Contents



[top]Overview

1
5
8
20


Players: 1
Online Trophies: None
Online Pass Required for Platinum: None
Estimated Time to Platinum: 100 to 200 hours
Minimum Playthroughs: 1
Collectible Trophies:
  • Speaking in Tongues
  • Theater Enthusiast
  • Messenger From the Past
  • Summon Master
  • Weapon Master
  • Master Linguist

Difficulty Trophies: None
Missable Trophies: Master Linguist



[top]Tips and Strategies

The trophies listed in this guide are arranged in XMB order

Soft Reset
You can easily quit the game and go back to the title screen by pressing + + + + at the same time for the PS3 and + + for the PS Vita

Standard Sphere Grid versus Expert Sphere Grid
The Standard Grid is bigger and has more nodes to activate and more empty nodes to fill up than the Expert Grid. For the Standard Grid, every character has their respective starting point and some grid lines that leads to another characters path is blocked by some spheres that requires key spheres to unlock it. It's easy to get stats go pass by the 200 mark and even max out once you have went around the whole grid.

The Expert Grid on the other hand is smaller and has fewer nodes to activate and fewer empty nodes than the Standard Grid. All characters starts near the center and you can easily go over to someones path like for example, Yuna can easily go over to Lulu's path and learn Black Magic Spells and Lulu can easily go to Yuna's path and learn some White Magic Spells. When you have went around the grid some stats will only end up at 150 to 180 mark and you have to farm the rest in the monster arena. More details here in Stats Building Tips and Strategies

Airship Passwords and Coordinates
  • Passwords:
    • MURASAME
    • GODHAND
    • VICTORIOUS

  • Coordinates:
    • X=11-16, Y=57-63 - It will let you get access of the Baaj Temple
    • X=39-47, Y=56-60 - It will let you get access of the Battle Site
    • X=29-32, Y=73-76 - It will let you get access of the Besaid Falls
    • X=33-36, Y=55-60 - It will let you get access of the Mi'hen Ruins
    • X=69-75, Y=33-38 - It will let you get access of the Omega Ruins
    • X=12-16, Y=41-45 - It will let you get access of the Sanubia Sands


Fast AP Trick
A detailed information will be provided at the Stats Building Tips and Strategies section below the guide.

Bribing Monsters for Items
Bribe is a Special ability that you can learn on Rikku's path and the advantage of bribing monsters is that not only they will just go away without fighting, they will also leave items that are hard to farm and just steal. You will be using this for getting items for abilities like Auto-Haste. More information will be here at the Stats Building Tips and Strategies section below the guide and for a full list of monsters and items you can bribe go here on this Bribe FAQ.

Earning Gil Fast
Later at the Omega Ruins you will be fighting Zaurus and beside it is a treasure chest. Use steal for a chance that a Mimic will appear. Defeating Zaurus and the Mimic can make you earn 50,000 Gil a battle and 100,000 Gil with Gillionaire (The Godhand Celestial Weapon has this ability when fully upgraded).

Alternatively you can go to the Monster Arena and keep on fighting One-Eye then just sell the equipment that it will drop ranging from 10,000 to 60,000+ gil. More information about One-Eye at the Stats Building Tips and Strategies section below the guide.

Finding 4 Slotted Weapons and Armors
These equipment are only gonna be sold at the end game by Wantz at the entrance of Macalania Woods. In order for him to appear there you must talk to him while you are on your journey to Zanarkand. You will meet him in Mt. Gagazet, you can't miss him since he will be at the center of a path you're gonna pass by. He is wearing blue clothes if you need more clue who he is. Once you get access to the airship you can find him at the entrance of Macalania Woods.

Best Starting Blitzball Players
There are 3 blitzball trophies in the game and you will need the help of some blitzball players with good stats than the starting players of the Aurochs. I recommend doing this once Wakka has participated in 450 battles so that his Overdrives will appear as prizes when playing Blitzball. Maybe best done during the endgame when you have the Airship. In order to recruit players you must press to a certain NPC. Not all NPC will have an option that will appear if you press on them. Here are some of the best starting blitzball players:
  • Brother - MF Position. You can find him at the Airship
  • Wakka - RF Position. At the end game he will be at the airship
  • Wedge - RF Position. You can find him at Luca Stadium - Main Gate. At later levels his SH will go down so you will have to replace him
  • Ropp - LD/RD Position. You can find him at Mi'hen Highroad Travel Agency
  • Kyou - LR/RD Position. You can find him at Djose Highroad
  • Jumal - CA Position. You can replace him with Nimrook later. You will find him at Luca - Square
  • Nimrook - CA Position. You can find him at the Airship


[top]Roadmap

[top]Step 1: Play through the storyline and collect all Al Bhed Primers and Jecht Spheres

For this step, just go through the storyline and enjoy the game.

When you are inside the Cloister of Trials, make sure that you collect the Destruction Sphere Treasure Chest Reward on your first try because if you missed the items at Besaid and Macalania Temple, the only time you can go back and redo the trial is when you have the airship but the path to those temples are blocked by Dark Aeons and they are troublesome since at this point your characters are still too weak to go against them. Refer to the Cloister of Trials Guide on how to get the mentioned treasure chests.

For the Jecht Spheres if you want to get all of Auron's Overdrive early, you can go back to Besaid and while going back you can also collect the other Jecht Spheres along the way. If you save this later when you already have the airship, one Jecht Sphere is blocked by a Dark Aeon at that point thus making you save this trophy later when you already have powered up enough to stand a chance against the Dark Aeons.

4 Al Bhed Primers are missable so make sure to check out Master Linguist in order know the location and to get those 4 missable primers.

Trophies that you can unlock on this step:
  • Speaking in Tongues
  • Teamwork!
  • The Right Thing
  • All Together
  • Heartstrings
  • Striker
  • Overcoming the Past
  • The Destination of Hatred
  • Power Strike
  • Messenger From the Past
  • Master Linguist
  • The Eternal Calm

[top]Step 2: Acquire all Aeons, Collect all Celestial Weapons and finishing all of the sidequests

Once you have finished the game, it's time to do all of the sidequests like collecting all aeons, celestial weapons and their required items for upgrading, blitzball, chocobo racing and a lot more.

Trophies that you can unlock on this step:
  • A Talent for Acquisition
  • Show Off!
  • Chocobo License
  • Lightning Dancer
  • Feel the Pain
  • It's All About the Money
  • Delta Attack
  • Theater Enthusiast
  • Chocobo Rider
  • Chocobo Master
  • Blitzball Master
  • Summon Master
  • Weapon Master

[top]Step 3: Complete the Sphere Grid

For this part, you will be spending your time capturing monsters first around Spira and Inside Sin then after that you will be staying at the Monster Arena to max out your grid. More information at the Stats Building Tips and Strategies section below the guide

Trophies that you can unlock on this step:
  • Under the Table
  • Mega Strike
  • Sphere Master
  • Perfect Sphere Master

[top]Step 4: Defeating the Superbosses

Once you have completed the Sphere Grid and got yourself the Celestial Weapons and hopefully have a good set of armor its time to take on the superbosses of the game.

If you haven't acquired all the Jecht Spheres and the optional Aeons until this point then this is the best time to collect them since you can vanquish some of the Dark Aeons blocking some of the requirements for these trophies easily.

You also have a good chance against Omega Weapon around this point and you can go back and face him and don't forget to use Kimahri's Lancet ability to get his final Ronso Rage. If you missed it you can still learn the Final Ronso Rage from Nemesis.

For Nemesis you will be facing it at the Monster Arena and for Penance, it will appear after you beat all the Dark Aeons.

Trophies that you can unlock on this step:
  • Messenger From the Past (If you didn't try to collect all of it during Step 1)
  • Feel the Pain (If you haven't obtained it during Step 2)
  • Delta Attack (If you haven't obtained it during Step 2)
  • Learning!
  • Perseverance
  • Overcoming the Nemesis

[top]Step 5: Watch the Eternal Calm

If you already know the story of FF X because you have played it during the PS2 era then this can be your very first trophy. Anyway if this is your first time, just beat the game first then watch it or probably you can also leave this as the last trophy and also earn a new and shiny platinum.

Trophies that you can unlock on this step:
  • A Journey's Catalyst
  • Completion


[top]Trophies

[top]
Completion
Obtain all available trophies

[top]
Speaking in Tongues
Find 1 Al Bhed Primer

This trophy will be unlocked after you have picked up your first Al Bhed Primer. You can get this trophy early in the game when you are on the Al Bhed Salvage Ship. The Primer is lying around the Deck.


See Master Linguist for the location of all Al Bhed Primers.

[top]
Teamwork!
Win a blitzball match

You can unlock this trophy after you have won your first Blitzball game. It doesn't matter whether it is a League or Tournament match as long as you have won 1 game. You can get this trophy early in the game if you have managed to defeat the Luca Goers in the Tournament.

Check out Blitzball Master for more information about Blitzball.

[top]
The Right Thing
Clear the Besaid Cloister of Trials



Destruction Sphere Treasure: Rod of Wisdom

Head north and examine the glyph then after that examine the glyph to the right to open up a new path. Take the Glyph Sphere and go down the set of stairs and insert it on the door. Take back the Glyph Sphere you inserted at the door and move along the pathway and insert it on the hole you first see to open up a room with a Destruction Sphere but leave it there first.

After that, move on to see a pedestal and some symbols at the opposite side. Examine the symbols to open up a wall and take the Besaid Sphere and insert it on the pedestal but after that, do not move on yet.

Head back to where you inserted the Glyph Sphere and take the Destruction Sphere and insert it on the area where you got the Besaid Sphere to reveal a treasure chest and make sure to open it up before you continue with the trial.

After opening the treasure chest, push the pedestal that Tidus had pushed earlier and go all the way to the end to activate an elevator for you to go down and this will complete the trial.

NOTE: If you missed this chance to get the destruction sphere treasure, the only time you can go back to the temple and redo the trial is when you already have the airship but you will have to face Dark Valefor first in order to gain access to the temple.


For a complete list and the solutions for all of the Cloister of Trials, refer to the Cloister of Trials Guide below

[top]
A Talent for Acquisition
Steal successfully with Rikku 200 times

You will on be able to do this once you have Rikku on your party. Rikku starts out with this ability and it can be located at the Special ability submenu during battle. Simply steal successfully 200 times to unlock this trophy.

[top]
All Together
All party members come together



This trophy will be awarded once Rikku joins the party and this is right after you cross to the other side of Moonflow and before heading to Guadosalam, you will be reunited with Rikku.

[top]
Heartstrings
View the "Underwater Date" scene



This will be right after the events and your escape from Bevelle. Your party will be somewhere in Macalania Woods camping out for the mean time. To get this trophy, find Yuna and she and Tidus will have a conversation and after that, just enjoy watching the FMV and also earn the trophy.

[top]
Show Off!
Win a blitzball tournament

You can unlock this trophy after you have won your first Tournament match. It is the second option on the Blitzball menu and it become available after 3 Blitzball games or after entering the Blitzball menu 3 times.

Tournament only has 3 games and there's also a chance that you will get seeded and just play 2 games. Remember if you lose the first bracket then you are out of the Tournament. If you lose the second bracket then you will battle out for the third place.

Your goal is to win the Championship and claim the first place prize so that you can get both the reward and also the trophy.

Check out Blitzball Master for more information about Blitzball.

