Nero and I would like to provide some tips that we've encountered during our experiences. Additional tips can be found in the Boss Tips
thread, which will also contain the most up-to-date information. Where applicable, these tips are also repeated for trophies in the main section of the guide.
Additionally, the thread below contains videos (both coop and solo) for most of the bosses in the game.
Northern Undead Asylum
This is the first boss in the game, but is no where near what the tutorial boss was in Demon's Souls so don't worry. When you first
encounter this enemy, it's highly recommended that you run across the room along the left wall and through the door. A gate will drop down and you'll continue on through the asylum. Otherwise, you'll have to fight him with a broken sword and probably no shield unless you're NG+ and boss won't even be an isssue if that's the case. Eventually, after you get all your gear through the level, you will come to a fog that will position you on a ledge right over top of the demon allowing you to drop down and plunge attack him (while falling, press
) and cause heavy damage. This will make the battle much shorter and easier for beginners. All of the bosses attacks can be blocked, but due to the beginning shield you'll still receive a little damage, unless you picked the class like 'Warrior' which starts with a Heater Shield. Either way, it's probalby safer to side-step all his attacks and attack from behind like the Vanguard boss (Demon's Souls tutorial and area 4-1 mini-boss). Keep circling him and attacking OR stand back and fire spells/arrows depending on what class you chose. Very simple boss, just more intimidating when you first meet him.
: He can jump up and will do a downward swing on the ledge if you stand up there too long OR try and attack from this position.
Northern Undead Asylum (REVISITED)
After you've left the Northern Undead Asylum for the first time, and return via the crow's nest in Firelink Shrine, you'll encounter some new enemies.
This is actually the former Asylum Demon, the boss you first saw in the beginning of the game through the bars outside the cell passage--the one you defeated before leaving the Asylum, but now he's angry.
You activate the battle, by stepping onto the center of the floor where you battle the Asylum Demon and you will fall through. Immediately roll away and evade the enemy's initial string of attacks and HEAL! Simply by falling, a good chunk of your health is gone. It will use the same moves and tactics as it did the first time, so keep in mind for your own strategy. However, you won't be able to get an unfair advantage from plunge attack like before. Also, some of the enemy's moves, including a new blast attack will cause magic and fire damage so be prepared for this when blocking. For it's explosion moves, simply stay behind it and a little distance away with shield up and you should be fine. You'll be hit regardless and nearly die if you stand too close in front or even to the sides of the Stray Demon so keep in mind.
: You can completely avoid this battle by never going out onto the center floor of the section where you battle the Asylum Demon AND still collect all items throughout and leave safely. HOWEVER, you won't recieve the titanite slab drop from the enemy.
As you traverse the white light onto the bridge, look to your right, behind you, will be a ladder. Climb the ladder to the top of the tower and kill the two Undead Soldiers on top; this will make the battle much easier. Climb back down (if you press
to get on the ladder and hold
you can slide back down to save time) and cross the bridge to trigger the Taurus Demon.
Quickly run back towards the ladder and climb to the top. Drop down from the tower and and hit
as you're falling to do a plunging attack and run towards the other end of the bridge. The Taurus Demon will chase you and will stop when he's almost reached you to do his jumping pound attack. As soon as you see him crouch down to do his attack, run towards him and roll right under him. If timed properly, you should come out cleanly and can make another run for the ladder and another plunging attack. It takes about 3-4 plunging attacks to kill him. Keep in mind that if you have on heavy armor, you'll not only run slower but you'll roll slower too. If you're having difficulty with either, perhaps it may be a good idea to temporarily equip lighter gear for this fight. If executed properly, you shouldn't take any hits nor damage so having heavy armor isn't a necessity.
Another method which I've seen used successfully, but haven't tried myself is to literally stay right up against him, near his groin area, if you will. He'll continually keep swinging and won't be able to hit you. I've only seen it done once so I can't say that it wasn't a fluke, but it may be worth a try for those that are having a hard time running away and climbing the ladder in time due to their heavy armor.
: Keep in mind, also, that you can
be hit while climbing the ladder. If you have enough HP, you'll stagger a bit but shouldn't fall. If you don't have enough HP, obviously you'll fall to your death.
: The Taurus Demon is very weak to the Gold Pine Resin (lightning damage). You can acquire the resin from a chest earlier in the Burg, near the tower with the archer at the top and nearby the stairs leading to a Black Knight. However, it's behind a locked door which can only be opened by using the Master Key (can be chosen as a gift at the beginning of the game) or the Residence key (can be purchased from the Undead Merchant for 1,000 souls). Do the plunge attack with your weapon coated and then swing a few times and the boss should go down without needing to repeat too many times, if any.
Lastly, we haven't seen it work, but apparently from what we've read you can make the Taurus Demon fall off the side of the bridge. you basically commit suicide at the broken point and he'll chase you off the side. Obviously you'll die, but if the Demon falls and dies too, when you return to the bridge, it should be clear.
A boss you'll face later in the game when needing to venture through the Depths is this minotaur-looking demon wielding two big cleavers. Also joining him in the fight are two zombie dogs to beware of. For starters, we recommend running straight past the boss and up the stairs to the left and onto the ledge sitting in the back of the room. On this ledge the boss will take his time and have a harder time to hit you from this point allowing you a few moments to take down the dogs and/or regropu. Be advised that you still have a chance to be hit from the Capra Demon and arn't completely safe, just helps divide up the forces and stagger your foes should they fall for a brief instance. Also use this as a plunging point to weaken the Capra Demon should he be underneath you.
When you're ready to face the boss out in the open, just keep up your block while trying to sidestep most of his attacks waiting for an opening for your own attack. Watch for his overhead two handed swing with both cleavers as well as this will hurt a great deal regardless of whether you're blocking or not--this is the only attack that can't be blocked. Just keep repeating the old fashioned circling maneuvers around him as he attacks and strike back when you get your opportunties. Defeating this boss nets you the key to the Depths
Hellkite (red) Dragon (mini-boss)
You will encounter this boss when you try to cross over the bridge near Knight Solaire of Astora--the guy constantly looking at the sun. You will have to use some form of ranged attacks otherwise, you'll probably just keep ending up dead. So get a bow and LOTS of arrows before attempting to take him down. The best and safest spot is probably right underneath the bridge by the stairs on the side that you have to go down to get by him. Snipe away at his tail to recieve the weapon, the Drake Sword. Also from here, you can continue sniping away at his wings which will be still revealed. Another spot is near the entrance where the rats are. If you follow the ledge continuing past the entrance, to the corner, you can snipe at him from here.
