Kingdoms of Amalur: Reckoning - The Teeth of Naros DLC Trophy Guide
- 1Overview
- 2Introduction
- 3Tips & Strategies
- 4Roadmap
- 5Trophies
- 5.1The Harder They Fall You've bested Kahrunk without killing his attendants.
- 5.2We Built This City You helped the Kollossae in the Teeth of Naros break free from their fate.
- 5.3Mistaken Identity You've found a strange Almain who has been hiding in the sewers of Idylla.
- 5.4Beam Me Up Used the Henge to enter Idylla.
- 5.5Murder Most Fowl Killed 50 Pteryx.
- 5.6I Regret Nothing! Fell to your death from the Idylla Concourse.
- 6Kingdoms of Amalur Trophy Guide
- 7Legend of Dead Kel Trophy Guide
[top]Overview
Players: 1
Online Trophies: N/A
Cheat Codes Affect Trophies: N/A
Estimated Time to 100%: Five Hours
Estimated Difficulty: 1/10
Minimum Playthroughs: One playthrough
Collectible Trophies: No.
Missable Trophies: Yes,
The Harder They Fall, missable if you kill the attendants and him you will have to restart from an earlier save file.
Glitched Trophies: No, however
Murder Most Fowl may pop earlier than killing fifty of the pteryx enemies. Not a bad thing, but something to keep an eye on in case it affects the trophy at a later time.
Online Trophies: N/A
Cheat Codes Affect Trophies: N/A
Estimated Time to 100%: Five Hours
Estimated Difficulty: 1/10
Minimum Playthroughs: One playthrough
Collectible Trophies: No.
Missable Trophies: Yes,
The Harder They Fall, missable if you kill the attendants and him you will have to restart from an earlier save file.Glitched Trophies: No, however
Murder Most Fowl may pop earlier than killing fifty of the pteryx enemies. Not a bad thing, but something to keep an eye on in case it affects the trophy at a later time. [top]Introduction
This DLC pack named "The Teeth of Naros" adds a new area into Kingdoms of Amalur, known as the teeth of Naros and contains the portal to the flying sky city of Idylla. You will be able to explore and gain new abilities and gear, as well as face off against some new creatures. Several new armors sets, weapons, shields, and twists of fate will be gained through playing. Also included will be a prominent new race known as Kollosae, which are giants of a religious sect.
[top]Tips & Strategies
Some Basic Information(Q&A) from the Forums on Kingdoms of Amalur, Teeth of Naros DLC pack
Also, note that you will be able while playing this DLC pack that you'll be capable of achieving most of the trophies from the main title game, Kingdoms of Amalur such as collecting the reagents, lock picking, and persuasion trophies.
Toggle Spoiler
Will there be an increase in stash and/or inventory limit? – By nodamnit
One of the merchants in the Teeth of Naros DLC does sell a backpack, so you will be able to increase your inventory limit a little.
Will there be an increase in level? Maybe new abilities? – By nodamnit
Raising the level cap is something that we wanted to do for the Teeth of Naros DLC, but due to logistical constraints we were not able to do so.
As for new abilities, we have implemented a new damage type called Primal Magic. By using one of several unique "Primal" weapons, you can dramatically increase the damage caused by your spells for a short period of time.
How many hours of gameplay is this estimated to add? – By Dynimix
We haven't done a time trial, but we've got at least 20 hours of additional content in this DLC pack. It's a giant DLC in more ways than one! Nyuk nyuk nyuk.
I'm here 'til Thursday. Tip your waitress.
Will you be able to fast travel in and out of the DLC area or will you be stuck there like TLODK? – By br_casino
Once you arrive in the Teeth of Naros they you’ll be able to fast travel between the DLC space and the Faelands.
Are the new enemies actually going to be new and unique? Also, are there going to be even bigger enemies than the trolls and the big fat red guys? – By cam140
We have a completely new monster in the Teeth of Naros – the Pteryx. These are giant bipedal birds that use a combination of storm magic and strong melee to subdue their prey. Think of it like Toucan Sam telling you to follow your nose – to hell.