[top]
Striker
Learn the Jecht shot

You will first get a chance to unlock this trophy during your first travel from Kilika going to Luca. There is a Blitzball around the deck and to start the mini-game, you will have to examine the ball and your goal is to clear Tidus' head from Jecht's taunts so that he will be successful in performing the Jecht Shot which can help you win the Championship in Luca.


In order to clear the taunt's of Jecht you will have to press the D-pad + on the direction where the taunt appears. A tutorial will be given to you in the game to explain a bit further.

If you missed your first chance during your first travel to Luca, you can always come back to it by taking the same ship and try again.

[top]
Chocobo License
Pass all chocobo training

You can unlock this trophy when you reach the Calm Lands. Find the Chocobo Trainer and her location depends on where you enter the Calm Lands.

Locations:
  • She will be located near the entrance to Macalania Woods if you came from there
  • She will be located near the entrance going to Mount Gagazet if you came from there
  • She will be located near the Travel Agency Camp when you go to the Calm Lands via the Airship


There are 4 training course that you will have to complete for the trophy and after you have completed all 4 then the trophy should pop out.

You have to unlock all 4 training course since the 4th one has something to do with Chocobo Rider

[top]
Overcoming the Past
Defeat Yunalesca



The battle with Yunalesca occurs after you finish the Cloister of Trials in Zanarkand. I recommend that before you enter this battle, have your Aeons at Full Overdrive to help at the battle later.

This battle has three stages since Yunalesca has three forms for you to defeat.

Battle Strategy:
1st Form
For the first form, start of with two of your best damage dealer which should be Tidus then either Auron or Wakka. Have Tidus cast Hastega first on the party then have Yuna use Reflect on both Tidus, Auron or Wakka (whoever is the third one) and just keep on attacking Yunalesca. The reflect should guard both damage dealers from being afflicted by Blind. If Yuna has Holy with her then cast Reflect also on Yuna and use Holy against Yunalesca and this should deal 9999 damage.

2nd Form
This time have Yuna use Dispel on everyone and do not bother recasting Hastega. Just like before have your best damage dealers do the damage. When Yunalesca uses Hellbiter, the party will be afflicted with a Zombie status and this can be cured by using Holy Water. If you don't cure it Yunalesca will be casting healing spells on your party members so cure it for now with Holy Waters. If Yuna has the time to use Holy then keep at it and Yunalesca should go down quick.

NOTE: When Yunalesca is already dying, have her use Hellbiter on you but DO NOT cure it. It will help you keep alive on the third phase.


3rd Form
At the start of this phase Yunalesca will use Mega Death and this will be a Game Over if your party isn't afflicted with the Zombie status.

The 3rd phase should be very easy with Aeon Overdrives. I expect that you haven't used your Aeon Overdrives yet so now is the great time to use it. Cast Haste on Yuna then start out with Bahamut and use Mega Flare and if you are lucky that he isn't afflicted with Curse, Grand Summon him and use Mega Flare again and that should wipe out half of Yunalesca's HP since Bahamut starts out with a Break Damage Limit.

After the battle, you will be rewarded with the trophy.

[top]
The Destination of Hatred
Defeat Seymour Omnis



The final battle with Seymour occurs after you head inside Sin. Have Bahamut at Full Overdrive or better if you have Anima then also have her at Full Overdrive then this battle will end quick.

Battle Strategy:
Here is how those 4 wheels work. If all of the wheels have the same matching color then Seymour will be using -Ga Spells (Firaga, Blizzaga, Thundaga and Waterga) four times. If only 2 of the wheels have the same matching color then Seymour will only use -Ra spells of the same type two times. If there are no matching colors then he will use -Ra spells of all elements once.

You can change the color of the wheel by attacking it physically which will cause the wheel to spin to the left while attacking the wheels with magic will make it spin to the right.

Start the battle with Tidus casting Hastega and have Yuna cast NulBlaze since Seymour starts out with Firaga then after that cast all Nul-Element. Have Auron use his Banishing Blade Overdrive to inflict breaks on Seymour then have your best black mage and attacker deal the damage.

When his HP is around the half mark then it is time to use your Aeon Overdrives so start out with Bahamut or Anima then this battle should be over.

If you have all Celestial Weapons then all of your Aeon Overdrives should exceed 9999 damage so if you want, you can start the battle immediately by using all of your Aeon Overdrives.

[top]
Lightning Dancer
Dodge 200 lightning strikes and obtain the reward

This trophy can only be done while you are on the Thunder Plains. While you are there at the plains, lightning will strike down and you can dodge this by pressing when the screen flashes. A tutorial will be given when you first enter the plains. You cannot button mash by the way so this requires precise timing.

This trophy is not as simple as just dodging a total of 200 lightning bolts because it has to be 200 Consecutive Lightning Bolts so just to point out the difference and don't forget this has to be done in 1 sitting.

Your counter will reset back to 0 if:
-Tidus gets hit by a bolt
-You have exited out of Thunder Plains
-You have touched a save sphere
-You entered the Travel Agency


Before attempting to do this, I recommend getting first an equipment with a No Encounter Ability so that you don't get screwed up on your timing and your counting. You can get an equipment like this from Geosgaeno, Ghost-type enemies and Demonolith. Once you have that go to the South area of the Thunder Plains and find this crater. See the picture below.

Going by this crater will force the game to send a lightning to strike down on you. When you try to pass by the crater a lightning should strike down and after you have successfully dodged it, just run around (see the 2 black points in the middle of the arrows?) and get a little distance by the crater and try to go pass it again and another lightning should strike down. Repeat this process until you get 200 bolts.

This method makes dodging lightning bolts easier and safer instead of just running around or standing by some other place and you don't even know when will a lightning strike down. At least for this area, you are sure to get struck down by a lightning and all you need is some patience and precise timing so that you don't get screwed up in the middle. Going by this method, it should take at least 15 minutes to do and complete.

Once you managed to dodged 200 Consecutive Lightning bolts, head back to the Travel Agency and outside should be a treasure box. The prize for dodging 200 consecutive lightning bolts is that you will be awarded with the Venus Sigil

Video Guide

Toggle Spoiler



Treasure Chest Rewards
# of consecutive bolts dodged Reward
5 X Potion x2
10 Mega Potion x2
20 MP Sphere x2
50 Strength Sphere x3
100 HP Sphere x3
150 Megalixir x4
200 Venus Sigil

[top]
Feel the Pain
Obtain Anima

Anima is one of the powerful Aeons that you can get access to near the end of the game. While Anima doesn't have any Cloister of Trials to go through, her Fayth is blocked by a seal and in order to open it, you will need to use the Destruction Spheres from the Cloister of Trials of Besaid, Kilika, Djose, Macalania, Bevelle and Zanarkand Temple and open the treasure chest rewards that are revealed upon using the Destruction Spheres. The Destruction Sphere at Bevelle Temple is not missable so you don't have to worry about it. If you missed the Destruction Sphere from the other temples, you can always go back to it and redo the Cloister of Trials.

Once you managed to use all Destruction Spheres and opened the corresponding treasure chest, the next step is you will need to locate her temple. In order for you to get access to Anima's Temple. You first will need an airship and you have to seach for the following coordinates which is X=11-16, Y=57-63. This will let you get access of Baaj Temple and you will need to defeat a boss first before it's safe to enter the temple.

Once inside the temple, check the 6 statues and interact with it. Each statue should have a glowing symbol if you managed to use the Destruction Sphere and opened the treasure chest reward on each temple.
The corresponding glyphs for each statue goes like ths:
  • Top left: Besaid ||| Top Right: Bevelle
  • Middle Left: Macalania ||| Middle Right: Djose
  • Bottom Left: Zanarkand ||| Bottom Right: Kilika

Once that is done, enter the Chamber of Fayth to get Anima and the trophy.

[top]
It's All About the Money
Obtain Yojimbo

Yojimbo is found at the Cavern of the Stolen Fayth which is in the Calm Lands. When going to Mount Gagazet, you will have to cross a bridge but instead of crossing the bridge, head right to find another path which leads to another area and a cavern. Inside the cave are fiends and when you get to the end of the cave you will be facing Yojimbo himself.

After you defeat Yojimbo you can now negotiate with him by using the teleporter at the middle of the room and teleport north to gain access to the Chamber of the Fayth.

NOTE: Before negotiating with Yojimbo he will be asking you how you will be using his power. There are three options and if you plan to use him on the end game then you will have to pick the third option which is "To defeat the most powerful of enemies". This will be one of the factors determining the likelihood that Yojimbo will be performing the Zanmato attack which can literally annihilate any enemy including boss types.


After that you will be negotiating about his price before he joins you. The offer starts out at 250,000 Gil and you can lower it by offering 125,001 Gil. He will be asking for 225,000 Gil next and you can cut it down by offering 112,502 Gil. It will be then lowered to 202,500 Gil. If your offer is too low he will refuse to join you. Once you managed to negotiate the price with him then he will join you and be rewarded of this trophy.

More information about Yojimbo and getting him to perform his powerful Zanmato Special Attack on this Yojimbo FAQ

[top]
Delta Attack!
Obtain Magus Sisters

Before you can get to the temple of the Magus Sisters, you will first need to have a chocobo which is related to the trophy Chocobo License. After that, to get to Remiem Temple, go to the southeastern part of the calm lands to find a feather which will let your chocobo fly to another area that leads to Remiem Temple.

Once inside the Remiem Temple you will facing Belgemine and her Aeons. You should notice that the Chamber of the Fayth is blocked by a seal and in order to remove this seal you will first need to defeat Belgemine, well her Aeons that is. Once you defeat Bahamut you will be rewarded of the Flower Scepter Key Item which is one of the items required to break the seal.

The second item for the seal is for you to capture every fiend in the Calm Lands and Mount Gagazet which can be done by purchasing the weapons with the Capture ability from the old man at the Monster Arena. The Monster Arena is located in the Calm Lands. It's along the right side of the map which near the path heading to Mount Gagazet. Once you managed to capture every fiend on those 2 areas, talk to the old man and he will give you the Blossom Crown Key Item.

After you have both Key Items, head back to Remiem Temple to break the seals to the Chamber of the Fayth and be rewarded of the Magus Sisters and also the trophy.

[top]
Theater Enthusiast
Buy every sphere at the Luca Theater

In order to get this trophy, you will first need to have access to the final dungeon which is inside Sin. After that is when you can finally buy everything because some Movie Spheres are related to getting inside that dungeon first.

Once you have access to the dungeon mentioned above, return back to Luca and in order to find the theater, go to the intersection where the path splits to three (this is where Tidus first taught Yuna how to whistle). Going West leads to the Stadium, going to the East leads to the Plaza and a Cafe and going to the North will lead you to the theater.

When you reach the theater, there will be two NPCs where you can buy either a Music or a Movie Sphere. The first 68 Music Sphere will cost 2,000 Gil each and a total of 136,000 Gil to buy all. After you buy the first 68 Music Sphere, talk to the NPC again who is selling Music Spheres to buy another 3 Special Music Sphere and it will cost 40,000 Gil all in all. The other NPC who is selling Movie Spheres will sell 50 Movie Sphere for a total of 250,000 Gil.

So in order to buy everything, you will need a total of 426,000 Gil.

If you want to save the money, you can save first then reload after you have bought everything. Money isn't really a problem though later in the game when you have unlocked the Monster Arena. Check the Tips and Strategies section above for details on how to earn gil fast.

