Contents



[top]Overview

Players: 1-2 locally and 2-4 via online co-op
Online Trophies: None
Online Pass Required: No
Cheat Codes Affect Trophies: No cheat codes
Estimated Time to Platinum: 75-90 hours
Minimum Playthroughs: One playthrough each on Normal, Nightmare, Hell, and Inferno difficulty modes as well as the majority of a playthrough on Hardcore.
Collectible Trophies: Deep Pockets, All That Glitters
Missable Trophies: Can select previous quests at any time from main menu
Glitched Trophies: None


[top]Tips & Strategies

Monster Power: This is what makes the actual difficulty of Diablo III. Each mode from Easy all the way to Master V changes the amount of health monsters and bosses have as well as the damage they inflict. As a bonus to those willing to turn the game to the higher difficulties the amount of experience, items, and gold dropped by monsters increases as well. It's up to you. Do you want to find a brutal onslaught of enemies for a chance at more loot or do you want to fight a bunch of weak demons for only a little loot? The choice is yours.

Game Difficulties/Monster Stats for Normal, Nightmare, and Hell modes
Difficulty Monster Power % Monster Health % Monster Damage + % Experience + % Magic Find + % Gold Find
Easy MP 0 100% 100% + 0% + 0% + 0%
Medium MP 2 160% 120% + 0% + 0% + 0%
Hard MP 4 220% 140% + 0% + 0% + 0%
Master I MP 6 280% 160% + 120% + 60% + 60%
Master II MP 7 310% 170% + 140% + 70% + 70%
Master III MP 8 340% 180% + 160% + 80% + 80%
Master IV MP 9 370% 190% + 180% + 90% + 90%
Master V MP 10 400% 200% + 200% + 100% + 100%

Inferno Mode: Inferno is the fourth and most difficult mode in Diablo III and can only be accessed once you beat Hell mode and are level 60. Here is where all the fighting and practice you have done finally comes in handy. Monsters move faster, do a lot more damage, have more health and tend to be smarter. You will encounter a lot more elite packs and bosses will have new and deadly abilities that you will need to watch out for. Depending on the difficulty you choose, Inferno will either be a moderate challenge or a trip through hell.

You might be wondering why I left out Inferno mode in my table. The answer is because Inferno follows an entirely different difficulty curve. In Inferno mode difficulties of Master I-V increase both the number of monsters you encounter in a pack as well as exponentially increasing the health of them. A monster in Master I would have 895% base health while in Master V it will have 3439% health.


Game Difficulties/Monster Stats for Inferno mode
Difficulty Monster Power % Monster Health % Monster Damage + % Experience + % Magic Find + % Gold Find
Easy MP 0 100% 100% + 0% + 0% + 0%
Medium MP 2 225% 120% + 0% + 0% + 0%
Hard MP 4 457% 144% + 0% + 0% + 0%
Master I MP 6 875% 173% + 120% + 60% + 60%
Master II MP 7 1253% 190% + 140% + 70% + 70%
Master III MP 8 1755% 208% + 160% + 80% + 80%
Master IV MP 9 2457% 228% + 180% + 90% + 90%
Master V MP 10 3439% 250% + 200% + 100% + 100%

The Hellfire Ring

Obtaining this ring is the ultimate (current) end-game event. The Hellfire Ring is a legendary ring that can be equipped by a character of any level. The process of obtaining the components needed to craft this epic ring are, surprising, not dependent on Magic Find. The bosses that drop the items have a set percentage of dropping them that is dependent on the Monster Power on Inferno Mode. Only on MP 10 are the items guaranteed to be dropped and that is with three stacks of Nephalem Valor.

The stats on the ring are as follows:
  • (170-200) added to your choice of Strength, Dexterity, Intelligence, or Vitality
  • Another 170-200 to a second attribute
  • An additional 4 magic properties
  • +35% to Experience earned. This does stack with other bonus experience items such as the Infernal Helm
  • A small chance to shoot a ball of fire

Step 1: Collect the keys of Destruction, Hate, and Terror
  • Odeg the Keywarden - Odeg takes the form of an elite spear-throwing goatman that appears in the Fields of Misery in Act I only after Sword of the Stranger has been completed. Much like other elite monsters Odeg will have various modifiers attached to him (Molten, Teleport, Jailer, Mortar) and will move really fast so make sure to stay out of his range. Odeg will drop the Key of Destruction needed for the Infernal Machine.
  • Sokahr the Keywarden - Sokahr is an elite Dune Dervish that appears in the Dahlgur Oasis at any time during Act II. Sokahr will always have Vortex and Missile Dampening modifiers (plus one more) upon starting combat so any ranged attacks will have reduced effectiveness. The best thing to do is to kite Sokahr around the oasis while slowly reducing his health. Upon death Sokahr will drop the Key of Hate.
  • Xah'Rith the Keywarden - Appears in the Stonefort during Act III. He will appear down the stairs after working to raise the second catapult. Unlike Odeg and Sokahr the modifiers that Xah'Rith has will always be random and due to the nature of Stonefort he will also be accompanied by a large number of demonic enemies. Xah'Rith drops the Key of Terror.
Step 2: Obtain the Blacksmith Plans for the Infernal Machine
  • Nekarat the Keywarden - Now that you have one of each key all you need to do is find the pattern for the Infernal Machine (there is much more to come). Head to Act IV and the first level of the Silver Spire. Somewhere on that level is Nekarat. Killing him on MP 10 is guaranteed to drop you the plans as well as a random chance to have one of the three keys as well.
Step 3: Obtaining a Demonic Part
  • Creating the Portal - Head to Act I and go to the Blacksmith after learning the recipe for the Infernal Machine. For a small amount of gold and one of each key you will be able to craft yourself a portal device. Now, once you have your portal device, head towards where the healer is in New Tristram and walk towards the boarded up house behind him. Clicking on the door with the portal device in your inventory will cause the door to shatter, allowing you to enter the Heretic's Abode.
  • Obtaining the Demonic Part - Once inside the Heretic's Abode use the portal device to create a gateway to either the Realm of Chaos, Discord, or Turmoil. Inside each of these realms you will face a pair of super bosses from earlier in the game. In Chaos you will face Ghom and Rakanoth for a chance at the Devil's Fang. In Discord you will fight King Leoric and Maghda for the Writhing Spine. Finally in Terror you will struggle against Zoltun Kulle and Siegebreaker for the Vengeful Eye.
  • Rinse and Repeat - You will need to create the portal a minimum THREE TIMES to get each part. Each time you open the portal you are randomly teleported to one of three realms so even if you have been to Chaos already you might end up there again. Farm the keys until you have one of each demonic part.
Step 4: Craft the Hellfire Ring
  • Buying the Recipe - The crafting recipe for the Hellfire Ring can be bought from Squirt the Peddler in Act II. Once that is done head on over to the Blacksmith and pay 50,000 gold for your choice of the Hellfire Ring. Congratulations!


