Enslaved: Odyssey to the West Trophy Guide

- 1Overview
- 2Tips & Strategies
- 3Roadmap
- 4Trophies
- 4.1Platinum Trophy Collect all ENSLAVED™ trophies.
- 4.2Free! Complete Chapter 1.
- 4.3Sightseeing Complete Chapter 2.
- 4.4Up on the Roof Complete Chapter 3.
- 4.5Caught a Show on Broadway Complete Chapter 4.
- 4.6Escaped New York Complete Chapter 5.
- 4.7A Bridge too Far Complete Chapter 6.
- 4.8There You Are! Complete Chapter 7.
- 4.9Windy Passage Complete Chapter 8.
- 4.10To Meet a Pig Complete Chapter 9.
- 4.11What a Pig Complete Chapter 10.
- 4.12Swine Flew Complete Chapter 11.
- 4.13Sub-Way Complete Chapter 12.
- 4.14Anchors Away Complete Chapter 13.
- 4.15Smoky Bacon Complete Chapter 14.
- 4.16Freed the Slaves Free the Slaves.
- 4.17Headcase Headshot a Demolition mech 25 times.
- 4.18Trainee Monkey Complete all chapters on Easy.
- 4.19Monkey Magic Complete all chapters on Normal.
- 4.20Great Sage Equal of Heaven Complete all chapters on Hard.
- 4.21You Swine Beat Pigsy to the top of the Decaying Titan.
- 4.22Bad Doggy Rescue Trip from the Dog in less than 36 seconds.
- 4.23Got the Horn Rescue Trip from the Rhino in less than 35 seconds.
- 4.24Lover, Not a Fighter Sneak past a group of enemies without alerting them
- 4.25Matador Kill the Rhino without getting hit by his Charge Attack.
- 4.26Mined the Gap Knock an enemy back into a mine.
- 4.27Over Here! Distract 20 different enemies.
- 4.28Stunning Stun 75 different enemies.
- 4.29Close Call Kill a Broadcaster with 1 second on the clock.
- 4.30Boom! Use the Bomb Takedown to kill 2 enemies.
- 4.31Role Reversal Use the Gun Scout Hijack Takedown to kill 10 enemies.
- 4.32Out Cold Stun 3 enemies at once with a Radial Stun Blast.
- 4.33Double Punch Kill 25 shielded enemies with a Stun Blast then Plasma Blast combo.
- 4.34Mech Murderer Kill 200 enemies.
- 4.35Counterintuitive Perform 20 Counter Attacks.
- 4.36Kebabed Kill 3 enemies with a penetrating Plasma Blast.
- 4.37Attacks Evasion Perform 20 Evade Attacks that hit an enemy.
- 4.38Invincible Complete a chapter without dying (Except Chapter 1).
- 4.39Got Your back Rescue Trip 3 times after she has performed an EMP.
- 4.40Untouchable Complete a Chapter without losing any health.
- 4.41Fully Loaded Purchase all Upgrades.
- 4.42Tough as They Come Purchase all Health Upgrades.
- 4.43Fighting Fit Purchase all Combat Upgrades.
- 4.44Check my Weapon! Purchase all Staff Upgrades.
- 4.45Shielded from Harm Purchase all Shield Upgrades.
- 4.46Mask Collector Collect half of the Masks.
- 4.47Mask Curator Collect all of the Masks.
- 4.48Tech Collector Collect half of the Tech Orbs.
- 4.49Tech Curator Collect all Tech Orbs
[top]Overview
Players: 1
Online Trophies: None
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 20 Hours
Minimum Playthroughs: 1 + Clean-Up
Collectibles Trophies: Yes
Missable Trophies: None
Glitched Trophies: Unknown
Online Trophies: None
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 20 Hours
Minimum Playthroughs: 1 + Clean-Up
Collectibles Trophies: Yes
Missable Trophies: None
Glitched Trophies: Unknown
[top]Tips & Strategies
- When fighting versus normal Mechs always use your charged up stun attack, you do this by holding
until your Staff starts to glow blueish. Your charge attack is useless against those Electro Mechs. - Upgrade your Shield, and Health regeneration first, this will make your life a lot easier.
- Upgrade your Stun Blast, once you have upgraded this move you will be able to make a small explosion when you stun someone, this explosion will stun every nearby Mech.
- Buy the Combat Awareness, this upgrade can be really useful when fighting a lot of Mechs at the same time. It will allow you to see which Mech is about to attack you, which one is stunned, and or blocking.
- Yellow = Stunned
- Red = About to attack you
- Blue = Defending himself
- Do not spam your attack buttons, mashing buttons will not kill the Mechs sooner, you will only make mistakes and hit Mechs you really didn't want to.
- Counter Attacks: You can counter a normal Mechs attack move by press
to block, and when you successfully block the attack press
to do a back flip and counter the attack - Evade: You should use this move a lot, when ever you cannot block, or counter use your evade move. It's also very useful when you are fighting those EMP Mechs, they shoot electric balls towards you that cannot be blocked.
- Evade + Attack: When you have bought the upgrade which let you attack while evading, press
and any direction on the
to evade, while rolling over the floor press
to jump up and give a Mech an uppercut. This move is really useful when fighting multiple Mechs, when you then need to evade you can roll towards another Mech, hit him with an uppercut and finish it off.
- If you are almost death you can use Trip, but this should only be used as a last resort. Remember her EMP attack? Well, if you are almost death, and you think you cannot win the fight lure them towards Trip, as soon as the Mechs try to touch her she will Fire her EMP attack which will stun them for a while. Do remember though if Trip dies you DIE!
- When playing through any chapter except chapter 1 do your self a favour and explore every inch of that map to find those Tech Orbs, and Masks. You'll probably miss a couple of Tech Orbs but that doesn't matter we have the clean up playthrough for that.
[top]Roadmap
- [step #1] When you start the game I suggest you play on Hard difficulty. It's also a very good idea to explore every chapter thoroughly so you pickup at least 95% of the Tech Orbs available in that chapter. All you have to do is play through the story mode and you'll earn most of the trophies.
- [step #2] This is the clean up playthrough, everything you missed you can pickup now. When you have finished the story mode you will be able to start a new game+ with all your acquired upgrades, and the same % in Tech Orbs. In this clean up step you should try to pickup every Tech Orb you missed, I suggest you use the Tech Orb guide for it. After that it's just a matter if earning a couple of easy trophies and the
should be yours.
[top]Trophies
[top]
Platinum Trophy 
Collect all ENSLAVED™ trophies.

Collect all ENSLAVED™ trophies.
Like in every other Playstation 3 game collect every
,
, and
trophy and the Platinum is yours.
,
, and
trophy and the Platinum is yours.
[top]
Free! 
Complete Chapter 1.

Complete Chapter 1.
This trophy requires you to complete chapter 1, it's a story related trophy which can't be missed. This is a tutorial level, you can't really get stuck here, how ever I still made a video for it.
Chapter 1
Toggle Spoiler
Chapter 1
[top]
Sightseeing 
Complete Chapter 2.

Complete Chapter 2.
This trophy requires you to complete chapter 2, it's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 2 - part 1
Chapter 2 - part 2
Chapter 2 - part 3
Toggle Spoiler
Chapter 2 - part 1
Toggle Spoiler
Chapter 2 - part 2
Toggle Spoiler
Chapter 2 - part 3
[top]
Up on the Roof 
Complete Chapter 3.

Complete Chapter 3.
This trophy requires you to complete chapter 3, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 3 - part1
Chapter 3 - part2
Toggle Spoiler
Chapter 3 - part1
Toggle Spoiler
Chapter 3 - part2
[top]
Caught a Show on Broadway 
Complete Chapter 4.

Complete Chapter 4.
This trophy requires you to complete chapter 4, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 4 - part1
Chapter 4 - part2
Toggle Spoiler
Chapter 4 - part1
Toggle Spoiler
Chapter 4 - part2
[top]
Escaped New York 
Complete Chapter 5.

Complete Chapter 5.
This trophy requires you to complete chapter 5, it's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 5 - part1
Chapter 5 - part2
Toggle Spoiler
Chapter 5 - part1
Toggle Spoiler
Chapter 5 - part2
[top]
A Bridge too Far 
Complete Chapter 6.

