Magic: The Gathering - Duels of the Planeswalkers 2012 Trophy Guide
- 1Overview
- 2Introduction
- 3Tips and Strategies
- 4Roadmap
- 5Trophies
- 5.1Soldier Win a game with Gideon's deck.
- 5.2Mind Sculptor Win a game with Jace's deck.
- 5.3Vampire Win a game with Sorin’s deck.
- 5.4Hot Shot Win a game with Chandra’s deck.
- 5.5Predator Win a game with Garruk’s deck.
- 5.6Hammer Win a game with Koth’s deck.
- 5.7Summoner Win a game with Kiora’s deck.
- 5.8Artificer Win a game with Tezzeret’s deck.
- 5.9Dragon Win a game with Sarkhan’s deck.
- 5.10Savior Win a game with Nissa’s deck.
- 5.11Magic: The Puzzling Solve a Challenge.
- 5.12You'll Never Get Away With It Defeat an Archenemy in a game.
- 5.13Gather Your Allies Host an Archenemy match on PlayStation®Network with two human teammates.
- 5.14Metalcraft Control three artifacts in a game.
- 5.15Mythic Cast a Mythic rare spell in a game.
- 5.16Duelist Win five matches online.
- 5.17Arcane Knowledge Unlock twelve cards for one deck.
- 5.18Final Exam Defeat Karn in a campaign game.
- 5.19Puzzling Master Solve Fifteen Challenges.
- 5.20Evil's End Complete the Archenemy campaign.
[top]Overview
Players: 1 - 4
Online Trophies: 2,
Gather Your Allies and
Duelist
Cheat Codes Affect Trophies: No Cheats Available
Estimated Time to 100%: 5 - 10 Hours
Minimum Playthroughs: 1
Collectible Trophies: None
Missable Trophies: None
Glitched Trophies: None

Online Trophies: 2,
Gather Your Allies and
DuelistCheat Codes Affect Trophies: No Cheats Available
Estimated Time to 100%: 5 - 10 Hours
Minimum Playthroughs: 1
Collectible Trophies: None
Missable Trophies: None
Glitched Trophies: None
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[top]Introduction
Magic: The Gathering - Duels of the Planeswalkers 2012 takes last year's massive hit game to even greater heights with better graphics, more options, and new challenges.
Face off against the AI, or gather your allies for the new multiplayer format: Archenemy, where you team up to take down a single opponent. And if one of your fellow Planeswalkers drops out, no problem, the AI will step in for uninterrupted action.
Featuring ten unique decks, Duels of the Planeswalkers 2012 also lets you customize those decks. As you progress in the game, you can enhance your deck by swapping in new, unlockable cards. However, unlike the previous game, this time around you can remove any card in your deck as long as you still meet the 60 card requirement.
Face off against the AI, or gather your allies for the new multiplayer format: Archenemy, where you team up to take down a single opponent. And if one of your fellow Planeswalkers drops out, no problem, the AI will step in for uninterrupted action.
Featuring ten unique decks, Duels of the Planeswalkers 2012 also lets you customize those decks. As you progress in the game, you can enhance your deck by swapping in new, unlockable cards. However, unlike the previous game, this time around you can remove any card in your deck as long as you still meet the 60 card requirement.
[top]Tips and Strategies
- The biggest and probably most useful tip or strategy to use while playing the game is to take advantage of the
button which stops the timer. Do this whenever someone plays a card you're not familiar with and read the description. This leads to point number 2.
- Use the
button to zoom in on a specific card and read its ability. This often goes hand in hand with the first tip. Once you press
to stop the timer, select the card and then press
to zoom in and read its ability.
- Don't be afraid to mulligan (see spoiler below for defiinition). If you start off with a bad hand, mulligan and draw a new one hoping it ends up being better. However, if you have to mulligan several times in a row its better off just restarting the duel.
- Always try to act last in each altercation. The chance to go last means that your spell/ability will resolve before the spells/abilities that are already being played. This is known as FILO (First in, Last Out) and using this to your advantage will make many of the more difficult tasks easier.
Toggle Spoiler
A mulligan, taken from the golf term, is a means of balancing out bad draws for your opening hand. The most common type of Mulligan these days is the 'Paris Mulligan', and it is the only legally supported method for sanctioned tournaments. When you draw your starting hand, you are free to shuffle it back into your deck if you are dissatisfied with it. Each time you reject your hand, you shuffle those cards back into your library and draw one less than you had before. This means that you can actually mulligan down to 0 cards, although this is inadvisable.
In the Two-Headed Giant format, each player may take a 'free' mulligan, meaning that they may draw a new hand of 7 cards. Subsequent mulligans after this, however, require one less card to be drawn each time, as normal.
Strategically, people tend to mulligan if your hand contains 0, 1, 6, or 7 lands. Too few lands means that you won't be able to play your spells, and too many means you won't have much to play in the first few turns. The cost for your spells is also an important factor to consider when performing a mulligan, as a card that costs 2 colored mana can probably not be played by turn 2 unless you have those two lands in your hand, and too many high-cost cards means you won't have much of an opening presence. If your deck's mana curve focuses more on 2 than 3 or higher, it may be worth the risk to accept a 1-land hand, but even that can be a risky proposition should you not get the second land when you need it. You'll also need to be more aggressive with your mulligans when you are taking the first turn, because you won't have as much time to get the lands you need.
[top]Roadmap
Step 1: Play through and complete the Single Player Campaign along with the 12 Challenges.
By going through the Single Player Campaign you'll encounter 10 other Planeswalkers who you'll have to duel and defeat in order to finally face Karn, who is the last Planeswalker you need to duel. Once you defeat Karn you'll unlock the
Final Exam trophy.
After you defeat each Planeswalker, you'll unlock their deck. After doing so, switch to that deck and use it to win the next match to progress towards unlocking the following bronze trophies:
Soldier,
Mind Sculptor,
Vampire,
Hot Shot,
Predator,
Hammer,
Summoner,
Artificer,
Dragon, and
Savior.
Finally, complete the 12 Challenges available during the Single Player Campaign which will earn you
Magic: The Puzzling. This will in turn count towards
Puzzling Master.
Step 2: Play through and complete the Archenemy Campaign along with the 3 Challenges.
During the Archenemy Campaign, you have to work together with two other people (AI, local, or online multiplayer) against one of the Planeswalkers who have the advantage of using Scheme cards along with having 40 life (double the normal amount). Every turn before your opponents Main Phase begins, a Scheme card will come into effect. These are random cards which benefit your opponent and hinder you and your allies by providing effects like drawing X cards, play X lands, create a x/x token, etc...
By playing through and completing this campaign, along with the 3 Challenges you'll earn the following bronze trophies:
You'll Never Get Away With It,
Evil's End, and
Puzzling Master.
You can also play through the Archenemy Campaign with other players online by pressing
when you're at the deck selection screen. By doing this you can also unlock the
Gather Your Allies and
Duelist trophies.
Step 3: Clean Up
After you have completed steps 1 and 2, just go for any trophies you may have missed along the way.
By going through the Single Player Campaign you'll encounter 10 other Planeswalkers who you'll have to duel and defeat in order to finally face Karn, who is the last Planeswalker you need to duel. Once you defeat Karn you'll unlock the
Final Exam trophy. After you defeat each Planeswalker, you'll unlock their deck. After doing so, switch to that deck and use it to win the next match to progress towards unlocking the following bronze trophies:
Soldier,
Mind Sculptor,
Vampire,
Hot Shot,
Predator,
Hammer,
Summoner,
Artificer,
Dragon, and
Savior.Finally, complete the 12 Challenges available during the Single Player Campaign which will earn you
Magic: The Puzzling. This will in turn count towards
Puzzling Master.Step 2: Play through and complete the Archenemy Campaign along with the 3 Challenges.
During the Archenemy Campaign, you have to work together with two other people (AI, local, or online multiplayer) against one of the Planeswalkers who have the advantage of using Scheme cards along with having 40 life (double the normal amount). Every turn before your opponents Main Phase begins, a Scheme card will come into effect. These are random cards which benefit your opponent and hinder you and your allies by providing effects like drawing X cards, play X lands, create a x/x token, etc...
By playing through and completing this campaign, along with the 3 Challenges you'll earn the following bronze trophies:
You'll Never Get Away With It,
Evil's End, and
Puzzling Master. You can also play through the Archenemy Campaign with other players online by pressing
when you're at the deck selection screen. By doing this you can also unlock the
Gather Your Allies and
Duelist trophies.Step 3: Clean Up
After you have completed steps 1 and 2, just go for any trophies you may have missed along the way.
[top]Trophies
[top]
Soldier 
Win a game with Gideon's deck.


