyromancies.

Mytha has projectile-based magic attacks that can be dodged. Her melee attacks also have pretty decent range. Most, if not all, of her attacks can be dodged if you roll either right or left. If you're standing behind her, her tail also does a swipe attack, so watch out for that if you're lurcking behind her.

If you can do enough damage (such as power-stancing dual-wielding weapons), you can actually stagger her, and just beat her to a pulp without her even getting a chance to react.

[top]Looking Glass Knight (King's Passage)

He has a variety of melee-based attacks in the form of both horizontal and vertical slashes, as well as thrusts. They can deplete quite a bit of stamina so it's probably safest to roll-dodge through them, either forward, or towards the swing. If you roll in the same direction as the swing, you'll probably get clipped by the follow-through.

He has three lightning-based attacks, but they all commence with a single move in which the boss will life his sword up (like He-man summoning the powers of Grayskull) and lightning will strike the sword. From here, he'll do one of three moves. If you have a good lightning-resistant shield, you can probably absorb thee attacks from the lightning element, but the physical damage taken from the sword will obviously be additional damage taken.
  • He'll do a horizontal 360-degree-radius slash. The best way is to back up out of range. If you don't think you can make it, then try to just roll forward, through the attack. Rolling sideways will, most likely, wind up in you taking damage.
  • He'll do a downward slash of his sword, which will release a relatively-straight lightning projectile attack. Rolling to either side should allow you to avoid taking damage.
  • He'll do a horizontal slash attack that releases a set of large orbs that spread out in a fan shape. You can roll forward, through them, and avoid taking damage if timed correctly.
The final move the boss will do is he'll put the shield on the ground right in front of him facing forward. This is the move where he'll spawn a dark phantom to join the fight, so if you see this, be ready. If you see it coming, you can quickly approach the shield and attack the dark phantom to try to get some early damage in. Taking the summons out should be a priority. Try to create separation between the Looking Glass Knight and his summons, or wait for his lightning summon move to strike.

[top]Royal Rat Vanguard (Grave of Saints)

This boss can be a bit of a nuisance for a couple of reasons. First of all, the boss room is extremely confined, and there are small pillars throughout, that get in the way of your mobility. Secondly, the way this fight is set up is annoying because not only do you have to contend with the boss, but you also have minion rats that spawn continuously throughout the fight. The only redeeming factor is that the boss has very little HP, so he can be dealt with quickly.

So, once you go through the fog door, you'll immediately start noticing a bunch of rats that emerge from the various coves lining the room. They're just the regular rats that you encountered earlier in the level. so just take them out as you see fit. Once tactic that I found useful was letting a group of them come to me (ensuring that they left me at least one path to get away), and once they were all close by, I'd run to the other side of the room, getting some separation between myself and the rats. This allowed me to heal or making any other modifications I needed to make.

That being said, once you kill 10 rats, the Royal Rat Vanguard will emerge. He looks almost identical to the minion rats, even down to the size. The only differentiating factor is that he has a Mohawk. So, once his health bar appears on the screen, start looking for him. If at all possible, try to deal with him only because the minion rats, no matter how many you kill, will continuously spawn until you've killed all 100 (YES, 100!) of them. If you can managed to kill the boss, the rest will scurry back to their holes.

The easiest way I found to deal with this boss fight was to stock up on a ton of Firebombs/Magical Urns/Hex Urns/anything that dealt splash damage. The reason being is once the boss emerged, I always found him surrounded by a bunch of minion rats, so I'd have to kill quite a few just to get to him, and they'd swarm me and I'd die.

With your splash damage items in hand (hopefully you bought a decent amount, around 50 or so), once you enter the fog, lock on to a nearby rat and just spam the bombs. If you notice that you're starting to get swarmed, unlock from your target and run to the other side of the room. This should give you ample time to lock back on and spam your bombs once again. You should be able to kill the required 10 fairly easily and quickly.