We do have new variants of classic Reckoning monsters as well. But I’m not going to show all of my cards…
Is the new race also going to be like a different creature all together and not just another kind of fae? – By cam140
In a word, yes. The Kollossae are a completely different race from those encountered in Reckoning. In our lore, they're considered to be part of the "giant kin" – along with Jottun and Ettin (they aren’t actually related to each other, they're just all larger than most mortal races). Kollossae are a lot more sociable and cooperative than other giant kin, which is why they’ve been able to develop more advanced magic and sophisticated civilizations that the player will get to explore in the Teeth of Naros.
Is this the last DLC, or are there more planned? I've heard it mentioned that you guys had already finished "both" DLC before this game was released, so does that mean this is the final one, or can we look forward to a third/fourth, only further down the line since you would have to develop them? – By SageShini
I probably can’t go into too many specifics here, but I will say that we devs have plenty of ideas for further adventures in Reckoning’s setting…
Do the Kollossae have an accent? If so, what accent is it?! – By RingX55
This took flippin’ forever to figure out. So I’m glad somebody asked about it.
Picking the accent for the Kollossae was tricky because in the setting of the DLC they’re at a pivotal moment in their history. In their somewhat recent history, the Kollossae used to be as brutish as Ettin or Jottun. But as the DLC explains, they’re in the throes of a cultural revolution. We wanted to have them sound like they were trying very hard to appear sophisticated, but with their strength and power to boil through when needed.
To that end, we tried a bunch of different accents, and ended up going with something that was like a very light mid-Atlantic intonation – similar to something you might hear in movies from the 1930’s. To offset this, our audio team (who are awesome, by the way) applied post-processing to the lines so that they would be deeper, more resonant, and other tricks to make them sound different from Amalur’s other races.
Who or what is Naros? – By Gossamer
Naros is a Troll god. I can say no more.
Will we actually meet the Kollossae? – By Gossamer
Hells yes. You and the Kollossae will be like this. You can’t see it right now, but I’m crossing my index and my middle finger.
In regards to the concept art (check Facebook if you haven't seen it—it’s sweet looking), there is a floating city which appears to be hovering over a city beneath it on the ground. Will we be able to descend into the depths of the floating city (which has a giant crater below it) and jump to the city below? That'd be sweet. I ask because Dead Kel gave us some crazy jump heights. – By lBlLlUlNlTlZl
The only city in the expansion is Idylla, which floats above the earth. As to what that structure is beneath it… well, I’ll let you figure that out.
But yes, you can jump from Idylla. Hope you have shin guards.
What is the minimum level requirement? For example, in Dead Kel it was 10. – By WastedPotential
We don’t have one. You can start the Teeth of Naros upon exiting the Well of Souls, if you want. The Teeth of Naros was built to handle players of any level, since you can encounter its starting location so early in Dalentarth.
Dead Kel sent you to Rathir to start its missions. Where does Teeth of Naros send you? – By WastedPotential
The Teeth of Naros DLC begins in a camp located to the south of Ettinmere.
Will the quest begin like Dead Kel? After download it appears in your quest log? – By WastedPotential
Yes, the quest is automatically added to your quest log when the expansion is downloaded.
Will there be an increase in stash and/or inventory limit? – By nodamnit
One of the merchants in the Teeth of Naros DLC does sell a backpack, so you will be able to increase your inventory limit a little.
Will there be an increase in level? Maybe new abilities? – By nodamnit
Raising the level cap is something that we wanted to do for the Teeth of Naros DLC, but due to logistical constraints we were not able to do so.
As for new abilities, we have implemented a new damage type called Primal Magic. By using one of several unique "Primal" weapons, you can dramatically increase the damage caused by your spells for a short period of time.
How many hours of gameplay is this estimated to add? – By Dynimix
We haven't done a time trial, but we've got at least 20 hours of additional content in this DLC pack. It's a giant DLC in more ways than one! Nyuk nyuk nyuk.
