Contents



[top]Overview

Players: 1

Online Trophies: N/A
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: Highly dependent upon skill and drop rates, but roughly 100-150 Hours
Minimum Playthroughs: 2.5+
Collectible Trophies: Knight's Honor, Wisdom of a Sage, Bond of a Pyromancer, Prayer of a Maiden.
Missable Trophies: Although the platinum requires multiple playthroughs, these trophies are missable in that they can be missed in a single playthrough, under certain conditions: Knight's Honor , Wisdom of a Sage , Bond of a Pyromancer , Prayer of a Maiden , Covenant: Blade of the Darkmoon , Covenant: Darkwraith , Covenant: Gravelord Servant , Defeat the Dark Sun Gwyndolin , Defeat Crossbreed Priscilla .

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[top]Spoiler Alert


This guide contains spoilers in certain areas, so read at your own discretion!


[top]General Tips and Strategies

These are some basic things to always keep in mind when playing Dark Souls. The game isn't very forgiving to those that aren't careful and make careless mistakes. Also included are some miscellaneous tips to make the game a bit more manageable early on.
  • Area Progression
    • I took the liberty of writing up what I believe to be the optimal chronological order for completing the various areas. This is merely my opinion, and since Dark Souls is an open-world experience, there isn't necessarily a "right" or "wrong". If you want to venture off into other areas, then please do so. There's absolutely nothing wrong with a bit of exploring.


  • Enemies
    • Always approach unknown areas slowly and with your shield up. Dark Souls is notorious for having enemies hidden in unseen corners and attack you when you least expect it.
    • When you see a group of enemies in front of you, try to approach them slowly and see if you can lure them one at a time. It's much easier than trying to take them all on at once. Even if they are weak enemies, you can easily get overwhelmed and get killed within seconds.
    • This particular tip may come in handy primarily for boss battles. If you're in a boss battle and say you've run out of healing items (either Estus Flasks or Heal Miracles) or one of your summoned NPC's has died and you know you have very little chance of winning, you can quit the game via the in-game menu (not the XMB quit) and when you reload the game, you'll appear outside the boss fog. From here you can retry the fight, or backtrack to restock or level up. NOTE: Your supplies (e.g., Estus, magic) are not automatically replenished via this method.
    • Mimics (enemies that look like treasure chests) first appear in Sen's Fortress. You can shoot each treasure chest you come across to see if it'll come to life. Alternatively, you can look at the chain on the right side of the chest. If it points away, it's a real treasure chest. If it points towards you, it's a Mimic. If you want to loot the mimic chest without having to fight it, toss a Lloyd's Talisman at it and it'll open it's mouth up, allowing you to retrieve what's inside.
    .
  • Humanity
    • Humanity grants you human form when you use it at a bonfire to reverse hollowing.
    • The higher your Humanity meter (the number in the upper left-hand corner), the more resistant you are to Curse status and the higher your Item Discovery rate is. Keep in mind, though, that your item discovery rate caps at 410. So, if you have the Gold Covetoush Serpent Ring and 10 Humanity, you're at max item discovery. As a side note, Firekeeper Souls raise your Humanity meter by 5.
    • Humanity allows you to kindle each bonfire you come across. Essentially, this will allow you go get more Estus Flask each time you rest at that particular bonfire. Instead of getting 5 units of Estus Flask, you can get 10 (up to 20 with the Rite of Kindling) upon resting.
    • A good place to farm Humanity is in The Depths as the Undead Rats will occassionally drop some. Another place is in the Tomb of the Giants, in the room where the baby skeletons continually spawn. Apparently, their drop rate is much higher than those of the Undead Rats. However, most low-level players will not have access to this area, or will be too weak to reach it, making the Undead Rats a bit more desireable.
    If you go to approximately the 2:00 minute mark in the video below, it shows the location in The Depths where you can farm Humanity from the Undead Rats.

    Toggle Spoiler



    .
  • Weapons and Armor
    • In my opinion, acquiring a bow and arrows early on is ideal. The Undead Merchant in the Undead Burg sells a short bow for 1,000 souls. Alternatively, you can find a long bow in Darkroot Garden. The Male Undead Merchant (the one stroking the wooden bucket) sells a variety of regular arrows, while the Female Undead Merchant (the one in the sewer) sells Fire and Poison arrows. Having a bow and arrows makes certain confrontations exceptionally easy. Also, it's useful for luring enemies out of hiding, or luring enemies one-by-one when they're clumped together in a group. Additionally, poison arrows work great on many enemies as you only have to quickly hit them 3-4 times and the poison takes effect. Then it's just a matter of waiting till they die, or rinsing and repeating.
    • The Hollow Soldier shields that are sometimes dropped early on in the game in the Undead Burg are actually pretty good to start off with since they have 100% Physical Damage Reduction and fairly decent damage reduction for other attacks compared to comparable shields (e.g., Heater Shield), so don't worry about being desperate to purchase a shield early on. just be on the look out for one of these shields to drop. This is especially good for those starting with a class like Deprived.
    • Make sure to acquire the Drake Sword early on in the game. It's fairly easy to get and will do more damage than most of the weapons you have on hand at the beginning stages of the game. See Knight's Honor.
    • Assuming you have enough Titanite Shards and souls, you can reinforce weapons yourself at a bonfire if you purchase the Weapon Smithbox from Andre of Astora for 2,000 souls. This comes in handy as you don't have to travel to a blacksmith for any upgrades. This saves time, especially when you have to travel to multiple blacksmiths to complete upgrades. The Weapon Smithbox DOES NOT allowing modifying of weapons, though. So, if you have a +5 and need to get it upgraded, you WILL have to take it to a blacksmith to modify it to +6. From there, you can upgrade it using your smithbox.
    • Don't just focus on your weapons. Take the time to upgrade your armor as well.
    • If there is a weapon that you've upgraded for a trophy and have no intention on using it again, demodify it and use it to forge another type of weapon. This can save you a few shards and souls in the long run. For example, if you acquire the Lightning Spear from the Mimic in Sen's Fortress, you can demodify it back to a Normal +10 spear and upgrade that to forge another weapon, say, for example, using Ornstein's soul for the Dragonslayer Spear. Demodify that spear back to a Normal +10 and upgrade it using the Moonlight Butterfly Soul to forge the Horn of the Moonlight Butterfly.
    • This is important and will save you from having to re-acquire difficult-to-get Slabs! If you have two types of weapons that require the same type of slab to fully upgrade, enter the Blacksmith menu and upgrade the weapon using the slab. After you have upgraded the weapon, DO NOT LEAVE THE BLACKSMITH MENU! If you wait for the trophy to unlock, and then quit the game via the XMB, and reload, you'll still have the slab in your inventory. Obviously, you won't have the weapon you just upgraded, but you can re-use the slab to fully upgrade the second weapon you had that required that slab.
    • If you don't want to use the above exploit, and want to be able to keep at least one of each upgraded weapon, here's are the total amount of shards you'll need. This excludes any additional reinforcing you may want to do with other weapons/armor. Also, if you manage to pick up some already-reinforced weapons along the way, then the amount you'll need will be less. These amounts assume a base weapon with no upgrading whatsoever.
      • 90 Titanite Shards
      • 39 Large Titanite Shards
      • 27 Titanite Chunks
      • 3 Titanite Slabs
      • 62 Green Titanite Shards
      • 17 Blue Titanite Chunks
      • 2 Blue Titanite Slabs
      • 17 White Titanite Chunks
      • 2 White Titanite Slabs
      • 17 Red Titanite Chunks
      • 2 Red Titanite Slabs


  • See the chart below that shows all of the upgrade paths along with all the required embers and numbers of shards, by path.

    Toggle Spoiler



    .
  • Bonfires
    • Make wise use of the bonfires. Each time you sit at one enemies respawn, so they are useful for farming souls and for respawning enemies that drop particular items.
    • Also, make sure that each time you come across a new one, that you use it even if it's just to save your progress. I unlocked a gate in the game that created a very nice shortcut for me and I died without sitting at the bonfire I had recently discovered. When I respawned at a previous bonfire, and made it back to the gate expecting it to be open, I found that it was shut once again and I had to replay that portion of the stage.
    .
  • Covenants
    • For the various 'Covenant' trophies, you only have to discover the covenant in order to unlock the trophy. Make sure to try to discover all the covenants before ranking up in any.
    • You don't necessarily have to join a covenant for the trophy to unlock. You can simply wait until you're asked if you want to join, and wait a minute; the trophy will unlock.
    • Some Covenants allow you to rank up within the covenant. To do so, there are particular items that you need to give to the covenant in particular iterations. The items needed for leveling are identified for each of the covenant trophies below. These are the cumulative amounts needed to reach each level. So, for example, to reach Level +1, you would offer 10 items. To reach Level +2, since it requires 30 cumulative, you would need to offer an additional 20 items--the 10 from Level +1 count towards the 30 you need for Level +2. To reach level +3, you would need to offer an additional 50 items--the 30 items from Levels +1 and +2 count toward the 80 you need.
      • Level +1: 10 Items
      • Level +2: 30 Items
      • Level +3: 80 Items

    .
  • Warping
    • After you have acquired the Lordvessel, you get the option to warp to specific bonfires in the game. This can be very useful in creating specific shortcuts when used in conjunction with the Homeward Bone item.
    • When you warp to a bonfire, it doesn't count as having rested at the one you warped to. If you use Homeward Bone, it'll warp you back to the original bonfire you warped from.
    • This is useful if you want to temporarily exit areas where there's not a bonfire nearby that you can warp to (e.g., Tomb of the Giants). Let say, for example, that you're in the Tomb of the Giants at the bonfire near patches, and need to get to the Andre the Blacksmith. You can use the bonfire to warp to Firelink Shrine, and take the shortcut via the elevator in the Undead Church to the Blacksmith. Once you've acquired what you needed, use the Homeward Bone and it'll warp you back to the Tomb of the Giants.

  • Miscellaneous
    • If you're having trouble with particular bosses, be sure to check out the Tips and Strategies for Bosses at the end of the guide.
    • If you need help finding enemies that drop certain shards and where to find the embers, see the Locations of Embers and Shards for Weapon Upgrades at the end of the guide.
    • If you anger any of the NPCs in the game and they turn hostile (this goes for Covenant NPCs as well) you can go to the NPC in the Bell Tower, Oswald of Carim, (where you fought the Gargoyles) and he can grant you Absolution at a very price of 500 souls X current SL).
    • If you come upon a crystal lizard and it manages to escape (and not die), go to the spot where the lizard "spawns" and quit out of your game via the menu, and reload your save. Upon reloading, the lizard will reappear so be quick and kill it before it escapes again. If it does, just repeat until you've killed it.
    • This only applies if you're playing pre patch 1.03. If you've gotten to the point where Kingseeker Frampt has appeared, you can exploit him for easy souls. The Undead female merchant in the sewers in Firelink Shrine sells Prism Stones for 10 souls, while Kingseeker Frampt gives you 100 souls for each one, making it a very lucrative trade and an easy way to 'farm' souls.
    • You may want to consider playing a playthrough completely offline to begin with. This way, you can make sure that you trigger all the NPC invaders, who often drop valuable items, without the risk of being invaded by PvP players. Additionally, for most major boss battles, you can summon one (or at times, two) of the in-game NPC's to help you out as many times as you need, as long as you're in human form, of course. If you're engaged in a boss battle and it appears like you're going to lose, and want to conserve your 'human' form, see bullet #3 from the 'Enemies' section above.
    • When you're on ladders, you can do a few things. To attack upwards, press . To attack downwards, press . To slide down a ladder, hold until you start sliding down.



[top]Roadmap

Obtaining the DARK SOULS platinum will require you to complete a minimum of 2.5 playthroughs.
  • Playthrough 1 -
    • For the first playthrough, you'll get all the story-related trophies.
    • Try to also discover as many of the covenants you possibly can. You DO NOT have to join in order for the covenant trophies to unlock. Wait at the window where you have to choose to join or not and it will unlock after about 10 seconds or so. NOTE: Once you've acquired the Lordvessel, if you plan on joining the Darkwraith covenant, DO NOT talk to Fraampt anymore. Talking to him will trigger him taking you to Firelink Altar, and you will not have an opportunity to talk to Darkstalker Kaathe to join the Darkwraiths after the Four Kings fight.
    • During this playthrough, since you'll be a relatively low Soul Level compared to other playthroughs, this will allow you to have a bigger MP player base, so it may be a good idea to try and level up the following covenants which are highly MP-based. Waiting for future playthroughs at higher soul levels may result in either having a hard time finding opportunities for MP play, or pinning you against very strong enemies in PvP encounters. While there are other covenants that revolve around MP gameplay, these are ones that reward you with miracles which you'll need for Prayer of a Maiden .

      Try to focus on ranking up in one covenant at a time, and once you've achieved a rank of +1 and acquired the miracle(s), move on to the next one. Keep in mind that for the Sunlight Warrior Covenant, you'll need to Soul of Gwyn to receive a miracle, so it may be a good idea to go into NG+ as part of that covenant so you can immediately snag the miracle once you get to the Sunlight Altar.
    • Additionally, the Chaos Servant covenant requires you to rank up to +2 in order to receive a pyromancy you'll need for Bond of a Pyromancer . Furthermore, ranking up in this covenant allows you to access the shortcut into Lost Izalith, bypassing the Demon Ruins boss. Also, if you've followed the questline for Knight Solaire, as long as you kill all nine of the maggots (in particular the one that drops the sunlight maggot helm) in the shortcut before entering Lost Izalith, and you talk to Solaire afterwards, he'll be there for you to summon for the Gwyn battle, which makes it much easier in my opinion.
    • Concentrate on gathering as much material to upgrade your weapons as possible, keeping an eye out for rarer pieces such as Slabs since they are more limited and can't readily be farmed. Reinforce weapons only when necessary, but don't go out of your way to completely reinforce then since you won't be able to fully reinforce most with just a single playthrough. Titanite Shards, Large Titanite Shards and Green Titanite Shards can be purchased in the game, so you can have those in abundance. The last stage of the game, the Kiln of the First Flame, has a total of five enemies, all black knights, which have a 100% drop rate for chunks. For each run (killing all five) you get two Titanite Chunks, a Blue Titanite Chunk, a Red Titanite Chunk, and a White Titanite Chunk. If you purchase enough of the smaller titanite and farm a substantial amount of the chunks, and make sure to acquire at least one of each of the four of the Slabs in either NG or NG+, you can theoretically have all of the upgraded weapon trophies in NG. If you have one of each slab, upgrade the particular weapon to the particular path until it's full (either +5 or +10, depending on the path). Once you get a message saying it's been upgraded and your trophy unlocks, DO NOT exit the blacksmith menu. Quit via the XMB and reload your game. You should still have your unused Slab in your inventory. From there, just lather, rinse, and repeat for the rest of the trophies.
    • Fortunately, unlike Demon's Souls, Boss Souls are primarily used for upgrading weapons and not magic, so feel free to purchase spells, miracles, and pyromancies as much as you have souls to spare. You can probably learn a large chunk of the magic in the first playthrough. Remember that a few spells and miracles need for you to follow the Siegmeyer and Logan questlines, so take heed. If possible, try to purchase spells while the given NPC is around because some NPCs either get killed or go away after a given point in time and you can no longer purchase from them. For example, after rescuing Rhea from the Tomb of the Giants, be sure to return to the Undead Church, where you acquired the Firekeeper soul, and she'll be there to sell you some miracles. If you wait too long, and you haven't killed Petrus, he will assassinate her and you'll have to wait till the next playthrough.
    • Remember that once you have the Lordvessel, you have two options:
      • You can talk to kingseeker Frampt and he will take you to place the Lordvessel on the Firelink Altar. This causes you to miss out on the Covenant: Darkwraith trophy. The only real benefit to giving it to Fraampt is that he sticks around for you to 'sell' items to.
      • Drop down yourself to place the Lordvessel on the Firelink Altar, or better yet, wait until after the Four Kings fight, and you'll be able to talk to Darkstalker Kaathe and join the Darkwraith Covenant.

    • Since the game has two endings, choose an ending for this playthrough to earn either To Link The Fire or Dark Lord.

  • Playthrough 2 -
    • For the second playthrough, continue collecting Boss Souls as you'll need 2-3 of some for weapons for Knight's Honor . Also, continue collecting upgrade materials for your weapons, if you didn't manage to acquire all the weapon upgrade trophies in NG.
    • Try to discover any covenants you missed during the first playthrough.
    • Try to learn any magic you didn't learn during the first playthrough.
    • Choose either To Link The Fire or Dark Lord depending on which ending you chose for the first playthrough.

  • Playthrough 3 -
    • By now, hopefully, you should've learned all magic and discovered all covenants.
    • For this playthrough, collect any remaining Boss Souls you need for weapons. Forging and ascending the remaining weapons should net you Knight's Honor , and ultimately The Dark Soul.



[top]Trophies

[top]
The Dark Soul
All trophies obtained. Congratulations!

Unlock all bronze, silver and gold trophies and this one automatically unlocks. Simple, right?

[top]
To Link the Fire
Reach "To Link the Fire" ending.

After your epic battle with Gwyn, Lord of Cinder, a bonfire will light up in the middle of the room. Touch the bonfire to finish the game and unlock this trophy for the "bad" ending.