[top]Roadmap

  1. Beat all four acts on Normal mode. Use this time to get used to the various controls and spells for your character. You should also learn how to use the stick to dodge enemy attacks and spells. Also be on the lookout for the tricky treasure goblins. You will need to kill 100 of them to get the platinum so better start as soon as you see your first one. Once you complete Normal mode by killing Diablo you will unlock the next difficulty: Nightmare.
  2. Now that you have beaten Normal mode you should make your way through the game three more times, first through Nightmare mode then Hel mode and finally Inferno mode. Each mode will increase the overall health, damage, and drops of all enemies while introducing new and more devastating elite mobs. In Normal mode elites only had one type of status but in Nightmare they have two and in Hell/Inferno they have three.
  3. Once you have finished all four of your playthroughs you still have one more to go. Once you hit level 10 with your first character you might have seen a message saying Hardcore mode has been unlocked. Go back to character creation and press to make a Hardcore character. You will need to get them to level 30 but the problem is you only have one life. Lose that and it's all over. To make the challenge a little less...challenging you can set the game difficulty to Easy and just breeze through the game. If you do everything possible and are lucky with the in-game events you should hit level 30 somewhere between the middle of Act III and the end of Act IV.
  4. Now that you have all five playthroughs out of the way it is time to start collecting 5 Million gold. This is what is probably going to be the last trophy you will receive simply because it takes so...very...long. To make this easier max out your Gold Find at 300% and play in higher difficulties to increase the amount of gold dropped. The best spot that I found to farm the gold is Act III.


[top]Trophies

[top]
Diablo III Platinum Trophy
Collected all other Diablo III Trophies

Simply collect every other trophy as you travel across the world of Sanctuary to obtain this platinum!

[top]
Rite of Passage
Reach level 10

Please refer to Hero of Sanctuary for tips on how to level.

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Demon Slayer
Reach level 30

Please refer to Hero of Sanctuary for tips on how to level.

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Hero of Sanctuary
Reach level 60

Level 60...you'll hit this level in either one of two ways. You'll either get it just before defeating Diablo in Hell mode (which is the better way) or you'll have to head back and farm the last level or two.

Getting this trophy doesn't require too much information since it is pretty much straightforward. As you travel through Sanctuary make sure you kill each monster you come across (even if you have to go out of the way), complete every event you find for additional experience, and make sure you have equipped any items that boost % Experience gained. The Infernal Helm (DLC and pre-order) is the preferred helm to wear until Level 60 due to a passive +25% Experience on the helm.

*Note* - Rubies are your friend when it comes to experience! A ruby socketed into a helm will increase your experience gained by a set percentage. The Tier 1 Chipped Ruby (which you'll start finding in Act II of Normal mode) increases experience gained by 5% while the Tier 15 and very, very expensive Marquise Gem increases it by 32%.

[top]
Demon Slayer (Hardcore)
Reach level 30 in Hardcore mode

Hardcore mode is basically a more realistic version of the game. When you reach Level 10 during Normal mode of the main game you will receive a message saying that "Hardcore Mode" has been unlocked. When you started up this new mode you will se that apart from a slightly increased enemy difficulty on all Monster Power levels there is one thing that sets it apart from a normal game - You only get one life.

Tip #1 - Getting to Level 30 on Hardcore may seem like a daunting task. If you want to make absolutely sure that you never die (or just extremely rarely) set the difficulty of the game to easy and you will chew through monsters and bosses with only a minimal amount of worrying.

Tip #2 - Hardcore mode does not share your gold, blacksmith/jewelcraft recipes, stash contents, and Paragon levels. You basically start the game as if you never played before.

Tip #3 - Do your Hardcore run after completing Inferno mode in a normal game. While you don't have any of your old items you will have done each boss four times, giving you ample experience with how to deal with them.

Tip #4 - Back up your save file! Diablo III saves can be backed on through either the Playstation Cloud servers or on an external thumb drive. If you are concerned that you are going to die at a certain point, save the game and copy it onto the thumb drive. If you die then you can back up from the thumb drive and not have to start over.

[top]
The Mad King's End
Kill the Skeleton King in Normal mode

*See The Mad King's End (Inferno) for the stragedy to put down King Leoric for the last time.*

[top]
The Mad King's End (Inferno)
Kill the Skeleton King in Inferno mode

The Skeleton King is the first true boss you will face in Diablo III and is fought during the quest - Reign of the Black King After returning to Tristram Cathedral and trekking your way through The Royal Crypts you will eventually reach the final resting place of Mad King Leoric - The Crypt of the Skeleton King. It turns out that Leoric is not too thrilled to see you there and will taunt you before sealing the only gate to his body and summoning about a dozen Returned (undead skeletons). After you and your follower manage to dispatch the undead enemies the gate will unlock and you will soon find the decayed corpse of Leoric still sitting on his throne. Walk up and give him back his crown to force his spirit into his body, allowing you to kill him.

The Skeleton King is a straightforward fight but he does have several abilities (There are no new abilities on Inferno mode):
  1. Basic Melee Swing: A simple swing of his mace for a medium amount of damage. Not to difficult to avoid.
  2. Whirlwind: Leoric will attack three times with his mace, spinning as he does. Each hit does about the same amount of damage as a normal melee swing.
  3. Summon Minions: Leoric will move away from you and summon a group of four undead skeletons to surround you (a combination of Returned and Shield Bearers). He tends to do this twice in a row before either attacking you or teleporting directly behind you. Use powerful area of effect spells or attacks to quickly kill the undead minions.
  4. Teleport Attack: This is perhaps the Skeleton King's most annoying ability but it is one that is easy to spot. Leoric will rear his head back and cackle before teleporting to the player and swinging his mace for a high amount of damage. The way to avoid this is to either start dodging before he teleports or watch Leoric. His teleportation is accompanied by a series of afterimages in the direction of the teleport so all you need to do is move left or right to avoid the swing.