Win a game with Gideon's deck.
To unlock this trophy you need to win any game type using Gideon's deck.
His Wielding Steel deck is one of two available at the start of the game. The deck is Mono White and consists mainly of small creatures with several Artifact Equipment cards thrown in.
The best method of winning with this deck is to apply pressure to your opponent using your small creatures and Artifact Equipments to deal as much damage in the early stages as possible. Both Kitesail Apprentice and Kor Duelist are good choices to use any of your Artifact Equipments on as you'll also have the added bonus of activating their abilities when they become equipped.
You can also use cards like Kor Hookmaster or Arrest to help control any creature your opponent controls which could give you grief. By doing this, eventually you'll be able to play your bigger cards like Captain of the Watch and Serra Angel which should help you easily win the duel.
His Wielding Steel deck is one of two available at the start of the game. The deck is Mono White and consists mainly of small creatures with several Artifact Equipment cards thrown in.
The best method of winning with this deck is to apply pressure to your opponent using your small creatures and Artifact Equipments to deal as much damage in the early stages as possible. Both Kitesail Apprentice and Kor Duelist are good choices to use any of your Artifact Equipments on as you'll also have the added bonus of activating their abilities when they become equipped.
You can also use cards like Kor Hookmaster or Arrest to help control any creature your opponent controls which could give you grief. By doing this, eventually you'll be able to play your bigger cards like Captain of the Watch and Serra Angel which should help you easily win the duel.
[top]
Mind Sculptor 
Win a game with Jace's deck.


Win a game with Jace's deck.
To unlock this trophy you need to win any game type using Jace's deck.
His Realms of Illusion deck is Mono Blue and consists mainly of Illusion type creatures. Because of this, his Krovikan Mist card whose power and toughness is equal to the number of Illusions on the battlefield can quickly become overwhelming.
The deck also uses a lot of cards which allow you to draw more cards and even debuff and/or counter spells such as Cancel, Fleeting Distraction, and Repulse to name a few. You can also play Mind Control which allows you to enchant and gain control of a creature. However, the best card available in this deck is Time Warp which allows you to take an extra turn.
His Realms of Illusion deck is Mono Blue and consists mainly of Illusion type creatures. Because of this, his Krovikan Mist card whose power and toughness is equal to the number of Illusions on the battlefield can quickly become overwhelming.
The deck also uses a lot of cards which allow you to draw more cards and even debuff and/or counter spells such as Cancel, Fleeting Distraction, and Repulse to name a few. You can also play Mind Control which allows you to enchant and gain control of a creature. However, the best card available in this deck is Time Warp which allows you to take an extra turn.
[top]
Vampire 
Win a game with Sorin’s deck.


Win a game with Sorin’s deck.
To unlock this trophy you need to win any game type using Sorin's deck.
Similar to MTG Duels of the Planeswalkers 2010, his deck Blood Hunger still relies mainly on annoying vampire creatures such as Vampire Nighthawk and Ruthless Cullblade to name a few. However, this time his deck also features several cards with the new Bloodthirst ability that wasn't featured in the previous game along with several debuff/removal spells such as Spread of Sickness and Vicious Hunger.
By using Captivating Vampire and Vampire Nocturnus you can quickly buff all of your other Vampire creatures which can often result in an early win.
Similar to MTG Duels of the Planeswalkers 2010, his deck Blood Hunger still relies mainly on annoying vampire creatures such as Vampire Nighthawk and Ruthless Cullblade to name a few. However, this time his deck also features several cards with the new Bloodthirst ability that wasn't featured in the previous game along with several debuff/removal spells such as Spread of Sickness and Vicious Hunger.
By using Captivating Vampire and Vampire Nocturnus you can quickly buff all of your other Vampire creatures which can often result in an early win.
[top]
Hot Shot 
Win a game with Chandra’s deck.


Win a game with Chandra’s deck.
To unlock this trophy you need to win any game type using Chandra’s deck.
Her Unquenchable Fire is a Mono Red Burn deck which relies heavily on creature, sorcery, and instant spells that can damage other creatures and/or players directly. You'll want to try and destroy your opponents creatures by using spells like Flame Slash, Pyroclasm, and Volcanic Hammer early on until you can finally bring out your heavy hitters such as Fire Elemental and Fire Servant. However, the best creature used in this deck is Kiln Fiend as it gets +3/+0 until end of turn whenever you play a sorcery or instant spell. Because of this, you can easily boost him to 4/2 and often 7/2 early in the game and cause some major damage to your opponent.
Alternatively, you can use spells like Blaze, Lava Axe, and Sizzle to target your opponents life directly for the win. However, by doing a mixture of both, depending on the circumstance, you should be able to pull off the win.
Her Unquenchable Fire is a Mono Red Burn deck which relies heavily on creature, sorcery, and instant spells that can damage other creatures and/or players directly. You'll want to try and destroy your opponents creatures by using spells like Flame Slash, Pyroclasm, and Volcanic Hammer early on until you can finally bring out your heavy hitters such as Fire Elemental and Fire Servant. However, the best creature used in this deck is Kiln Fiend as it gets +3/+0 until end of turn whenever you play a sorcery or instant spell. Because of this, you can easily boost him to 4/2 and often 7/2 early in the game and cause some major damage to your opponent.
Alternatively, you can use spells like Blaze, Lava Axe, and Sizzle to target your opponents life directly for the win. However, by doing a mixture of both, depending on the circumstance, you should be able to pull off the win.
[top]
Predator 
Win a game with Garruk’s deck.


Win a game with Garruk’s deck.
To unlock this trophy you need to win any game type using Garruk’s deck.
His Apex Predators deck is Mono Green and one of the two available at the start of the game. It relies heavily on creature cards with a few sorcery and instant spells thrown in.
The key to winning with this deck is to play your creature cards and attack as often as possible. You'll want to use cards like Garruk's Companion, Runeclaw Bear, and Grazing Gladehart in the early stages as they have some of the cheapest combined mana costs in the deck. Also, by playing Grazing Gladehart early, you'll be able to take advantage of its ability to start earning more health with each land you play. You'll also want to use the Giant Growth card as well. By doing so, you will boost one of your creatures by +3/+3 until end of turn which can be effective when blocking bigger creatures or simply used when attacking to dish out extra damage.
As the game progresses, you'll eventually be able to play your bigger creatures and start racking up the damage. Some cards to look out for include Garruk's Packleader, Cudgel Troll, and Thrun, the Last Troll. Garruk's Packleader is especially effective because Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. Also, Cudgel Troll and Thrun, the Last Troll both have the Regenerate ability making them effective blockers because of this. You should also note that if you play Thrun, the Last Troll you can earn the
Mythic trophy as well, if you haven't already up to this point.
Finally the card you really want to look out for is Overrun. By playing this, creatures you control get +3/+3 and trample until end of turn. If you play this when you have four or five creatures on the battlefield you can usually secure the win or destroy your opponents creatures should your opponent have enough health to survive after the blockers are declared.
His Apex Predators deck is Mono Green and one of the two available at the start of the game. It relies heavily on creature cards with a few sorcery and instant spells thrown in.
The key to winning with this deck is to play your creature cards and attack as often as possible. You'll want to use cards like Garruk's Companion, Runeclaw Bear, and Grazing Gladehart in the early stages as they have some of the cheapest combined mana costs in the deck. Also, by playing Grazing Gladehart early, you'll be able to take advantage of its ability to start earning more health with each land you play. You'll also want to use the Giant Growth card as well. By doing so, you will boost one of your creatures by +3/+3 until end of turn which can be effective when blocking bigger creatures or simply used when attacking to dish out extra damage.
As the game progresses, you'll eventually be able to play your bigger creatures and start racking up the damage. Some cards to look out for include Garruk's Packleader, Cudgel Troll, and Thrun, the Last Troll. Garruk's Packleader is especially effective because Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. Also, Cudgel Troll and Thrun, the Last Troll both have the Regenerate ability making them effective blockers because of this. You should also note that if you play Thrun, the Last Troll you can earn the
Mythic trophy as well, if you haven't already up to this point.Finally the card you really want to look out for is Overrun. By playing this, creatures you control get +3/+3 and trample until end of turn. If you play this when you have four or five creatures on the battlefield you can usually secure the win or destroy your opponents creatures should your opponent have enough health to survive after the blockers are declared.
[top]
Hammer 
Win a game with Koth’s deck.