Complete Chapter 6.
This trophy requires you to complete chapter 6, it's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 6
Toggle Spoiler
Chapter 6
[top]
There You Are! 
Complete Chapter 7.

Complete Chapter 7.
This trophy requires you to complete chapter 7, it's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 7
Toggle Spoiler
Chapter 7
[top]
Windy Passage 
Complete Chapter 8.

Complete Chapter 8.
This trophy requires you to complete chapter 8, it's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 8 - part1
Chapter 8 - part2
Toggle Spoiler
Chapter 8 - part1
Toggle Spoiler
Chapter 8 - part2
[top]
To Meet a Pig 
Complete Chapter 9.

Complete Chapter 9.
This trophy requires you to complete chapter 9, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 9 - part1
Chapter 9 - part2
Toggle Spoiler
Chapter 9 - part1
Toggle Spoiler
Chapter 9 - part2
[top]
What a Pig 
Complete Chapter 10.

Complete Chapter 10.
This trophy requires you to complete chapter 10, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 10 - part1
Chapter 10 - part2
Chapter 10 - part3
Toggle Spoiler
Chapter 10 - part1
Toggle Spoiler
Chapter 10 - part2
Toggle Spoiler
Chapter 10 - part3
[top]
Swine Flew 
Complete Chapter 11.

Complete Chapter 11.
This trophy requires you to complete chapter 11, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 11
Toggle Spoiler
Chapter 11
[top]
Sub-Way 
Complete Chapter 12.

Complete Chapter 12.
This trophy requires you to complete chapter 12, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 12 - part1
Chapter 12 - part2
Toggle Spoiler
Chapter 12 - part1
Toggle Spoiler
Chapter 12 - part2
[top]
Anchors Away 
Complete Chapter 13.

Complete Chapter 13.
This trophy requires you to complete chapter 13, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 13 - part1
Chapter 13 - part2
Toggle Spoiler
Chapter 13 - part1
Toggle Spoiler
Chapter 13 - part2
[top]
Smoky Bacon 
Complete Chapter 14.

Complete Chapter 14.
This trophy requires you to complete chapter 14, It's a story related trophy which can't be missed. If you are stuck, or just can't beat that Mech watch the video play-through I made below.
Chapter 14 - part1
Chapter 14 - part2
Toggle Spoiler
Chapter 14 - part1
Toggle Spoiler
Chapter 14 - part2
[top]
Freed the Slaves 
Free the Slaves.

Free the Slaves.
This trophy requires you to save the Slaves, this trophy is story related and can't be missed. This trophy is earned after Chapter 14. You will be watching a cut-scene inside the Pyramid, just sit back and enjoy, the trophy will pop-up when the cut-scene is done.
[top]
Headcase 
Headshot a Demolition mech 25 times.

Headshot a Demolition mech 25 times.
This trophy requires you to shoot a Demolition Mech 20 times in the head. This trophy isn't hard at all, you will encounter you first Demolition Mech at the end of Chapter 2. All you need to do is to shoot the Mech on his head with your Plasma Blast, press
to aim your Staff, and press
to fire. The easiest way to shoot a Demolition Mech in the head is to have a lot of space between the two of you, this will make the Mech run towards you. When the Demo Mech runs his head won't move at all, so be smart and shoot him while he is running. You will encounter more Demolition Mechs in the story mode, though if you some how do not have the trophy before the end of the story mode, just re-play a Chapter (like Chapter 2) which has a Demolition Mech in it.
to aim your Staff, and press
to fire. The easiest way to shoot a Demolition Mech in the head is to have a lot of space between the two of you, this will make the Mech run towards you. When the Demo Mech runs his head won't move at all, so be smart and shoot him while he is running. You will encounter more Demolition Mechs in the story mode, though if you some how do not have the trophy before the end of the story mode, just re-play a Chapter (like Chapter 2) which has a Demolition Mech in it.
[top]
Trainee Monkey 
Complete all chapters on Easy.

Complete all chapters on Easy.
See the trophy
Great Sage Equal of Heaven for more details.
Great Sage Equal of Heaven for more details.
[top]
Monkey Magic 
Complete all chapters on Normal.

Complete all chapters on Normal.
See the trophy
Great Sage Equal of Heaven for more details.
Great Sage Equal of Heaven for more details.
[top]
Great Sage Equal of Heaven 
Complete all chapters on Hard.

Complete all chapters on Hard.
This trophy requires you to beat every chapter on Hard difficulty. There is really not much to say here, I do have a couple of tips which I will list below, plus I will have videos of every chapter in this guide so if you get stuck, watch those.
Tips for Hard difficulty:
Tips for Hard difficulty:
- Upgrade your Shield, and Health regeneration first, this will make your life a lot easier.
- Upgrade your Stun Blast, once you have upgraded this move you will be able to make a small explosion when you stun someone, this explosion will stun every nearby Mech.
- Buy the Combat Awareness, this upgrade can be really useful when fighting a lot of Mechs at the same time. It will allow you to see which Mech is about to attack you, which one is stunned, and or blocking.
- Yellow = Stunned
- Red = About to attack you
- Blue = Defending himself
- Do no spam your attack buttons, mashing buttons will not kill the Mechs sooner, you will only make mistakes and hit Mechs you really didn't want to.
- Counter Attacks: You can counter a normal Mechs attack move by press
to block, and when you successfully block the attack press
to do a back flip and counter the attack - Evade: You should use this move a lot, when ever you cannot block, or counter use your evade move. It's also very useful when you are fighting those EMP Mechs, they shoot electric balls towards you that cannot be blocked.
- Evade + Attack: When you have bought the upgrade which let you attack while evading, press
and any direction on the
to evade, while rolling over the floor press
to jump up and give a Mech an uppercut. This move is really useful when fighting multiple Mechs, when you then need to evade you can roll towards another Mech, hit him with an uppercut and finish it off.
- If you are almost death you can use Trip, but this should only be used as a last resort. Remember her EMP attack? Well, if you are almost death, and you think you cannot win the fight lure them towards Trip, as soon as the Mechs try to touch her she will Fire her EMP attack which will stun them for a while. Do remember though if Trip dies you DIE!
[top]
You Swine 
Beat Pigsy to the top of the Decaying Titan.

Beat Pigsy to the top of the Decaying Titan.
This trophy requires you to beat Pigsy in the race to the top of the Decaying Titan. This trophy is really easy to earn since Pigsy isn't fast at all. Once the race starts make your way up, just keep climbing until you reach the top, step on the marker and you should earn this trophy. I suggest you leave the Tech Orbs, since if you decide to pick them up you might not beat Pigsy. If you are having trouble with this trophy view the video below.
* It's possible to earn this trophy and pick-up every Tech Orb on the Titan in one run, I did it, but I do not suggest it since I almost lost the race while trying.
Toggle Spoiler
You Swine
* It's possible to earn this trophy and pick-up every Tech Orb on the Titan in one run, I did it, but I do not suggest it since I almost lost the race while trying.
[top]
Bad Doggy 
Rescue Trip from the Dog in less than 36 seconds.

Rescue Trip from the Dog in less than 36 seconds.
This trophy requires you to rescue Trip from the Mech Dog in less then 36 seconds. This trophy is not to difficult, but it will take some practice. You need to use every boost pad so you stay close to the dog, once Trip says get him, it shouldn't take you longer then three boost pads to take him out. If you can't take him out before going through the third boost pad re-load you checkpoint. If you are really having a lot of trouble with this trophy, I made a video of me obtaining the trophy.
* If you hit a wall, or any other object you will slow down, so try not to hit anything!
Toggle Spoiler
Bad Doggy
* If you hit a wall, or any other object you will slow down, so try not to hit anything!
[top]
Got the Horn 
Rescue Trip from the Rhino in less than 35 seconds.