Gwyn is the final boss of the game, and one of the toughest enemies you will face. Be advised that Gywn will use a flaming Greatsword, so be prepared to evade the most of his attacks as along with fire damage, you'll receive a major stamina hit too which could lead to a nasty unavoidable combo. Watch for his of his swings and as he recovers from the entire combo, counterattack quickly and back off. He'll often dash so be prepared incase you need space as you're likely to not have much time in between. Hit biggest move is a grabbing throw attack, that he'll often dash or jump afterwards at you so be prepared as you'll also likely die if not evading properly.

Additionally, if you're skilled at parrying/riposting, you can simply use that method, and in conjunction with the Hornet's Ring, you can deal quite a bit of damage with each blow.

Finally, if you can manage to follow the entire Knight Solaire of Astora questline, you can summon him for the Gwynn fight. I did this in NG+ and it made the fight really easy.

Defeating Gywn will allow you a choice in completing the game AND acquire you the Soul of Gywn item

[top]
Dark Lord
Reach "The Dark Lord" ending.

After your battle with Gwyn, Lord of Cinder, a bonfire will light up in the middle of the room. Walk away from the bonfire and exit through the fog door you entered to finish the game and unlock this trophy for the "good" ending.

See To Link The Fire for some brief tips on dealing with Gwyn! Good luck!

[top]
Knight's Honor
Acquire all rare weapons.

This trophy is missable!

This trophy is missable in that certain weapons must be acquired from particular enemies before they die, otherwise you'll have to wait until NG+ to acquire them as some enemies don't respawn (e.g., cutting the tail off of a dragon/gargoyle for a particular weapon).

Here is the list of weapons required for this trophy. Some are dropped by enemies, while others have to be ascended (forged) using upgraded weapons and special items acquired throughout the game such as boss souls. Because of this, this trophy will require a minimum of 3 playthroughs to acquire the necessary Boss Souls and materials needed to upgrade everything. For a list of Boss Souls and their usage, see Boss Souls Usage.

IMPORTANT NOTE: This trophy has unlocked for at least one person I know of by having the weapons scattered across more than one character slot. However, I cannot confirm that it is an intentional design without additional incidents, so use this information at your own risk.

Toggle Spoiler


[top]
Wisdom of a Sage
Acquire all sorceries.

This trophy is missable!

There are a total of 24 sorcery spells required to unlock this trophy. This trophy is missable in that if you don't acquire all spells from merchants while they're available, at certain points some NPCs venture off and you'll have to fight them and eventually kill them, thereby foregoing the chance to purchase more items from them, so MAKE SURE TO PURCHASE THEM while you have the chance. Remember to follow the full questline of Big Hat Logan in order to acquire all spells in a single playthrough.

Toggle Spoiler


[top]
Bond of a Pyromancer
Acquire all pyromancies.

This trophy is missable!

There are a total of 19 sorcery spells required to unlock this trophy. This trophy is missable in that if you don't acquire all spells from merchants while they're available, at certain points some NPCs venture off and you'll have to fight them and eventually kill them, thereby foregoing the chance to purchase more items from them, so MAKE SURE TO PURCHASE the pyromancies while the merchant is available. Remember that one is only available as a rank +2 in the Chaos Servant covenant and another is available from Quelaana after defeating the Bed of Chaos.

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[top]
Prayer of a Maiden
Acquire all miracles.

This trophy is missable!

There are a total of 23 miracles required to unlock this trophy. This trophy is missable in that some miracles can only be acquired through covenants, which in themselves are also missable. Some NPC's become unavailable after certain events or after a certain amount of time, so MAKE SURE TO PURCHASE the miracle(s) while you have the chance.

You will only be able to purcahse from Rhea after having saved her from the Tomb of the Giants. She will appear in the Undead Church, where the Firekeeper soul was. Make sure to travel there immediately, otherwise you run the risk of missing out on some miracles. If you have not killed Petrus up to this point (he really hasn't given you any reason to), he will assassinate Rhea if you go to two other areas before venturing to the church. If you kill Petrus, Rhea will be safe. If you go to the Church immediately following the Tomb of the Giants and purchase the miracles, it makes no difference if Rhea lives or dies at that point.

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[top]
Covenant: Way of White
Discover Way of White covenant.

This is by far the easiest of the Covenants to join. Once you arrive in Firelink Shrine, one of the NPC's you'll encounter is Petrus of Thorolund. Siimply keep talking to him to enter into a Covenant and the trophy should unlock.

NOTE: There are a couple of classes that already start out with you in the Way of White Covenant, but the trophy does not unlock until you've talked to Petrus.

You do not get any items for joining this covenant nor is ranking up available.

[top]
Covenant: Princess's Guard
Discover Princess's Guard covenant.

The opportunity to enter into this covenant is after the boss fight in Anor Londo with Smough and Ornstein. Use the elevator to go up and speak with Gwynevere. Not only will she give you the Lordvessel (see Lordvessel ), but she'll allow you to enter into the Princess's Guard covenant.

Item Received for Joining:
  • Ring of the Sun Princess
There is no ranking up available with this Covenant.

[top]
Covenant: Blade of the Darkmoon
Discover Blade of the Darkmoon covenant.

This trophy is missable!

The Darkmoon Seance Ring, found in the Catacombs, is required to enter this covenant!

In Anor Londo, you'll come across a room with a bunch of assassin's that are walking along the rafters in the ceiling. It's the room where you enter the Painted World of Ariamis. Once you make your way to the other end, you climb down a ladder, and exit the room and you're back outside. You come across a rotating bridge. Rotate it using the lever until it stops (you won't be able to rorate it anymore in that direction) and take the stairs down until you get to the very bottom. Go into the room with the bonfire and you'll see a statue there. If you have the Darkmoon Seance Ring equipped, the statue disappears and you will be allowed to enter the Darkmoon Tomb, and thus be able to join the covenant. Joining this covenant obtains you a blue eye orb and the Darkmoon Blade Covenant Ring.

The video below shows the location of the Covenant.

Toggle Spoiler



NOTE: If you enter the fog inside the chambers here, you will become engaged in a boss fight with Gywndolin. If you kill Gwyndolin before you get a chance to enter the covenant, the chance is gone until NG+. If you enter into the boss fight, and quit the game through the menu, you may be able to get back before you traversed the white light, and may still be safe to join the covenant, but this is unconfirmed.

NOTE: The Darkmoon Seance Ring is found in the Catacombs in a hidden room. You'll come across a bridge (I believe it's the third one in the stage, but I'm not entirely sure) that leads down a set of winding stairs into a room. In that room is a breakable wall. If you break it (or if it's broken for you), it'll appear pitch black inside, but you can actually jump down into the room. Cross the room to the other side where you'll see a casket. A large skeleton will drop from the ceiling so exercise caution. The ring is located in the casket. The room in question exits out to a group of 3-4 skeletons which will be standing in an open area to your left. Also, you'll see a bunch of wisps flying around.

Item Received for Joining:
.
  • Blue Eye Orb
  • Darkmoon Blade Covenant Ring
Item required for Ranking Up:

Souvenir of Reprisal - This item is often dropped by the "sinners" you kill. Alternatively, they can be farmed off the harpies in the Painted World of Ariamis, but the drop rate isn't great. NOTE: Patch 1.05 significantly increased the drop rate for the Souvenirs of Reprisal, although, it is still advisable to equip the Covetous Gold Serpent Ring and perhaps some Humanity for best results.

Items received for Ranking Up:

Level +1 - Miracle: Darkmoon Blade; Darkmoon Talisman
Level +2 - None
Level +3 - None

[top]
Covenant: Warrior of Sunlight
Discover Warrior of Sunlight covenant.

To join this covenant you need to have a FAI stat of 25. The Sunlight Altar, where you join the covenant, is the courtyard-looking area that's near the bonfire right underneath where the Hellkite (red) dragon was perched on. You have to get past the dragon via the bridge, not from underneath, in order to get to the bonfire/Altar. Joining this covenant will grant you the Lightning Spear miracle, and leveling it up will obtain a more powerful version as the Great Lightning Spear. Also, using the Soul of Gywn will allow you to get the Sunlight Spear miracle. It's probably best to wait until NG+ to rank up in this covenant. You will have the Soul of Gwyn, and should have most, if not all of the sun medals required for rank +1.

NOTE: The Altar will open also if you meet the '25' faith requirement by this formula: (Number of times you played in MP and helped defeat a boss X 5) + your Faith level. So, for example, if you played MP a total of 3 times and helped defeat a boss, then your faith requirement would be:

25 - (3 x 5) = 10 Faith required

Additionally, if all you're interested in is the trophy and not necessarily leveling up FAI, you can always begin a new build using a cleric and do a "speed run" to a 25 faith stat to unlock the trophy.

Item Received for Joining:
.
  • Miracle: Lightning Spear
Item required for Ranking Up:

Sunlight Medals - Acquired by helping others defeat bosses as a Gold Phantom or by summoning a member of the covenant and having them survive the battle (this includes Knight Solaire of Astora). You can also get three medals in a chest in Anor Londo. The chest is in the room opposite the room with the third bonfire in Anor Londo, where you find Solaire sitting at.

Items received for Ranking Up:

Level +1 - Great Lightning Spear; Sunlight Spear (need to offer Soul of Gwyn for this miracle)
Level +2 - None
Level +3 - None

NOTE: As of patch 1.05, the faith requirement was changed from 50 to 25.

[top]
Covenant: Forest Hunter
Discover Forest Hunter covenant.

During your travels to the Darkroot Garden and Darkroot Basin you should happen upon a partially-destroyed building. You can find Alvina of the Darkroot Wood (yes, it's a cat) sitting up in a window (slightly resembling a picture, I thought at first). Talk to it and you'll be invited to join the Forest Hunter covenant. You'll recieve the Cat Covenant Ring for joining. Joining the Covenant is easy, but getting to Alvana can be tricky.

There are three ways to get to Alvina.
  • If you chose the Master Key as your gift at the beginning of the game and proceed to the tower where you fight the Taurus Demon, you can open the locked door and go downstairs instead of upstairs, where you'll encounter Havel (the large guy with the huge club). If you can manage to get past him or defeat him he's guarding a door which will lead you to Darkroot Basin. I can't recall if the Master Key will also open this door or if you need the Watchtower Basement Key, so this may not be the most reliable way to enter Darkroot Basin. Assuming the door unlocks for you, though, if you go through the door, descend the small stairs and look right, you'll see some Crystal Golems along with the Hydra in the background in the lake. If you approach the lake and head left toward the waterfall, there's a series of ladders than you can take up. Once you're at the top, you've entered Darkroot Garden. If you head toward the back of the area, near the cliffside, you'll eventually get to the building Alvina's in.
    .
    If you enter Darkroot Garden from the entrance where the blacksmith Andre of Astora is, you have two options.
    .
  • If you have 20,000 souls, you can purchase the Crest of Artorias from the blacksmith. When you enter the garden and follow the relatively linear path ahead of you (without turning off anywhere), you'll come to a door with a glowing seal on it. The Crest is used to open this door. Without the Crest, the door will not open from either side. Once you've opened the door, you can make a quick dash straight ahead to Alvina's building. This must be done quickly because there are relatively strong followers of the Forest Hunter Covenant here that will be out to get you. Once you join the covenant, they will no longer attack you.
  • If you don't have 20,000 souls to purchase the Crest, there's a final way to get to Alvina. You'll have to fight a Black Knight and it'll lead you to the same area with the Crystal Golems and the Hydra. As you enter Darkroot Garden from Andre's entrance, you'll come to a path on your right relatively quickly. If you get to the sealed door, there's another path on your right, but that's not the correct one; that one leads to a dead end. Once you're on the correct path, you'll descend down the mountain side via a series of winding paths. Once you've made your way all the way down, you'll end up in the same area as the Crystal Golems and the Hydra, but you'll be coming form the side opposite the door that Havel is guarding. If you pay close attention, there's a cave as you're making your way down the mountain. This cave is a shortcut to the Valley of Drakes, but more importantly, there's a bonfire in the cave that you can use. If you've snagged the Watchtower Basement Key after the Moonlight Butterfly Fight, you'll be able to open Havel's door which is straight ahead of you if you follow the edge of the cliff and go up the small stairs. Once you're in this area, proceed as you would as described in the first bullet.

Item Received for Joining:
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  • Cat Covenant Ring

There is no ranking up in this Covenant, but you get rewards based on how many invaders you've killed.

1 Kill - Divine Blessing
3 Kills - Ring of Fog

To claim your rewards, remove the covenant ring and go speak to Alvina.

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Covenant: Darkwraith
Discover Darkwraith covenant.

This trophy is missable!

In the Abyss you will meet Darkstalker Kaathe at the Bonfire after you defeat The Four Kings. He'll offer you to side with him over Frampt and allow you to place the Lordvessel. If you do side with him, you'll be able to join this covenant, however, if you don't he will go away and that will end it completely. Frampt leaves if you join him so keep this in mind as well. Joining this covenant will allow you to obtain the Dark Hand and leveling it up you will recieve a Red Eye Orb and the Dark set of armor.

NOTE: This trophy is missable in that if you place the Lordvessel with Frampt on the Firelink Alter, Darkstalker Kaathe will never appear and you'll have to wait until NG+ (or beyond) to acquire this trophy.

Quote Originally Posted by cocoasg
Once you obtain the Lordvessel but accidentally talk to Kingseeker Frampt immediately after (like in my case, wanting to get rid of excess items for souls), he brings you straight down to the Firelink Altar without prior notice, yes? If you had been planning to talk to Darkwraith Kaathe (or whatever her full name was) instead, do not be alarmed.

Even if Frampt takes you down to the Firelink Altar without any way to go back to Firelink Shrine (thus giving you the illusion that you really have to place the Lordvessel right away on the altar), simply use a Homeward Bone to return. As long as you have NOT yet placed the Lordvessel on the altar itself, even after talking to Frampt, Kaathe will still appear in the Abyss so it is safe to use the Homeward Bone.

Item Received for Joining:
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  • Dark Hand
Item required for Ranking Up:

Humanity

Items received for Ranking Up:

Level +1 - Red Eye orb (whole)
Level +2 - Dark Armor Set (Mask, Armor, Gauntlets, Leggings); Dark Sword
Level +3 - None

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Covenant: Path of the Dragon
Discover Path of the Dragon covenant.

For this covenant, you will need to travel through Blighttown and venture through the Great Hollow and make your way to Ash Lake. Travel to the end of this place and you will be able to pray to the Stone Dragon and join this covenant. Joining acquires you the Dragon Eye item and the Dragon Head Stone along with the Dragon Torso Stone when you level it up to rank +2.

NOTE: While you're here, make sure to go around the back and cut off the dragon's tail to net you the Dragon Greatsword for Knight's Honor ; It will not have any adverse effects on your covenant status.

Item Received for Joining:
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  • Dragon Eye
  • Dragon Head Stone
Item required for Ranking Up:

Dragon Scale

Items received for Ranking Up:

Level +1 - None
Level +2 - Dragon Torso Stone
Level +3 - None

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Covenant: Gravelord Servant
Discover Gravelord Servant covenant.

This trophy is missable!

Go through the Catacombs and you'll find some coffins at the far end of a tunnel just before a Prowling Demon, the same type of demon that was guarding the door to Darkroot Garden via the Blacksmith in the Undead Parish. You do not have to engage the Prowling Demon to use the coffin, unless you don't have any Eye of Death on you, in which case, see the note below. You can climb inside the one that is slighly open and offset from others--basically it's the last one on the left just before the Prowling Demon. You can approach and enter the coffin without it engaging you. Wait for a bit and you'll be taken to the Altar of the Gravelord Nito. Pray to his coffin and you will be able to join the covenant. Joining will grant you the Gravelord Sword and the Gravelord Sword Dance miracle. It's probably best to wait until NG+ to rank up in this covenant, at which point, you should have the 10 Eyes of Death you'll need for rank +1.

NOTE: You need to have an Eye of death in your inventory when resting in the coffin. If you don't have any, there are three behind the Prowling Demon.

NOTE: You can only join the Gravelord Servant Covenant before you fight Nito, so make sure to do so before completing the Tomb of the Giants.

Item Received for Joining:
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  • Gravelord Sword
  • Miracle: Gravelord Sword Dance
Item required for Ranking Up:

Eye of Death - You can get three Eyes of Death right behind the Prowling Demon that's near the coffin. You can purchase an additional three from Patches, assuming you spoke with him in the Tomb of the Giants and offered him your 'assistance'. They are also available as drops from the Basilisks in The Depths and the Great Hollow. Patch 1.05 has increased the drop rate significantly.

Items received for Ranking Up:

Level +1 - Miracle: Gravelord Greatsword Dance
Level +2 - None
Level +3 - None

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Covenant: Chaos Servant
Discover Chaos servant covenant.

This will probably be the second covenant you unlock in the game if you progress through the main story. You will need to find the hidden pathway near the entrance to the Demon Ruins after you have defeated the Quelaag boss. Upon finding the passage, you'll meet a pyromancer egg carrier named Eingyi who will ask if you're a new servant, so simply respond "Yes" and you will be allowed into Quelaag's sister's (Daughter of Chaos) chambers. Speak to her and you'll be able to join this covenant.