Once the boss emerges, start looking for him. Once you've spotted him, target either him or any nearby rat and keep spamming your bombs. The splash damage is enough that it'll cause damage to all nearby rats as well, including the boss. Again, if necessary, kite them to opposite sides of the room to create separation. Keep rinsing and repeating this method, and he should be fairly easy to beat since he doesn't have that much more HP that the minion rats.

After many attempts (and deaths) using melee, this method worked the first time around.

[top]Royal Rat Authority (Doors of Pharros)

This fight is more annoying than anything, mainly because the fight includes minions, which can easily frustrate you. As soon as you enter through the fog door, you WILL NOT be immediately attacked. If you look out, you'll see about 4-5 minion dogs, and the boss will be up on the platform above them. Once you engage the minions, the boss will quickly jump down off the platform to engage you. You won't have much time, so try your best to eliminate the minion dogs before it's too late. They don't have much HP, so it shouldn't be too much trouble. If you're successful, the fight becomes 10x easier.

If you're a veteran Dark Souls player, and remember the Sif fight, this is basically it. The Royal Rat Authority's main attacks are all frontal attacks in the form of claw swipes, head nudges, and the like. So, that being said, your aim should be to get underneath the boss and try to stay there for as much time as possible. Like Sif, he jumps around a lot, and is very nimble.

As far as strategy, approach the boss from the front, and just roll forward through any of his attacks, or circle around to the side and get underneath of him. Once you're in position, preferably around his hind legs, get a couple of hits in. You won't be able to get many in because he'll quickly jump out of the way. When that happens, it's just a matter of repeating the process over again. Wait for an opening then either roll through his attacks or circle around, get underneath of him, get a couple of hits in, rinse and repeat.

NOTE: As far as I can tell, you cannot summon anyone for this fight.

[top]Scorpioness Najka (Shaded Woods)

  • She has two magic-based attacks, but they're fairly similar. She will either conjur Homing Soul Arrow or Homing Soul Mass. When the projectiles release, you can either try to dodge, or use the shield and block. If you choose to block, with a good magic shield, you'll take minimal damage.
  • If you stand behind the boss too long, she has two types of tail attacks she'll do. One attack is a tail swipe. The build-up is relatively long, so when you see it coming, back up out of range or roll towards it. If you roll in the same direction as the swipe, you'll probably take damage because it has wide range. The other attack is a tail slam. Again, just roll away.
  • If she goes underground and starts to burrow, look for the area of ground that's covered in stone. You'll be safe here as she cannot emerge from underneath of you like she could if you stayed on the dirt. Additionally, when she emerges, there's a bit of time for you to get in a couple of hits since she's, apparently, stunned for a second or two.
  • Finally, she has two stinger-based attacks which are relatively the same. She'll either use both stingers simultaneously and poke at the dirt in front of her, or she'll do it one stinger at a time. The recovery time for both of these moves is long, so this is the perfect move for counter-attacking. Keep in mind that the stingers will eventually fall off if you do too much damage to them, and that's exactly what you want to avoid. Once they fall off, she no longer does this attack, and this attack is THE ONE you want her to do because it leaves her most vulnerable. That being said, when she does do either of her stinger attacks, it's probably best to circle around to the side and attack her at her side rather than the her stingers.
Essentially, stay in front of her. Either dodge or block her projectile magic attacks. If she burrows, seek the stone-covered area. Try to bait her stinger attacks as much as possible and attack her sides.

NOTE: You can summon Manscorpion Tark to help you with this fight. You need to purchase the Ring of Whispers (cost is 5,800 souls) from Sweet Shalquoir. Once equipped, speak with Manscorpion Tark BEFORE the boss fight, and he'll offer his assistance. His summon sign is right outside the boss fog door.

NOTE: The Golden Falcon Shield is a good shield to use for this fight, and can be found in this same area. From the second bonfire in Shaded Woods (the one in the circular room where the three paths all converge), if you take the path on the left (opposite the path into the dense fog woods), at the end of the path you'll encounter a miniboss Flexile Sentry enemy. Kill it and the shield is sitting on a corpse behind him.

