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Contents



[top]Overview



1
2
13
31


Players: 1

Online Trophies: None
Online Pass Required for Platinum: No
Cheat Codes Affect Trophies: No cheats exist
Estimated Time to Platinum: 50-80 hours; perhaps less if you've played it before
Minimum Playthroughs: 3
Recommended Playthroughs: 5
Collectible Trophies: 1 - Scholar
Difficulty Trophies: 2
Missable Trophies: 14
Glitched Trophies: None



Welcome to the epic that started it all. Gracing the Playstation 3 for the first time, Mass Effect was the game that spawned one of the industry's largest franchises and ushered in a new era in quality storytelling. Featuring an enormous cast of characters, dozens of hours of gameplay, and arduous choices, Mass Effect creates a galaxy at once dangerous and beautiful - and thrilling for it.

You are Commander Shepard. Man or woman, hero or rogue, orphan or star child, it doesn't really matter; your one and only goal is to take down the rogue Spectre Saren Arterius before he can initiate a new chapter in an unending cycle of galactic devastation. Unravel the mystery that will change your life - and the lives of everyone else in the galaxy - as you race against time to stop him before it's too late. For everyone.

You've got a long journey ahead of you, and no one's coming out without scars. Make me proud. Make yourselves proud.

It's time to earn that N7 rank, soldier.


[top]Tips and Strategies

First and foremost, let me say that Mass Effect plays much, much differently than its two sequels, so take everything you think you know about Mass Effect in general and be prepared to adjust it a little. Cover is different, shooting is different, upgrading and leveling and power usage are all very, very different than they are later in the series. I'm not going to go into detail about each and every one, since most will become readily apparent when you first start playing, but included in these tips are a few you'll probably forget about.

  • Don't forget to take cover by pressing . Most people forget that Mass Effect even has cover at all, but don't be one of them because it is a lifesaver in the earlier portions of the game and for most of the Insanity run. Especially when you've got a poor selection of equipment and upgrades, you need to be protecting yourself and not just standing there like the dumb AI.
  • Don't forget to command your squadmates using the D-pad. Speaking of dumb AI, your squadmates aren't super bright when it comes to protecting themselves and allowing you easy access through the battlefield. You can send them to cover or away from you by using , and then recall them with . Utilizing those commands effectively isn't as important on the lower difficulties, but it can help preserve your small reserves of medi-gel and prevent you from getting boxed-in by their apparent need to follow you closely.
  • Squad power usage. And finally on the topic of AI, be sure to adjust your squad options for power usage in the pause menu. By default it will be set to "Defense Only," meaning your squad members will only make use of defensive powers like Immunity and Barrier. If you're new to the Mass Effect series I recommend switching that option to "Active" which will let the AI use all of their powers without you having to micromanage them. However, more advanced players may wish to change this to "Off," especially on the higher difficulties, in order to more effectively manage their use. While the AI will generally make sound decisions regarding what they use when, they're almost never as effective as an attentive human player would be.
  • Die and reload your save to replenish grenades and Medi-gel. That one's actually pretty self-explanatory, but if you're running low on them and you're in need of some more, save and then allow yourself to be killed before reloading your last save. Both will be completely refilled. This trick also restores the Mako to pristine condition if you're in it.
  • Biotic powers help you strip enemies of cover. Powers like Singularity and Throw don't just affect enemies - they can be used on the cover your enemies are cowering behind. Facing a platoon of Geth isn't fun if they're all hiding behind crates to get the drop on you. Even the odds by dropping a Singularity in their midst.
  • Learn to love the Mako, even if you hate it. It handles terribly, it has no durability, but it can go anywhere on the map and it turns on a dime. It can climb near vertical surfaces and survive any/all drops from any distance. You can even get it into places you shouldn't be able to, which is very handy if you're having trouble taking out enemies on foot. A prime example is when you face the Geth Colossus on Therum when looking for Liara; especially if you do that mission first you might not be super well-prepared for that fight. Instead of trying and dying multiple times as Shepard, hop in the Mako and drive that sucker fast as you can into the crack in the rocks. It won't be pretty, but with a little wiggling you can scare the circuits out of the geth beyond.
  • Powers don't share cooldowns; don't use just one at a time. Unlike in later entries in the series, you don't have a global cooldown on all of your powers based on whichever one you used last. Each one cools down independently of the others, so you can use your whole repertoire without having to prioritize which are most needed.
  • Be careful with skipping dialogue. As in Mass Effect 2 and 3, pressing will skip the current line of dialogue. However, in this game if you skip while waiting at the dialogue selection wheel the game will generally pick the neutral but sometimes Paragon/Renegade option. You may inadvertently trigger confrontations and other outcomes that you were trying to avoid, all because you were a little impatient.
  • Save. Often. Mass Effect doesn't use a checkpoint system; instead, if you choose 'Resume' upon dying, the game automatically reloads the most recent save (whether manual or an autosave). The game only autosaves after an important cutscene or a zoning, so if you've spent twenty minutes driving around in the Mako without saving and without going inside and you decide to take a dip in the lava, you're going to get burned (pun absolutely intended).


[top]Roadmap

The number and order of steps in the path to the platinum in Mass Effect is varied, and depends entirely on your choices. If you want to push yourself, you can burn through it in three playthroughs and change. Otherwise, the slightly easier route will take you through five plus. at its core, though, this is a simple game to platinum with no collectible-based trophies, no wonky online you'll need to boost more than a month after release, and no convoluted choice trees you'll have to navigate to see multiple endings. The higher difficulties aren't all that challenging with the right builds and equipment, and most of the miscellaneous trophies should come with time and a little bit of grinding.


Here are the most common ways to approach the platinum, but by no means the only ones:




THREE playthroughs:
  1. Start a New Game with an Engineer, Sentinel, or Soldier (recommended) on Casual, Normal, or Veteran. Focus on completing as many side missions and assignments as you need to unlock Completionist and your first two squad member trophies. Your first two squadmates should be weaker ones like Tali and Kaidan so you can save the more useful ones like Wrex for your harder playthroughs. Also try to gather as much experience as you can, knock out some of the weapon/power trophies, and unlock Rich to gain access to the first tier of Spectre gear. You should unlock one or both of the morality-related trophies this game. Finish the game to unlock Hardcore.
  2. Go to Extras and set the difficulty to "Hardcore." Start a New Game Plus/re-import your Shepard from the first playthrough. Again go through as many side missions as it takes to unlock two more squad member trophies. Refer to my Class Guide below for tips on which squadmates to use depending on your class. Regardless, you should reach the very high 50s or 60 level-wise, earning you both trophies related to leveling. As soon as you hit level 50, buy the Master Spectre X gear and upgrade it for damage and heat reduction. If you do it right, you can end up with a practically infinite ammo weapon. You should also unlock the other morality-related trophy, if you still have one left. Finish the game to unlock Insanity and Long Service Medal.
  3. Go to Extras and set the difficulty to "Insanity." Start a New Game Plus/re-import your Shepard from the last playthrough. Again go through as many side missions as it takes to unlock the final two squad member trophies. This time you'll be using Wrex (spec him for Barrier, Health, and general damage) and whichever other squad member you have left over. If you didn't reach level 50 during your Hardcore playthrough, as soon as you do buy the Master Spectre gear for you and both your squadmates. Finish the game.
  4. Start a New Game with an Adept on Casual. Play through to the first visit to the Citadel, making sure to unlock every single biotic power without worrying too much about ranking them more than you have to. Find a Transit terminal, and target it before saving. Cast all of your powers at it, reload your save, and repeat. Once you've unlocked all of the biotic trophies, you're done with this guy.
  5. Start a New Game with an Engineer on Casual. Play through to the first visit to the Citadel, making sure to unlock every single tech power without worrying too much about ranking them more than you have to. Find a Transit terminal, and target it before saving. Cast all of your powers at it, reload your save, and repeat. Once you've unlocked all of the other tech trophies, it's time to do AI Hacking. Assault Chora's Den to get at Fist and when you enter his room, save your game. Use AI Hacking on his turrets, reload, and repeat. You should unlock the trophy soon.
  6. If you were a Soldier for your three full playthroughs, this step doesn't concern you and you should proceed to the step below. If you weren't, you'll need to start a final game and playthrough until you've unlocked all the weapon kill trophies.
  7. Platinum!


FIVE playthroughs:
  1. Start a New Game with a Vanguard, Sentinel, or Soldier (recommended) on Casual, Normal, or Veteran. Focus on completing as many side missions and assignments as you need to unlock Completionist and your first two squad member trophies. Try to gather as much experience as you can, knock out some of the weapon/power trophies, and unlock Rich to gain access to the first tier of Spectre gear. You should unlock one or both of the morality-related trophies this game. Finish the game to unlock Hardcore.
  2. Go to Extras and set the difficulty to "Hardcore." Start a New Game Plus/re-import your Shepard from the first playthrough. Just try to speed through the game doing only the main plot worlds. You might reach the very high 50s or 60 level-wise, earning you both trophies related to leveling. As soon as you hit level 50, buy the Master Spectre X gear and upgrade it for damage and heat reduction. If you do it right, you can end up with a practically infinite ammo weapon. You should also unlock the other morality-related trophy, if you still have one left. Finish the game to unlock Insanity and Long Service Medal.
  3. Go to Extras and set the difficulty to "Insanity." Start a New Game Plus/re-import your Shepard from the last playthrough. Just try to speed through the game doing only the main plot worlds. If you didn't reach level 50 during your Hardcore playthrough, as soon as you do buy the Master Spectre X gear for you and both your squadmates. Finish the game.
  4. Start a New Game with an Adept on Casual. Again try to complete as many side missions and assignments as you can, unlocking the next two squad member trophies. Use all of your powers as frequently as possible to unlock their specific trophies; remember, you don't have to get 75 kills with each one, just use them that many times. As soon as you've gotten both squad member trophies and all the biotic power trophies, you can stop this playthrough. Finish if you want, but you don't have to.
  5. Start a New Game with an Engineer on Casual. Again try to complete as many side missions and assignments as you can, unlocking the final two squad member trophies. Use all of your powers as frequently as possible to unlock their specific trophies; remember, you don't have to get 75 kills with each one, just use them that many times (although AI Hacking will have to be used specifically on Geth and Turrets/Drones, and isn't just for usage). As soon as you've gotten both squad member trophies and all the tech power trophies, you can stop this playthrough. Finish if you want, but you don't have to.
  6. If you were a Soldier for your three full playthroughs, this step doesn't concern you and you should proceed to the step below. If you weren't, you'll need to start a final game and playthrough until you've unlocked all the weapon kill trophies.
  7. Platinum!


