Contents



[top]Introduction

The long awaited next installment of one of greatest RPG series of all time is finally here! Join Lightning, Snow, Sazh, Hope, Vanille and Fang as they first try to save their loved ones from death, then themselves, and ultimately end up trying to save the entire world of Cocoon form total annhilation. Your quest starts in Cocoon and will take you from there to once flourishing world of Gran Pulse and back again fighting for your lives not only against soldiers who want to kill you, but also against vicious creatures that live in both worlds who just view you as dinner. Do you have what it takes to save everyone from evil?


[top]Overview

Players:1
Online Play:N/A
Online Trophies:N/A
Cheat Codes:N/A
Trophy Difficulty: 8/10
Time To Platinum: 90-120 hours depending on your skill level at RPGs
Suggested Playthroughs: 1 and some Hunt and side quest cleanup
Most Difficult Trophy: L'Cie Paragon
Most Time Consuming Trophy: Treasure Hunter
Collectibles: Treasure Hunter
Missable Trophies: None, all nonmission trophies can be obtained after the game ends. HOWEVER, do not sell any accessories you acquire during the game that you cant buy in the shops or you will miss the Treasure Hunter trophy.


[top]Tips and Strategies

  • ALL TROPHIES ARE IN XMB ORDER. Find which hidden trophy you need in the order in which I have laid out this guide.
  • Make sure that even if you are a seasoned Final Fantasy player you view ALL the tutorials because the battle system is completely different for this game.
  • Unlike FFs of the past, in this game you only control the leader of your party in battle and the AI controls the others based on the Paradigm you have selected. Because of this make sure you keep an eye on your leaders health, if your leader falls in battle, its game over!
  • Your party automatically heals back to full, loses all status ailments and revives any KOd characters after each battle, so don't worry about making sure everyone's fully restored if a battle is almost over.
  • All story related Chapter trophies unlock at the beginning of the next level after the movie cutscenes once you are in control of the leader.
  • Tip from LiLPlaya0o0 In level 9 you will finally get the opportunity to build your own party with the characters of your choice.
  • Your characters that are in your reserves or aren't in your current battle team will also gain CP from your battles, so when you change to a new battle team be sure to visit the Crystalarium to upgrade your characters before battle. One good example of this is in Chapter 7, when Snow finally joins the battle again. If you die and have to retry this battle ,you will get an opportunity in your submenu to go upgrade his Crystalrium. I died three times on this part until I remembered I hadn't used him in a LONG time and had enough CP to upgrade Commando and Sentinel to Level 2, and the battle I was losing repeatedly only lasted about 20 seconds after that.
  • At the bottom of the guide I have included an Eidolon Tips and Strategies section for everyones convenience. I know there are no trophies involved with getting the Eidolons but the battles can be challenging if you don't know the best way to battle them.
  • Once you have finished the game, and watched the incredibly fantastic ending to this wonderful game, choose to save your game at the prompt. At that point when you reload your game you will be in the hallway before the main battle. Behind you the warp will return you back to the beginning of the level and from there you can return to Gran Pulse to finish your Hunts and side missions.
  • You will need 6 Trapezohedrons to make the 6 utlimate weapons required for the Treasure Master trophy. These will become available at R&D Depot once the game ends for a hefty cost of 2 million dollars each. HOWEVER there is a way around this. Make either a Kain's Lance from a Dragoon Lance, Shamanic Spear, Punisher, Pandoran Spear or a Gae Bolg, or make a Nirvana from a Tigerclaw, Healer's Staff, Belladonna Wand, or Mistilteinnand when you dismantle the upgraded weapons from their max levels of 100, they will net 3 Trapezohedrons.
  • Whenever you upgrade, start with 36 Sturdy Bones. They are available at Creature Comforts for 80 Gil a piece. Your upgrade level will hit x3 at 36 bones to maximize your upgrading sessions.
  • If you want to view your mission progress in the hunts at any time, press the to go to your map, then press the again to bring up your hunts and then press the button on the D-Pad to view the how many stars you received on each hunt.
  • Get to know your Paradigms well and which work best for you early in the game. Towards the end you will want these in your lineup: Aggression, Relentless Assault, Combat Clinic, Protection, Delta Attack or Mystic Tower and Even Odds.
  • Whatever team you decide to use, at the end it will be easier of you keep a Synergist in your party at all times because of his protective abilities.
  • If you are playing through the game, and get to a point where things are just too difficult, it is time to power level. Don't be discouraged, it happen's anytime you play an RPG, and finally happened to me at the Subterranean Lake. When you power level drop back the opposite direction and pick enemies that are beneficial to power level from. Easy battles with good CP.
  • Once you obtain the Growth Egg from Hunt #55 Equip this immediately to receive double CP!
  • Some Ci'eth stones will act as Warp Stones allowing you to travel quickly accross Gran Pulse. Try to find these Ci'eth stones quickly and finish their hunt missions to make things easier on yourself.
  • To use the unlockable PS3 themes you must install theme from the game menu and not from your XMB.


[top]Related Trophy Guides



Captain Cryptic's Confounding Quiz Answer Guide: by DaveyHasselhoff
This thread has all the answers you will need to complete Captan Cryptic's Confounding quiz on the first try, as well as tips for locating the elusive Captain.
Brain Blast Answer Guide: by DaveyHasselhoff
This thread has all the answers you will need to Complete brain Blast on the first try, as well as tips for locating the 4 Brain Blast Terminals.
Official Final Fantasy Monster Taming Thread: by UrbanHellraiser
This thread is your best source for any questions you might have on leveling of Monsters, as well as which Monsters are the best to use based on tips from everyone that is playing the game.


[top]Final Fantasy XIII Music Video: My Hands by Leona Lewis

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[top]Trophies

[top]
Ultimate Hero
Acquired all trophies


This prestigous trophy will unlock when all other trophies have been unlocked for the entire game. You will also unlock a PS3 theme for Serah with this trophy.

Click here to join the FFXIII Platinum Club.

[top]
Instrument of Fate
Took the first steps toward challenging an unjust fate


This is a story based trophy. You will receive this trophy for watching all the opening sequences and completing the opening tutorial battle with Lightning and Sazh. After the cutscene ends, once you take control of Lightning, the trophy is yours.

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Instrument of Dissent
Survived the Purge to confront a greater peril


This is a story based trophy. You will receive this trophy after all the preliminary battles are completed outside and Hope and Vanille crash into their destination at the end of Chapter 1, The Hanging Edge

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Instrument of Tragedy
Strode into danger's den and paid the consequences


This is a story based trophy. You will receive this trophy after you complete Chapter 2 The Pulse Vestige, and win the battle against Anima. This first boss battle is a very easy battle as long as you attack the two arms first to disable his main attack. Once the arms are destroyed you can get in several attacks until the arms regenerate and make sure you keep an eye on Lightning's health. Remember if she falls you have to retry, so don't hesitate to use a potion if her health is low. Continue attacking and healing to drive up the Stagger gauge to really inflict major damage. After the battle, and after the cutscene at the end of the level and the opening cutscenes for Chapter 3, once you regain control of the party the trophy will be yours.

Anima Battle Video Walkthrough

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[top]
Instrument of Flight
Slipped through the net and lived to fight another day


This is a story based trophy. You will receive this trophy after completing level 3, Lake Bresha, which is the longest chapter so far in this game. Battle your way through the frozen lake and through the ruined city until you are faced with not one but two difficult boss battles to end the level.

The first battle will be against the Garuda Interceptor. The battle is split into two parts. The first part is very easy as long as you start out using Libra, so your characters will attack according to the weaknesses of the Garuda. Keep attacking, and switch Paradigms to heal with Vanille if you need to heal, while the others attack and the first part will end quickly. The second battle isn't too much harder as long as you stay healed. Use the Relentless Assault Paradigm to maximize damage to engage the stagger gauge. Once the stagger point is triggered the Garuda loses its Barrier and takes massive damage. After two stagger point attacks at the most he should fall.