[top]Duke's Dear Freja (Brightstone Cove Tseldora)

This is, yet, another fight that involves annoying minions, although they're not as aggressive as the minions in other boss fights.

You'll go through the fog mist and you'll encounter the boss, as well as several of the same spiders that you fought throughout the level. Whether you kill all the small spiders or just focus on Freja is up to you. Sometimes you can just let the spiders be and they'll sort of leave you alone, and other times, they can really be a pain. I always choose to kill the small spiders first just to get them out of the way. Be aware, though, that they will keep spawning during the fight, but it's not immediate. You have a couple of minutes in between spawns, so it may be worth your while.

Freja's two weak points are her two heads. Attacking anywhere else will be useless since she's completely armored. If you plan on doing the fight completely ranged, keep that in mind. If you try to attack her heads using ranged attacks, her legs often get in the way. Any elemental effect will inflict additional damage. So, for example, if you're using arrows, try to stock up on Fire Arrows at the nearby Blacksmith, Ornifex (assuming you rescued her in the Shaded Woods/Ruins).

If you are doing the fight melee, there are a couple of attacks that you can try to bait that will give you opportunities for a couple of hits. If you're medium-to-long range Freja will use her laser attack. She lifts her body up, opens her mouth, and shoots a very focused beam of what appears to be magic. It has a counter-clockwise rotation. While it can be rolled through, the timing is pretty tight. The best thing to do is to run under her legs (if you're facing Freja, run through the right-hand side) and take the opportunity to get a hit or two on the other head. With practice, you can keep baiting this attack and get some good damage in. If you (and all your summons) stay relatively close to her the whole fight, she will not use this attack.

If you're short-to-medium range, she has a copule of projectile-based attacks that she'll shoot out in the form of acid or webbing. They're fairly easy to dodge if you just roll or strafe to either side. Additionally, she has a move whereby she jumps up into the air. Normally, this is a defense mechanism. Just pay attention to the direction she's jumping in. As long as she doesn't land directly on you, you should be fine. These moves don't offer much recovery time, so just wait for them and evade, then wait for better opportunities to attack.

Obviously, being melee means you'll have to approach her head on. The best tactic that I've used the many times I've fought her was to position myself slightly to the right side of either of her heads, baiting her frontal attacks. At this range, she'll probably do one of several attacks which are, for the most part, easily evaded.
  • The first attack she may use will be to strike the ground directly in front of her with her two fore-legs, one at a time. Once she does it with the second leg, go in for a hit or two.
  • Another move that she'll do, that has deceivingly-long range, is where she'll open her two mandibles open far apart, and close them tightly. I've found that the best method of evasion is to roll to either side, out of the way. If you try to roll backwards out of range, you'll find that there's a good chance you won't make it (again, deceivingly-long range), and you'll get hit for massive damage. Roll to either side, and when she closes her pincers, go in for another hit or two. If you can manage to learn the timing on this, it's an excellent move to bait as it's very predictable and has a good recovery time.
  • She may also do a couple of moves that will involve her pulling back, and then pushing her body forward toward the player. There's also a variant whereby she also spews out acide while pushing forward. Evading this just staying (or rolling) toward her side. As long as you're out of range, or preferably, to the side, you should take no damage.
Keep in mind that staying at her side isn't completely safe since she can often do stomp attacks with her legs, but that shouldn't cause too much of a problem as long as you stay moving around her, baiting her front attacks, etc. Keeping your shield up will also often negate any damage you may take.

NOTE: You can summon an NPC in the form of Ashen Knight Boyd. His summon sign is in the large room right outside the Freja boss fight, behind a pillar.

[top]The Rotten (Gutter)

The danger with this boss fight is the floor around you. There are hot spots all around that will cause massive damage if you hang around them too long. That being said, try your best to stay where its safe.

