Contents



[top]Overview

Players: 1
Online Trophies: No Online
Estimated Time to Platinum: 70+ hours
Minimum Playthroughs: 3
Collectible Trophies: Scholar
Missable Trophies: Charismatic , Paramour , Soldier Ally , Sentinel Ally , Krogan Ally , Turian Ally , Quarian Ally , Asari Ally , Scholar , Completionist , Tactician , Colonial Savior
Glitched Trophies: None

*Warning, Spoilers Ahead* If you are new to the Mass Effect franchise, welcome to the Alliance! Some of the descriptions below will contain story spoilers, so proceed at your own risk.



[top]Tips and Strategies

Mass Effect began as an Xbox 360 exclusive upon release in 2007, but eventually made its long awaited debut on PS3 in 2012, well after its sequels had graced the console. Mass Effect stands as the origin point of the series and therefore will see some differences in gameplay compared to the later games and their DLC. If you have waited until now to start the series, this gameplay transition will work more in your favor, as you won't have to un-learn tactics at the beginning. Some basic tips that every player should follow during their first run are:
  • SAVE! SAVE! SAVE! The game's "checkpoint" system is simply whenever you last reach a loading screen. As it happens, loading screens are often few and far between during missions, meaning that upon death, you may have to replay a large chuck of the mission. The same tactic is in play when driving the Mako around uncharted planets. After exploring the entire surface area, a death would reset all of that progress, as well as waste your time. This is an unnecessary annoyance, so be sure to save whenever you get the chance.
  • Keep an eye on your weapon's heat level! Firing too many shots in rapid succession will overheat the weapon, making it absolutely useless until it cools down completely. Also beware some tech-using enemies can overload all of your main weapons. These guys can seriously ruin your survival chances during a close quarters fight, so watch out.
  • Take Cover! During your first mission on Eden Prime, you'll quickly be taught about cover usage. Like most 3rd person shooters, you are able to take cover when near a corner or low wall by pressing by default. This allows you to take potshots at enemies while being mostly safe from return fire. When there's 10 or more enemies gunning for you, it can save your life.
  • Mix and match your power usage! In the first game, powers all have their own cool down times to deal with, allowing you to chain multiple powers together. You can also direct your AI squad members' powers toward enemies if you wish. Try knocking out shields and then add damping or a neural shock on pesky Krogans. Really makes dealing with refilling health less of a chore.
  • Take Charge! Continuing on the topic of AI squad members, you can give simple orders for them to follow using the d-pad. Squadmates getting too close to you? Press to send them to cover until they give you some space. This can help prevent them from rushing blindly into a slaughter on higher difficulties. You can also call them back to you with the press of the at any time. At the end of a firefight, all squadmates you've sent to cover will automatically regroup with you.
  • Pay attention to your Paragon/Renegade skills. At high enough levels, these skills open up new dialog options which can help resolve conflicts without a fight and even help with the final confrontation. Keep in mind that some of these decisions will carry over into Mass Effect 2/3, so pick your dialog carefully.
  • Stay stocked up on Medi-gel and grenades! Medi-gel restores a large portion of you and your squadmates' health, but can be somewhat uncommon to find. Likewise, grenades don't grow on trees yet can be very helpful in hitting enemies behind cover. For a simple way to refill these two necessities, you can save your game and then immediately find a way to off yourself (whether by driving off a cliff or getting gunned down). Upon respawning, you'll be fully stocked and ready to go.
  • Know where your "Point of no return" is! In many games, there is a point of progression that will block access to large portions of the game. Mass Effect is no different, where starting the mission Ilos: Find the Conduit will set you on the endgame course. Be sure to have any side missions completed and ally trophies earned before this point, as there is no going back.


[top]Roadmap

Given Mass Effect's nature as an RPG, there are tons of side activities and missable objects to hunt down. If you want to experience the game the way it was meant to be played, go in blind and just have fun. It is more than likely this method will cause multiple additional playthroughs to be completed in order to earn the platinum, so the method below outlines a simple and quick 3-playthrough plat.