NOTE: It's probably best to wait until you've ranked up in other covenants first and acquired whatever rewards they reap before ranking up in this one. The shortcut to lost Izalith allows you to acquire the sunlight maggot helm which is very useful in the Tomb of the Giants (assuming you haven't done it already). Also, it allows you to completely bypass two boss battles in the Demon Ruins.

Item Received for Joining:
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  • Pyromancy: Great Chaos Fireball
Item required for Ranking Up:

Humanity

Items received for Ranking Up:

Level +1 - None
Level +2 - Pyromancy: Chaos Storm; Unlocks shortcut to Lost Izalith.
Level +3 - None

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Strongest Weapon
Acquire best wpn through standard reinfrc.

To unlock this trophy, you'll have to upgrade any weapon via the maximum Normal reinforcement of +15. This is done with blacksmith Andre of Astora.
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  • Use 9 Titanite Shards to upgrade any weapon to Normal +5.
  • Provide the Large Ember to the blacksmith Andre of Astora to allow upgrading to +10.
  • Use 9 Large Titanite Shards to upgrade your weapon to Normal +10.
  • Provide the Very Large Ember to the blacksmith Andre of Astora to allow upgrading to +15.
  • Use 9 Titanite Chunks to upgrade your weapon to Normal +14.
  • Use 1 Titanite Slab to upgrade your weapon to Normal +15.

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Crystal Weapon
Acquire best wpn through crystal reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Crystal reinforcement of +5. To do this you'll need to use both blacksmith Andre of Astora and the Giant Blacksmith in Anor Londo.
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  • Use 9 Titanite Shards to upgrade any weapon to Normal +5.
  • Provide the Large Ember to the blacksmith Andre of Astora to allow upgrading to +10.
  • Use 9 Large Titanite Shards to upgrade your weapon to Normal +10.
  • Provide the Crystal Ember to the Giant Blacksmith to allow upgrading via the Crystal path.
  • Use 9 Titanite Chunks to upgrade your Normal +10 weapon to Crystal +4
  • Use 1 Titanite Slab to upgrade your Crystal +4 weapon to Crystal +5.
NOTE: You can save yourself some shards by upgrading one of the existing 'Crystal' weapons found in the game. A Mimic drops a Crystal Halbred in Anor Londo. Alternatively, if you have enough souls, you can buy Crystal weapons from Domhnall of Zena to further forge.

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Lightning Weapon
Acquire best wpn through lightning reinfrc.

To unlock this trophy, you'll need to upgrade any weaopn to the maximum Lightning reinforcement of +5. To do this you'll need to use both blacksmith Andre of Astora and the Giant Blacksmith in Anor Londo.
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  • Use 9 Titanite Shards to upgrade any weapon to Normal +5.
  • Provide the Large Ember to the blacksmith Andre of Astora to allow upgrading to +10.
  • Use 9 Large Titanite Shards to upgrade your weapon to Normal +10.
  • Since the Lightning path is the default path for the the Giant Blacksmith, there is no need for additional embers.
  • Use 9 Titanite Chunks to upgrade your Normal +10 to Lightning +4.
  • Use 1 Titanite Slab to upgrade your Lightning +4 weapon to Lightning +5.
NOTE: You can save yourself some shards by upgrading one of the 'Lightning' weapons found in the game. A Mimic in Sen's Fortress drops a Lightning Spear that you can further reinforce.

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Raw Weapon
Acquire best wpn through raw reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Raw reinforcement of +5. This is done with blacksmith Andre of Astora.
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  • Use 9 Titanite Shards to upgrade any weapon Normal +5.
  • Provide the Large Ember to the blacksmith Andre of Astora to allow upgrading via the Raw path which is one of his default paths.
  • Use 10 Large Titanite Shards to upgrade your weapon to Raw +5.

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Magic Weapon
Acquire best wpn through magic reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Magic reinforcement of +10. If you purchased the Weapon Smithbox from Andre of Astora, you can reinforce any weapon yourself at a bonfire to Normal +5. The only other person you'll need will be the blacksmith Rickert of Vinheim in New Londo Ruins.
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  • Use 9 Titanite Shards to upgrade any weapon to Normal +5 either via the bonfire or Andre of Astora.
  • Provide the Large Magic Ember to blacksmith Rickert of Vinheim to allow upgrading via the Magic path.
  • Use 10 Green Titanite Shards to upgrade your Normal +5 weapon to Magic +5.
  • Use 9 Blue Titanite Chunks to upgrade your Magic +5 to Magic +9.
  • Use 1 Blue Titanite Slab to upgrade your Magic +9 to Magic +10.
NOTE: If you've already ascended a weapon to Enchanted +5, you can demodify it back down to Magic +5 and continue ascending up the Magic path from there.

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Enchanted Weapon
Acquire best wpn through enchanted reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Enchanted reinforcement of +5. If you purchased the Weapon Smithbox from Andre of Astora, you can reinforce any weapon yourself at a bonfire to Normal +5. The only other person you'll need will be the blacksmith Rickert of Vinheim in New Londo Ruins.
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  • Use 9 Titanite Shards to upgrade any weapon to Normal +5 either via the bonfire or Andre of Astora.
  • Provide the Large Magic Ember to blacksmith Rickert of Vinheim to allow upgrading via the Magic path.
  • Additionally, provide the Enchanted Ember to blacksmith Rickert of Vinheim to allow upgrading via the Enchanted path.
  • Use 10 Green Titanite Shardes to upgrade your Normal +5 weapon to Magic +5.
  • Use 8 Blue Titanite Chunks to upgrade your Magic +5 weapon to Enchanted +4.
  • Use 1 Blue Titanite Slab to upgrade your Enchanted +4 weapon to Enchanted +5.
NOTE: There is a mimic in the Duke's Archives that drops an Enchanted Falchion that you can reinforce, saving you some shards.

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Divine Weapon
Acquire best wpn through divine reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Divine reinforcement of +10. This is done with blacksmith Andre of Astora.
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  • Use 9 Titanite Shards to upgrade any weapon to Normal +5.
  • Provide the Divine and Large Divine Embers to Andre of Astora to allow upgrading via the Divine path.
  • Use 10 Green Titanite Shards to upgrade your Normal +5 weapon to Divine +5.
  • Use 9 White Titanite Chunks to upgrade your Divine +5 weapon to Divine +9.
  • Use 1 White Titanite Slab to upgrade your Divine +9 weapon to Divine +10.
NOTE: If you've already ascended a weapon to Occult +5, you can demodify that weapon back down to Divine +5 and continue ascending up the Divine path from there.

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Occult Weapon
Acquire best wpn through occult reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Occult reinforcement of +5. This is done with blacksmith Andre of Astora.
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  • Use 9 Titanite Shards to upgrade any weapon Normal +5.
  • Provide the Divine Ember to Andre of Astora to allow upgrading via the Divine path.
  • Additionally, provide the Dark Ember to Andre of Astora to allow upgrading via the Occult path.
  • Use 10 Green Titanite Shards to upgrade your Normal +5 weapon to Divine +5.
  • Use 8 White Titanite Chunks to upgrade your Divine +5 weapon to Occult +4.
  • Use 1 White Titanite Slab to upgrade your Occult +4 weapon to Occult +5.
NOTE: There is a mimic in Anor Londo that drops an Occult Club that you can reinforce, saving you some shards.

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Fire Weapon
Acquire best wpn through fire reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Fire reinforcement of +10. If you purchased the Weapon Smithbox from Andre of Astora, you can reinforce any weapon yourself at a bonfire to Normal +5. The only other person you'll need will be the blacksmith Vamos in the Catacombs. The Fire path is his default path, so you can upgrade your weapon to Fire +5, but you'll need to have the Large Flame Ember to proceed beyond that.
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  • Use 9 Titanite Shards and 1 Large Titanite Shard to upgrade any weapon to Normal +6 via Andre of Astora.
  • Use 11 Green Titanite Shards to upgrade your Normal +6 weapon to Fire +5 via blacksmith Vamos.
  • Provide the Large Flame Ember to the blacksmith Vamos to allow upgrading via the Fire path up to +10.
  • Use 9 Red Titanite Chunks to upgrade your Fire +5 weapon to Fire +9.
  • Use 1 Red Titanite Slab to upgrade your Fire +9 weapon to Fire +10.

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Chaos Weapon
Acquire best wpn through chaos reinfrc.

To unlock this trophy, you'll need to upgrade any weapon to the maximum Chaos reinforcement of +5. If you purchased the Weapon Smithbox from Andre of Astora, you can reinforce any weapon yourself at a bonfire to Normal +5. The only other person you'll need will be the blacksmith Vamos in the Catacombs.
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  • Use 9 Titanite Shards and 1 Large Titanite Shard to upgrade any weapon to Normal +6 via Andre of Astora.
  • Provide the Chaos Flame Ember to Vamos to allow upgrading via the Chaos path.
  • Use 11 Green Titanite Shards to upgrade your Normal +6 to Fire +5.
  • Use 8 Red Titanite Chunks to upgrade your Fire +5 weapon to Chaos +4.
  • Use 1 Red Titanite Slab to upgrade your Chaos +4 weapon to Chaos +5.

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Enkindle
Light bonfire flame.

This trophy is story-related and can't be missed.

This will be the first trophy you unlock. During the beginning sequence of the game you'll enter a courtyard where you can light a bonfire. Light it and the trophy will unlock.

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Estus Flask
Acquire Estus Flask.

This trophy is story-related and can't be missed.

While navigating through the Undead Asylum, once you're on the second floor, you'll come across a set of stairs where an enemy will roll a ball down from, and it will crash into the wall behind you leaving a huge hole. Enter to find a small room with a dying knight, Oscar the Knight of Astora. When prompted, select 'Yes' to have him continue his dialogue. He will present you with the Estus Flask along with a key allowing you to continue along your quest, and the trophy should unlock.

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Reach Lordran
Arrive in Lordran.

This trophy is story-related and can't be missed.

After defeating the Undead Asylum boss, he'll drop a key. Proceed through the door that was locked and go up the hill. Once you reach the top, a huge raven will grab you and carry you off to Lordran. Once you're dropped off, the trophy will unlock.

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Ring the Bell (Undead Church)
Ring Bell of Awakening at Undead Church.

This trophy is story-related and can't be missed.

To unlock this trophy, you simply have to ring the bell of the Undead Church. While this is simple, getting to the church is difficult, and before you can ring the bell, there's a boss fight with two Bell Gargoyles. While not frustratingly difficult, here are some things that you can do to make your life a little easier for this boss fight.
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  • Try to acquire the Drake Sword as it will probably be the most powerful weapon available to you up to this point. See Knight's Honor on how to easily acquire the Drake Sword.
  • Make sure you speak with Solaire of Astora. After you defeat the Taurus Demon and go down the stairs, he'll be towards your right, the path leading down the stairs away from the Hellkite (red) dragon. Accept his offer for assistance as you'll be able to summon him for the Bell Gargoyles fight.
  • In order to summon Solaire of Astora, you'll need to be in human form, so make sure to have at least 1 Humanity on you to change into human form before traversing the White Light. The best place is probably the bonfire located right above the blacksmith. I suggest clearing out the church of the enemies that don't respawn, which are the Heavy Knight with the mace and the Channeler on the second floor. That way, when you go back to the bonfire and regain your humanity, the only enemies before reaching the white light will be the three outside the church, the Elite Undead Guard in the stairwell leading to the second floor, and the few Undead soldiers above, all of which should present little problem at this point in the game.
  • In addition to having Solaire, if you've freed Knight Lautrec of Carim from his cell in the back of the church and have gone to Firelink Shrine to speak to him prior to fighting the Bell Gargoyles, he will assist you as well.

With Solaire and Lautrec helpling you and the Drake Sword causing massive damage, the boss fight should be relatively easy. Also, try to go for the tail if at all possible as you'll acquire the Gargoyle Tail Axe. Much the like the Maneaters battle in Demon's Souls, at first there is only one Bell Gargoyle to contend with. After a certain amount of time, a second one will appear, so try to dispose of the first one quickly.

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Ring the Bell (Quelaag's Domain)
Ring Bell of Awakening in Quelaag's domain.

This trophy is story-related and can't be missed.

This bell is located in Blighttown. Before going to Blighttown, however, make sure that you carry a fair amount of Blooming Purple Moss Clumps as almost all enemies deal some sort of poison damage. Also, the swamp at the bottom (which you have to traverse) is poisonous. Can we say 'Valley of Defilement'?

Blooming Purple Moss Clumps can be purchased from the Undead Merchant that's in the sewers that links Firelink Shrine to the Undead Burg. Blooming Purple Moss costs 1,000 souls a piece. If the price is a bit hefty, you can purchase Purple Moss Clumps for 500 souls, but it isn't as potent. The main difference between the two is that the Blooming Purple Moss will cure you if your status is 'Toxic' where as the Purple Moss won't. A 'Toxic' status is arrived at if you get hit with enough darts from the blowdart snipers. As a last resort, you can always try going into Darkroot Basin and farming Purple Moss/Blooming Purple Moss from the plant-like monsters.

As far as shields go, the Spider Shield is ideal since it is resistant to poison. Again, ringing the bell is not hard at all, but there's a boss fight before you can get to the bell. After the boss battle, proceed to the room with the bell and ring it, and the trophy should unlock. Here are a couple of general tips for the boss battle.
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  • Like the boss fight with the Bell Gargoyles, you will be able to summon an in-game NPC to help you along as long as you're not a Hollow. Ironically, before this NPC can help you, she'll invade you as a black phantom. Defeat her and she'll drop the Butcher's Knife (a weapon that looks very similar to the Meat Cleaver in Demon's Souls) and some Humanity. After defeating her, she will be available to help you with your battle with Quelaag.
  • This boss can cause fire damage so if you have equipment/magic that aids in resisting fire, use it.

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Rite of Kindling
Acquire the Rite of Kindling.

This trophy is story-related and can't be missed.

To unlock this trophy, you'll have to defeat the Catacombs boss, Pinwheel.

Most, if not all of Pinwheel's attacks are fire-based so plan accordingly. What makes this battle a bit of an nuisance is when it creates clones of itself. Those who played Demon's Souls can remember this technique from the Fool's Idol. Try to take out as many clones as possible so that you can focus your attacks on the real Pinwheel.

Nonetheless, this is a relatively simple battle as you will be dodging firespells and the goal is to deal as much damage as possible to the Pinwheel. As mentioned, you'll want to come with armor resistant to fire and magic and a quick weapon. As Pinwheel attacks, circle around and keep attacking from the sides with your weapon two-handed most of the time since a shield isn't completely necessary as you'll be able to easily evade the boss's attacks most of the time.

The only move that isn't firebased is it's ability to clone itself. During which, Pinwheel will teleport around as will the clones launching fireballs at you. Again, attack them all quickly to keep the numbers down, similar to the Four Kings battle (only more and slightly easier), and stay focused as much as possible on killing the real Pinwheel. In addition to the fireball moves, it will use a sweeping flamethrower attack so keep look out for this move.

The Rite of Kindling is very important as it allows you to Kindle bonfires beyond their normal level, allowing you to carry more estus flask units. It allows you to kindle bonfires twice more than normal, giving you 20 Estus Flasks.

NOTE: You can summon Paladin Leeroy for the battle, but it's tricky to find his summon sign as it's located through a drop that you'll need to find higher up in the Catacombs

NOTE: In the catacombs, you'll encounter enemies that can cause bleeding so plan accordingly with Bloodred Moss Clumps. They can be purchased from the Undead Merchant in the sewers linking Firelink Shrine and the Undead Burg. The cost is 300 souls. Further, there's a mage that can revive fallen enemies, namely the skeletons. If possible, use a Divine weapon to counter-act this measure. Once dead, the skeletons cannot be revived.

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Art of Abysswalking
Acquire the Art of Abysswalking.

This trophy is story-related and can't be missed.

To unlock this trophy, you must defeat Sif, the Great Grey Wolf, the boss of the Darkroot Gardens. Sif is very quick and agile, but if you have a decent-enough shield (preferably one with 100% Physical Damage Reduction) and plenty of stamina, you should be able to block most of his attacks. Dodging is also an option, but with him being as quick as he is, your best bet may be to just guard and strike when an opportunity presents itself. Again, as with any other boss, do not over-commit. Attack only when the opportunity is there, taking 1-2 strikes at most.

When you begin the battle, try and slowly (while keeping Sif targeted) head toward the fog entrance as you'll have an advantage of Sif being on higher ground OR chance that he will leap atop the hill at this point. This will give you a few moments in between his attacks to heal or regroup with yourself should you have issues. Also, if he gets stuck atop the hill, you can fire away safely below him and not be able to get hit.

His moves all consist of swinging or slamming his Greatsword around so keep your shield up. His most dangerous move, however, consists of him spinning around twice, swinging his sword. If you try to block and he hits you both times, chances are it'll destroy your guard the second time around. You'll also end up taking considerable damage, so if you see it coming, just back away a bit and it should miss. His one other move that can be blocked but will still cause damage is a dashing slice. If he's a good distance away, he may quickly run up and do an upward swing of his sword. Roll back away from Sif when you notice these moves coming OR stay underneath him to counterattack easily.