Rescue Trip from the Rhino in less than 35 seconds.
This trophy requires you to rescue Trip from the Rhino in less then 35 seconds. It doesn't matter if you play on Easy, Normal, or Hard difficulty since the Rhino will run at the same speed. Hit every blue sphere on your way. When you are near to the end, after you last jump (37 seconds in the video) you will get another three boost pads. If you did not get Trip of the back of the Rhino before you go through the third boost pad re-load you checkpoint because you will not make it. I also suggest you re-load your checkpoint or go off course when:
* If you hit a wall, or any other object you will slow down, so try not to hit anything!
- You hit anything on your way
- You get stuck
- You miss a jump
Toggle Spoiler
Got the Horn
* If you hit a wall, or any other object you will slow down, so try not to hit anything!
[top]
Lover, Not a Fighter 
Sneak past a group of enemies without alerting them

Sneak past a group of enemies without alerting them
This trophy requires you to sneak past a group of Mechs. You first chance to obtain this trophy is in chapter two, in the middle of the mind area. When you arrive at the spot you will ask for another scan with the Dragonfly, there are a couple of Mechs standing around here but they are inactive. Once the scan is complete jump down, walk forward and jump down again. Now walk over to the ramp so you will get back to first level, look at the wall you should see a piece of wall sticking out for you to climb on. Climb up the wall, and you will land on a platform, now just walk over the iron beam make a jump, and jump down into the next area. When you land in the next are without alerting the Mechs you will see the trophy pop-up. Not sure which way I meant, watch the video below.
Toggle Spoiler
Lover Not a Fighter
[top]
Matador 
Kill the Rhino without getting hit by his Charge Attack.

Kill the Rhino without getting hit by his Charge Attack.
This trophy requires you to destroy the Rhino Mech without being hit by his Charge Attack. This trophy can be a bit difficult since the Rhino only has one attack, and that is his charge attack, to obtain this trophy you need to win this boss fight without being hit at all. You do this by using the following moves:
*It doesn't matter if you play on easy/normal/hard his charge attack will stay the same, and you also need to use three fuel tanks to destroy him
- Evade, press
and a direction on the
to evade in that direction. - Cloud, you can evade the Rhino with your cloud. Run to the left/right and when he gets close press
to activate the cloud and evading his charge attack.
Toggle Spoiler
Matador
*It doesn't matter if you play on easy/normal/hard his charge attack will stay the same, and you also need to use three fuel tanks to destroy him
[top]
Mined the Gap 
Knock an enemy back into a mine.

Knock an enemy back into a mine.
This trophy requires you to destroy a Mech by pushing him into a mine. This trophy is pretty easy to earn in Chapter two. Once you have acquired the Dragonfly Scanner you will be able to see mines, the next area will be completely filled with mines. Once you have thrown Trip up to her location you have to find another way around it. Here you will encounter a Mech that was invisible, now press
+
to create a shock wave that blasts the Mech backwards, repeat this process until he hits a mine, this shouldn't be hard to do here since the whole area is filled with mines. If you are still unsure on how to do it, watch the video below.
+
to create a shock wave that blasts the Mech backwards, repeat this process until he hits a mine, this shouldn't be hard to do here since the whole area is filled with mines. If you are still unsure on how to do it, watch the video below.Toggle Spoiler
Mined the Gap
[top]
Over Here! 
Distract 20 different enemies.

Distract 20 different enemies.
This trophy requires you to distract 20 different enemies. This trophy is really easy to obtain. You will learn how to distract a Mech in chapter two, when you are behind a piece of stone and you want to distract a Mech press
this will make you jump up with your arms in the air screaming “Over Here!!”.If the Mechs target you and start shooting it will be a successful distract action.
* Distracting in Enslaved will be used a lot, so I suggest you do not worry about this trophy. An example is in chapter two where you learn to distract someone, if you don't use it you cannot proceed forward, of course this is a tutorial, but there are more situations like that in almost every chapter.
this will make you jump up with your arms in the air screaming “Over Here!!”.If the Mechs target you and start shooting it will be a successful distract action.* Distracting in Enslaved will be used a lot, so I suggest you do not worry about this trophy. An example is in chapter two where you learn to distract someone, if you don't use it you cannot proceed forward, of course this is a tutorial, but there are more situations like that in almost every chapter.
[top]
Stunning 
Stun 75 different enemies.

Stun 75 different enemies.
This trophy requires you to stun 75 different enemies. You can stun a enemy in two different ways, the first is to use your combat moves. You will be able to stun someone by holding down
to charge your stun blast, if you hit a Mech with it, it will be stunned for some time. It is also possible to shoot a stun blast from your staff, once you found the stun ammo, press
to aim your staff, and
to shoot, if you hit a Mech which is standing or running in a group you will stun the whole group if you have purchased the Stun upgrade.
to charge your stun blast, if you hit a Mech with it, it will be stunned for some time. It is also possible to shoot a stun blast from your staff, once you found the stun ammo, press
to aim your staff, and
to shoot, if you hit a Mech which is standing or running in a group you will stun the whole group if you have purchased the Stun upgrade.
[top]
Close Call 
Kill a Broadcaster with 1 second on the clock.

Kill a Broadcaster with 1 second on the clock.
This trophy requires you to defeat a Mech while he is broadcasting, but with 1 second left on the clock. This is a very easy trophy to earn. First start up chapter two. Somewhere at the end of chapter two your way will be blocked by a fuel tanker, you need to take over a turret to destroy it. Once you destroyed the fuel tanker Mechs will be alerted, now to earn this trophy the easy way you cannot, I repeat, cannot destroy those little fuel barrels to blow up some Mechs. Now once the Mech that is broadcasting shows up, aim at the fuel barrels in the middle of the open area. The broadcasting Mech will run towards the fuel barrels in the middle, all you have to do is wait for it to come close to the barrels and watch the timer. When the timer hits 1 shoot the fuel barrels and you blow up the broadcasting Mech.
* This method is only possible on Hard difficulty, because the lower the difficulty the longer the Mechs take to broadcast.
Toggle Spoiler
Close Call
* This method is only possible on Hard difficulty, because the lower the difficulty the longer the Mechs take to broadcast.
[top]
Boom! 
Use the Bomb Takedown to kill 2 enemies.

Use the Bomb Takedown to kill 2 enemies.
This trophy requires you to use the bomb take down move, and kill two enemies with it. In chapter five you will be introduced to a new type of Mech which will have an icon (looks like a lightning bolt) above his head. This Mech will attack you together with two normal Mechs, do not kill them. The Mech with the icon above his head should be your main priority, attack him first so you can “take him down” by pressing
. Once you have completed the take down move, you will be positioned behind the Mech, now just wait until the two normal Mechs come close to you and press
to blow up the Mech your holding, and the two others.
. Once you have completed the take down move, you will be positioned behind the Mech, now just wait until the two normal Mechs come close to you and press
to blow up the Mech your holding, and the two others.Toggle Spoiler
Boom!
[top]
Role Reversal 
Use the Gun Scout Hijack Takedown to kill 10 enemies.

Use the Gun Scout Hijack Takedown to kill 10 enemies.
This trophy requires you to kill 10 Mechs while using the Gun Scout Hijack Takedown. This trophy is really easy to earn, when ever Trip scans an area and there is a Mech with a detachable gun arm she will let you know. Once you have located that Mech, beat it up until you get a message to take him down by pressing
. Now just use the machine gun to kill 10 other Mechs and the trophy is yours. This trophy should be earned before ending the story mode, if not, just re-play a Chapter with a Mech with a detachable arm gun.
. Now just use the machine gun to kill 10 other Mechs and the trophy is yours. This trophy should be earned before ending the story mode, if not, just re-play a Chapter with a Mech with a detachable arm gun.
[top]
Out Cold 
Stun 3 enemies at once with a Radial Stun Blast.

Stun 3 enemies at once with a Radial Stun Blast.
This trophy requires you to stun three different enemies at the same time. You will be able to obtain this trophy as soon as you buy the upgrade to stun multiple enemies. Once you have the upgrade and fight some Mechs, I suggest you let them broadcast so more Mechs will join the fight. When the back-up arrives you should have enough Mechs surrounding you to earn this trophy easily. Just hold
to charge up your Stun Blast, and release it while at least three Mechs are standing around you. If done correctly the trophy should pop right after you stunned the Mechs.
to charge up your Stun Blast, and release it while at least three Mechs are standing around you. If done correctly the trophy should pop right after you stunned the Mechs.
[top]
Double Punch 
Kill 25 shielded enemies with a Stun Blast then Plasma Blast combo.