[top]Related Guides




Mass Effect 2 Trophy Guide: by: Gauss
This is the main page for the guide that will help you earn your juicy platinum.

Arrival DLC Trophy Guide: by: DaveyHasselhoff
This is the guide for the Arrival DLC to assist you in your quest for 100%





Mass Effect 3 Trophy Guide: by: DaveyHasselhoff & Lord Maim
This is the main page for the guide that will help you earn your juicy platinum.

From Ashes DLC Trophy Guide: by: Curb
This is the guide for the From Ashes DLC to assist you in your quest for 100%

Leviathan DLC Trophy Guide: by: Curb
This is the guide for the Leviathan DLC to assist you in your quest for 100%

Omega DLC Trophy Guide:
by: Curb

This is the guide for the Omega DLC to assist you in your quest for 100%

Citadel DLC Trophy Guide: by: Curb
This is the guide for the Citadel DLC to assist you in your quest for 100%


[top]Class Guide

Choosing the right class is perhaps the most important decision in the game. You want one that suits your playing style, and doesn't overly frustrate you with its set of checks and balances. That's just for the normal player - if you're playing for trophies, you need to balance your chosen class with those of your squadmates, and pick one that can handle whatever difficulty you're on.

The aim of this section is to give you a little direction on each class available. These are the kinds of choices I'd make with each class personally, while that's not the only way to play, I have found them to be the best over a frighteningly large number of playthroughs with each game. Some basic info to help you understand the guide:

LEGEND:
Each class is broken down into the same basic components: some background info, the best approach to using it, the general build and powers to prioritize, and how to maximize its potential with gear and squadmates. Additionally, there's a little bit of color-coding and some other symbols to consider:

RED indicates a power evolution/class specialization geared more toward offense.
BLUE indicates a power evolution/class specialization geared more toward defense.
* indicates a good choice of class for Hardcore or Insanity playthroughs.

NOTE: Evolutions are unlocked by completing the mission UNC: Rogue VI which becomes available upon reaching level 20 (or after a handful of missions in New Game Plus). The evolution of a class power, much like the original class power, provides passive bonuses but in an even more specialized manner than originally. The recommended ones for each class are the ones that best play to the strengths of that class.

For instance, a Bastion Adept is much more skilled at crowd control and general defensive abilities than a Nemesis Adept, which is geared primarily toward offense in a class that doesn't stand too well in the midst of a firefight. You obviously don't have to follow my recommendations, but that's the logic behind them.

SECOND NOTE: Bonus Talents will be unlocked for all cases after you earn the trophy related to that power or weapon. I've recommended a couple of Bonus Talents that would be supremely useful for a given class; pick the one you think would be best for you based on what you have unlocked. You will have the option of selecting a Bonus Talent when starting a New Game or New Game Plus as long as you've already unlocked a few options. Remember that once you've chosen a Bonus Talent, you can't change it for the rest of the playthrough.





The Adept
Biotic specialist

Evolutions:
Bastion (Recommended) || Nemesis
INTRODUCTION
The Adept is the class best suited to crowd management and controlling the flow of battle. Powers like Singularity and Stasis allow you to remove several enemies from the conflict at once, preventing you from getting overwhelmed by enemy forces.

While your base HP isn't all that high, your damage protection and shields can be boosted somewhat by your armor. Your real vitality comes from your use of Barrier, which is absolutely a necessary power on all but the easiest difficulty.

Examples of Adepts: Liara T'Soni, Subject Zero
HOW TO PLAY
Playing as an Adept generally means hanging back from the fight and managing things from a distance. This primarily means sitting in cover and casting your powers without spending too much time in the line of fire, as unless you're using bonus talents you won't be trained in weaponry and have fairly lackluster vitality.

Singularity will be your greatest friend. Use it to lift several enemies at once and make them helpless, clustered targets. Although detonations aren't introduced until Mass Effect 2, Warp is still effective to use on groups of lifted enemies. Use Stasis to hold back bosses and higher-level enemies until the minions are cleared out, and always try to have Barrier available for when you need it.
LEVELING UP
On the harder difficulties, you'll want to focus first on increasing your health and damage protection, mainly by leveling your Basic Armor and Spectre Training talents. On lower difficulties it isn't as important, and you can generally run amok.

After you sink a few points into those, you'll want to level Warp until Singularity unlocks. After that, you should rank up Singularity and Barrier concurrently until Stasis unlocks. Proceed to max out all three with even leveling. After that it's your call.

Recommended Bonus Talents: Medicine, Damping
GEAR AND SQUADMATES
The key to a good squad is finding a balance of talents in order to field an effective response to any situation. As a biotic specialist, the Adept is in theory best complement by Ashley and Tali, combat and tech experts respectively. While certainly this holds true on the higher difficulties, and would be the best option for your squad, on the lower difficulties it doesn't matter as much as long as you do have some tech and combat skills available.

Since you're primarily relying on your powers, an amp that maximizes your cooldown bonus is the most important tool to use. The Prodigy and Savant amps have the highest cooldown bonuses available; I recommend the Savant for its significantly higher power and damage bonuses as well. Additionally, when you're falling back on a weapon, Heat Sinks and Frictionless Materials are your best friends. You'll be untrained in every weapon category except for the pistol, so your firing will be all over the place. The best way to compensate is to give yourself a lot of ammo.





The Soldier*
Combat specialist

Evolutions:
Shock Trooper (Recommended) || Commando
INTRODUCTION
The Soldier is the best class for people used to first-person shooters and action games. You have high proficiency with all weapon types, have extremely high damage output, and very high durability in your health, armor ratings, and shields. However, without using bonus talents you'll have no tech or biotic abilities to speak of so you'll need to depend on your squad to provide them.

The Soldier is definitely the best option for you if you're new to the Mass Effect universe since you won't be relying on weird powers or anything of that nature. it's fairly easy to play based simply on experience with other games, and makes a very solid choice for the higher difficulties.

Examples of Soldiers: Ashley Williams, Grunt, Zaeed Massani, James Vega
HOW TO PLAY
Playing as a Soldier is very straightforward. You're going to be handling the vast majority of enemies, so find a system that works for you to mow them down. Whether you sit in cover and make shot after shot with the sniper rifle, or you dance around the battlefield with an assault rifle, there are definitely a few different possibilities open to you.

Your main powers to rely on will be Immunity and Shield Boost, especially on higher difficulties. Immunity will boost your damage resistance to extraodinary levels, making you take almost no health damage for the duration, and Shield Boost will restore your entire set of shields in about a second and a half. Use them both wisely to let yourself keep fighting long after the other classes would have rolled over and died.
LEVELING UP
Your first priority should be tanking yourself up, since you'll have basic proficiency in all of your weapons already. This means leveling up Assault Training until you unlock Fitness, and then dumping all of your points into Fitness, Combat Armor, and Soldier, all of which will boost your durability. Fitness will up your health while granting the Immunity ability, and Combat Armor will allow you to equip heavy armor while granting the Shield Boost ability. Soldier boosts health and health regeneration.

Spectre Training is also an excellent talent to level up, but once you've gotten those out of the way it's really up to you. Sink points into the weapons you use most to make yourself really deadly with them, and drop a few more into the others just in case. Nothing super fancy.

Recommended Bonus Talents: Overload, Damping, Singularity
GEAR AND SQUADMATES
As a Soldier you'll be able to take down most enemies on your own just as far as damage is concerned, but you're desperately wanting for tech and biotic abilities to help you manage larger groups of enemies and drain their special defense. Tali and Liara are your best squadmates to have for these roles, although you could swap out Tali for Garrus and probably still be fine.

The Soldier's biggest assets as a class are its high health, shields, and weapon damage, so you'll obviously want the best gear for it. If you maximize your Combat Armor ability early on you can get some decent sets of heavy armor to give you some decent protection. Ultimately, however, you'll want to get your hands on a set of Colossus or Predator H armors. They feature the highest damage resistance and shields in the game, respectively. Shield Interfaces and Kinetic Buffers slotted in your upgrades will increase them even farther.

As far as other gear goes, you'll want to get your hands on the Spectre weapons as soon as possible as they are by far the best weapons in the game. Upgrade them with Frictionless Materials to significantly reduce their head build-up, and always carry a number of different ammo types with you to switch out and optimize for every encounter.





The Engineer*
Tech specialist

Evolutions:
Medic (Recommended) || Operative
INTRODUCTION
The Engineer is the ultimate support class. While playing as an Engineer your strengths lie in debuffing and disrupting the enemy while offering increased healing and similar boosts to your squad. You won't be at the forefront of the fighting due to your lowered health and shields, but you make up for it with faster healing and the ability to shut down enemy tech and biotic abilities.

Examples of Engineers: Tali'Zorah nar Rayya, Mordin Solus, EDI
HOW TO PLAY
Playing as an Engineer generally means hanging back from the fight and working your talents from afar. You'll typically want to open up at engagement with Sabotage to kill the enemy's weapon usage, and follow it up in quick succession with Damping Field to subdue their special attacks and Overload to drain their shields. This opens them up for a slew of weapon and biotic damage from your squadmates.