Begin by creating your version of Commander Shepard as a Soldier class for additional weapon choices. During this playthrough, you'll simply be learning the game and experiencing the story. You will pick up a few trophies along the way, but most will come during subsequent playthroughs. Try to keep the same two squad members with you to work on the first two ally trophies, as well as chipping away at the various weapons kill related trophies. Complete this playthrough on any difficulty to unlock Hardcore mode and the ability to rank up beyond Level 50.

Your second playthrough will be a continuation of the first. You do this by starting a new game and importing a previous Shepard profile. This time around, you'll be fighting on the Hardcore setting and going for your second set of ally trophies. By the end of this playthrough, you should have a majority of the game's trophies, aside from those linked to tech/biotic powers. Completing the game on Hardcore will unlock the Insanity mode. Get ready for your third and final full playthrough.

This is the big one. Begin another new playthrough with an imported Shepard to start New Game ++. Change the difficulty to Insanity and get ready for the biggest battle yet. Focus on earning your final set of ally trophies as well as getting the last bit of XP needed for level 60. By the end of this playthrough, you should only have the tech and biotic trophies left to earn, which you can complete in two separate mini-playthroughs in the next step.

Now for the easy cleanup campaigns. In this step, you will play through just the very beginning of the Mass Effect story as both an Engineer and an Adept class. earn enough XP before confronting Fist in each mini playthrough to be able to unlock all base tech and biotic powers. From this point, you can either continue through normally while using the powers, or you can save a ton of time and farm them on the Citadel. Once you've unlocked all of the ability trophies, you should have everything need for the plat.


[top]Trophies

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N7 Elite
Acquire all trophies

Congratulations soldier. Now, on to your next challenge...

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Medal of Honor
Complete 1 Mass Effect Playthrough on any setting

Story Related

The Race Against Time mission line becomes available once you have rescued Liara and completed the events on Feros, Noveria, and Virmire. The mission line has three parts, with Race Against Time: Final Battle being your endgame.

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Medal of Heroism
Complete Feros

Story Related

This mission first becomes available when you gain command of the Normandy. At this point in the story, you'll be able to travel to any known star systems within the Milky Way at your leisure. You have three options for what to do at this point in the story: Locating Liara, investigating Geth activity on Noveria, and aiding Feros' colony that's under attack from the Geth. For the sake of this trophy, we'll be heading off to rescue the colony on Feros.

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Distinguished Service Medal
Complete Eden Prime

Story Related

Eden Prime is the introductory mission for Mass Effect. Surviving to the end of the mission will net you the trophy.

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Council Legion of Merit
Complete Virmire

Story Related

Virmire becomes available after completing two of the three initial world missions given to you by the Council (Liara/Feros/Noveria). This mission also contains a choice that will alter your potential squads, so play this last if going for certain squad member trophies.

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Honorarium of Corporate Service
Complete Noveria

Story Related

This mission first becomes available when you gain command of the Normandy. At this point in the story, you'll be able to travel to any known star systems within the Milky Way at your leisure. You have three options for what to do at this point in the story: Locating Liara, investigating Geth activity on Noveria, and aiding Feros' colony that's under attack from the Geth. For the sake of this trophy, we'll be heading off to investigate Noveria's Peak 15 research station.

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Long Service Medal
Complete 2 Mass Effect Playthroughs on any setting

This will likely unlock during your Hardcore playthrough. Since you'll need at least three playthroughs to earn the plat, you'll get this without even thinking about it.

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Distinguished Combat Medal
Complete 1 Mass Effect playthrough on the Hardcore difficulty setting. Do not change the setting

Hardcore is unlocked following the completion of the campaign on Casual or Normal difficulty. For tips on making it through this difficulty, as well as ways to avoid playing on it save for the final battle, see Medal of Valor .

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Medal of Valor
Complete 1 Mass Effect playthrough on the Insanity difficulty setting. Do not change the setting

This will hopefully be your 3rd and final playthrough for plat. You won't be able to select Insanity until you've finished at least one playthrough on Hardcore. In order to change the difficulty, you'll need to go into the gameplay options menu. Be sure to save your new settings! To minimize your chance of the game not registering the difficulty change, switch to Insanity as soon as you gain control of Shepard on the Normandy.