Kill 25 shielded enemies with a Stun Blast then Plasma Blast combo.
This trophy requires you to destroy 25 shielded Mechs with a Stun, and Plasma Blast combo. In chapter three you will get your first Stun ammo for your staff, once acquired you can preform the "double punch" move. I do suggest you wait until you have bought the 2x, and 4x damage upgrades for your Staff, because you will then be able to kill a Mech with just 1 Plasma Blast shot. When ever you see a Mech with his shield raised switch to your stun Ammo with
, then press
to aim, and
to fire. If you hit the Mech his shield will be gone, now change back to Plasma ammo by pressing
, shoot him again to finish the “double punch”. Now and this important, you have to kill the Mech in question for the “double punch” to count, that’s why you need those Staff upgrades. Repeat this “double punch” move 24 more times, and the trophy is yours.
, then press
to aim, and
to fire. If you hit the Mech his shield will be gone, now change back to Plasma ammo by pressing
, shoot him again to finish the “double punch”. Now and this important, you have to kill the Mech in question for the “double punch” to count, that’s why you need those Staff upgrades. Repeat this “double punch” move 24 more times, and the trophy is yours.
[top]
Mech Murderer 
Kill 200 enemies.

Kill 200 enemies.
This trophy requires you to defeat 200 Mechs. This trophy is obtained by just playing through the story line, enjoy it! An easy way to kill Mechs is to always stun them, I suggest you buy the stun upgrade so you can stun multiple Mechs at the same time. Once they are stunned just use your combo's on them to finish them off.
[top]
Counterintuitive 
Perform 20 Counter Attacks.

Perform 20 Counter Attacks.
This trophy requires you to perform 20 counter attacks. You will be able to obtain this trophy as soon as you buy the Counter Attack upgrade. Once you have the upgrade just block with
when a Mech attacks you, once he hits you press
to counter his attack. Re-peat this 19 more times and the trophy is yours. The timing is a bit strict, so you might have to practice it a bit before you will be able to counter every attack.
when a Mech attacks you, once he hits you press
to counter his attack. Re-peat this 19 more times and the trophy is yours. The timing is a bit strict, so you might have to practice it a bit before you will be able to counter every attack.
[top]
Kebabed 
Kill 3 enemies with a penetrating Plasma Blast.

Kill 3 enemies with a penetrating Plasma Blast.
This trophy requires you to destroy three Mechs with one penetrating Plasma Blast from your Staff. Before you can obtain this trophy you need to buy a few upgrades for your Staff. You need to buy the Penetration upgrade, so you will be able to shoot through multiple enemies. I also suggest you buy the 2x, and 4x damage increase from the Staff upgrade menu, to make this trophy easier to obtain.
The easiest way to earn this trophy is at the end of chapter three, you will come to an open place where there are four inactive Mechs. The Mech on the left side is standing by him self, walk up to him and destroy him, this will make the other three Mechs active. When the other Mechs get activated they will run towards you to attack you, while they run towards you they will run behind each other, this is the moment where you need to fire a Stun Blast, once they are stunned change ammo, and finish them off with a Plasma Blast. If done correctly the trophy should pop-up. If you are unsure when to stun the three other Mechs, watch the video below
The easiest way to earn this trophy is at the end of chapter three, you will come to an open place where there are four inactive Mechs. The Mech on the left side is standing by him self, walk up to him and destroy him, this will make the other three Mechs active. When the other Mechs get activated they will run towards you to attack you, while they run towards you they will run behind each other, this is the moment where you need to fire a Stun Blast, once they are stunned change ammo, and finish them off with a Plasma Blast. If done correctly the trophy should pop-up. If you are unsure when to stun the three other Mechs, watch the video below
Toggle Spoiler
Kebabed
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Attacks Evasion 
Perform 20 Evade Attacks that hit an enemy.

Perform 20 Evade Attacks that hit an enemy.
This trophy requires you to attack a Mech 20 times while you evade an incoming attack. This trophy is really easy to earn since you will be evading Mechs a lot. Before you can earn this trophy you have to buy the upgrade which will let you attack while evading, when you have that one start up a chapter of your choice. When you fight a Mech press
and any direction on the
to evade his attack, now once you are rolling on the floor press
to jump up with an upper cut. if you hit the Mech then that was a successful evade attack, now just repeat it 19 more times and the trophy is yours.
* It is possible to just preform 20 evade attacks on the same exact Mech, I don't know if it will live that long. You don't need to hit 20 unique Mechs with the evade attack to earn this trophy.
and any direction on the
to evade his attack, now once you are rolling on the floor press
to jump up with an upper cut. if you hit the Mech then that was a successful evade attack, now just repeat it 19 more times and the trophy is yours.* It is possible to just preform 20 evade attacks on the same exact Mech, I don't know if it will live that long. You don't need to hit 20 unique Mechs with the evade attack to earn this trophy.
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Invincible 
Complete a chapter without dying (Except Chapter 1).

Complete a chapter without dying (Except Chapter 1).
This trophy requires you to complete a level without dying. This trophy is pretty easy to obtain, I suggest you start up chapter two. Chapter two is in my opinion one of the easier levels, and you should be able to complete it without to much trouble. If you some how do keep dying in chapter two, change the difficulty to Easy. If that doesn't help enough I also made a video walk through of chapter two so you guys can see how I did it on Hard difficulty.
Chapter 2 - part 1
Chapter 2 - part 2
Chapter 2 - part 3
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Chapter 2 - part 1
Toggle Spoiler
Chapter 2 - part 2
Toggle Spoiler
Chapter 2 - part 3
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Got Your back 
Rescue Trip 3 times after she has performed an EMP.

Rescue Trip 3 times after she has performed an EMP.
This trophy requires you to rescue Trip three times after she has fired her EMP pulse, this is a very easy trophy to earn. In the beginning of chapter two Trip will use her EMP pulse for the first time, and you have to kill two Mechs while they are stunned. When the two Mechs are destroyed you have "rescued" Trip. Re-play this part two more times to obtain this trophy
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Untouchable 
Complete a Chapter without losing any health.

Complete a Chapter without losing any health.
This trophy requires you to complete a chapter without losing health. This trophy sounds a lot harder then it is. I suggest you just play chapter 1, since this is the shortest, and easiest level to earn this trophy. If you do get hit for any reason, you can just re-load you check-point and you go on from there. I suggest you have the following upgrades before you attempt this:
- full Shield strength
- full Shield recharge
- full Stun Blast upgrade
Toggle Spoiler
Untouchable
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Fully Loaded 
Purchase all Upgrades.

Purchase all Upgrades.
This trophy requires you to purchase every Health, Shield, Staff, and Combat upgrade. This trophy will probably unlock at the end of the storyline, it might be sooner it depends on how much Tech Orbs you found. If you do not have enough Tech Orbs to buy a certain upgrade, try going back to previous chapters and see how much % you got in there. If it is not 100% go play that chapter and search for the Orbs.
* I suggest buying the Health, and Shield upgrades first when you play on hard. Though a very important upgrade you also need is the Stun upgrade, which will let you stun multiple enemies at the same time. Another powerful upgrade is the Stun upgrade which will let you stun then Mechs 25% longer the normal.
* I suggest buying the Health, and Shield upgrades first when you play on hard. Though a very important upgrade you also need is the Stun upgrade, which will let you stun multiple enemies at the same time. Another powerful upgrade is the Stun upgrade which will let you stun then Mechs 25% longer the normal.
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Tough as They Come 
Purchase all Health Upgrades.

Purchase all Health Upgrades.
This trophy requires you to to purchase all Health upgrades. You will be able to upgrade your Health capacity/regeneration in the middle of chapter two. Purchasing upgrades cost Tech Orbs which you can find scattered around every chapter except chapter 1. Once you have the ability to upgrade press
to open up Trips menu, navigate down (
) to open up the Health upgrade menu. When you bought every single Health upgrade in that menu you will obtain this trophy.
to open up Trips menu, navigate down (
) to open up the Health upgrade menu. When you bought every single Health upgrade in that menu you will obtain this trophy.
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Fighting Fit 
Purchase all Combat Upgrades.

Purchase all Combat Upgrades.
This trophy requires you to to purchase all Combat upgrades. You will be able to upgrade you Combat Moves in the middle of chapter two. Purchasing upgrades cost Tech Orbs which you can find scattered around every chapter except chapter 1. Once you have the ability to upgrade press
to open up Trips menu, navigate to the right (
) to open up the Combat upgrade menu. When you bought every single Combat upgrade in that menu you will obtain this trophy.
to open up Trips menu, navigate to the right (
) to open up the Combat upgrade menu. When you bought every single Combat upgrade in that menu you will obtain this trophy.
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Check my Weapon! 
Purchase all Staff Upgrades.