If they're organic enemies, your final move will be Neural Shock to incapacitate them entirely as they get mowed down. If synthetics, you may want to open with AI Hacking before you start debuffing to turn them against each other at full damage.

Additionally you're going to be watching the health of your squad fairly closely, especially on higher difficulties. Buying medi-gel capacity upgrades and using it frequently are your keys to success on that front.
LEVELING UP
On the harder difficulties, you'll want to focus first on Basic Armor, First Aid, and eventually Medicine to maximize your damage protection and healing abilities with your squad. You don't have to max them right away, but having a solid portion of each talent allotted is a good idea.

After you put a few points into those, next up should be your main trio of powers: Decryption, Electronics, and Damping. Not only do they allow you access to most of the locked crate and containers in the world, but they provide you with Sabotage, Overload, and Damping Field, which as state above will be your bread and butter of smaller engagements. It's also a good idea to drop some points into your Pistol as it's your only trained weapon skill, but that's your call.

Your last priority should be AI Hacking. It's a useful power but not nearly as broadly applicable as the others, so don't bother maxing it out unless you really want to. It can be handy for a distraction or to take some heat off your squad, but don't rely on it for serious damage dealing.

Recommended Bonus Talents: Shotgun, Barrier, Singularity
GEAR AND SQUADMATES
As an Engineer your primary role is neutralizing enemy defenses and abilities to leave them vulnerable to real damage, so your squadmates should be able to deliver that kind of firepower. To even out your combat deficiencies you'll want to bring either Ashley or Wrex, it's fairly interchangeable. Liara is definitely the choice for biotics, as her Singularity can be used on a group of debuffed enemies before they have a chance to run to cover. Leaving them there helpless, it's possible that even on the higher difficulties they won't get in a single shot at you.

Gear-wise you're going to want a terrific omni-tool. Cooldown bonus is a needed commodity because while your powers will decimate a smaller group of enemies, long cooldown times will leave you pretty useless against larger groups. This means either a Nexus or Savant for max bonus, though I'd recommend the Savant if you can find one as it has much higher damage and power bonuses as well. One can be attained from Simon Atwell on Asteroid X57 if you can convince him. It will be scaled to your level.

Finally, it doesn't matter overly much how you outfit your pistol as long as you're using the right armor upgrades. Energized Coating, Medical Exoskeleton, and Shield Interface will all significantly boost your durability in combat.





The Vanguard
Biotic/Combat hybrid

Evolutions:
Shock Trooper
(Recommended) || Nemesis
INTRODUCTION
The Vanguard is the ideal class to charge in and annihilate enemies at close quarters. You are hyper lethal in one-on-one engagements, and supplemented with the right squad members you can take down entire squads with ease.

However, you don't have nearly the durability of a Soldier, and since most of your time is spent in close quarters you're going to take an enormous amount of damage. Playing a Vanguard is walking a very tricky path, and may be too difficult for most players to master.

Examples of Vanguards: Urdnot Wrex, Thane Krios, Javik
HOW TO PLAY
Vanguards lack the Charge ability of Mass Effect 2 and Mass Effect 3, so your main method of getting into combat will be storming in. Have any squadmates with debuff powers weaken the enemy as you sprint in and lay waste to them with a shotgun, melee, and biotics. Melee, Lift, and Singularity are all methods of controlling the enemies you take on, and keeping yourself from getting overwhelmed.

Your main buddy, though, will be Barrier. You won't have much trouble dealing damage as a Vanguard, but you'll need extra help in the survival department. Barrier and a healthy use of armor upgrades will make this happen, as well as a liberal use of medi-gel.
LEVELING UP
You're absolutely going to want to rank up Assault Training, Tactical Armor, and Spectre Training as quickly as possible to increase your life expectancy in battle. Until you do, it might actually be wise to hang back as much as possible and avoid taking a ton of direct fire.

At that point level up Warp far enough to unlock Barrier, and then sink everything you've got into it. This will be your most-used power, especially when you're surrounded and in the thick of things. After that, level Vanguard, Pistols, and mainly Shotguns to increase your efficacy with your primary method of damage dealing.

Finally, toss around any extra points however you see fit. Do you find yourself getting overwhelmed often? Maybe Lift could use some more points. Do you keep getting trampled by other biotics? Level up Warp farther. It's up to you.

Recommended Bonus Talents: Singularity, Electronics, Damping
GEAR AND SQUADMATES
As a Vanguard your best friend in the world will be Tali. Level up her Damping, Electronics, and Decryption skills to use her as the ultimate debuff before you throw yourself into the thick of things. She will severely handicap the enemies and make it much easier for you to leave a trail of devastation in your wake.

Other excellent choices are Ashley, Liara, and Wrex. I'd recommend Ashley so you can hang back and let her do long-range work when needed, but Liara's Singularity is extraordinarily useful for crowd control and Wrex will be a great wingman when things start to get crazy in the middle of a firefight.

As for gear, you're going to want to focus on your shotgun and armor. A good biotic amp will be useful, but you'll be playing more to the combat potential of this class so it isn't as necessary. Your shotgun should absolutely have Frictionless Materials or some version of it equipped, since you don't really have the luxury of using another weapon, and then carry enough ammo variants to swap them out when needed: Polonium, Tungsten, Armor-Piercing, and so on.

Finally, get your hands on medium armor as soon as possible with the end goal of a set of Colossus armor. With the highest rating of damage protection in the game, it will be key to surviving engagements later on in the playthrough. Whatever armor you're wearing, it would definitely benefit from Exoskeleton, Medical Exoskeleton, and Energized Plating. Exoskeleton will boost your melee damage, and the other two will further enhance your damage resistance and health.





The Sentinel*
Biotic /Tech hybrid

Evolutions:
Bastion || Medic
(Recommended)
INTRODUCTION
The Sentinel is very much the jack-of-all-trades class, with something to offer in almost every situation. While not very specialized or honed for specific talents, a broad range of abilities and durability as a support class make this an excellent choice for beginners.

Similar to the Engineer, as a Sentinel you'll likely spend most of your time supporting your allies. However, the Sentinel has access to more defensive powers and so can afford to see a little more direct action. Still, don't expect to be getting all the glory with this one; excellent management of your squad will be your goal.

Examples of Sentinels: Kaidan Alenko
HOW TO PLAY
Playing as a Sentinel mostly involves keeping your teammates alive. You don't have the mass debuffs and Engineer has, nor the awesome crowd control capabilities of an Adept, but you have access to enough of their talents to make little snipes here and there. Drain an enemy's shields with Overload at the right moment for a squadmate to steamroll them, or Lift a couple of enemies that are bringing down way too much fire.

Just be on alert and watching how a firefight develops. Most of your combat will be reactive and not aggressive, so don't try to play the Vanguard. You have very high shields and Barriers, but you just don't have the raw damage output to survive up close for long. Hang back, and look for targets of opportunity. If you get in trouble, Barrier and Throw will save your life.
LEVELING UP
If you're playing a Sentinel correctly you don't want to be up front, especially on the higher difficulties, so don't worry about maxing your health or shields just yet. Level up Decryption, Electronics, and First Aid first to give yourself an early foundation of support abilities. Once they're fairly high, you can move on to Medicine and Stasis. Max out Medicine to get maximum recharge bonus on medi-gel, and Neural Shock and Stasis are excellent at temporarily removing enemies from direct conflict.

After that you should sink a few points into Lift before leveling up your Spectre Training, Basic Armor, Barrier, and Throw talents. These will increase your durability a bit while giving you power to quickly get enemies away from you if need be.

After you've got a decent amount of points in all of those, allocate further ones as you see fit based on where you've been having trouble in fights. I'd recommend maxing your tech abilities, but if you've really been taking a pounding then it might be best to increase Spectre Training. It's up to you. Just remember, you should mostly be playing support so there's not much need to focus on Pistols or other offensive skills.

Recommended Bonus Talents: Singularity, Damping
GEAR AND SQUADMATES
As a Sentinel you need to bring raw damage dealers with you in your squad. While it leaves you a little weak on the tech side, Ashley and Wrex are probably the best choices for a Sentinel as they can make excellent use of the openings you give them. You might consider Liara instead of Wrex, mainly for her Singularity ability, but it's not necessary to do.

Bio-amps and omni-tool are what you need to best enhance your capabilities. You can focus either on damage or cooldown bonuses as you rank up, but ultimately you'll want a Savant in each as it has the best stats across the board.

Your weapons should all be upgraded with head-reducing mods to give you more ammo usage to compensate for your poor accuracy. Armor upgrades should primarily be Medical and Combat exoskeletons to boost health and resistance to enemy tech and biotic attacks.





The Infiltrator
Combat/Tech hybrid

Evolutions:
Operative || Commando
(Recommended)
INTRODUCTION
The Infiltrator matches the lethality of Vanguards, but at long instead of close range. This will be a slow class to get going, as it doesn't start to be really effective until you acquire a good rifle and high accuracy, but once you do you'll be knocking down enemy after enemy as if they were dominoes.

Examples of Infiltrators: Garrus Vakarian, Legion, Kasumi Goto
HOW TO PLAY
Playing as an Infiltrator means doing high damage from a distance to single targets at a time. Primarily your method of attack will Overload then a sniper shot to your target, or Assassination to kill all but Geth boss enemies in one shot.

Damping Field and Sabotage can come into play when you and your squad are being rushed. Your only other trainable weapon skill is in Pistols, so you'll need the help to even the odds in close quarters. Use them both to shut down enemy special attacks and weaponry, then slot them with your pistol.

Crowd control can be a bit of the problem for an Infiltrator, so if you have access to Singularity at all it's an excellent tool to use. Use it to lift several at a time and take 'em down like fish in a barrel.
LEVELING UP
Infiltrators won't be at the front of combat but they'll certainly draw fire, especially from enemy snipers, so don't delay in increasing your health. Put a few points into Sniper Rifles before leveling Fitness and Tactical Armor first. You can either max them out or just fill the majority, it's up to you, but be sure to give them each a healthy does of points.