I'm here 'til Thursday. Tip your waitress.
Will you be able to fast travel in and out of the DLC area or will you be stuck there like TLODK? – By br_casino
Once you arrive in the Teeth of Naros they you’ll be able to fast travel between the DLC space and the Faelands.
Are the new enemies actually going to be new and unique? Also, are there going to be even bigger enemies than the trolls and the big fat red guys? – By cam140
We have a completely new monster in the Teeth of Naros – the Pteryx. These are giant bipedal birds that use a combination of storm magic and strong melee to subdue their prey. Think of it like Toucan Sam telling you to follow your nose – to hell.
We do have new variants of classic Reckoning monsters as well. But I’m not going to show all of my cards…
Is the new race also going to be like a different creature all together and not just another kind of fae? – By cam140
In a word, yes. The Kollossae are a completely different race from those encountered in Reckoning. In our lore, they're considered to be part of the "giant kin" – along with Jottun and Ettin (they aren’t actually related to each other, they're just all larger than most mortal races). Kollossae are a lot more sociable and cooperative than other giant kin, which is why they’ve been able to develop more advanced magic and sophisticated civilizations that the player will get to explore in the Teeth of Naros.
Is this the last DLC, or are there more planned? I've heard it mentioned that you guys had already finished "both" DLC before this game was released, so does that mean this is the final one, or can we look forward to a third/fourth, only further down the line since you would have to develop them? – By SageShini
I probably can’t go into too many specifics here, but I will say that we devs have plenty of ideas for further adventures in Reckoning’s setting…
Do the Kollossae have an accent? If so, what accent is it?! – By RingX55
This took flippin’ forever to figure out. So I’m glad somebody asked about it.
Picking the accent for the Kollossae was tricky because in the setting of the DLC they’re at a pivotal moment in their history. In their somewhat recent history, the Kollossae used to be as brutish as Ettin or Jottun. But as the DLC explains, they’re in the throes of a cultural revolution. We wanted to have them sound like they were trying very hard to appear sophisticated, but with their strength and power to boil through when needed.
To that end, we tried a bunch of different accents, and ended up going with something that was like a very light mid-Atlantic intonation – similar to something you might hear in movies from the 1930’s. To offset this, our audio team (who are awesome, by the way) applied post-processing to the lines so that they would be deeper, more resonant, and other tricks to make them sound different from Amalur’s other races.
Who or what is Naros? – By Gossamer
Naros is a Troll god. I can say no more.
Will we actually meet the Kollossae? – By Gossamer
Hells yes. You and the Kollossae will be like this. You can’t see it right now, but I’m crossing my index and my middle finger.
In regards to the concept art (check Facebook if you haven't seen it—it’s sweet looking), there is a floating city which appears to be hovering over a city beneath it on the ground. Will we be able to descend into the depths of the floating city (which has a giant crater below it) and jump to the city below? That'd be sweet. I ask because Dead Kel gave us some crazy jump heights. – By lBlLlUlNlTlZl
The only city in the expansion is Idylla, which floats above the earth. As to what that structure is beneath it… well, I’ll let you figure that out.
But yes, you can jump from Idylla. Hope you have shin guards.
What is the minimum level requirement? For example, in Dead Kel it was 10. – By WastedPotential
We don’t have one. You can start the Teeth of Naros upon exiting the Well of Souls, if you want. The Teeth of Naros was built to handle players of any level, since you can encounter its starting location so early in Dalentarth.
Dead Kel sent you to Rathir to start its missions. Where does Teeth of Naros send you? – By WastedPotential
The Teeth of Naros DLC begins in a camp located to the south of Ettinmere.
Will the quest begin like Dead Kel? After download it appears in your quest log? – By WastedPotential
Yes, the quest is automatically added to your quest log when the expansion is downloaded.
One of the merchants in the Teeth of Naros DLC does sell a backpack, so you will be able to increase your inventory limit a little.