As far as attacks, The Rotten has a copule of slashing attacks and a couple of fist slam attacks. With the slashing attacks, he'll either slash forward, up to three times in succession. He can also slash horizontally, in either direction. If you bait either of these attacks, you can probably just roll or jump/run back out of range. Locking on may be a hindrance since it may cause you to roll into one of the hot spots in the area, so keep that in mind. He can also charge his cleaver and perform an AoE attack. This move looks the same as the forward slash.

Also at close range, he will do one of two fist slam attacks, either a single left-fist slam on the ground, or both fists, in succession, at either side. Again, just back up out of range. Again, you can try to bait these attacks and counter-attack if you feel you have an opening.
If you're close, he can also grab you for considerable damage.

As far as ranged attacks, he can slam his butcher knife into the ground, which shoots out a projectile. he can also do a spit attack, often twice in succession.

Essentially, try to bait his attacks, back away/dodge as appropriate, and attack. Each move should provide you with time to get at least 1 hit in. I wouldn't try to over-do it, though.

NOTE: This is one of the fights you can summon Lucatiel for to fulfill the requirements for her trophy. Her summon sign is right by the fog boss door. It's probably a good idea to destroy the poison-spitting jars right by the boss fog to make sure she doesn't take any unnecessary damage when summoned.

NOTE: You can cut off the limbs, which will eliminate some of his attacks. Keep in mind, though, that the limbs will grow back if enough time passes.

[top]Smelter Demon (Iron Keep)

The Smelter Demon fight has three phases.
  • At the beginning, his attacks only deal physical damage, and can be easily blocked, granted you have a decent amount of stamina.
  • A little ways into the fight, he'll stop for a couple of seconds, and he'll power up the fire that's eminating from his mid-section. From this point forward, any time spent near his body will deal a small amount of fire damage.
  • Finally, after some time has passed, he'll stop again for a couple of seconds and insert his sword into his abdomen, lighting it on fire. From this point forward, all of his melee attacks will deal fire damage in addition to physical damage.
That being said, in preparation for the fight, you'll want to stock up on consumable items (e.g., Orange Burr) that increase fire resistance as well as equip fire-resistant gear, in particular, a shield, if you plan to block rather than dodge his attacks and/or a ring, such as the Flame Quartz Ring which you can purchase from Rosabeth.

The Smelter Demon has a couple of attacks where he'll raise his sword and perform a forward stab. One has farther range than the other due to the fact that he lunges. That aside, they look similar. The only difference in evading is the timing of the roll. If you're blocking, it makes no difference. The stamina drain on these moves is minimal. Keep in mind that when he sets his sword on fire, he will do fire damage when blocking.

He has a couple of combo-style attacks where he'll slash his sword back and forth several times. Given that it's multiple hits, it's probably best to get out of range when he does these combos, or continously dodge. Trying to block will probably end up in depleted stamina, leaving you vulnerable for additional attacks.

He has another move where he'll raise his sword above his head, and do a downward slash right in front of him. Keep in mind that once he sets his sword on fire, this attack will have an additional effect of shooting a wave of fire forward, so backing straight away will still leave you vulnerable to this. The best option is probably to just strafe/roll to the side either when he's slashing his forward down, or if you're back far enough to avoid the sword, roll to the side as soon as the sword makes contact with the ground as it shoots the fire forward.

If you're medium-to-long range from the boss, he'll jump up in the air and do a plunging attack, driving his sword into the floor. DO NOT try to follow up after this attack. While it looks like there's some recovery time of about 3 seconds, that only leads up to an AoE attack that does massive damage and/or drains massive stamina. So, when he does his plunge attack, back away. If you're low on health, this move is perfect for chugging some Estus.

You'll want to try your best to avoid his attacks and look for openings to get a hit in. Don't get overzealous because his recovery times are minimal. The best chance is probably after his downward slash attack or the forward lunge/stab attacks.