[top]
Butchered!
Kill the Butcher in Normal mode

*See Butchered! (Inferno) for the stragedy to fight the demon Butcher.*

[top]
Butchered! (Inferno)
Kill the Butcher in Inferno mode


The Butcher is the final boss of Act I and is fought during the quest The Imprisoned Angel. As you make your way down through Leoric's Halls of Agony you will find the Butcher waiting for you in the Chamber of Suffering.
  1. Basic Melee Swing: The Butcher will groan and slam his carver onto the ground for a medium amount of damage.
  2. Ancient Spear: One of the Butcher's most annoying attacks. It will throw a glowing blue hook at you that does a medium amount of damage if it connects. Once hit by Ancient Spear the Butcher will pull you back towards it and hit you again for even more damage.
  3. Spear Arc: The Butcher will release an arc of over a dozen chains and spears from in front of its body. They only have a limited range so you can simply run away from the Butcher to avoid them. Take caution since you can be hit by more than one spear if you dodge to the side.
  4. Ground Smash: The Butcher will smash the ground around him for a lot of damage but will be stuck temporarily afterwards. Simply run or dodge away from him to avoid taking heavy damage.
  5. Charge: The Butcher will turn red, roar and charge at you. Dodge to the left or right to avoid taking a severe amount of damage. If you manage to avoid being hit by the Butcher and are close enough to a wall it will become dazed, allowing you to hit the Butcher for a couple of seconds without fearing being attacked.

There is one final attack that you will have to worry about. Periodically throughout the fight the gratings on the floor will begin to glow red. This is a sign that you need to move out of the way because in a few seconds that section of the floor will begin spewing flames for a lot of damage. In Inferno mode this is made much more dangerous. Instead of only one or two sections lightning up at a time almost all of the floor will be covered in flames, giving you only a small safe area to fight the Butcher.

[top]
The Coven Overthrown
Kill Maghda in Normal mode

*See The Coven Overthrown (Inferno) for the stragedy to fight Maghda.*

[top]
The Coven Overthrown (Inferno)
Kill Maghda in Inferno mode

Finding and killing Maghda will be your focus during the entire first part of Act II. Every cultist that you kill or person you help is simply so that finding and ending her becomes that much easier. Maghda can be found in the Lair of the Witch deep within the massacred town of Alcarnus during the quest - City of Blood.
  1. Invulnerability - Maghda will raise her shield (making her impervious to all attacks) whenever she loses a quarter of her health. This shield will come up regardless of how much damage your attacks do. Even if you hit her for over 25% of her health it will not take off any more than a quarter. While Maghda cannot be hit she can still hurt you. Her shield will not shatter until all of her summoned minions have been slain.
  2. Summon Minions - When Maghda raises her shield she will summon several Berserker Thralls to attack you. These minions do not behave any differently then the ones you have fought before.
  3. Insect Cloud - True to her theme Maghda can summon a swarm of insects to attack you. They do constant and moderate damage but the cloud itself moves slowly.
  4. Teleport - Maghda can teleport around her lair much like the Wizard. She tends to use this ability whenever her shield goes up or is about to come down.

[top]
The Lord of Lies
Kill Belial in Normal mode

*See The Lord of Lies (Inferno) for how to ignore the lies and kill the Less Evil Belial.*

[top]
The Lord of Lies (Inferno)
Kill Belial in Inferno mode

Phase I
During Phase I you will not fight Belial himself, but rather snakemen consisting of Veiled Sentinels and Veiled Evokers, both of which you have most likely already fought and killed on the way to confront Belial. Kill all the snakemen that spawn and Phase I will end when Belial decides to teleport down and deal with you himself.

Phase II
Phase II begins when Belial decides he has had enough of your foolishness. Despite his bravado and title he is not too tough of a boss but be careful since he has several abilities that you need to watch out for. Phase II will end when Belial is brought down to approximately 10-15% of his health.
  1. Demonic Fire - Belial will shoot three green fireballs in a arc from in front of his body. They do moderate damage but can be avoided by either running to the side (hard to do with the platform's shape) or in between two of them.
  2. Basic Melee Attack - Belial has a melee attack but it is fairly weak compared to his Demonic Fire. He will only use this when you are within his melee range.
  3. Summon Snakemen - If Phase II drags on long enough Belial will begin summoning Veiled Sentinels and Veiled Evokers to assist him. These enemies are no stronger than the ones in Phase I and drop health globes upon being killed.

Phase III
Phase III is when Belial becomes enraged and decides to unleash his full power to defeat you. He will teleport you and the platform to an alternate dimension where you will be forced to survive against a monstrous and mutated Belial who has an entirely new arsenal of deadly and powerful abilities.
  1. Ground Smash - Belial will smash his fist onto the platform for moderate damage. He will then follow up with a slam from his other hand before roaring and smashing both hands on the platform. This can easily be the death of you if all three connect. Simply dodge or run out of the way to avoid taking damage.
  2. Meteors - Belial will stick both hands onto the platform and begin summoning small green pools. They themselves are not dangerous and can be ran through but a couple of seconds after appearing they will explode for a large amount of damage (Can easily kill a player on Hard or above difficulty). During this attack you have to run around the platform avoiding the green puddles until Belial removes his hands.
  3. Breath Attack - Belial will turn his head towards one end of the platform and begin breathing fire until he reaches the other end. There are no safe spots on the platform to avoid taking damage but special abilities such as the Wizard's Teleport can phase you through the breath attack without taking damage.
  4. Summon Snakemen - Periodically Belial will summon 3-4 snakemen to assist him.

Inferno Mode: Belial has a 3 minute enrage timer on Inferno mode. If you do not manage to defeat him quickly enough the green pools that he creates during his Meteor attack will cover the entire platform. You will then die when they all explode. End of story.

[top]
The Lord of Sin
Kill Azmodan in Normal mode

*See The Lord of Sin (Inferno) for how to fight the summation of all seven deadly sins.*

[top]
The Lord of Sin (Inferno)
Kill Azmodan in Inferno mode

The Lesser Evil Azmodan is fought at the end of Act III during the quest - Heart of Sin. After leaving the new safety of Bastion's Keep and venturing across the battlefields and deep into hell you will find Azmodan waiting for you. After the usual pre-fight boasting and banter Azmodan will engage you in a fight to claim the Black Soulstone.