The second battle will be as Snow and is your first encounter with battling an Eidolon. for more help with this powerful Summon consult the bottom of the guide for the Eidolon Tips and Strategies area.

Garuda Interceptor Battle Video Walkthrough

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[top]
Instrument of Vengeance
Resolved to be more than a victim of circumstance


This is a story based trophy. You will receive this trophy for completing Chapter 4, The Vile Peaks. In this level you will alternate between the party of Lightning and Hope, and Vanille and Sazh. You will also learn about Third person battles in this level. When you are doing a third person battle try to not be seen, but if you are, try to make contact with the group of enemies that haven't detected you to get a preemptive strike and remember to only attack one group at a time so they don't both end up against you simultaneously. You will also get to play the Pulse Armament mini game in this level which lets you play as Hope while riding a Juggernaut and killing groups of enemies with the or by simply running them over. Use your swipes carefully, because they are limited, to maximize kills because you will get a bonus based on sweep kills at the end. 24 or less: 100 Gil, 25-39: 300 Gil, 40+: 999 Gil. The only major battle of the level is against the Eidolon Odin. You can find tips on beating him at the bottom of this guide in the Eidolon Tips and Strategies section.

[top]
Instrument of Survival
Evaded pursuers, though memories of the past still gave chase


This is a story based trophy. You will receive this trophy for completing Chapter 5, The Gapra Whitewood. For this level you will play as Lightning and Hope and encounter a myriad of new enemies to catalog. Try to get preemptive strikes whenever possible to quicken the battles and work on improving your skills through the Crystalarium in this level. You can power level quite a bit if you choose here, with battles against the Frag Leeches in this level as they are easy to defeat, they give a good amount of CP, and most importantly they respawn. Your goal by the end of this level is to build up Ravager and Synergist for Hope and maybe some Medic, and Commando and Medic for Lightning. When you get to the end, you will face the Aster Protoflorian, and by then you should have at least Protect and Shell with Hope.

Start out this battle with the Supersoldier Paradigm and let Hope protect the party with status enhancements. While Hope is doing this, scan the Aster with Libra to learn the enemies weaknesses. Once the enhancements are in place, use Slash and burn, to raise the Asters Chain gauge, and War and Peace to heal when necessary. When the Aster changes elements, if you have scanned with Libra, your party will adjust on their own to adapt with him. When your first set of enhancements start to run out, switch to Symbiosis to re-enhance while you heal with Lightning. At 50% he will become more aggresive, but as long as you change to War and Peace regularly, and don't take too many chances you will have no problem defeating him.

Aster Protoflorian Battle Video Walkthrough Part 1

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Aster Protoflorian Battle Video Walkthrough Part 2

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[top]
Instrument of Rebellion
Made plans to infiltrate enemy-occupied territory


This is a story based trophy. You will receive this trophy for completing Chapter 6, The Sunleth Waterscape. You will move through this area with Sazh and Vanille and will face several new creatures including some new monsters that you might just want to stay away from. First the Scalebeast, which appears in the rain when you get to that point, is a big lurking land creature with a carapace. When they are staggered, they lose their carapace and become more vulnerable to attack. You can attack them, if you want a tough battle at this venture, but for the spoils of battle the difficulty is not worth it. Next up is the Wyvern, who only appears in the sun, is an airborne creature that patrols the area, but is easily avoidable. The Wyvern uses very powerful attacks and all magic is halved against it. The Wyvern is definitely easier than the Scalebeast, but again at this venture the spoils are not worth the effort. At the end of the level you have one final battle with Enlil and Enki.

Enlil and Enki are a challenge but definitely beatable. Start with Tide Turner to inflict status impairments with your Saboteur while you cast enhancements with your Synergist. Change to Slash and Burn and work on raising Enlil's chain guage, but pay attention to your health and use War and Peace when you need to heal. Continue alternating these Paradigms until Enlil perishes and then Enki will fall much easier.

Enlil & Enki Battle Video Walkthrough

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[top]
Instrument of Shame
Carried the burden of guilt to the end of the line


This is a story based trophy. You will receive this trophy for completing Chapter 7, Palumpolum. You will have many party changes for this level starting with Lightning and Hope as they try to sneak into Hope's hometown of Palompolum. Then after an impressive cutscene with Shiva, you will change to Snow and Hope. Next up will be your first use of Fang with Lightning. Then finally Hope, Lightning and Fang. There are three Boss battles in this level but none are too terribly difficult.

First up is Ushumgal Subjagator. You will face this monster with Snow and Hope. Start the party with Supersoldier to enhance your team, then switch to Slash and Burn to get the guage to about 50% and then switch to Dualcasting to drive the gauge up the rest of the way for the Stagger. Don't forget to heal ,and continue this strategy for the victory.

Second is Walking Ushumgal Subjagator. You start as just Hope and during this time cast Libra so it's out of the way, then just wait to die. Once your life has been drained enough, Lightning and Fang will arrive to lend a hand. Switch to Even Odds to enhance the party while Fang impairs the enemy with Saboteur. Then use a combinations of Delta Attack, and Relentless Assault once the enemy is staggered, as well as Combat Clinic for healing, and the battle will end quickly.

Last is the Havoc Skytank. Start with Even Odds and apply enhancements with Hope. Once that is done, switch to Delta Attack and work your way through the Skytanks four outer components to weaken it before focusing on the Skytank itself. At this point change to Relentless Assault to finish the job.

Havoc Skytank Battle Video Walkthrough Part 1

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Havoc Skytank Battle Video Walkthrough Part 2

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Instrument of Wrath
Took the fight to the enemy's door


This is a story based trophy. You will receive this trophy for completing Chapter 8, Nautilus. Travel through civilian infested area to the Chocobo park with Sazh and Vanille. Your goal for this level should be to try to unlock Haste with Sazh and Dispel with Vanille. The level is relatively short but there are two Boss battle at the end.

The first is with Midlight Reaper. Start with Tide Turner and use Libra while Vanille uses status impairments. After Libra, cast your status enhancements with Sazh, then switch to Slash and Burn and Dualcasting to drive up the chain gauge. After the first stagger ends, watch for the caption that reads, Priming Main Cannon, at this point change to healing and make sure everyone is fully healed. Other than that just keep alternating between the Dualcasting and Slash and Burn for an easy victory.

The Second is with the Eidolon Brinhyldr. For this battle check our Eidolon Tips and Strategies section at the bottom.

[top]
Instrument of Truth
Recognized the true threat to the world's future


This is a story based trophy. You will receive this trophy for completing Chapter 9, The Palamecia. You will finally get to pick your own battle team and mercifully, from this point on, almost all battles will be a three team battle. Battle your way through the enemy defenses, on the enemies ship towards the end of the short chapters for the game. This level is fantastic for acquiring CP and upgrade items for later. There are several difficult enemies, but nothing overpowering if you haven't been avoiding battles all game. There are two boss battles to end this level.

The first is with the Kalivinka Striker. Start with the Bully or Even Odds paradigms to cast enhancements and ailments. Use Relentless Assault and Diversity to end the first part very quickly. When the second part starts make sure you are fully healed because it will have a new attack in its arsenal. Hellstorm Bolt attack will drain ALOT of health from the target but as long as you play smart this battle will only last a couple minutes.

The second is the first MAJOR battle in the game against Barthandelus. Start with a Librascope to scan all parts at once, and use Bully or Even Odds for enhancements and impairments, then change to an offensive paradigm and began whittling down the outer parts of the boss before you move to the main part of the boss. Once all outer parts are destroyed, reprotect your players, then continue the onslaught. After the first stagger, he will begin to employ the Destrudo attack, which is preceded by a loud powering up noise. Make sure your team is at full health before he attacks and change to the Solidarity Paradigm to protect yourself. After this attack change back to Diversity and continue the battle. When the battle gets close to the end, he will cast Doom on the party leader. It shouldn't be that much of a problem in this battle, but if it gets to close on the countdown, around 200 or so, use your Eidolon to protect you, because you can't die with your Eidolon, they will revive you and the Doom meter will be gone.