Next you'll want to work on Decryption, Electronics, and finishing off Sniper Rifles. These will form the bread and butter of your offensive abilities, so don't skimp on them at all. Once they're maxed, drop a few into Pistols and Damping.

After that, I'd recommend finishing out Fitness and Tactical Armor if you didn't already before moving on to Infiltrator and Spectre Training. While useful, Spectre Training doesn't afford as many bonuses to Infiltrators as their own class talent does, so be aware of that if you have to choose between them.

Recommended Bonus Talents: Assault Rifles, Singularity, Barrier
GEAR AND SQUADMATES
Infiltrators have almost not crowd control and can't focus on more than once enemy at once, so you should absolutely have Liara with you. Singularity and Lift will help you mitigate the flow of larger groups of enemies if you're getting overwhelmed.

Ashley is also an excellent second choice for squadmate, easily able to take down the stragglers while you focus on the larger game. She may steal a few kills from you, but she'll help cover you at close range as well. Alternatively you could take Tali to help debuff enemies further, but she's not as useful as Ash would be.

You will absolutely want to get your hands on a quality sniper rifle as soon as you can. The earlier ones you have access to are very shaky and have relatively low damage, so it's imperative you upgrade quickly. Since you'll be using it more than anything else, Frictionless Materials and Kinetic Coil upgrades will help you get the most out of every shot.

It's up to you if you want to make an omni-tool your priority, since you don't rely on your powers as much as an Engineer would. Ultimately you'll want to get a Savant, but it's more important first t get a decent set of armor and upgrades for it. The Predator M series of armor will be you best bet if you can find a set, and is best supplemented with a Shield Interface and Medical Exoskeleton.


[top]Export Guide

There are dozens of conversations, assignments, and choices in this game that directly affect situations in the subsequent two games, and this is here to help you craft the most comprehensive/distinct file you can for import into Mass Effect 2, and eventually Mass Effect 3. Make the most of those new playthroughs as a wealth of new characters and options open up to you thanks to saves from the first game in the trilogy.

The impact these interactions has in the later games is varied. Some amount to little more than an email or news story; others open up entirely new missions and War Assets as the series progresses. It's up to you to make the decisions. Paragon, Renegade, Paragade, Renegon - it doesn't really matter what you are, since most choices balance out anyway. Don't necessarily worry about the end outcome as long as you do the mission, because in the end, neither morality really has an advantage over the other in terms of the final endgame.



LEGEND:
I'll classify each choice here based on the most significant effect of its outcome. For example, if a certain mission triggers different plot outcomes as well as NPC interactions, I'll classify it as a plot outcome but note any other effects it may have.

RED indicates major plot consequences, like affecting the probability of a character living or dying later in the series, or somehow altering major events in the sequels.
BLUE indicates an award of War Assets in Mass Effect 3.
GREEN indicates a trigger for encounters with minor NPCs in subsequent games in cameo appearances.
BLACK indicates received emails, altered dialogue, and news stories.


Toggle Spoiler



[top]Trophies

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N7 Elite
Acquire all trophies

Prove yourself to the galaxy by unlocking every other trophy in the game.

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Medal of Honor
Complete 1 Mass Effect Playthrough on any setting

Story-related; can't be missed.

Save the galaxy from certain annihilation... for now.

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Medal of Heroism
Complete Feros

Story-related; can't be missed.

Complete Feros and resolve the situation in Zhu's Hope. For more information, see Council Legion of Merit.

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Distinguished Service Medal
Complete Eden Prime

Story-related; can't be missed.

Eden Prime is the first mission in the game and where things really begin. Play through the level for some introduction to combat and plenty of new characters. The trophy will unlock once you trigger the cutscene at the end of the level.

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Council Legion of Merit
Complete Virmire

Story-related; can't be missed.

Complete Virmire and deal with Saren's krogan forces.

When you first become a Spectre and gain command of the Normandy, you'll have a slew of options available to you in terms of what missions you can complete and when. You can complete them in any order and at any time, and will need to complete all of them (except for Asteroid X57, which is optional) in order to proceed with the story. They are as follows:



Feros (Milky Way || Attican Beta || Theseus system || Second planet)
  • Associated trophy: Medal of Heroism
  • Available: immediately
  • Enemy types: geth, thorians, occasional humans
  • Recommended Equipment: Incendiary or Inferno rounds, Armor-piercing or Tungsten rounds, High Explosive grenades, Anti-Thorian Gas grenades, Medical Exoskeleton, Combat Exoskeleton
  • Additional notes: best hold off on this one as long as you can, as there are some extremely difficult morality checks required for certain outcomes.
Noveria (Milky Way || Horse Head nebula || Pax system || Second planet)
  • Associated trophy: Honorarium of Corporate Service
  • Available: immediately
  • Enemy types: geth, rachni, occasional humans
  • Recommended Equipment: Incendiary or Inferno rounds, Chemical or Polonium rounds, Fusion explosive grenades, Cryo explosive grenades, Medical Exoskeleton, Toxic Seals
  • Additional notes: there are several assignments and sidequests that are tucked away in the recesses here; explore thoroughly.
Therum (Milky Way || Artemis Tau || Knossos system || Second planet)
  • Associated trophy: Search and Rescue
  • Available: immediately
  • Enemy types: exclusively geth
  • Recommended Equipment: Incendiary or Inferno rounds, Armor-piercing or Tungsten rounds, High Explosive grenades, Incendiary grenades, Medical Exoskeleton, Combat Exoskeleton
  • Additional notes: this one must be finished first if you intended to get the Asari Ally trophy, but if you hold off until the very end it triggers some hilarious dialogue with Liara in the final mission. Your call.
Asteroid X57 (Milky Way || Exodus cluster || Asgard system || First planet || Collision course)
  • Associated trophy: Colonial Savior
  • Available: immediately
  • Enemy types: batarians, combat drones
  • Recommended Equipment: Anti-personnel or Shredder rounds, Chemical or Polonium rounds, Fusion explosive grenades, Incendiary grenades, Medical Exoskeleton, Combat Exoskeleton, Shield Regenerator, Energized Weave
  • Additional notes: if you find Simon's missing engineers, he'll give you a bonus reward. While the armors might sound most appealing to players (especially when the mission's completed early in a playthrough), if you can convince him to part with his omni-tool it's usually the most valuable of the loot.
Virmire: (Milky Way || Sentry Omega || Hoc system || Third planet)
  • Associated trophy: Council Legion of Merit
  • Available: after two plot-necessary worlds (Feros, Noveria, and/or Therum)
  • Enemy types: geth, krogan, occasional salarians
  • Recommended Equipment: Incendiary or Inferno rounds, Armor-piercing or Tungsten rounds, High Explosive grenades, Incendiary grenades, Medical Exoskeleton, Combat Exoskeleton
  • Additional notes: Virmire is absolutely chock-full of loot canisters, so that's one of the reasons it's best to leave for last. A high-level character can make millions and millions of credits just by selling the loot found here.

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Honorarium of Corporate Service
Complete Noveria

Story-related; can't be missed.

Complete Noveria and deal with Martiarch Benezia. For more information, see Council Legion of Merit.

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Long Service Medal
Complete 2 Mass Effect Playthroughs on any setting

Simply complete the game a second time. You don't have to use the same Shepard; even if your second playthrough uses an entirely new character this will unlock at the end of the game.

Also, if you'd like to get this trophy out of the way quickly and/or don't intend to play the game again, you can select "Resume" from the main menu after finishing the game. You'll be sent back to your final fight with Saren, and upon completing it again the trophy will unlock. Thanks to Coug for pointing this out.

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Distinguished Combat Medal
Complete 1 Mass Effect playthrough on the Hardcore difficulty setting. Do not change the setting

Complete the game on Hardcore to unlock this trophy. Hardcore is unlocked by completing the game once on any difficulty.

NOTE: On Xbox it was supposedly possible to unlock this achievement if you held off on switching to Hardcore until the very end of Eden Prime (thereby saving yourself a mission on that difficulty), but that always seemed to cause problems so instead I recommend changing the difficulty while on the Normandy immediately after starting a New Game. Yes, it means an extra mission on Hardcore, but it's best to be safe.

For more information and tips, see Medal of Valor.

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Medal of Valor
Complete 1 Mass Effect playthrough on the Insanity difficulty setting. Do not change the setting

Complete the game on Insanity to unlock this trophy. Insanity is unlocked by completing the game once on the Hardcore difficulty.

NOTE: On Xbox it was supposedly possible to unlock this achievement if you held off on switching to Insanity until the very end of Eden Prime (thereby saving yourself a mission on that difficulty), but that always seemed to cause problems so instead I recommend changing the difficulty while on the Normandy immediately after starting a New Game. Yes, it means an extra mission on Insanity, but it's best to be safe.