Will there be an increase in level? Maybe new abilities? – By nodamnit
Raising the level cap is something that we wanted to do for the Teeth of Naros DLC, but due to logistical constraints we were not able to do so.
As for new abilities, we have implemented a new damage type called Primal Magic. By using one of several unique "Primal" weapons, you can dramatically increase the damage caused by your spells for a short period of time.
How many hours of gameplay is this estimated to add? – By Dynimix
We haven't done a time trial, but we've got at least 20 hours of additional content in this DLC pack. It's a giant DLC in more ways than one! Nyuk nyuk nyuk.
I'm here 'til Thursday. Tip your waitress.
Will you be able to fast travel in and out of the DLC area or will you be stuck there like TLODK? – By br_casino
Once you arrive in the Teeth of Naros they you’ll be able to fast travel between the DLC space and the Faelands.
Are the new enemies actually going to be new and unique? Also, are there going to be even bigger enemies than the trolls and the big fat red guys? – By cam140
We have a completely new monster in the Teeth of Naros – the Pteryx. These are giant bipedal birds that use a combination of storm magic and strong melee to subdue their prey. Think of it like Toucan Sam telling you to follow your nose – to hell.
We do have new variants of classic Reckoning monsters as well. But I’m not going to show all of my cards…
Is the new race also going to be like a different creature all together and not just another kind of fae? – By cam140
In a word, yes. The Kollossae are a completely different race from those encountered in Reckoning. In our lore, they're considered to be part of the "giant kin" – along with Jottun and Ettin (they aren’t actually related to each other, they're just all larger than most mortal races). Kollossae are a lot more sociable and cooperative than other giant kin, which is why they’ve been able to develop more advanced magic and sophisticated civilizations that the player will get to explore in the Teeth of Naros.
Is this the last DLC, or are there more planned? I've heard it mentioned that you guys had already finished "both" DLC before this game was released, so does that mean this is the final one, or can we look forward to a third/fourth, only further down the line since you would have to develop them? – By SageShini
I probably can’t go into too many specifics here, but I will say that we devs have plenty of ideas for further adventures in Reckoning’s setting…
Do the Kollossae have an accent? If so, what accent is it?! – By RingX55
This took flippin’ forever to figure out. So I’m glad somebody asked about it.
Picking the accent for the Kollossae was tricky because in the setting of the DLC they’re at a pivotal moment in their history. In their somewhat recent history, the Kollossae used to be as brutish as Ettin or Jottun. But as the DLC explains, they’re in the throes of a cultural revolution. We wanted to have them sound like they were trying very hard to appear sophisticated, but with their strength and power to boil through when needed.
To that end, we tried a bunch of different accents, and ended up going with something that was like a very light mid-Atlantic intonation – similar to something you might hear in movies from the 1930’s. To offset this, our audio team (who are awesome, by the way) applied post-processing to the lines so that they would be deeper, more resonant, and other tricks to make them sound different from Amalur’s other races.
Who or what is Naros? – By Gossamer
Naros is a Troll god. I can say no more.
Will we actually meet the Kollossae? – By Gossamer
Hells yes. You and the Kollossae will be like this. You can’t see it right now, but I’m crossing my index and my middle finger.
In regards to the concept art (check Facebook if you haven't seen it—it’s sweet looking), there is a floating city which appears to be hovering over a city beneath it on the ground. Will we be able to descend into the depths of the floating city (which has a giant crater below it) and jump to the city below? That'd be sweet. I ask because Dead Kel gave us some crazy jump heights. – By lBlLlUlNlTlZl
The only city in the expansion is Idylla, which floats above the earth. As to what that structure is beneath it… well, I’ll let you figure that out.
But yes, you can jump from Idylla. Hope you have shin guards.
What is the minimum level requirement? For example, in Dead Kel it was 10. – By WastedPotential
We don’t have one. You can start the Teeth of Naros upon exiting the Well of Souls, if you want. The Teeth of Naros was built to handle players of any level, since you can encounter its starting location so early in Dalentarth.