Barthandelus Battle Video Walkthrough Part 1

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Barthandelus Battle Video Walkthrough Part 2

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[top]
Instrument of Hope
Traveled to the world below, seeking a way to alter fate


This is a story based trophy. You will receive this trophy for completing Chapter 10, The Fifth Ark. Fight your way through the Ark battling new and old enemies alike which shouldnt be a problem for you until you reach your first pair of Beserkers. These anemies are very powerful, but are very slow, and thus very easy to start the battle with a preemptive strike to make it a very quick and easy victory. Watch out for the Greater Behemoths and try to start with a Stagger attack, even if it means using a shroud, to defeat them in one stagger before they have a chance to stand up, and not only heal but become extremely deadly. Before the end of the level you will have to face two boss battles.

The first is against Cid Raines and is the first very difficult battle of the game. Cid will shift his own Paradigms for attack, defense, and restoration, and that will be the cue for your attacks and defense. In the beginning you will get pop ups of his shifts but at the end you will not. Start with Evened Odds to cast Slow and Curse on Cid and Haste, Protect and Shell on your party. When he is offensive, use Delta Atttack to protect the party with your Sentinel and Combat Clinic to heal if necessary. When he shifts to defensive or recovery, use this time to redeploy your team enhancements or switch to Relentless Assault to drive up the gauge. Once he starts to use his Metamorphose ability you should always stay in either Delta Attack or Combat Clinic. Don't even bother reenhancing your characters at this point because he can cancel them on everyone with one attack. While he is in his defensive posture use Delta Attack to work on his gauge, but as soon as opens up change back to Combat Clinic and be prepared for his attack. After healing change back to Delta and continue the onslaught. Be patient, and play it safe and you should eventually win.

The second is against the Eidolon Bahamut at the end of the level. For help with this battle check out the Eidolon Tips and Strategies section at the bottom of the guide.

Cid Raines Battle Video Walkthrough

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[top]
Instrument of Faith
Defied destiny's charge and embarked on a different path


This is a story based trophy. You will receive this trophy for completing Chapter 11, Vallis Media. Chapter 11 is the BIGGEST chapter of the game , it's broken into area sections, and also gives you a fair amount of open ground to play. This Chapter will also introduce hunts into the game.

When you first step into the Archlyte Steppe, there will be a Ci'eth Stone at the entrance and you will get a brief tutorial on hunts. For now you should leave all the hunts alone except the first two, and the required ones when you get to Taejin's Tower. For more information on the hunts view the corresponding trophies farther down in the guide. There will be several new enemies on the Archlyte Steppe that you are better off just avoiding for now. Proceed towards the way point and with a little trial and error you will learn who to avoid.

The next area is Mah'Habara. A series of tunnels with several new enemies that you can use to really boost your levels in the Crystalarium. There is one you should avoid. Behind a large door there will be a manned Juggernaut and he is WAY to strong for your party at this point. So just leave him for now. There is also another enemy that you may want to avoid until you have to battle him on the bridge. This is the Boxed Phalanx. He always travels with Pulsework Centurions, can upgrade them with a series of dangerous status enhancing abilities, can summon new Centurions to help him, and delivers very strong physical attacks. When you do have to face him, try for a preemptive attack OR start the battle with Odin or your Eidolon, if you are not using Lightning, and take him down first. At the end of this area you will have a battle with the final Eidolon, Hecatonchier. For help with this Eidolon see the Eidolon Tips and Strategies section at the bottom of the guide.

The next area is Sulyya Springs and this is the point where you will find out how strong your team really is, or if it needs leveling. You will face swarms of creatures here including Ceratosaurs, Ceratoraptors (my least favorite), and Orobon's. If even the easier herds of Ceratosaurs seem to hard to beat drop back to Mah'habara for some leveling. If you do this and the enemies are different and more difficult, you went the wrong way off the Atomos loading platform into a secret area and you should go the other way and return later when you are stronger.

The next area is Taejin's Tower. There is an optional hunt at the beginning of the level that is easily won at this point and will open a warp stone, but you can return and do it later as it is not required to advance the story. Once you get into the Tower, you will need to climb to the Apex of the tower by completing hunts to unlock the Menhirrim's powers and they will unlock the elevators needed to climb to the top. The hunts needed to advance are hunts 21, 22, 23, 24, 25 and 26. At the very top you will face of against the boss of the area.

Dahaka, is the enemy that has been stalking you throughout the tower and now you must finally battle. Start with Combat Clinic to heal after the initial onslaught and return to the Clinic after every Fulminous Firestorm or Bone Chilling Breaker. Then switch to Delta attack and start the attack. If the enemy casts Diluvial Plague, use Dispelga to protect yourself. When you stagger him, switch to Relentless Assault or Aggresion to rack up the damage. You can also cast Slow and DeProtect on him while he is staggered. Continue with these strategies and the battle will end shortly.

Finally you will reach Vanille's home of Oerba There are several enemies here and a passable side hunt against an angry swarm of Ceratosaurs if you want. Most important for this area is the Bhakti sidequest in the upstairs building of the square where the first cutscene takes place. At the end of Oerba is the second battle with Bathandelus.

Barthandelus, is more difficult this time because he has colossal amounts of HP and uses a very irritating cocktail of Cursega, Poisonga, and Dazega. The last of which can be very devastating if you haven't been playing safely and making visits to the Combat Clinic if your leader's health gets too low. Use Delta Attack and Mystic Tower to protect yourself while driving up his chain gauge. Once its full change to Relentless Assault or Aggresion if you dare to get some extra damage in, or just stick to the safer Paradigms. When his HP gets low enough he will once again cast Doom on the leader. Remember the tip with the Eidolon from the first encounter if your timer gets too low and be patient. Keep your HP high and anytime you see the pop up for Thanatosian Laughter change to the Combat Clinic and start healing and you shouldn't have too much trouble with this long battle..

After the battle inspect the Ci'eth stone to leave Gran Pulse and end the chapter. You will also unlock a PS3 theme for Vanille with this trophy.

Fal'Cie Dahaka Battle Video Walkthrough Part 1

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Fal'Cie Dahaka Battle Video Walkthrough Part 2

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Barthandelus Chapter 11 Battle Video Walkthrough

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[top]
Instrument of Change
Witnessed the dawn of a new crystal legend

This is a story based trophy. You will receive this trophy for completing Chapters 12, Eden AND 13, Orphan's Cradle which will also complete the game. You will also unlock a PS3 theme for Hope with this trophy.

Chapter 12
Chapter 12, starts with the what I think is the best movie cutscene in the entire game, and continues with our party running through the streets of Cocoon battling not only PSICOM that want to kill them, but also the Gran Pulse monsters that have invaded the planet. Pick and choose as some enemies, although beatable, just aren't worth it for the lack of spoils. Stay away from Adamanchelids, except the one you have to fight, and steer clear of any battle that involves more than one Behemoth at a time. The latter is definitely NOT worth the trouble. There will be two boss encounters for this level and both are with the Proudclad.

The first battle against Proudclad can be made easier if you make sure that Hope is in your party and has Haste. Start with Delta and Mystic Tower to raise the gauge and when you hit it change to Protection and let Hope caste Enhancements while the gauge drops. No need to attack BUT make sure to switch back to Combat Clinic before the stagger ends.. At the end of the stagger you will see the popup for Limiters Deactivated and he will regain all his health and get three permanent status enhancements. You can't remove them so don't even bother. He will also perform a Retaliatory Strike which is very deadly so continuously caste Cure on yourself no matter how injured others are because you can use a Phoenix Down on them after the attack. Once its over, rotate between Delta and Mystic to attack and raise the gauge and cause damage, and Combat Clinic before your staggers end to protect against the strikes. Remember to reenhance your party with Hope if you need.

The second battle is more of the same with the exception that he will also battle on the ground and Mr. Funnypants will recharge completely at half health this time. Use the same techniques but concentrate most of your attacks when he is airborne. He is especially deadly on the ground so you may want to just heal until he takes off again, but dont be afraid if you have a high level party to use Delta or even Relentless Assault. If you cast Bravery and Faith it will go faster. You will notice whenever he takes off or lands he depletes the chain gauge so try to build the gauge to stagger before this point.