Also, when he leaps back away from you, try to stay targeted to him and wait for him to come to you. He'll charge back quickly and do this often so keep him where you want the battle to be. Main opening for attacking him is when he slowly swings his sword to one side, and then brings it back to the other, and then slams down in the middle. The two swings are far-enough apart that if you block one and let your stamina regenerate, you should be able to easily block the second. While you can block the final move, the sword slam, it takes a vast amount of stamina, so it's best to roll out of it's way and take the opportunity to counterattack.

The best strategy against Sif is to stay directly underneath of him, especially when trying to attack. If you are a pyromancy and have the Combustion pyromance, you can make heavy use of it during this fight.

NOTE: When he is very low health, he will become slower and limp around a bit, making for an easy kill at this point. HOWEVER, he can still hurt you badly if gets an attack in or two so keep in mind.

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Reach Anor Londo
Arrive in Anor Londo.

This trophy is story-related and can't be missed.

After you've rang the second Bell of the Awakening in Quelaag's Domain you'll have opened the gate to Sen's Fortress. In order to advance to Anor Londo you must defeat the Iron Golem, the main boss at Sen's Fortress. Like previous bosses, if you're in Human form, you'll be able to summon an NPC to help you with the battle. The NPC can be summoned in a tower that's across the bridge to the right of the boss fog door. Once you've defeated the Iron Golem, touch the light on the bridge and watch as you're carried off to Anor Londo ... the true Dark Souls starts here.

The Iron Golem has a variety of very powerful attacks.
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  • He either stomps the ground with either of his feet or pounds the ground with his fist.
  • Similar to the previous moves, he can take his axe and slam it on the ground.
  • Another move with his axe involved a sideways swing, which he'll do up to 2-3 times in succession.
  • He will attempt to grab you if you're standing close to him. The best counter against this move may be to just run back, but rolling through his legs may also work.
  • If you're positioned behind him, he may try to step back and cause damage with his leg. The best way to avoid this move, if you can track it, is to roll through his legs forward so you end up in front of him.
  • His final move consists of him taking his axe and moving it in front of him in a sweeping motion, but unlike the previous one, this one comes in at ground level, so it's best to run back to avoid this one.

A key way to avoid many of his attacks is to roll through his legs as he's about to attack. Once you're behind him, you can go for one of his legs. If you can manage to lure him to the place where he started from, the narrow ledge, you may be lucky enough to cause enough damage to his legs and have him fall back and plunge to his death. However, this is risky as you may plunge to your death as well.

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Lordvessel
Acquire the Lordvessel.

This trophy is story-related and can't be missed.

The opportunity to acquire the Lordvessel comes after your confrontation with Smough and Ornstein in Anor Londo. After you've easily defeated these two bosses, take the elevator ride up and into the room above to meet Gwynevere. Engage in dialogue with her and she will give you the Lordvessel. The Lordvessel grants you the ability to fast-travel between bonfires. You can warp from any bonfire, but can warp to only certain ones, specifically, ones that have Firekeepers. Even if you kill a Firekeeper, you can still warp to the bonfire, but you'll have to find another one to warp back out. Additionally, that bonfire can't be rested at, so it becomes basically useless other than for warping to.

Here are the bonfires that you can warp to:
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  • The Abyss
  • Altar of the Gravelord (Tomb of the Giants)
  • Anor Londo (Bonfire guarded by Lady of the Darkling)
  • Chamber of the Princess (Anor Londo; right outside Gwynevere's Chamber)
  • Darkmoon Tomb (Anor Londo; right outside Gwyndolin's area)
  • Daughter of Chaos (Quelaag's Domain)
  • Firelink Shrine
  • Stone Dragon (Ash Lake)
  • Sunlight Alter (Undead Parish)

As far as fighting Ornstein and Smough, these guys are an absolute nightmare to fight, and if you have to do it alone, prepare to throw controllers and be very pissed off. Not only do you have to get by several silver Knights each time to get to them, but you will also have to either battle OR outrun some Royal Sentinels just before the fight. Although, if you opened the shortcut from the last bonfire, you can make a run for it past the knight and sentinels and should come out undamaged if you sidestep properly and learn the route well.

You do get to summon Knight Solaire an infinite amount of times (if you're human, obviously) for the battle so keep that in mind. Also, depending which one you kill first, the other will get a power up AND replenished health along with having more HP. Smough will only get increased and refilled health along with having electrified attacks now. Orstein will however turn giant AND become stronger along with the health bonus. Each will have slightly altered moves once powered up. Recommend taking down Orstein first, though Smough seems easier and quicker to damage and kill. Orstein becomes so much more powereed up, not worth the risk of killing Smough first. Smough is still as easy to dodge as before and recommend to evade attacks than to block them (especially with the eletricity flowing through his hammer).

Dragon Slayer Orstein

Orstein is dangerous thanks to his quick attacks and lightning spear AND his agile movements. He's able to charge across the room and attack upon reaching you so keep eye on him at all times. His attacks can be easliy blocked, but still take damage if you have a poor shield for lightning. Try and circle/side step him and get some attacks in from behind as he recovers from misses. Also, he can impale you so watch out for this attack as well.

Executioner Smough

Smough is very slow which helps in your favor when fighting him as you can easily dodge most moves, however due to his strength blocking will nearly deplete your stamina. Easily side stepped for most attacks and being so large, easily to spot. Watch out for his charge with the hammer out forward and the leaping drop he does. Quickly sneak in your attacks during these moments as his recovery time is pretty slow for them.

Both of them are relatively weak to fire, so if you're a pyromancer, you can stay locked onto them while you back-pedal in a circular motion around the room. When they attack and you have an opportunity, hit them with any fireball variety. I have a maxed out Quelaana pyromancy flame and it took 3 Great Chaos Fireballs and 1 Great Fireball to kill Ornstein. Smough took about 12-15 Fireballs or so. I imagine that if you don't have any pyromancies, a good supply of firebombs would suffice.

Keep in mind that you acquire the soul of whomever you kill last, so you'll want to do it one way in NG and another way in NG+ to acquire both souls since you need both to forge weapons for Knight's Honor .

Since you're talking to Gwynevere, also see Covenant: Princess's Guard .

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Defeat Gravelord Nito
Defeat the Soul Lord Gravelord Nito.

This trophy is story-related and can't be missed.

To unlock this trophy, simply defeat Gravelord Nito, the major boss in the Tomb of the Giants. Nito has a variety of attacks, some of which can be blocked, but obviously if they can be dodged and/or side-stepped, even better.
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  • He has an attack where he stabs the floor with his blade and it protrudes from underneath of you. This attack is usually for when you're far away. Listen for the scream in the background to tell when this is coming.
  • A second attack is a simple swing of the blade. This can be either blocked or rolled under.
  • Another simple melee attack Nito performs is a thrust with his blade. You can either block or roll away to evade this attack.
  • Another attack consists of Nito grabbing you. Like most 'grab' attacks in the game, this one should be avoided at all cost as it causes massive damage and you're pretty much vulnerable the entire time.
  • Another attack consists of Nito raising his blade and slamming it on the ground. This attack can be evaded by rolling to the side.
  • Finally, Nito has an attack where he charges up and shoots out a dark substance. Learn to observe and time this attack in order to avoid it.

It's crucial to learn the attacks. As with any enemy, there are attacks after which the enemy can easily counter-attack, and attacks where they need time to recharge. The larger attacks (e.g., the floor slam, grab, or shooting of dark substance) present good opportunities for counter-offensives.

What makes this fight so difficult is the horde of skeletons that are at Nito's side. Before attempting this fight, make sure you have a Divine weapon in your inventory to make sure the skeletons remain "dead" once you've killed them, similar to the situation in the Catacombs where the undead mage could resurrect skeletons you've already vanquished.

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Defeat Bed of Chaos
Defeat the Soul Lord Bed of Chaos.

This trophy is story-related and can't be missed.

During the battle, your goal is to destroy two roots that are magically guarding a passageway to the boss's weak spot so begin running to each one and destroying. As you make your way to each root and the passageway, evade the incoming swipes and fire attacks of the enemy. Also, the floor will give way in some areas and you will instantly die if you fall, so keep in mind when you near the second root area. You will acquire the Lord Soul for defeating the Bed of Chaos and a reward from Quelana.

The one thing that makes this battle easy is the fact that once you've taken out a root, even if you die/reload you don't have to do it anymore, so you can use this to your advantage. The easiest method for this gimmick fight is as follows:
  • As you enter the room, take out one of the roots, it doesn't matter which. I usually go for the one on the right first.
  • After you've taken out one of the roots, quit the game via the in-game menu and reload your file; it should spawn you right at the fog door.
  • Make your way down the ramp and this time go for the other root, while evading the attacks. You can either try to go up close, avoiding the crumbling floor, or you can walk along the perimeter of the wall behind you, take out your bow and arrow and try to snipe away at the branches until the root is exposed. It may take a couple of minutes to aim it properly, but it works and saves you the trouble of dealing with the crumbling floor.
  • After you've taken out the second root, quit the game again and respawn at the fog door.
  • Make your way down the ramp one final time and try to bait the swipe attack that the Bed of Chaos does. After it swipes with both hands, that's your opportunity to run forward and jump down to the branch that leads to its "heart". If you have a strong shield (e.g., Greatshield of Artorias) you can probably block both swipes and make a run for the branch afterward.
  • Once you've made it through the branches, just take a stab at it's heart and the battle is over.

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Defeat the Four Kings
Defeat the Four Kings, inheritors of souls.

This trophy is story-related and can't be missed.

For this battle, you will need to venture through New Londo and acquire a key from Ingward to open the gate so you can lower the water in the area. After this, you manage to reach the bottom floor which isn't swarming with ghosts like you may think, but Darkwraiths which are very wicked swordsmen and use dark magic so keep in mind. Make through this and also try to be human so you may summon Witch Beatrice to help in the battle. Her soul sign is outside the fog before narrow bridge AND YOU MUST HAVE summoned her for the Moonlight Butterfly (Butterfree ) boss battle.

Along with this, you will also needed to have defeated Sif, The Great Grey Wolf (Woorfers) and acquire the Covenant of Artorias so that you may "walk the abyss" so to speak. You'll enter the boss fog and find a spiraling set of staris. Walk to the bottom and drop off with the ring, Covenant of Artorias, equipped.

NOTE: You MUST have it equipped when you fall and you CAN NOT remove while in the Abyss until the Four Kings have been defeated.

Alright, so hopefully you understand how that all works and are able to summon Beatrice as the battle can be rough, depending on how it's fought. While the Four Kings aren't necessarily very quick with attacks, you can be overwhelmed by them all if you're not quick to take them down AND get hit too much at once. You will initially you'll face off against only one of the Kings, but after moments the others will show up, one-by-one. Hopefully Beatrice and you can manage to take them down before the others arrive, but don't be too reckless in order to kill them as you'll make mistakes and die.
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  • Main attack to watch out for is the grabing dash attack of the kings which is a one hit kill (at least for me, not sure if it just inflicts that much damage or what) and absorbs a humanity from you if have any.
  • Also, they use alot of various magic slash and blast attacks to keep an eye for so blocking will still net you some health loss, even with a 100% Physical Damage Reduction shield.
  • Dodging will be a key to victory against these foes.
  • Two-hand your weapon when you get an opening or a king is distracted, and tear into it quickly and then back off before you get swarmed by other kings.

Alternatively, there is one other approach which may be easier, depending on your stats and what gear you have available to you. If you can manage to either use the "Iron Flesh" pyromancy, or get a set of armor that provides a great deal of poise (I used Smough's Armor), and a weapon that does good damage, you can defeat the Four Kings somewhat easily. The high poise will make it so that when they hit you, you will not stagger, allowing to repeatedly hit them with your best weapon. I used Quelaag's Furysword +5 for this fight, myself. Any good weapon that deals a good bit of damage will do. The Grass Crest Shield, or Green Moss, or both are good to have for Stamina regen. So, basically, the idea is to be able to take your hits without staggering, allowing you to continuously take out each king before the next one spawns. If your weapon is good enough and does enough damage, and you can make sure to heal when necessary, you can just stand right in front of each king and tank your way through the fight.

Killing the Four Kings will net you the Bequeathed Lord Soul Shard and approximately 30,000 souls so spend them in some levels or gear as the fun's only just begun.

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Defeat Seath the Scaleless
Defeat Seath the Scaleless, inheritors of souls.

This trophy is story-related and can't be missed.

For starters, Seath is immortal, so no matter what you do, you can't kill him. congratulations, you've failed. Well, he is immortal until you destroy his heart which is at the back of the room. Immediately focus on destroying it and then prepare to face Seath, the Scaleless. After this, run over and get between his tails. This will limit how much you will need to dodge his moves as he won't be capable of hitting you with most of them anymore. Mainly watch out for the curse attacks he will use and the tail smack from this position. Also, before coming to the battle, make sure to have plenty of items to cure curse status (e.g., bloodshield, crimson set, cursebite ring) or you're going to be in trouble if your curse meter gets too high. Keep in close and watch for his punches and swipes if you are meleeing him and circle him as he turns staying in the range of his tails. Dodge when he attacks with those and counterattack. For ranged and spellcasters, keep a slight distance away and you'll be safe from everything but his curse explosion moves. Dodge when he uses and keep firing away until he's dead. Don't forget to turn with him same as melee, to protect from other moves.

NOTE: Focus on cutting off his middle tail, in particular, focusing on the tip, for the Moonlight Greatsword. Also, this will be the second time you meet Seath. During the first encounter you have with him, he will kill you ... there's no way around it. It's probably a good idea to have the Ring of Sacrifice (or preferably the Rare Ring of Sacrifice) equipped so you can hold on to your souls and humanity, and revive curse-free.

NOTE: A somewhat easier strategy to get in a few good hits on his tail is to wait by his crystal heart and wait until he does his breath attack. As he's about to do it, run away and head towards his tail. When he breaks the crystal, he'll stagger himself for a few seconds, allowing you to get a few good hits in on his tail. Depending on how strong your weapon is, it may be enough to cut it off before he recovers.

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Defeat the Dark Sun Gwyndolin
Defeat Dark Sun Gwyndolin, the Darkmoon God.

This trophy is missable!

This trophy is missable in that this battle can be avoided since it is not part of the main story.

Dark Sun Gwyndolin is a mini-boss located in Anor Londo. You must gain access to the Darkmoon Tomb and his chambers within Anor Londo at the bottom of the rotating elevator bridge place, nearby the bonfire. You can either have the Darkmoon Sceance Ring OR kill Gywnevere when you meet her to gain access. Once you go to the tomb, you'll see a fog. Go through and you'll become engaged in the boss battle. You'll face Gywndolin in a long hallway which he'll constantly be running away launching magical shots at you or firing arrows. Simply evade and manuever around these as you make your way to him and attack up close. Since he lacks a close-range attack, his only tactic will be to teleport and repeat this charade until you manage to kill him.

Alternatively, if you're having trouble beating Gwyndolin, you can beat him a much easier way with a bow and some poison arrows. You won't need a huge amount since the poison does the work for you. When you enter the fog, he'll teleport back a bit, but won't engage you until you get closer. If you move up slowly, you can try shooting an arrow until you see the arrow hit him. Don't move up too quickly or too far, otherwise the fight begins and you'll have to use close-range combat as described above. Don't look for a damage counter when the arrow hits because the arrow itself won't cause any damage from that distance, per se. Once you have a good shot, shoot about 3-4 arrows and wait till the purple poison cloud appears and just wait it out. The poison will take approximately 25%-30% of his HP so you'll have to repeat the process 2-3 more times. Eventually, he'll die and you have a shiny new trophy.

NOTE: Before engaging into battle with him, make sure you've entered into the Blade of the Darkmoon Covenant as you won't be able to afterwards. See Covenant: Blade of the Darkmoon

NOTE: You'll anger off the Darkmoon Covenant (Like the Lady of the Darkling) from this so keep this in mind as this boss is optional story-wise. Alternatively, you can simply avoid fighting the Lady of the Darkling whenever you see her. If you kill her, you won't be able to use the bonfire she was keeping.

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Defeat Crossbreed Priscilla
Defeat Crossbreed Priscilla, the Lifehunter.

This trophy is missable!

This trophy is missable in that this battle can be avoided since it is not part of the main story.

To enter the Painted World of Ariamis and reach Priscilla, you will need to acquire the Peculiar Doll item from the Undead Asylum when you revisit it. The doll is inside the cell you started in at the beginning of the game. However, the cell is guarded by a Black Knight, so be careful. If you're confident you can beat him, then do so. Otherwise, you can fend him off long enough for you to run in the cell and grab the doll off the corpse. You will use this doll to gain entry to the Painted World of Ariamis inside Anor Londo. The painting is in a large room guarded by a bunch of painting guardians.

For the fight, you will have the advantage as she will initially be calm to you and only becomes hostile after you attack her. Start by aiming for the tail and get some free hits in so you can cut it off and snag the Priscilla's Dagger weapon (needed for Knight's Honor ) as well as extra damage. Once you've hit her, she will disappear. Keep your shield up and be prepared to evade at all times from her scythe attacks and keep an eye on your bleeding meter as all her attacks cause it. Obviously, having Bloodred moss clumps may be a good idea. While invisible, you'll have to use your environment. Try to walk around where the snow is so you can see her tracks. She will use a dust attack that will do some heavy magic damage so look for this as well. While invisible, if you cause enough damage, she will reappear. Keep on the pressure and she'll die quickly. A good tactic some people use is to shoot her with an arrow as the arrow will not fade instantly, giving away her location for a bit. It should give you ample time to cause enough damage for her to reappear.