Dead Kel sent you to Rathir to start its missions. Where does Teeth of Naros send you? – By WastedPotential
The Teeth of Naros DLC begins in a camp located to the south of Ettinmere.
Will the quest begin like Dead Kel? After download it appears in your quest log? – By WastedPotential
Yes, the quest is automatically added to your quest log when the expansion is downloaded.
Also, note that you will be able while playing this DLC pack that you'll be capable of achieving most of the trophies from the main title game, Kingdoms of Amalur such as collecting the reagents, lock picking, and persuasion trophies.
[top]Roadmap
THIS GUIDE WILL CONTAIN SPOILERS! Read at your own discretion. Feel free to post any important or major questions and concerns, but refer first to my VM or PM please. Thank you and hope you enjoy the guide set forth upon you!
Best of luck.
This DLC Pack will level with your character so you may begin it anytime, on any difficulty either from the beginning or after completing the main story of Kingdoms of Amalur.
To begin, after you have downloaded, installed, and updated your Kingdoms of Amalur DLC and normal game file, you will have an active quest for "The Teeth of Naros". Follow the map to it's location when you're ready to begin. You can easily fast travel to the Ballads Oratory area in Ettinmere region of Dalentarth and then proceed slightly over to find the entrance to the marked location on your map, Helyc's Camp. Enter here and speak with Helyc Crosse to officially begin this quest and to get started on the DLC content.
He'll guide you through a passageway, where you will begin fighting some Ptyerx enemies (new to Kingdoms of Amalur through this DLC). If you manage to kill 50 of these throughout the game, you will earn the trophy,
Murder Most Fowl. You will only encounter a few of them here at this point, but throughout the story, you'll battle more, especially throughout the sewers of Idylla. Near the end, you will find a statue of Ethene who will guide your further here and tell you of the quest you've been destined for. Also you will unlock a new Twist of Fate. Continue through the exit and enter the camp of Secandra who will send you further on your quest to enter the city of Idylla, a sky kingdom of sorts. First she asks your help defeating some Joten enemies and you're sent off to deal with their leader, Kahrunk and end this fighting before you may gain access.
After fighting him, if you manage to defeat him without killing his attendants, you will earn the trophy,
The Harder They Fall. Continue back to Secandra and you'll be able to enter the city through the Hedge portal. Use it and enter Idylla. You will now gain another trophy,
Beam Me Up . Save here and then run straight forward to the pit in the center of this area and select to "Jump Over". You'll die, but earn yet another quick and easy trophy,
I Regret Nothing! . Reload and proceed onward completing the next few quests and talking with the Primos of the area, Anokatos. He'll send you to complete several missions, where you'll have some more opportunities to fight the Pteryx enemies.
At some point, travel into the sewers, which the first quest of the Primos sends you here anyways, and begin searching for the Almain NPC to earn the
Mistaken Identity .
Complete the main quest line, venturing through taking the Primos' quests and then helping fulfill your goal and fate for the Kollosae in helping Secandra will acquire you the final story trophy,
We Built This City.
Congratulations, you've fully completed this DLC for Kingdoms of Amalur.
Best of luck.This DLC Pack will level with your character so you may begin it anytime, on any difficulty either from the beginning or after completing the main story of Kingdoms of Amalur.
To begin, after you have downloaded, installed, and updated your Kingdoms of Amalur DLC and normal game file, you will have an active quest for "The Teeth of Naros". Follow the map to it's location when you're ready to begin. You can easily fast travel to the Ballads Oratory area in Ettinmere region of Dalentarth and then proceed slightly over to find the entrance to the marked location on your map, Helyc's Camp. Enter here and speak with Helyc Crosse to officially begin this quest and to get started on the DLC content.