Chapter 13
Chapter 13 is the last chapter of the game. You must manuever through a series of platforms and warps to reach the end of the game. there are several difficult enemies here so pick and choose who you attack. Be especially wary of groups that involve more than one Sacrifice. They can cause instant death at anytime in the battle if one of their Death spells connect with your leader, and do not give off very much CP. There are a total of 5 Boss battles on this final level.

First up is Jabberwocky and Bandersnatch. These two should be no problem for you just follow this strategy. Start with Even Odds and enhance your party while casting impairments on Jabberwocky. Start with Jabberwocky and use Delta and Mystic Tower to raise the stagger gauge. Once staggered change to Relentless Assault or Aggresion to maximize damage. Once the Jabberwocky is finished his counterpart will fall quickly.

Next is Wladislaus. This is another easy sub-boss if you know how to beat him. Start with Protection and cast all status enhancements before attacking. You cannot reach the stagger point unless you get to 999 so don't be too concerned about that. Attack ferociously and anytime you see the popup for Mounting Contempt, change back to Protection and reapply Protect and Shell.

Third is Tiamat Eliminator. Start with Even Odds as usual to get an advantage then switch to either Relentless Assault or Delta to fill the gauge. This is a very straightforward battle and the last of the easy, but long boss battles so enjoy.

Now you will be in the main hallway with a final save point. Restock your Phoenix Downs and purchase 3 Cherub's Crowns.

Fourth is the final battle against Barthandelus. Use the exact same techniques as the final battle at the end of chapter 11 to defeat him, but watch for the Thanatosian Laughter attack. It receives a major upgrade for this final battle. If your leader's health ever gets below 6000, you need to heal. If the battle hits the 20 minute mark he will cast Doom, so time is of the essence if you don't have at least 3 ATB points to summon your Eidolon.

Finally you will face off against Orphan. At the beginning of the first battle pause the game and select retry to change your Paradigms. Start with the Combat Clinic and equip each character with a Cherub Crown and your leader with 2 Cherub Crown's. He will start the battle with Merciless Judgement which is very, very deadly. Heal after the welcome then change to Even Odds to get the edge. he will attack in Consummate Light and Consummate Darkness and will use Merciless Judgement to switch forms. In Light, attack and hit his stagger gauge point for major damage. During Darkness, concentrate on healing and attack cautiously. At the halfway point or so he will use Merciless Judgement anytime so use the Clinic anytime your health gets even a little low and he will use Progenetorial Wrath which is why you equipped the Crowns because they can cause instant Death. Continue this strategy until he falls.

Then is his second form. Pause the battle and select retry again to change Paradigms and equipment. He starts by casting Doom, so start out with Relentless Assault and change your Crowns to Bangles to increase your HP. He cannot be harmed AT ALL until staggered so attack fiercely. After his first stagger, he will get enhancements. Change to Even Odds to remove them and add Haste and Protect and continue the onslaught. none of his attacks are really threatening, you are just racing against the clock. Remember if the Doom counter gets too low to use your Eidolon to counter it.

Proudclad First Battle Video Walkthrough

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Proudclad Second Battle Video Walkthrough Part 1

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Proudclad Second Battle Video Walkthrough Part 2

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Jabberwocky and Bandersnatch Battle Video Walkthrough

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Barthandelus Final Battle Video Walkthrough

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[top]
Pulsian Pioneer
Took over 10,000 steps on the lowerworld surface


This trophy can be obtained anytime after Chapter 11. When you visit Oerba, and reach the middle of the sqaure at the waypoint, there will be a staircase next to a sand filled dumpster that leads up to an abondoned bedroom with a robot on the floor that needs repairs. (Borderland's Claptrap mission similarity LOL) You will have to find 5 special parts, all located in the village, to repair him. The parts will be marked on your game map by an orange dot. Here are the parts and their locations:
  • Battery Pack: In the upper room of the building next to Vanille's house.
  • Power Cable: In the square outside in a cart next to the large wind turbine.
  • Trochoid Gear: Head down the slope until a Vampire attacks and he will drop this when defeated.
  • Aspheric Lens: Inside the Deserted Schoolhouse.
  • Metal Plate: After the Derelict Depot, this last piece is very close to the next area, the Rust-Eaten Bridge.


Once you have all these items return to Bhakti and repair him and receive an award. From this point on, you can return to Bhakti to see how many steps you have taken on the lower world surface. You will get rewards at 4,999 steps or less, 5,000 steps, 7,000 steps, 9,000 steps and finally 10,000 steps and the trophy. You cannot get these steps while riding a chocobo. If you do not complete this side quest you CANNOT get the Pulsian Pioneer or the Treasure Hunter trophy!! If you do this sidequest while you are in Oerba in Chapter 11 you will most likely have already traveled enough to unlock this trophy. If not, this trophy will unlock once you have met the requirements and speak to Bhakti again.

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Gysahl Wreath
Discovered buried treasure with a little help from a chocobo


Chocobos have been around since Final Fantasy 2 and happily are a mainstay in the series. You will unlock Chocobos after completing Mark Mission 14 in the hunts. After you have completed this hunt Chocobos will appear in the Archlyte Steppe at fixed locations that are represented with a yellow feather on your game map. When you get next to one press the to mount the Chocobo and off you go. For this trophy you must Find 20 treasures with your Chocobo on the Archlyte Steppe. Every time you enter the map (reloads included) there will be treasure locations to search. As you are searching when you get close to an area with a treasure, a bubble with an exclamation point will appear over your Chocobo's head. Your Chocobo will also look in the direction of the buried item. As you get closer to the dig site the bubble will pulsate more rapidly until you get to the exact location and an onscreen prompt will appear. Press the at this prompt to excavate. You will receive a treasure. You will also receive bonus Rare Item Rewards for every 5 treasures you find. Once you have found 20 Items you will receive the final Rare Item Reward, a Ribbon, and the trophy will be yours.

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Kelger's Cup
Completed all low-level Cie'th Stone missions


Hunts are introduced as a side quest when you reach the Archlyte Step in Chapter 11. They vary in difficulty from Class D (easy) to Class A (hard). To activate a hunt find the corresponding Ci'eth Stone, and as long as you have met the hunt requirements, you can press to start the hunt. Once a hunt is started the mark will appear on the game map as a pink star. You can only have one active hunt at a time. You can start hunts over by touching the corresponding crystal again to try for a higher star ranking and the computer will keep track of your highest battle rank. You can complete the hunts during the game but if they are too hard you can complete them after the conclusion of the game, and most hunts won't be available until after the game ends. For this trophy you must complete all Class D Mark missions in the hunt side quests. If you want to view your mission progress in the hunts at any time, press the to go to your map, then press the again to bring up your hunts and then press the button on the D-Pad to view the how many stars you received on which hunt. The Class D marks are:

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Xezat's Chalice
Completed all mid-level Cie'th Stone missions


Hunts are introduced as a side quest when you reach the Archlyte Step in Chapter 11. They vary in difficulty from Class D (easy) to Class A (hard). To activate a hunt find the corresponding Ci'eth Stone, and as long as you have met the hunt requirements, you can press to start the hunt. Once a hunt is started the mark will appear on the game map as a pink star. You can only have one active hunt at a time. You can start hunts over by touching the corresponding crystal again to try for a higher star ranking and the computer will keep track of your highest battle rank. You can complete the hunts during the game but if they are too hard you can complete them after the conclusion of the game, and most hunts won't be available until after the game ends.For this trophy you must complete all Class C Mark missions in the hunt side quests. If you want to view your mission progress in the hunts at any time, press the to go to your map, then press the again to bring up your hunts and then press the button on the D-Pad to view the how many stars you received on which hunt. The Class C marks are:

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Exorcist
Triumphed over undying lowerworld souls in seven fierce battles


Hunts are introduced as a side quest when you reach the Archlyte Step in Chapter 11. They vary in difficulty from Class D (easy) to Class A (hard). To activate a hunt find the corresponding Ci'eth Stone, and as long as you have met the hunt requirements, you can press to start the hunt. Once a hunt is started the mark will appear on the game map as a pink star. You can only have one active hunt at a time. You can start hunts over by touching the corresponding crystal again to try for a higher star ranking and the computer will keep track of your highest battle rank. You can complete the hunts during the game but if they are too hard you can complete them after the conclusion of the game, and most hunts won't be available until after the game ends.For this trophy you must defeat the seven lowerworld souls in these hunts listed below. For their locations find them in the corresponding trophies for C,B,and A class monsters.