Now, as far as actual guides to this difficulty go, there's not a lot I can prep you for. If you do this on a fresh character it will be the hardest Insanity of the series but, if you use an imported high-level character with Spectre Master Gear, it merely becomes challenging. Things to note and be aware of:

  • Enemies and bosses will be your level if not higher. That means their health, damage, and abilities with be on par with yours, so expect a much more even fight. Take cover often, make smart use of your powers, and don't try to run and gun it.
  • ALL organic enemies have Immune, so when an enemy starts glowing orange don't bother trying to damage them. Wait it out in cover or, if it's only one or two of them, try to trap them in a Singularity and pass them by altogether. On that note, Stasis can be very useful as a way to trap enemies if you want to avoid a fight altogether.
  • Save every 30 seconds in the Mako. Its weapon is very powerful and very useful against exposed ground forces you encounter, but the Mako is even flimsier on higher difficulties so do yourself favor and don't run the risk of starting a mission over each time you're a little too gung-ho with the Mako's thrusters.
  • Use the powerful squadmates. Kaidan and Garrus, for example, are fairly useless - they have only moderately useful powers and take very little damage before expiring. Wrex is mediocre - he has a high-damage output but isn't the damage sponge that most other krogan are. Your best three options are Tali, Liara, and Ashley, simply because they're all specialists in their own disciplines. Unless you're an Adept yourself I would always take Liara because her biotics are catered to crowd control and can help you from getting overwhelmed. Of those three, you're basically going to want to cater to your own class' strengths and weaknesses for best results. If you're having trouble, check out my class guide.
  • Also, don't forget to manage your squadmates' equipment as well. It'll all fine and dandy if you Shepard has the Spectre gear and excellent weapon mods, but your squad members benefit greatly from them as well. Don't cripple yourself by forgetting to upgrade them as well.
  • You should be fairly high level at this point, so there's no need to sell all your loot when you're flush with cash. Keep around a variety of ammo types, armor mods, and possibly even armor sets to help you deal with any kind of enemy. It seems like a hassle, but swapping from Shredder to Tungsten rounds between organic and synthetic fights can really make the difference.

If you can remember those tips, you'll do alright. I also advise using either Charm or Intimidate during your confrontation with Saren at the end of the game, since you can avoid two boss fights and only do one.

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Pistol Expert
Register 150 pistol kills

Earn 150 kills using pistols.

For more information, see Sniper Expert.

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Shotgun Expert
Register 150 shotgun kills

Earn 150 kills using shotguns.

For more information, see Sniper Expert.

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Assault Rifle Expert
Register 150 Assault Rifle kills

Earn 150 kills using assault rifles.

For more information, see Sniper Expert.

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Sniper Expert
Register 150 Sniper Rifle kills

Earn 150 kills using sniper rifles.

For all of these weapon kill trophies, you'll need to rack up 150 kills with each type of weapon. All four are entirely doable in a single playthrough if you're doing a completionist run, but if you miss out on one or two, they track across all playthroughs so don't worry. It's although worth mentioning that you don't have to use the same exact gun in each category for all 150 kills; for example, all your assault rifle usage will count toward this and you wouldn't need to use the same HMWA rifle.

Additionally, these can be earned using any class, since all classes carry all weapons in Mass Effect. However, it's best to do them as a soldier since that's the only class that has trainable skills for each one.

Each trophy will unlock shortly after your 150th kill with a weapon type.

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Lift Mastery
Use biotic Lift 75 times

Use Lift 75 times to unlock this trophy.

For more information, see Stasis Mastery.

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Throw Mastery
Use biotic Throw 75 times

Use Throw 75 times to unlock this trophy.

For more information, see Stasis Mastery.

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Warp Mastery
Use biotic Warp 75 times

Use Warp 75 times to unlock this trophy.

For more information, see Stasis Mastery.

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Singularity Mastery
Use biotic Singularity 75 times

Use Singularity 75 times to unlock this trophy.

For more information, see Stasis Mastery.

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Barrier Mastery
Use biotic Barrier 75 times

Use Barrier 75 times to unlock this trophy.

For more information, see Stasis Mastery.

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Stasis Mastery
Use biotic Stasis 75 times

Use Stasis 75 times to unlock this trophy.

NOTE: YOU must use these powers 75 times; your squadmates' usage doesn't count toward them. You will not earn any of these trophies by ordering your squadmates to use the specific powers through the power wheel.

There are three classes that have access to biotic powers, including the Vanguard and the Sentinel, but only Adepts have access to all of the powers and so that's the class you'll need to use for most of these. If you do a full playthrough as an Adept you'll likely get most of them, but if not/if you don't play as an Adept, there's a very simple way to get them all knocked out in around an hour and a half. Here's what you need to do:

  1. Start a New Game as an Adept on any difficulty. Proceed through Eden Prime and the initial Council meeting, making sure that each time you level up you slot only the bare minimum points needed to unlock each of the required biotic powers. Note that some will only need on point to become accessible; others will require several allotted points in other power trees to be unlocked. Continue as far into the story as you need to go in order to unlock them all.
  2. Once you're able to actually use each needed power (Lift, Throw, Warp, Singularity, Barrier, and Stasis), find your way to the nearest transit terminal on the Citadel. Target it and then save your game.
  3. This is where it turns into a bit of a grind. You'll need to access your barrier wheel, and simply cast each one of your powers while targeting the terminal. Once you've done all six, instead of waiting for them to cool down, reload your saved game. Repeat.
  4. They will start to unlock in a staggered order, as you undoubtedly used a couple of them already in your previous quests. Once you've unlocked the trophy for a specific power, you obviously no longer need to use that power each time you reload and therefore can save yourself a little bit of time. When you've unlocked all six, you're done with this character and can quit if you like.

IMPORTANT: The game will track all of your usage of these powers, despite the reload of your save, UNLESS you quit to the main menu or power off your console. If you do either of those things you will lose all progress toward the trophies since your last save. It is imperative that you don't quit or power off your PS3 until after all six have unlocked, unless you want to repeat the entire process.

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Damping Specialist
Use Damping 75 times

Use Damping 75 times to unlock this trophy.

For more information, see AI Hacking Specialist.

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AI Hacking Specialist
Use AI Hacking 75 times

Use AI Hacking 75 times to unlock this trophy.

NOTE: YOU must use these powers 75 times; your squadmates' usage doesn't count toward them. You will not earn any of these trophies by ordering your squadmates to use the specific powers through the power wheel.

There are three classes that have access to tech powers, including the Infiltrator and the Sentinel, but only Engineers have access to all of the powers and so that's the class you'll need to use for most of these. If you do a full playthrough as an Engineer you'll likely get most of them, but if not/if you don't play as an Engineer, it's fairly simple to unlock these all in around two hours. Note, however, that this will be a little more complicated than it was for the biotic trophies.


  1. Start a New Game as an Engineer on any difficulty. Proceed through Eden Prime and the initial Council meeting, making sure that each time you level up you slot only the bare minimum points needed to unlock each of the required tech powers. Be sure to unlock AI Hacking and Neural Shock as early as you can. Note that some will only need on point to become accessible; others will require several allotted points in other power trees to be unlocked. Continue as far into the story as you need to go in order to unlock them all.
  2. When you're doing the mission that involves attacking Chora's Den and fighting Fist, save as close the the fight as you can. When the fight begins, use AI Hacking on one of the rocket drones, Neural Shock on Fist, and then reload your save instead of waiting for the cooldown. The reason these must be done separately is that AI Hacking Specialist and Neural Shock Specialist are the only power-related trophies that requires use on an actual enemy. When they've both unlocked, finish the fight and move on with the game.
  3. Once you're able to actually use each needed power (Damping, Overload, Sabotage, and Neural Shock), find your way to the nearest transit terminal on the Citadel. Target it and then save your game.
  4. This is where it turns into a bit of a grind. You'll need to access your power wheel, and simply cast each one of your powers while targeting the terminal. Once you've done all four, instead of waiting for them to cool down, reload your saved game. Repeat.
  5. They will start to unlock in a staggered order, as you undoubtedly used a couple of them already in your previous quests. Once you've unlocked the trophy for a specific power, you obviously no longer need to use that power each time you reload and therefore can save yourself a little bit of time. When you've unlocked all four, you're done with this character and can quit if you like.

IMPORTANT: The game will track all of your usage of these powers, despite the reload of your save, UNLESS you quit to the main menu or power off your console. If you do either of those things you will lose all progress toward the trophies since your last save. It is imperative that you don't quit or power off your PS3 until after all six have unlocked, unless you want to repeat the entire process.

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Overload Specialist
Use Shield Overload 75 times

Use Overload 75 times to unlock this trophy.

For more information, see AI Hacking Specialist.

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Sabotage Specialist
Use Sabotage 75 times

Use Sabotage 75 times to unlock this trophy.

For more information, see AI Hacking Specialist.

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First Aid Specialist
Use medi-gel 150 times

Apply medi-gel to your squad 150 times for this trophy to unlock.

Like all the other trophies for usage, this one is cumulative across all playthroughs and it is extremely unlikely that you'll earn this in a single playthrough. Expect to get it after your second or third, especially if you play on Hardcore and Insanity for your second and third playthroughs respectively. Just apply it whenever someone's seriously injured in the middle of a battle, and you'll be fine.

While it doesn't affect the trophy in the slightest, remember that having squadmates with a high First Aid skill will squeeze some extra healing out of each use, which is very handy for Insanity runs.

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Neural Shock Specialist
Use Neural Shock 75 times

Use Neural Shock 75 times to unlock this trophy.

For more information, see AI Hacking Specialist.

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Scholar
Find all primary Alien: Council Races, Extinct Races and Non-Council Races codex entries

Missable.

To unlock this trophy you need to find the Codex entry for every major race in the Mass Effect universe. There are multiple ways to do this, so I'll just note some of the fastest and easiest ways to get them done. The trophy will unlock when you acquire the final Codex entry:

Aliens: Council Races
  • Asari: unlocked automatically after your first meeting with the Council.
  • Salarian: unlocked automatically after your first meeting with the Council.
  • Turian: unlocked automatically after your first meeting with the Council.
Aliens: Extinct Races
  • Prothean: unlocked by choosing to investigate other topics with Anderson and Nihlus during your briefing before Eden Prime; simply ask about the Protheans. Alternatively, after becoming a Spectre, ask Anderson about Noveria once Udina leaves.
  • Rachni: unlocked by talking to Avina near the krogan statue on the Presidium and investigating the Rachni Wars. Alternatively, on Noveria, talk to either Han Olar or Yaroslev Tartakovsky.
Aliens: Non-Council Races
  • Batarians: unlocked by talking to Anderson any time after becoming a Spectre and asking him about his previous mission with Saren. Alternatively, the background-specific quest for Spacers and Colonists will award this entry.
  • Elcor: unlocked by talking to the elcor ambassador in the embassy next door to humanity's on the Presidium. Alternatively, talk to Petozi on Noveria.
  • Geth: unlocked by choosing to investigate the geth with Ashley Williams when you first encounter her on Eden Prime. Alternatively, ask Anderson about them once you're aboard the Normandy after the mission's conclusion.
  • Hanar: unlocked by talking to either the hanar shopkeeper or the Preaching Hanar on the Presidium, and asking them about their speech/culture.
  • Keepers: unlocked by speaking to the Avina terminal on the Presidium with a keeper working nearby. Alternatively, accept the quest to scan the keepers from Chorban when you're in the Council Tower.
  • Krogan: unlocked by acquiring Wrex as a squad member.
  • Quarian: unlocked by acquiring Tali as a squad member.
  • Volus: unlocked by talking to the volus ambassador in the embassy next door to humanity's on the Presidium. Alternatively, talk to the Avina terminal by the embassy entrances and ask about the volus.