[top]Tips and Strategies for Bosses

Nero and I would like to provide some tips that we've encountered during our experiences. Additional tips can be found in the Boss Tips thread, which will also contain the most up-to-date information. Where applicable, these tips are also repeated for trophies in the main section of the guide.

Additionally, the thread below contains videos (both coop and solo) for most of the bosses in the game.


Northern Undead Asylum

Asylum Demon

This is the first boss in the game, but is no where near what the tutorial boss was in Demon's Souls so don't worry. When you first encounter this enemy, it's highly recommended that you run across the room along the left wall and through the door. A gate will drop down and you'll continue on through the asylum. Otherwise, you'll have to fight him with a broken sword and probably no shield unless you're NG+ and boss won't even be an isssue if that's the case. Eventually, after you get all your gear through the level, you will come to a fog that will position you on a ledge right over top of the demon allowing you to drop down and plunge attack him (while falling, press ) and cause heavy damage. This will make the battle much shorter and easier for beginners. All of the bosses attacks can be blocked, but due to the beginning shield you'll still receive a little damage, unless you picked the class like 'Warrior' which starts with a Heater Shield. Either way, it's probalby safer to side-step all his attacks and attack from behind like the Vanguard boss (Demon's Souls tutorial and area 4-1 mini-boss). Keep circling him and attacking OR stand back and fire spells/arrows depending on what class you chose. Very simple boss, just more intimidating when you first meet him.

NOTE: He can jump up and will do a downward swing on the ledge if you stand up there too long OR try and attack from this position.



Northern Undead Asylum (REVISITED)

After you've left the Northern Undead Asylum for the first time, and return via the crow's nest in Firelink Shrine, you'll encounter some new enemies.

Stray Demon

This is actually the former Asylum Demon, the boss you first saw in the beginning of the game through the bars outside the cell passage--the one you defeated before leaving the Asylum, but now he's angry. You activate the battle, by stepping onto the center of the floor where you battle the Asylum Demon and you will fall through. Immediately roll away and evade the enemy's initial string of attacks and HEAL! Simply by falling, a good chunk of your health is gone. It will use the same moves and tactics as it did the first time, so keep in mind for your own strategy. However, you won't be able to get an unfair advantage from plunge attack like before. Also, some of the enemy's moves, including a new blast attack will cause magic and fire damage so be prepared for this when blocking. For it's explosion moves, simply stay behind it and a little distance away with shield up and you should be fine. You'll be hit regardless and nearly die if you stand too close in front or even to the sides of the Stray Demon so keep in mind.

NOTE: You can completely avoid this battle by never going out onto the center floor of the section where you battle the Asylum Demon AND still collect all items throughout and leave safely. HOWEVER, you won't recieve the titanite slab drop from the enemy.



Undead Burg

Taurus Demon

As you traverse the white light onto the bridge, look to your right, behind you, will be a ladder. Climb the ladder to the top of the tower and kill the two Undead Soldiers on top; this will make the battle much easier. Climb back down (if you press to get on the ladder and hold you can slide back down to save time) and cross the bridge to trigger the Taurus Demon.

Quickly run back towards the ladder and climb to the top. Drop down from the tower and and hit as you're falling to do a plunging attack and run towards the other end of the bridge. The Taurus Demon will chase you and will stop when he's almost reached you to do his jumping pound attack. As soon as you see him crouch down to do his attack, run towards him and roll right under him. If timed properly, you should come out cleanly and can make another run for the ladder and another plunging attack. It takes about 3-4 plunging attacks to kill him. Keep in mind that if you have on heavy armor, you'll not only run slower but you'll roll slower too. If you're having difficulty with either, perhaps it may be a good idea to temporarily equip lighter gear for this fight. If executed properly, you shouldn't take any hits nor damage so having heavy armor isn't a necessity.

Another method which I've seen used successfully, but haven't tried myself is to literally stay right up against him, near his groin area, if you will. He'll continually keep swinging and won't be able to hit you. I've only seen it done once so I can't say that it wasn't a fluke, but it may be worth a try for those that are having a hard time running away and climbing the ladder in time due to their heavy armor.

NOTE: Keep in mind, also, that you can be hit while climbing the ladder. If you have enough HP, you'll stagger a bit but shouldn't fall. If you don't have enough HP, obviously you'll fall to your death.

NOTE: The Taurus Demon is very weak to the Gold Pine Resin (lightning damage). You can acquire the resin from a chest earlier in the Burg, near the tower with the archer at the top and nearby the stairs leading to a Black Knight. However, it's behind a locked door which can only be opened by using the Master Key (can be chosen as a gift at the beginning of the game) or the Residence key (can be purchased from the Undead Merchant for 1,000 souls). Do the plunge attack with your weapon coated and then swing a few times and the boss should go down without needing to repeat too many times, if any.

Lastly, we haven't seen it work, but apparently from what we've read you can make the Taurus Demon fall off the side of the bridge. you basically commit suicide at the broken point and he'll chase you off the side. Obviously you'll die, but if the Demon falls and dies too, when you return to the bridge, it should be clear.

Capra Demon

A boss you'll face later in the game when needing to venture through the Depths is this minotaur-looking demon wielding two big cleavers. Also joining him in the fight are two zombie dogs to beware of. For starters, we recommend running straight past the boss and up the stairs to the left and onto the ledge sitting in the back of the room. On this ledge the boss will take his time and have a harder time to hit you from this point allowing you a few moments to take down the dogs and/or regropu. Be advised that you still have a chance to be hit from the Capra Demon and arn't completely safe, just helps divide up the forces and stagger your foes should they fall for a brief instance. Also use this as a plunging point to weaken the Capra Demon should he be underneath you.

When you're ready to face the boss out in the open, just keep up your block while trying to sidestep most of his attacks waiting for an opening for your own attack. Watch for his overhead two handed swing with both cleavers as well as this will hurt a great deal regardless of whether you're blocking or not--this is the only attack that can't be blocked. Just keep repeating the old fashioned circling maneuvers around him as he attacks and strike back when you get your opportunties. Defeating this boss nets you the key to the Depths



Undead Parish

Hellkite (red) Dragon (mini-boss)

You will encounter this boss when you try to cross over the bridge near Knight Solaire of Astora--the guy constantly looking at the sun. You will have to use some form of ranged attacks otherwise, you'll probably just keep ending up dead. So get a bow and LOTS of arrows before attempting to take him down. The best and safest spot is probably right underneath the bridge by the stairs on the side that you have to go down to get by him. Snipe away at his tail to recieve the weapon, the Drake Sword. Also from here, you can continue sniping away at his wings which will be still revealed. Another spot is near the entrance where the rats are. If you follow the ledge continuing past the entrance, to the corner, you can snipe at him from here.

IF you are brave and want to snipe from the bridge, you can shoot away at his face, but you are bound to get burned a time or two. Just shoot a few arrows, and then retreat down the stairs into hiding (NOTE: Must be most of the way down or his breath attacks will still hit you). As he walks back away from coming across the bridge, repeat your same hit and run arrow/magic tactics until he's dead.

Depending on how follish you are, you could attempt to melee him, lure him out onto the bridge and attack his legs, but not even sure if that will work. Looks like it will but haven't tried so not a recommendation from the Book of Nero.

NOTE: At a certain point, the dragon will cover his head and slowly regenerate some of it's HP, so if you plan on sniping him with arrows, as stated above, make sure to bring plenty and have relatively high DEX so you can cause enough damage. Otherwise, you'll be sniping endlessly and he'll constantly regenerate.

Armored Tusk (mini-boss)

You'll encounter this boss not too far away from the dragon as you are venturing into the Parish. Try and lure out the enemies around him first deciding to challenge this enemy as you can easily get overwhelmed. But once you are ready, the easiest and quickest way to defeat him is lure the boar into charging you with your back directly to the flaming pile that you'll notice around him. He will get himself impaled and burn to death by this. Depending on how much damage he takes, this can be repeated multiple times and he should die rather easily.

Alternatively, you can easily kill him by luring him toward the stairs leading up to this area. He'll charge at you. As long as you have enough room, backtrack and let him start walking away. As he's walking away, take out your bow and lock on and shoot. You'll be able to get about 2-3 shots off before he starts charging you again. Simply backtrack and wait for him to start walking away again, rinse and repeat. It shouldn't take more than 2-3 minutes for him to die using this method. Magic will also work well, but obviously magic comes in limited quantity, so it may not be as effective as arrows.

A final strategy is to go up the stairs on the right, by the fire ,and stand atop the bridge where the two undead archers snipe you from, and snipe away risk-free. Obviously, luring all the enemies on the first floor and dealing with them first is ideal as they will chase you onto the bridge. On the bridge, at most, should be the two arrow snipers and a spear-wielding undead soldier.

Heavy Knight (Mace) (mini-boss)

The Heavy Knight is located at the very back of the Undead Church. As you enter the Undead Church from the front and defeat the three Elite Guard, try and lure out the Heavy Knight to open area outside the church as there is a mage Channeler on the second floor of the church that can and will attack you with soul arrows.

Once you're in open battleground, simply repeat the tried and true method of blocking and circling around him and getting in 1-2 hits as you have openings. Very slow boss so not too many worries. But to quicken the battle, use Gold Pine Resin if you have any left as this mini-boss is very weak to it as is the Channeler.

Channeler (mini-boss)

To reach this sneaky bastard, use the stairs next to the elevators leading to Fireshrine and make your way past the Undead Elite Knight that will be in your way. Also, lure out all the undead dregling minions that will charge you (and probably be buffed up by the Channeler) before going out to take him on. Otherwise, you'll be swarmed and definitely die. Once it's down to just you and him, run in and circle around and attack as you have openings. He has very little health, so if quick enough, he won't respond too quickly or have a chance to attack. He has his ranged soul arrow attack which can be dodged easily enough.

Alternatively, if you have a bow and some arrows, once you've cleared the first floor of enemies, you can use the pillars in the church for protection and snipe away at him from below.

Prowling Demon (mini-boss)

Shortly after leaving the Chapel, if you use the exist on the side (where the archer and two undead soldiers are) you should find a set of stairs that lead to blacksmith Andre of Astora. There is an opening at the very bottom nearby him that leads to the Prowling Demon mini-boss. His main attack when you are far away is to shoot an eletric ball of energy towards you. It doesn't track you so you can easily roll out of the way. His other attacks as you are closer consist of swinging his halbred at you which is also easily rolled away from and even blocked. If you get a big enough combo on him and do quite a bit of damage from behind, he will leap up into the air and away turning back towards you. Simply close the distance and repeat whatever method you find best to defeat him. Keep in mind to use the obstacles sitting around area to use for cover for his lightning attack.

Alternatively, you can run down the stairs leading to his room, and quickly run across to the other side and out the door to Darkroot Garden. From here you can use the doorway as cover, or you can easily dodge his lightning attack and shoot 1-2 arrows in between his attacks. It should only take a couple of minutes for him to die.

NOTE: While killing him is not necessary, it is recommended as he's relatively easy and he drops a Demon Titanite Shard.

Bell Gargoyles

This is the last boss battle before you can ring the first Bell of the Awakening. Before going through the fog at the very top of the Undead Church, be in Human form to summon Knight Solaire AND also Knight Lautrec for the battle if offline. You have to have spoken with Solaire while you made your way to the Hellkite dragon, and you have to have spoken to Lautrec in Firelink Shrine after freeing him.

Upon stepping out through the fog, you will notice that you begin on the church rooftop making the environment hazardous if you should get knocked back by a swing or roll off the side so keep this in mind. Alternatively, the pitch can be also used to your advantage with the gargoyles. The battle starts off with only one gargoyle, but upon weakening it to half health, another will join the battle and your hands will probably be full if not prepared for this.

Start off beginning with chopping the first gargoyles tail off and when near death and the second appears, bombard it with any black firebombs you have as these will heavily damage it and should kill in a few throws. Also, keep your weapon coated with the Gold Pine Resin if you have any left from the level at this point. Keep your shield up and evade any of their swings should they focus on your and not your allies during the fight. Watch out for the fire breath attack, as this will be the biggest threat since you likely won't have a good flame resistant shield to block. Evade away from this OR circle behind the gargoyle and counterattack.

NOTE: When the second gargoyle enters the battle, it will only have half health to begin with so don't be alarmed when this happens.



The Depths

Down in the depths, your main enemies will be Undead Rats and Dredglings. Occassionally, there will be holes in the floor that allow you to drop to the lower levels where you'll be faced with basiliks (the frog-looking enemies) that can inflict the Curse status. Navigate through the tunnels and keep eye for drops in the floor where water is draining and either go around, roll over them, or jump them. To be safe, you may want to purchase a couple of Purging Stones from the Female Undead Merchant in the sewers between Firelink Shrine and the Undead Burg, as they can cure the Curse, which is not something you want to have.

Butcher (semi-miniboss)

These aren't necessarily mini-bosses, but they are stronger-than-usual-enemies, so we felt like adding them so anyone just starting and checking out the guide wouldn't be caught off guard by them. First off, don't go into the water (unless you have that rusted iron ring thing from Undead Asylum-revisted) because you'll be slowed down tremendously. Try and take out the dogs that are in area also before luring out the Butcher. He's sitting there chopping with his cleaver on the table so snipe a few cheap shots or spells and he should run at you and he can chase you all the way back to the Undead Burg so keep in mind if you underestimated him. Use the typical circling around him and side step his swings if you can, and then backstab if you can. You can block most hits, but they tear away your stamina. Also note they don't have any ranged moves (other than the enormous reach of the cleaver), but they can move fast so be careful and don't accidentally back yourslef into a wall or corner while running away trying to snipe or fire spells at him.

Giant Undead Rat (mini-boss)

This enemy you'll face uses mostly the same attacks as it's smaller counterparts, but with the added effect of more damage, more stamina taken up to block, and just being so much bigger. Did I mention it was a lot faster too? Well, it is.

There are two ways to get to this rat, depending on the path you take. If after facing the butcher you continue along the main path, into the water, and up the boulders into the corridor where you can free Laurentius of the Great Swamp use one of these methods:

One really cheap way to beat him I discovered on my first playthrough (just cause he terrified the hell out of me), was the ladder that leads to the locked door on the other side of the gate you can attack him from there without worrying on getting hit back. You would need a spear or something likewise for this to work and to make it quicker, need to add fire to it. Can strike away at his face and at first, he'll run off a little bit out of range, simply go up the ladder for a moment and he'll come right back to the bars. Repeat until he's dead.

Also, another cheap way to defeat him is using a bow and standing at the opening that leads out into the area he stands in. Snipe a shot or two from around the corner and then step back out of range. He won't come around the corner and will stay put. Works same for spells if can aim them right. Otherwise, if want to melee him fair and square, simply keep your shield up and try to stay at his rear and attack when you get your openings. Much more risky this way, but if other methods don't suit you, then try this. Also, you can circle around up top and can plunge attack him to weaken him down a bit before the battle. Not sure myself how to get up there (did figure out after killing him, but didn't recall how got there). Also, keep in mind fire works wonders on him.

After facing the first butcher, you may have noticed that he's standing around a pile of crates and barrels. If you break these up, you'll reveal a hidden passage. Slide down the passage and you'll end up on a ledge right above the Giant Rat. From here, you can very easily snipe away at him with arrows with no risk of attack.

NOTE: You can skip this boss and simply run past and slide down the waterfall drain area behind him and go onto the next section.

Gaping Dragon

Before you begin this fight, try to be in human form so that you can summon your two allies to the party, Knight Lautrec and Knight Solaire. Game allows you offline to summon both these comrades for the battle. When you enter the boss area, run towards the Dragon and lure him into attacking with his stomach slam move. If you are a little ways out from him, he'll most often do this granted you are standing near the front of him. Wait after this move and he'll always charge out in a line in front of him. As soon as he stops, run in to his tail and start hacking until he raises up again and then back off. He'll normally kick or slam and if around his tail, will swing it around doing alot of damage even if blocked. Move away and repeat this. Hopefully your comrades are taking the brute of his attacks during this battle so you can work on the tail (drops Dragon King Greataxe) and then work on attacking his head/chest/stomach area once you've cut off the tail.

Watch out for his ooze attack, as he'll vomit us some mess and it will damage and corrode your gear. NOTE: it will linger around a while so keep in mind. Also, try to keep him towards the entrance you came in at. Further back where he entered in, the area cuts off and you will plunge to your death (found out the hard way cause I wasn't paying attention and was caught up in how bad I was kicking his ass). You will recieve the key to Blighttown after you have defeated him.



Darkroot Garden

Here you need to watch out for the demon trees that will assualt you AND if you continue down to the Basin quite a few Crystal Golems will be after you around the Hyrdra's location, although, they're relatively slow so as long as you only have to fight one at a time, they're pretty easy as you can dodge all of their attacks. Also, just before the Butterfree battle, you'll have to take down some statue-looking enemy knights that can cast the miracle "The Tranquil Walk of Peace", which essentially slows your speed (you behave much like you did in Demon's Souls when you were overburdened). Aside from the, the clan of forest Protectors will be around the kitty that offers entry to the Forest Hunter Covenant so if you can make it through them, you'll be safe.