Mark 7: Bituitis, C Class
Mark 12 : Geiseric, C Class
Mark 27: Mithridates, B Class
Mark 30: Syphax, B Class
Mark 34: Zenobia, B Class
Mark 51: Attacus, A Class
Mark 64: Vercingetorix, A Class

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Floraphobe
Toppled a green terror and cut an oversized succulent down to size


This Hunt is for mark #54, a Gigantuar. The Cie'th Stone location for this hunt is located in the Archlyte Steppe-Northern Highplain. Once the Stone has been activated for the hunt, you will find the mark in the Archlyte Steppe-Eastern Tors. You cannot reach the Gigantuar without a Chocobo!!The unlock condition for this battle is to Find a Cactuar. The Gigantuar, much like every other Cactuar on every Final Fantasy game, uses his beloved 10,000 Needles attack which as you probably guessed takes down 10,000 hit points per attack and attacks at a fairly quick pace. There are two strategies to use against the Gigantuar.

First you can put Sazh in your party and accessorize him against Fog and Pain. Once the battle starts manually input these attacks: Flamestrike/Fire/Flamestrike/Fire/Flamestrike into the que. Sazh will move backwards while executing these commands and eventually be out of the Gigantaurs reach.

The second strategy you can try is better for achieving the 5-star ranking. Use the Synthesized Ability to create Random: Instant Chain to get free staggers on the Gigantuar then pummel him to oblivion. For the Random: Instant Chain ability you must have equipped 2-3 of these on the same person. No more, No less

Weapons
Hauteclaire, Durandal, Lionheart, Ultima Weapon, Rigels, Polaris Specials, Procyons, Betelgeuse Customs, Unsetting Sun, Midnight Sun, Alicanto, Caladrius, Heavenly Axiz, Abraxas, Taming Pole, Venus Gospel

Accessories
Survivalist Catalog, Hunter's Friend, Speed Sash, Energy Sash, Champion's Badge

Quote Originally Posted by Azania
Here is a Strategy from Azania for us

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Natural Selector
Passed Titan's trials


The Titan's Trials are a series of enormously difficult Hunts that take place on a series of paths in the Faultwarrens area. You can only face a maximum of 5 Titan's per trip meaning you will need to travel through the area 6 times to defeat all the marks located within the trials. You will also have to reface the Titan's you have already defeated as you retravel through the area to the new Hunts. Follow these path guidelines and accept the Ci'eth mark missions in order to complete all 6 paths. There are more paths you can take, but if you follow this pattern it will cut down the number of trips through the Titan's. For tips and strategies find the Marks Hunt number in the Xezat's Chalice, Dorgann's Trophy and Galuf's Grail section.
  • Route 1: Mark #35, Mark #36, Mark #38, Mark #41, Mark #45
  • Route 2: Mark #35, Mark #36, Mark #38, Mark #42, Mark #46
  • Route 3: Mark #35, Mark #36, Mark #39, Mark #42, Mark #47
  • Route 4: Mark #35, Mark #37, Mark #39, Mark #43, Mark #48
  • Route 5: Mark #35, Mark #37, Mark #40, Mark #43, Mark #49
  • Route 6: Mark #35, Mark #37, Mark #40, Mark #44, Mark #50

After you have completed all these marks make a final seventh trip through the Trials taking any path you choose to face Attacus Mark #51, the final Titan. Defeat him and the trophy is yours.

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Dorgann's Trophy
Completed all high-level Cie'th Stone missions


Hunts are introduced as a side quest when you reach the Archlyte Step in Chapter 11. They vary in difficulty from Class D (easy) to Class A (hard). To activate a hunt find the corresponding Ci'eth Stone, and as long as you have met the hunt requirements, you can press to start the hunt. Once a hunt is started the mark will appear on the game map as a pink star. You can only have one active hunt at a time. You can start hunts over by touching the corresponding crystal again to try for a higher star ranking and the computer will keep track of your highest battle rank. You can complete the hunts during the game but if they are too hard you can complete them after the conclusion of the game, and most hunts won't be available until after the game ends.For this trophy you must complete all Class B Mark missions in the hunt side quests. If you want to view your mission progress in the hunts at any time, press the to go to your map, then press the again to bring up your hunts and then press the button on the D-Pad to view the how many stars you received on each hunt. The Class B marks are:

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Galuf's Grail
Completed all Cie'th Stone missions


Hunts are introduced as a side quest when you reach the Archlyte Step in Chapter 11. They vary in difficulty from Class D (easy) to Class A (hard). To activate a hunt find the corresponding Ci'eth Stone, and as long as you have met the hunt requirements, you can press to start the hunt. Once a hunt is started the mark will appear on the game map as a pink star. You can only have one active hunt at a time. You can start hunts over by touching the corresponding crystal again to try for a higher star ranking and the computer will keep track of your highest battle rank.You can complete the hunts during the game but if they are too hard you can complete them after the conclusion of the game, and most hunts won't be available until after the game ends.If you want to view your mission progress in the hunts at any time, press the to go to your map, then press the again to bring up your hunts and then press the button on the D-Pad to view the how many stars you received on which hunt. For this trophy you must complete all the Hunt missions from the Kelger's Cup, Xezat's Chalice, and Dorgann's Trophy trophies as well as these Class A marks listed below:

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L'Cie Paragon
Earned a 5-star ranking for all Cie'th Stone missions

Hunts are introduced as a side quest when you reach the Archlyte Step in Chapter 11. They vary in difficulty from Class D (easy) to Class A (hard). To activate a hunt find the corresponding Ci'eth Stone, and as long as you have met the hunt requirements, you can press to start the hunt. Once a hunt is started the mark will appear on the game map as a pink star. You can only have one active hunt at a time. You can start hunts over by touching the corresponding crystal again to try for a higher star ranking and the computer will keep track of your highest battle rank. You can complete the hunts during the game but if they are too hard you can complete them after the conclusion of the game, and most hunts won't be available until after the game ends. If you want to view your mission progress in the hunts at any time, press the to go to your map, then press the again to bring up your hunts and then press the button on the D-Pad to view the how many stars you received on which hunt. This trophy will probably be the most difficult trophy in the entire game. If you are having trouble getting a 5 star rating you can either try switching to lower ranked weapons, because the game computes the weapon level into your time limit, or you can wait until after the final hunt when you acquire the Gold Watch accessory, which extends your target time fo finish the hunt, and try with that as well. You will also unlock a PS3 theme for Snow with this trophy.