Purchase all Staff Upgrades.
This trophy requires you to to purchase all Staff upgrades. You will be able to upgrade your Staff in the middle of chapter two. Purchasing upgrades cost Tech Orbs which you can find scattered around every chapter except chapter 1. Once you have the ability to upgrade press
to open up Trips menu, navigate to the left (
) to open up the Staff upgrade menu. When you bought every single Staff upgrade in that menu you will obtain this trophy.
to open up Trips menu, navigate to the left (
) to open up the Staff upgrade menu. When you bought every single Staff upgrade in that menu you will obtain this trophy.
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Shielded from Harm 
Purchase all Shield Upgrades.

Purchase all Shield Upgrades.
This trophy requires you to purchase all Shield upgrades. You will be able to upgrade your Shield in the middle of chapter two. Purchasing upgrades cost Tech Orbs which you can find scattered around every chapter except chapter 1. Once you have the ability to upgrade press
to open up Trips menu, navigate up (
) to open up the Shield upgrade menu. When you bought every single Shield upgrade in that menu you will obtain this trophy.
to open up Trips menu, navigate up (
) to open up the Shield upgrade menu. When you bought every single Shield upgrade in that menu you will obtain this trophy.
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Mask Collector 
Collect half of the Masks.

Collect half of the Masks.
See
"Mask Curator" for more information.
"Mask Curator" for more information.
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Mask Curator 
Collect all of the Masks.

Collect all of the Masks.
This trophy requires you collect all the Masks in every chapter. This trophy is really not so hard as the Tech Orbs, really 90% of the Masks are right on your way towards your goal, how ever that last 10% is hidden. Now if you explore the chapters thoroughly you should find every mask without any problems. How ever if you do somehow missed a Mask and you have no clue where to search for it? I suggest you watch the video below, now I didn't created this video, but Achievaholics did, so full credit for this video goes to him.
Mask Location Guide
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Mask Location Guide
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Tech Collector 
Collect half of the Tech Orbs.

Collect half of the Tech Orbs.
See
"Tech Curator" for more information.
"Tech Curator" for more information.
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Tech Curator 
Collect all Tech Orbs