IF you are brave and want to snipe from the bridge, you can shoot away at his face, but you are bound to get burned a time or two. Just shoot a few arrows, and then retreat down the stairs into hiding (NOTE: Must be most of the way down or his breath attacks will still hit you). As he walks back away from coming across the bridge, repeat your same hit and run arrow/magic tactics until he's dead.
Depending on how follish you are, you could attempt to melee him, lure him out onto the bridge and attack his legs, but not even sure if that will work. Looks like it will but haven't tried so not a recommendation from the Book of Nero.
: At a certain point, the dragon will cover his head and slowly regenerate some of it's HP, so if you plan on sniping him with arrows, as stated above, make sure to bring plenty and have relatively high DEX so you can cause enough damage. Otherwise, you'll be sniping endlessly and he'll constantly regenerate.
Armored Tusk (mini-boss)
You'll encounter this boss not too far away from the dragon as you are venturing into the Parish. Try and lure out the enemies around him first deciding to challenge this enemy as you can easily get overwhelmed. But once you are ready, the easiest and quickest way to defeat him is lure the boar into charging you with your back directly to the flaming pile that you'll notice around him. He will get himself impaled and burn to death by this. Depending on how much damage he takes, this can be repeated multiple times and he should die rather easily.
Alternatively, you can easily kill him by luring him toward the stairs leading up to this area. He'll charge at you. As long as you have enough room, backtrack and let him start walking away. As he's walking away, take out your bow and lock on and shoot. You'll be able to get about 2-3 shots off before he starts charging you again. Simply backtrack and wait for him to start walking away again, rinse and repeat. It shouldn't take more than 2-3 minutes for him to die using this method. Magic will also work well, but obviously magic comes in limited quantity, so it may not be as effective as arrows.
A final strategy is to go up the stairs on the right, by the fire ,and stand atop the bridge where the two undead archers snipe you from, and snipe away risk-free. Obviously, luring all the enemies on the first floor and dealing with them first is ideal as they will chase you onto the bridge. On the bridge, at most, should be the two arrow snipers and a spear-wielding undead soldier.
Heavy Knight (Mace) (mini-boss)
The Heavy Knight is located at the very back of the Undead Church. As you enter the Undead Church from the front and defeat the three Elite Guard, try and lure out the Heavy Knight to open area outside the church as there is a mage Channeler on the second floor of the church that can and will
attack you with soul arrows.
Once you're in open battleground, simply repeat the tried and true method of blocking and circling around him and getting in 1-2 hits as you have openings. Very slow boss so not too many worries. But to quicken the battle, use Gold Pine Resin if you have any left as this mini-boss is very weak to it as is the Channeler.
To reach this sneaky bastard, use the stairs next to the elevators leading to Fireshrine and make your way past the Undead Elite Knight that will be in your way. Also, lure out all the undead dregling minions that will charge you (and probably be buffed up by the Channeler) before going out to take him on. Otherwise, you'll be swarmed and definitely die. Once it's down to just you and him, run in and circle around and attack as you have openings. He has very little health, so if quick enough, he won't respond too quickly or have a chance to attack. He has his ranged soul arrow attack which can be dodged easily enough.
Alternatively, if you have a bow and some arrows, once you've cleared the first floor of enemies, you can use the pillars in the church for protection and snipe away at him from below.
Prowling Demon (mini-boss)
Shortly after leaving the Chapel, if you use the exist on the side (where the archer and two undead soldiers are) you should find a set of stairs that lead to blacksmith Andre of Astora. There is an opening at the very bottom nearby him that leads to the Prowling Demon mini-boss. His main attack when you are far away is to shoot an eletric ball of energy towards you. It doesn't track you so you can easily roll out of the way. His other attacks as you are closer consist of swinging his halbred at you which is also easily rolled away from and even blocked. If you get a big enough combo on him and do quite a bit of damage from behind, he will leap up into the air and away turning back towards you. Simply close the distance and repeat whatever method you find best to defeat him. Keep in mind to use the obstacles sitting around area to use for cover for his lightning attack.
Alternatively, you can run down the stairs leading to his room, and quickly run across to the other side and out the door to Darkroot Garden. From here you can use the doorway as cover, or you can easily dodge his lightning attack and shoot 1-2 arrows in between his attacks. It should only take a couple of minutes for him to die.
: While killing him is not necessary, it is recommended as he's relatively easy and he drops a Demon Titanite Shard.
This is the last boss battle before you can ring the first Bell of the Awakening. Before going through the fog at the very top of the Undead Church, be in Human form to summon Knight Solaire AND also Knight Lautrec for the battle if offline. You have to have spoken with Solaire while you made your way to the Hellkite dragon, and you have to have spoken to Lautrec in Firelink Shrine
after freeing him.
Upon stepping out through the fog, you will notice that you begin on the church rooftop making the environment hazardous if you should get knocked back by a swing or roll off the side so keep this in mind. Alternatively, the pitch can be also used to your advantage with the gargoyles. The battle starts off with only one gargoyle, but upon weakening it to half health, another will join the battle and your hands will probably be full if not prepared for this.
Start off beginning with chopping the first gargoyles tail off and when near death and the second appears, bombard it with any black firebombs you have as these will heavily damage it and should kill in a few throws. Also, keep your weapon coated with the Gold Pine Resin if you have any left from the level at this point. Keep your shield up and evade any of their swings should they focus on your and not your allies during the fight. Watch out for the fire breath attack, as this will be the biggest threat since you likely won't have a good flame resistant shield to block. Evade away from this OR circle behind the gargoyle and counterattack.
: When the second gargoyle enters the battle, it will only have half health to begin with so don't be alarmed when this happens.
Down in the depths, your main enemies will be Undead Rats and Dredglings. Occassionally, there will be holes in the floor that allow you to drop to the lower levels where you'll be faced with basiliks (the frog-looking enemies) that can inflict the Curse status. Navigate through the tunnels and keep eye for drops in the floor where water is draining and either go around, roll over them, or jump them. To be safe, you may want to purchase a couple of Purging Stones from the Female Undead Merchant in the sewers between Firelink Shrine and the Undead Burg, as they can cure the Curse, which is not something you want to have.
