Curious and Relics
Caused 10,000 damage with unique Mojave Wasteland weapons.
This trophy doesn't have to be earned with GRA weapons, BUT you can make it easy on yourself and use them to make this go by quickly. . This trophy is very easy and if you play the DLC right and use the proper weapons you won't need to grind out anything after you complete the challenges. Any weapon that has an actual name, and not a generic weapon type for a name, will count for this trophy. Now if you play your cards right and use the Special GRA weapons you can get this trophy completed at almost the same time as the Master of the Arsenal
trophy. For this you can use weapons such as The Bozar, Sleepytime, Gehenna etc..
from the GRA pack and you can also use classic Legendary weapons such as Thump Thump, Oh Baby!, Maria etc...
As soon as you get to 10,000 damage the trophy will unlock. You can view your progress in the Data
tab on your Pip Boy. From here, go to Notes
, then press the
to go to Challenges
. Now press the
to go to the Damage Challenges
Master of the Arsenal
Caused 10,000 damage with Gun Runners' Arsenal (GRA) Weapons
The Gun Runners Arsenal DLC will add new weapons to almost every retailer in the Mojave. This trophy is very easy and if you play the DLC right and use the proper weapons you won't need to grind out anything after you complete the challenges. Any weapon that has the (GRA)
symbol after the weapon name will count for this trophy. Now if you play your cards right and use the Special GRA weapons you can get this trophy completed at almost the same time as the Curios and Relics
trophy. As soon as you get to 10,000 damage the trophy will unlock. You can view your progress in the Data
tab on your Pip Boy. From here, go to Notes
, then press the
to go to Challenges
. Now press the
to go to the Damage Challenges
Up to the Challenge
Complete any three Gun Runners' Arsenal (GRA) one star (*) Challenges.
The one star challenges aren't too difficult and if you are playing these from the beginning, you will probably get most of them without even trying. If you have already played a lot of the game it will be more difficult as they won't all be available anymore. The ones in red are the ones I completed with my DLC save file that is at level 50 and at about 75% regular game completion.
- Challenge: A Slave Obeys
Requirements for Completion: Kill Mr. House with a 9 Iron or Nephi's Golf Driver
Tips: For this challenge you will need to have either Nephi's Golf Driver which can only be found after killing the fiend Nephi near the Samson Rock Crushing Plant or the 9 Iron which can be found several places including on a dead prospector in the Nipton Town Hall. Once you get to the mission where you have the choice of killing Mr. House, take one of these babies out, yell FORE! and go to town.
- Challenge: Benefit or Hazard
Requirements for Completion: Kill 15 robots with 5.56mm Pistols
Tips: The 5.56mm Pistols are added at most retailers with the GRA DLC. Once you have one, simply head anywhere there are robots, REPCONN headquarters, Sunset Sarsparilla Factory, H and H Tools etc. and take out some robots.
- Challenge: Overkill
Requirements for Completion: Kill 20 animals with a Fat Man or Fat Mines
Tips: I'm sure everyone is familiar with a Fat Man, but a Fat Mine is a new weapon that can be created at a work bench if you have an Explosive 80 level and the Mad Bomber Perk. In addition to that you will also need: Mini Nuke x1, Sensor Module x1, Scrap Electronics x1 and Scrap Metal x1. I don't really see the point of a Fat Mine, if you are going to use a Mini Nuke you might as well just launch it from the Fat Man instead of putting in all that extra work. Anyway, this one is really only worth doing if you have a bunch of Mini Nukes to spare and feel like blowing shit up. Other than that, I suggest skipping it.
- Challenge: The Same could be said for all Religious Weapons
Requirements for Completion: Kill 15 Feral Ghouls with Maria, Gehenna and Holy Frag Grenades.
Tips: For this one, don't even bother wasting your time with Maria or Holy Frag Grenades. Head to the Gun Runners kiosk and purchase the Gehenna for 15,000 caps. Now head to the Old Nuclear Test Facility, and you will find more than enough Feral Ghouls to complete this in about 2-3 minutes.
- Challenge: You don't belong in this World
Requirements for Completion: Kill 10 Abominations with Katanas, Dynamite, Machetes, Throwing Spears, Throwing Knives and Throwing Hatchets.
Tips: Abominations are Deathclaws, Centaurs, Feral Ghouls, Nightstalkers and Super Mutants. I recommend getting a Kitana from the Gun Runners Kiosk and taking out the Centaurs around Black Mountain and then head to the Old Nuclear Rest Facility and take out the Ghouls.
- Challenge: Ne Ne Ne Ne
Requirements for Completion: Cripple 5 Right Arms with Shotguns.
Tips: You can use any Shotgun for this, but I found the Riot Gun to be the most effective. Once you have a shotgun equipped, get close to an enemy and head into VATS and target their right arm then blast away.
Completed any three Gun Runners' Arsenal (GRA) two star (**) Challenges.