Collect all Tech Orbs
This trophy requires you to collect every single Tech Orb in the game. This trophy might sound easy at first since, but trust me it isn't. When you play the game you pick up a lot of the Tech Orbs, though in every chapter you have about 2% of Tech Orbs that are very will hidden. If you explore every part of every chapter you should earn at least 95% to 99%, now for those last couple of Tech Orbs I have a very detailed guide in the spoiler tag below. I can't take any credit for it since I didn't create it, all credit, and thanks should go to: Brambledamble
This guy did such a good job, it's unbelievable, check out his work in the spoiler tag.
This guy did such a good job, it's unbelievable, check out his work in the spoiler tag.
Toggle Spoiler
Introduction:Collecting all Tech Orbs (Tech Curator) will be the hardest trophy in the game. It may cause you to replay levels several times. Look in Chapter Select in the Main Menu to see what percentage of Orbs you have collected in each level. Levels have various numbers of Orbs; just because gaining 1 Orb in one level gives you 1%, it doesn't mean each Orb is worth 1%. Sometimes you may grab one and it will give you even more percentage. Collecting Orbs from defeated enemies DO NOT count for the 100% in each level, only the Orbs found in the environment DO count.
Particularly hard to find Orbs are marked in BOLD.
NOTE: When you die before you hit a checkpoint, the Orbs you pick up may not be saved, so you have to back track to pick them up again, and sometimes that may not be possible because the way back is inaccessible. So you have to replay the Chapter to get to them again. [/FONT]
Chapter 1:
***There are no Orbs in this chapter.***
Chapter 2:
- After you have picked up the Health Pack, there are 2 single Orbs clearly visible to your right.
- Go up the stairs here to find 4 more.
- You can jump up somewhere here again to find a platforming section with a single Orb in the middle and a 3-Orb-cluster and a 8-Orb-cluster at the end of it.
- Jump up the platform left of Trip before talking to her. There is a 3 Orb-cluster. Left of the 3 Orbs still on the platform is also a 8-Orb-cluster.
- After jumping to the other side of the bridge, there is 1 single Orb to the left of the bridge.
- After lowering the bridge, fighting two mechs and lifting some debris out of the way, there is 1 single Orb next to the next Health Pack.
- After the "Tell me what your plan is"-cutscene, go back to the last area and there is a 3 Orb-cluster to the left behind some plants.
- Back in the new area, there are 2 single Orbs lying around to your left.
- And 6 single Orbs to your right behind some car wrecks.
- After fighting five more robots and the "You need to do as I say"-cutscene, there are 2 single Orbs inside the containers, 1 single Orb in the big tube and 4 single Orbs around a lamp pole.
- And next to the pole under a bridge there are 2 single Orbs, two 3 Orb-clusters and next to them behind a roadblock another single Orb.
- Go to your target marker and there's a single Orb lying around next to it before you jump up.
- Jump up to find a clearly visible single Orb.
- Right before lifting the second block of debris, turn around 180° to see a lot of Orbs on a platform behind you. Go and get them.
- After lifting the debris and fighting two mechs, there are 3 single Orbs scattered in the small area before going through the door.
- At the two mechs with laser detectors, there's a single Orb at the beginning of the area and another single Orb under the stairs.
- After Trip has created a Decoy and you're running across, stop at the middle of the path and jump up to the platform via some poles. There are 2 single Orbs and a 8-Orb-clusters up there. Call for another Decoy and jump back down.
- Reaching the door at your target location, distract the mechs, call Trip and go down the stairs to find a Health Pack and 2 single Orbs.
- Jumping down from the Health Pack after calling for another Decoy, there are 5 single Orbs and a 3-Orb-cluster lying around.
- Call for another Decoy, jump across the beams and you find another single Orb in the middle of the platforming part.
- Kill the two mechs and there are 2 single Orbs lying around next to the second mech.
- Go through the hacked door, jump down the railing and find 2 single Orbs.
- Lift another debris and scout the area for 13 single Orbs on the ground.
- During the dragonfly catch sequence, you find 3 single Orbs on a big platform on the main path.
- Shortly after, on a red branch, don't follow the main path but jump to the right on another platform to find a 3-Orb-cluster.
- After "No no not yet" jump down catch the dragonfly and backtrack a bit to find another single Orb before jumping down again to Trip.
- Carry Trip through the first set of mines and find 2 or 3 single Orbs on the platforms.
- At the second set of mines, there are 4 single Orbs and an 8-Orb-cluster scattered around.
- After "We have a problem", there are 2 single Orbs right at the beginning of the area.
- Park Trip on the first platform, run back behind the big car wreck and follow the poles to jump up to the big bridge. Collect a whole bunch of single Orbs, a 3-Orb-cluster and an 8-Orb-cluster here.
- And 9 more single Orbs before throwing Trip up the ledge and 4 more after (robot attacks).
- Jump up the boxes and the truck to find 2 single Orbs and an 8-Orb-cluster.
- Go back to the big platform and find a single Orb on it - Trip calls for help.
- At the end of her platform, there's another single Orb.
- While Trip is distracting the robot, there's a single Orb on the ground before starting the platforming sequence.
- At the sneak sequence, there are 2 single Orbs next to the first robot.
- Use the poles to jump to another platform with 2 single Orbs on it.
- On the other side you can see a 3-Orb-cluster and 2 single Orbs under a bridge.
- Jump down to the next area and search for 4 single Orbs and a 3-Orb-cluster.
- Jump over the truck and find 3 single Orbs on the next big platform.
- After killing the turret and rescuing Trip, there are 6 single Orbs in the next area on the ground and 4 more before the next cutscene.
- Find 4 more single Orbs on the way to the turret you need to capture.
- Scout the area to find 12 single Orbs before helping Trip across.
- Before jumping into the hole, collect 5 more single Orbs.
- After jumping down, collect 9 more before jumping down again.
- Jump down, collect 2 more, jump down again.
- In the area with the aquarium and the Demolisher, run around and collect all the orbs before beating him and advancing to the next chapter.
Chapter 3:
- At the start turn around and find 4 single Orbs and a 3-Orb-cluster behind you.
- Moving on there is a single Orb and a 3-Orb-cluster behind a car wreck.
- Enter the building to your right and collect 16 single Orbs and four 3-Orb-clusters on the ground.
- Still inside, look up till you see staff ammunition and find the spot where you can climb up there for an 8-Orb-cluster.
- Go outside and collect a total of 8 single Orbs lying around next to the building before and in between the road blocks.
- Find one more single Orb on the balcony above the robots and 2 single Orbs next to the robot on the ground.
- After killing the robots, enter the damaged container to your left to find 6 Orbs. 2 more are right behind the container.
- Lift the car, enter the next area and find a clearly visible single Orb on the ground.
- Help Trip up and collect 2 single Orbs in the middle of the section and 2 more when you go all the way up.
- Collect some more scattered Orbs in the somewhat bigger area where you find the Health Replenisher and jump over a roadblock to find 5 of them behind a wall.
- Jump to the next area, collect your first Mask (cutscene) and move on a bit to find a single Orb a bit hidden in a plant right before you climb up a ladder.
- Climb up the ladder and scout the second floor of the building for 5 single Orbs and a 3-Orb-cluster.
- After discovering the shield mechs, there's a single Orb next to the box on your right and a 3-Orb-cluster right behind the box where Trip is hiding.
- Kill the shield mechs and explore the building for some single Orbs. While jumping around the beams behind the robots, pan the camera and look for staff ammunition, there is a 3-Orb-cluster located on a balcony to the right of it. Next to it is a Health Pickup.
- Moving on to your target location, jump across the beam, collect 2 single Orbs, jump down and collect another Orb. This last Orb apparently can be glitched. Try to walk close to the hole before Trip crawls through or jump on top of it on the other side. Might take a few tries.
- Go through the door and collect all the Orbs on the ground. When encountering the next group of mechs, turn around and find a way up. Some more single Orbs, an 8-Orb-cluster and some staff ammo are waiting for you.
- The next part was too hectic to count Orbs. Just kill the mechs and turret, advance with Trip and collect every Orb you come across until she has hacked the door.
- While standing on the beam that leads to the turret, turn right 90°, jump to another beam and to a platform to find 3 single Orbs.
- Enter the building and find a single Orb next to Trip.
- After jumping down from the staircase, collect some more single Orbs around the mask.
- Jump down again and collect 4 Orbs on the next floor.
- After the next cutscene, find 3 Orbs on your left and 4 more when jumping down.
- You have to decide between the left and right area to jump down. The right side (while facing the mechs) has a crate that lets you climb back up, so collect them first.
- Then jump down again, kill all the mechs and collect all the Orbs in the area before killing the Demolisher and therefore finishing the level.
Chapter 4:
- From the start, collect 11 single Orbs scattered on the ground.
- Climb up and to the left, next to the first Mask is a 3-Orb-cluster.
- Climb back and to the right, collecting a clearly visible single Orb as you reach a bigger platform.
- Kill the electro mech and go back outside. 3 Orbs are on a platform to your right. From there keep moving upwards and find 3 Orbs again on the right and another 3 on your left.
- Go back on your main path. As soon as you re-enter the building, there are 2 single Orbs on the ground.
- Jump down and avoid the mechs. Behind you are 3 single Orbs next to a window. 3 more are on the left from where you dropped down. Move around cover, there are 3 more in front of you to the left and some more scattered on your right.
- Jump to the pipe and climb up, there are some more single Orbs before you destroy the first mech.
- Go up the stairs and find a single Orb next to the red "R" on the wall and 3 more on your path before the next Mask. From the Mask, turn around and find a 3-Orb-cluster behind you. After the Mask, turn left and collect 2 more single Orbs. 2 additional ones are in front of you when you turn around.
- Continue upwards via the beams and collect 3 single Orbs around the stun ammunition. Go up the stairs and collect 4 single Orbs in the area.
- Drop down the ladder after abusing the crane to find a single Orb.
- Continue back down and collect some single Orbs and a 3-Orb-cluster near the Health Vial.
- Jump down once, collect 3 single Orbs and a 3-Orb-cluster, jump down again and after Trip's call for help, jump up and collect the Orbs in front of you and on the platform behind you.
- Jump back down and over a road block behind you to find 3 single Orbs and an 8-Orb-cluster. Back on the main path, there are 2 single Orbs before leaving the building.