These aren't necessarily mini-bosses, but they are stronger-than-usual-enemies, so we felt like adding them so anyone just starting and checking out the guide wouldn't be caught off guard by them. First off, don't go into the water (unless you have that rusted iron ring thing from Undead Asylum-revisted) because you'll be slowed down tremendously. Try and take out the dogs that are in area also before luring out the Butcher. He's sitting there chopping with his cleaver on the table so snipe a few cheap shots or spells and he should run at you and he can chase you all the way back to the Undead Burg so keep in mind if you underestimated him. Use the typical circling around him and side step his swings if you can, and then backstab if you can. You can block most hits, but they tear away your stamina. Also note they don't have any ranged moves (other than the enormous reach of the cleaver), but they can move fast so be careful and don't accidentally back yourslef into a wall or corner while running away trying to snipe or fire spells at him.
Giant Undead Rat (mini-boss)
This enemy you'll face uses mostly the same attacks as it's smaller counterparts, but with the added effect of more damage, more stamina taken up to block, and just being so much bigger. Did I mention it was a lot faster too? Well, it is.
There are two ways to get to this rat, depending on the path you take. If after facing the butcher you continue along the main path, into the water, and up the boulders into the corridor where you can free Laurentius of the Great Swamp use one of these methods:
One really cheap way to beat him I discovered on my first playthrough (just cause he terrified the hell out of me), was the ladder that leads to the locked door on the other side of the gate you can attack him from there without worrying on getting hit back. You would need a spear or something likewise for this to work and to make it quicker, need to add fire to it. Can strike away at his face and at first, he'll run off a little bit out of range, simply go up the ladder for a moment and he'll come right back to the bars. Repeat until he's dead.
Also, another cheap way to defeat him is using a bow and standing at the opening that leads out into the area he stands in. Snipe a shot or two from around the corner and then step back out of range. He won't come around the corner and will stay put. Works same for spells if can aim them right. Otherwise, if want to melee him fair and square, simply keep your shield up and try to stay at his rear and attack when you get your openings. Much more risky this way, but if other methods don't suit you, then try this. Also, you can circle around up top and can plunge attack him to weaken him down a bit before the battle. Not sure myself how to get up there (did figure out after killing him, but didn't recall how got there). Also, keep in mind fire works wonders on him.
After facing the first butcher, you may have noticed that he's standing around a pile of crates and barrels. If you break these up, you'll reveal a hidden passage. Slide down the passage and you'll end up on a ledge right above the Giant Rat. From here, you can very easily snipe away at him with arrows with no risk of attack.
: You can skip this boss and simply run past and slide down the waterfall drain area behind him and go onto the next section.
Before you begin this fight, try to be in human form so that you can summon your two allies to the party, Knight Lautrec and Knight Solaire. Game allows you offline to summon both these comrades for the battle. When you enter the boss area, run towards the Dragon and lure him into attacking with his stomach slam move. If you are a little ways out from him, he'll most often do this granted you are standing near the front of him. Wait after this move and he'll always charge out in a line in front of him. As soon as he stops, run in to his tail and start hacking until he raises up again and then back off. He'll normally kick or slam and if around his tail, will swing it around doing alot of damage even if blocked. Move away and repeat this. Hopefully your comrades are taking the brute of his attacks during this battle so you can work on the tail (drops Dragon King Greataxe) and then work on attacking his head/chest/stomach area once you've cut off the tail.
Watch out for his ooze attack, as he'll vomit us some mess and it will damage and corrode your gear. NOTE: it will linger around a while so keep in mind. Also, try to keep him towards the entrance you came in at. Further back where he entered in, the area cuts off and you will plunge to your death (found out the hard way cause I wasn't paying attention and was caught up in how bad I was kicking his ass). You will recieve the key to Blighttown after you have defeated him.
Here you need to watch out for the demon trees that will assualt you AND if you continue down to the Basin quite a few Crystal Golems will be after you around the Hyrdra's location, although, they're relatively slow so as long as you only have to fight one at a time, they're pretty easy as you can dodge all of their attacks. Also, just before the Butterfree battle, you'll have to take down some statue-looking enemy knights that can cast the miracle "The Tranquil Walk of Peace", which essentially slows your speed (you behave much like you did in Demon's Souls when you were overburdened). Aside from the, the clan of forest Protectors will be around the kitty that offers entry to the Forest Hunter Covenant so if you can make it through them, you'll be safe.
Hydra (mini-boss; Also located in Ash Lake)
As you near the Hydra's location, you'll be fired upon by it's strongest move: a water canon blast that will take out half the area. Keep in mind to lure it's blast towards the golems or any other enemies walking around for some extra damage to them before trying to engage the enemy, although, it may be best to just deal with the Crystal Golems one-by-one away from the Hydra. That way, the path is clear for you to approach the Hydra. You'll want to use a zig-zag movement to dodge the water cannon blast. Get in close to the Hydra, but watch out for the drop off in the water where it comes out from as you'll die by going too far out to the drop. When you're a decent distance to the Hydra, it will come slowly to you and will attack with it's heads. Make sure you have a shield that has 100% Physical Damage Reduction and wait for it to lunge it's heads at you. When it does, take a few swipes. Lather, rinse, and repeat. Also, make sure to lower your shield after attacking so that your stamina regenerates quicker. Take each head out as you can and the enemy will die when all are cut off. When you get down to the last few heads, they may not land near you, so it may be tough trying to get hits in. It's probably best if you have a bow and some arrows handy if you run into this situation. Wait for their attack (by this time, with only 2 or 3 heads left, most of the time they'll just miss you completely) and just keep shooting away at the base.
: If you have the Iron Rusted Ring from the Undead Asylum (Revisited), it makes moving around in the water much easier. Also, no worries, the heads don't grow back.
: The Hydra at Ash Lake seemed to have more heads than the one at Darkroot Basin (either that, or I'm going nuts). Even with a 100% Physical Damage Reduction shield, when the Hydra has most of it's heads, you'll get hit enough times that your stamina will get depleted and you'll take some damage. Once you've taken out a couple of it's heads, the battle gets much more manageable, like the Hydra at Darkroot Basin, and you shouldn't take any more damage as long as your shield is up when it attacks.