If you are still having trouble with the getting 5 stars on the hunts, click the link below to visit Azania's L'Cie Paragon Guide
L'Cie Paragon Trophy Guide

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Commando's Seal
Master the Commando Role


The Crystarium is a new feature that allows you to select advancements into each persons job. In the Role paths you will find HP upgrades, spells, techniques, magic upgrades and more. You will not start with each role available for each person when they first join your party, but after playing and earning CP during battles more roles will become available for each party member to explore. To max out a role path you must complete the role to level 5. Level 5 will not be unlocked until you load the game after the completion of the game, so you will need to do ALOT of kill farming for completion. There are 6 jobs and 6 playable characters. Each character will have access to 3 Primary Roles and 3 secondary roles by the beginning of Chapter 11. The Primary Role paths will have access to more techniques than the secondary paths, so my advice would be to excel at one for each character to start out with, but work on supporting roles at the same time because of the constant character changing. To fully max out a Primary path is approxiamately 1.2 million CP and a Secondary path is approxiamately 2.2 Million CP. Each persons requirements and role path are different, not all abilities and techniques are available for each character, and you can pick whichever character you want for each role. The Commando Primary Path characters are: Lightning, Sazh, Snow, and Fang. These are the Commando Abilities and Techniques and who they are available to:

Commando Abilites and Techniques

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Ravager's Seal
Master the Ravager Role


The Crystarium is a new feature that allows you to select advancements into each persons job. In the Role paths you will find HP upgrades, spells, techniques, magic upgrades and more. You will not start with each role available for each person when they first join your party, but after playing and earning CP during battles more roles will become available for each party member to explore. To max out a role path you must complete the role to level 5. Level 5 will not be unlocked until you load the game after the completion of the game, so you will need to do ALOT of kill farming for completion. There are 6 jobs and 6 playable characters. Each character will have access to 3 Primary Roles and 3 secondary roles by the beginning of Chapter 11. The Primary Role paths will have access to more techniques than the secondary paths, so my advice would be to excel at one for each character to start out with, but work on supporting roles at the same time because of the constant character changing. To fully max out a Primary path is approxiamately 1.2 million CP and a Secondary path is approxiamately 2.2 Million CP. Each persons requirements and role path are different, not all abilities and techniques are available for each character, and you can pick whichever character you want for each role. The Ravager Primary Path characters are: Lightning, Sazh, Snow, Hope and Vanille. These are the Ravager Abilities and Techniques and who they are available to:

Ravager Abilites and Techniques

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Sentinel's Seal
Master the Sentinel Role


The Crystarium is a new feature that allows you to select advancements into each persons job. In the Role paths you will find HP upgrades, spells, techniques, magic upgrades and more. You will not start with each role available for each person when they first join your party, but after playing and earning CP during battles more roles will become available for each party member to explore. To max out a role path you must complete the role to level 5. Level 5 will not be unlocked until you load the game after the completion of the game, so you will need to do ALOT of kill farming for completion. There are 6 jobs and 6 playable characters. Each character will have access to 3 Primary Roles and 3 secondary roles by the beginning of Chapter 11. The Primary Role paths will have access to more techniques than the secondary paths, so my advice would be to excel at one for each character to start out with, but work on supporting roles at the same time because of the constant character changing. To fully max out a Primary path is approxiamately 1.2 million CP and a Secondary path is approxiamately 2.2 Million CP. Each persons requirements and role path are different, not all abilities and techniques are available for each character, and you can pick whichever character you want for each role. The Sentinel Primary Path characters are: Snow and Fang. These are the Sentinel Abilities and Techniques and who they are available to:

Sentinel Abilites and Techniques

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Saboteur's Seal
Master the Saboteur Role


The Crystalarium is a new feature that allows you to select advancements into each persons job. In the Role paths you will find HP upgrades, spells, techniques, magic upgrades and more. You will not start with each role available for each person when they first join your party, but after playing and earning CP during battles more roles will become available for each party member to explore. To max out a role path you must complete the role to level 5. Level 5 will not be unlocked until you load the game after the completion of the game, so you will need to do ALOT of kill farming for completion. There are 6 jobs and 6 playable characters. Each character will have access to 3 Primary Roles and 3 secondary roles by the beginning of Chapter 11. The Primary Role paths will have access to more techniques than the secondary paths, so my advice would be to excel at one for each character to start out with, but work on supporting roles at the same time because of the constant character changing. To fully max out a Primary path is approxiamately 1.2 million CP and a Secondary path is approxiamately 2.2 Million CP. Each persons requirements and role path are different, not all abilities and techniques are available for each character, and you can pick whichever character you want for each role. The Saboteur Primary Path characters are: Vanille and Fang. These are the Saboteur Abilities and Techniques and who they are available to:

Saboteur Abilites and Techniques

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Synergist's Seal
Master the Synergist Role


The Crystalarium is a new feature that allows you to select advancements into each persons job. In the Role paths you will find HP upgrades, spells, techniques, magic upgrades and more. You will not start with each role available for each person when they first join your party, but after playing and earning CP during battles more roles will become available for each party member to explore. To max out a role path you must complete the role to level 5. Level 5 will not be unlocked until you load the game after the completion of the game, so you will need to do ALOT of kill farming for completion. There are 6 jobs and 6 playable characters. Each character will have access to 3 Primary Roles and 3 secondary roles by the beginning of Chapter 11. The Primary Role paths will have access to more techniques than the secondary paths, so my advice would be to excel at one for each character to start out with but work on supporting roles at the same time because of the constant character changing. To fully max out a Primary path is approxiamately 1.2 million CP and a Secondary path is approxiamately 2.2 Million CP. Each persons requirements and role path are different, not all abilities and techniques are available for each character, and you can pick whichever character you want for each role. The Synergist Primary Path characters are: Sazh and Hope. These are the Synergist Abilities and Techniques and who they are available to:

Synergist Abilites and Techniques

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Medic's Seal
Master the Medic Role


The Crystarium is a new feature that allows you to select advancements into each persons job. In the Role paths you will find HP upgrades, spells, techniques, magic upgrades and more. You will not start with each role available for each person when they first join your party, but after playing and earning CP during battles more roles will become available for each party member to explore. To max out a role path you must complete the role to level 5. Level 5 will not be unlocked until you load the game after the completion of the game, so you will need to do ALOT of kill farming for completion. There are 6 jobs and 6 playable characters. Each character will have access to 3 Primary Roles and 3 secondary roles by the beginning of Chapter 11. The Primary Role paths will have access to more techniques than the secondary paths, so my advice would be to excel at one for each character to start out with but work on supporting roles at the same time because of the constant character changing. To fully max out a Primary path is approxiamately 1.2 million CP and a Secondary path is approxiamately 2.2 Million CP. Each persons requirements and role path are different, not all abilities and techniques are available for each character, and you can pick whichever character you want for each role. The Medic Primary Path characters are: Lightning, Hope and Vanille. These are the Medic Abilities and Techniques and who they are available to:

Medic Abilites and Techniques

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Limit Breaker
Dealt 100,000+ damage with a single attack


This trophy is probably one of the easiest in the game. After you acquire Bahamut, and are sufficiently strong enough to have Fang as the party leader for a battle, go to your Paradigms and make her the party leader. Make sure you have at least 3 ATP to summon Bahamut, and then find some enemies and inititate battle. At the start of the battle, summon Bahamut. Once he is in the battle with you, drive your Gestalt Gauge to the max, then press the to enter Gestalt mode, and finally press the to initiate a Level 3 Megaflare and watch the fun. At the end of the attack it will tell you the total damage at the bottom right of the screen. You should have no problem eclipsing the 100,000 mark and will probably double the target point score. Once Bahamut is gone finish the battle and in the battle stats screen if you went over 100,000 the trophy will unlock.

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Adamant Will
Felled a Heavyweight of the Lowerworld Wilds


For this trophy you must defeat a Long Gui. These massive creatures look similar to an Adamantortoise and will show up in the Archlyte Steppe after you have completed hunts #56-#62. You shouldn't attempt this until you are already fully maxed on your primary Crystalarium role and have maxed weapons or are very close to this point. You CANNOT sneak up on a Long Gui so don't even bother trying, or retrying to do it. Use shrouds to start the battle for the extra advantage. Next use Infiltration or Even Odds, to weaken both legs with status impairments. Next switch to Relentless Assault to bring down the legs knocking the Long Gui down. Switch back to Infiltration or Even Odds, to weaken the fallen Long Gui and make sure to Poison him. Use Relentless Assault to cause as much damage as possible before he can get back to his feet. Switch to Tortoise to protect yourself as the Long Gui is climbing back to his feet then change to Salvation and heal from the brutal attack. If you get into trouble you can summon an Eidolon to heal your party and it will also instantly disable both legs. Try to carry Elixirs into the battle with you to not only heal, but to also refill your ATB gauge to use your Eidolon more than once. Once you have successfully brought down this massive creature the trophy will be yours.