Insanity can be very much the way its name implies if you aren't prepared. Starting off with a high level Shepard with a good mix of gear is a necessity unless you enjoy making your own life more difficult. Choosing squad members that best complement your play style is also a hug boost. Be aware of how all of your tech/biotic powers can used effectively. After two playthroughs, you should have a general idea of how to take down most enemies.

Even with the basics covered, there are some changes that the game brings in Insanity mode. For starters, you'll no longer have the advantage of being massively over-leveled compared to enemies. They'll all be much stronger, and hit harder than any other playthrough. This WILL be difficult, but not impossible. In addition to shields, organic enemies will gain immunity to gunfire every now and again (orange auras indicate this). immunity deflects all damage, so save your weapons from needlessly overheating by waiting for the immunity to end.

*Helpful* A glitch exists that allows you to pass over almost all of the necessary Insanity run. If you just can't seem to stack up against the AI on Insanity, but still want the plat, there is an easy way to earn the trophy. It may seem cheap, but it can be used as a last resort. When done correctly, you'll just have to defeat the final boss on Insanity to earn the trophy.

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Pistol Expert
Register 150 pistol kills

Pistols are usable by every class, with all of them able to specialize in the weapon, which increases its combat effectiveness. They pack a decent punch with an acceptable rate of fire and accuracy, leading them to be efficient killers. Kills by these weapons count for anything in the game with a health bar, even those pesky rocket turrets. Simply go through the game killing everything that you come across with your pistol and you'll have this done in no time.

Recommended Class: Any

*Note* All weapons kills are totaled from every playthrough.

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Shotgun Expert
Register 150 shotgun kills

Shotguns are usable by all classes, but only the Soldier and Vanguard classes can specialize in the weapon, which increases its combat effectiveness. As in many games, Mass Effect's shotguns are best used at close range, and can fire very few shots before overheating. This is offset by the tremendous wallop they pack, able knock down most enemies. Though only players with specialization can make use of a proper aiming feature, other classes can get around this by running up close to low level/weak enemies and blasting them. For added fun, add in high explosive rounds in weapon customization.

Recommended Class: Soldier/Vanguard

*Note* All weapons kills are totaled from every playthrough.

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Assault Rifle Expert
Register 150 Assault Rifle kills

Assault Rifles are usable by all classes, but only the Soldier class can specialize in it, which increases its effectiveness in combat. Assault rifles are standard fare in today's games. The rapid fire nature of the weapon allows for quick kills at close-medium range. Though non-specialized classes can't aim as accurately, they can still be deadly with the weapon. Add friction-less materials when customizing weapons so that you can fire for a while longer without overheating. If you aren't comfortable with the weapon, use it against low level/weak enemies for easier kills.

Recommended Class
: Soldier

*Note* All weapons kills are totaled from every playthrough.

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Sniper Expert
Register 150 Sniper Rifle kills

Sniper Rifles are usable by all classes, but only the Soldier and Infiltrator classes can specialize in the weapon. While this is not a huge issue for the other weapon types, the lack of specialization practically renders the weapon useless unless you get creative. Without specialization, you can't aim the weapon at all (since it relies on a scope) and will instead have to fire from the hip. One way around this glaring handicap is to customize your sniper with high explosive rounds and shoot near the enemies. The splash damage can kill most lower level enemies in one hit. So just try to get enemies centered on your screen and plug away at them.

Recommended Class: Soldier/Infiltrator

*Note* All weapons kills are totaled from every playthrough.

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Lift Mastery
Use biotic Lift 75 times

Lift is a biotic power that, as its name suggests, lifts an object or enemy into the air for a few seconds, allowing you to deal tons of damage while the enemy is unable to counter. To be able to unlock and use Lift, you'll need to be a Sentinel, Vanguard, or Adept class. Since Adepts can use all Biotic powers, it is the best choice for the Biotic trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Throw Mastery
Use biotic Throw 75 times

Throw is a biotic power that exerts a powerful force on an enemy or object, sending them flying a great distance. If used on enemies, you can even kill them this way by launching them off cliffs or into walls. To be able to unlock and use Throw, you'll need to be a Sentinel, Vanguard, or Adept class. Since Adepts can use all Biotic powers, it is the best choice for the Biotic trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Warp Mastery
Use biotic Warp 75 times