NOTE: You can summon Lucatiel for this fight, if you so desire; her summon sign is right outside the boss fog door.

[top]Old Iron King (Iron Keep)

What makes this boss fight a bit challenging is the environment. You'll be on a relatively-small platform with nothing but lava surrounding you, and a hole that's in the middle that you need to also watch out for.

Old Iron King has two types of attacks--melee-based and fire-based. Once you've entered the boss area, if you go to the right and around the corner, there's a little slither of ground that's a sort of a "safe zone" that you can use to hide from his melee attacks or to heal, if necessary. Don't think that it's completely safe, though, because if nothing else, there's at least one move, the Fire Palm, that he can definitely use to knock you off, so don't just hang around there the entire fight.

With Fire Palm attack, he will pull his right hand back and you'll see him charging his fire energy. Once it's charged, he'll shoot a very narrow, focused beam of fire in your direction. Timed properly, you can roll to the side and avoid the attack.

He has two types of fire breath attacks. One is the Aimed Breath where he aims at a particular spot on the ground, and the other is a Sweeping Breath attack, where he sweeps the area. With the aimed attack, he'll lower his head down to the platform. You can roll or step to the side at the right time and you should be able to avoid this attack, if you're close enough. With the sweeping attack, he won't lower his head. I often found that if I went to the "safe zone", all the way back, that the fire couldn't reach me, so that may be an option. Otherwise, stay close to him, and either block or roll through the fire and you should take little-to-no damage.

His melee attacks are actually relatively easy to deal with, although they are unblockable. If you're comfortable roll-dodging, then just wait until you can time it properly, and as he's about the lay the smack-down, dodge out of the way. Alternatively, if you stand in the "safe zone", you can wait for him to drop his fist(s) and then attack during his recovery. You should be able to get a few hits. He has two primary attacks. One is a Double-Fisted slam where he slams both hands down simultaneously. Another is a Single-Fisted slam, where he'll slam a single hand down. Sometimes, he'll follow it up with the other hand, so be careful to not attack too soon after he slams the first. He has variants of these same moves, but he'll charge his hands with fire and when he slams them down, they'll have a small fire AoE. Again, if you stay in the "safe zone" you should be safe while he's performing the move, and just attack during the recovery.

If you stay close to him, he does have a Roar attack that's an AoE attack, so just watch for him crossing his arms and retreat.

Ranged-attack based players such as Sorcerors will probably have an easier time since they have more opportunities to attack him from the "safe zone" and don't have to come out as often as melee-attack based players. Again, though, while it may appear so, don't think you're completely safe here. You may want to venture out to the open area at least for a little bit to attract his attention to somewhere else before returning back to the "safe zone".

NOTE: During one of the fights I had with him, he was initially in a position where if I was in the "safe zone", I couldn't see him because he was too far to the left. He dove down into the lava for about 3-4 seconds, and when he emerged he was much farther to the right, limiting the amount of cover I had, so look out for that. I'm not sure what caused it but it may have been the AI compensating for the player staying out of the line-of-sight for too long.

TIP: To negate some of the damage you may receive if you try to block his fire attacks, you can consume Small Orange Burrs, which you can purchase from Rosabeth of Melfia for 1,200. You can also purchase the Flame Quartz Ring from her for 2,000 souls.

[top]Guardian Dragon (Aldia's Keep)

Powerful ranged attacks, make this fight much simpler.

You'll enter the boss room, and the dragon will be on the ground. Try to get underneath of him, where it's most safe. If you can bait his fire breath, that'll give you perfect opportunities to get a few hits in while underneath, swiping at his legs. Sooner or later, he'll spread his wings and start flying. He'll breath fire down upon you, and it has a fairly wide AoE, so try to see where he's positioned and hug the wall. If far enough away, you should be able to not take any damage.

If you're melee, it's a matter of waiting it out until he lands again, getting back underneath him and attacking for more damage. If you have powerful ranged attacks, you can take him out from a distance while he tries to rain fire down. Overall, he doesn't have much HP, so he shouldn't be too tough of a fight as long as you can deal some decent damage.