Moonlight Butterfly (A.K.A. butterfree)
For this battle, I recommend bringing a bow OR having some spells handy if you're melee. If you are a magic user, then you will have no issues mostly through the fight. Also, bring a shield with as high magic defense possible as everything the enemy attacks with are spells. A good shield for this is the Crest Shield
. See Knight's Honor
on how to acquire this shield. Make sure to be human so you can summon Witch Beatrice at the bottom of the stairs for assistance in the battle. She will be able to lay on the hurt to poor Butterfree with her powerful spells so just try to stay alive if you have no means of attacking until it lands.
You will battle on a small bridge, but should have plenty of room for dodging and maneuvering, however, the enemy will stay flying around you most of the battle. Only chance for melee is when Butterfree lands on the bridge and charges up. Keep in mind that when it does this, after a short time, it will charge up a powered up blast so baack away when it starts to glow at this point. It's attacks consist of different forms of magic bolts shot forth at you, which some can track you so keep in mind for when you need to dodge or block. It's biggest move is a energy ray that will sweep on the bridge, but can be dodge by rolling through like most enemies attacks.
Sif, The Great Grey Wolf (A.K.A. Woofers)
Sif is very quick and agile, but if you have a decent-enough shield (preferably one with 100% Physical Damage Reduction) and plenty of stamina, you should be able to block most of his attacks. Dodging is also an option, but with him being as quick as he is, your best bet may be to just guard and strike when an opportunity presents itself. Again, as with any other boss, do not over-commit. Attack only when the opportunity is there, taking 1-2 strikes at most.
When you begin the battle, try and slowly (while keeping Sif targeted) head toward the fog entrance as you'll have an advantage of Sif being on higher ground OR chance that he will leap atop the hill at this point. This will give you a few moments in between his attacks to heal or regroup with yourself should you have issues. Also, if he gets stuck atop the hill, you can fire away safely below him and not be able to get hit.
His moves all consist of swinging or slamming his Greatsword around so keep your shield up. His most dangerous move, however, consists of him spinning around twice, swinging his sword. If you try to block and he hits you both times, chances are it'll destroy your guard the second time around. You'll also end up taking considerable damage, so if you see it coming, just back away a bit and it should miss. His one other move that can be blocked but will still cause damage is a dashing slice. If he's a good distance away, he may quickly run up and do an upward swing of his sword. Roll back away from Sif when you notice these moves coming OR stay underneath him to counterattack easily.
Also, when he leaps back away from you, try to stay targeted to him and wait for him to come to you. He'll charge back quickly and do this often so keep him where you want the battle to be. Main opening for attacking him is when he slowly swings his sword to one side, and then brings it back to the other, and then slams down in the middle. The two swings are far-enough apart that if you block one and let your stamina regenerate, you should be able to easily block the second. While you can block the final move, the sword slam, it takes a vast amount of stamina, so it's best to roll out of it's way and take the opportunity to counterattack.
The best strategy against Sif is to stay directly underneath of him, especially when trying to attack. If you are a pyromancy and have the Combustion pyromance, you can make heavy use of it during this fight.
: When he is very low health, he will become slower and limp around a bit, making for an easy kill at this point. HOWEVER, he can still hurt you badly if gets an attack in or two so keep in mind.
In this zone, you'll want to watch out for a few blowdart snipers as they inflict the Toxin status VERY quickly. The one good thing is that they don't respawn so take them out ASAP. Also beware of the poison status all other enemies will inflict and the facehugging ghouls that will charge out often. Down below Blighttown in the swamp, you'll want to keep alert of the Cragspiders shooting flamethrower atacks at you, and the infinite mosquito bombardment ... and yes, we mean infinite, so engage only when necessary. Otherwise, just ignore them. Also, did we mention the swamp poisons you when you're not on solid ground? Well now you know!
Here are a few key tips that will make your trip into Blighttown much easier.
Parasitic Wall Hugger (mini-boss)
- Make sure to search The Depths well for the Spider Shield as it is resistant to poison, which almost every single enemy in Blighttown can inflict on you.
- As a general note, take as much Purple Moss as possible into Blighttown. These can be either farmed in Darkroot Garden or purchased from the Female Undead Merchant in the sewers in Undead Burg. If you can get the Blooming Purple Moss, that's even better as it also removes Toxic status along with Poison status, although, it is much more expensive than the regular Purple Moss.
- If you can go back to the Northern Undead Asylum and acquire the Rusted Iron Ring, it'll make the lower part of Blighttown much easier.
- Bring plenty of arrows as they'll come in handy; arrows are probably the easiest way to kill the mosquitos.
It is, in a way, a mini-boss as it impedes progress to a point (not main progression however) and it doesn't respawn after you kill it so we'll go briefly into how to defeat it. Won't be much of a fight as it doesn't move and can only attack you if you have to melee it, so ranged bow/magic is the way to go. You can either run in for a few swipes and backoff before he attacks you OR sit back and fire away until it's dead. Simple enough. The best place to snipe at it is an area not to far from the first bonfire. From the bonfire, make your way across the path to the area where the blowdart snipers were shooting from. You'll come to a platform that's a dead-end and the only way will be to go down a ladder. From this point, you should have a very clear shot of the Parasitis Wall Hugger and be able to shoot it with arrows for the easy kill.
Maneater Mildred (Black Phantom Invader mini-boss)
You have to be in human form to face this mini-boss. Also, if you defeat her, you will obtain a cleaver weapon AND be able to summon her for the Quelaag boss fight coming up after you leave the Blighttown area and enter Quelaag's Domain. Simply a NPC that will attack very quickly with a cleaver. Block it and then strike back as she's repelled. She doesn't wear any armor so she should go down relatively quickly and easily. She can block but will mostly two hand her cleaver so keep that in mind.
This area consists of a tunnel of egg carriers and the boss fight so no worries here, granted Quelaag doesn't get the best of you. The egg carriers are docile, so as long as you don't attack them, they won't bother you.