Unlike Belial, the fight against Azmodan only has one phase. The Lord of Sin makes up for this by being much tougher and having a large arsenal of techniques and attacks to destroy you.
  1. Basic Melee Attack - Much like all bosses Azmodan has a basic melee attack that can hit you for a small amount of damage.
  2. Body Slam - Azmodan will jump into the air and slam his body onto the ground. If your character is close enough to him when he hits the ground you will take a moderate amount of damage and be knocked back.
  3. Falling Corpses - Azmodan will summon corpses to fall onto the ground in a certain area. Each corpse that hits the player will do a small amount of damage.
  4. Fireball - Azmodan will summon an enormous meteor/fireball that can chase you down and home in on you. When you see the fireball appear run away, the fireball moves slower then you. After a certain amount of time the fireball will explode.
  5. Demon Gate - Throughout the fight demon gates will appear randomly around the platform. While they have a small amount of health and can be easily killed if left up long enough they will start summoning demons to assist Azmodan. They have a tendency to appear over the demonic ground.
  6. Demonic Ground - Also known as Ground of Corruption. Azmodan will summon a bloody liquid over certain areas of the arena. The substance moves quickly and does a constant small amount of damage as long as you are standing within it. If you want to play it safe and make sure you avoid taking any damage when Azmodan yells, "Enough! The dark power of Hell will consume you!" run towards the center of the platform (where the hole is). The demonic ground will spread across the platform but will not reach the center.
  7. Laser Beam - Azmodan will only use this technique if you are within melee range (or are forced to be due to him casting Demonic Ground earlier). It is similar to the Wizard's ability but it is much weaker.

[top]
The Prime Evil
Kill Diablo in Normal mode

See The Prime Evil (Inferno) for how you should deal with the Prime Evil.

[top]
The Prime Evil (Nightmare)
Kill Diablo in Nightmare mode

See The Prime Evil (Inferno) for how you should deal with the Prime Evil.

[top]
The Prime Evil (Hell)
Kill Diablo in Hell mode

See The Prime Evil (Inferno) for how you should deal with the Prime Evil.

[top]
The Prime Evil (Inferno)
Kill Diablo in Inferno mode

Phase I: The Crystal Arch

Phase I of the fight against Diablo (the Prime Evil) takes place on the Crystal Arch as you race against time to stop him from destroying the High Heavens and dooming all of Sanctuary to be eternally corrupted by the forces of Hell. The Crystal Arch is a wide platform, enabling you to run around and avoid Diablo's attacks with ease. On other side of the platform are two refilling Health Pools. Phase I will end after you bring Diablo's health down to about 75-80%
  1. Basic Melee Attack: Much like all bosses Diablo has a melee swipe that deals moderate damage.
  2. Fire Circle: Diablo will roar and release a quick column of fire towards your location. Upon hitting or reaching you it will explode into a circle of fire on the floor that deals moderate damage every second while giving you a debuff that also deals a small amount of damage.
  3. Fire Blast: Diablo will stomp his foot on the ground releasing columns of fire that spread in every direction.
  4. Spike Traps: Diablo will raise his arms into the air. If you carefully notice on the ground you will see dark patches of shadows randomly appearing beneath your character. At this point you need to start running and never stop. Each of these shadows will quickly summon a spike trap that will immobilize your character, enabling Diablo to teleport to your location and deal a heavy amount of damage.

Phase II: The Realm of Terror

At the end of Phase I Diablo will stomp his foot on the ground and stunning your character. You will then be brought to the Realm of Terror, where you will be forced to fight a shadow clone of Diablo as well as other monstrosities. Phase II ends when you kill Shadow Diablo.
  1. Basic Melee Attack: Much like all bosses Diablo has a melee swipe that deals moderate damage.
  2. Fire Circle: Diablo will roar and release a quick column of fire towards your location. Upon hitting or reaching you it will explode into a circle of fire on the floor that deals moderate damage every second while giving you a debuff that also deals a small amount of damage.
  3. Fire Blast: Diablo will stomp his foot on the ground releasing columns of fire that spread in every direction.
  4. Spike Traps: Diablo will raise his arms into the air. If you carefully notice on the ground you will see dark patches of shadows randomly appearing beneath your character. At this point you need to start running and never stop. Each of these shadows will quickly summon a spike trap that will immobilize your character, enabling Diablo to teleport to your location and deal a heavy amount of damage.
  5. Summon Shadow Clone: The only new ability that Diablo has in the Realm of Terror. Three times during Phase II Diablo will disappear and force you to fight a weaker version of your character that has all of your abilities and techniques. Killing the Shadow Clone will spawn a Health Globe.

Phase III: The Crystal Arch

Phase III is when Diablo starts getting terrified and furious at your strength and throws everything he has at you. He will have the same amount of health as he did when Phase I ended so it is simply a matter of continuing to do what you did before.
  1. Basic Melee Attack: Much like all bosses Diablo has a melee swipe that deals moderate damage.
  2. Fire Circle: Diablo will roar and release a quick column of fire towards your location. Upon hitting or reaching you it will explode into a circle of fire on the floor that deals moderate damage every second while giving you a debuff that also deals a small amount of damage.
  3. Fire Blast: Diablo will stomp his foot on the ground releasing columns of fire that spread in every direction.
  4. Spike Traps: Diablo will raise his arms into the air. If you carefully notice on the ground you will see dark patches of shadows randomly appearing beneath your character. At this point you need to start running and never stop. Each of these shadows will quickly summon a spike trap that will immobilize your character, enabling Diablo to teleport to your location and deal a heavy amount of damage.
  5. Lightning Breath: Diablo's most powerful technique. The Prime Evil will rear back his head and roar, releasing both a wide and fast-moving stream of fire and lightning across the platform for heavy to fatal damage.

[top]
The Last of the Horadrim
Complete all quests in Act I

The way that quests work in Diablo III is quite simple and easy to follow. There is no need to actively search out your next quest or wonder where you need to go. If a quest ends in one area, an NPC will be nearby that will start the following quest.

Quest 1: The Fallen Star A star has fallen in New Tristram. Protect the town from the vile dead that have risen since it fell.