[top]
Chocobo Rider
Win a race with a catcher chocobo with a total time of 0:0:0

This trophy can only be obtained once you have unlocked the 4th trial of the Chocobo Trainer (Chocobo License) which is the Catcher Chocobo Training Course.

Earning this trophy requires some skill and a bit of luck since the balloons spawns at different placing every time you try the course and the birds spawn rate is very random. Getting 1 balloon will reduce 3 seconds to your total time while getting hit by 1 bird will add 3 seconds to your total time. In order to get a time of 0:0:0 seconds, you should beat the chocobo trainer with a time of at least 36 seconds and getting 13 to 15 balloons while not getting hit by a bird. I got this trophy with a time of 37 seconds, 15 balloons collected and got hit by 2 birds.

The only tip I can give you is that at the start of the race, if the starting balloons spawns at the lane of the trainer, do not try to overtake her because you will just get pushed back and she will be able to get ahead of you and collect the rest of the starting balloons. When you reach the large open area and when you see birds coming near you while you are venturing near a balloon, its best if you leave that balloon and dodge the bird instead.

[top]
Power Strike
Do 9999 damage or more in a single attack

This trophy is actually quite easy to do and you can even be surprised by it. The highest chance this trophy will pop out assuming you are just playing though the storyline is when you get to Bevelle. Characters that have a lot of Strength Sphere on their grid could start dealing 9999 Critical damage around this point and your Aeons should be dealing 9999 Damage with their Overdrives around this point.

[top]
Under the Table
Spend 100,000 Gil or more in bribes

Bribe is a Special ability that you can learn on Rikku's path and the advantage of bribing monsters is that not only they will just go away without fighting, they will also leave items that are hard to farm and just steal. In order to make this trophy pop, you simply will just bribe a monster with 100,000 Gil but you can save this trophy later so that you will not waste that gil you will use and just use it when you already have access to the Monster Arena and have captured every type of fiend. You will be using this special ability for getting items for abilities like Auto-Haste.

Bribing will become useful later on for getting items in order to make your "Ultimate Shield" so here are some of the most useful monsters that you will bribe for important items.

NOTE: If the bribe misses you can just bribe the fiend with 1 Gil until it goes away


Machea
Location: Omega Ruins
Bribe Amount: 380,000 Gil
Item Drop when Bribed: 50-60 Chocobo Wings which you can use for Auto-Haste

Ghost
Location: Cavern of the Stolen Fayth
Bribe Amount: 200,000 Gil
Item Drop when Bribed: 35-40 Mega Phoenix which you can use for Auto-Phoenix

Maelspike
Location: Gagazet Mountain Cave
Bribe Amount: 100,000 Gil
Item Drop when Bribed: 1 Attribute Sphere which can help you activate those Luck Spheres

For a full list of monsters that you can bribe for items go to this Bribe FAQ

[top]
Messenger From the Past
Obtain all Jecht Spheres

There are 10 Jecht Spheres scattered around Spira for you to collect. You will only be able to start collecting these spheres once you have defeated the Spherimorph boss at Macalania Woods. After that you will automatically get your first Jecht Sphere.

The Jecht Spheres are luckily not missable but I have to warn you about the sphere which is at Besaid since it will become hard for you to collect it when you will have access to the airship. I recommend going back for it as soon as you get the first Jecht Sphere to save you the trouble of having to fight a Dark Aeon and also get the other Jecht Spheres along the way back to Besaid. This way you can learn all of Auron's overdrive immediately.

Rewards that you will get for collecting Jecht Spheres is that Auron will learn new Bushido Overdrives.

Bushido List
ABILITY NAME HOW TO UNLOCK
Dragon Fang Auron starts with it
Shooting Star Acquire 1 Jecht Sphere
Banishing Blade Acquire 3 Jecht Spheres
Tornado Acquire 10 Jecht Spheres

Jecht Sphere Location Guide

Toggle Spoiler

[top]
Mega Strike
Deal 99999 damage with one attack

First off you need the Celestial Weapons here because fully upgraded Celestial Weapons will have the Break Damage Limit ability allowing you to exceed 9999 damage. As you train your Strength stats, your damage output will also increase so you shouldn't have much problem and do not worry much about this trophy because once you hit 200+ to 255 Strength and you have the Celestial Weapons then dealing 99999 damage is just a common damage output for you.

[top]
Chocobo Master
Get 5 treasure chests during the Chocobo Race at Remiem Temple and win the race

This trophy is only obtainable at the entrance of Remiem Temple. Outside the temple, you can have a chocobo race there and in order to unlock this trophy, you need to open up 5 treasure chests during the race and win it.

It can be hard doing this trophy because sometimes you will end up traveling slow because you are hitting side of the lines (invisible wall) so your goal is to stay at the center of the lanes in order to maximize the traveling speed of your chocobo. Watch the video below for the treasure chests locations that you will open and will lead you to victory.

Video Guide

Toggle Spoiler

[top]
Sphere Master
Complete a Sphere Grid for one character

Refer to Perfect Sphere Master for more details regarding this trophy.

[top]
Blitzball Master
Unlock all slot reels

In order for Wakka to learn new overdrives, he must first participate in 450 battles so that all of his overdrives will become available when playing Blitzball. This is best done during the end game because surely he has already participated at least 450 battles, that is if you are using him.

His overdrives will only show up one at a time and if you hate playing blitzball, it is possible to get all of this by only playing 16 games and if you want to fully upgrade his Celestial Weapon then it will be 26 games.

If you do want to fully upgrade his Celestial Weapon and I do recommend this because Wakka is one of the best characters in the game that you will use for boss fights, there will be two methods I will mention so that you can get the 3 Overdrives and the Jupiter Sigil and it is either the 26 games method or the 36 games method.

NOTE: League matches has 10 games to complete and whichever team has the highest wins by the end then they will win the first place prize. Tournament only has 3 games and there's also a chance that you will get seeded and just play 2 games. Remember if you lose the first bracket then you are out of the Tournament. If you lose the second bracket then you will battle out for the third place. Whoever wins the championship match will win the first place prize.


26 Games Method (All Overdrives + Jupiter Sigil)
  • Step 1: Go to a save sphere then enter and exit the blitzball menu until Tournament lights up and the 1st Place Prize should be Attack Reels. It should take 3 cycles to make the Tournament option light up. If Attack Reels is not the 1st prize then just repeat the process until it appear.
  • Step 2: After winning the Attack Reels. Reset your team data and keep resetting it until the Status Reels is the 1st place prize in the League
  • Step 3: Aurochs Reels is the 1st place prize for the tournament and do what you did when when getting the Attack Reels until it shows up then just win it for the trophy Blitzball Master
  • Step 4: Jupiter Sigil will be the 1st place prize for the League and just reset your team data until it shows up


36 Games Method (All Overdrives + Jupiter Sigil)
  • Step 1: Go to a save sphere then enter and exit the blitzball menu until Tournament lights up and the 1st Place Prize should be Attack Reels. It should take 3 cycles to make the Tournament option light up. If Attack Reels is not the 1st prize then just repeat the process until it appear.
  • Step 2: After winning the Attack Reels. Reset your team data and keep resetting it until the Status Reels is the 1st place prize in the League
  • Step 3: Aurochs Reels is the 1st place prize for the tournament and do what you did when when getting the Attack Reels until it shows up then just play the first few games but DO NOT play the Championship match.
  • Step 4: Tournament won't advance so let it be. Now play the League games. It doesn't matter what the prize is but make sure that you win the first 9 matches and stop first after that.
  • Step 5: Now play and win the Tournament match to get the Aurochs Reels and get the Blitzball Master trophy
  • Step 6: Now play the last League Match and immediately after the match, EXIT the blitzball menu and DO NOT continue playing blitzball.
  • Step 7: You did not continue playing blitzball right? Now SAVE first and then play bltizball again and if the Jupiter Sigil is not the prize then exit the game by pressing the soft reset buttons and load up your save file again and keep on doing this until the prize is the Sigil.
  • Step 8: You will have to play and win 10 games again to get the Jupiter Sigil. This way you keep your team stats instead of resetting it.


For your team first off Tidus should have the Jecht Shot (Striker) then I recommend getting Brother(Airship) as your MF. Get Wakka(Airship) or Wedge(Luca Stadium) as your RF. Kyou(Djose Highroad), Naida(Calm Lands) and Ropp(Mi'hen Highroad) are good ones for LD and RD and then there's Jumal(Luca) or Nimrook(Airship) as your GL. That should be good enough to win the games. To recruit players, you should have two extra slots on your team. You can keep up to 8 players for your team and to recruit a player, approach an NPC which is likely a player for Blitzball and press

One last thing when playing blitzball, when any of your players gets the ball, press to bring out the movement control option. The A.I. is kinda stupid in Auto mode so switch it to Manual A so you get to control the one holding the ball.

Slot List
ABILITY NAME HOW TO UNLOCK
Elemental Reels Wakka starts with it
Attack Reels 1st Place prize at the Blitzball Tournament
Status Reels 1st Place prize at the Blitzball League
Aurochs Reels 1st Place prize at the Blitzball Tournament

[top]
Learning!
Learn to use all enemy abilities

This trophy requires you to learn all Ronso Rage Overdrive Abilities for Kimahri. There are 12 all in all and Kimahri starts out with his default ability Jump. In order to learn new abilities, you must use Kimahri's Lancet ability to learn new abilities from certain enemies.

If you are someone who doesn't use Kimahri often, don't worry because you can learn 8 new abilities for him in just one fight and that involves the fight with Biran and Yenke Ronso later in the game once you arrive at Mount Gagazet.

Ronso Rage List
ABILITY NAME CAN BE LEARNED FROM LOCATION
Jump Kimahri starts with it Kimahri starts with it
Seed Canon Ragora Learned from the tutorial in Kilika Woods

Self-Destruct
Bomb
Grenade
Puroboros
Biran Ronso
Mi'hen Highroad
Mount Gagazet
Omega Ruins
Mount Gagazet - Biran and Yenke Ronso Battle

Fire Breath
Dual Horn
Valaha
Grendel
Yenke Ronso
Mi'hen Highroad
Cavern of the Stolen Fayth
Mount Gagazet
Mount Gagazet - Biran and Yenke Ronso Battle

Stone Breath
Basilisk
Anacondaur
Yenke Ronso
Djose Highroad
Calm Lands
Mount Gagazet - Biran and Yenke Ronso Battle

Aqua Breath
Chimera
Chimera Brain
Yenke Ronso
Macalania Woods
Calm Lands
Mount Gagazet - Biran and Yenke Ronso Battle

Thrust Kick
YKT-63
YKT-11
Biran Ronso
Bevelle
Zanarkand Ruins
Mount Gagazet - Biran and Yenke Ronso Battle
Bad Breath Malboro
Great Malboro
Calm Lands/Cavern of the Stolen Fayth
Inside Sin/Omega Ruins

Doom
Ghost
Wraith
Biran Ronso
Cavern of the Stolen Fayth
Omega Ruins
Mount Gagazet - Biran and Yenke Ronso Battle
White Wind Dark Flan
Yenke Ronso
Mount Gagazet/Zanarkand Ruins
Mount Gagazet - Biran and Yenke Ronso Battle

Mighty Guard
Behemoth
King Behemoth
Biran Ronso
Mount Gagazet/Zanarkand Ruins
Inside Sin
Mount Gagazet - Biran and Yenke Ronso Battle
Nova Omega Weapon
Nemesis
Omega Ruins
Monster Arena

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Summon Master
Obtain all Aeons

There are 8 Aeons that you can obtain in the game and once you have all 8 then the trophy will be yours. 5 of them are story related and cannot be missed while the other 3 are optional ones.