Hydra (mini-boss; Also located in Ash Lake)

As you near the Hydra's location, you'll be fired upon by it's strongest move: a water canon blast that will take out half the area. Keep in mind to lure it's blast towards the golems or any other enemies walking around for some extra damage to them before trying to engage the enemy, although, it may be best to just deal with the Crystal Golems one-by-one away from the Hydra. That way, the path is clear for you to approach the Hydra. You'll want to use a zig-zag movement to dodge the water cannon blast. Get in close to the Hydra, but watch out for the drop off in the water where it comes out from as you'll die by going too far out to the drop. When you're a decent distance to the Hydra, it will come slowly to you and will attack with it's heads. Make sure you have a shield that has 100% Physical Damage Reduction and wait for it to lunge it's heads at you. When it does, take a few swipes. Lather, rinse, and repeat. Also, make sure to lower your shield after attacking so that your stamina regenerates quicker. Take each head out as you can and the enemy will die when all are cut off. When you get down to the last few heads, they may not land near you, so it may be tough trying to get hits in. It's probably best if you have a bow and some arrows handy if you run into this situation. Wait for their attack (by this time, with only 2 or 3 heads left, most of the time they'll just miss you completely) and just keep shooting away at the base.

NOTE: If you have the Iron Rusted Ring from the Undead Asylum (Revisited), it makes moving around in the water much easier. Also, no worries, the heads don't grow back.

NOTE: The Hydra at Ash Lake seemed to have more heads than the one at Darkroot Basin (either that, or I'm going nuts). Even with a 100% Physical Damage Reduction shield, when the Hydra has most of it's heads, you'll get hit enough times that your stamina will get depleted and you'll take some damage. Once you've taken out a couple of it's heads, the battle gets much more manageable, like the Hydra at Darkroot Basin, and you shouldn't take any more damage as long as your shield is up when it attacks.

Moonlight Butterfly (A.K.A. butterfree)

For this battle, I recommend bringing a bow OR having some spells handy if you're melee. If you are a magic user, then you will have no issues mostly through the fight. Also, bring a shield with as high magic defense possible as everything the enemy attacks with are spells. A good shield for this is the Crest Shield. See Knight's Honor on how to acquire this shield. Make sure to be human so you can summon Witch Beatrice at the bottom of the stairs for assistance in the battle. She will be able to lay on the hurt to poor Butterfree with her powerful spells so just try to stay alive if you have no means of attacking until it lands.

You will battle on a small bridge, but should have plenty of room for dodging and maneuvering, however, the enemy will stay flying around you most of the battle. Only chance for melee is when Butterfree lands on the bridge and charges up. Keep in mind that when it does this, after a short time, it will charge up a powered up blast so baack away when it starts to glow at this point. It's attacks consist of different forms of magic bolts shot forth at you, which some can track you so keep in mind for when you need to dodge or block. It's biggest move is a energy ray that will sweep on the bridge, but can be dodge by rolling through like most enemies attacks.

Sif, The Great Grey Wolf (A.K.A. Woofers)

Sif is very quick and agile, but if you have a decent-enough shield (preferably one with 100% Physical Damage Reduction) and plenty of stamina, you should be able to block most of his attacks. Dodging is also an option, but with him being as quick as he is, your best bet may be to just guard and strike when an opportunity presents itself. Again, as with any other boss, do not over-commit. Attack only when the opportunity is there, taking 1-2 strikes at most.

When you begin the battle, try and slowly (while keeping Sif targeted) head toward the fog entrance as you'll have an advantage of Sif being on higher ground OR chance that he will leap atop the hill at this point. This will give you a few moments in between his attacks to heal or regroup with yourself should you have issues. Also, if he gets stuck atop the hill, you can fire away safely below him and not be able to get hit.

His moves all consist of swinging or slamming his Greatsword around so keep your shield up. His most dangerous move, however, consists of him spinning around twice, swinging his sword. If you try to block and he hits you both times, chances are it'll destroy your guard the second time around. You'll also end up taking considerable damage, so if you see it coming, just back away a bit and it should miss. His one other move that can be blocked but will still cause damage is a dashing slice. If he's a good distance away, he may quickly run up and do an upward swing of his sword. Roll back away from Sif when you notice these moves coming OR stay underneath him to counterattack easily.

Also, when he leaps back away from you, try to stay targeted to him and wait for him to come to you. He'll charge back quickly and do this often so keep him where you want the battle to be. Main opening for attacking him is when he slowly swings his sword to one side, and then brings it back to the other, and then slams down in the middle. The two swings are far-enough apart that if you block one and let your stamina regenerate, you should be able to easily block the second. While you can block the final move, the sword slam, it takes a vast amount of stamina, so it's best to roll out of it's way and take the opportunity to counterattack.

The best strategy against Sif is to stay directly underneath of him, especially when trying to attack. If you are a pyromancy and have the Combustion pyromance, you can make heavy use of it during this fight.

NOTE: When he is very low health, he will become slower and limp around a bit, making for an easy kill at this point. HOWEVER, he can still hurt you badly if gets an attack in or two so keep in mind.



Blighttown

In this zone, you'll want to watch out for a few blowdart snipers as they inflict the Toxin status VERY quickly. The one good thing is that they don't respawn so take them out ASAP. Also beware of the poison status all other enemies will inflict and the facehugging ghouls that will charge out often. Down below Blighttown in the swamp, you'll want to keep alert of the Cragspiders shooting flamethrower atacks at you, and the infinite mosquito bombardment ... and yes, we mean infinite, so engage only when necessary. Otherwise, just ignore them. Also, did we mention the swamp poisons you when you're not on solid ground? Well now you know!

Here are a few key tips that will make your trip into Blighttown much easier.
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  • Make sure to search The Depths well for the Spider Shield as it is resistant to poison, which almost every single enemy in Blighttown can inflict on you.
  • As a general note, take as much Purple Moss as possible into Blighttown. These can be either farmed in Darkroot Garden or purchased from the Female Undead Merchant in the sewers in Undead Burg. If you can get the Blooming Purple Moss, that's even better as it also removes Toxic status along with Poison status, although, it is much more expensive than the regular Purple Moss.
  • If you can go back to the Northern Undead Asylum and acquire the Rusted Iron Ring, it'll make the lower part of Blighttown much easier.
  • Bring plenty of arrows as they'll come in handy; arrows are probably the easiest way to kill the mosquitos.
Parasitic Wall Hugger (mini-boss)

It is, in a way, a mini-boss as it impedes progress to a point (not main progression however) and it doesn't respawn after you kill it so we'll go briefly into how to defeat it. Won't be much of a fight as it doesn't move and can only attack you if you have to melee it, so ranged bow/magic is the way to go. You can either run in for a few swipes and backoff before he attacks you OR sit back and fire away until it's dead. Simple enough. The best place to snipe at it is an area not to far from the first bonfire. From the bonfire, make your way across the path to the area where the blowdart snipers were shooting from. You'll come to a platform that's a dead-end and the only way will be to go down a ladder. From this point, you should have a very clear shot of the Parasitis Wall Hugger and be able to shoot it with arrows for the easy kill.

Maneater Mildred (Black Phantom Invader mini-boss)

You have to be in human form to face this mini-boss. Also, if you defeat her, you will obtain a cleaver weapon AND be able to summon her for the Quelaag boss fight coming up after you leave the Blighttown area and enter Quelaag's Domain. Simply a NPC that will attack very quickly with a cleaver. Block it and then strike back as she's repelled. She doesn't wear any armor so she should go down relatively quickly and easily. She can block but will mostly two hand her cleaver so keep that in mind.



Quelaag's Domain

This area consists of a tunnel of egg carriers and the boss fight so no worries here, granted Quelaag doesn't get the best of you. The egg carriers are docile, so as long as you don't attack them, they won't bother you.

Quelaag

You will probably want to have summoned Maneater Mildred for this fight (soul sign is in the tunnel leading down to the fog). Quelaag will attack very quickly and use her main fire-based moves so come prepared for this. If Mildred is with you, she'll take the brute of most attacks and you can two hand your weapon attacking at her rear OR sit further back firing spells and arrows at the boss. You will want to keep your shield up and stay off to the side of Quelaag if you are completely alone and watch out for her lava attacks. She will spit up lava quite often around the area and it will linger for a couple of minutes so avoid these spots and lure her around to not get caught up in it by rolling. She also use a fire sword slash move and swipes at you, but you can easily move out of the way of these attacks (much safer than trying to block and recieve some fire damage). Keep circling her as she attacks and strike when you have your openings and she will go down in no time.



Demon Ruins

Ceaseless Discharge

Ironically, this boss is completely harmless until you pick up the items and armor set at far end of boss stage. However, before doing so, explore the stage a bit and you'll notice a little alcove that was on your right as you came around to pick up the items. After you pick up the items and the Ceaseless Discharge takes notice, you'll want to trek back to that alcove. Cautiously bait it to do it's tentacle slam attack and run back into the alcove and it should miss you. Once it does, it's your chance to cause a couple of hits of damage. In this fight, since you can easily miss each attack, it's probably best to two-hand your weapon to cause optimal damage. Keep baiting the tentacle slam, dodge, and attack. If you don't stay in it's sight long enough, the Ceaseless Discharge will lose interest and start walking away, in which case, just approach the opening of the alcove you came in through and it should lure it back to you. As long as you're careful, it should be a relatively easy fight.

NOTE: There is a cheap way of getting him to walk into a bottomeless pit and die, so if you're having trouble refer to forums for help on this. I don't know how it works and haven't used it. Also, keep in mind that after you defeat the Ceaseless Discharge, the lava in the area below will fade and allow you to continue through some minor Taurus Demon enemies so beware if you want the loot that is hidden!

Demon Firesage

This enemy will be a battle just like the ones with the Asylum Demon AND the Stray Demon, just with even more fire added to the equation and he is a bit stronger than both! Battle him the same way you handled those foes by keep behind him and evading his attack by rolling. You can try to block them, but again not recommended as it depletes a lot of stamina and there's fire added to some moves of his. He has an explosive move similar to Stray Demon, so when you see it coming as he raises his wepaon in the air, back away or get behind him and some distance still as this will cause massive damage.

Centipede Boss

For this battle, be warned of the lava that will be all around you in the area, and you will take heavy damage and probably die without the Orange Charred Ring. You can acquire this from the boss itself by cutting off it's legs or tail so work on thoese as soon as possible to make rest of the battle go easier. Also, if you have helped Solaire along the way and talked with him at the Sunlight Altar, he will be around this location and you can summon his sign for the battle.

As you enter the fight with the Centipede Demon, it will use a variety of attacks including punches and stomps while you make your way to it. Look out for all the areas covered in lava and try to roll in the safe solid ground areas to avoid the extra damage! His biggest attack is a jumping fire move that causes massive damage, so roll back away from him as you see him jump into the air. Rush in and steal a few hits away while he recovers OR go for the tail and legs if not done so yet. After defeating the demon, you will be allowed entry into Lost Izalith, but keep in mind Solaire will die if you enter it normally and you won't have his help later in the game.



Sen's Fortress

The fortress is full of traps and snakemen that can fire lightning. You'll die. All you need to know! Oh and mimic treasure chests that will eat you so, attack them all as you come across and look for the subtle differences in real chests versus mimic ones and keep an eye out for them.

Iron Golem

At the end of Sen's Fortress, you will have to battle a gigantic Iron Golem. It's probably best to wait and let the enemy come to you first as trying to battle him on the small bridge, will result in you getting knocked off very easily and dying. Also, you will be aiming for his legs and trying to cause him to stumble, which on the bridge can instant kill him should he fall off, but not worth the risk. Evade his attacks as they are high in damage and also in stamina depletion if hit. He can grab you and will throw you so watch for this move as well. For the battle, you can summon the ally, Black Iron Tarkus who will basically tank the golem's attacks allowing you to get hits in at his legs. You also should of acuire a lightning spear from the mimic in the level so use this as it's one of the more powerful weapons at this point.



Anor Londo

You'll face two main foes in Anor Londo aside from the gargoyles making a return. The giant sentinels and silver knights. For the sentinels, try and circle behind and engage only one at a time or you'll be crushed. Also, the Silver Knights, face them as you have any to this point and keep in mind they respawn here if you want some good gear and have nice Item Discovery (use Gold Covetous Ring for extra Item Discovery). Finally as you're looting away, attack the chests before opening them as some are mimics in disguise here as well!

Lady of the Darkling (mini-boss; optional)

We're including her, only due to the fact we had to battle her by accident when we struck her thinking she was a statue. She will enchant her weapon with the Darkmoon Blade spell so keep in mind the magic damage she'll inflict and she is very quick with her attacks, though isn't agile movement-wise. She will backstab and riposte if given the opportunity. Simply block and counter-attack her and circle/sidestep her moves when you can. Also wield a shield with some magic resistance to save some loss of life.

NOTE: Killing her will null the bonfire in the area as she is also the firekeeper here in Anor Londo.

Knight Lautrec (mini-boss)

Here in Anor Londo, just outside the boss fog at the area with the two Royal Sentinels, the stone you obtain from the dead firekeeper in Firelink Shrine, Anastacia, will begin to shake, alerting you to use it and invade Lautrec's world. You will have to battle three opponents here and won't be able to heal (not sure if just invading caused this OR his mage cast a spell-but I couldn't). He will attack with a scythe just like Yurt (his evil counterpart from Demon's Souls). Best to try and take them out at range OR to lure them up the stairs to try and get some hits in one-on-one, otherwise, you'll probably get overwhelmed. Definitely watch out for the tracking shots from the mage, and keep your block up from the other ally here and Lautrec himself.

NOTE: Defeating him completes this battle and you will return to your world, the other two are just extra casualties from your vengeance.

Dragon Slayer Ornstein and Executioner Smough

These guys are absolute bastards to fight and if you have to do it alone, prepare to throw controllers and be very pissed off. Not only do you have to get by several silver Knights each time to get to them, but you will also have to either battle OR outrun some Royal Sentinels just before the fight. You do get to summon Knight Solaire an infinite amount of times for the battle so keep that in mind. Also, depending on which one you kill first, the other will get a power up AND refilled health. Smough will only get increased and refilled health along with having electrified attacks now. Orstein will however turn giant AND become stronger along with the health bonus. Each will have slightly alternate moves once powered up. Recommend taking down Orstein first, though Smough seems easier and quicker to damage and kill. Orstein becomes so much more powereed up, not worth the risk of killing Smough first. Smough is still as easy to dodge as before and recommend to evade attacks than to block them (especially with the eletricity flowing through his hammer). Remember, you will acquire the soul of the one you killed last for them so plan accordingly as one you will need to face powered up on NG+. Also, they have a weakness to fire it seems so use this to your advantage. You can try and keep Smough in between you and Orstein, but he will still somestimes come around him and then you get really messed up. Didn't have it work too well for me, so try this at your own risk. Easiest to summon SOltaire and allow him to be distracted with one of these guys. He most likely won't survive long into the powered up stage of the battle so plan to be one on one and alone (unless you're playing ONLINE which I recommend for this battle).

Dragon Slayer Orstein

Orstein is dangerous thanks to his quick attacks and lightning spear AND his agile movements. He's able to charge across the room and attack upon reaching you so keep an eye on him at all times. His attacks can be easliy blocked, but still cause a fair amount of damage if you have a poor shield for lightning. Try and circle/side step him and get some attacks in from behind as he recovers from misses. Also, he can impale you so watch out for this attack as well. If you keep getting killed from this move after he's powered up, the moment he thrusts through you QUIT game through the in-game menu before he zaps you with electricty. Have to start over from outside fog, but won't have to run back through the Silver Knights. You can try to avoid causing the pillars to be destroyed in the first half of the battle too and use them to shield some of his attacks during the next powered up part if you chose to kill Smough first. Biggest move to watch for with Orstein powered up, is the banzai drop will inflicts TON of lightning damage so don't stand near him if he jumps into the air. ROll away same as with Smough and get as far back as possible. Once he grows giant, you will gain one advantage as that he will become slightly slower so you can roll through his attacks more frequently and defintely suggest doing this. Killing Smough first and allowing Orstein to power up will net you Orstein's Soul when you finish the battle. This soul is used for a unique weapon, Orstein's Spear.

Executioner Smough

Smough is very slow which helps in your favor when fighting him as you can easily dodge most moves, however due to his strength, blocking will nearly deplete your stamina. Easily side stepped for most attacks and being so large, easily to spot. Watch out for his charge with the hammer out forward and the leaping drop he does. Quickly sneak in your attacks during these moments as his recovery time is pretty slow for them. When you see him powered up and jumping in the air, GET AS FAR BACK AS POSSIBLE and still keep your shield up just in case. Orstein also gets a move like this banzai drop of his once he grows bigger(perhaps in memory of Smough). Killing Orstein first and allowing Smough to power up will net you Smough's Soul when you finish the battle. This soul is used for a unique weapon, Smough's Hammer. Also, killing Orstein first, he will drop the Leo Ring, so be sure to pick it up when battle resumes after Smough powers up!