You will probably want to have summoned Maneater Mildred for this fight (soul sign is in the tunnel leading down to the fog). Quelaag will attack very quickly and use her main fire-based moves so come prepared for this. If Mildred is with you, she'll take the brute of most attacks and you can two hand your weapon attacking at her rear OR sit further back firing spells and arrows at the boss. You will want to keep your shield up and stay off to the side of Quelaag if you are completely alone and watch out for her lava attacks. She will spit up lava quite often around the area and it will linger for a couple of minutes so avoid these spots and lure her around to not get caught up in it by rolling. She also use a fire sword slash move and swipes at you, but you can easily move out of the way of these attacks (much safer than trying to block and recieve some fire damage). Keep circling her as she attacks and strike when you have your openings and she will go down in no time.
Ironically, this boss is completely harmless until you pick up the items and armor set at far end of boss stage. However, before doing so, explore the stage a bit and you'll notice a little alcove that was on your right as you came around to pick up the items. After you pick up the items and the Ceaseless Discharge takes notice, you'll want to trek back to that alcove. Cautiously bait it to do it's tentacle slam attack and run back into the alcove and it should miss you. Once it does, it's your chance to cause a couple of hits of damage. In this fight, since you can easily miss each attack, it's probably best to two-hand your weapon to cause optimal damage. Keep baiting the tentacle slam, dodge, and attack. If you don't stay in it's sight long enough, the Ceaseless Discharge will lose interest and start walking away, in which case, just approach the opening of the alcove you came in through and it should lure it back to you. As long as you're careful, it should be a relatively easy fight.
: There is a cheap way of getting him to walk into a bottomeless pit and die, so if you're having trouble refer to forums for help on this. I don't know how it works and haven't used it. Also, keep in mind that after you defeat the Ceaseless Discharge, the lava in the area below will fade and allow you to continue through some minor Taurus Demon enemies so beware if you want the loot that is hidden!
This enemy will be a battle just like the ones with the Asylum Demon AND the Stray Demon, just with even more fire added to the equation and he is a bit stronger than both! Battle him the same way you handled those foes by keep behind him and evading his attack by rolling. You can try to block them, but again not recommended as it depletes a lot of stamina and there's fire added to some moves of his. He has an explosive move similar to Stray Demon, so when you see it coming as he raises his wepaon in the air, back away or get behind him and some distance still as this will cause massive damage.
For this battle, be warned of the lava that will be all around you in the area, and you will take heavy damage and probably die without the Orange Charred Ring. You can acquire this from the boss itself by cutting off it's legs or tail so work on thoese as soon as possible to make rest of the battle go easier. Also, if you have helped Solaire along the way and talked with him at the Sunlight Altar, he will be around this location and you can summon his sign for the battle.
As you enter the fight with the Centipede Demon, it will use a variety of attacks including punches and stomps while you make your way to it. Look out for all the areas covered in lava and try to roll in the safe solid ground areas to avoid the extra damage! His biggest attack is a jumping fire move that causes massive damage, so roll back away from him as you see him jump into the air. Rush in and steal a few hits away while he recovers OR go for the tail and legs if not done so yet. After defeating the demon, you will be allowed entry into Lost Izalith, but keep in mind Solaire will die if you enter it normally and you won't have his help later in the game.
The fortress is full of traps and snakemen that can fire lightning. You'll die. All you need to know! Oh and mimic treasure chests that will eat you so, attack them all as you come across and look for the subtle differences in real chests versus mimic ones and keep an eye out for them.
At the end of Sen's Fortress, you will have to battle a gigantic Iron Golem. It's probably best to wait and let the enemy come to you first as trying to battle him on the small bridge, will result in you getting knocked off very easily and dying. Also, you will be aiming for his legs and trying to cause him to stumble, which on the bridge can instant kill him should he fall off, but not worth the risk. Evade his attacks as they are high in damage and also in stamina depletion if hit. He can grab you and will throw you so watch for this move as well. For the battle, you can summon the ally, Black Iron Tarkus who will basically tank the golem's attacks allowing you to get hits in at his legs. You also should of acuire a lightning spear from the mimic in the level so use this as it's one of the more powerful weapons at this point.
You'll face two main foes in Anor Londo aside from the gargoyles making a return. The giant sentinels and silver knights. For the sentinels, try and circle behind and engage only one at a time or you'll be crushed. Also, the Silver Knights, face them as you have any to this point and keep in mind they respawn here if you want some good gear and have nice Item Discovery (use Gold Covetous Ring for extra Item Discovery). Finally as you're looting away, attack the chests before opening them as some are mimics in disguise here as well!
Lady of the Darkling (mini-boss; optional)
We're including her, only due to the fact we had to battle her by accident when we struck her thinking she was a statue. She will enchant her weapon with the Darkmoon Blade spell so keep in mind the magic damage she'll inflict and she is very quick with her attacks, though isn't agile movement-wise. She will backstab and riposte if given the opportunity. Simply block and counter-attack her and circle/sidestep her moves when you can. Also wield a shield with some magic resistance to save some loss of life.
: Killing her will null the bonfire in the area as she is also the firekeeper here in Anor Londo.
Knight Lautrec (mini-boss)
Here in Anor Londo, just outside the boss fog at the area with the two Royal Sentinels, the stone you obtain from the dead firekeeper in Firelink Shrine, Anastacia, will begin to shake, alerting you to use it and invade Lautrec's world. You will have to battle three opponents here and won't be able to heal (not sure if just invading caused this OR his mage cast a spell-but I couldn't). He will attack with a scythe just like Yurt (his evil counterpart from Demon's Souls). Best to try and take them out at range OR to lure them up the stairs to try and get some hits in one-on-one, otherwise, you'll probably get overwhelmed. Definitely watch out for the tracking shots from the mage, and keep your block up from the other ally here and Lautrec himself.
: Defeating him completes this battle and you will return to your world, the other two are just extra casualties from your vengeance.
Dragon Slayer Ornstein and Executioner Smough
These guys are absolute bastards to fight and if you have to do it alone, prepare to throw controllers and be very pissed off. Not only do you have to get by several silver Knights each time to get to them, but you will also have to either battle OR outrun some Royal Sentinels just before the fight. You do get to summon Knight Solaire an infinite amount of times for the battle so keep that in mind. Also, depending on which one you kill first, the other will get a power up AND refilled health. Smough will only get increased and refilled health along with having electrified attacks now. Orstein will however turn giant AND become stronger along with the health bonus. Each will have slightly alternate moves once powered up. Recommend taking down Orstein first, though Smough seems easier and quicker to damage and kill. Orstein becomes so much more powereed up, not worth the risk of killing Smough first. Smough is still as easy to dodge as before and recommend to evade attacks than to block them (especially with the eletricity flowing through his hammer). Remember, you will acquire the soul of the one you killed last for them so plan accordingly as one you will need to face powered up on NG+. Also, they have a weakness to fire it seems so use this to your advantage. You can try and keep Smough in between you and Orstein, but he will still somestimes come around him and then you get really messed up. Didn't have it work too well for me, so try this at your own risk. Easiest to summon SOltaire and allow him to be distracted with one of these guys. He most likely won't survive long into the powered up stage of the battle so plan to be one on one and alone (unless you're playing ONLINE which I recommend for this battle).