The last Aeon that you will be getting for the trophy are the Magus Sisters and once you acquire them then the trophy will be yours.


Valefor
Special Attack: Sonic Wings
Overdrive: Energy Ray
Overdrive: Energy Blast
Location: Besaid Temple
Break Damage Limit Condition: Acquire the Nirvana Celestial Weapon

Valefor is a story related Aeon so you cannot miss her. You can get her second overdrive by talking to the woman inside the item store shop and she will be talking about her dog. You can find the dog around the village and you will just have to talk to it to get Valefor's second overdrive.

Refer to the Cloister of Trials Guide below for more details about the Cloister of Trials and Destruction Spheres



Ifrit
Special Attack: Meteor Strike
Overdrive: Hellfire
Location: Kilika Temple
Break Damage Limit Condition: Acquire the World Champion Celestial Weapon


Ifrit is a story related Aeon so you cannot miss him.

Refer to the Cloister of Trials Guide below for more details about the Cloister of Trials and Destruction Spheres



Ixion
Special Attack: Aerospark
Overdrive: Thor's Hammer
Location: Djose Temple
Break Damage Limit Condition: Acquire the Spirit Lance Celestial Weapon


Ixion is a story related Aeon so you cannot miss him.

Refer to the Cloister of Trials Guide below for more details about the Cloister of Trials and Destruction Spheres



Shiva
Special Attack: Heavenly Strike
Overdrive: Diamond Dust
Location: Macalania Temple
Break Damage Limit Condition: Acquire the Onion Knight Celestial Weapon


Shiva is a story related Aeon so you cannot miss her.

Refer to the Cloister of Trials Guide below for more details about the Cloister of Trials and Destruction Spheres



Bahamut
Special Attack: Impulse
Overdrive: Mega Flare
Location: Bevelle Temple
Break Damage Limit Condition: Automatically has it by default


Bahamut is a story related Aeon so you cannot miss him.

Refer to the Cloister of Trials Guide below for more details about the Cloister of Trials and Destruction Spheres



Anima
Special Attack: Pain
Overdrive: Oblivion
Location: Baaj Temple
Break Damage Limit Condition: Automatically has it by default


Anima is one of the three optional Aeons since you cannot her by just progessing through the storyline.

Refer to Feel the Pain for more details.


Yojimbo
Special Attack: Daigoro
Special Attack: Kozuka
Special Attack: Wakizashi
Special Attack: Zanmato
Location: Calm Lands - Cavern of the Stolen Fayth
Break Damage Limit Condition: Acquire the Masamune Celestial Weapon

Yojimbo is one of the three optional Aeons since you cannot get him by just progessing through the storyline.

Refer to It's All About the Money for more details.



Cindy
Special Attack: Camisade
Overdrive: Delta Attack
Location: Remiem Temple
Break Damage Limit Condition: Automatically has it by default


The Magus Sisters are one of the three optional Aeons since you cannot get them by just progessing through the storyline.

Refer to Delta Attack! for more details.



Sandy
Special Attack: Razzia
Overdrive: Delta Attack
Location: Remiem Temple
Break Damage Limit Condition: Automatically has it by default


The Magus Sisters are one of the three optional Aeons since you cannot get them by just progessing through the storyline.

Refer to Delta Attack! for more details.



Mindy
Special Attack: Passado
Overdrive: Delta Attack
Location: Remiem Temple
Break Damage Limit Condition: Automatically has it by default


The Magus Sisters are one of the three optional Aeons since you cannot get them by just progessing through the storyline.

Refer to Delta Attack! for more details.

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Weapon Master
Obtain all Celestial Weapons

This trophy only requires you to collect all 7 Celestial Weapons in the game.

While the trophy does not require you to fully upgrade the weapon, the trophy guide will still cover the locations of the Crests and Sigils which are required in order to fully upgrade each Celestial Weapon.

Before you can collect the Celestial Weapons, you will need the Celestial Mirror Key Item first and you can do this as soon as you arrive at the Calm Lands. Find the Chocobo Trainer around the area in the Calm Lands, she should be near Rin's Travel Agency Camp. If she is not there, head back near the entrance to Macalania Woods to find her around there. If you came from Mount Gagazet or the Gorge, she will be near the entrance leading to the Gorge/Mount Gagazet. Talk to her and you will need to complete 4 of her trials which is required for the trophy Chocobo License. Once you are done with that you will have to go to Remiem Temple which you can only have access to once you can ride Chocobos. In order to go the Remiem Temple, go to the southeastern part of the Calm Lands (from the Entrance to the Macalania Woods, go right to find a feather) to spot a feather near the cliff and inspect this and it should let your Chocobo fly to another area and this should lead to the Remiem Temple.

Once you are there at the Remiem Temple, there should be a race in this area and all you need to do in order to get the Cloudy Mirror is to win the race and you don't have to collect any treasure. Although collecting the treasures at this race is needed for the trophy Chocobo Master

The quest is not yet done since you will still need to upgrade the Cloudy Mirror to the Celestial Mirror. In order to do this, go to Macalania Woods Entrance to find a woman. Talk to her and she will say that she was supposed to meet her husband there. Exit to the east two times then go north to find a man and talk to him about his wife and child. After that go back to the woman earlier and talk to them again and now their child has wandered off somewhere. Go near the save point to find a shining pathway and follow this path. After that at the intersection, go north and you will find a giant crystal ball and the child. Talk to the boy in order to upgrade the Cloudy Mirror to the Celestial Mirror and he will be reunited with his parents.

Now you can break the seals of the Celestial Weapons as long as you have access to the areas where the weapons are located. Take note that each Celestial Weapon starts out with a No AP ability rendering it completely useless for the time being until you upgrade it. The only way to remove the No AP ability is to upgrade the weapon successfully 2 times when you have the corresponding Crest and Sigil for each weapon. When you have the corresponding Crest and Sigil, go back to the Crystal Ball at Macalania Woods to upgrade the Celestial Weapons.

[top]Celestial Weapons, Crest and Sigil Location Guide

[top]Tidus's Celestial Weapon, Crest and Sigil

  • Caladbolg
    • Location: Calm Lands
    • Have a race with the Chocobo Trainer to get the man blocking the way out of there

  • Sun Crest
    • Location: Zanarkand - The area where you fought Yunalesca. Find a set of stairs at the lower left part of the screen and cross it to come out at the top most part of the area and reveal the treasure containing the crest.
    • NOTE: This will become hard to get later on if you already have the airship since Dark Bahamut will be blocking the way so I recommend picking it up as soon as you defeat Yunalesca.

  • Sun Sigil
    • Location: Calm Lands - Chocobo Trainer
    • Requirement: Have a time of 0:0:0 on the race with the Chocobo Trainer. Refer to Chocobo Rider

[top]Yuna's Celestial Weapon, Crest and Sigil

  • Nirvana
    • Location: Calm Lands - Monster Arena
    • Requirement: Capture every kind of monster around Calm Lands

  • Moon Crest
    • Location: Besaid - Beach

  • Moon Sigil
    • Location: Remiem Temple
    • Requirement: Defeat all of Belgemine's Aeons

[top]Auron's Celestial Weapon, Crest and Sigil

  • Masamune
    • Location: Mushrook Rock Road.
    • Requirement: Rusty Sword to reveal the seal guarding the Masamune


      The Rusty Sword item is found at the gorge near the Cavern of the Stolen Fayth

  • Mars Crest
    • Location: Mi'hen Highroad - End of the Old Road

  • Mars Sigil
    • Location: Calm Lands - Monster Arena
    • Requirement: Talk to the old man after you have captured at least one of every type of monster around Spira

[top]Wakka's Celestial Weapon, Crest and Sigil

  • World Champion
    • Location: Luca - Cafe
    • Requirement: Win 5 Blitzball games. Talk to the person managing the cafe after you have won enough games.

  • Jupiter Crest
    • Location: Luca - Basment B. Check the second locker. Not the locker where Tidus is looking at on the picture below

  • Jupiter Sigil
    • Location: First place prize for winning a Blitzball League.
    • Requirement: You must first get all of Wakka's Reels for it to appear. Refer to Blitzball Master

[top]Kimahri's Celestial Weapon, Crest and Sigil

  • Spirit Lance
    • Location: Thunder Plains - South. At the destroyed lightning tower. Pray there by pressing and after you have prayed at three different stone tablets

    • Requirement: Pray at three different Cactuar Stone Tablet by pressing There are 6 Stone Tablets scattered around the plains. Three at the South and another three at the North
      Here's a sample of the Cactuar Stone Tablet you need to find

  • Saturn Crest
    • Location: Mount Gagazet - The area where you defeated Seymour Flux. Before going to Gagazet Mountain Cave, you will pass through a save point and some pillars. Look for this treasure chest in between the pillars to the left

  • Saturn Sigil
    • Location: Macalania Woods - Central/North
    • Requirement: Complete both butterfly catching sidequests located in Macalania Woods - Central and Macalania Woods - North. You need to catch all 7 blue butterflies within the time limit.
      To start the quest, touch the butterfly that changes color.

      Macalania Woods - Central


      Macalania Woods - North
      The first butterfly is behind from where you start the quest while the other 6 are just along the path. It can be hard and takes a little practice to know the placing of all the butterflies and also avoiding the red butterflies.

[top]Lulu's Celestial Weapon, Crest and Sigil

  • Onion Knight
    • Location: Baaj Temple

  • Venus Crest
    • Location: Guadosalam - Farplane. Come back here when you already have the airship

  • Venus Sigil
    • Location: Thunder Plains
    • Requirement: Dodge 200 Lightning bolts Consecutively and claim the reward at the Agency. Refer to Lightning Dancer

[top]Rikku's Celestial Weapon, Crest and Sigil

  • Godhand
    • Location: Mushroom Rock
    • Requirement: Use the Input function at the airship and input GODHAND to unlock the area where this celestial weapon is located
  • Mercury Crest
    • Location: Sanubia Sands - West.

  • Mercury Sigil
    • Location: Sanubia Sands - West
    • Requirement: Find all Cactuar Guardians to remove the sandstorm blocking the Cactuar Village


Cactuar Guardians Location
To start the quest. Check this stone tablet first and you need to come back here every time you find one of the guardians


Cactuar Guardians Location

Toggle Spoiler

[top]
Master Linguist
Find all 26 Al Bhed Primers



This trophy requires you to get all 26 Al Bhed Primers scattered throughout Spira. There are 4 Primers that are missable since you will only get access to the area where they are located at certain parts of the storyline and once you complete your objective on those areas, you can never revisit them again.