Gwyndolin (mini-boss; optional for story, but required for trophy)

Gwyndolin is a mini-boss in Anor Londo if you gain access to the Darkmoon Tomb at the bottom of the rotating elevator bridge near the second bonfire. You can either have the Darkmoon Sceance Ring OR kill Gywnevere when you meet her to gain access. Once you go to the tomb, you'll see a fog. Go through and you'll become engaged in the boss battle. You'll face Gywndolin in a long hallway in which he'll constantly be teleporting away, launching magical shots at you or shooting arrows. Simply evade and manuever around these as you make your way to him and attack up close. He'll teleport and repeat this charade until you manage to kill him. The big magic shot he fires is unblockable, even if you stand behind a pillar, and if have only little magic defense, will likely kill you in two hits even on your first game. Try and time your roll right as it gets to you and so you roll through it. All his attacks have damn good tracking and will fire through walls so don't try and hide in the alcoves to the sides as only stop the arrows. The little mini-magic orb attack he does also tracks and fires sets of them so watch out for those. They can be blocked partly, but will eat away your stamina. Simply roll like a mad man when they get near and straff while rolling to somewhat dodge both sets.

NOTE: You'll piss off the Darkmoon Covenant (Like the Lady of the Darkling, the firekeeper of the first bonfire) from this so keep in mind. You also acquire Gywndolin's soul for killing him allowing you to make a unique Darkmoon Bow OR a Tin Darkmoon Catalyst for spells.

NOTE: You'll anger off the Darkmoon Covenant (Like the Lady of the Darkling) from this so keep this in mind as this boss is optional story-wise.



New Londo Ruins/The Abyss

Your biggest worry here is finding Transient Curse items so you can face the ghosts, otherwise, you will need to be fully cursed OR have a cursed weapon such as the Jagged Ghost Blade to engage the ghosts. If you don't, they will attack you relentlessly and you won't be able to block OR attack them back with anything. NOTE: only using a cursed weapon will allow you to attack the ghosts, but you won't be able to block any of their attacks unless you're cursed through the item or just fully blown cursed! Once your proceed futher, you'll face some gravepiles that summon wisps AND darkwraiths so watch out for these.

Four Kings

For this battle, you will need to venture through New Londo and acquire a key to open the gate so you can lower the water. After this, you manage to reach the bottom floor which isn't swarming with ghosts like you may think, but Darkwraiths which are very wicked swordsmen and use dark magic so keep in mind. Make through this and also try to be human so you may summon Witch Beatrice to help in the battle. Soul sign is outside the fog before narrow bridge AND YOU MUST HAVE summoned her for the Moonlight Butterfly (Butterfree ) boss battle.

Along with this, you will also needed to have defeated Sif, The Great Grey Wolf (Woorfers) and acquire the Covenant of Artorias so that you may "walk the abyss" so to speak. You'll enter the boss fog and find a spiraling set of staris. Walk to the bottom and drop off with the ring, Covenant of Artorias equipped.

NOTE: You MUST have the Covenant of Artorias equipped when you fall and you CAN NOT remove while in the Abyss.

Alright, so hopefully you understand how that all works and are able to summon Beatrice as the battle is going to be rough. As the battle begins, I found it best to stay put and let the king come to you. This way he won't do a magic blast as frequently that is unblockable and very powerful. It's also able to track around you and follow you should you roll away which is hard to do in the Abyss with the scenery beign as it is. Either outrun it which is going to get you killed by allowing kings to spawn OR just take the hit QUICK and recover ASAP! While the Four Kings aren't necessarily very quick with attacks, you can be overwhelmed by them all if you're not quick to take them down AND get hit too much at once. You will initially face off against only one of the Kings, but after a few moments another will spawn. Hopefully Beatrice and you can manage to take them down before the others arrive, but don't be too reckless in order to kill them as you'll make mistakes and die.
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  • The main attack to watch out for is the grabing dash attack of the Kings which will do alot of damage and nearly kill you (or will kill you if you don't have enough HP), BUT also absorbs a humanity from you if have any.
  • Also, they use alot of various magic slash and blast attacks to keep an eye for so blocking will still net you some health loss, even with a 100% Physical Damage Reduction shield, so dodging will be a key to victory against these foes.
  • Two-hand your weapon when you get an opening or a king is distracted, and tear into it quickly and then back off before you get swarmed by other kings.
  • Keep circling around the King you're facing and dodge when it slashes. Focus on one at a time or you'll get overwhelemed.
  • Also, try fire based weapons and pyromancies as they are highly susceptible to this. There are some tracking issues with using spells and attacks at points with these guys and you will do absolutely no damage-the spell just flies right through them. Not sure what causes this but is an error to watch out for so keep in mind when throwing spells at them.
Killing the Four Kings will net you the Bequeathed Lord Soul Shard and approximately 30,000 souls.

NOTE: Their health is each 1/4 of the full boss health and you'll have to at least kill 4 and possibly weaken the last. Even with killing them, they will keep spawning until the full health bar is depleted.



Painted World of Ariamis

Priscilla the Crossbreed

To reach Priscilla, you will need to acquire the Peculiar Doll item from the Undead Asylum when you revisit it. The doll is inside the cell you started in at the beginning of the game. However, the cell is guarded by a Black Knight, so be careful. If you're confident you can beat him, then do so. Otherwise, you can fend him off long enough for you to run in the cell and grab the doll off the corpse. You will use this doll to gain entry to the Painted World of Ariamis inside Anor Londo, in the same room with the Painting Guardians.

For the fight, you will have the advantage as she will initially be calm to you and only becomes hostile after you attack her. Start by aiming for the tail and get some free hits in so you can cut it off during the fight and snag the Priscilla's Dagger weapon (needed for Knight's Honor ) as well as extra damage. Keep your shield up and be prepared to evade at all times from her scythe attacks and keep an eye on your bleeding meter as all her attacks cause it. Obviously, having Bloodred moss clumps may be a good idea. As soon as you attack her she will turn invisible so watch her signs in the environment (blood when struck, and footsteps in the snow). Another popular tactic is to shoot her with an arrow. The arrow will show for a few seconds, letting you know where she is. If you manage to attack her enough, she will turn back visible and help battle a little bit. After a few more attacks however, she will turn right back invisible so keep in mind. Near the end of the battle, she will use a dust attack that will do some havy magic damage so look for this as well. Keep on the pressure and she'll die quickly.

NOTE: Killing Priscilla, will acquire you a special trophy and her soul is used to make the Lifehunt Scythe unique weapon, required for Knight's Honor .



Catacombs

In the catacombs, you'll encounter enemies that can cause bleeding so plan accordingly with Bloodred Moss Clumps. They can be purchased from the Undead Merchant in the sewers linking Firelink Shrine and the Undead Burg. The cost is 300 souls. Further, there's a mage that can revive fallen enemies, namely the skeletons. If possible, use a Divine weapon to counter-act this measure. Once dead, the skeletons cannot be revived. Aside from them and a few Black Knights PLUS a prowling demon, you'll have to watch out for the wisps and their explosions around the cliff sides. Near the end, you'll face some wheel skeletons enemies, so simply evade or block them and attack when they go by or as they stop rolling around.

Pinwheel

Most, if not all of Pinwheel's attacks are fire-based so plan accordingly. What makes this battle a bit of an nuisance is when it creates clones of itself. Those who played Demon's Souls can remember this technique from the Fool's Idol. Try to take out as many clones as possible so that you can focus your attacks on the real Pinwheel.

Nonetheless, this is a relatively simple battle as you will be dodging firespells and the goal is to deal as much damage as possible to the Pinwheel. As mentioned, you'll want to come with armor resistant to fire and magic and a quick weapon. As Pinwheel attacks, circle around and keep attacking from the sides with your weapon two-handed most of the time since a shield isn't completely necessary as you'll be able to easily evade the boss's attacks most of the time.

The only move that isn't firebased is it's ability to clone itself. During which, Pinwheel will teleport around as will the clones launching fireballs at you. Again, attack them all quickly to keep the numbers down, similar to the Four Kings battle (only more and slightly easier), and stay focused as much as possible on killing the real Pinwheel. In addition to the fireball moves, it will use a sweeping flamethrower attack so keep look out for this move.

The Rite of Kindling is very important as it allows you to Kindle bonfires beyond their normal level, allowing you to carry more estus flask units.

NOTE: You can summon Paladin Leeroy for the battle, but it's tricky to find his summon sign as it's located through a drop that you'll need to find higher up in the Catacombs



Tomb of the Giants

The area is pitch black for the most part and if you don't have the Skull Lantern item, you'll need to either prgress EXTREMELY slowly OR use the Cast Light spell, granted your intelligence is high enough to cast it for melee users. You will face several archers and giant skeletons in the dark beginning directly out of the catacombs so watch out for this.

Gravelord Nito

Nito has a variety of attacks, some of which can be blocked, but obviously if they can be dodged and/or side-stepped, even better.
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  • He has an attack where he stabs the floor with his blade and it protrudes from underneath of you. This attack is usually for when you're far away. Listen for the scream in the background to tell when this is coming.
  • A second attack is a simple swing of the blade. This can be either blocked or rolled under.
  • Another simple melee attack Nito performs is a thrust with his blade. You can either block or roll away to evade this attack.
  • Another attack consists of Nito grabbing you. Like most 'grab' attacks in the game, this one should be avoided at all cost as it causes massive damage and you're pretty much vulnerable the entire time.
  • Another attack consists of Nito raising his blade and slamming it on the ground. This attack can be evaded by rolling to the side.
  • Finally, Nito has an attack where he charges up and shoots out a dark substance. Learn to observe and time this attack in order to avoid it.
It's crucial to learn the attacks. As with any enemy, there are attacks after which the enemy can easily counter-attack, and attacks where they need time to recharge. The larger attacks (e.g., the floor slam, grab, or shooting of dark substance) present good opportunities for counter-offensives.

What makes this fight so difficult is the horde of skeletons that are at Nito's side. Before attempting this fight, make sure you have a Divine weapon in your inventory to make sure the skeletons remain "dead" once you've killed them, similar to the situation in the Catacombs where the undead mage could resurrect skeletons you've already vanquished.

An easy way to handle this battle, is to sit still at the entrance to his tomb. Heal from the drop down, and let the skellies all come to you and take them down here. You will hear Nito in the background so keep an ear out for his scream as it's an indication a sword is about to come through the floor. Eventually, he'll come out after you himself, but you may need to step to him and then back up to the entrance drop. This will allow you to avoid dealing with the giant Skeletons in the back of his tomb. He does inflict poison and toxic statuses with majority of his attacks so keep in mind as well, especially the plague mist he'll fire at you from time to time. Simply side step around him and roll when you see him getting ready to slash just as he lets loose to cut you down. If you can stay behind him and have killed off the skellies here, you will have no issues and probably come out unscathed from this battle. Use fire weapons to really inflict some damage.

NOTE: Defeating Nito will acquire you the Lord Soul needed for the Firelink Altar.



Lost City Izalith

For this area, you will need the Orange Charred Ring dropped from the Centipede Demon, otherwise, you will burn to death in the lava. Also you will need to keep a lookout for the Pouncing Demons as they will come at you very quickly. Cast an invisibility spell or simply make a run for it through the roots over the lava and don't stop. You may decide to lure them all together as they can inflict a great deal of damage to one another with their tail swipes and jumping attacks. Also, they don't respawn so go revcover after a big fight with them at the bonfire. After making through the lava, you'll face several more demonic statues and a few Chaos Eater enemies so take them out and prepare for the Bed of Chaos boss as you finish collectiing items.

Also, you will be attacked by Quelaana of Izalith here, but this is NOT the same Quelaana of Izalith that wants you to kill the Bed of Chaos and upgrades your pyromancy. She will be in Blighttown somewhere about in the swamp bottom so keep in mind when you get attacked and think you have killed her. Quelaana is a him, but allows you to get the Izalith Catalyst without taking her down.

It's pretty much as simple as this: Quelaana in Blighttown swamp=GOOD, Quelaana in Izalith=BAD!!!


Bed of Chaos

Once you meet with Quelaana of Izalith, she'll ask you to destroy the Bed of Chaos, also known as the Witch of Izalith if I'm not mistaken. You don't have to meet with her for the battle, but side mission so to speak and helps you out collecting items in the game. Bed of Chaos is story related. During the battle, your goal is to destroy two roots that are magically guarding a passageway to the boss's weak spot so begin running to each one and destroying them. As you make your way to each root and the passageay, evade the incoming swipes and fire attacks of the enemy. Run to the left first and take out that root. The boss will then begin using a flaming arm to attack and stab at you with. Run back across and repeat the same on the next root. Also, the floor will give way in some areas and you will instantly die if you fall, so keep in mind when you near the second root area. After destroying the next one, you will gain access to the center of the boss and be able to kill it. Make sure you aim your drop correctly as you may plummet to your death OR get swiped away in air so be positive the boss has swiped across before attempting to go for it. It can even in the passageway shoot up pillars of fire so watch out and keep your health above halfway to be sure you won't get killed near the end. Attack the center glowing weak point and it will die with one strike. You will acquire the Lord Soul for defeating the Bed of Chaos and a reward from Quelaana if he didn't attack you.

NOTE: If you die after destroying one or both roots, you will simply need to continue from that point. Boss doesn't recover them. So if you die after taking them both out, once you go through the fog and slide down, run straight ahead for the hidden passageway.



Crystal Cave

Seath the Scaleless

For starters, Seath is immortal, so no matter what you do, you can't kill him. Congratulations, you've failed! Well, he is immortal until you destroy his heart which is near the beginning of the section when the battle begins. Immediately focus on destroying it and then prepare to face Seath, the Scaleless. After this, run over and get between his tails. This will limit how much you will need to dodge his moves as he won't be capable of hitting you with most of them anymore. Mainly watch out for the curse attacks he will use and the tail smack from this position. Also, before coming to the battle, make sure to have plenty of items to cure curse status or you're going to be in trouble. Keep in close and watch for his punches and swipes if you are meleeing him and circle him as he turns staying in the range of his tails. Dodge when he attacks with those and counterattack. For ranged and spellcasters, keep a slight distance away and you'll be safe from everything but his curse explosion moves. Dodge when he uses and keep firing away until he's dead. Don't forget to turn with him same as melee, to protect from other moves.

NOTE: Cut off the tip of his middle tail for the Moonlight Greatsword. Also, this will be the second time you meet Seath. During the first encounter you have with him, he will kill you ... there's no way around it.



Kiln of the First Flame

Gwyn, Lord of Cinder

If you've yet to managed to take down a black knight at this point, give up as they are the only enemies you'll come across while making your way to Gywn. If you do a little exploring here, you will come across a set of Black Knight armor which is really nice! Wearing it will allow yous safe passage through the rest of the enemies so keep in mind. NOTE: I'M LYING! You'll die walking around with it equipped thinking you're safe. Once braving this area, prepare to face Gwyn, Lord of Cinder!!!!

This is the final boss of the game and one of the toughest enemies you will face. Be advised that Gywn will use a flaming Greatsword, so be prepared to evade most of his attacks along with fire damage, you'll receive a major stamina hit too which could lead to a nasty unavoidable combo. Watch for his swings and as he recovers from combos, counterattack quickly and back off. He'll often dash so be prepared in case you need space as you're likely to not have much time in between. His biggest move is a grabbing throw attack, that he'll often dash or jump afterwards at you so be prepared as you'll also likely die if not evading properly. Easiest way to defeat him is as he begins his combos, parry him and then circle around him to steal a few hits. Watch your stamina and parry his next blows. If you see him start to reach or move his right arm, roll back as the grab attack is coming. Also, don't try and run away from him in the fight as he will chase you down and likely dash attack you from behind. No real tips on him as nothing he seems overly weak to and can't stagger him at all. If don't want to parry him to death, simply dodge around him when he attacks and only block when absolutely necessary. Try circling around when he reaches out to do the grab attack, and steal some hits once it misses as this will be one of your few opportune times to counter strike him. Defeating Gywn will allow you a choice in completing the game AND acquire you the Soul of Gywn item. Congratulations!!!