Quest 2: The Fallen Star A star has fallen in New Tristram. Protect the town from the vile dead that have risen since it fell.

Quest 3: The Legacy of CainDeckard Cain was lost in the cathedral when it was struck by the falling star. Discover his fate.

Quest 4: A Shattered CrownThe crown of the mad King Leoric has been lost to the ages. Find it so that you may destroy the Skeleton King.

Quest 5: Reign of the Black King Put an end to the Skeleton King to free New Tristram from his army of the dead.

Quest 6: Sword of the Stranger The man who fell from the sky remembers only a shattered sword of power. Find the pieces of the sword to restore his mind.

Quest 7: The Broken BladeFind a way to retrieve the second piece of the Stranger’s sword from the ancient ruins known as the Drowned Temple.

Quest 8: The Doom in WorthamRetrieve the third and final piece of the Stranger’s sword from Wortham before the Coven lays claim to it.

Quest 9: Trailing the CovenThe Coven has killed Deckard Cain and taken the angel who fell from the sky. Hunt them down and make them pay for their actions.

Quest 10: The Imprisoned AngelSave the angel from mad King Leoric’s torture chambers and reunite him with his sword, no matter the cost.

Quest 11: Return to New TristramThe fallen angel is Tyrael, the Archangel of Justice. Meet him in New Tristram to set out for the great city of Caldeum.

[top]
The Black Soulstone
Complete all quests in Act II

The way that quests work in Diablo III is quite simple and easy to follow. There is no need to actively search out your next quest or wonder where you need to go. If a quest ends in one area, an NPC will be nearby that will start the following quest.

Quest 1: Shadows in the Desert - Maghda's coven terrorizes the Borderlands around the great city of Caldeum. Seek them out and exact your revenge.

Quest 2: The Road to Alcarnus - The Coven has blocked all roads to Alcarnus. Take the pass that leads through the Khasim Outpost.

Quest 3: City of Blood - Alcarnus has fallen to the Coven, its streets running red with the blood of its citizens. Kill Maghda and free the city.

Quest 4: A Royal Audience - Demons hide in plain sight under the guise of Caldeum's Imperial Guard. Show the emperor that he is surrounded by deceit and lies.

Quest 5: Unexpected Allies - Leah's mother Adria is alive, but she is being held in the sewers of Caldeum by agents of Belial. Rescue her.

Quest 6: Betrayer of the Horadrim - Retrieve the disembodied head of the dark Horadrim Zoltun Kulle to learn the secret of the Black Soulstone.

Quest 7: Blood and Sand - The blood of Zultun Kulle is the key to opening the Shadow Realm where his body is hidden away. Find his blood that he may be resurrected.

Quest 8: The Black Soulstone - The Black Soulstone is the key to defeating the last two Lords of Hell. Resurrect Zoltun Kulle so that he will activate it.

Quest 9: The Scouring of Caldeum - Save the citizens of Caldeum from the wrath of Belial.

Quest 10: Lord of Lies - The demon lord Belial hides himself away inside the Emperor's Palace. Find him and kill him.

[top]
The Wages of Sin
Complete all quests in Act III

The way that quests work in Diablo III is quite simple and easy to follow. There is no need to actively search out your next quest or wonder where you need to go. If a quest ends in one area, an NPC will be nearby that will start the following quest.

Quest 1: The Siege of Bastion's Keep - Bastion's Keep is all that stands between Azmodan's invasion and the fall of Sanctuary. Light its beacon fires to rally the troops.

Quest 2: Turning the Tide - Drive the demons from the walls of Bastion's Keep so that the catapults can be raised.

Quest 3: The Breached Keep - The demons invade the keep from a breach deep inside its depths. Locate the breach and face whatever foul creature created it.

Quest 4: Tremors in the Stone - Save Leah from the malevolent horrors threatening to break free from the confines of the Black Soulstone.

Quest 5: Machines of War - Azmodan's infernal war machines batter the keep from a distance. Take to the battlefields and destroy them.

Quest 6: Siegebreaker - The famed Rakkis Crossing bristles with demons screaming fro blood. Kill them so that you may finally enter the crater where Azmodan hides.

Quest 7: Heart of Sin - Descend into Azmodan's hellish crater and face the Lord of Sin.

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Victory and Sacrifice
Complete all quests in Act IV

The way that quests work in Diablo III is quite simple and easy to follow. There is no need to actively search out your next quest or wonder where you need to go. If a quest ends in one area, an NPC will be nearby that will start the following quest.

Quest 1: Fall of the Heavens - Fight your way through the demonic onslaught blocking your entrance into the Heavens.

Quest 2: The Light of Hope - Auriel has been captured by Rakanoth, the Lord of Despair. Free her and restore hope to the High Heavens.

Quest 3: Beneath the Spire - Track Diablo's corruption to the Silver Spire, the very heart of the High Heavens.

Quest 4: Prime Evil - Ascend the Silver Spire and battle Diablo, the Prime Evil.

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Fresh Meat
Complete all the Butcher triumph challenges

Challenge #1: Don’t Stand in the Fire! - Kill the Butcher without being burned by floor fires or being grabbed by Ancient Spear in Hell mode or higher.

If you notice the floor during the fight you will see it is made up of gratings split into various sections. Periodically they will begin spewing flames out, causing fire damage to anyone (including the Butcher) standing in them. All you need to do is roll, run, teleport, or just move off the gratings when they begin glowing reddish-orange.

The second part of this challenge involves avoiding Ancient Spear, one of the Butcher's attacks. During the fight he will sporadically shoot out his sickle and chain towards you. If it managed to hit you it will do damage as well as drag you towards the Butcher for even more damage. There are a couple of ways you can avoid this attack. The first way is staying far enough away that Ancient Spear cannot reach you. This is the preferred method for ranged classes. Another way is to constantly stand behind the Butcher and strafing around him whenever he turns around.

Challenge #2: Stunning Reversal - Kill the Butcher while he is stunned by his own charge attack in Nightmare mode or higher.

This is a tricky challenge only because of the short amount of time you have to do it. Several times during the fight the Butcher will turn red and roar before charging you. If you manage to avoid the attack he will hit the wall and be momentarily stunned for 1-2 seconds. You need to kill him during this short time period to get the challenge.