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Completionist
Complete the majority of the game

Missable.

Complete a total of 50 objectives (approximately 15 missions and 35 assignments/side missions) to unlock this trophy.

NOTE:
Neither this nor the squad member trophies can be unlocked by only doing story missions. You WILL need to do some side missions. Thanks to Davey for being a fool and reminding me to include this in the guide, since you chumps might not realize it .

There are approximately 80 or so missions, side missions, and assignments in Mass Effect. Therefore you'll need to do a little more than half of them to unlock this trophy as well as the squadmate trophies, and to make matters a little more complicated sometimes the trackers don't work properly for completed objectives. This means you'll probably have to do a couple more for some of the trophies than the actual metric requires, so there's not much point in keeping track on paper or in a Word document.

Below are some general tips and guidelines on going for this trophy, for those of you that only want a bit of a crash course. If you're interested in a more comprehensive list of missions and their locations, keep scrolling down.

Again, the idea is to do the majority, not all of them, so as soon as your trophies pop during a playthrough you're free to quit or finish as you see fit. Only a handful of these have significant (read: more than an email) repercussions in Mass Effect 2 and 3, so don't do all of them unless you really want to. For more information on which ones are important, see the Export Guide.

  • Have the two squadmates for your playthrough chosen before you finish Eden Prime. Once you reach the Citadel, do only the required missions to advance until you acquire both of your squadmates. Only then should you start to complete and turn-in side missions, assignments, and the like. Keep them in your party and don't use anyone else at all until the trophies unlock.
  • Complete major worlds first; save Virmire until you've gotten the trophies already. Upon leaving the Citadel (whether you completed everything on it or saved them for later), immediately do Asteroid X57, Therum, Feros, and Noveria in any order (obviously if you need Liara for a playthrough, do Therum before anything else). They all have several side missions to do and all the major missions contribute a significant amount toward this trophy, reducing the amount of guesswork and the smaller, repetitive side missions you need to do.
  • Once all the major worlds but Virmire are done, start 'sweeping.' This is where the monotony sets in. This step mostly consists of doing a handful of missions at a crack, then returning to the Citadel to progress any multi-step assignments you might have (like Citadel: The Fan) and to offload loot. Your main method of discovery here will be to systematically and methodically go through every available system and cluster to find missions. I suggest starting at either the top or bottom of the Galaxy Map and working your way in the other direction. In several instances you'll receive notification when you enter a cluster or system that has a mission in it. Even so, visit every planet and sweep every asteroid field to ensure you gather all the collectibles you can (data discs, writings, medallions, insignias, and surveyed materials). Obviously you'll want to land whenever it prompts you to and complete whatever objectives present themselves. The good news is that the second the trophies unlock, you can be done with all of that for the rest of the playthrough.
  • Don't worry if the trophies are staggered in unlocking. As I stated above, this trophy and the squadmate trophies all have different metrics for defining the 'majority' of the game, and even then their counters don't always work properly so be prepared for them to unlock at different times even if you started using two squadmates at the same time. It's perfectly normal, and as long as you continue playing they will unlock eventually.


Here is a list of most, if not all, of the side missions, assignments, and miscellaneous objectives found in the game. This should help you keep track of which ones are still available to you by comparing this list with your Journal's listed progress. Note that story-related and necessary missions are listed first.


STORY-RELATED, NECESSARY MISSIONS:

These are the story-related missions you'll need to complete at some point or another in order to progress through the story. While the order of completion may vary based on how you choose to tackle them, they will all be completed during the course of a playthrough and so there's no need to stress over finding each one. If you're having trouble completing any of them, or you'd like tips and info, see Council Legion of Merit.



  • Prologue: Find the Beacon
  • Citadel: Expose Saren
  • Citadel: Garrus
  • Citadel: Wrex
  • Find Liara T'Soni
  • Feros: Save the Colony
  • Noveria: Matriach Benezia
  • Noveria: Lorik Qui'in
  • Noveria: Peak 15
  • Noveria: Reactor Repair
  • Noveria: Reconnect Landlines
  • Noveria: Contamination
  • Noveria: Hot Labs
  • Noveria: Rift Station
  • Ilos: Find the Conduit
  • Race Against Time



SIDE MISSIONS, ASSIGNMENTS, AND MISC. OBJECTIVES:

These are the various assignments, side missions, and miscellaneous task found through the vast galaxy of Mass Effect. Most of them are fairly simple fetch quests or merely require you to clear a few rooms in a hostile bases, so I won't go into a super amount of detail here, but I will list the location of every mission, and a few general tips:
  • While most missions can be initiated by talking to people on the Citadel or from notifications delivered to you by Joker or Admiral Hackett, almost every single mission in the game can more or less be stumbled upon just by going out and visiting every point of interest in the Galaxy Map. Visit and scan every available planet, sweep every asteroid field, and go to every anomaly/piece of debris/mission indicator a planet's map when you land there to ensure you take advantage of every opportunity. You're obviously free to stop as soon as your possible trophies unlock during a playthrough.
  • Don't worry about completing the missions involving the data discs, matriarch writings, medallions, minerals, and insignias. While they do help count toward these trophies, they're by no means necessary, and often much more of a chore than they're worth.
  • Be sure to return to the Citadel regularly to check-in with characters like Conrad Verner, Admiral Kahoku, and whomever gives you your origin-based mission (described below). Many assignments and tasks on the Citadel will only be properly advanced after completing a few missions out in the galaxy.