Win a game with Koth’s deck.
To unlock this trophy you need to win any game type using Koth’s deck.
His Strength of Stone deck can be described as if Garruk Wildspeaker and Chandra Nalaar had a baby together taking aspects from both their decks in order to make his own. It relies on small to medium creatures with a mixture of spells that can boost you own creatures stats as well as damage your opponents.
The main creature you'll want to look out for is Rockslide Elemental because whenever another creature is put into a graveyard from the battlefield, he gets a +1/+1 counter and he also has the First Strike ability. Due to this he can quickly rise in strength and toughness.
Another card you'll want to look for is Act of Treason which lets you gain control of target creature until end of turn, untap it, and also give it haste. Finally, the last two cards I'll mention are Claws of Valakut and Spire Barrage. Both of these cards are dependent on the number of Mountains you control. Claws of Valakut lets you Enchant a creature giving it +1/+0 for each Mountain you control and first strike, while Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. By using these cards you can boost one of your creatures strength considerably, or take out your opponents creature or health directly.
His Strength of Stone deck can be described as if Garruk Wildspeaker and Chandra Nalaar had a baby together taking aspects from both their decks in order to make his own. It relies on small to medium creatures with a mixture of spells that can boost you own creatures stats as well as damage your opponents.
The main creature you'll want to look out for is Rockslide Elemental because whenever another creature is put into a graveyard from the battlefield, he gets a +1/+1 counter and he also has the First Strike ability. Due to this he can quickly rise in strength and toughness.
Another card you'll want to look for is Act of Treason which lets you gain control of target creature until end of turn, untap it, and also give it haste. Finally, the last two cards I'll mention are Claws of Valakut and Spire Barrage. Both of these cards are dependent on the number of Mountains you control. Claws of Valakut lets you Enchant a creature giving it +1/+0 for each Mountain you control and first strike, while Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. By using these cards you can boost one of your creatures strength considerably, or take out your opponents creature or health directly.
[top]
Summoner 
Win a game with Kiora’s deck.


Win a game with Kiora’s deck.
To unlock this trophy you need to win any game type using Kiora’s deck.
Her Ancient Depths deck is made up of medium to large Blue and Green creatures with a lot of other cards that allow you to play extra lands to get these creatures out as quickly as possible.
During the early stages of the game, some of the cards you'll want to keep an eye out for include Coiling Oracle, Elvish Piper, and Explore. These cards will either help you get more land out, play larger creatures for cheap, or simply draw another card and thin out your deck.
You'll also want to rely heavily on cards like Cultivate and Explosive Vegetation because they allow you to play extra lands which you'll need to play your large creatures. Finally, after using the above suggestions, you should be able to finally start playing creatures like Isleback Spawn, Lorthos, the Tidemaker, Simic Sky Swallower, Tidal Kraken, and Kozilek, Butcher of Truth. Once this happens you should have no trouble dealing massive damage to your opponent and winning especially if you can get Kozilek, Butcher of Truth out due to his Annihilator 4 ability.
Her Ancient Depths deck is made up of medium to large Blue and Green creatures with a lot of other cards that allow you to play extra lands to get these creatures out as quickly as possible.
During the early stages of the game, some of the cards you'll want to keep an eye out for include Coiling Oracle, Elvish Piper, and Explore. These cards will either help you get more land out, play larger creatures for cheap, or simply draw another card and thin out your deck.
You'll also want to rely heavily on cards like Cultivate and Explosive Vegetation because they allow you to play extra lands which you'll need to play your large creatures. Finally, after using the above suggestions, you should be able to finally start playing creatures like Isleback Spawn, Lorthos, the Tidemaker, Simic Sky Swallower, Tidal Kraken, and Kozilek, Butcher of Truth. Once this happens you should have no trouble dealing massive damage to your opponent and winning especially if you can get Kozilek, Butcher of Truth out due to his Annihilator 4 ability.
[top]
Artificer 
Win a game with Tezzeret’s deck.


Win a game with Tezzeret’s deck.
To unlock this trophy you need to win any game type using Tezzeret’s deck.
His Machinations deck is comprised of White, Blue, and Black mana and relies on artifacts and artifact creatures which help each other due to the new Metalcraft ability.
A key card in this deck is Etherium Sculptor because of its ability which makes your artifact spells cost one colorless mana less to cast while only costing one blue and colorless mana itself. If you can manage to play one or more Etherium Sculptor's in the early stages of the duel it will make things considerably easier for you as the duel progresses.
Another card which really helps this deck is Steel Overseer because of its ability which allows you to tap him and put a +1/+1 counter on each artifact creature you control. By doing this every turn, you can quickly boost your smaller artifact creatures which will allow them to start dealing massive damage to your opponent.
Other cards to keep in mind are Go for he Throat, Stoic Rebuttal, and Undermine. These three cards will help you control the match by destroying your opponents creature or countering any spell they want to play.
Finally, two creatures you can use to dish out massive damage include Magister Sphinx and Darksteel Colossus. Magister Sphinx's ability is particularly useful because when he enters the battlefield, target player's life total becomes 10. Therefore if you are low on life you can use this to gain life, or if your opponent has more than 10 life you can lower his.
His Machinations deck is comprised of White, Blue, and Black mana and relies on artifacts and artifact creatures which help each other due to the new Metalcraft ability.
A key card in this deck is Etherium Sculptor because of its ability which makes your artifact spells cost one colorless mana less to cast while only costing one blue and colorless mana itself. If you can manage to play one or more Etherium Sculptor's in the early stages of the duel it will make things considerably easier for you as the duel progresses.
Another card which really helps this deck is Steel Overseer because of its ability which allows you to tap him and put a +1/+1 counter on each artifact creature you control. By doing this every turn, you can quickly boost your smaller artifact creatures which will allow them to start dealing massive damage to your opponent.
Other cards to keep in mind are Go for he Throat, Stoic Rebuttal, and Undermine. These three cards will help you control the match by destroying your opponents creature or countering any spell they want to play.
Finally, two creatures you can use to dish out massive damage include Magister Sphinx and Darksteel Colossus. Magister Sphinx's ability is particularly useful because when he enters the battlefield, target player's life total becomes 10. Therefore if you are low on life you can use this to gain life, or if your opponent has more than 10 life you can lower his.
[top]
Dragon 
Win a game with Sarkhan’s deck.