He'll guide you through a passageway, where you will begin fighting some Ptyerx enemies (new to Kingdoms of Amalur through this DLC). If you manage to kill 50 of these throughout the game, you will earn the trophy,
Murder Most Fowl. You will only encounter a few of them here at this point, but throughout the story, you'll battle more, especially throughout the sewers of Idylla. Near the end, you will find a statue of Ethene who will guide your further here and tell you of the quest you've been destined for. Also you will unlock a new Twist of Fate. Continue through the exit and enter the camp of Secandra who will send you further on your quest to enter the city of Idylla, a sky kingdom of sorts. First she asks your help defeating some Joten enemies and you're sent off to deal with their leader, Kahrunk and end this fighting before you may gain access.After fighting him, if you manage to defeat him without killing his attendants, you will earn the trophy,
The Harder They Fall. Continue back to Secandra and you'll be able to enter the city through the Hedge portal. Use it and enter Idylla. You will now gain another trophy,
Beam Me Up . Save here and then run straight forward to the pit in the center of this area and select to "Jump Over". You'll die, but earn yet another quick and easy trophy,
I Regret Nothing! . Reload and proceed onward completing the next few quests and talking with the Primos of the area, Anokatos. He'll send you to complete several missions, where you'll have some more opportunities to fight the Pteryx enemies.At some point, travel into the sewers, which the first quest of the Primos sends you here anyways, and begin searching for the Almain NPC to earn the
Mistaken Identity .Complete the main quest line, venturing through taking the Primos' quests and then helping fulfill your goal and fate for the Kollosae in helping Secandra will acquire you the final story trophy,
We Built This City. Congratulations, you've fully completed this DLC for Kingdoms of Amalur.
[top]Trophies
[top]
The Harder They Fall 
You've bested Kahrunk without killing his attendants.


You've bested Kahrunk without killing his attendants.
MISSABLE TROPHY! Upon entering the Teeth of Naros and escaping from the Southern Caverns, you will meet the Kollosae people, which are stone giants from the sky city of Idylla. The leader of the camp you emerge into is named Secandra and she'll ask that before you may enter their city and lands, you must help them defeat the Jotens that are attacking them. Help defeat the ones at the gate and then she'll send you to meet with another Kollosae, named Remes, to learn how to stop them for good. Travel slightly north and you'll locate him with ease.
Ofcourse he tells you to go and take down their leader, Kahrunk. Also, you'll need to take note that he'll have two attendants with him that will empower Kahrunk and heal him during the fight. Suggested that you kill them first, however for this trophy, you need to kill only him and then you may finish them off afterward. Travel further north of the Naros and you'll find Kahrunk's Tower. Enter it and fight your way to the top through more Jotens and some wolves. Entering this next area, you'll face him and his attendants.
Battle with Kahrunk
During the fight, the two attendants will stay far back end of the area, so you won't have to worry on them getting involved except for the extra strength of Kahrunk himself. Simply have a Reckoning fully ready and activate it(
and
simultaneously) and rip him a new one away from them. He will fight just as the normal Joten do so this shouldn't be anything special of a fight and rather easy. If you must fight him through a drawn out battle, he'll have more health, defense, and attack than normal Joten enemies but use all the same moves. After you defeat him, the two attendants will come over to attack you as well. Finish them off and then proceed back to Secandra.
The trophy will pop right after you kill off Kahrunk if both attendants are still alive.
Ofcourse he tells you to go and take down their leader, Kahrunk. Also, you'll need to take note that he'll have two attendants with him that will empower Kahrunk and heal him during the fight. Suggested that you kill them first, however for this trophy, you need to kill only him and then you may finish them off afterward. Travel further north of the Naros and you'll find Kahrunk's Tower. Enter it and fight your way to the top through more Jotens and some wolves. Entering this next area, you'll face him and his attendants.
Battle with Kahrunk
During the fight, the two attendants will stay far back end of the area, so you won't have to worry on them getting involved except for the extra strength of Kahrunk himself. Simply have a Reckoning fully ready and activate it(
and
simultaneously) and rip him a new one away from them. He will fight just as the normal Joten do so this shouldn't be anything special of a fight and rather easy. If you must fight him through a drawn out battle, he'll have more health, defense, and attack than normal Joten enemies but use all the same moves. After you defeat him, the two attendants will come over to attack you as well. Finish them off and then proceed back to Secandra.The trophy will pop right after you kill off Kahrunk if both attendants are still alive.