Dragon Slayer Orstein
Orstein is dangerous thanks to his quick attacks and lightning spear AND his agile movements. He's able to charge across the room and attack upon reaching you so keep an eye on him at all times. His attacks can be easliy blocked, but still cause a fair amount of damage if you have a poor shield for lightning. Try and circle/side step him and get some attacks in from behind as he recovers from misses. Also, he can impale you so watch out for this attack as well. If you keep getting killed from this move after he's powered up, the moment he thrusts through you QUIT game through the in-game menu before he zaps you with electricty. Have to start over from outside fog, but won't have to run back through the Silver Knights. You can try to avoid causing the pillars to be destroyed in the first half of the battle too and use them to shield some of his attacks during the next powered up part if you chose to kill Smough first. Biggest move to watch for with Orstein powered up, is the banzai drop will inflicts TON of lightning damage so don't stand near him if he jumps into the air. ROll away same as with Smough and get as far back as possible. Once he grows giant, you will gain one advantage as that he will become slightly slower so you can roll through his attacks more frequently and defintely suggest doing this. Killing Smough first and allowing Orstein to power up will net you Orstein's Soul when you finish the battle. This soul is used for a unique weapon, Orstein's Spear.
Smough is very slow which helps in your favor when fighting him as you can easily dodge most moves, however due to his strength, blocking will nearly deplete your stamina. Easily side stepped for most attacks and being so large, easily to spot. Watch out for his charge with the hammer out forward and the leaping drop he does. Quickly sneak in your attacks during these moments as his recovery time is pretty slow for them. When you see him powered up and jumping in the air, GET AS FAR BACK AS POSSIBLE and still keep your shield up just in case. Orstein also gets a move like this banzai drop of his once he grows bigger(perhaps in memory of Smough). Killing Orstein first and allowing Smough to power up will net you Smough's Soul when you finish the battle. This soul is used for a unique weapon, Smough's Hammer. Also, killing Orstein first, he will drop the Leo Ring, so be sure to pick it up when battle resumes after Smough powers up!
Gwyndolin (mini-boss; optional for story, but required for trophy)
Gwyndolin is a mini-boss in Anor Londo if you gain access to the Darkmoon Tomb at the bottom of the rotating elevator bridge near the second bonfire. You can either have the Darkmoon Sceance Ring OR kill Gywnevere when you meet her to gain access. Once you go to the tomb, you'll see a fog. Go through and you'll become engaged in the boss battle. You'll face Gywndolin in a long hallway in which he'll constantly be teleporting away, launching magical shots at you or shooting arrows. Simply evade and manuever around these as you make your way to him and attack up close. He'll teleport and repeat this charade until you manage to kill him. The big magic shot he fires is unblockable, even if you stand behind a pillar, and if have only little magic defense, will likely kill you in two hits even on your first game. Try and time your roll right as it gets to you and so you roll through it. All his attacks have damn good tracking and will fire through walls so don't try and hide in the alcoves to the sides as only stop the arrows. The little mini-magic orb attack he does also tracks and fires sets of them so watch out for those. They can be blocked partly, but will eat away your stamina. Simply roll like a mad man when they get near and straff while rolling to somewhat dodge both sets.
NOTE: You'll piss off the Darkmoon Covenant (Like the Lady of the Darkling, the firekeeper of the first bonfire) from this so keep in mind. You also acquire Gywndolin's soul for killing him allowing you to make a unique Darkmoon Bow OR a Tin Darkmoon Catalyst for spells.
: You'll anger off the Darkmoon Covenant (Like the Lady of the Darkling) from this so keep this in mind as this boss is optional story-wise.
New Londo Ruins/The Abyss
Your biggest worry here is finding Transient Curse items so you can face the ghosts, otherwise, you will need to be fully cursed OR have a cursed weapon such as the Jagged Ghost Blade to engage the ghosts. If you don't, they will attack you relentlessly and you won't be able to block OR attack them back with anything. NOTE: only using a cursed weapon will allow you to attack the ghosts, but you won't be able to block any of their attacks unless you're cursed through the item or just fully blown cursed! Once your proceed futher, you'll face some gravepiles that summon wisps AND darkwraiths so watch out for these.
For this battle, you will need to venture through New Londo and acquire a key to open the gate so you can lower the water. After this, you manage to reach the bottom floor which isn't swarming with ghosts like you may think, but Darkwraiths which are very wicked swordsmen and use dark magic so keep in mind. Make through this and also try to be human so you may summon Witch Beatrice to help in the battle. Soul sign is outside the fog before narrow bridge AND YOU MUST HAVE summoned her for the Moonlight Butterfly (Butterfree
) boss battle.
Along with this, you will also needed to have defeated Sif, The Great Grey Wolf (Woorfers) and acquire the Covenant of Artorias so that you may "walk the abyss" so to speak. You'll enter the boss fog and find a spiraling set of staris. Walk to the bottom and drop off with the ring, Covenant of Artorias equipped.
: You MUST have the Covenant of Artorias equipped when you fall and you CAN NOT remove while in the Abyss.
Alright, so hopefully you understand how that all works and are able to summon Beatrice as the battle is going to be rough. As the battle begins, I found it best to stay put and let the king come to you. This way he won't do a magic blast as frequently that is unblockable and very powerful. It's also able to track around you and follow you should you roll away which is hard to do in the Abyss with the scenery beign as it is. Either outrun it which is going to get you killed by allowing kings to spawn OR just take the hit QUICK and recover ASAP! While the Four Kings aren't necessarily very quick with attacks, you can be overwhelmed by them all if you're not quick to take them down AND get hit too much at once. You will initially face off against only one of the Kings, but after a few moments another will spawn. Hopefully Beatrice and you can manage to take them down before the others arrive, but don't be too reckless in order to kill them as you'll make mistakes and die.