Win a game with Sarkhan’s deck.
To unlock this trophy you need to win any game type using Sarkhan’s deck.
His Dragon's Roar deck is made up of Red and Black mana and relies heavily on Goblin and Dragon type creatures along with a few instant and sorcery spells which can be used to debuff and/or destroy your opponents creatures.
In the early stages of the duel, look for cards like Festering Goblin, Raging Goblin, and Giant Scorpion. These creatures can be used to do some early damage, however Giant Scorpion's Deathtouch ability makes him particularly effective as a blocker against large creatures without the Trample ability.
You'll also need to rely on cards like Assassinate, Burst Lightning, and Disfigure to help control your opponents creatures until you can play your larger creatures like Volcanic Dragon, Voracious Dragon, and Furyborn Hellkite. Voracious Dragon's ability allows him to boost his own strength and toughness by devouring other creatures you control. When you do this its recommended that you select Goblins because it goes towards his second ability which can be used to deal damage to an opponents creature or health directly. Finally, if you're able to damage your opponent before you play Furyborn Hellkite on your second Main Phase, you'll activate his Bloodthirst ability and he'll enter the battlefield receiving +6/+6 making him 12/12.
His Dragon's Roar deck is made up of Red and Black mana and relies heavily on Goblin and Dragon type creatures along with a few instant and sorcery spells which can be used to debuff and/or destroy your opponents creatures.
In the early stages of the duel, look for cards like Festering Goblin, Raging Goblin, and Giant Scorpion. These creatures can be used to do some early damage, however Giant Scorpion's Deathtouch ability makes him particularly effective as a blocker against large creatures without the Trample ability.
You'll also need to rely on cards like Assassinate, Burst Lightning, and Disfigure to help control your opponents creatures until you can play your larger creatures like Volcanic Dragon, Voracious Dragon, and Furyborn Hellkite. Voracious Dragon's ability allows him to boost his own strength and toughness by devouring other creatures you control. When you do this its recommended that you select Goblins because it goes towards his second ability which can be used to deal damage to an opponents creature or health directly. Finally, if you're able to damage your opponent before you play Furyborn Hellkite on your second Main Phase, you'll activate his Bloodthirst ability and he'll enter the battlefield receiving +6/+6 making him 12/12.
[top]
Savior 
Win a game with Nissa’s deck.


Win a game with Nissa’s deck.
To unlock this trophy you need to win any game type using Nissa’s deck.
Her Guardians of the Wood deck uses both Black and Green mana and relies heavily on Elf creatures with a few sorcery and instant spells that can be used to destroy your opponents creatures.
With the majority of her Elf creatures having a combined mana cost of three or less, you'll have no trouble finding creatures to play. However a few cards to look out for early on include Elvish Visionary, Imperious Perfect, and Sylvan Ranger. These cards will either let you draw an extra card, buff your other Elf creatures giving them +1/+1, or let you search for another land card and place it into your hand.
You'll also be able to use cards like Essence Drain and Eyeblight's Ending to destroy your opponents creatures. Finally, the best creature card is this deck is Heedless One because of its ability which makes its power and toughness each equal to the number of Elves on the battlefield. If you're able to play Heedless One and later play Elvish Promenade you'll double her stats which should secure you the win.
Her Guardians of the Wood deck uses both Black and Green mana and relies heavily on Elf creatures with a few sorcery and instant spells that can be used to destroy your opponents creatures.
With the majority of her Elf creatures having a combined mana cost of three or less, you'll have no trouble finding creatures to play. However a few cards to look out for early on include Elvish Visionary, Imperious Perfect, and Sylvan Ranger. These cards will either let you draw an extra card, buff your other Elf creatures giving them +1/+1, or let you search for another land card and place it into your hand.
You'll also be able to use cards like Essence Drain and Eyeblight's Ending to destroy your opponents creatures. Finally, the best creature card is this deck is Heedless One because of its ability which makes its power and toughness each equal to the number of Elves on the battlefield. If you're able to play Heedless One and later play Elvish Promenade you'll double her stats which should secure you the win.
[top]
Magic: The Puzzling 
Solve a Challenge.


Solve a Challenge.
Refer to
Puzzling Master below.
Puzzling Master below.[top]
You'll Never Get Away With It 
Defeat an Archenemy in a game.


Defeat an Archenemy in a game.
Refer to
Evil's End below.
Evil's End below.[top]
Gather Your Allies 
Host an Archenemy match on PlayStation®Network with two human teammates.


Host an Archenemy match on PlayStation®Network with two human teammates.
Start by selecting Muliplayer, then select Create Match, finally select Archenemy to create an online match. If you have a second controller you can fill one of the spots using it and now you just need to wait for another person to join. If you don't have a second controller you'll need two people to join the game before you can start. Once you have the slots filled, start the game and you'll get the trophy. You can also make this trophy easier by signing up in the Official Magic 2012 Boosting Thread and getting other people to help you.
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Metalcraft 
Control three artifacts in a game.


Control three artifacts in a game.
This trophy is easily earned by using Tezzeret's Machinations deck which consists mainly of artifact creatures. Once you have played and still control three artifacts you will get the trophy.
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Mythic 
Cast a Mythic rare spell in a game.


Cast a Mythic rare spell in a game.

Thrun, the Last Troll in Garruk Wildspeaker's Apex Predators deck
Time Warp in Jace Beleren's Realm of Illusions deck
Darksteel Colossus in Tezzeret's Machinations deck
Furyborn Hellkite in Sarkhan Vol's Dragons Roar deck
Vampire Nocturnus in Sorin Markov's Blood Hunger deck
Lorthos, the Tidemaker in Kiora Atua's Ancient Depths deck
Kozilek, Butcher of Truth in Kiora Atua's Ancient Depths deck
When going for this trophy, I highly recommend using Kiora Atua's Ancient Depths deck for three reasons. First she is the only person whose deck starts with two Mythic rare cards. Secondly, if you're lucky you can use Elvish Piper to play creature cards for a single green mana which is good because Lorthos, the Tidemaker and Kozilek, Butcher of Truth have a converted mana cost of 8 and 10 respectively. Third and finally, I suggest using her deck because she uses a lot of cards like Cultivate, Explore, and Tidings which allow you to play extra lands and/or give you cards in your hand which results in thinning out your deck so you can get one of the Mythic cards sooner.
In the spoiler below you can see all 16 Mythic rare cards that are available in the game and the decks they're in.
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Gideon Jura – Wielding SteelToggle Spoiler


Both Baneslayer Angel and Sword of War and Peace have to be unlocked.
Chandra Nalaar – Unquenchable FireToggle Spoiler

Inferno Titan must be unlocked.
Garruk Wildspeaker – Apex PredatorsToggle Spoiler


Thrun, the Last Troll is avaiable from the start while Gaea's Revenge must be unlocked.
Jace Beleren – Realm of IllusionToggle Spoiler

Time Warp is available from the start.
Kiora Atua – Ancient DepthsToggle Spoiler




Lorthos, the Tidemaker and Kozilek, Butcher of Truth are available from the start while Primeval Titan and Ulamog, the Infinite Gyre have to be unlocked.
Koth – Strength of StoneToggle Spoiler

Hero of Oxid Ridge must be unlocked.
Sarkhan Vol – Dragon's RoarToggle Spoiler


Furyborn Hellkite is available from the start while Dragonmaster Outcast must be unlocked.
Sorin Markov – Blood HungerToggle Spoiler

Vampire Nocturnus is available from the start.
Tezzeret – MachinationsToggle Spoiler


Darksteel Colossus is available from the start while Wurmcoil Engine must be unlocked.
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Both Baneslayer Angel and Sword of War and Peace have to be unlocked.
Both Baneslayer Angel and Sword of War and Peace have to be unlocked.
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Inferno Titan must be unlocked.
Inferno Titan must be unlocked.
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Thrun, the Last Troll is avaiable from the start while Gaea's Revenge must be unlocked.
Thrun, the Last Troll is avaiable from the start while Gaea's Revenge must be unlocked.
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Time Warp is available from the start.
Time Warp is available from the start.
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Lorthos, the Tidemaker and Kozilek, Butcher of Truth are available from the start while Primeval Titan and Ulamog, the Infinite Gyre have to be unlocked.
Lorthos, the Tidemaker and Kozilek, Butcher of Truth are available from the start while Primeval Titan and Ulamog, the Infinite Gyre have to be unlocked.
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Hero of Oxid Ridge must be unlocked.
Hero of Oxid Ridge must be unlocked.
Toggle Spoiler


Furyborn Hellkite is available from the start while Dragonmaster Outcast must be unlocked.
Furyborn Hellkite is available from the start while Dragonmaster Outcast must be unlocked.
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Vampire Nocturnus is available from the start.
Vampire Nocturnus is available from the start.
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Darksteel Colossus is available from the start while Wurmcoil Engine must be unlocked.
Darksteel Colossus is available from the start while Wurmcoil Engine must be unlocked.
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Duelist 
Win five matches online.