[top]
We Built This City 
You helped the Kollossae in the Teeth of Naros break free from their fate.


You helped the Kollossae in the Teeth of Naros break free from their fate.
Story Related. You will obtain this trophy when you complete the final main quest of the Teeth of Naros DLC "Ascension" and stop Anokatos from destroying Idylla using the Hyperion. After running his few errands helping craft an item that is said to help save and redeem the Kollosae people, the Primos pretty much betrays you and leaves the Silent Choir followers of his to kill you. Defeat them and escape the Hyperion Temple and return to Secandra who will help you revise a plan to stop him. Complete her few tasks and then once you have, you're to return to this temple and enter the chambers Anokatos has sealed himself away behind. Upon fighting through more of his choir minions and confronting him, you learn he wants you to kill him and change the fate of the Kollosae with this act.
Battle with Anokatos
He will fight similarly to the other Kollosae of the Choir you've previously fought against, however he will be more powerful and of course a lot more durable in health and defense. He will use a number of different attacks and will alternate this as you reduce his health. When you're close up during the beginning of the battle, he will use several punches and kicks primarily, but if you distance yourself he will shoot an ice blast that can freeze you, followed up with a fiery jump smash attack of some sort. Also periodically as you damage him, he will leap away onto the rock formation behind the battle area and form multiple Kollosae figures to collide into you. Afterwards, he will power up his spear with lightning and try to leap down on your character. Easily dodge from this and block the duplicate smashing move prior and then retaliate with your own flurry of attacks. After you have weakened him around halfway down, he will begin attacking with his spear instead of his punching flurry of death.
Continue fighting as you have been and watch out when he jumps away as you'll know what comes next. After you defeat him, quickly escape as the temple begins falling in onto itself. More Choir members will also try to attack during this so fight your way out and then speak with Secandra upon exiting to hear that you've saved the people and that you are to return at once to Idylla to see this shaping change. Also, after this you will achieve this trophy.
Twist of Fate
Herald of the Gods
+2% Experience Bonus
+5% Bleeding Damage Resistance
Battle with Anokatos
He will fight similarly to the other Kollosae of the Choir you've previously fought against, however he will be more powerful and of course a lot more durable in health and defense. He will use a number of different attacks and will alternate this as you reduce his health. When you're close up during the beginning of the battle, he will use several punches and kicks primarily, but if you distance yourself he will shoot an ice blast that can freeze you, followed up with a fiery jump smash attack of some sort. Also periodically as you damage him, he will leap away onto the rock formation behind the battle area and form multiple Kollosae figures to collide into you. Afterwards, he will power up his spear with lightning and try to leap down on your character. Easily dodge from this and block the duplicate smashing move prior and then retaliate with your own flurry of attacks. After you have weakened him around halfway down, he will begin attacking with his spear instead of his punching flurry of death.
Continue fighting as you have been and watch out when he jumps away as you'll know what comes next. After you defeat him, quickly escape as the temple begins falling in onto itself. More Choir members will also try to attack during this so fight your way out and then speak with Secandra upon exiting to hear that you've saved the people and that you are to return at once to Idylla to see this shaping change. Also, after this you will achieve this trophy.
Twist of Fate
Herald of the Gods
+2% Experience Bonus
+5% Bleeding Damage Resistance
[top]
Mistaken Identity 
You've found a strange Almain who has been hiding in the sewers of Idylla.


You've found a strange Almain who has been hiding in the sewers of Idylla.
To locate this Almain fellow, you will need to venture down into the Sewers of Idylla, which you will enter during the quest for the Primos, "Shapen in Iniquity". Here you will venture through the East wing of the Sewers to find an entrance to the Undersewers, leading to the quest location goal. After dealing with this quest for you and retrieving a certain item, you can continue exploring The Undersewers and you'll locate him after you've circled all the way back around mostly and he'll be down inside a small drop down point. Name is simply Strange Man so he'll mutter about being King of the Sewers but you get your trophy after you've spoken with him.