[top]Demon of Song (Shrine of Amana)

The Demon of Song is a fairly simple boss, especially if you have power ranged attacks.

You'll enter the boss room he'll be perched on a rock or something on the other side. The trick to this boss is to wait until he exposes his face. You cannot do any damage while he has it covered. If you have ranged attacks, simply wait for him to open his face, and when he does, target it with whatever attack you have.

If you are going melee, then wait for him to uncover his face, and wait for him to do one of his attacks. During his recovery, get a couple of hits in before he covers his face back up.

Some of his attacks are either unblockable or cause massive stamina drain, so it's best to stay about mid-range, regardless of fight strategy. That way, you have ample time to dodge his attacks. They're fairly slow and predictable once you learn what to look for.

[top]Velstadt The Royal Aegis (Undead Crypt)

Velstadt can be challenging, but still manageable.

He has a series of melee attacks, both stationary and lunging, that he does. They're not too difficult to roll-dodge through, or simply back out of range from. You can try to block if you have a shield with really high stability. If you stay relatively close to him, he'll perform mostly perform his melee attacks.

A bit into the fight, he'll kneel down and use his sword to summon dark magic. You can take the opportunity to get some free damage in.

If you're medium-to-longe range, he may do a dark magic ranged attack whereby he casts several orbs out in different directions. You can try to roll through them (probably forward) if you think you can manage, or just back up out of range.

NOTE: If you spoke to him earlier, you can summon Gravewarden Agdayne for the fight.

[top]Vendrick (Undead Crypt)

Vendrick basically has a variety of melee attacks, which include horizontal and physical sword slashes, which, for the most part, can be easily evaded by simply strafing around him, towards to right or left (preferably to the right). Aside from that, when at medium-to-long range he has an attack where he'll summon dark energy and short an orb at you. This can easily be evaded by rolling to either side, or through it. If you stay close to him, he'll never do this ranged attack, though.

The fight isn't actually that bad. It's just a matter of chipping away at his HP without making any mistakes and getting hit. His hits do massive damage if they connect. If you haven't tried to fight Vendrick already, he'll be passive. Hit him a few times and he'll start to engage you. If you've already tried to fight him and failed, he'll have a fog gate active, so pass throught he fog gate and he'll immediately be aggro.
If you notice his stance, his left leg is positioned slightly ahead of his right leg. The area between his left and right leg is where you want to be positioned. If you move slightly towards the outside of the left leg (towards the left), you can bait either the horizontal slash or the vertical slash. Don't worry about the swords follow through. Even though it looks like it will hit you while you're standing at his side, it won't as long as you keep strafing to your right. As soon as you see the swing, move back behind him and you can get at least two hits in during his recovery. Again, if you move towards the outside part of his left leg, he may also do either a single, or multiple vertical downward slashes. These DO NOT have tracking on them, so you can simply strafe counter-clockwise again, and he'll completely miss you, leaving him vulnerable for another couple of hits.

There are times when he'll jump backwards as a defense mechanism. As he approaches you, jump/roll-dodge to his right side when he swings and he should miss you completely, allowing you to get back into position behind him.

Rinse and repeat and it should be a fairly simple fight.

[top]Darklurker (Dark Chasm of Old)

[top]Dual Dragonriders (King's Gate)

Basically the same as the fight against The Dragonrider in the Heide's Tower of Flame, however this time it's much more difficult as there are two of them at the same time. Basically same strategy applies here. You'll probably want to take out the Bow-Wielding Dragonrider since he can be a nuisance if you leave him alone. Take him out quickly, since he doesn't have a shield and is completely vulnerable. Once he's done, the fight becomes MUCh more manageable with just the single Dragonrider left.