Win five matches online.
To earn this trophy you need to win 5 games from the following online types available:
Two-Headed Giant
Free-for-All
Archmage co-op
You can make this trophy easier by joining the Official Magic 2012 Boosting Thread and working together with another person online taking turns earning the wins.
Two-Headed Giant
Free-for-All
Archmage co-op
You can make this trophy easier by joining the Official Magic 2012 Boosting Thread and working together with another person online taking turns earning the wins.
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Arcane Knowledge 
Unlock twelve cards for one deck.


Unlock twelve cards for one deck.
Every time you win a game you unlock a new card(s) for the deck you're currently using. Each deck has 16 cards which can be unlocked by winning one of the various game types besides the challenges. After each win, you will unlock one, two, or even three new cards so it will take around 8 wins to unlock this trophy.
To help speed this up, you can boost the wins by playing with someone else online, taking turns conceding to each other and repeating until you both have this trophy. Check out the Official Magic 2012 Boosting Thread to do so.
To help speed this up, you can boost the wins by playing with someone else online, taking turns conceding to each other and repeating until you both have this trophy. Check out the Official Magic 2012 Boosting Thread to do so.
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Final Exam 
Defeat Karn in a campaign game.


Defeat Karn in a campaign game.
Karn is the last Planeswalker you face in the Single Player Campaign and uses a Mono Blue deck consisting of mainly artifacts. By now you should have unlocked all of the other decks and found one which suits your playing style. Therefore you should have very little trouble defeating Karn. However, if not, then you can simply continue to experiment with the decks and unlock more cards to help you defeat him.
The biggest tip to remember when fighting him is to make sure you start off with a good hand. If your starting hand isn't that great, you should restart the duel until you're satisfied with the hand as this will make defeating him much easier. After you defeat him you'll unlock the trophy.
The biggest tip to remember when fighting him is to make sure you start off with a good hand. If your starting hand isn't that great, you should restart the duel until you're satisfied with the hand as this will make defeating him much easier. After you defeat him you'll unlock the trophy.
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Puzzling Master 
Solve Fifteen Challenges.