Expert Long Gui Hunting Strategy
From Ninj4Vampire and Daveyhasselhoff

This is by far the easiest way to take down a Long Gui. This base of this strategy was given to me by Ninj4 and I tweaked it to make it quicker and more efficient.
  • Before Battle Preparations: The key to this strategy is preperation. You want to start with an Elixir in your inventory. There is only one Elixir in the game, if you still have it great, if not you can obtain an Elixir by fully upgrading a Doctor's Code to max level and then dismantling it. Next you should make sure your battle party is strong enough for this fight which will be around the time you receive the Master's Seal. Next is your weapons, the stronger the Commando weapons are, the better, I had a level 98 Omega Weapon for Lightning, a level 78 Kain's Lance for Fang and only a level 38 level 3 weapon for Hope. Ninj4's weapons were higher, but anywhere around this level should be fine. Next up make sure you have an Aegisol and Fortisol shroud. then set your Paradigms with these: Sab/Sab/Syn, Rav/Com/Rav and Com/Com/Com or Com/Com/Rav. Now you are ready for battle.
  • Battle Strategy: As you approach our Long Gui pal use your shrouds to gain enhancements and set your Sab/Sab/Syn as the active paradigm. Once the battle starts immediately call your Eidolon to avoid the Ultima spell and knock down the Long Gui. Now cast Poison, DeShell, Deprotect, Imperil, and Slow, if you have it, with your leader. Once you have hit him with these use your Eidolons special attack to quickly get rid of him. Once the party returns, if you haven't hit him with slow yet, let your other Saboteur cast slow on him, then immediately change to Rav/Com/Rav to drive up his chain gauge. Once it staggers continue this Paradigm until you hit 999% then immediately shift to Com/Com/Com or Com/Com/Rav and start to pound away on him. You should be able to get him halfway down on his health between attacks and Poison before he gets up. Now here's the key, as soon as he gets back to his feet use your Elixir to recharge your TP and quickly summon your Eidolon again to knock him back down and avoid his devastating attacks he will unleash when he gets up. Once he is down change your paradigm back to Sab/Sab/Syn and recast his status ailments. once he is properly afflicted follow the same steps above to finish him off. Done right and with a strong enough party, he should die by the end of the second stagger or right after it ends and never have a chance to even hit you or you even needing to heal anyone. If you follow these steps your shroud enhancements should also last the entire battle.

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Master's Seal
Fully developed all characters


This will most likely be the most time consuming trophy in the entire game. For this trophy you must fully develop all characters wil all 6 Chrystarium roles: Commando, Ravager, Medic, Synergist, Sentinel, and Saboteur to level 5 with all abilities. This can only be accomplished after you unlock the Level 5 paths after you complete the game. Once you obtain the Growth Egg from Hunt #55 Equip this immediately to receive double CP! The best place to farm this is with the Adamantoise's on the Archlyte Steppe because they will give you 80,000 CP per kill and there is a chance of revceiving a Platinum Ingot and/or a Trapazohedron from the kill. There are several threads on the site that demonstrate the death spam and even a video by Sith that demonstrates the easiest way to kill them.

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Treasure Hunter
Held every weapon and accessory


For this trophy you must have had in your inventory, at one time or another, every weapon and accessory available in the game. You don't need to have them all at once, just at one point or another so I suggest starting a checklist so you can sell items and keep track of what you have had. Some weapons and accessories can only be acquired from upgrading through the save/shop stations. There are eight weapon groups per character, and 8 different Ultimate Weapons HOWEVER You only need to have held one Ultimate Weapon for each character for the trophy. Once you have completed all the requirements speak to Bhakti to receive your trophy. For his location see the Pulsian Pioneer trophy.You will also receive a PS3 theme for Fang with the unlocking of this trophy.Try to finish as much of these upgrades as you can BEFORE you finish the circle of Hunts on the Steppe 56-62, because once you complete these hunts all the Adamanchelids on the Steppe will be replaced by Shaolong Guis and all the Adamantoises with Long Guis except one. The Shaolong Guis give you Dark Matter for upgrades or a Gold Nugget, BUT are a pain to kill and the Adamanchelids give you a Gold Dust worth 15,000. and there will be several Adamantoises on the Steppe to kill instead of Long Guis, with a chance at Platinum Ingots worth 150,000. Finish everthing up to the Dark Matter by farming Adamanchelids and Adamantoises for money, then complete the hunts to activate the Shaolong Guis to get the necessary Dark Matter for upgrading to finish off the trophy.

Weapons
In this section we will concentrate on all 8 different weapons per character, where its found, their max level, the catalyst required to transform them to the next weapon, the weapons special property if it has one, and the Max Strength and Max Magic Attributes at the weapons Max Level. The Weapons are grouped together and listed in upgrade order for your convenience.

Lightning

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Sazh

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Vanille

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Hope

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Snow

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Fang

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Accessories

In this section we will concentrate on all of the accessories available in the game, where it's found, the max level, the catalyst required to transform them to the next weapon, and the special property. All the accessories are in upgrade order for your convenience.

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Farming Trapezohedrons and Dark Matters
  • Trapezohedrons:
    -Make either a Kain's Lance from a Dragoon Lance, Shamanic Spear, Punisher, Pandoran Spear or a Gae Bolg, or make a Nirvana from a Tigerclaw, Healer's Staff, Belladonna Wand, or Mistilteinnand when you dismantle the upgraded weapons from their max levels of 100, they will net 3 Trapezohedrons.
    -Tip from ItalianPwnage: Dismantling a fully maxed out Genjis Glove will net you a Trapezohedron.
    -You can buy one from R&D Depot for 2,000,000 gil.
    -You can kill a Adamantoise or an Adamantortoise and the rare dop from them is a Trapezohedron. You can increase the chance of this drop by having a Connoisseur's Catalog equipped. The easiest way to take one of these monsters down is to have Vanille in your party with Fang and Hope. Enter the battle with Sab/Sab/Syn as your paradigm and make sure the Belladonna Wand group is equipped on Vanille. When the battle starts immediately summon your Eidolon to knock the monster down then cast Deshell on him and begin spamming Death. If he doesn't die by the time he gets to his feet and start attacking simply restart the battle and repeat until the spell hits him.

  • Dark Matters:
    -You can buy one from R&D Depot for 840,000 Gil.
    -you can kill a Shaolong Gui and he drops one as his rare drop. You can increase these odds with a Connoisseur's Catalog equipped. The Shaolong Gui is probably the most difficult enemy in the game. Before the battle equip your characters with the Clay Ring or the Siltstone Ring if you have them and set up these Paradigms:
    1. Cerberus: Com/Com/Com
    2. Tri-Disaster: Rav/Rav/Rav
    3. Recuperation: Syn/Syn/Med
    4. Tortoise: Sen/Sen/Sen
    5. Safe Subversion: Sab/Sab/Med
    6. Discretion: Com/Med/Med

    Make sure you set Safe Subversion as the active Paradigm and start battle. Cast these status ailments, Slow, DeShell, DeProtect and Imperil. As soon as that is done switch to Recuperation. Now cast these enhancements, Haste, Shell, Protect, Bravery, Faith and Enfire. As soon as that is done change to Tri-Disaster to raise the stagger gauge and once it hits stagger continue until you get 999%. Once you hit 999 switch to Cerberus and unleash the fury. With a little luck you will get him in one stagger maybe two. While you are doing all of this, watch for these attack prompts: Ultima and Bay. If you see either of these immediately change to Tortoise to lessen the damage. If your party looks like they need help change to Discretion to heal while maintaining the stagger gauge.