[top]Prowling Magus and The Congregation (Brightstone Cove Tseldora)

This fight isn't all that difficult at all, especially if you summon Benhart of Jugo, which you should anyway to be able to earn his gear and unlock the trophy. His summon sign is all the way back at the camp, though, so it's probably a good idea to clear the entire way to the boss then go back and get him so he can be at max health for the boss fight.

You enter through the fog gate and you'll see some minions praying on the floor, as well as Magus and his two underlings beside him. The minions only have melee attacks, and won't initially attack you, but Magus and two underlings shoot magic projectiles; however, the projectiles can be easily evaded. Magus and the two other mages don't really move around the room, so the fight is basically just dodging their attacks and countering when an opening clears. If the praying minions do start getting up, though, they WILL follow you around the room.

The good part is that they all have relatively low health, so as long as you have decent armor/shield, even if you take damage, this fight shouldn't prove too stressful. In fact, this is probably a good fight to use a bonfire ascetic on and re-do with Benhart and have it count as a 2nd boss fight he survives through if you're having trouble keeping him alive for any of the other boss fights.

[top]Giant Lord (Memory of Jeigh)

You can fight this guy much like you fought the Last Giant. However, the area is much more constricted which doesn't leave you too much room to move around in, or heal if your HP is drained. The objective is still to be behind him, attacking his heels. Always look for the stomp attack, and when you see it, just switch to the other heel.

For the most part, his swipe attacks are focused in front of him. So, just try to stay behind him as much as possible.

If you're a ranged character, there's an elevated area to the left of the giant where you can take him out with ranged attacks. He can still hit you here, so it's not completely safe, but you can dodge through his attacks, and attack when appropriate.

[top]Ancient Dragon (Dragon Shrine)

This optional boss is, arguably, the hardest boss in the game. In my opinion, there's a combination of two things that make this boss extremely difficult and frustrating for a lot of players.

First of all, he has a tremendous amount of HP. Second, he can pretty much one-shot-kill you with his fire breath attack. Third, his fire breath attack has immense range.

Having the Cloranthy Ring may be useful because you'll need good stamina for this boss. Armor is, essentially, useless because he'll probably one-shot-kill you no matter what you have on. It's best to just go "naked" to increase your speed and stamina regen. For the same reason as going naked, if you're a pure melee, carrying anything other than your attack weapon, such as a shield, will be useless. Ditch the shield and two-hand your weapon for maximum damage; you're gonna need the extra damage output. While you may think that having help is preferable, it's only helpful whomever you summon knows very well how to deal with this boss. Otherwise, they'll enter the boss area, get killed by the initial fire breath, and you're stuck fighting this monster of a boss yourself, with its increased HP, as if its base HP wasn't bad enough already. So, I would try to do this boss solo if I were you.

That being said, I've seen several strategies for dealing with this boss, and I'm not sure one is preferable to the other. It may be just a matter of what you feel like doing, and your method of attacking. When he flies up into the air and does immense AoE fire breath, some people say to run to his tail, and others say to run away, and to the side. It may take a couple of tries to determine which you prefer. I tried running towards his tail a few times, and couldn't get out of range of the AoE most of the time. If you run away from him, you can manage to get out of range, but you have to run pretty much to the edge of the platform, and to his side; simply running away from him won't cut it.

Now that you've gotten away from his fire attack, how to proceed depends on what you did. Those that stuck to the tail can come back and deal damage to his hind feet, alternating feet when it looks like he's going to stomp on you. If you're lucky, you can simply keep trying to bait this stomp, alternating feel, getting 1-2 hits in every time (DO NOT over-do it and deplete your stamina). Rinse and repeat and this boss MAY be an easy one for you.

If you ran away from the dragon (and not towards its tail), you can try to quickly run back underneath and position yourself under the dragon and follow the same technique as above. Otherwise, if you have ranged capabilities, like strong sorceries or miracles, you can attack from a distance, trying to evade the fire breath attack each time he takes flight.

Killing this optional boss nets you the very precious Soul of a Giant will which come in handy against your fight with Vendrick.