[top]Locations of Embers and Shards for Weapon Upgrades

Here are the rough locations for the various Embers you'll need to give to the blacksmiths for upgrades.
  • Chaos Flame Ember - Found in the Demon Ruins, in an area guarded by a group of Minor Taurus Demons. The Ember is sitting in the middle of a pool of lava so if you plan on acquiring it, plan accordingly. The orange charred ring greatly reduces lava damage, so it may be best to acquire the ember once you have the ring. The Orange Charred Ring is dropped by the Centipede Demon in the Demon Ruins. If your HP is high-enough, you can simply make a dash for the ember. Even if you die, the bonfire is relatively close, and the Taurus demons don't respawn. This ember is given to Blacksmith Vamos.
  • Crystal Ember - Found in the Duke's Archives in the same area as the channelers garments. It is in the same room where you activate a set of stairs that leads outside to the crystal cave. It is located behind one of the bookcases. This ember is given to the Giant Blacksmith.
  • Dark Ember - Found in the Painted World of Ariamis inside a locked area near where you acquire the Vow of Silence. You will need to venture down into the sewer area of the Painted World and acquire the Annex key. Use the Annex key to unlock the Annex in order to acquire this ember. This ember is given to Blacksmith Andre of Astora.
  • Divine Ember - This is found at the top of the nearby tower after fighting the Moonlight Butterfly in Darkroot Garden. This ember is given to Blacksmith Andre of Astora.
  • Enchanted Ember - After crossing paths with Alvina in Darkroot Garden, you'll come across an area with Mushroom parents sitting in a pond guarding a chest. The chest holds the Enchanted Ember. This ember is given to Rickert of Vinheim.
  • Large Divine Ember - This Ember is located in the Tomb of the Giants in a room filled with large skeletons. From the bonfire near Patches, proceed as if going away from the end of the stage. You'll come to a large coffin with a couple of archers shooting at you. Climb down the ladder to get into the room. You'll be standing on a platform, so you'll be safe in the meantime. Plan your route to the ember accordingly. You can alway make a quick dash for the ember and have the ring of sacrifice equipped so you respawn at the bonfire with all your souls/humanity intact. This ember is given to Blacksmith Andre of Astora.
  • Large Ember - Found in The Depths, in the same room as the butcher, in a chest. This ember is given to Blacksmith Andre of Astora.
  • Large Flame Ember - Shortly after area where the Chaos Flame Ember is, guarded by a large number of Demons, you'll continue along your path fighting more demons until you hit a fork in the road. The path to the right leads to where you need to go to progress in the stage; there will be a fog door there. The left path leads to a narrow path where you'll find two Taurus Demons guarding the Large Ember Flame inside a chest. After killing the Taurus Demons, as you approach the chest you'll be surrounded by a group of Centipede demons, so either quickly grab the ember and sit tight and use ranged attacks to take out the centipede demons, or if you have a range weapon, you can easily take out the Centipede Demons hanging from the roof without taking any damage on your way to the ember. This ember is given to Blacksmith Vamos.
  • Large Magic Ember - This is located in the Duke's Archives. However, before you can acquire it, you'll have to make it through the Duke's archives completely, meaning you have to kill Seath. You'll come across Seath the scaleless once where you'll undoubtedly die. After you awaken locked up in the cell, proceed through the level until you make it through the Crystal Cave, where you "fight" Seath a second time. Once he's beaten, you need to go back to where you first fought him, and the chest with the Ember will be there. If you've followed the Logan questline, he'll also be in this room as well, and will proceed to attack you. This ember is given to Rickert of Vinheim.
  • Very Large Ember - Found in the New Londo Ruins, in a chest at the top of a the spiral staircase in the room that has to be cleared of water. When you ascend the stairs, double-back behind you and the ember will be at the end of the platform. This ember is given to Blacksmith Andre of Astora.

Here are some locations from which you can acquire the various materials for upgrades. These are locations where they can either be purchased or farmed from enemies. There are also shards scattered throughout the game in fixed locations that once picked up do not respawn until a new NG. Those may be covered at a later point, time-permitting. Keep in mind that there are almost no 100% drops in Dark Souls, and just because it's listed here, does not mean it's a guaranteed drop. Please do not spam saying "Hey, I tried farming "x" stone where you said and it didn't work."
  • Titanite Shard - These Shards are used to upgrade any weapon through the Standard path, up to +5. They shards can be purchased from blacksmith Andre of Astora for 800 souls or from the Crestfallen Merchant in Sen's Fortress for 1,000 souls. Shards can also be acquired from:
    • Elite Undead Archer
    • Elite Undead Guard, Rapier variety (Undead Parish and Sen's Fortress)
    • Elite Undead Guard, Sword variety (Undead Parish and Sen's Fortress)
    • Armored soldier, Crossbow variety
    • Armored soldier, Spear variety
    • Heavy Knight, Mace variety (Undead Parish)

  • Large Titanite Shard - These shards are used to upgrade any weapon through the Standard path up to +10 or through the Raw path up to +5. They can be purchased from the Crestfallen Merchant in Sen's Fortress for 4,000 souls. Shards can also be acquired from:
    • Elite Undead Archer (Sen's Fortress)
    • Elite Undead Guard, Rapier variety (Sen's Fortress)
    • Elite Undead Guard, Sword variety (Sen's Fortress)
    • Giant Leech (Blighttown)
    • Slime (The Depths)

  • Green Titanite Shard - These shards are used to upgrade any weapon through the Magic, Divine, or Fire paths up to +5. They can be purchased from the Crestfallen Merchant in Sen's Fortress for 5,000 souls. As of patch 1.04, you'll also be able to purchase these from the Giant Blacksmith in Anor Londo. Shard can also be acquired from:
    • Burrowing Rockworm (Demon Ruins)
    • Crystal Lizard (various locations)
    • Slime (The Depths}

  • Titanite Chunk - These chunks are used to upgrade any weapon through the Standard path up to +14, and the Crystal and Lightning paths up to +4. They cannot be purchased from any merchant. Chunks can be acquired from:
    • Sentinel
    • Darkwraith
    • Crystal Lizard (The Great Hollow)
    • Crystal Lizard (Darkroot Garden)
    • Giant
    • Black Knight, Sword variety (Undead Burg and Kiln of the First Flame)
    • Black Knight, Greatsword variety (Undead Parish)

  • Blue Titanite Chunk - These chunks are used to upgrade any weapon through the Magic path up to +9, and the Enchanted path up to +4. They cannot be purchased from any merchant. Chunks can be acquired from:
    • Crystal Golem
    • Crystal Butterfly
    • Crystal Lizard (The Great Hollow/Crystal Cave)
    • Black Knight, Spear variety (Darkroot Garden and Kiln of the First Flame)

  • Red Titanite Chunk - These chunks are used to upgrade any weapon through the Fire path up to +9, and the Chaos path up to +4. They cannot be purchased from any merchant. Chunks can be acquired from:
    • Burrowing Rockworm (Demon Ruins)
    • Chaos Eater (Lost Izalith)
    • Crystal Lizard (The Great Hollow, Lost Izalith)
    • Black knight, Greatsword variety (Kiln of the First Flame)
    • Black Knight, Sword Variety (Undead Asylum Revisited)
    • Chaos Bug (Demon Ruins)

  • White Titanite Chunk - These chunks are used to upgrade any weapon through the Divine path up to +9, and the Occult path up to +4. They cannot be purchased from any merchant. Chunks can be acquired from:
    • Bone Tower (Tomb of the Giants)
    • Crystal Lizard (The Great Hollow, Catacombs, Tomb of the Giants)
    • Black Knight, Axe variety
    • Black Knight, Spear variety
    • Chaos Eater (Lost Izalith)

  • Titanite Slab - These slabs are used to upgrade any weapon through the Standard path up to +15 and the Crystal and Lightning paths up to +5. They cannot be purchased from any merchant. Slabs can be acquired from:
    • Crystal Lizard (The Great Hollow)
    • Stray Demon (Undead Asylum Revisited)
    • Darkwraith
    • Completing the Siegmeyer of Catarina questline; give to you by Sieglinde at Ash Lake.

  • Blue Titanite Slab - These slabs are used to upgrade any weapon through the Magic Path up to +10 and the Enchanted path up to +5. They cannot be purchased from any merchant. There is one at the end of a hidden path in the Crystal Cave, nearby the tunnel with the crystal lizards. After you cross the first crystal path, and drop down onto the second one, look behind you and you'll see the tunnel with the crystal lizards. Keep going, and try to follow the invisible path to the Slab sitting on a far-away ledge. They can also be acquired from:
    • Crystal Butterflies (Crystal Cave, rare drop)

  • Red Titanite Slab - These slabs are used to upgrade any weapon through the Fire path up to +10 and the Chaos path up to +5. They cannot be purchased from any merchant. There is one nearby some Chaos Eaters near the fog to the Bed of Chaos boss fog. it will be in the poison swamp after you drop down from the floor breaking in Lost Izalith. They can also be acquired from:
    • Chaos Eater (Demon Ruins)
    • Trade an upgraded Quelaana Pyromancy Flame (+0) to Snuggly. You must NOT have already given her a regular pyromancy flame in the same playthrough.

  • White Titanite Slab - These slabs are used to upgrade any weapon through the Divine path up to +10 and the Occult path up to +5. They cannot be purchased from any merchant. The only source for this is a single Slab located in the Tomb of the Giants in a fixed location. It is in the same room where the pinwheel servants and baby skeletons are, right before Nito's boss battle. This is the only upgrade material that isn't dropped by any enemies, so it is only available once per playthrough.


The video below shows the spot in The Depths where you can farm Large Titanite Shards and Green Titanite Shards. It is located right outside the room with the bonfire.

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[top]Boss Souls Usage

Below are the various weapons that need to be forged using Boss Souls. See Knight's Honor to determine compatible weapons.

  • Soul of Gwyn - Greatlord Greatsword
  • Soul of Gwyn - Miracle Sunlight Spear (Rank +1 in Warrior of Sunlight Covenant)
  • Soul of Gwyndolin - Darkmoon Bow
  • Soul of Gwyndolin - Tin Darkmoon Catalyst
  • Core of an Iron Golem - Dragon Bone Fist
  • Core of an Iron Golem - Golem Axe
  • Soul of the Moonlight Butterfly - Moonlight Butterfly Horn
  • Soul of the Moonlight Butterfly - Crystal Ring Shield
  • Soul of Ornstein - Dragonslayer Spear
  • Soul of Priscilla - Lifehunt Scythe
  • Soul of Quelaag - Quelaag's Furysword
  • Soul of Quelaag - Chaos Blade
  • Soul of Sif - (True) Greatsword of Artorias
  • Soul of Sif - Greatsword of Artorias (Cursed)
  • Soul of Sif - Greatshield of Artorias
  • Soul of Smough - Smough's Hammer


[top]Considerations for NG+

Before finishing up Dark Souls and going into New Game+ (NG+), there are probably a few things to consider, so here's a simple checklist.
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  • The first thing you should make note of is that enemies will be tougher. They will have more HP and will be able to cause more damage. Much like Demon's Souls, the jump in difficulty from NG to NG+ is considerable. Subsequent increases in difficulty beyond NG+ are much smaller, but should not be taken lightly nonetheless.
  • You will have to reclaim the Embers, Keys, the Rite of Kindling, the Art of Abysswalking, the Lordvessel, the Orange Charred Ring, and unique Lord Souls. Souls of bosses, such as those used to forge weapons, you get to keep. You also lose the weapon/armor repair and reinforcement boxes, but get to keep your bottomless box. As of patch 1.05, you get to keep the Master key, which you can purchase from Domnhall of Zena once he moves from the Depths to Firelink Shrine. Domnhall of Zena also sells certain unique pieces of armor pertaining to bosses after you successfully kill them. Be sure to pick up whatever armor you want.
  • You retain all your items (e.g., weapons, rings, armor, consumables, shards, spells, etc.) and their upgrade levels (e.g., Estus Flask +3), unless they are quest-related (see previous bullet for examples) and you have them right from the start, in your cell.
  • All your bonfires remain at whatever level you had them kindled to, so before you go into NG+ and don't have use of the Rite of Kindling anymore, go back and fully kindle whichever bonfires you will mostly use to begin NG+ with. That way you'll have maximum Estus Flasks while you make your way to re-acquiring the Rite of Kindling.
  • If there are any items that you need to acquire from NPCs, it's best to kill them at the end of NG right before going into NG+. When you start NG+ all your sins will be absolved so there are no repercussions.
  • You start NG+ in the same Covenant you ended NG with, at and the same rank. A couple of good choices are: 1) the Chaos Servant covenant as it allows you to start the game with the shortcut to Lost Izalith open, which is beneficial in the long run, or 2) The Warrior of Sunlight covenant, since you can immediately join it early on and offer the Soul fo Gwyn for a miracle you'll need for a trophy.
  • If you find yourself short of Firekeeper Souls to reinforce your Estus Flask, you can kill firekeepers and they'll drop a Firekeeper Soul, although, you won't be able to use the bonfire that they were 'keeping'. You can take the time to go through and kill the firekeepers at the end of NG and reinforce your flask to it's maximum for NG+. There are a total of seven Firekeeper souls you can get in each NG.
    • Undead Parish - The altar, protected by the Heavy Mace Knight.
    • New Londo Ruins - After encountering the first two ghosts, go right and double-back across a narrow walkway.
    • Blighttown - This is in the area up top with the various blow-dart snipers near the water wheel, guarded by two dogs.
    • The Duke's Archives - In the same cell that you have to rescue Big Hat Logan from.
    • Quelaag's Domain - Dropped by the Daughter of Chaos firekeeper when killed.
    • Anor Londo - Dropped by the Lady of the Darkling firekeeper when killed.
    • Anor Londo - Acquired after invading Knight Lautrec in Anor Londo.

  • The knights in the final stage, the Kiln of the First Flame, are a great place to farm all types of Titanite Chunks as they are 100% drops.
  • There are a very limited number of Slabs in the game so make sure to get each one.
    • Titanite Slabs - 1 dropped by Stray Demon in the Asylum; 1-2 acquired by crystal lizards in the Great Hollow. Also rarely dropped by the Darkwraiths in New Londo Ruins (rare).
    • White Titanite Slab - In the room in the Tomb of the Giants with the Pinwheels and baby skeletons, right before Nito's chamber.
    • Red Titanite Slab - One can be acquired from Snuggly by trading an ascended pyromancy flame. The second is in a chest in Lost Izalith in the Chaos Eater pit where the floor breaks underneath you.
    • Blue Titanite Slab - Crystal Butterfly drops in the Crystal Cave (rare) and at the end of an invisible walkway in the Crystal Cave.

  • Items traded with Snuggly can only be traded once per game, so trade what you can before going in the next NG. See the next section on iitems and their trade-in reward.


[top]Items You Can Trade with "Snuggly" the Crow

I'm sure everyone that played Demon's Souls remembers that mysterious crow in the Shrine of Storms that you could trade items with for other valuable items. Well, that crow (or some other talking crow) is back in Dark Souls. After you leave the Northern Undead Asylum and arrive at Firelink Shrine, you'll start the first part of your quest which is ringing the two Bells of the Awakening. On your way to the first Bell of the Awakening in the church in the Undead Parish, you activate an elevator that provides a shortcut back to Firelink Shrine. That shortcut also provides a method for getting back to the Undead Asylum.

Basically, you ride the elevator (either up or down) until you come to a ledge. Walk or roll onto the ledge and make your way to the right. You'll be on a small hilltop. If you look around, there's a narrow beam that you can jump/roll onto that leads to a hole in a wall. Also in this area is a corpse with an item. In the video below, I shoot an arrow at the corpse since I've already picked up the item. That item is a key that opens one of the locked doors in the Undead Asylum, so pick the key up before going to the Northern Undead Asylum. After you've made your jump, the path here is relatively linear. Walk up the two flights of stairs and around the corner until you see the nest. You'll be prompted to "Curl up like a ball" by pressing . Wait a couple of minutes and the crow will carry you off back to your old friends at the Northern Undead Asylum.

The video below shows the way to the crow's nest in Firelink Shrine.

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So, once you're back at the Asylum, go down the hill, fight off the 4-5 enemies here, and then head over to the protruding ledge to the left and you'll see Snuggly's nest at the end. Just drop whatever item you are trading in the nest, quit your game via the menu, and then reload your game and Snuggly will have traded you for your item. Here is a list of what you can get from Snuggly. The items listed in darkred font are what you drop in the nest, the others are what you get in return. As you can see, you can get several valuable upgrading titanite pieces for things that are commonplace.
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  • Bloodred Moss Clump - Twinkling Titanite
  • Blooming Purple Moss Clump - Twinkling Titanite (x2)
  • Cracked Red Eye Orb - Purging Stone (x2)
  • Dung Pie - Demon Titanite
  • Egg Vermifuge - Dragon Scale
  • Humanity - Ring of Sacrifice
  • Pendant - Souvenir of the Reprisal
  • Prism Stone - Demon Titanite
  • Purple Moss Clump - Twinkling Titanite
  • *Pyromancy Flame - Red Titanite Chunk
  • *(Quelaana) Pyromancy Flame - Red Titanite Slab
  • Ring of the Sun Princess - Divine Blessing (x2)
  • Rubbish - Titanite Chunk
  • Sack - Demon's Great Hammer
  • Skull Lantern - Ring of Fog
  • Sunlight Maggot - Old Witch's Ring
  • Sunlight Medal - White Titanite Chunk
  • Twin Humanities - Rare Ring of Sacrifice
  • Xanthouse Crown - Ring of Favor and Protection
* Although not 100% confirmed, it appears that the ascended (Quelaana) Pyromancy Flame registers the same as the regular Pyromancy Flame for the purposes of trading. In other words, if you trade one of each, you've essentially wasted a flame. It's probably best to trade one in NG and the other in NG+. Also, when trading in a (Quelaana) Ascended pyromancy flame, make sure it is ascended ONLY and not further upgraded, otherwise, it doesn't register.

NOTE: While you're in the Northern Undead Asylum, there are a couple of pieces of treasure you'll want to pick up. The first is the Peculiar Doll which is sitting on a corpse inside the cell you started the game in. Be careful, though, as there's a Black Knight guarding the cell. You can either fight the knight or simply try to maneuver around him and pick up the doll and make a hasty getaway. The second item of importance (assuming you picked up the key sitting on the roof in Firelink Shrine), is the Rusted Iron Ring. If you recall during your first trip, there is a room near where the fog door was where you dropped to the boss fight. In that room, there was a door that was locked. The key in Firelink Shrine opens this door and allows you to get the ring. The ring's benefit is that it allows you to walk normally in water and swamps, thus making it ideal for places like Blighttown or fighting Hydras in Ash Lake or Darkroot Basin.



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