The two star challenges IMO are easier than the one star challenges, this was my first trophy in the DLC. If you are playing these from the beginning, you will probably get most of them without even trying. If you have already played a lot of the game it will be more difficult as they won't all be available anymore. The ones in red are the ones I completed with my DLC save file that is at level 50 and at about 75% regular game completion.
- Challenge: Dyin ain't much of a Living
Requirements for Completion: Kill 5 members of NCR or Legion hit squads with Weapons affected by the Cowboy Perk.
Tips: Once you have been Vilified by either the NCR, Caesar's Legion or both, they will begin to send their Assassin's after you. This one is actually pretty easy and they will continue to spawn these after you until you finish the game so there is no chance of running out. The Cowboy Perk affects all Dynamite, Lever Action Weapons, Hatchets, Knives and Revolvers. Now I'm not entirely sure if you have to have the Cowboy Perk for this challenge or if it means weapons in the group. If someone finds out let me know and I'll update this.
- Challenge: Historical Propriety
Requirements for Completion: Kill Caesar with Knife or Combat Knife
Tips: For this, its pretty simple, you need to head to Cottonwood Cove, and head to the end of the pier to go to the Fort. Once at the Fort you need to go to Caesars Tent and stab his ass to death.
- Challenge: Nyah! See?
Requirements for Completion: Kill 10 Chairmen, White Gloves or Omertas with any SMG, LMG or Mini-Gun
Tips: This IMO is the best challenge of the game. Grab your favorite Machine Gun and head into one of the three casinos on the strip. Now remember those asshats that make you check your guns? Give them the finger , then open fire on everyone inside the casino for a quick challenge completion.
- Challenge: Sic Semper Tyrannis
Requirements for Completion: Kill President Kimball with any One Handed Pistol
Tips: I suggest doing this when doing the Arizona Killer trophy on your regular playthrough. Pretty simple, kill President Kimble with a non automatic One Handed Pistol.
- Challenge: Talk about Owned
Requirements for Completion: Kill Benny with his own gun, Maria.
Tips: Maria, is the Pistol that started the entire game. This is the weapon that Benny shot you with and left you for dead. There are only two ways to get Maria without killing Benny and both must be completed before you finish the Ring-A-Ding-Ding mission.
- The first way is to pickpocket Benny and take the weapon from him, you will need a high Sneak skill or a Stealth Boy to do this effectively. Once you have it take him down.
- The second way is if you are playing as a female. You will need to take the Black Widow perk, and when you meet with Benny use your feminine aΣΣets to lure him upstairs to his room. At this point you will need to give up the goodies to keep the pervert happy, but after that he falls asleep like all of us men do after a good aΣΣ murderin' session. Once he is asleep you can take his gun and blaze him down to complete the challenge.
- Challenge: White Line Nightmare
Requirements for Completion: Kill 20 Fiends, Vipers or Jackals with Tire Irons, Baseball Bats, Lead Pipes, Machetes, .44 Magnum Revolvers, or Sawed-Off Shotguns
Tips: This one is quite easy. Grab a .44 Revolver, my personal choice for this, then head over around Vault 3 where you will be in Fiend territory. You will find more than enough Fiends around to get to 20 with no problems.
- Challenge: Vault 13's Revenge
Requirements for Completion: Kill 15 Super Mutants with 5.56mm Pistols, Plasma Defenders, Plasma Grenades, Power Fists, Rippers or the Bozar.
Tips: This one depends on what you have done in the game. If you haven't traveled up Black Mountain, plan a trip there. First head to the Gun Runners arsenal and if you have about 20,000 caps to spare, purchase the Bozar. Now simply head up the Mountain killing all the Mutants. I noticed as I traveled around to do other missions that the Super Mutants will eventually respawn a few new numbers so if you don't find 15 right away come back and you will find more. Nightkins also count for this challenge so you could also work on this during the Come Fly with Me trophy if you have the right weapons.
- Challenge: Even a God King can Bleed
Requirements for Completion: Cripple Caesar's head with Throwing Spears
Tips: For this, its pretty simple, you need to head to Cottonwood Cove, and head to the end of the pier to go to the Fort. Once at the Fort you need to go to Caesars Tent and take out a spear and go into your VATS. Now target his head and if you cripple it the challenge unlocks.
Complete any three Gun Runners' Arsenal (GRA) three star (***) Challenges.
The three star challenges are definitely tough. There are only 5 of them so there isn't a lot of room to be picky either. The bad part is that if you are already too far into the game, you will have missed your chance at some of them and have a tough time finding the right enemies or the right supplies. If you are playing these from the beginning, you will have a much easier time with these because you can keep the right weapons and enemies alive for later. The ones in red are the ones I completed with my DLC save file that is at level 50 and at about 75% regular game completion.