- Run into the camera to collect another Orb. Along the building are 2 other single Orbs before fighting the dog mech.
- From the start of the chase scene keep to the right, a 3-Orb-cluster will appear there.
- Inside the building, collect 9 single Orbs before throwing Trip up.
- Jump up and collect 3 Orbs on the middle chandelier before continuing with the platforming section.
- When you jump down in a destroyed red corridor, turn around and collect 3 single Orbs behind you.
- In the big hall, collect a total of 9 single Orbs and three 3-Orb-clusters scattered around on the ground floor. One of the clusters is hidden to the left of the coulisse.
- There's an Orb next to your target location (interaction symbol).
- Collect the third mask, align the beams so that they're all the same height below you and collect the 8-Orb-cluster opposite of where you're supposed to go.
Chapter 5:
- Collect 2 single Orbs on the platform where you start, jump to the next and find another one.
- The next part is not so cool as there are like a million Orbs scattered around and Trip likes to kill you if you go too far away from her. Try to collect all Orbs that are accessible for you when riding on your cloud. Common places for Orbs are below bridges and on islands and some platforms. Also some are next to the 1st Mask.
- Blow up the yellow tank on the half-sunken ship on the left with Plasma to find three 8-Orb-clusters.
- Double-check everything before lifting the block for Trip and advancing to the next area and finding 2 single Orbs right in front of you. Make sure that you have really collected all Orbs in this small room before going out the door.
- After throwing Trip up two times, grab the handle above you on the red platforms and jump up for 3 single Orbs. Next to the 2nd Mask are some more Orbs.
- From the Mask, go back to the chair and onto the main path along the beams. There's a single Orb on the first beam.
- When you have to carry Trip, collect 4 single Orbs at the end of the platforming section.
- Jump down from the containers and collect 4 Orbs.
- Before fighting the mechs, search for 3 single Orbs on the ground. Fight the mechs to your left and collect 5 more. Fight the ones in front of you and collect all Orbs.
- Jump up the container and collect 3 single Orbs around the Health Vial.
- Throw Trip over the gap and scout the area for 2 single Orbs before fighting the 2 gun mechs in front of you. There's another after passing the destroyed wagon and a 3-Orb-cluster is hidden in a big pipe further ahead. Next that pipe, jump over to the area where the gun mechs were before and collect 6 more single Orbs near the plasma ammo.
- Back on the main path, collect 4 single Orbs next to another plasma ammo pickup before Trip crawls through a hole.
- During the following platforming section, you will automatically collect one single Orb. Collect 3 more after jumping down from the container. 1 single Orb and a 3-Orb cluster are on the next platform with the white car.
- When the turret is firing at you, collect all Orbs while advancing towards it. 3 are hidden in a narrow passage below it. Take out the turret and go all the way back Trip's path to collect some on the way and 3 more at the end.
- Before lifting the block, there are 2 Orbs behind a car directly behind Trip.
- After Trip has discovered the Turrets and the functioning Vehicle, jump over the road block to your right to find some single Orbs and backtrack a bit to enter the big red container and find an 8-Orb-cluster inside. In front of the small box next to the roadblock is another Orb.
- Move yourself and Trip to the next cover and look for an Orb behind you.
- The next part will kill you. Literally. Trip drives the car like a maniac and you need to collect all Orbs on your way while the turrets are raping you. Good luck.
- Fighting the dog mech, fly around and collect all Orbs before killing it and thus advancing to the next Chapter. Double-check the ground floor and all of the platforms.
Chapter 6:
- From the start, turn around and collect 4 single Orbs around the motorcycle. Right and left of the bridge are 2 additional ones and next to the electric fence on that bridge is a 3-Orb-cluster.
- Follow Trip over the other bridge and collect a single Orb on the way.
- Jump over the branches and collect 3 single Orbs on the other side and near the bridge.
- Do not lower the bridge for Trip yet. Instead, walk over it and jump up to a rope to find a single Orb and the first Mask of the level.
- Collect the few Orbs at the bridge "puzzle" and throw Trip up.
- After falling down and climbing back up, collect a single Orb next to the next bridge.
- Lower the bridge and find another Orb on the other side.
- Back on the other side, collect 3 single Orbs above Trip.
- Collect 5 single Orbs before entering the watchtower and about 8 on the first island after exiting while fighting the mechs.
- Jump to the next to find 6 more, 4 on the third island and one after the short platforming section.
- After fighting the huge wave of mechs, collect 6 single Orbs near the Health Pickups and Stun Ammo.
- Use the gate to find 2 single Orbs behind it. Complete the short platforming section, fight the mechs and collect all Orbs that are scattered around.
- Jump up 1 floor of the building and collect 2 single Orbs, one on each side. Jump up once more to finish the chapter.
Chapter 7:
- From the start, collect all Orbs on the first island. Look behind the red couch opposite of the climbing pole for 2 single Orbs.
- Follow the Mask guide to the first Mask and collect some single Orbs around it. (If you have been following the guide from the start, you will get the "Tech Collector" trophy around here.)
- Jump up to the next platform and collect 2 Orbs while the gun mech is shooting at you. Collect a single Orb next to the Stun Ammo while you make your way to the gun mech. Kill it, jump down and collect 11 single Orbs that are scattered over the area. Climb up the huts, kill the 2 gun mechs and follow the path to find 2 single Orbs before jumping down.
- Jump down and find 2 single Orbs to your left and 2 single Orbs plus a 3-Orb-cluster to your right.
- Collect a single Orb between the road blocks and 2 single Orbs next to the Health Pickup.
- Follow the beams upward to find 6 single Orbs near another Health Pickup on the next platform.
- Kill the 2 gun mechs, jump to the Plasma Ammo and collect 2 single Orbs next to it. Jump down, kill the other mechs and collect all Orbs on the ground. Jump to the pipe on the hut and collect 2 single Orbs and a 3-Orb-cluster on the roofs. Now shoot the barricade and open the door.
- Collect 2 single Orbs before jumping over the branches.
- 4 mechs will attack you, kill them and collect all Orbs on the ground.
- Jump the pipe on the hut and collect 2 single Orbs on the next island.
- You'll see a cutscene that shows you falling off a platform and you'll enter a bigger village area. Kill all mechs first. Then collect all Orbs that are scattered on the ground near the huts. Follow the Mask guide to the next mask. Find the first pipe you can climb (the camera will pan) and collect a single Orb and a 3-Orb-cluster up there. Find the second pipe where you can climb up (left of the gate) and collect 5 single Orbs and a 3-Orb-cluster there. Go back to the start where you climbed up here, pan the camera and jump across the beams to find a 3-Orb-cluster on a roof next to a Health Pickup. Jump to another roof to find a single Orb in plain sight and an 8-Orb-cluster hidden around the corner. Double-check everything before you leave the area via the gate.
- Kill the 2 mechs and collect all Orbs here before leaving through the next gate.
- Find a single Orb next to the Health Pickup. Go through the doorway to start a battle with a lot of mechs around a huge pole. Kill them all. Now carefully search each inch of this area for Orbs. Some of them blend in with the background so look closely. Double-check everything before you open the gate for Trip and finish the chapter.
Chapter 8:
- You're in the same area as before but there are new Orbs scattered around. Only go as far with Trip until you can walk faster and then collect them all. There are some clusters and some single ones. Also go through the door you opened for Trip before and collect the Orbs and the first Mask there as well. If you approach Trip, you will leave this area. But you will come back later if you missed anything, so don't worry.
- Collect 4 single Orbs at the start of the new area before the climbing section underneath the electric fences.
- Jump down to Trip and collect 3 single Orbs. Pan the camera and look for Plasma Ammo, there's a single Orb next to it. Jump around to the switch and collect a single Orb there. Climb the ladder to find another Orb. Throw Trip up and jump over there to collect some more Orbs and continue platforming to the next cutscene.
- Scout the area and collect all Orbs. There's a 3-Orb-cluster right next to the fenced robot and a lot of others around the windmill tower on the ground. 2 are hidden behind a stone behind the windmill.
- Start climbing the stairs and collect 3 single Orbs next to Trip. Climb all the way to the top of the windmill, collect 1 Orb, pan the camera until you see a Health Pickup and run over there to find a 3-Orb-cluster next to it.
- Drop the sail, get to the platform below the second Mask and collect a single Orb.
- Use the windmill poles to reach the red platform on the right and collect another Orb up there. Finish the puzzle, kill all mechs and go through the door.
- Kill the dog mech and go through the security door to finish the chapter.
Chapter 9:
- At the start, turn monkey around 180° and collect 2 single Orbs. Explore the starting platform and collect another 4 single Orbs near the first Mask.
- Follow the main path and collect 4 single Orbs on the way. Turn left at the intersection (Trip goes right) to find 2 Orbs. Back on the main path, collect 6 more before you see the mechs (cutscene).
- One is behind Trip, one more around the orange rock corner and from there one more down towards the robots.
- Kill the mechs. Find one Orb on the first platform and another in the water right before it (use the cloud). Jump over to the other side and collect all Orbs on the water level and next to the robots on the small islands (I counted 22) before going up the ramps. Go up the ramp all the way in the back of the area, kill the robot and collect all Orbs around the Health Pickup. Collect 2 more Orbs near the switch on the middle ramp. Some Orbs blend in with the background, so search carefully. Double-check everything before you pull the switch and follow Trip to the boat.
- In the boat area, collect 5 single Orbs around the starting platform. Kill the mechs, destroy the arm and help Trip BEFORE you explore the area with your cloud. Now collect 8 Orbs in the water and don't go too far or Trip will kill you. Collect 12 Orbs on the platform with the boat and following it around to the right. Collect 5 Orbs on the platform left of the boat near the Health Pickup. Double-check everything before you get on the boat.
- Get off the boat and find 2 Orbs next to the switch.
- Get off the boat again and thoroughly explore this new area while also killing all mechs and the 2 turrets. Beware of the mines and double-check everything before you get back on the boat. There's a group of 3 mechs in this area that will wake up if you pass by. There's an Orb to the left of them in front of the wall next to the ramp and I'm 99% sure that it is also glitched. I checked this area 9 times and it wasn't there. When I checked for the 10th time, it suddenly appeared.