Al Bhed Primer List
PRIMER VOLUME AL BHED TO ENGLISH LOCATION MISSABLE
Al Bhed Primer I Y => A Al Bhed Salvage Ship Deck
Re-obtainable at Bikanel Island if missed
No
Al Bhed Primer II P => B Besaid Village - Crusader's Lodge No
Al Bhed Primer III L => C S.S. Liki - Engine Room
Re-obtainable at Bikanel Island if missed
No
Al Bhed Primer IV T => D Kilika - Tavern No
Al Bhed Primer V A => E S.S. Winno - Bridge
Re-obtainable at Bikanel Island if missed
No
Al Bhed Primer VI V => F Luca Stadium - Basement A No
Al Bhed Primer VII K => G Luca Theater - Lobby No
Al Bhed Primer VIII R => H Mi'hen Highroad - Travel Agency No
Al Bhed Primer IX E => I Mi'hen Highroad - Newroad, North No
Al Bhed Primer X Z => J Mushroom Rockroad - Precipice No
Al Bhed Primer XI G => K Djose Highroad No
Al Bhed Primer XII M => L Moonflow - North Wharf No
Al Bhed Primer XIII S => M Guadosalam - House No
Al Bhed Primer XIV H => N Thunder Plains - Travel Agency
Re-obtainable at Bikanel Island if missed
No
Al Bhed Primer XV U => O Macalania Woods - Lake Road No
Al Bhed Primer XVI B => P Lake Macalania - Outside of the Travel Agency No
Al Bhed Primer XVII X => Q Sanubia Desert - Central No
Al Bhed Primer XVIII N => R Sanubia Desert - Central No
Al Bhed Primer XIX C => S Al Bhed Home - Before entering inside of Home Yes
Al Bhed Primer XX D => T Al Bhed Home - Living Quarters Yes
Al Bhed Primer XXI I => U Al Bhed Home - Main Corridor Yes
Al Bhed Primer XXII J => V Bevelle Temple - Priest's Passage (Before the Cloister of Trials) Yes
Al Bhed Primer XXIII F => W Calm Lands No
Al Bhed Primer XXIV Q => X Remiem Temple No
Al Bhed Primer XXV O => Y Cavern of the Stolen Fayth No
Al Bhed Primer XXVI W => Z Omega Ruins No

Al Bhed Primer Location Guide

Toggle Spoiler

[top]
Perfect Sphere Master
Complete the Sphere Grids for all main characters

For this trophy to pop, you will need to fill up every Empty Node at the Sphere Grid and activate everything with the use of Power, Mana, Speed, Ability and Fortune Sphere. There should not be a single blank node in the grid and you must do this for all your characters. It doesn't matter if you don't pass by all the grid lines as long as you activate everything in the Sphere Grid

Players who chose Expert Sphere Grid will have a chance to complete this faster than players who chose the Standard Sphere Grid because the Expert Grid has few nodes and thus also reducing the amount of empty nodes to fill up.

In order to get AP fast and also get stat increasing sphere, a detailed information is provided in the Stats Building Tips and Strategies section below the guide.

[top]
Perseverance
Defeat Penance

Before you will be fightning Penance, you will first need to defeat the Dark Aeons so that Penance will be available on the list where you can travel with the Airship. Refer to this Dark Aeons Section for more details.

Recommended Party: Tidus, Wakka and Rikku
Recommended Stats:
  • HP: 35000+ with Break HP Limit
  • MP: 999
  • Strength, Defense, Magic Defense & Agility: 255
  • Luck: At least 125 to 130 is enough
  • Magic, Accuracy & Evasion: Doesn't really matter. Maybe leave Accuracy and Evasion at the 125 to 130 mark

Recommended Weapons: Fully Upgraded Celestial Weapons which are Caladbolg, World Champion and Godhand
Recommended Armor Abilities: First off I recommend having 2 sets of armors with the following abilities
  • Break HP Limit, Ribbon, Auto-Haste & Auto-Phoenix (This is the armor which you have been using for the Dark Aeons)
  • Break HP Limit, Auto-Haste, Auto-Protect and Defense+20% (This will be the main armor you will be using for the rest of the Penance battle)


Reminders:
  • Have 99 Hi-Potion, Lv. 1 Key Sphere & maybe a total of 99 with the combined amounts of X-Potion/Elixir/Megalixir in your inventory
  • Character turn management is the key to defeating Penance. Always have a look at the CTB to use your turns effectively.
  • No Attack Reels and Blitz Ace Overdrive. The only Overdrive you will be using is Rikku's Mix
  • Rikku must start this battle with a full Overdrive gauge
  • Set Rikku's Overdrive mode to Comrade
  • Do not use Entrust. It will just push down the turn of the character who used it
  • No Aeons. They will just get in the way with regards to character turn management
  • Your normal attack is Quick Hit and NOT the Attack command
  • Your normal usage of items is Quick Pockets and NOT the Item command
  • Important Mix:
    • Hyper Mighty G (Light Curtain+Underdog's Secret)
      • Casts Protect, Shell, Haste, Regen and Auto-Life

    • Ultra NulAll (Chocobo Feather/Wing+Healing Water)
      • Casts All NulElements, 5x Cheer, Focus, Aim and Reflex

    • Final Elixir (Hi-Potion+Lv. 1 Key Sphere)
      • Fully Restores HP and MP and cures all status ailments


Battle Strategy:

NOTE: Penance has three parts. The Main Body and two arms. First off, the Left Arm is deadlier than the Right Arm so killing the Left Arm first is a priority. When Both arms are alive and it is Penance's turn, it will use Judgement Day which will deal 99999 Damage and also reduces your MP to 0.

Your first goal for the entire battle is to NOT let the arms get a turn. They will be your priority first before the main body of Penance.

Another thing, if you followed the recommendations above, you should always be dealing 99999 damage unless your HP is running low which will affect the Celestial Weapon's damage output.


1st Form
Start off this battle with the Armor you have been using for the Dark Aeons because it has the Ribbon ability which can protect you from the Right Arm later. Right now use Quick Hit to kill the Left Arm. It should take 6 hits to kill it. After that you should have 3 turns left, have Tidus and Wakka attack the Right Arm and have Rikku use Mix and do Hyper Mighty G. Penance should now do Obliteration which will deal around 10000 to 13000 damage. Use the few you turns you will get to hit the Right Arm, after that the Right Arm should be getting a turn now and it can do any of the following:
  • If it does a Physical Attack, it will shatter the character it will hit but this will be guarded by Ribbon.
  • It will cast Calamity which can inflict several status ailments but it can be guarded by Ribbon with the exception of Curse. If Rikku is hit by this cure it immediately by using Quick Pockets then use Holy Water
  • It will cast Mighty Guard but just kill the Right Arm first then use Purifying Salt on Penance do dispel the buffs


After you have killed the Right Arm you can now focus on Penance. Remember to use Quick Hit as your normal attack. After a few turns the arms will regenerate so you will have to kill the arms again before Penance. So just repeat and kill the Left Arm first then the Right Arm before Penance.

In order to heal yourself back to full health (HP is below 15000), Mix Final Elixir since its HP recovery can go past 9999 but remember to only use Rikku's overdrive when it's her final turn. Just in case of emergency, use Quick Pockets and use Megalixir. If you have the time and the party still has a lot of health, Mix Ultra NulAll to reduce the damage of Obliteration to 7000-8000.

Once you are feeling comfortable and you have full control of the battle, switch out your Armor to the second one which has Break HP Limit, Auto-Haste, Auto-Protect and Defense+20% (reduces the damage of Obliteration to 6000-7000) since for the first armor you will only need Ribbon anyway for the Right Arm but if you can manage your turns efficiently then it will not get a single turn and Auto-Phoenix is not a priority in the abilities because your second goal for the entire battle is to STAY ALIVE and DO NOT LET ANYONE DIE.

2nd Form
Once you have dealt 3 Million damage to Penance, it will remove the part of its body which uses Obliteration but it will be changing its Obliteration move to Immolation which deals massive damage + Armor and Mental Break and also reduces the MP to 0. Do not forget to use Purifying Salt again on Penance to remove its newly cast Haste buff on it.

The good thing about Immolation is that it only targets 1 character. Since you have cast Ultra NulAll earlier in the battle, you have a x5 Cheer effect with you and with Auto-Protect and Defense+20% this will reduce the damage to below 9000. So that you will not be worrying about MP, it's time to use Three Stars so that MP cost of abilities will be reduced to 0.

Once Penance uses Immolation, use Quick Pockets and heal with X-Potion/Elixir/Megalixir and an important reminder, your main HP Recovery move now is using Quick Pockets and use X-Potion/Elixir or Megalixir instead of using Mix since this will just push down the important turns of Rikku but in case of emergency you can still use the Final Elixir Mix. Remember to use Dispel to remove the 2 Breaks because If you don't remove the breaks and that character is targeted again by Penance, it will deal 99999 damage thus removing the important x5 cheer effect he/she has and it is a hassle to recast it or use Mix.

Same strategies with the 1st Form still works great here. Dealing with the Arms first before the body. If you follow everything I have said, you should have full control of the entire battle. With this strategy it took me 1 hour and 8 minutes do defeat Penance.

Be patient, have a full concentration on the battle and Good Luck

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]
Overcoming the Nemesis
Defeat Nemesis

Luckily, Nemesis is far easier than Penance but you still need high stats in order to have a chance to match against its power. In order to unlock Nemesis in the Monster Arena, you first have to capture 10 of every monster around Spira. After that there will be monsters that you need to defeat at least once in the Monster Arena and you need to defeat all of those which are found in the Species Conquest, Area Conquest and Original Creations then Nemesis should now be available in the Original Creations.

Recommended Party: Tidus, Wakka and Rikku
Recommended Stats:
  • HP: At least 35000+ with Break HP Limit
  • MP: 999
  • Strength, Defense, Magic Defense & Agility: 255
  • Luck: Doesn't really matter if you can consistently deal 99999 damage and besides, Nemesis doesn't have high luck to begin with so your attacks will always connect.
  • Magic, Accuracy & Evasion: Doesn't really matter. Maybe leave Accuracy and Evasion at the 125 to 130 mark

Recommended Weapons: Fully Upgraded Celestial Weapons which are Caladbolg, World Champion and Godhand
Recommended Armor Abilities: Break HP Limit, Ribbon, Auto-Haste & Auto-Phoenix (This is the armor which you have been using for the Dark Aeons)

Reminders:
  • No Blitz Ace Overdrive. Attack Reels is far better than Blitz Ace so just have Tidus entrust his Overdrive gauge to either Wakka or Rikku
  • Attack Reels Overdrive can deplete almost 1,200,000 million of Nemesis' HP assuming you get a Perfect 2 Hit reels because that is equal to a 12 hit 99999 damage
  • The party must start this battle with a full Overdrive gauge
  • Set everybody's Overdrive mode to Comrade
  • Your normal attack is Quick Hit and NOT the Attack command
  • Your normal usage of items is Quick Pockets and NOT the Item command
  • Important Mix:
    • Hyper Mighty G (Light Curtain+Underdog's Secret)
      • Casts Protect, Shell, Haste, Regen and Auto-Life

    • Final Elixir (Hi-Potion+Lv. 1 Key Sphere)
      • Fully Restores HP and MP and cures all status ailments


Battle Strategy:
At the start of the battle, just hit Nemesis with Quick Hit until Rikku is down to her last turn then Mix Hyper Mighty G. The Protect buff from Hyper Mighty G will reduce the normal attack damage dealt by Nemesis and the Shell buff will reduce the damage of Ethereal Canon so you can survive a few rounds without healing because of the Regen buff. When Wakka and Tidus is down to their final turns, use Attack Reels Overdrive then entrust Tidus's overdrive to Wakka so that Attack Reels is ready for the next round. Nemesis will counter the Overdrive of Wakka with Ultima but with a high Magic Defense stat plus the Shell buff of Hyper Mighty G, Ultima shouldn't deal much damage.

If you need to recover all your HP because it's in critical condition then just mix Final Elixir or use Quick Pockets then Megalixir.