- The main attack to watch out for is the grabing dash attack of the Kings which will do alot of damage and nearly kill you (or will kill you if you don't have enough HP), BUT also absorbs a humanity from you if have any.
- Also, they use alot of various magic slash and blast attacks to keep an eye for so blocking will still net you some health loss, even with a 100% Physical Damage Reduction shield, so dodging will be a key to victory against these foes.
- Two-hand your weapon when you get an opening or a king is distracted, and tear into it quickly and then back off before you get swarmed by other kings.
- Keep circling around the King you're facing and dodge when it slashes. Focus on one at a time or you'll get overwhelemed.
- Also, try fire based weapons and pyromancies as they are highly susceptible to this. There are some tracking issues with using spells and attacks at points with these guys and you will do absolutely no damage-the spell just flies right through them. Not sure what causes this but is an error to watch out for so keep in mind when throwing spells at them.
Killing the Four Kings will net you the Bequeathed Lord Soul Shard and approximately 30,000 souls.
: Their health is each 1/4 of the full boss health and you'll have to at least kill 4 and possibly weaken the last. Even with killing them, they will keep spawning until the full health bar is depleted.
Painted World of Ariamis
Priscilla the Crossbreed
To reach Priscilla, you will need to acquire the Peculiar Doll item from the Undead Asylum when you revisit it. The doll is inside the cell you started in at the beginning of the game. However, the cell is guarded by a Black Knight, so be careful. If you're confident you can beat him, then do so. Otherwise, you can fend him off long enough for you to run in the cell and grab the doll off the corpse. You will use this doll to gain entry to the Painted World of Ariamis inside Anor Londo, in the same room with the Painting Guardians.
For the fight, you will have the advantage as she will initially be calm to you and only becomes hostile after you attack her. Start by aiming for the tail and get some free hits in so you can cut it off during the fight and snag the Priscilla's Dagger weapon (needed for Knight's Honor
) as well as extra damage. Keep your shield up and be prepared to evade at all times from her scythe attacks and keep an eye on your bleeding meter as all her attacks cause it. Obviously, having Bloodred moss clumps may be a good idea. As soon as you attack her she will turn invisible so watch her signs in the environment (blood when struck, and footsteps in the snow). Another popular tactic is to shoot her with an arrow. The arrow will show for a few seconds, letting you know where she is. If you manage to attack her enough, she will turn back visible and help battle a little bit. After a few more attacks however, she will turn right back invisible so keep in mind. Near the end of the battle, she will use a dust attack that will do some havy magic damage so look for this as well. Keep on the pressure and she'll die quickly.
: Killing Priscilla, will acquire you a special trophy and her soul is used to make the Lifehunt Scythe unique weapon, required for Knight's Honor
In the catacombs, you'll encounter enemies that can cause bleeding so plan accordingly with Bloodred Moss Clumps. They can be purchased from the Undead Merchant in the sewers linking Firelink Shrine and the Undead Burg. The cost is 300 souls. Further, there's a mage that can revive fallen enemies, namely the skeletons. If possible, use a Divine weapon to counter-act this measure. Once dead, the skeletons cannot be revived. Aside from them and a few Black Knights PLUS a prowling demon, you'll have to watch out for the wisps and their explosions around the cliff sides. Near the end, you'll face some wheel skeletons enemies, so simply evade or block them and attack when they go by or as they stop rolling around.
Most, if not all of Pinwheel's attacks are fire-based so plan accordingly. What makes this battle a bit of an nuisance is when it creates clones of itself. Those who played Demon's Souls can remember this technique from the Fool's Idol. Try to take out as many clones as possible so that you can focus your attacks on the real Pinwheel.
Nonetheless, this is a relatively simple battle as you will be dodging firespells and the goal is to deal as much damage as possible to the Pinwheel. As mentioned, you'll want to come with armor resistant to fire and magic and a quick weapon. As Pinwheel attacks, circle around and keep attacking from the sides with your weapon two-handed most of the time since a shield isn't completely necessary as you'll be able to easily evade the boss's attacks most of the time.
The only move that isn't firebased is it's ability to clone itself. During which, Pinwheel will teleport around as will the clones launching fireballs at you. Again, attack them all quickly to keep the numbers down, similar to the Four Kings battle (only more and slightly easier), and stay focused as much as possible on killing the real Pinwheel. In addition to the fireball moves, it will use a sweeping flamethrower attack so keep look out for this move.
The Rite of Kindling is very important as it allows you to Kindle bonfires beyond their normal level, allowing you to carry more estus flask units.
: You can summon Paladin Leeroy for the battle, but it's tricky to find his summon sign as it's located through a drop that you'll need to find higher up in the Catacombs
Tomb of the Giants
The area is pitch black for the most part and if you don't have the Skull Lantern item, you'll need to either prgress EXTREMELY slowly OR use the Cast Light spell, granted your intelligence is high enough to cast it for melee users. You will face several archers and giant skeletons in the dark beginning directly out of the catacombs so watch out for this.
Nito has a variety of attacks, some of which can be blocked, but obviously if they can be dodged and/or side-stepped, even better.
- He has an attack where he stabs the floor with his blade and it protrudes from underneath of you. This attack is usually for when you're far away. Listen for the scream in the background to tell when this is coming.
- A second attack is a simple swing of the blade. This can be either blocked or rolled under.
- Another simple melee attack Nito performs is a thrust with his blade. You can either block or roll away to evade this attack.
- Another attack consists of Nito grabbing you. Like most 'grab' attacks in the game, this one should be avoided at all cost as it causes massive damage and you're pretty much vulnerable the entire time.
- Another attack consists of Nito raising his blade and slamming it on the ground. This attack can be evaded by rolling to the side.
- Finally, Nito has an attack where he charges up and shoots out a dark substance. Learn to observe and time this attack in order to avoid it.
It's crucial to learn the attacks. As with any enemy, there are attacks after which the enemy can easily counter-attack, and attacks where they need time to recharge. The larger attacks (e.g., the floor slam, grab, or shooting of dark substance) present good opportunities for counter-offensives.