The easy and fast way to do this is to first turn the difficulty down to Easy. This will lower both his health as well as the damage he can do to you. Once you are fighting him (preferably alone and without a follower) whittle down the Butcher's health until there is only a sliver remaining. Now all you need to do is wait for him to charge and then hit him with your most powerful attacks.

Challenge #3: A Brief Butchering - Kill the Butcher in under 2 minutes in Inferno Mode.

This is perhaps the easiest of all the Butcher challenges since it is just a time trial. Just avoid his attacks and hit him with everything you got and you should kill him before 120 seconds have elapsed. If you are not confident in your ability to do so you can always set the difficulty to Easy and just breeze through the fight.

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Out of the Shadows
Complete all the Belial triumph challenges

Challenge #1: Good Eye – Kill Belial without dying and without getting hit by his projectile or meteor attacks.

The wording of this challenge is a bit tricky. During the second phase of the fight, after defeating the snakemen that spawn, Belial will teleport down to the platform to fight you. One of his attacks is firing three green fireballs in a spread in front of him. You can either dodge to the side or run backwards until the fireballs are too far apart to him you.

During phase three Belial will sometimes stop attacking you and begin channeling a spell, causing small green puddles will appear randomly on the platform. While these puddles are not dangerous in and of themselves if you stand in them for more then a few seconds after they appear a meteor will come crashing down and hit you for a lot of damage. What you need to do is run around the platform and avoid the green puddles (which disappear once the meteor hits) and continue to damage Belial if you are confident enough to do so.

Challenge #2: Fist Missed – Kill Belial without getting hit by his fist attack.

During the third and final phase of the fight, when fighting Belial’s giant form, he will often raise a fist before slamming it on the platform, doing a lot of damage. Belial will then follow up with the other fist and finally both for a lot of damage. Avoiding the Ground Pound attacks is a lot more simple then it appears. For all the damage that Belial can cause with the attacks it is easy to either run out of range or dodge his fist attacks. This challenge becomes easier after realizing that once Belial starts hitting a particular area of the platform with his fists the following two attacks will be in that same general area.

Challenge #3: Why’d it have to be Snakes? – Kill 10 Veiled Sentinels in the first 30 seconds of starting the fight with Belial in Nightmare mode or higher.

During the first phase of the fight against Belial you don’t actually fight him right away. Instead he will send several waves of Veiled Sentinels against you in a futile attempt to kill you. All you need to do is kill 10 of them in half a minute to get this challenge.

Challenge #4: Bad Breath – Kill Belial without getting hit by his breath attack in Inferno mode.

This is by far the most annoying challenge to complete. During phase three Belial will roar and turn his head to one end of the platform. He will then release a large breath attack that will hit every single part of the platform for moderate damage. It is impossible to outrun or dodge this attack since he hits every part of the platform with it so you will need to rely on class abilities to avoid it. The only one that I found so far that makes you immune to the damage is the Wizard’s Teleport ability and the Monk's Seven-Sided Strike.

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Azmodone
Complete all the Azmodan triumph challenges

Challenge #1: No Reinforcements – Destroy the Demon Gates before any Demon Troopers can spawn while fighting Azmodan in Hell mode or higher.

Demon gates are the floating structures that you may have seen on the way to confront Azmodan. If you leave them alone long enough they will begin spawning Demon Troopers to aid Azmodan in his fight against you. Make sure that you are paying attention during the fight for when Azmodan summons a Demon Gate. While they have a small amount of health you only have about 5-7 seconds to kill it before Demon Troopers start spawning.

Challenge #2: Be Cool – Kill Azmodan without getting hit by a fireball in Hell mode or higher.

Fireball, also known as Globe of Annihiliation is one of Azmodan’s many attacks. Periodically through the fight he will fire a slow moving, but very powerful, fireball that will explode and do a lot of damage. When you see the fireball being released simply run away or in a circle. You should easily be able to outrun and avoid the fireball.

Challenge #3: Hot Foot – Kill Azmodan without walking over the bloody demonic ground in Hell mode or higher.

The bloody demonic ground are those pools of blood that appear whenever Azmodan yells out, “"Enough! The dark power of Hell will consume you.” Once he says that a black substance will start emerging from the edges of the arena and stop about halfway to the center. If you step on the bloody ground you will start taking a small to moderate amount of damage that, while in itself isn’t a problem, could become one if you are being attacked by Azmodan and his adds. Simply fight Azmodan in the center of the arena and you should be able to easily get this challenge.

Challenge #4: Azmodan Adds – Kill Azmodan without killing any of his minions in Hell mode or higher.

I am sure by this point you are familiar with the floating Demon Gates. All you have to do is not kill any of the adds that spawn through them. This means focus everything on Azmodan and avoid using any spells or abilities that have an area of effect. Note that you cannot do this and the No Reinforcements challenge at the same time.

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Diabolical
Complete all the Diablo triumph challenges

Challenge #1: Uncaged - Kill Diablo without getting trapped in a spike trap and without dying in Hell mode or higher.

During every phases of the fight Diablo will periodically roar before casting Bone Prison. When this happens you will see small patches of the floor darken before a series of bones shoot out and trap anyone foolish enough to remain standing there. All you need to do is run away whenever the ground starts changing colors and wait until Diablo is finish casting Bone Prison. Do this without dying and the challenge is yours.

Challenge #2: Self Sufficient – Kill Diablo without using any health globes or healing wells in Nightmare mode or higher.

In both Phase I and III there will be two renewing healing wells in the left and right side of the arena. Simply do not use them or any health globes that drop for the challenge. A word of advise for this challenge is to remove any and all pieces of equipment that gives a bonus to gold/globe pickup range. You do not want your character to accidently pick up a health globe by walking too close. You will need to be cautious during Phase II (The Realm of Terror) when fighting clones of your character. Every time a clone dies they will drop a health globe so if you are standing too close to the clone you might accidently pick up the globe and ruin the challenge.

Here’s a hint. While you cannot use health globes or healing wells you can still using health potions and healing spells so if you are nervous about dying simply equip those skills to your character’s hotbar and kill Diablo.

Challenge #3: There Can Be Only One – Fight and kill 5 clones of yourself in Diablo’s Realm of Terror in Hell mode or higher.