The Ultra Spark move of Nemesis deals status ailments but with Ribbon, you can guard almost everything except for Curse and Power Break. Only cure the Curse ailment of Rikku and Wakka then just leave the Power Break ailment for everyone since if you have decent stats, you can still deal 99999 damage unless your HP is critical then this will reduce the damage output of the Celestial Weapons.

The deadly move of Nemesis is Armageddon which will deal 99999 damage to the party but since you have used Hyper Mighty G earlier then Auto-Life will save everyone in your party, unless they were killed earlier which is unlikely if you keep your HP high always. Once everyone is revived, mix Final Elixir then use Entrust to put another full Overdrive Gauge to Rikku and Mix Hyper Mighty G again then just continue with using Quick Hit. You will only be using Quick Hit, Attack Reels and Final Elixir Mix here in this battle until Nemesis goes down.

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]
The Eternal Calm
Defeat Yu Yevon



Yu Yevon is the final boss of the game and it is really anti-climatic since there is no real challenge here because you cannot die no matter what because of infinite Auto-Life.

Before you will face him though, you will first have to defeat your Aeons and their stats will be the same as when you had them with you. Like I said, there is an infinite Auto-Life so there shouldn't be a real need of battle strategy here.

[top]
A Journey's Catalyst
View "Eternal Calm"

At the main menu when you first insert the game disc on the PS3 or the Vita card for the PS Vita, there will be a couple of options to choose from. Just select Final Fantasy X Eternal Calm then sit back and just watch the scenes until the very end to earn this trophy.


[top]Cloister of Trials Guide

[top]Besaid Temple Cloister of Trials

Destruction Sphere Treasure: Rod of Wisdom

Head north and examine the glyph then after that examine the glyph to the right to open up a new path. Take the Glyph Sphere and go down the set of stairs and insert it on the door. Take back the Glyph Sphere you inserted at the door and move along the pathway and insert it on the hole you first see to open up a room with a Destruction Sphere but leave it there first.

After that, move on to see a pedestal and some symbols at the opposite side. Examine the symbols to open up a wall and take the Besaid Sphere and insert it on the pedestal but after that, do not move on yet.

Head back to where you inserted the Glyph Sphere and take the Destruction Sphere and insert it on the area where you got the Besaid Sphere to reveal a treasure and open it up and that should be one of the 6 requirements to get Anima

After opening the treasure chest, push the pedestal that Tidus had pushed earlier and go all the way to the end to activate an elevator and this will complete the trial.

NOTE: If you missed your first chance to get the destruction sphere treasure, the only time you can go back to the temple and redo the trial is when you already have the airship but you will have to face Dark Valefor first in order to gain access to the temple.

[top]Kilika Temple Cloister of Trials

Destruction Sphere Treasure: Red Armlet

Take the Kilika Sphere from the pedestal and insert it at the slot near the door. After that take the Kilika Sphere back and move to the next room. Insert the sphere at the slot at the north of the room and take it back again after a glyph appears and insert the sphere at the left/right slot on the room.

Touch the glyph that appeared to open up a new room. Take the Glyph Sphere at the pedestal and insert at the blank slot you left empty on the same room. Go to the next room and go right to see a shining panel by the floor. Go to it to make the pedestal at the previous room appear to the room where you are currently in.

Take the Kilika Sphere near the shining floor panel and insert it at the pedestal. Take back the Glyph Sphere and insert it at the slot where the Kilika Sphere you just took was previously located to open up a new room containing a Destruction Sphere and this should also put out the fire blocking the path to the Chamber of the Fayth.

Now push the pedestal with the sphere to the shining floor panel and it will go down to reveal another Kilika Sphere. Take that Kilika Sphere and insert it by the door leading to the Chamber of the Fayth and leave it there first. Take the Destruction Sphere and insert it on the slot where the Kilika Sphere you placed on the door to the Chamber of the Fayth was previously located to reveal a treasure and just open it.

After that just take the Kilika Sphere by the door and move on to complete the trial.

[top]Djose Temple Cloister of Trials

Destruction Sphere Treasure: Magic Sphere

At the start, take the two Djose Sphere and insert both at the slot at the door to open it. Move on to the next area and what you need to do here is to complete the symbol at the floor to gain access to the Chamber of the Fayth. First take the Djose Sphere at wall to the left then go all the way to the right and insert it at one of the two slots. Take the other Djose Sphere at the wall to the right (the one which is activating a symbol by the door) and insert it beside the first Djose Sphere you placed onto on the slots to the right. Now push the pedestal to the right to make a Charged Djose Sphere.

Take the Charged Djose Sphere from the pedestal and insert it on the slot to the right of the wall to open up a new path. Now put both Djose Spheres to the pedestal and reset the pedestal by going all the way to the left to find a shining floor panel. Now that the pedestal is at the center of the room again, push the pedestal with the two Djose Spheres all the way to the room opened by the Charged Djose Sphere and this will make the pedestal float by the electricity.

Jump across and push the pedestal you will find there to activate one of the parts of the symbol. Jump back to the previous room and reset the pedestal again. Take one of the Djose Sphere at the pedestal and go back to starting point of the trial and insert the Djose Sphere at one of the two slots to activate another part of the symbol. Do this again to the other Djose Sphere which is on the pedestal. After that, take the Charged Djose Sphere and insert it on the slot to the left to complete the symbol and will allow you to move on to the next area.

After going up, go north and push all 5 pedestals to make a pedestal appear at the center of the room and this also open up the door leading to the Chamber of the Fayth but do not go there yet. Instead, travel back down and go all the way to the left and touch the glyph that is blinking by the wall to reveal a Destruction Sphere. Take the Destruction Sphere and travel back up and insert it on the pedestal to reveal a treasure. After getting the treasure, you can go up now and complete the trial. That's 3 down for the requirement of Anima.

[top]Macalania Temple Cloister of Trials

Destruction Sphere Treasure: Luck Sphere

Head down to the middle of the area and get the Glyph Sphere and insert it on the pedestal. Move the pedestal to right and it will be stopped by an ice. Now push the pedestal forward and it will slide down to another area. Go down to that area and take the Glyph Sphere and insert it on the slot which is on the left mode side to make a Macalania Sphere appear.

Go back up and take any of the Macalania Sphere around the room but leave the one which is making a pathway down to the bottom area alone. Once you have a Macalania Sphere, go back down and insert it on the pedestal and push it the right to make one of ice path appear. Go back up and take the other Macalania Sphere then go down again and insert the Macalania Sphere on the slot by the pillar to make another ice path appear. To complete the ice path, take the Macalania Sphere that is making a ramp and insert it on the slot by the central pillar which is where you got the Glyph Sphere

When the ice path is completed, a shining panel will appear by the ice path. Step on this shining panel to make the pedestal making the third ice path appear near you and this will also make the third ice path part disappear. Take the Macalania Sphere off the pedestal and push the pedestal down and the Destruction Sphere will get stuck on it. Head back down and insert the Macalania Sphere to make the ramp again to make a means of travel between the bottom floor. Take the Macalania Sphere at the central pillar and insert it on the slot to the right to make an ice that will serve as a way to stop the pedestal when you push it to the right.

From the central pillar, go down a bit to see another shining panel by the floor. Step on the shining panel to reset the pedestal and this time it has a Destruction Sphere with it. Push it to the right and it will stop by the ice. Push it forward to slide down to the next area. Take the Destruction Sphere and insert it on the slot which you have left out. It's the one beside where you inserted the Glyph Sphere. Once you have taken the treasure, you will just have to rebuild the puzzle again.

NOTE: If you missed your first chance to get the destruction sphere treasure, the only time you can go back to the temple and redo the trial is when you already have the airship but you will have to face Dark Shiva first in order to gain access to the temple.

After you defeat Dark Shiva, there will be an infinite spawn of Guado Guards to block your way. Exit the area first then re-enter again so that the guards will be gone and you will gain access to the temple again.

[top]Bevelle Temple Cloister of Trials

Destruction Sphere Treasure: HP Sphere

This is by far my most hated cloister of trial to go through. Anyway let us begin.
  • Start of by pushing the pedestal to start the trial.
  • Head down and from the first intersection, go right and follow the path going down to the end
  • Take the Bevelle Sphere and insert it on the other side of the pedestal
  • Push the pedestal to ride back up to the previous area where you first went down.
  • Move forward and go right by the second intersection. Take one Bevelle Sphere and insert it on the slot
  • Ride back the pedestal going north and time it right when the arrow is pointing south to return to previous intersection
  • This time go to the other side which is to the right by the second intersection. Take the Bevelle Sphere and insert it on the pedestal
  • Ride back the pedestal going north and time it right when the arrow is pointing south to go back to the first intersection where the arrow will be pointing to the left and this will lead you down. When you stop by, go left.
  • Ignore the first two intersections and at the third intersection, go right
  • Take on of the Bevelle Sphere and insert it on the slot to reveal a new path with a glyph
  • Push back the pedestal to go all the way to the north and arrive at the intersection checkpoint.
  • Go north and ignore the first intersection and go right by the second intersection.
  • Take the Glyph Sphere and ride back again going all the way to the north to go the intersection checkpoint
  • Ignore the first and second intersection go right by the third intersection. Insert the Glyph Sphere by the dormant glyph to unlock it and take the Destruction Sphere and insert it on the pedestal
  • Push back the pedestal to ride all the way to the north to get to the intersection checkpoint.
  • Ignore the first intersection and go right by the second intersection and insert the Destruction Sphere on the slot where the Glyph Sphere was previously located.
  • Push back the pedestal to ride all the way to the north to get to the intersection checkpoint
  • Ignore the first two intersections and at the third intersection, go right and take back the Bevelle Sphere
  • Push back the pedestal to ride all the way to the north to get to the intersection checkpoint again.
  • This time head right by the first intersection. At the stop-by, push the pedestal forward again to continue and finally end this trial.
  • Open the treasure chest reward from the Destruction Sphere you used earlier for an HP sphere item
  • Step on the shining panel by the floor to make the pedestal appear nearby.
  • Take one of the Bevelle Sphere and insert it on the slot, push the pedestal to the left to get another treasure.

[top]Zanarkand Temple Cloister of Trials

Destruction Sphere Treasure: Magistral Rod

For this trial, you will have to step on the correct floor panels to match up the pattern displayed on the screen at the north side of the room

First Room Puzzle

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Second Room Puzzle
Once the second room is unlocked, there will be pedestals that you can push at the first room. You can push any pedestal but just leave the ones at the middle.

Puzzle 1 Pattern and Solution

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Puzzle 2 Pattern and Solution

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Puzzle 3 Pattern and Solution

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Puzzle 4 Pattern and Solution

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Once you have completed all 4. Take the Besaid Sphere and Kilika Sphere and insert the spheres at central pedestals located at the first room to complete the puzzle

Destruction Sphere Pattern and Solution
Come back to the Cloister of Trials once you get the airship. This time you will have to activate every white pattern floor panels. There are 7 in total, 3 are in the first room and 4 at the second room. Once the Destruction Sphere appears, insert it on the slot where the Besaid Sphere was previously located which is on the right slot to reveal a treasure.

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[top]Stats Building Tips and Strategies

Before doing everything in this section I recommend that you first get all Celestial Weapons and fully upgrade them. After that it's time to capture monsters. You can buy weapons with the Capture Ability from the old man there at the Monster Arena in the Calm Lands and I highly recommend you put First Strike as the ability for your 2 hitters (Tidus, Wakka, Auron and Kimahri) then maybe Sensor for the third member.