Solve Fifteen Challenges.
During the Single Player and Archenemy campaigns you will notice small circles branching off from the Planeswalkers paths. These circles are challenges which place you in a predetermined situation where you have to figure out a way of winning, usually before your opponents next turn. They range in difficulty between easy and hard with the majority of them (12 in total) being located on the Single Player campaign. However there are three additional challenges during the Archenemy campaign. Finally, thanks to RappappaR for the Challenge guide writeup and allowing me to post it. Props to him for that.
Single Player Campaign Challenges 1 - 12
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Challenge 1: Rumble in the JungleToggle Spoiler
* Garruk Wildspeaker attacks with Stomper Cub.
* Block with Runeclaw Bear and Barony Vampire.
* Garruk Wildspeaker's turn ends.
* Attack with Gloomhunter
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Why this works: Stomper Cub has Trample, meaning that once it finishes dealing damage to defenders, it will deal any remaining power left to the defending player. By blocking with both Runeclaw Bear and Barony Vampire, there is only 1 power that is unaccounted for, meaning that you'll live. Attack with your remaining creature to deal 2 damage and win.
Challenge 2: In the Spider's WebToggle Spoiler
* Kiora Atua attacks with Storm Crow.
* Block with untapped Furnace Whelp.
* Kiora Atua's turn ends.
* Attack with both Furnace Whelps.
* When Kiora Atua blocks one Furnace Whelp with Giant Spider, stop the timer and buff the other Furnace Whelp to 6/2.
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Why this works: Giant Spider can block creatures with flying via its Reach ability. However, both of your flying creatures can buff their power. Simply wait to see which one it blocks and then you can buff the other to deal lethal damage.
Challenge 3: With Fire and SwordToggle Spoiler
* Play Kor Duelist.
* Equip Kor Duelist with Trusty Machete.
* Your turn ends.
* Chandra Nalaar attacks with a Lightning Elemental.
* Block with your Kor Duelist.
* Chandra Nalaar's turn ends.
* Attack with Kor Duelist.
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Why this works: Equipping Kor Duelist gives it the Double Strike ability, meaning that it will deal both First Strike damage and regular damage. Your Kor Duelist will kill the Lightning Elemental with First Strike damage before it can do anything and then on your turn will hit Chandra Nalaar twice to deal lethal damage.
Challenge 4: Death BloomsToggle Spoiler
* Nissa Revane plays a Leatherback Baloth.
* Nissa Revane attacks with Gaea's Revenge and Mortivore.
* Activate Regenerate on your Cudgel Troll.
* Block Gaea's Revenge with Zombie Outlander.
* Block Mortivore with Cudgel Troll.
* Nissa Revane plays a Leatherback Baloth.
* Nissa Revane's turn ends.
* Attack with Zombie Outlander.
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Why this works: Your Cudgel Troll can Regenerate, meaning that if it takes lethal damage, instead of dying it'll stay alive and stay tapped. Your Zombie Outlander has Protection From Green, meaning that it cannot be targeted or blocked by any green creature or spell. Zombie Outlander can block Gaea's Revenge (a green creature) and take no damage. Cudgel Troll can block Mortivore and it will take lethal damage, but due to Regenerate it'll just be tapped instead. On your turn, Nissa Revane's only untapped cards are green which means that they cannot attempt to block your Zombie Outlander.
Challenge 5: Lust for BloodToggle Spoiler
* Garruk Wildspeaker attacks with Terra Stomper.
* Block with your Vampire Nighthawk.
* Garruk Wildspeaker's turn ends.
* Attack with your Vampire Nighthawk.
* Garruk Wildspeaker defends with all three of his Giant Spiders.
* Assign one damage to each Giant Spider.
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Why this works: Your Vampire Nighthawk has Flying, Deathtouch, Lifelink, First Strike, Vigilance, Trample, Haste, and +2 power. That's a lot of buffs. When Garruk Wildspeaker attacks with his Terra Stomper, you can defeat it before it can do anything due to the combo of First Strike and Deathtouch. On your turn, when you attack he'll block with all of his spiders. By dealing one damage to each, Deathtouch will kick in and kill them all, leaving your last damage to hit him via Trample.
Challenge 6: Welcome to the PitToggle Spoiler
* Sarkhan Vol attacks with Raging Goblin, two Craw Wurms, and Colossus of Sardia.
* Block Colossus of Sardia with a Bloodthrone Vampire.
* Block the other three attackers with a single defender each. It doesn't matter which defender blocks which attacker.
* Stop timer. Have the Bloodthrone Vampire that is defending the Colossus of Sardia use its ability to destroy all of your other creatures, stopping the timer each time. It should end up as 9/9.
* Both your Bloodthrone Vampire and the Colossus of Sardia should die.
* Sarkhan Vol ends his turn and you win.
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Why this works: In MTG, if you assign a blocker during the block phase and then sacrifice it before damage is dealt, the attacker will attack nothing as its target is no longer valid. The only time this doesn't apply is when the attacker has Trample, in which case you would still take damage. In this case, we're nullifying all of the attackers aside from the Colossus which we kill normally. We end up winning because of the Mortal Combat card we have in play which states that if we have 20 or more creatures in the graveyard during our upkeep, we automatically win. The hand starts with you having 15 creatures in the graveyard and you intentionally kill off the five on the battlefield.
Challenge 7: Master of IllusionsToggle Spoiler
* Play Island.
* Play Time Warp.
* Play Into the Roil, targeting Mind Control (under Krovikan Mist).
* Play all three Phantasmal Bears.
* End your turn.
* Play Preordain. Put Wall of Air on the bottom of your deck and Summoner's Bane on top.
* Play Dreamborn Muse. Stop timer and counter Dreamborn Muse with Summoner's Bane.
* Attack with Krovikan Mist.
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Why this works: Krovikan Mist gains power and toughness for each Illusion you control. You can easily get it to 4/4 with your Phantasmal Bears. To get that fifth and final power you need be able to deal lethal damage, you need to think outside the box a little bit. Summoner's Bane gives you a 1/1 Illusion when you counter a creature spell. Might as well counter your own creature spell!
Challenge 8: Bane of BolasToggle Spoiler
* Play AEther Tradewinds. Return a Mountain of yours and Nicol Bolas's Blood Tyrant.
* Attack with Spellbound Dragon and Thunder Dragon.
* When prompted, discard Plasma Elemental.
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Why this works: This one's pretty easy. Remove his only Flying creature and then attack with your Flying creatures. You can buff Spellbound Dragon which will cause you to deal lethal damage.
Challenge 9: Desperate MeasuresToggle Spoiler
* Stop timer. Activate Quicksilver Amulet and summon Duplicant. Target Sundering Titan. Destroy one of his Plains, one of your tapped Islands, and one of his Swamps.
* Sorin Markov's turn ends.
* Activate Quicksilver Amulet and summon Precursor Golem.
* Use Fleeting Distraction and target Precursor Golem.
* Play Show and Tell, bringing out Icy Manipulator.
* Play Island and Mox Sapphire.
* Activate Icy Manipulator, targeting Akroma, Angel of Wrath.
* Attack with Steel Hellkite.
* Activate the bottom ability on Steel Hellkite, where X is 4.
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Why this works: First of all, your own Sundering Titan will kill you if you don't get rid of it. By exiling it, you don't have to worry about taking the 4 damage on your turn. Now the next problem is reducing his health to 0. You don't have the firepower to do so, but by casting Fleeting Distraction on your Precursor Golem, you end up making 3 more duplicate copies which allows you to draw 4 cards instead of 1. Now you can bring out the Icy Manipulator and tap his Akroma, Angel of Wrath and let your Steel Hellkite get in an attack. We still have a final problem in the form of Lich's Tomb. Even though he is now at 0 health, he cannot die because of this card. The solution to this lies in Steel Hellkite's ability to remove all permanents with the cost of X. By using Quicksilver Amulet and Show and Tell to get your cards out more cheaply, you'll have exactly 4 untapped lands left to finish off this match.
Challenge 10: The Tangled ValeToggle Spoiler
* Cast Sign in Blood on Nissa Revane.
* Cast Sudden Impact on Nissa Revane.
* Cast Sickening Dreams, discarding 3 cards.
* Activate Terramorphic Expanse, bringing out any land card.
* Bring out all of your Bloodghasts from your graveyard.
* Attack with all four Bloodghasts.
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Why this works: Sign in Blood deals damage to Nissa and forces her hand to 9 cards. This combos nicely with Sudden Impact, which deals damage to her based on the number of cards in her hand. Sickening Dreams is really the game winner here as it gets rid of all of the Imperious Perfect that is buffing the other Elves, which in turn causes a chain reaction of epic death until all of her defenders are gone. From here, simply use Terramorphic Expanse to play a land card which will activate the graveyard ability of your Bloodghasts. Their Haste ability will also activate due to her health which is now under 10. Finish her off from there.
Challenge 11: Master Your DestinyToggle Spoiler
* Play your Island and cast Index.
* Choose the cards in the following order: Tranquility, Erratic Explosion, Bogardan Hellkite, Island, Coiling Oracle.
* Play Bloodbraid Elf and Cascade out Coiling Oracle and the Island.
* Activate Djinn of Wishes, bringing out Bogardan Hellkite.
* Deal 1 damage to Illusionary Servant and 4 damage to Air Elemental.
* Attack with Bloodbraid Elf.
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Why this works: Index lets your reorganize the top five cards in your library, which is crucial considering all of the cards you can use that take advantage of the top card on your library. We want to bring out the Bogardan Hellkite ultimately, and the only feasible way to do so is with Djinn of Wishes. However, you cannot use it without two Islands and you need one for the Index. Thus, we Cascade out the Coiling Oracle which in turn brings out the other Island we need with it. Then it's simply a matter of killing off the Illusionary Servant which dies instantly from being targeted and the Air Elemental. The Cloud Elemental cannot block our Bloodbraid Elf.
Challenge 12: Plots within PlotsToggle Spoiler
* Play Gifts Ungiven, choosing Gifts Ungiven, Intuition, Dragonstorm, and Bogardan Hellkite.
* Play Intuition, choosing Flame Burst three times.
* Play Gifts Ungiven, choosing Flame Burst, Grapeshot, Dragonstorm, and Blaze.
* Play both Flame Bursts, targeting Karn.
* Play Grapeshot, targeting Karn multiple times.
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Why this works: This greatly depends on tricking Karn into giving you the cards that you need. For the first Gifts Ungiven, we want our other GU and Intuition, so we choose those then two overpowered cards so he'll remove those. Next we use Intuition to grab a Flame Burst and to put two other ones in the graveyard to boost our kept one's power. Then we Gifts Ungiven again, using the same strategy of grabbing two nukes while grabbing two overpowered cards so he'll remove them. Then we just nuke away.
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* Garruk Wildspeaker attacks with Stomper Cub.
* Block with Runeclaw Bear and Barony Vampire.
* Garruk Wildspeaker's turn ends.
* Attack with Gloomhunter
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Why this works: Stomper Cub has Trample, meaning that once it finishes dealing damage to defenders, it will deal any remaining power left to the defending player. By blocking with both Runeclaw Bear and Barony Vampire, there is only 1 power that is unaccounted for, meaning that you'll live. Attack with your remaining creature to deal 2 damage and win.
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* Kiora Atua attacks with Storm Crow.
* Block with untapped Furnace Whelp.
* Kiora Atua's turn ends.
* Attack with both Furnace Whelps.
* When Kiora Atua blocks one Furnace Whelp with Giant Spider, stop the timer and buff the other Furnace Whelp to 6/2.
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Why this works: Giant Spider can block creatures with flying via its Reach ability. However, both of your flying creatures can buff their power. Simply wait to see which one it blocks and then you can buff the other to deal lethal damage.
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Toggle Spoiler
* Play Kor Duelist.
* Equip Kor Duelist with Trusty Machete.
* Your turn ends.
* Chandra Nalaar attacks with a Lightning Elemental.
* Block with your Kor Duelist.
* Chandra Nalaar's turn ends.
* Attack with Kor Duelist.
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Why this works: Equipping Kor Duelist gives it the Double Strike ability, meaning that it will deal both First Strike damage and regular damage. Your Kor Duelist will kill the Lightning Elemental with First Strike damage before it can do anything and then on your turn will hit Chandra Nalaar twice to deal lethal damage.
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Toggle Spoiler
* Nissa Revane plays a Leatherback Baloth.
* Nissa Revane attacks with Gaea's Revenge and Mortivore.
* Activate Regenerate on your Cudgel Troll.
* Block Gaea's Revenge with Zombie Outlander.
* Block Mortivore with Cudgel Troll.
* Nissa Revane plays a Leatherback Baloth.
* Nissa Revane's turn ends.
* Attack with Zombie Outlander.
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Why this works: Your Cudgel Troll can Regenerate, meaning that if it takes lethal damage, instead of dying it'll stay alive and stay tapped. Your Zombie Outlander has Protection From Green, meaning that it cannot be targeted or blocked by any green creature or spell. Zombie Outlander can block Gaea's Revenge (a green creature) and take no damage. Cudgel Troll can block Mortivore and it will take lethal damage, but due to Regenerate it'll just be tapped instead. On your turn, Nissa Revane's only untapped cards are green which means that they cannot attempt to block your Zombie Outlander.
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* Garruk Wildspeaker attacks with Terra Stomper.
* Block with your Vampire Nighthawk.
* Garruk Wildspeaker's turn ends.
* Attack with your Vampire Nighthawk.
* Garruk Wildspeaker defends with all three of his Giant Spiders.
* Assign one damage to each Giant Spider.
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Why this works: Your Vampire Nighthawk has Flying, Deathtouch, Lifelink, First Strike, Vigilance, Trample, Haste, and +2 power. That's a lot of buffs. When Garruk Wildspeaker attacks with his Terra Stomper, you can defeat it before it can do anything due to the combo of First Strike and Deathtouch. On your turn, when you attack he'll block with all of his spiders. By dealing one damage to each, Deathtouch will kick in and kill them all, leaving your last damage to hit him via Trample.
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* Sarkhan Vol attacks with Raging Goblin, two Craw Wurms, and Colossus of Sardia.
* Block Colossus of Sardia with a Bloodthrone Vampire.
* Block the other three attackers with a single defender each. It doesn't matter which defender blocks which attacker.
* Stop timer. Have the Bloodthrone Vampire that is defending the Colossus of Sardia use its ability to destroy all of your other creatures, stopping the timer each time. It should end up as 9/9.
* Both your Bloodthrone Vampire and the Colossus of Sardia should die.
* Sarkhan Vol ends his turn and you win.
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Why this works: In MTG, if you assign a blocker during the block phase and then sacrifice it before damage is dealt, the attacker will attack nothing as its target is no longer valid. The only time this doesn't apply is when the attacker has Trample, in which case you would still take damage. In this case, we're nullifying all of the attackers aside from the Colossus which we kill normally. We end up winning because of the Mortal Combat card we have in play which states that if we have 20 or more creatures in the graveyard during our upkeep, we automatically win. The hand starts with you having 15 creatures in the graveyard and you intentionally kill off the five on the battlefield.
Toggle Spoiler
Toggle Spoiler
* Play Island.
* Play Time Warp.
* Play Into the Roil, targeting Mind Control (under Krovikan Mist).
* Play all three Phantasmal Bears.
* End your turn.
* Play Preordain. Put Wall of Air on the bottom of your deck and Summoner's Bane on top.
* Play Dreamborn Muse. Stop timer and counter Dreamborn Muse with Summoner's Bane.
* Attack with Krovikan Mist.
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Why this works: Krovikan Mist gains power and toughness for each Illusion you control. You can easily get it to 4/4 with your Phantasmal Bears. To get that fifth and final power you need be able to deal lethal damage, you need to think outside the box a little bit. Summoner's Bane gives you a 1/1 Illusion when you counter a creature spell. Might as well counter your own creature spell!
Toggle Spoiler
Toggle Spoiler
* Play AEther Tradewinds. Return a Mountain of yours and Nicol Bolas's Blood Tyrant.
* Attack with Spellbound Dragon and Thunder Dragon.
* When prompted, discard Plasma Elemental.
Toggle Spoiler