This challenge will take at least two fights against Diablo. During Phase II (The Realm of Terror) Diablo will threaten you before summoning a shadow clone of your character. You will need to kill it before Diablo reappears in the fight. While that is quite easy to do the fact is Diablo will only summon a maximum of three clones per fight. Since the challenge is cumulative you can simply fight him twice by using the Quest Select tab at the main menu.

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Rarely There
Equip a rare (yellow) item

Rare (Yellow) items are harder to find than Uncommon (Purple) armor and weapons. All you need to do is pick up a yellow drop and equip it to get both the in-game challenge and the trophy.

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Legends of the Brawl
Equip a legendary (orange) item

Legendary (Orange) items are the rarest drops you can find behind the level 60 armor sets (which are green). You can tell when you get an legendary drop by a sharp 'ping' sound and a pillar of orange light appearing over the item. If you still do not notice it the game is kind enough to mark the legendary item on the minimap with a large 'X.'

Note: If you preordered or bought Diablo 3 new you will recieve a couple of items including the "Infernal Helm." All you need to do is go to your inventory as soon as the game starts and equip the help to get this trophy.

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Armed to the Teeth
Equip all Inventory slots with items that have a minimum required level of 25 or higher

Please see Prepared for Battle for a list of every piece of equipment you need to have at level 25.

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Prepared for Battle
Equip all Inventory slots with items that have a minimum required level of 60 or higher

To get this trophy you will need to be Level 60 (obvious) and be on Inferno Mode (not so obvious). Much like Armed to the Teeth every time you have equipped must be Level 60. Now then you might have a level 55-59 Legendary that is much better then the level 60 item. An easy workaround is to wait until you have a level 60 item for each slot and then quickly equip them all. You will get the trophy and then you can switch the items out for whatever you want.


HERE IS WHAT YOU NEED TO BE WEARING

  • Helm
  • Chest
  • Shoulders
  • Bracers
  • Gloves
  • Belt
  • Pants
  • Boots
  • Main Weapon
  • Off-Hand Weapon
  • Ring #1
  • Ring #2
  • Necklace

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The Comfort of Strangers
Recruit the Templar, Scoundrel, and Enchantress

If you have ever played an RPG before then you might be familiar with party members, AKA followers. As you travel across the world of Sanctuary you will encounter people who will lend you their aid in putting a stop to the forces of Hell.

Kormac the Templar

Kormac is found deep beneath Tristram Cathedral in Act I as you are making your way to the Skeleton King. When you find him he will be in the middle of a spell from a dozen cultists. After you rescue him he pledges to help you take down the Skeleton King and the traitor that put him in the prison you found him in.

Lyndon the Scoundrel

You will find Lyndon tied up as you travel to the Drowned Temple for the second piece of the sword in Act I. Lyndon is your basic ranged class and uses crossbows and longbows to deal ranged damage without having to worry about getting hurt himself.

Eirena the Enchantress

You will run into Eirena in Act II as you leave the city of Caldeum during your quest to hunt down and kill the witch Maghda. The Enchantress is vary similar to the Wizard in terms of abilities and spells and is thus weak defensively. If you play on higher difficulties and the Enchantress is surrounded she will go down rather quickly.

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Friends with Benefits
Fully equip one of your followers.

Much like your main character, your followers can be equipped with a multitude of armor and weapons that will make them more powerful and able to survive against the increasingly dangerous enemies on Sanctuary and beyond.

While each follower can be equipped with a ring and an amulet, they each have individual items unique to their class. The Scoundrel has Tokens, the Templar has Relics and the Enchantress has Magical Herbs. Simply have one of your followers have equipment in every available slot and the trophy will pop.

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The Art of Conversation
Complete all the main character, follower, and artisan conversation challenges

To get this trophy you need to talk to and listen to all the conversations topics from the Blacksmith, Jeweler, Deckard Cain, Leah, Adria, Tyrael, Templar, Scoundrel and Enchantress. This is a tricky trophy because it is easy to miss certain conversations from characters.

PART I: TALK IS CHEAP, FRIENDS ARE PRICELESS

1. The Blacksmith: Haedrig Eamon

Toggle Spoiler


2. The Jeweler: Covetous Shen

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PART II: NOW I'VE HEARD EVERYTHING

3. Deckard Cain

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*Note* - It should be noted that Deckard Cain will enter his house at the start of The Doom of Wortham, preventing you from interacting with him anymore. All conversations, even those that do not disappear at the start of a certain quest, will be inaccessible after that point.
4. Leah

Toggle Spoiler


*Note* - Leah will become unavailable to speak to after killing Azmodan in Act III. Any conversations that do not give a point where they disappear will do so at this point.
5. Adria

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6. Tyrael

Toggle Spoiler



PART III: DIRTY LITTLE SECRETS

7. Templar

Toggle Spoiler


8. Enchantress

Toggle Spoiler


9. Scoundrel

Toggle Spoiler

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Breaking Not So Bad
Use a merchant to repair an item

Another rather simple trophy. As you fight your way across Sanctuary your armor will get cracks and dents from all the demons, undead, beasts, and other monsters. Go to any shop, vendor, or the blacksmith and head to the tab that says Repair.

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Shut Up and Take My Money!
Buy each type of item from merchants

There are many different types of armor and weapons that vendors and merchants will sell. You will need to collect each and every one of them. A point to know is that not every vendor will have every type of item when you enter their menu. If the item you want is not available at the moment, quit the game and then go back in. The merchant's items will have been restocked, allowing you another chance to get what you're missing.

All The Types Of Items You Will Need To Buy
  • Sword
  • Mace
  • Mojo (Witch Doctor Off-Hand Weapon)
  • Amulet
  • Belt
  • Boots
  • Bow
  • Bracers
  • Ceremonial Knife
  • Chest Armor
  • Diabo
  • Crossbow
  • Dagger
  • Dye
  • Fist Weapon
  • Gloves
  • 1-Handed Crossbow
  • Helm
  • Leg Armor
  • Mighty Weapon (Barbarian Weapon)
  • Wizard Source (Wizard Off-Hand Weapon)
  • Polearm
  • Quiver
  • Ring
  • Shield
  • Shoulder Armor
  • Spear
  • Spirit Stone (Monk Helm)
  • Staff
  • Wand

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Bejeweled
Combine gems

Another fairly simple trophy to get. Once you rescued Covetous Shen in Act II you will be able to use all those jewels and gems you've been finding to improve your armor. Go to the Jeweler's inventory and click on the Combine tab. If you have two gems of the same tier you can combine them to make a better quality gem and grab this trophy as well.