[top]Throne Watcher and Throne Defender (Throne of Want)

This fight puts you up against both bosses at once. No suprise there, right? It seems like a common theme in Dark Souls II by now.

Moving on, one important thing you need to realize about this duo is that when you have depleted the HP bar of one of them, they don't die instantaneously like other bosses. They actually go into "Last Stand," (for you Call of Duty degenerates ). The one that's left can possibly revive the fallen boss back to full health. So, time is of the essence in this fight. It may be best to bring an ally just in case, although, having an ally is probably a good idea regardless, since there are two bosses.

Watcher

The Watcher is the more agile of the two, and will probably be the more aggressive. It may be best start with him, because if you focus on the Defender first, you leave yourself more vulnerable to the Watcher than vice-versa.

The first move the Watcher has is a simple combo move. They can be blocked or dodged, depending on your preference and available stamina.

If you remain at close range with the Watcher, keep in mind that he may do an AoE. So, if you see him kneeling and it looks like he's casting a spell, back away quickly.

If you're around short-to-medium range, the watcher has a lunge/dash-type attack. This one can also be blocked or dodged, although blocking is probably the easier of the two; the timing for a proper dodge is a bit tricky. Another short-to-medium range attack is a dash attack, where the watcher will run towards you, sword held behind him, and slash just as he reaches you. Again, either block or dodge.

When medium-to-long range, the watcher will run towards you, leap into the air, and come crashing down on you--similar to Ornstein/Old Dragonslayer.

Defender

The Defender is the less aggressive of the duo, so you can probably focus on the Watcher, and just keep a watch on your periphery, always knowing where the Defender is.

The Defender has a simple combo, just like the Watcher. Again, either block or dodge, depending on what you prefer. After a certain amount of HP drained, he'll start two-handing his sword for more damage and stamina drain. You can either block, or try to dodge these much-slower attacks.

If you remain at close range with the Defender, he has a shield bash, that will most likely drain your stamina and stagger you. Roll away quickly if you see him raising his shield.

A cheap tactic to use against this duo is poison. If you have either the Poison Mist or Toxic Mist pyromancies, they can be very useful. Otherwise, you can use things such as poison knives or arrows.

[top]Nashandra (Throne of Want)

Nashandra can be super easy or super tough depending on your build/play style.

Once you enter into battle, she may immediately summon a set of dark orbs in a circular pattern around her. Once you enter this circle, you'll be cursed within seconds, and remain cursed while you're in the circle. This is what makes the fight annoying for melee-based characters. If you hit the circles, they dissipate, giving you some breathing room, until she re-conjures them.

If you're medium-to-longe range, she'll lift her hand up and cast a beam of magic forward. You can run towards her and behind her to get out of the way. If you can bait this move, and now how to evade it, it's a great move to get some good damage in.

If you're relatively close to her, she'll swing her scythe at you. The schythe does insane damage if it connects.

If you're a ranged player and use miracles or sorceries, then just stay out of range and shoot whatever spells you have and she'll be an easy target. A set of lightning bolts to the face make this a 10-second fight.


  • Unlike Dark Souls, once you complete the game, you DO NOT forceably have to go into NG+. After clearing the game, you'll be transported back to the Far Fire. You can enter NG+ at any time from there.
  • The Stone Trader should have unlimited Titanite, Large Titanite, and Titanite Chunks after you clear the game. Take the time to stock up on whatever upgrade materials you want now. This can be said for most late-game NPC's, but this NPC in particular has a changing inventory and it isn't at full capacity until after the game is cleared. So, stock up to full capacity in your Item Box and on your character as well.
  • Also unlike Dark Souls, it is not recommended to go through killing all the NPC's before progressing into NG+. For one, none of the NPC's drop particularly great items. Also, killing NPC's raises your sin level, which carries over into subsequent NG+'s, which substantially raises the chances of being invaded in NG+ and beyond.



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