Youtube achievement video courtesy of AchievementTips360 for exact location and help on this. Very easy to find him if you know he's down in the Undersewers area.
Keep in mind while venturing through the sewers, you'll locate a good number of the Pteryx enemies to quicken your grind killing of these chocobo demons.
Youtube achievement video courtesy of AchievementTips360 for exact location and help on this. Very easy to find him if you know he's down in the Undersewers area.
Toggle Spoiler
http://www.youtube.com/watch?v=w-zSuEoA-_Y
Keep in mind while venturing through the sewers, you'll locate a good number of the Pteryx enemies to quicken your grind killing of these chocobo demons.
[top]
Beam Me Up 
Used the Henge to enter Idylla.


Used the Henge to enter Idylla.
Story Related. After you defeat Kahrunk and return to Secandra, she'll show you how to enter the city of Idylla and lead you to the passage Hedge. Follow her there and then once she talks to you, and you regain control of your character, use the Hedge activation pedestal and you'll be ported away to the city. After this, you will obtain this trophy.
[top]
Murder Most Fowl 
Killed 50 Pteryx.


Killed 50 Pteryx.
Throughout your game play, you will enter a new enemy added into this DLC pack for Kingdoms of Amalur. These are the Pteryx, which are very aggressive bird monsters that will attempt to pick you to death and shift the weather to attack with wind gusts as well. They resemble "demonic chocobos"(but aren't) and are colored a dark bluish coloring. In the Teeth of Naros region you will encounter some, as well as through the cave system of Nyxaras, but primarily will be fought in the sewer system underneath Idylla. Venture down here and battle them away to your hearts content and then leave for a while so they will respawn and return to complete the onslaught and slaying of the poor Pteryx. Kill 50 of them and you will achieve this trophy.
[top]
I Regret Nothing! 
Fell to your death from the Idylla Concourse.


Fell to your death from the Idylla Concourse.
SAVE BEFORE JUMPING! YOU WILL DIE!
After you're beamed into the city of Idylla, Secandra will make mention not to stand too close to the edge or you could fall off and die. Naturally your first instinct should be to run over to the edge and horseplay like an idiot. At least it should be if you want a trophy in this case. So go over to the center pit of the area and you won't fall over unless you select to "Jump Off" as you would a jump point anywhere else in the game. Only difference is you get a trophy for dying and have to reload at your last point.
After you're beamed into the city of Idylla, Secandra will make mention not to stand too close to the edge or you could fall off and die. Naturally your first instinct should be to run over to the edge and horseplay like an idiot. At least it should be if you want a trophy in this case. So go over to the center pit of the area and you won't fall over unless you select to "Jump Off" as you would a jump point anywhere else in the game. Only difference is you get a trophy for dying and have to reload at your last point.
[top]Kingdoms of Amalur Trophy Guide
For more help on the main game, Kingdoms of Amalur, refer to the trophy guide here: http://www.ps3trophies.com/forums/sh...g-Trophy-Guide
[top]Legend of Dead Kel Trophy Guide
For help on the DLC pack, "The Legend of Dead Kel", please refer to the trophy guide here: http://www.ps3trophies.com/forums/sh...de&redirect=no
| Contributors: , |
Created by , 04-16-2012 at 01:58 PM Last edited by , 04-20-2012 at 01:40 AM Last comment by on 08-01-2012 at 08:53 AM 2 Comments, 9,186 Views (protected) |
Tags for this Page
All times are GMT -5. The time now is 09:28 AM.
Powered by vBulletin® Version 4.1.10
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
"Wiki" powered by VaultWiki v3.0.14.
Search Engine Optimization by vBSEO





LinkBack URL
About LinkBacks
Bookmarks