  • Citadel: Snap Inspection (Citadel; the Rear Admiral will confront you when you disembark the Normandy after completing several missions)
  • Citadel: Scan the Keepers (Citadel; talk to Chorban in the Citadel Tower)
  • Citadel: Jahleed and Chorban (Citadel; talk to Jahleed in C-Sec after advancing Scan the Keepers)
  • Citadel: Asari Consort (Citadel; pay a visit to the Consort)
  • Citadel: Xeltan Convinced (Citadel; talk to Xeltan in the joint elcor/volus embassy after speaking to Septimus)
  • Citadel: Schells and his Data (Citadel; talk to Schells after witnessing him being thrown out of the Flux)
  • Citadel: Negotiator's Request (Citadel; talk to Keeler outside the Flux when meeting with Anderson)
  • Citadel: Reporter's Request (Citadel; talk to Emily Wong across from the entrance to the Flux)
  • Citadel: Planting a Bug (Citadel; talk to Emily Wong after completing Reporter's Request and several story missions)
  • Citadel: The Fourth Estate (Citadel; talk to Khalisah Bint Sinan al-Jilani when she accosts you inside C-Sec)
  • Citadel: The Fan (Citadel; talk to Conrad Verner whenever he's available at the stairs to the Lower Markets)
  • Citadel: Rita's Sister (Citadel; talk to Rita in the Flux)
  • Citadel: Signal Tracking (Citadel; investigate a quasar machine in the back of the Flux)
  • Citadel: Homecoming (Citadel; talk to Samesh outside the Presidium Embassies)
  • Citadel: Asari Diplomacy (Citadel; talk to Nassana Dantius in the diplomat's lounge above the embassies)
  • Citadel: Family Matter (Citadel; talk to the Petrovskys outside Barla Von's office)
  • Citadel: Old Friends (Citadel; talk to Finch outside Chora's Den - NOTE: Earthborn background only)
  • Citadel: Old, Unhappy, Far-Off Things (Citadel; talk to Zabaleta in Wards Access - NOTE: Spacer background only)
  • Citadel: I Remember Me (Citadel; answer the call from Lieutenant Girard and head to the docking bay - NOTE: Survivor background only)
  • X57: Bring Down the Sky (Milky Way || Exodus cluster || Asgard system || First planet || Collision course)
  • X57: Missing Engineers (Milky Way || Exodus cluster || Asgard system || First planet || Collision course)
  • X57: Avoid the Blasting Caps (Milky Way || Exodus cluster || Asgard system || First planet || Collision course)
  • Feros: Power Cells (Milky Way || Attican Beta || Theseus system || Second planet - NOTE: This must be done before crossing the bridge to corporate headquarters)
  • Feros: Varren Meat (Milky Way || Attican Beta || Theseus system || Second planet - NOTE: This must be done before crossing the bridge to corporate headquarters)
  • Feros: Geth in the Tunnels (Milky Way || Attican Beta || Theseus system || Second planet - NOTE: This must be done before crossing the bridge to corporate headquarters)
  • Feros: Water Restoration (Milky Way || Attican Beta || Theseus system || Second planet - NOTE: This must be done before crossing the bridge to corporate headquarters)
  • Feros: Recover Data (Milky Way || Attican Beta || Theseus system || Second planet)
  • Noveria: Smuggling (Milky Way || Horse Head nebula || Pax system || Second planet)
  • Noveria: Espionage (Milky Way || Horse Head nebula || Pax system || Second planet)
  • Virmire: Wrex and the Genophage (Milky Way || Sentry Omega || Hoc system || Third planet)
  • Virmire: Assisting Kirrahe's Team (Milky Way || Sentry Omega || Hoc system || Third planet)
  • Garrus: Find Dr. Saleon (Milky Way || Kepler Verge || Herschel system || MSV Fedele - NOTE: Talk to Garrus regularly between missions to learn about this past villain)
  • Tali and the Geth (Acquire by downloading the geth data on Solcrum as part of Geth Incursions, then speak to Tali on your return to the Normandy)
  • Wrex: Family Armor (Milky Way || Argus Rho || Phoenix system || Fourth planet - NOTE: Talk to Wrex regularly between missions to learn about this armor)
  • UNC: Missing Survey Team (Milky Way || Hades Gamma || Antaeus system || Fourth planet)
  • UNC: Rogue VI (Milky Way || Local Cluster || Sol system || Third planet || Moon)
  • UNC: Hostage (Milky Way || Hades Gamma || Farinata system || MSV Ontario)
  • UNC: Major Kyle (Milky Way || Hawking Eta || Century system || Second planet/Moon)
  • UNC: Distress Call (Milky Way || Argus Rho || Hydra system || Second planet)
  • UNC: Missing Marines (Milky Way || Artemis Tau || Sparta system || Second planet)
  • UNC: Cerberus (Milky Way || Voyager Cluster || Yangtze system || Second planet - NOTE: you must complete Missing Marines first)
  • UNC: Hades' Dogs (Milky Way || Voyager Cluster || Columbia system || Second planet - NOTE: you must complete Cerberus first)
  • UNC: Dead Scientists (Milky Way || Kepler Verge || Newton system || First planet)
  • UNC: Privateers (Milky Way || Horse Head nebula || Strenuus system || Fourth planet - NOTE: you must first investigate the nearby damaged freighter)
  • UNC: Hostile Takeover (Acquired on the Citadel; talk to Helena Blake on the Presidium to obtain the coordinates)
  • UNC: Besieged Base (Milky Way || Hades Gamma || Cacus system || Second planet - NOTE: you can land on the planet and walk up to the objective, but you can only complete the mission by acquiring it from Admiral Hackett. To do so you must either have 80% of the Paragon bar filled, or 90% if you reached 80% Renegade first)
  • UNC: The Negotiation (Milky Way || Hades Gamma || Plutus system || Fourth planet - NOTE: you can land on the planet and walk up to the objective, but you can only complete the mission by acquiring it from Admiral Hackett. To do so you must either have 80% of the Renegade bar filled, or 90% if you reached 80% Paragon first)
  • UNC: Lost Freighter (Milky Way || Gemini Sigma cluster || Ming system || MSV Worthington)
  • UNC: Espionage Probe (Milky Way || Voyager Cluster || Amazon system || First planet)
  • UNC: Lost Module (Milky Way || Attican Beta || Hercules system || Third planet)
  • UNC: Geth Incursions (Milky Way || Armstrong nebula || Every system)
  • UNC: ExoGeni Facility (Milky Way || Maroon Sea || Vostok system || Second planet)
  • UNC: Colony of the Dead (Milky Way || Maroon Sea || Matano system || Second planet - NOTE: you must complete Feros first)
  • UNC: Derelict Freighter (Milky Way || Maroon Sea || Caspian system || MSV Cornucopia)
  • UNC: Listening Post Alpha (Milky Way || Styx Theta || Erebus system || First planet - NOTE: you must complete Noveria first)
  • UNC: Listening Post Theta (Milky Way || Styx Theta || Acheron system || Second planet - NOTE: you must complete Noveria first)
  • UNC: Depot Sigma-23 (Milky Way || Argus Rho || Gorgon system || Unidentified Space Facility - NOTE: you must complete Listening Post Alpha and Listening Post Theta first)


[top]
Tactician
Complete playthrough with shield damage greater than health damage

Missable.

This is very, very easy to get when playing as a Soldier, especially on lower difficulties. Once you've dumped a fair number of skill points into the Combat Armor ability, you'll be able to start using Heavy Armors. Always go for the ones with the highest shields, and then mod them with Shield Batteries and Shield Modulators for even greater effects.

If you manage to set yourself up with 4+ bars of shields when you're about a third of the way through the game, you should be good to go. The combined shield bars may look smaller than your health bar, but in actuality their numerical value is greater and as long as most of the damage you take doesn't go past them, it doesn't really matter. With better armor and mods you can push it up to 6 or 7 bars, and coupled with Shield Boost you can instantly recharge them whenever they deplete. You might not ever take health damage during the rest of the playthrough.

If you swing this, the trophy will unlock after the final battle.

[top]
Medal of Exploration
Land on an uncharted world

There are literally dozens of planets related to dozens of assignments and missions that qualify as 'uncharted' for this trophy, so don't feel like you have to track down some backwards rock in a tiny corner of the galaxy. It will unlock when you first land on one of them in the Mako.

If you want to get it out of the way specifically, it will also unlock when you land on Asteroid X57 to complete the Bring Down the Sky mission.

[top]
Rich
Exceed 1,000,000 Credits

A million credits may seem like a huge amount when you first start out, but when you reach the higher levels you'll start to pull in 100k+ of loot and credits per mission. Soon your problem won't be a shortage of funds but rather maxing out your balance. This one will definitely come eventually, even if you're not doing completionist runs.Still, if you want to knock this out earlier there's a handy glitch/exploit you can use to essentially farm infinite credits. It goes faster with more valuable/higher-level items, but you can really do this at any time after you become a Spectre. The steps are as follows:

  1. Assuming you've dealt with Dr. Michel once already and had an interaction with Garrus, return to the Med Clinic to discover Dr. Michel being blackmailed by some thugs into giving them free supplies. Talk to her afterwards, and offer to help fix her problem.
  2. Head to the lower area of the Markets and talk to Morlan. Resolve the situation as you see fit, then return to Dr. Michel. She'll thank you by offering you a discount on all her goods.
  3. Now, this is where it gets interesting. In addition to lowered costs on anything you buy from her, Dr. Michel's discount means that she'll pay you much more for anything you sell to her. Sell as many items as you want, then head back over to the Markets.
  4. Use the buyback option with any other vendor and get your last 20 items back for much cheaper than Dr. Michel bought them from you. Return to her, sell them again, and then repeat the process until you have the desired amount of credits. Obviously higher value items will make the process considerably faster.


NOTE:
You must have over one million credits on you at one time for this trophy to unlock; it won't unlock unless you physically have a balance of 1,000,000+. Feel free to spend earlier on with the game, since higher-level loot and/or the glitch will give you much more than you need, but remember that it won't unlock simply when you've earned a million lifetime credits; you need the balance.

[top]
Dog of War
Register 150 organic enemy kills

Simply kill 150 organic enemies. These can be human, asari, turian, salarian, batarian, and rachni, as well as other creatures like the Thorian creepers. This should come during a single playthrough, especially if you're doing a completionist run. If it doesn't, don't worry; it tracks across all playthroughs so it will unlock very quickly during your second.

[top]
Geth Hunter
Register 250 synthetic enemy kills

Simply kill 250 synthetic enemies. These mostly consist of the geth, but include miscellaneous machines like the turrets and drones you come across. This should come during a single playthrough, especially if you're doing a completionist run. If it doesn't, don't worry; it tracks across all playthroughs so it will unlock very quickly during your second.

[top]
Soldier Ally
Complete the majority of the game with the Alliance soldier squad member

Missable.

Complete 45 missions, side missions, and/or tasks with Ashley in your squad.

You'll gain access to Ashley during the first mission, so simply keep her with you at all times after that. The trophy will unlock a short time after completing the 45th one, at which point feel free to swap her out if you so desire.

NOTE: While it is a little more difficult to do, you can get the trophies for both Ashley and Kaidan in a single playthrough if you get all of the side missions and assignments out of the way early and hold off on Virmire until after the other major worlds. They should both unlock around the same time during the second or third major world, depending on the order you do them in.

For more information, see Completionist.

[top]
Sentinel Ally
Complete the majority of the game with the Alliance sentinel squad member

Missable.

Complete 45 missions, side missions, and/or tasks with Kaidan in your squad.

You'll have access to Kaidan from the start, so simply keep him with you at all times after that. The trophy will unlock a short time after completing the 45th one, at which point feel free to swap him out if you so desire.

NOTE: While it is a little more difficult to do, you can get the trophies for both Ashley and Kaidan in a single playthrough if you get all of the side missions and assignments out of the way early and hold off on Virmire until after the other major worlds. They should both unlock around the same time during the second or third major world, depending on the order you do them in.

For more information, see Completionist.

[top]
Krogan Ally
Complete the majority of the game with the krogan squad member

Missable.

Complete 45 missions, side missions, and/or tasks with Wrex in your squad.

You won't get Wrex until you're a few assignments into the first visit to the Citadel. Try to hold off on finishing any and all non-required tasks until after you've added him to your squad, since even a simple fetch quest has the same weight as a full-blown mission toward this. The trophy will unlock a short time after completing the 45th one, at which point feel free to swap him out if you so desire.

For more information, see Completionist.

[top]
Turian Ally
Complete the majority of the game with the turian squad member

Missable.

Complete 50 missions, side missions, and/or tasks with Garrus in your squad.

You won't get Garrus until you're a few assignments into the first visit to the Citadel. Try to hold off on finishing any and all non-required tasks until after you've added him to your squad, since even a simple fetch quest has the same weight as a full-blown mission toward this. The trophy will unlock a short time after completing the 50th one, at which point feel free to swap him out if you so desire.

For more information, see Completionist.

[top]
Quarian Ally
Complete the majority of the game with the quarian squad member

Missable.

Complete 45 missions, side missions, and/or tasks with Tali in your squad.