- After the second Mask the dog chase will start. There are a lot of Orbs scattered around in this scene, which will most likely cause you to having to replay the chapter several times. About 4 are on the 2nd ramp on the left (you need to time your jump), 4 others are in the middle of the right path when the path splits up and 3-4 are located along the wall to the right at the beginning of the tunnel at the end. After the dog chase, you'll finish the chapter.
Chapter 10:
- Collect a single Orb on the starting platform.
- Follow Pigsy to the decaying titan. He will start a race, just ignore him. Instead, scout this island for 5 single Orbs and three 3-Orb-clusters on the ground.
- Jump up once and walk as far to the left as you can while panning the camera a bit. There's an Orb hidden behind a small wall disguised by the fixed camera angle.
- Start climbing the titan and collect 2 single Orbs on the grate. Continue and find another Orb on the way. Climb back up after falling down and collect another Orb. Jump again to get another Orb. Jump over the 3 beams, jump up and get another Orb on the big platform. Continue upwards via the ramps and find 4 Orbs on the way. Jump up again and collect 3 Orbs before climbing up the rest of the titan.
- When Pigsy has reeled you both back down, follow the path until you first jump down. There's a single Orb here that might be hidden behind a pole depending on your camera angle. You can double-check everything you might have missed before on your way back down including the island until you open the door to the next area.
- Collect a single Orb next to the Health Pickup while Trip hacks the other door. Go through the door and make a left to find a 3-Orb-cluster.
- Jump down to the purple platform and collect 3 single Orbs on it.
- Use the wheel and find a single Orb behind Trip before throwing her across. Collect 6 single Orbs on the ground before using the 2nd wheel.
- Kill the demo mech and its minions, climb the pipe and collect a single Orb on the new walkway. Another 3 are in the demo mech's lair (supercharger). Also collect 3 on the way down via the ramp.
- Go back to the start, lower the walkway, shoot the bomb and collect 2 Orbs on your way up the ramp before the next door.
- Open the door and find an Orb right next to you. Follow Trip & Pigsy and collect 3 Orbs on the way.
- Throw Trip up, follow your insta-kill-filled path, shoot the bomb and meet the others. Go back the way they came from to find an 8-Orb-cluster and the first Mask at the end. Go back to Trip and search for a handle on the walls where you can jump up and collect a 3-Orb-cluster next to a Health Pickup. Jump back down, face Trip & Pigsy's starting point and look up to see a single Orb and a 3-Orb-cluster on another platform - look for the handle to jump up there somewhere right below it on a pillar. Follow Pigsy to the next door and collect 2 single Orbs on the way.
- Open the door and find 2 Orbs behind it plus 3 more on the path.
- Jump down, fight the mechs and collect all Orbs on this huge platform. Turn around 180° from where you're supposed to throw Trip up and jump across the beams to collect a single Orb on the way. Once you reach the big platform, look down to see a smaller red platform with a 3-Orb-cluster.
- Throw Trip up, collect a single Orb on the way to the turret and then take it out.
- Help Trip with the first crane and use the handle on the wall near the first switch to reach a 3-Orb-cluster on a platform and some other Orbs on the way to the 2nd switch.
- Use that switch three times, move to your target location, platform around and save Trip from the robots. DO NOT throw her up yet. Instead, jump down two times and collect a single Orb hidden in the bright spot on the platform. Then finish the chapter.
Chapter 11:
- Go up the small ramp next to the boat for an 8-Orb-cluster.
- Kill the first group of mechs and collect a single Orb between the road blocks.
- Kill the second group of mechs and start exploring the area before you go through the door. There's a ledge with ammo, a single Orb and a 3-Orb-cluster to your left while facing the door. From there, jump to the Health Pickup and collect a single Orb and an 8-Orb-cluster next to the first Mask. Right of the door is another Orb. Go through the door and enter the next area.
- Right outside the door is a single Orb. Follow the path and collect all Orbs on the way. You can bypass the fixed camera by holding LT. When Trip & Pigsy reach a green island, go right instead of jumping to them. You'll find a spot where you can climb up to the 2nd Mask and some Orbs on the way.
- On the green island, collect 5 single Orbs on a ramp to the right and 2 more before you jump down.
- Jump down, follow the path and collect 7 Orbs on the way before the next group of mechs. Kill the mechs and collect all Orbs in the area.
- While on the mech's arm, collect all Orbs to the left and right.
- Enter the palm and fly around in a circle at the edge while fighting the Rhino to collect all Orbs.
- Followed by ANOTHER DAMN CHASE SCENE that will cause you to replay this chapter several times. I recommed 3 playthroughs, 2 for collecting the Orbs and another for the "Got the Horn" achievement. All Orbs are in a mostly straight line between the blue speedups. 2-3 hang in the air at the first big jump. End of chapter.
Chapter 12:
- Collect all Orbs that are scattered inside and outside of the starting room on the ground.
- Go outside the door Trip opens for you and collect 5 Orbs along the walkway to the left.
- Follow Pigsy to the right and go down to find 2 Orbs in front of you. Move along the walkway to find 2 other Orbs that are clearly visible. From there, move to your left towards the target location and again find 2 Orbs in front of some boxes.
- Jump up to another walkway and collect 2 Orbs on it before using the button.
- Once you find yourself at a rail cart, hit the switch (if you haven't already). This will rotate the cart so that the red lights are facing forward. Now get on and hold and tell Trip to move you "forward. You will now go back towards where the mask is." Next to the mask are two 3-Orb-clusters. For visual aid check out the Mask video guide.
- Now get to the other side via the rail carts and collect 2 Orbs next to the other button.
- Push the button, move forward again on the cart and jump up to another walkway that has 5 Orbs on it.
- Jump down from the walkway at the opposite end and find 2 Orbs while doing so.
- Finish this pseudo-puzzle and go to the sub. Kill the mechs, follow the path to the console and collect all Orbs on the way.
- Behind the console is a pipe where you can climb up to find a single Orb.
- The next part requires multi-tasking again. Kill all mechs, shoot the fans for Pigsy and collect all Orbs on the walkways. Use the 2nd console, continue downwards and collect a 3-Orb-cluster at the end of the walkway.
- Enter the next room, kill the first group of mechs and do not jump to the next walkway. Instead, look for a handhold on the wall where you can jump up to find ammo and 3 Orbs.
- Jump to the next walkway, kill the rest of the mechs, collect all Orbs and the 2nd Mask and pull Pigsy up to finish the chapter.
Chapter 13:
- After Trip has sent out the dragonfly and Pigsy has taken another way up, don't follow the dragonfly yet. Instead, scout the platform behind Trip for 2 single Orbs, an 8-Orb-cluster and 2 other Orbs on a pipe nearby.
- Follow the platforming section until Pigsy asks you to shoot at some gear. Shoot it twice, jump to the other side and collect some Orbs behind the boxes next to the Health Pickup.
- Continue upwards and find a single Orb in front of you.
- When Pigsy asks you to shoot his bombs for the second time, don't do it. Instead, jump up the pipe below him and jump back down behind him to find a single Orb and the first Mask. Now jump back down in the room and destroy the first anchor point.
- Walk up a ramp with Pigsy opposite of it. You'll reach a big ventilator. To the left of it and down is the 2nd Mask, to the right are some Orbs on a platform you cannot reach yet. Same goes for the next ventilator. Continue on the path instead.
- When you reach your target destination (dragonfly), you'll collect 3 Orbs next to it.
- Jump down and destroy the second anchor point. Now go up on the right, collect some Orbs and follow Pigsy & the dragonfly again.
- Trip will deactivate another fire for you. Follow the platforming section through 2 flames until you hang on a pipe on a red wall. Below you can see an Orb. Drop down (B button) and collect 3 single Orbs and a 3-Orb-cluster on the ventilator. Finally reach the platform to collect 3 additional Orbs on it. (Or you can simply climb to that platform and get on the ventilator from there.)
- Don't enter the lift yet. On the other end of the platform is the second ventilator where you can collect some single Orbs and an 8-Orb-cluster.
- Now get on the lift and meet up with Trip. You'll ride up another elevator and enter a large room. Jump over the poles to the left and up to a platform where you can find two 3-Orb-clusters.
- Go back down, through the power core and up another elevator. Jump up the pipe, collect an Orb in an alcove on the left and follow the walkway around to the right to find another single Orb.
- Shoot the bomb, master the insta-death platforming section and collect a single Orb on the big cube. Collect two more Orbs at the end of it next to a Health Pickup and 3 others on the big platform opposite of them.
- Follow the poles until you shall shoot bombs again. Go on the big wheel and collect a single Orb next to the Plasma Ammo. Jump down on the wheel to collect another Orb. Jump down to Pigsy via the poles and collect 3 Orbs near him. Now destroy the third anchor point.
- Jump through the gear and collect a single Orb on the other side. Don't shoot the last anchor point yet. Jump over to another Orb next to some Plasma Ammo first.
- Destroy the last anchor point, ride the elevator back down, go through the power core and jump upwards via the poles again. Trip will lower some platforms for you, use them to get around and collect all Orbs while fighting the mechs. Protect the cores and finish the chapter.
Chapter 14:
- Upgrade for the last time if you want to, go outside, shoot the leeches, fight the two mechs and collect all Orbs on this platform.
- Climb to the next platform, shoot the leeches and collect some Orbs plus a 3-Orb-cluster.
- Climb to the third platform, shoot the leeches for the third time, kill all mechs and collect all Orbs on the platform. Go down the blue ramp, collect some more Orbs and a 3-Orb-cluster on it and jump over to the blue room.
- Collect all Orbs here, then climb the pipe and turn around to find a 3-Orb-cluster behind you. Now kill all mechs, collect all other Orbs on this platform, face the door and jump down to the right of it for the final Mask and the last Orb (the "Curator" Trophy should pop right here)
Chapter 3:
Chapter 4:
Chapter 5:
Chapter 6:
Chapter 7:
Chapter 8:
Chapter 9:
Chapter 10:
Chapter 11:
Chapter 12:
Chapter 13:
Chapter 14:
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Created by , 09-26-2011 at 08:10 PM Last comment by on 05-01-2013 at 01:23 PM 7 Comments, 11,282 Views (protected) |
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