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Made to Order
Craft 5 items

Crafting 5 items is simple and straightfoward. As you travel across Sanctuary you will no doubt find and pick up dozens of uncommon and rare quality items that you most likely will not equip or use. Instead of simply selling them to vendors and merchants for gold, go to the Blacksmith and click on the Salvage tab. There you will be able to break down your unwanted armor and weapons into ingredients you can use to create new and better items. Simply craft five items and the trophy will be yours.

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A Life with Meaning
Raise the Blacksmith to level 10

Training the Blacksmith to Level 10 (Artisan) requires you to unlock Inferno mode. As you advance up the different levels you will need progressively more gold and eventually blacksmith materials to train. Leveling up the Blacksmith is a necessity in Diablo III because the level of the equipment he can craft is proportional to his overall level. If you decide to wait on training him you might find yourself at Level 25 and only being able to craft equipment in the 10-15 level range.
  • Levels 1-4: Unlockable on Normal mode with just gold. No blacksmithing materials required to advance.
  • Levels 5-6: Unlockable once you beat Diablo on Normal and start Nightmare mode. In addition to the increased amount of gold to learn how to craft you now need to collect Pages of Blacksmithing that drops randomly from enemies.
  • Levels 7-8: Unlockable on Nightmare mode but made much, much easier on Hell mode. In addition to gold you will need to use the blacksmithing material Tome of Blacksmithing. You can craft 10 Pages of Blacksmithing into 1 Tome of Blacksmithing while still on Nightmare mode but since you need the pages to craft armor and weapons it is generally better to wait until Hell mode to collect the tomes since enemies will begin dropping them instead of pages.
  • Levels 9-10: Unlockable on Inferno mode when enemies start dropping the rare Tome of Secrets. It is possible to do this on Hell mode by crafting 10 Tomes of Blacksmithing and 5 Tomes of Jewelcrafting into 1 Tome of Secrets.

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Just a Hobby
Raise the Jeweler to level 10

Training the Jeweler to Level 10 (Artisan) requires you to unlock Inferno mode. As you advance up the different levels you will need progressively more gold and eventually jewelcrafting materials to train. I recommend doing this as quickly as possible. The faster you level up your Jeweler the faster you can combine gems into even more powerful gems and make your character that much more powerful.
  • Levels 1-4: Unlockable on Normal mode with just gold. No jewelcrafting materials required to advance.
  • Levels 5-6: Unlockable once you beat Diablo on Normal and start Nightmare mode. In addition to the increased amount of gold to learn how to craft you now need to collect Pages of Jewelcrafting that drops randomly from enemies.
  • Levels 7-8: Unlockable on Nightmare mode but made much, much easier on Hell mode. In addition to gold you will need to use the jeweler material Tome of Jewelcrafting. You can craft Pages of Jewelcrafting into Tomes of Jewelcrafting while still on Nightmare mode but since you need the pages to craft armor and weapons it is generally better to wait until Hell mode to collect the tomes since enemies will begin dropping them instead of pages.
  • Levels 9-10: Unlockable on Inferno mode when enemies start dropping the rare Tome of Secrets. It is possible to do this on Hell mode by crafting 10 Tomes of Blacksmithing and 5 Tomes of Jewelcrafting into 1 Tome of Secrets.

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Deep Pockets
Pick up 500,000 gold

See All That Glitters for tips on how to collect gold.

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All That Glitters
Pick up 5,000,000 gold

I'm afraid to say that there is no easy way of getting this trophy. Only the gold that is dropped by enemies or found in chests counts towards your total which means you will need to spends many hours farming the game on Inferno mode.

Tip #1 - Make sure you have your Gold Find as close to 300% as you possibly can. This will increase the probability of gold dropping from monsters as well as how much you find. Going over 300% does not do anything because Diablo III caps Gold Find at 300%.

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Space! I Love Space!
Buy all stash upgrades

The stash is where you keep all the extra items you don't want to carry across Sanctuary. It starts off with 20 inventory slots but that can be upgrade using gold via the stick while using your stash. Below is a list of the amount of gold needed to upgrade your stash from the previous level as well as the cumulative total.

Upgrade #1: 10,000 / 10,000
Upgrade #2: 10,000 / 20,000
Upgrade #3: 25,000 / 45,000
Upgrade #4: 25,000 / 70,000
Upgrade #5: 75,000 / 145,000
Upgrade #6: 75,000 / 220,000
Upgrade #7: 150,000 / 370,000
Upgrade #8: 150,000 / 520,000
Upgrade #9: 150,000 / 670,000
Upgrade #10: 500,000 / 1,170,000

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The Elitist
Kill 500 elite (champion, rare, or unique) enemies

The Three Types of Elite Monsters
  1. Champion - Champions are the more powerful version of the monsters you will encounter in Diablo and can be recognized by being both bigger than the average monster and glowing a bright purple color. They always spawn in packs of three to five (each one counts towards the total amount of monsters).
  2. Rare - Rare monsters are large, yellow glowing monsters that spawn in the game every now and then. Unlike Champions, they have their own name as well as a host of abilities not available to the average monsters.
  3. Unique - Unique monsters are normal monsters that have their own name. They will always appear in the same area and have additional abilities normal monsters may not have.

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Greed over Need
Kill 100 Treasure Goblins

Treasure Goblins are rare elite monsters that appear randomly throughout the dungeons you explore. Unlike every other monsters you encounter, Treasure Goblins will not attack you upon starting combat. They are cowards and will start running away while dropping a trail of gold to distract you. If you attack them and do nothing for about ten seconds they will create a portal and disappear.

Killing 100 Treasure Goblins in one playthrough is impossible. At best you will fight and kill between 15-25 per playthrough. Simply make your way through the game and by the time you finish Inferno mode you should be at around 90/100.

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Never Seen that Before
Kill one of the unique enemies listed in the Never Seen That Before Challenge

This trophy has a bit of randomness to it. Some of you might get this in Act I while others not until Act IV or even Nightmare mode. The reason for this is that you need to find and kill a randomly spawning rare and unique monster. Each of these monsters will have the usual purple elite name in addition to a unique title below it. Simply kill one and the trophy is yours.



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