Why this works: This one's pretty easy. Remove his only Flying creature and then attack with your Flying creatures. You can buff Spellbound Dragon which will cause you to deal lethal damage.
Toggle Spoiler
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* Stop timer. Activate Quicksilver Amulet and summon Duplicant. Target Sundering Titan. Destroy one of his Plains, one of your tapped Islands, and one of his Swamps.
* Sorin Markov's turn ends.
* Activate Quicksilver Amulet and summon Precursor Golem.
* Use Fleeting Distraction and target Precursor Golem.
* Play Show and Tell, bringing out Icy Manipulator.
* Play Island and Mox Sapphire.
* Activate Icy Manipulator, targeting Akroma, Angel of Wrath.
* Attack with Steel Hellkite.
* Activate the bottom ability on Steel Hellkite, where X is 4.
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Why this works: First of all, your own Sundering Titan will kill you if you don't get rid of it. By exiling it, you don't have to worry about taking the 4 damage on your turn. Now the next problem is reducing his health to 0. You don't have the firepower to do so, but by casting Fleeting Distraction on your Precursor Golem, you end up making 3 more duplicate copies which allows you to draw 4 cards instead of 1. Now you can bring out the Icy Manipulator and tap his Akroma, Angel of Wrath and let your Steel Hellkite get in an attack. We still have a final problem in the form of Lich's Tomb. Even though he is now at 0 health, he cannot die because of this card. The solution to this lies in Steel Hellkite's ability to remove all permanents with the cost of X. By using Quicksilver Amulet and Show and Tell to get your cards out more cheaply, you'll have exactly 4 untapped lands left to finish off this match.
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* Cast Sign in Blood on Nissa Revane.
* Cast Sudden Impact on Nissa Revane.
* Cast Sickening Dreams, discarding 3 cards.
* Activate Terramorphic Expanse, bringing out any land card.
* Bring out all of your Bloodghasts from your graveyard.
* Attack with all four Bloodghasts.
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Why this works: Sign in Blood deals damage to Nissa and forces her hand to 9 cards. This combos nicely with Sudden Impact, which deals damage to her based on the number of cards in her hand. Sickening Dreams is really the game winner here as it gets rid of all of the Imperious Perfect that is buffing the other Elves, which in turn causes a chain reaction of epic death until all of her defenders are gone. From here, simply use Terramorphic Expanse to play a land card which will activate the graveyard ability of your Bloodghasts. Their Haste ability will also activate due to her health which is now under 10. Finish her off from there.
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* Play your Island and cast Index.
* Choose the cards in the following order: Tranquility, Erratic Explosion, Bogardan Hellkite, Island, Coiling Oracle.
* Play Bloodbraid Elf and Cascade out Coiling Oracle and the Island.
* Activate Djinn of Wishes, bringing out Bogardan Hellkite.
* Deal 1 damage to Illusionary Servant and 4 damage to Air Elemental.
* Attack with Bloodbraid Elf.
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Why this works: Index lets your reorganize the top five cards in your library, which is crucial considering all of the cards you can use that take advantage of the top card on your library. We want to bring out the Bogardan Hellkite ultimately, and the only feasible way to do so is with Djinn of Wishes. However, you cannot use it without two Islands and you need one for the Index. Thus, we Cascade out the Coiling Oracle which in turn brings out the other Island we need with it. Then it's simply a matter of killing off the Illusionary Servant which dies instantly from being targeted and the Air Elemental. The Cloud Elemental cannot block our Bloodbraid Elf.
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* Play Gifts Ungiven, choosing Gifts Ungiven, Intuition, Dragonstorm, and Bogardan Hellkite.
* Play Intuition, choosing Flame Burst three times.
* Play Gifts Ungiven, choosing Flame Burst, Grapeshot, Dragonstorm, and Blaze.
* Play both Flame Bursts, targeting Karn.
* Play Grapeshot, targeting Karn multiple times.
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Why this works: This greatly depends on tricking Karn into giving you the cards that you need. For the first Gifts Ungiven, we want our other GU and Intuition, so we choose those then two overpowered cards so he'll remove those. Next we use Intuition to grab a Flame Burst and to put two other ones in the graveyard to boost our kept one's power. Then we Gifts Ungiven again, using the same strategy of grabbing two nukes while grabbing two overpowered cards so he'll remove them. Then we just nuke away.
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Archenemy Campaign Challenges 13-15
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Challenge 13: Might of the MountainsToggle Spoiler
* Play Flight on Ashen Monstrosity.
* Cast Earthquake, using 5 for X.
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Why this works: Earthquake can wipe out all of the annoying blockers but one, but it would also wipe out all of your team's attackers. Cast Flight to save Koth's Ashen Monstrosity. When you use Earthquake, you kill off yourself which means that your Flight will also go away, reverting the creature back to non-flying. Garruk Wildspeaker's Stratozeppelid can only block creatures with Flying.
Challenge 14: Kiss of DeathToggle Spoiler
* Use Hunters' Feast.
* Use Legacy's Allure, targeting Death's Shadow.
* Play Lure, targeting Liliana Vess's Deathcurse Ogre.
* Play Forest, then Giant Growth on Death's Shadow.
* Enter the attack phase, stop timer and use Fires of Yavimaya on Death's Shadow.
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Why this works: Hunters' Feast will activate Serra Ascendant for Gideon Jura and will cause Sorin Markov's Death's Shadow to lose enough power for your Legacy's Allure to work on it. At this point, you want to keep all the foes on one target and Deathcurse Ogre is the ideal target for that. You can buff up your Death's Shadow to just barely be strong enough to deal lethal damage since Sorin Markov will gain some health back due to Lifelink. You have to delay the Fires of Yavimaya so that your Death's Shadow can benefit from the Haste effect.
Challenge 15: Seek No LongerToggle Spoiler
* Play Wheel of Fortune.
* Attack with Dragon Mage.
* Select to pay 2 life seven times.
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Why this works: By playing Wheel of Fortune, you eliminate Ajani who doesn't have seven cards in his deck. Once he's eliminated, it removes his two Oblivion Rings that are holding Phyrexian Tyranny and Kokusho, the Evening Star. Those cards go back to Tezzeret's control. As he already has a Kokusho in play (which is a Legendary Creature), both are sent to the graveyard. Tezzeret gains 10 life from each Kokusho (5 life * 2 active opponents), bringing him up to 33. However, he now has no flying creatures in play. Attacking with Dragon Mage deals 5 direct damage (Tezzeret at 28), but more importantly causes everyone to discard and draw seven more cards. Now that Phyrexian Tyranny is in play, every drawn card will cost 2 life or 2 mana. Nissa survives since she has life to spend and Nefarious Lich once she gets too low. Tezzeret survives with 14 life since he started with 28. You, however, need to die despite having the mana to cover one draw. When you are eliminated, your Faceless Butcher will release Tezzeret's Whirlpool Drake back to him, making him shuffle his hand into his library and draw 7 more times. His life is reduced to zero and you win.
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* Play Flight on Ashen Monstrosity.
* Cast Earthquake, using 5 for X.
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Why this works: Earthquake can wipe out all of the annoying blockers but one, but it would also wipe out all of your team's attackers. Cast Flight to save Koth's Ashen Monstrosity. When you use Earthquake, you kill off yourself which means that your Flight will also go away, reverting the creature back to non-flying. Garruk Wildspeaker's Stratozeppelid can only block creatures with Flying.
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* Use Hunters' Feast.
* Use Legacy's Allure, targeting Death's Shadow.
* Play Lure, targeting Liliana Vess's Deathcurse Ogre.
* Play Forest, then Giant Growth on Death's Shadow.
* Enter the attack phase, stop timer and use Fires of Yavimaya on Death's Shadow.
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Why this works: Hunters' Feast will activate Serra Ascendant for Gideon Jura and will cause Sorin Markov's Death's Shadow to lose enough power for your Legacy's Allure to work on it. At this point, you want to keep all the foes on one target and Deathcurse Ogre is the ideal target for that. You can buff up your Death's Shadow to just barely be strong enough to deal lethal damage since Sorin Markov will gain some health back due to Lifelink. You have to delay the Fires of Yavimaya so that your Death's Shadow can benefit from the Haste effect.
Toggle Spoiler
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* Play Wheel of Fortune.
* Attack with Dragon Mage.
* Select to pay 2 life seven times.
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Why this works: By playing Wheel of Fortune, you eliminate Ajani who doesn't have seven cards in his deck. Once he's eliminated, it removes his two Oblivion Rings that are holding Phyrexian Tyranny and Kokusho, the Evening Star. Those cards go back to Tezzeret's control. As he already has a Kokusho in play (which is a Legendary Creature), both are sent to the graveyard. Tezzeret gains 10 life from each Kokusho (5 life * 2 active opponents), bringing him up to 33. However, he now has no flying creatures in play. Attacking with Dragon Mage deals 5 direct damage (Tezzeret at 28), but more importantly causes everyone to discard and draw seven more cards. Now that Phyrexian Tyranny is in play, every drawn card will cost 2 life or 2 mana. Nissa survives since she has life to spend and Nefarious Lich once she gets too low. Tezzeret survives with 14 life since he started with 28. You, however, need to die despite having the mana to cover one draw. When you are eliminated, your Faceless Butcher will release Tezzeret's Whirlpool Drake back to him, making him shuffle his hand into his library and draw 7 more times. His life is reduced to zero and you win.
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Evil's End 
Complete the Archenemy campaign.