Alright so first you need high stats before you even attempt to battle these monsters at the Monster Arena. Best done at the end game. Anyway the important monsters that you will need for farming are the following:

[top]Area Conquest

Kottos (Main source of Power, Mana, Speed and Ability Sphere)
  • Requirement: Capture all monsters at Mi'hen Highroad
  • Item Drop: Healing Spring x20 (Healing Spring x40 when Overkill)

Kottos will be your main source of Spheres (Power, Mana, Speed and Ability Sphere) when you ran out of it. Simply use Distillers or your Extract abilities. If you used Power Distiller or Extract Power then the 40 Healing Springs will be changed to 40 Power Spheres. You get the idea right?



Cactuar King
  • Requirement: Capture all monsters at Thunder Plains
  • Item Drop: Blessed Gem x3 (Blessed Gem x6 when Overkill)

You will need those gems later for Defense+20%.



Don Tonberry (Fast AP Trick)
  • Requirement: Capture all monsters at the Cavern of the Stolen Fayth
  • Item Drop: Farplane Wind x3 (Farplane Wind x6 when Overkill)

This will be your main source for Grinding AP. Before you do this though try to have a battle with it and if the damage of Karma is 99999 for Tidus and Wakka (probably at the end game this will most probably be the damage if you use both of them often) and I highly recommend these two since they will be the two members you will be using for the super bosses. Anyway if the damage is 99999 then set their Overdrive Mode to Stoic then the third member will be at Comrade. I recommend training Rikku ASAP also because she will be the third member that will complete the superboss party you will be using.

Do not begin yet since you will still need the following equipment:
  • Weapon Abilities: Triple AP, Overdrive ~> AP and Triple Overdrive
  • Armor Abilities: Auto-Haste, Auto Phoenix and NOTHING ELSE


Where to find the items needed
  • Triple AP - Fight and defeat One-Eye in the Monster Arena since this monster drops weapons with Triple AP
  • Overdrive ~> AP - You will need 10 Door to Tomorrow and to get this easily, capture every monster from 6 areas to unlock Catastrophe at the Original Creations and the old man at the arena will reward you with 99 Door to Tomorrow. This should be enough for all your 7 party members to have an equipment with this ability.
  • Triple Overdrive - You will need 30 Winning Formula and to get this easily, capture every monster from all areas to unlock Neslug at the Original Creations and the old man at the arena will reward you with 99 Winning Formula. Alternatively you can Bribe a Sand Worm from Bikanel Island/Monster Arena with 900,000 Gil and it will give you 15 Winning Formula. If the bribe misses just bribe it with 1 Gil until it goes away.
  • Auto-Haste - Bribe Machea from Omega Ruins/Monster Arena with 380,000 Gil and it will give you 50-60 Chocobo Wing. If the bribe misses just bribe it with 1 Gil until it goes away.
  • Auto-Phoenix - Bribe Ghost from the Cavern of the Stolen Fayth/Monster Arena with 200,000 Gil and it will give you 35-40 Mega Phoenix. If the bribe misses just bribe it with 1 Gil until it goes away.


After customizing the required equipment head in the battle but make sure to have 99 Phoenix Down. Now for the battle, have your high kill count hitters hit Don Tonberry and it will counter with Karma and should deal a lot of damage and killing them and the third member, well just leave them and guard with because he/she doesn't really matter as much as the two damage dealers.

They will be revived automatically with Auto Phoenix and you can get a lot of turns because of Auto-Haste. You will get more turns as your Agility goes up.

When DT stops countering with Karma because it is already near you, equip your Celestial Weapons now and kill it and it should reward you with a lot of AP. If you are still not that powerful enough to deal damage more than 9999 damage then just escape with Flee. You still get the AP you have farmed after escaping. If I remember correctly you can get 45 to 54 S.Lv with this (without the Triple Overdrive ability). If you are running low on Gil then just sell the equipment you get from DT and you can get back a lot of Gil right away.

[top]Species Conquest

Now this is where you will be farming the spheres you will need to fill up the empty slots in your Sphere Grid. When you have already gone around the whole Sphere Grid your main 3 party members. It should be enough to battle some of these monsters. For stat build recommendations I recommend building up your Strength first and followed by Defense, Magic Defense, Accuracy, Agility, Evasion, Magic, Luck then HP.

You can buy Clear Spheres from the old man at the Arena and Clear Spheres allows you to remove some stat spheres around the grid. Although not necessary and if you want to save time completing the sphere grid then you can just ignore changing some of those stats. If you do want to change some stats then change those +1 and +2 to the +4 ones which you can get here at the Arena.

NOTE: If you plan to build up your Luck to 255 then reset your Accuracy until it reaches the starting Accuracy for each character as you build up the Luck stat since Accuracy hardly matters when you have 255 Luck.

Evasion hardly matters for the superbosses since they will always hit you so you can just leave that at 125 and for MP don't bother increasing it since you will reach 999 anyway without the need of farming additional MP Sphere and Break MP Limit is useless.


So here are the monsters.

Fenrir
  • Requirement: Capture 3 of the following: Dingo, Mi'ihen Fang, Garm, Snow Wolf, Skoll, Bandersnatch & Sand Wolf
  • Item Drop: Agility Sphere x1 (Agility Sphere x2 when Overkill)




Pteryx
  • Requirement: Capture 5 of the following: Condor, Simurgh & Alcyone
  • Item Drop: Evasion Sphere x1 (Evasion Sphere x2 when Overkill)




Hornet
  • Requirement: Capture 5 of the following: Killer Bee, Bite Bug, Wasp & Nebiros
  • Item Drop: Accuracy Sphere x1 (Accuracy Sphere x2 when Overkill)




Vidatu
  • Requirement: Capture 5 of the following: Gandarewa, Aerouge & Imp
  • Item Drop: MP Sphere x1 (MP Sphere x2 when Overkill)




One-Eye
  • Requirement: Capture 5 of the following: Floating Eye, Buer, Ahriman, Evil Eye & Floating Death
  • Item Drop: Magic Defense Sphere x1 (Magic Defense Sphere x2 when Overkill)

One of your main sources of Gil. Once all your party members got their weapon with a Triple AP ability, you can just sell everything that this enemy gives you and it costs around 10,000 to 60,000 gil. If your characters have high Accuracy and Strength plus you have the fully upgraded Celestial Weapons then this guy should die with just 2 hits of 99999 damage.



Jumbo Flan
  • Requirement: Capture 3 of the following: Water Flan, Ice Flan, Snow Flan, Thunder Flan, Flame Flan & Dark Flan
  • Item Drop: Magic Sphere x1 (Magic Sphere x2 when Overkill)

For this enemy you will be using Yuna and Anima so make sure Yuna's stats(Strength, Magic, Magic Defense) are high enough so that Anima will be dealing 99999 Damage with her Pain Special Attack. In addition to Anima having high stats, she should also have Lancet, Haste, Shell and Dispel.

Now start the battle and cast Reflect on one of your party members then cast Slow on that party member so that it will be reflected to JF then summon Anima and cast Haste and Shell on Anima but if she already has 255 Magic Defense then Shell is not needed. After that you can just use Pain repeatedly until JF dies. If you need to recover just use Lancet. If JF uses Regen you can just Dispel it.



Tanket
  • Requirement: Capture 3 of the following: Raldo, Bunyip, Murussu, Madfet, Shred & Halma
  • Item Drop: Defense Sphere x1 (Defense Sphere x2 when Overkill)




Fafnir
  • Requirement: Capture 5 of the following: Vouivre, Lamashtu, Kusariqqu, Mushussu & Nidhogg
  • Item Drop: Light Curtain x20 (Light Curtain x40 when Overkill)

Not really one of the stat sphere dropping enemies but you will need those Light Curtains later for Auto-Protect.



Sleep Sprout
  • Requirement: Capture 5 of the following: Funguar, Thorn & Exoray
  • Item Drop: Teleport Sphere x1 (Teleport Sphere x2 when Overkill)

Not really one of the stat sphere dropping enemies but those teleport spheres are important too when travelling around the Sphere Grid



Juggernaut
  • Requirement: Capture 5 of the following: Dual Horn, Grendel & Valaha
  • Item Drop: Strength Sphere x1 (Strength Sphere x2 when Overkill)




Iron Clad
  • Requirement: Capture 10 of the following: Iron Giant, Gemini & Gemini (There are two Gemini enemies)
  • Item Drop: HP Sphere x1 (HP Sphere x2 when Overkill)

[top]Original Monsters

Earth Eater
  • Requirement: Capture all monsters from 2 different areas
  • Item Drop: Fortune Sphere x1 (Fortune Sphere x2 when Overkill)

Set your party's overdrive mode to Comrade before going into this battle. Start of with Wakka's perfect 2 Hit Attack Reels then EE will counter with an instant kill attack but with Auto-Phoenix he/she will be revived right away. After your starting move Entrust a full OD Gauge to Wakka for the next round then after that just use Quick Hit until it dies.



Greater Sphere
  • Requirement: Capture all monsters from 2 different species
  • Item Drop: Luck Sphere x1 (Luck Sphere x2 when Overkill)

Set your party's overdrive mode to Comrade before going into this battle. This enemy is actually very easy and all you need to do is to use Wakka's perfect 2 Hit Attack Reels (Almost a 1.2 Million damage if it deals 99999 damage always) then the Greater Sphere will counter with an attack that can make your Overdrive Gauge full again then finish it off with Blitz Ace of Tidus.



Shinryu
  • Requirement: Capture 3 of every monster at Mt. Gagazet and Gagazet Mountain Cave.
  • Item Drop: Wings to Discovery x1 (Wings to Discovery x2 when Overkill)

Not really one of the stat sphere dropping enemies but you will need those Wings to Discovery later for Break HP Limit.



Nemesis
  • Requirement: Capture 10 of every monster around Spira and defeat all Area Conquest, Species Conquest and Orginal Monsters.

You need to defeat this thing for the Overcoming the Nemesis trophy


[top]Dark Aeons Location and Battle Strategy

Preparations:
Recommended Party: Tidus, Wakka, Rikku and Yuna but only for Aeon sacrifice purposes.
Recommended Stats:
  • HP: 35000+ with Break HP Limit
  • MP: 999
  • Strength, Defense, Magic Defense & Agility: 255
  • Luck: At least 125 to 130 is enough
  • Magic, Accuracy & Evasion: Doesn't really matter. Maybe leave Accuracy and Evasion at the 125 to 130 mark

Recommended Weapons: Fully Upgraded Celestial Weapons which are Caladbolg, World Champion and Godhand
Recommended Armor Abilities: Break HP Limit, Ribbon, Auto-Haste & Auto-Phoenix
You can easily customize 1 armor for your party with those abilities and here's how:
  • Break HP Limit - Requires 30 Wings to Discovery. To get an easy 30 Wings to Discovery go to Remiem Temple and do the Chocobo Race there. Win the race while opening 3 treasure chest and no poles touched and that should reward you 30 Wings to Discovery. This is a one time only reward.
  • Ribbon - Requires 99 Dark Matter. You can easily get 99 Dark Matter by unlocking Ultima Buster at the Monster Arena. Ultima Buster requires you to capture 5 of every monster from every area around Spira and also Inside Sin.
  • Auto-Haste - Requires 80 Chocobo Wing. Bribe Machea from Omega Ruins/Monster Arena with 380,000 Gil and it will give you 50-60 Chocobo Wing. If the bribe misses just bribe it with 1 Gil until it goes away.
  • Auto-Phoenix - Requires 20 Mega-Phoenix. Bribe Ghost from the Cavern of the Stolen Fayth/Monster Arena with 200,000 Gil and it will give you 35-40 Mega Phoenix. If the bribe misses just bribe it with 1 Gil until it goes away.