What makes this fight so difficult is the horde of skeletons that are at Nito's side. Before attempting this fight, make sure you have a Divine weapon in your inventory to make sure the skeletons remain "dead" once you've killed them, similar to the situation in the Catacombs where the undead mage could resurrect skeletons you've already vanquished.
An easy way to handle this battle, is to sit still at the entrance to his tomb. Heal from the drop down, and let the skellies all come to you and take them down here. You will hear Nito in the background so keep an ear out for his scream as it's an indication a sword is about to come through the floor. Eventually, he'll come out after you himself, but you may need to step to him and then back up to the entrance drop. This will allow you to avoid dealing with the giant Skeletons in the back of his tomb. He does inflict poison and toxic statuses with majority of his attacks so keep in mind as well, especially the plague mist he'll fire at you from time to time. Simply side step around him and roll when you see him getting ready to slash just as he lets loose to cut you down. If you can stay behind him and have killed off the skellies here, you will have no issues and probably come out unscathed from this battle. Use fire weapons to really inflict some damage.
: Defeating Nito will acquire you the Lord Soul needed for the Firelink Altar.
Lost City Izalith
For this area, you will need the Orange Charred Ring dropped from the Centipede Demon, otherwise, you will burn to death in the lava. Also you will need to keep a lookout for the Pouncing Demons as they will come at you very quickly. Cast an invisibility spell or simply make a run for it through the roots over the lava and don't stop. You may decide to lure them all together as they can inflict a great deal of damage to one another with their tail swipes and jumping attacks. Also, they don't respawn so go revcover after a big fight with them at the bonfire. After making through the lava, you'll face several more demonic statues and a few Chaos Eater enemies so take them out and prepare for the Bed of Chaos boss as you finish collectiing items.
Also, you will be attacked by Quelaana of Izalith here, but this is NOT the same Quelaana of Izalith that wants you to kill the Bed of Chaos and upgrades your pyromancy. She will be in Blighttown somewhere about in the swamp bottom so keep in mind when you get attacked and think you have killed her. Quelaana is a him, but allows you to get the Izalith Catalyst without taking her down.
It's pretty much as simple as this: Quelaana in Blighttown swamp=GOOD, Quelaana in Izalith=BAD!!!
Bed of Chaos
Once you meet with Quelaana of Izalith, she'll ask you to destroy the Bed of Chaos, also known as the Witch of Izalith if I'm not mistaken. You don't have to meet with her for the battle, but side mission so to speak and helps you out collecting items in the game. Bed of Chaos is story related. During the battle, your goal is to destroy two roots that are magically guarding a passageway to the boss's weak spot so begin running to each one and destroying them. As you make your way to each root and the passageay, evade the incoming swipes and fire attacks of the enemy. Run to the left first and take out that root. The boss will then begin using a flaming arm to attack and stab at you with. Run back across and repeat the same on the next root. Also, the floor will give way in some areas and you will instantly die if you fall, so keep in mind when you near the second root area. After destroying the next one, you will gain access to the center of the boss and be able to kill it. Make sure you aim your drop correctly as you may plummet to your death OR get swiped away in air so be positive the boss has swiped across before attempting to go for it. It can even in the passageway shoot up pillars of fire so watch out and keep your health above halfway to be sure you won't get killed near the end. Attack the center glowing weak point and it will die with one strike. You will acquire the Lord Soul for defeating the Bed of Chaos and a reward from Quelaana if he didn't attack you.
NOTE: If you die after destroying one or both roots, you will simply need to continue from that point. Boss doesn't recover them. So if you die after taking them both out, once you go through the fog and slide down, run straight ahead for the hidden passageway.
Seath the Scaleless
For starters, Seath is immortal, so no matter what you do, you can't kill him. Congratulations, you've failed! Well, he is immortal until you destroy his heart which is near the beginning of the section when the battle begins. Immediately focus on destroying it and then prepare to face Seath, the Scaleless. After this, run over and get between his tails. This will limit how much you will need to dodge his moves as he won't be capable of hitting you with most of them anymore. Mainly watch out for the curse attacks he will use and the tail smack from this position. Also, before coming to the battle, make sure to have plenty of items to cure curse status or you're going to be in trouble. Keep in close and watch for his punches and swipes if you are meleeing him and circle him as he turns staying in the range of his tails. Dodge when he attacks with those and counterattack. For ranged and spellcasters, keep a slight distance away and you'll be safe from everything but his curse explosion moves. Dodge when he uses and keep firing away until he's dead. Don't forget to turn with him same as melee, to protect from other moves.
: Cut off the tip of his middle tail for the Moonlight Greatsword. Also, this will be the second time you meet Seath. During the first encounter you have with him, he will kill you ... there's no way around it.
Kiln of the First Flame
Gwyn, Lord of Cinder
If you've yet to managed to take down a black knight at this point, give up as they are the only enemies you'll come across while making your way to Gywn. If you do a little exploring here, you will come across a set of Black Knight armor which is really nice! Wearing it will allow yous safe passage through the rest of the enemies so keep in mind. NOTE: I'M LYING! You'll die walking around with it equipped thinking you're safe. Once braving this area, prepare to face Gwyn, Lord of Cinder!!!!
This is the final boss of the game and one of the toughest enemies you will face. Be advised that Gywn will use a flaming Greatsword, so be prepared to evade most of his attacks along with fire damage, you'll receive a major stamina hit too which could lead to a nasty unavoidable combo. Watch for his swings and as he recovers from combos, counterattack quickly and back off. He'll often dash so be prepared in case you need space as you're likely to not have much time in between. His biggest move is a grabbing throw attack, that he'll often dash or jump afterwards at you so be prepared as you'll also likely die if not evading properly. Easiest way to defeat him is as he begins his combos, parry him and then circle around him to steal a few hits. Watch your stamina and parry his next blows. If you see him start to reach or move his right arm, roll back as the grab attack is coming. Also, don't try and run away from him in the fight as he will chase you down and likely dash attack you from behind. No real tips on him as nothing he seems overly weak to and can't stagger him at all. If don't want to parry him to death, simply dodge around him when he attacks and only block when absolutely necessary. Try circling around when he reaches out to do the grab attack, and steal some hits once it misses as this will be one of your few opportune times to counter strike him. Defeating Gywn will allow you a choice in completing the game AND acquire you the Soul of Gywn item. Congratulations!!!