Complete the Archenemy campaign.
To unlock this trophy you need to defeat all 11 Planeswalkers in the Archenemy Campaign. During the Archenemy Campaign, you have to work together with two other people (AI, local, or online multiplayer) against one of the Planeswalkers who have the advantage of using Scheme cards along with having 40 life (double the normal amount).
The duels will still play the same as normal with the exception of the Scheme cards that benefit your opponent while hindering you and your allies. However there are a few things you should remember when going through this campaign to help make it easier.
Finally, there is a way to almost guarantee you'll win this match. If you follow the last point listed and have access to three controllers, select Jace for all three characters and play them yourself. Because Jace relies heavily on Illusion type creatures. Once you play Krovikan Mist who has flying along with having power and toughness are each equal to the number of Illusions on the battlefield, you'll quickly be able to pummel Nicol Bolas.
The duels will still play the same as normal with the exception of the Scheme cards that benefit your opponent while hindering you and your allies. However there are a few things you should remember when going through this campaign to help make it easier.
- You can't use your creatures to defend an ally when your opponent attacks them and vice versa. You each have 20 life and must defend yourself with your own creatures. However, you cans till use sorcery, instant, and enchantment spells on each other.
- You can't use or share your mana on/or with another ally. Because of this its very important to make sure that you and your two other allies all start with a decent amount of lands and good cards. If you have a bad hand you should either mulligen once or restart the duel.
- If you or one of your allies die, the game will still go on until the remaining two die as well or they defeat your opponent.
- Try to use a good mixture of decks to make things easier. For example, if all three of you are using a deck with large creatures, one, two, or even three of you might end up dying before you get a chance to play them. The same holds true for using a deck like Chandra’s which relies heavily on spells.
- To make things easier, if you have access to three controllers, make the game local co-op and play all three decks yourself or press
and let other people online join you. You can rely on the AI, but depending on what difficulty setting you have them set at, it will either benefit you by having your opponent go easy on you along with your allies, or have the opponent play very smart along with your allies. Because of this I preferred to just use three controllers myself.
Finally, there is a way to almost guarantee you'll win this match. If you follow the last point listed and have access to three controllers, select Jace for all three characters and play them yourself. Because Jace relies heavily on Illusion type creatures. Once you play Krovikan Mist who has flying along with having power and toughness are each equal to the number of Illusions on the battlefield, you'll quickly be able to pummel Nicol Bolas.
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Created by , 09-26-2011 at 09:10 PM Last edited by , 10-20-2011 at 12:06 AM Last comment by on 12-17-2011 at 06:14 PM 4 Comments, 2,787 Views (protected) |
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