You won't get Tali until you're a few assignments into the first visit to the Citadel. Try to hold off on finishing any and all non-required tasks until after you've added her to your squad, since even a simple fetch quest has the same weight as a full-blown mission toward this. The trophy will unlock a short time after completing the 45th one, at which point feel free to swap her out if you so desire.

For more information, see Completionist.

[top]
Asari Ally
Complete the majority of the game with the asari squad member

Missable.

Complete 50 missions, side missions, and/or tasks with Liara in your squad.

Liara is the trickiest of the bunch since you don't get her until after the Citadel, so it is absolutely imperative that you don't complete anything non-essential to the plot before you get her, and that you do the Therum mission first after leaving the Citadel. The trophy will unlock a short time after completing the 50th one, at which point feel free to swap her out if you so desire.

For more information, see Completionist.

[top]
Power Gamer
Reach 50th level with one character

Reach level 50 with any class.

This will simply come with time; if you've been completing the majority of side missions and assignments you should reach level 50 by the end of your first playthrough or early in your second. There's no way to farm experience in Mass Effect since you will never come across an instance of infinite enemies spawning. Additionally, all the infinite experience glitches/exploits from the other versions appear to have been removed, so the only way to level up is to simply re-import your Shepard into a new game and level him by playing the game multiple times.

For more information, see Extreme Power Gamer.

[top]
Extreme Power Gamer
Reach 60th level with one character

Reach level 60 with any class. Levels 51-60 are unlocked by beating the game once on any difficulty, so this trophy isn't attainable until your second playthrough anyway.

This will simply come with time; if you've been completing the majority of side missions and assignments you should reach level 60 by the end of your second playthrough or very early in your third. There's no way to farm experience in Mass Effect since you will never come across an instance of infinite enemies spawning. Additionally, all the infinite experience glitches/exploits from the other versions appear to have been removed, so the only way level up is to simply re-import your Shepard into a new game and level him by playing the game multiple times.

Below is a table of the experience needed per level, to give you an idea of what leveling will be like. The Increase columns indicate the incremental addition to the previous level's experience requirement. For example, leveling up from 2 to 3 requires 200 experience. Therefore, to reach level 4, you will need another 300 experience as the 100 increment is added to the 200 from the level before. While this doesn't mean much in practice, it helps to illustrate how astronomical the gaps are in the later levels.


Level Exp. required Increase Level Exp. required Increase Level Exp. required Increase
1 0 - 21 23,100 +200 41 126,100 +500
2 100 +100 22 25,900 +200 42 135,100 +500
3 300 +100 23 28,900 +200 43 144,700 +600
4 600 +100 24 32,100 +200 44 155,000 +700
5 1000 +100 25 35,500 +200 45 166,100 +800
6 1500 +100 26 39,100 +200 46 178,100 +900
7 2100 +100 27 42,900 +200 47 191,100 +1000
8 2800 +100 28 46,900 +200 48 205,300 +1200
9 3600 +100 29 51,100 +200 49 220,900 +1400
10 4500 +100 30 55,500 +200 50 238,100 +1600
11 5500 +100 31 60,200 +300 51 257,100 +1800
12 6600 +100 32 65,200 +300 52 278,100 +2000
13 7800 +100 33 70,500 +300 53 302,100 +3000
14 9100 +100 34 76,100 +300 54 330,100 +4000
15 10,500 +100 35 82,000 +300 55 364,100 +6000
16 12,100 +200 36 88,300 +400 56 406,100 +8000
17 13,900 +200 37 95,000 +400 57 462,100 +14,000
18 15,900 +200 38 102,100 +400 58 542,100 +24,000
19 18,100 +200 39 109,600 +400 59 662,100 +40,000
20 20,500 +200 40 117,600 +500 60 862,100 +80,000

[top]
Renegade
Accumulate 75% of total Renegade points

Missable.

Renegades are the ultimate bad-ass. To get this trophy you'll need to a ruthless jerk most of the time. This usually means taking the violent options when given a choice, and picking the red/bottom-left options in dialogue when they present themselves. If you do this consistently, you can unlock this trophy before finishing the third plotworld. Note that certain origin traits will alter your morality: if you are Ruthless you'll start with bonus Renegade points, and if you're a Sole Survivor you'll start with bonuses to both Paragon and Renegade.

For more information, see Paragon.

[top]
Paragon
Accumulate 75% of total Paragon points

Missable.

Paragons are good and honest through and through. To get this trophy you'll need to an optimist, a peacemaker, and to be honest, a little na´ve most of the time. This usually means using the diplomatic options when given a choice, and picking the blue/top-left options in dialogue when they present themselves. If you do this consistently, you can unlock this trophy before finishing the third plotworld. Note that certain origin traits will alter your morality: if you are a War Hero you'll start with bonus Paragon points, and if you're a Sole Survivor you'll start with bonuses to both Paragon and Renegade.

There are also numerous exploits/glitches to get yourself an infinite amount of either type of morality points. The most well-known is found on Noveria, when talking to Lorik Qui'in about using his evidence to testify against Anoleis. Note that you must have at least five points slotted in Charm to use the Paragon option, and five in Intimidate to use the Renegade. Be forewarned, though: this exploit has been known to corrupt saves on the Xbox version, specifically when it comes to importing into Mass Effect 2, so to be on the safe side you may want to save before and reload after earning your trophies.

The steps are as follows:
  1. After talking to Gianna Parasini, head over to Lorik Qui'in and tell him you have the evidence. You will be able to convince him to testify with it with either a Charm or Intimidate option; choose according to whichever morality you want and finish out the conversation for +24 of that alignment.
  2. Now, talk to him again and ask about Matriarch Benezia. When the option arises, choose "Another Question." The Charm/Intimidate options to convince him to testify will once again be available; choose one again and be rewarded a second time with +24 morality.
  3. Rinse and repeat the first two steps until you have all the points you want. You can earn both trophies this way in under five minutes, but for the sake of continuity and to prevent possible save complications, I'd advise reloading an earlier save once you're done.

[top]
Paramour
Complete any romance subplot

Missable.

Romance in Mass Effect is in many ways much easier than it is in later games. You don't need to complete any special missions for them or meet them for drinks on the Citadel; just lend a friendly ear to all their whining. After each main plot world (Therum, Feros, Noveria, and Virmire) track them down and talk with them. Generally the top-left and top-right responses are the ones you want to go with (Paragon, in other words). Don't sweat it if you come across as kind of a jerk by accident; it's pretty hard not to get them to like you.

Eventually it'll become clear when someone's more or less locked-in as your romance option. If you're leading on both Liara and your human possibility, they'll come confront you and make you choose between them after one of the missions. At that point there's no going back to the other if you change your mind, so choose carefully.

On the eve of the final mission, your love interest will pay a visit to your cabin at which point you can ask them to stay the night. The trophy will then unlock during a steamy love scene in classic Mass Effect style.

Your options for lovin':

Ashley Williams is interested in ManSheps

Pick Ash if you like:
  • Poetry
  • Family-friendly racism
  • Religion
  • Violence
  • Sarcasm
  • Breasts
Kaidan Alenko is interested in FemSheps

Pick Kaidan if you like:
  • Sensitivity
  • Migraines
  • Super powers
  • Painful memories
  • Nobility
  • Pecs
Liara T'Soni likes 'em both, 'cause that's how it works

Pick Liara if you like:
  • Dust
  • Old stuff
  • Super powers
  • Painful memories
  • Schoolgirls
  • Blue breasts

[top]
Spectre Inductee
Become a Spectre

Story-related; can't be missed.

Complete the tasks on your first visit to the Citadel and after your second meeting with the Council, this trophy will unlock.

[top]
Charismatic
Use Charm or Intimidate to resolve an impossible situation

Missable.

Charm and Intimidate are your tools for wheedling extra money, services, and/or information out of people. Charm corresponds with Paragon (blue, top-left dialogue) and Intimidate with Renegade (red, bottom-left dialogue), although either option isn't exclusive to its respective morality. Both are skills you can attribute points to in the squad screen.

To get this trophy you'll need to have most or all of your available spaces in each skill filled. It doesn't matter which you use as either one will get you the trophy, but you'll need to have more or less mastered the skill.

Once you've done that, there are two opportunities to earn this trophy:
  • On Virmire, once you've arrived at the STG base, you're informed about the nature of Saren's research at the base. Wrex disagrees vehemently with the suggested approach everyone else has to dealing with it, and so everyone fears a violent stand-off.

    Once he storms away, talk to Ashley and Kaidan. Tell Ash not to interfere before you go over and talk to Wrex. Use either Charm or Intimidate dialogue options whenever a morality check appears on the left side of your options , and eventually he'll stand down and reaffirm his loyalty to you. Congratulations, you just unlocked a trophy AND saved Wrex's life. NOTE: if you complete Wrex: Family Armor prior to Virmire, you won't need Charm/Intimidate to convince him though you'll still get the trophy.
  • Your other opportunity is at the very end of the game during your final confrontation with Saren. He'll launch into a diatribe on your continued pursuit of him, and just like a good Bond villain he'll try to convince you of his righteousness.

    Again, you need to use the Charm or Intimidate options whenever they appear as choices on the left side of your options. Eventually you'll break through Saren's indoctrination and help soothe him, at which point he'll shoot himself and spare you a fight. Trophy unlocked.

[top]
Search and Rescue
Locate Dr. T'Soni in the Artemis Tau cluster

Story-related; can't be missed.

Complete Therum and rescue Liara T'Soni. For more information, see Council Legion of Merit.

[top]
Colonial Savior
Complete the Bring Down the Sky mission

Missable. This mission isn't required to complete a playthrough.

Complete Asteroid X57 and save Terra Nova. For more information, see Council Legion of Merit.



[top]Acknowledgments

  • All in-guide images courtesy of The Mass Effect Wiki
  • Thanks to dsluckay for the banner
  • Thanks to Nag for encouraging my addiction
  • Thanks to Davey for reducing the series to Ass Erect: Every Hole's a Goal



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