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Loremaster
Discerned the full attributes of 100 enemies


This is by far the easiest of the gold medals of the game as long as you start doing this early in the game! Whenever you engage into battle you will automatically learn something new about your enemy, BUT you can speed this up to make sure you get this trophy. After the character roles become available you can start working on this. Make sure you try to scan EVERYTHING, enemies, Eidolons, support stuff they send out, etc...Whenever you get into a battle press the to enter your enemy stats screen. From here you can press the and to cycle between the attacking enemies. If any enemy has any ??? they are not fully investigated. After finding the enemies that need info press the to exit the stats screen. Now that you are back in battle you have two choices:
  1. You can use Libra which is available in your techniques to scan them. This may take 2-3 attempts to get all the info you need, it will only scan 1 enemy at a time, and this does use 1 AP to use.
  2. You can us a Librascope which is available in your items screen. This will scan ALL the enemies in the battle and is very useful if you want to use your Eidolon and don't want to waste AP.

As soon as you Fully Scan 100 enemies the trophy is yours. With full scanning of everything you come accross you should unlock this trophy somewhere around the end of Chapter 9 to the beginning of chapter 10. You will also unlock a PS3 theme for Sazh with this trophy.

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Superstar
Earned a 5-star ranking in the battle to determine the world's fate


For this trophy you must get a 5 star rating on Orphan's second form. This is not nearly as difficult as it sounds. Once you have a very high level party, return to the final battle by returning through the base camp Warps in Gran Pulse. Equip the Gold Watch to extend the target time and use Relentless Assault to drive him to stagger as quickly as possible. Once he's staggered use Lightning's Army of One attack to drive the gauge too the 999% mark then immediately change to Aggression to full on attack and finish him in the first stagger to get the five stars. The fight is easy just having to fight the first two bosses to get to him can be a real pain if you don't succeed


[top]Eidolon Tips and Strategies


Summon Monsters have been around since the early days of Final Fantasy 2.Iin some games their presence is huge and massively powerful and some games their presence is miniscule, but they are always there as a mainstay in the game. There names have changed and this game is no different as they are called Eidolons and they return back to their original roots as far as acquiring theor power. To acquire their power you must first defeat them in combat. Remember, much like all the other battles cast Libra to learn their weaknesses. The summon battles are a little different as they do not have a stagger point, but they have a Gestalt Meter. Perform the right actions against them and the meter fills faster. Once the meter is filled enough an onscreen prompt will come up for you to press the to end the battle and attain their power. This being said the Eidolons DO NOT go down easily and at the beginning of each battle they cast doom on your party leader giving you a time limit to defeat them.

Shiva
Shiva was one of the original Summon monsters in the first game and for the first time not only do you get one ice princess, you get two, and their names are Nix and Stiria. This will be the first battle with an Eidolon you face and Snow will be the first recipient of an Eidolon at the end of Chapter 3. After casting Libra make sure you are in the Sentinel paradigm and just continue to use Auto-Cover. You don't need to fight back at all, as Shiva hits you the Guage will fill steadily and will be filled well before the time limit. Once it's filled press the and Shiva is yours.

Shiva Battle Video Walkthrough

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Odin
Odin was also one of the original summon monsters and is still as menacing as he was in Final Fantasy 2. You will face off with Odin in Chapter 4 with Lightning, who will receive the Eidolon, and Hope. DON'T BE DISCOURAGED! Hope is more help than you think in this battle. First make sure hope has Protect and Shell learned for his Synergist role, and make sure you have Paradigms that include Dualcaster, War and Peace, and Supersoldier. Start with Supersoldier active so Hope starts the battle by casting Protect on himself and Lightning or you will have no chance to beat Odin. Once Protect and Shell are cast, switch to War and Peace and attack with Lightning while Hope heals you both with Cure. Now for the important part, when Odin raises his shield change to the Dualcaster Paradigm and pummel Odin with magic from both Hope and Lightning to fill the gauge faster. With his shield raised Odin takes very little physical damage but is susceptible to magic. When he lowers his shield, change back to War and Peace and continue the onslaught. Keep repeating this method and you will win in no time.

Odin Battle Video Walkthrough

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Brinhyldr
Brinhyldr replaces Ifrit as the Fire Summon monster for this game, but if you pay attention in the level you obtain him in you will see a cameo appearance by Ifrit. You will face him at the end of Chapter 8 and unfortunately have to face him with the party of Sazh and Vanille because Sazh is the lucky recipient of this fantastic creature. There are two strategies for this fight, depending on how you've been upgrading your characters.
  1. Strategy 1: When you first enter battle as usual cast your Libra commands to uncover his weaknesses. If you have been working on your Synergist Path with Sazh change Paradigm to Tide Turner and manually caste Haste and Vigilance to your party. You aren't given as big of a time clock for this battle, and Vigilance will keep you from having your chains interrupted when he hits you. After properly arming your characters, switch to War and Peace, which i personally find worthless in this battle, so Vanille can heal. Once healed switch Paradigms to Dualcaster to build his Gestalt meter. Switch back and forth between these two Paradigms as needed until you get the prompt to capture the Eidolon.
  2. Strategy 2: If you have not been working on his Synergist path or if you die, use this strategy that I used. As you are running up the stairs with Sazh before you get to the top press and use an Aegisol and a Fortisol to cast several status enhancements such as Haste, Protect, Shell, Faith, and Vigilance, on not only yourself but ALSO on Vanille even though you haven't caught up to her yet, when the battle starts. After the cutscene you will have a chance in the submenu to equip your characters. Go to your Paradigms and go to add Paradigm. Go down to the empty slot and press and then select balanced and it should add Yin and Yang for you. Now you can also equip an Ember Ring on both of them to reduce the damage from the Eidolons fire based attacks. Now enter battle. Scan with Libra, and alternate between Dualcaster and Yin and Yang when your health is low. Use this method and you should have no problem obtaining this Eidolon


Brinhyldr Battle Video Walkthrough

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Bahamut
Ah good ole Bahamut. It's like being reunited with an old friend that has changed so much over the years but it still the same. Bahamut was one of the original and most powerful Summon Monsters from Final Fantasy 2 and once again he doesn't disappoint. This is the first time you get a 3 party team to battle a summon monster and not a moment too soon. You will face Bahamut at the end of chapter 10 and Fang, who is the Eidolon's lucky recipient, will be your leader joined with Lightning and Vanille. If you haven't been using Vanille make sure you go to the Crystalarium and upgrade her before battle. Start with Delta Attack and conentrate all your fire on Bahamut while Fang absorbs damage in the Sentinel role. If the party gets too low on HP, which WILL happen, switch to Combat Clinic to rapidly heal with your Medics and maybe even use a potion or two with Fang to speed things up. Continue this process but watch the Doom counter! If the Counter looks too low change to Relentless Assault and go all out to finish the little bit of energy that Bahamut has left in his gauge and prepare to tap the to end the battle before the timer hits zero.

Bahamut Battle Video Walkthrough

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Alexander
Alexander is not one of the original summon monsters but has been around since Final Fantasy 3 (U.S. Super Nintendo version). He uses Holy power to unleash heavy non-elemental damage to the enemy. You will face Alexander at the beginning of Chapter 11 just before you enter the Archlyte Steppe. Hope will be your party leader and the Eidolon recipient for this battle and will be joined by Fang and Lightning for the battle. This is actually one of the easier Eidolon battles if you alternate between Delta Attack and Combat Clinic when you need healing. Continue this method and Alexander should fall well before the time gets too low.

Alexander Battle Video Walkthrough

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Hecatonchier
You will encounter Hecatonchier in Mah'Habara on chapter 11. Hecatonchier is new to the Final Fantasy series but is a fantastic addition. You will face this battle with the not so powerful combination of Vanille, who will receive the Eidolon, and Fang. Make sure you give Vanille some Ravager and Saboteur skills as they will help greatly in this battle. Try to start the battle with a shroud to bolster your physical defense and set your starting Paradigm to Slash and Burn. As soon as Fang runs over to attack him, switch to Stumbling Block so she will stay there as a Sentinel. Use Vanille as your Saboteur to steadily drive up his gauge and use Lifeguard to heal the party when necessary. Continue this and you should win just before the time runs out. If the time is getting too close change back to Slash and burn to finish him off.

Hecatonchier Battle Video Walkthrough

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