After that for the other 2 members, you can get an Armor with Break HP Limit and Ribbon from Dark Valefor and Dark Yojimbo. The other Dark Aeons will still give you armors with Break HP Limit and Ribbon but I'm not sure if those two abilities are on one armor since from my experience, it's either Ribbon with an Auto-Ability or Break HP Limit with an Auto-Ability. Dark Valefor and Dark Yojimbo are still your best chance to get an Armor with both Break HP Limit and Ribbon combined.

Reminders:
  • The party must start the battles with a full Overdrive gauge
  • Switch to Yuna to block the Dark Aeon's Overdrive attacks
  • Yuna MUST HAVE Auto-Haste in order to switch her out immediately after doing an Aeon sacrifice
  • Set everybody's Overdrive mode to Comrade
  • Your normal attack is Quick Hit and NOT the Attack command
  • Your normal usage of items is Quick Pockets and NOT the Item command
  • Important Mix:
    • Hyper Mighty G (Light Curtain+Underdog's Secret)
      Casts Protect, Shell, Haste, Regen and Auto-Life

    • Final Elixir (Hi-Potion+Lv. 1 Key Sphere)
      Fully Restores HP and MP and cures all status ailments

[top]Dark Valefor

Location: Besaid - Entrance to Besaid Village

This is the easiest battle among the Dark Aeons. With 255 Strength you can just use a Perfect 2 Hit Attack Reels on Dark Valefor and after a few Quick Hits she will be going down for an easy victory.

I recommend that you save first before heading into this battle so that you can get an Armor with both Break HP Limit and Ribbon for one of the members of your main party.

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]Dark Ifrit

Location: Bikanel Island - Sanubia Desert - West. Go back to the area which used to be the entrance to the Al Bhed Home. There will be a man standing around and when you talk to him he will be saying something about helping him find his lost daughter.

Start off this battle by Rikku mixing Hyper Might G then have everyone use Quick Hits and when everyone is on their last turn, use Attack Reels and Blitz Ace. Dark Ifrit's physical counter attacks can really hurt even with 255 Defense so Protect is needed to reduce the damage. If someone dies recast Auto-Life and Protect immediately.

Once Dark Ifrit's OD Gauge is full, switch out to Yuna and summon an Aeon to be sacrificed for Dark Ifrit's Hellfire. After that resume by hitting him wth Quick Hits and use Attack Reels and Blitz Ace often when Tidus and Wakka's OD Gauge is full.

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]Dark Ixion

Location: Thunder Plains - North. From the Travel Agency head north and you should spot a soldier by the lightning tower. Talk to the soldier and there will be summoners that will appear and summon Dark Ixion.

1st Battle
Start off with Hyper Mighty G then use Quick Hits. Save your ODs for the second battle and just focus on using Quick Hit. Dark Ixion's physical attacks can cause Sleep but this will be guarded by Ribbon. When Dark Ixion's OD gauge is full, don't bother switching out to Yuna because Dark Ixion won't be using Thor's Hammer just yet and he will just use Aerospark. After he goes down for the first time, you need to catch him around the plains for the second battle

2nd Battle
Again start off with Hyper Mighty G because Aerospark is now one of Ixion's regular moves which can instantly kill someone and his OD will be Thor's Hammer now. His physical attacks still causes sleep and now also a full break. Time to use those OD but I recommend only using Attack Reels and have Tidus Entrust his full OD to Wakka for another round of Attack Reels then keep on using Quick Hit after that. If Dark Ixion's OD is full switch out to Yuna to summon an Aeon to block it.

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]Dark Shiva

Location: Macalania Temple Entrance. A guado will be blocking the way and it will be summoning Dark Shiva.

As usual start off with Hyper Mighty G so that everyone has Auto-Life right away. Dark Shiva's Heavenly Strike attack can cause instant Death even if you have Ribbon so you will be relying on Auto-Life and also the Auto-Phoenix ability on your armor for reviving purposes.

With High Defense you shouldn't worry too much about her physical attacks and only worry about Heavenly Strike. Just keep on using Quick Hit and also use Attack Reels and Blitz Ace and Dark Shiva should go down quick.

After the fight there will be an infinite spawn of Guado Guards. You just have to exit the area after you have defeated Dark Shiva and if you want to redo the Cloister of Trials, it should be safe now.

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]Dark Yojimbo

Location: Cavern of the Stolen Fayth. Warp to the end of the dungeon then go to the save sphere for a cutscene with a summoner who will summon Dark Yojimbo

This is where it gets tough. The second half of the Dark Aeons which are Dark Yojimbo, Bahamut, Anima and the Magus Sisters requires you to have a high Luck so that your attacks can connect so that's why I recommended that your Luck should be at least at the 125 mark because if not then expect to miss a lot and even with 255 Accuracy you will still miss.

For this Dark Aeon battle, you will need to defeat Dark Yojimbo 5 times. This is actually a good time to get your third party member an armor with both Break HP Limit and Ribbon. To do this, defeat Dark Yojimbo 4 times first then exit out of the area or maybe save then soft reset. As long as you don't defeat Dark Yojimbo for the 5th time, you can repeatedly fight him until you get the desired armor you want.

For the battle, Dark Yojimbo WILL ALWAYS AMBUSH YOU with Wakizashi which can instantly kill your party if your HP is below 35,000 and 255 Defense alone is not enough to survive Wakizashi. Daigoro can cause Petrify and can also break that person it attacks but you can guard this with Ribbon. Kozuka deals around 10000+ Damage and also causes a Full Break. Now when Dark Yojimbo's OD Gauge is full, make sure to summon an Aeon to block Zanmato because this move of Dark Yojimbo will cause an instant game over regardless if you have have Auto-Life because Zanmato negates this.

Use Wakka's Attack Reels often and have Tidus Entrust his Full OD Gauge to Wakka for another round Attack Reels. After that just use Quick Hit until you win.

Alternative and easy way: Pay Yojimbo to use Zanmato to end the battles quickly.

Quote Originally Posted by Enslaved
Hey man, I ended up finding a small glitch in which benefits using Zanmato on the Dark Yojimbo fight, for anyone who would like to go that route, and thought it would beneficial to add to your guide!


After the first fight with Dark Yojimbo, you will notice that you can't get into random encounters. That is because the game sets the encounter rate to 0 once you fight him the first time, and will continue to be until you beat him the final time. But, after the first fight, if you run back to the teleporter, just run past it, and the game will think you are teleporting, and reset the random encounter rate back to normal, allowing you to get random encounters again! This is awesome, because it lets you drive up Yuna's overdrive gauge to try and pop off Zanmato more than once!
NOTE: Your compatibility points with Yojimbo must be high if you want to use Zanmato for all the fights with Dark Yojimbo. More information here on this Yojimbo FAQ

[top]Dark Anima

Location: Mount Gagazet Entrance. Before you can fight Dark Anima, head inside Gagazet Mountain Cave and do the first challenge/trial where Wakka throws a ball. After you have successfully completed the challenge again, Dark Anima will be at the entrance of Mount Gagazet.

For the battle, expect this to be a long one. Make sure the party ALWAYS has Auto-Life because all of Anima's attacks are deadly. Do not bother using ODs except for Rikku when needed because Quick Hits here deals more damage and give you more turn rather than using Attack Reels or Blitz Ace. The only thing you will be using for this battle is Quick Hit and Auto-Life.

Anima's normal attack causes some status effect but it can be guarded by Ribbon with the exception of Curse. Pain will cause instant Death and there's nothing you can do about it. Mega Graviton is also another deadly attack by Anima which causes various status ailments and deals massive damage which could even instantly kill your party. Last but not the least is Oblivion which will kill your party no matter what you do plus it also drains your MP to 0. You can guard Oblivion by summoning an Aeon and expect to use every last one of your Aeon to save you.

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]Dark Bahamut

Location: Zanarkand Dome - The Beyond. This is the area where you have fought Yunalesca.

The usual drill, mix Hyper Mighty G then Quick Hit. Dark Bahamut counters with Impulse every after 5 hits you do to him and it causes Full Break and Slow but since you have Auto-Haste then Slow will be guarded. Make sure to use Dispel to remove the Full Break and always keep a count on the moves you do to Dark Bahamut. Don't bother using your OD except for Rikku's Mix. It's better if you use Quick Hit here rather than Attack Reels or Blitz Ace.

When his OD Gauge is full summon an Aeon to block it since Mega Flare ignores defenses and deals massive damage. Just like before, use Quick Hit until he goes down.

Alternative and easy way: Pay Yojimbo to use Zanmato to end this battle quickly.

[top]Dark Magus Sisters

Location: Mushroom Rock Road. As you pass through Mushroom Rock, you will notice a tall and a short summoner along the way. Go pass them and there will be a cutscene and a fat summoner will appear and ambush you at the other side.

The Easy Way:
For the easy way to battle the Dark Magus Sisters. Go left to enter the valley area. Here you can separate the Magus Sister summoners and fight them one by one. All you need to do first is to run away from them in order to separate the summoners until you get to the second elevator leading to the precipice. Here you can face Dark Sandy first then followed by Dark Mindy. After that, go down to the previous area and fight Dark Cindy.

The Hard Way:
For this just stay still when they ambush you and just let the summoners go to you. Your priority when the battle starts is Dark Mindy because she has the lowest HP among the 3. Have Tidus start off with Blitz Ace and let Wakka Entrust his OD Gauge to Tidus and use Blitz Ace again on Dark Mindy. For Rikku start off by mixing Hyper Mighty G for Auto-Life. After that use Quick Hit as always.

After you defeat Dark Mindy, Dark Sandy will be next and followed by Dark Cindy. Once one of sisters are down, they can no longer use their Delta Attack OD but in exchange, it will be a Mega Graviton move which is just like Dark Anima's. Don't bother using magics that raises your defenses because you will die anyway and die a lot of times.

For the attacks of the Magus Sisters, Dark Cindy's Camisade attack ignores defenses and drains all of your MP. Her Normal attack is deadly and sometimes deals a critical damage. If she is the only one with a full OD gauge then she will use Mega Graviton which is the same as Dark Anima.

For Dark Sandy, Razzia ignores defense and expect it to hit 99999 damage. Her normal attack is the same as Dark Cindy and expect it to be deadly also. If she is the only one with a full OD gauge then she will use Mega Graviton which is the same as Dark Anima.

Dark Mindy uses Calamity which inflicts various status ailments but you can guard this with Ribbon with the exception of Curse. Dark Mindy's Passado attack will cause an instant death to a character she targets. Like the others, if she is the only one with a full OD gauge then she will use Mega Graviton which is the same as Dark Anima.

If the three of them happens to have their OD Gauge Full then they will use Delta Attack and expect it to kill your whole party and this attack also negates Auto-Life just like the Zanmato of Dark Yojimbo so if this happens, summon an Aeon to guard it.

Alternative and easier way: Pay Yojimbo to use Zanmato to end this battle quickly.



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