- Challenge: Against All Tyrants
Requirements for Completion: Kill any 10 named Legion members with Hunting Revolvers, Ranger Sequois, Brush Guns, Service Rifles, Hunting Rifles or Cowboy Repeaters
Tips: Make sure you have completed all Caesar's Legion side quests and endings before attempting this challenge or make a separate save because once you are done, you will have no loyalty with the Legion!! This one could be tough, and I'm unsure of exactly how many named Legion members there actually are in the game. I played through Cottonwood Cove and Caesar's Fort and killed everyone including Caesar with a Hunting Rifle and only found 8 of these. I know there is one being held prisoner at Camp McCarran and then Legate Lanius at the end if you choose the NCR ending. That would make 10, but would require a lot of extra playtime.
- Challenge: Armed for Bear
Requirements for Completion: Kill any 15 named NCR Ranger or Commissioned Officer (Lieutenant, Captain, Major, Colonel or General) with Machetes, Rippers, Chainsaws, Throwing Spears or Ballistic Fists.
Tips: Make sure you have completed all NCR side quests and endings before attempting this challenge or make a separate save because once you are done, you will have no loyalty with the NCR!! This one is pretty easy if you are near the end of the game. Head around to all 5 Outposts and you will find two Ranked officers per camp to kill. I recommend using a Ripper, but you might want something more powerful against the Veteran Rangers that don't count anyway. Once you are done with the outposts, you will have 10 kills already. Now head to Camp McCarran and go to town to get the last 5. While you are doing this, try to NOT kill Sgt. Contreras as he will occassionally have Time Bombs for sale and those are used in another challenge.
- Challenge: Crackerjack Timing
Requirements for Completion: Kill 10 Mojave Wasteland Cazadors with Tin Grenades, Long Fuse Dynamites or Time Bombs
Tips: This is one of those double edged sword trophies. Cazadors , as we all know, are some of the most irritating enemies of the game and the best time to take them on is when you are much stronger near the end of the game. The problem with this, if you are playing on an existing file, is that Long Fuse Dynamite is extremely hard to come by in the game. Hardly anyone sells it. The best place to acquire this is from the Powder Gangers and around the NCR Correctional Facility. If you have already cleared out all of this and don't have any, you will need to look into the other two options listed below.
- Availability: Purchase occasionally from Sgt. Contreras at Camp McCarran, Mick and Ralphs on the Strip. Can be created at Workbench
- Prerequisites: Explosives 50
- Synthesis Requirements:
- Duct Tape x1: Can be purchased at Gun Runners Kiosk
- Dynamite x5: Can be found on almost any Powder Ganger member
- Egg Timer x1: Can be found near the Steve Bison Hotel in Primm and also on Powder Gangers
- Scrap Electronics x1: These can be found in most hi-tech buildings such as REPCONN control, Gun Runners etc.
- Availability: Created on Workbench only.
- Prerequisites: Explosives 25, Mad Bomber Perk
- Synthesis Requirements:
- Tin Can x1: These can be found almost anywhere, if you are having trouble, check in the kitchen of the Steve Bison Hotel in Primm
- Pistol Powder x50: Can be purchased at the Gun Runners Kiosk
- Duct Tape x1 Can be purchased at the Gun Runners Kiosk
Once you have enough weaponry, Cazadors can be found all over. They are at Cazador West, by the Bootlegging Shack etc. I suggest heading into the Silver Peak Mine. Inside you can get a bunch of them in a narrow area to get the most out of your explosion. I was able to take out 5 Cazadors with one Time Bomb. Now the downside is that Time Bombs take 15 seconds to detonate, so once you drop the bomb you will need to keep the Cazadors around the bomb till it explodes so watch your health and take some Med-X to reduce damage.
- Challenge: Deathclaw Pro Hunter
Requirements for Completion: Kill 5 Adult Mojave Wasteland Deathclaws with .22 Pistols, Switchblades, Boxing Tape, Recharger Rifles or Dynamite.
Tips: This one isn't as tough as it sounds, if you are at a high level and approach this right. If you are at a low level, I recommend NOT trying for this as even at a high level and on easy the Deathclaws can still take you out in a few hits. For this challenge I recommend the Silenced .22 Pistol which can be purchased at the Gun Runners Kiosk. Make sure it is fully powered to its ultra powerful 9 damage and make sure you have plenty of rounds. You might also want to stock up on some Psycho as well for this. Now some may think this sounds easy, but The game would not give me credit for Deathclaw kills if I damaged the Deathclaw with a different weapon first! I had to use the .22 Pistol the entire time, start to finish, for credit. Now that you have your weapon, head to Quarry Junction, I would suggest avoiding the Alpha Male and Alpha Female Deathclaws with your pistol and start hunting Deathclaws.
- Challenge: Man-Machine Interface
Requirements for Completion: Kill 10 Mojave Wasteland Mr. Gutsys or Sentry Bots with Brass Knuckles, Spiked Knuckles, Tire Irons and Lead Pipes
Tips: This one is missable if you have completed too much of the game. There are a bunch of Sentry Bots inside the REPCONN Headquarters and Vault 11. You can find Mr. Gutsys around the Crashed Vertibird, HELIOS one and the Nellis Array. In addition to that killing them with Spiked Knuckles while they are blasting away at you is a pain.