Warp is a powerful biotic ability that essentially rips an enemy apart. This is helpful against Krogan, as it blocks their health from recharging. To be able to unlock and use Warp, you'll need to be a Vanguard or Adept class. Since Adepts can use all Biotic powers, it is the best choice for the Biotic trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Singularity Mastery
Use biotic Singularity 75 times

Singularity is a powerful biotic ability that attracts multiple enemies and objects to a single point. While at this point, they will be vulnerable to attacks, especially one via grenade or explosive round. To be able to unlock and use Singularity, you'll need to be an Adept class.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Barrier Mastery
Use biotic Barrier 75 times

Barrier is a basic yet useful biotic power that employs a kinetic barrier around the user. This acts as a rudimentary shield against incoming enemy fire. To be able to unlock and use Barrier, you'll need to be a Sentinel or Adept class. Vanguards can unlock this ability later. Since Adepts can use all Biotic powers, it is the best choice for the Biotic trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Stasis Mastery
Use biotic Stasis 75 times

Stasis is a basic biotic ability that freezes an enemy in place. Unfortunately, the enemy becomes impervious to damage unless you've unlocked the Bastion sub-class. To be able to unlock and use Stasis, you'll need to be a Sentinel or Adept class. Since Adepts can use all Biotic powers, it is the best choice for the Biotic trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Damping Specialist
Use Damping 75 times

Damping is a useful tech ability that blocks enemies from using their own tech or biotic powers against you. This is incredibly helpful against asari, since their main method of attack is based on biotic powers. To be able to unlock and use Damping, you'll need to be an Infiltrator or Engineer class. Since Engineers can use all tech abilities, it is the best choice for the Tech trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

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AI Hacking Specialist
Use AI Hacking 75 times

AI Hacking is a tech ability usable by the Engineer class. When used against a synthetic target like a turret, drone or even Geth soldiers, they will be driven wild, attacking anything nearby, including their own allies. Unlike the other tech powers in the game, this must actually be used successfully on 75 enemies to unlock. A successful use is any time the enemy's health bar disappears and reads "Hacked" instead. The higher your AI Hacking level is, the more advanced enemies you'll be able to screw around with. A fully realized hacker can take over Geth Armatures and even rocket turrets!

Synthetic enemies are everywhere in Mass Effect, but there are some good places to "farm" these hacks to speed things up. The first is during your fight against Fist. Before heading into the final room (two guards will confront you), be sure to save your game. When you confront Fist, he'll be hiding behind his desk while two turrets come to life an begin firing at you. Peek around the corner and hack one of the turrets. Now you can either wait for the ability to cool down (which risks fist being killed by the now rogue turret and ruining this method) or you can reload the most recent save, much like when farming the other powers on a Rapid Transit.

Alternatively, there are numerous synthetic enemies in the side mission Rogue VI on Earth's moon. Each of the 3 bunkers you have to fight through has around 15 drones that you can hack. Just be sure to save beforehand! Whether you decide to go for it legit or use one of the farming methods, the trophy will unlock after your 75th successful hack.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Overload Specialist
Use Shield Overload 75 times

Overload is a tech ability that completely shorts out an enemy's shields. In addition, later levels of the power can cause enemy weapons to overheat, becoming useless for a short time. To be able to unlock and use Overload, you'll need to be a Sentinel or Engineer class. Since Engineers can use all tech abilities, it is the best choice for the Tech trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Sabotage Specialist
Use Sabotage 75 times

Sabotage is a tech ability that prevents enemies from firing on you by overheating their weapons. This is incredibly helpful against large Geth Armature and Colossi. To be able to unlock and use Sabotage, you'll need to be an Infiltrator, Sentinel, or Engineer class. Since Engineers can use all tech abilities, it is the best choice for the Tech trophies.

*Note* The game only tracks when Shepard uses a biotic or tech ability on a target, so any time your squadmates use one will not count toward this trophy. Any chance you get to use the power, do so. Not only will it change up the way you take down enemies, but it will help you make progress on the trophies.

*Helpful* You can quickly farm the 75 necessary uses while in the Citadel. Walk to the nearest Rapid Transit panel to target it. Before continuing, save your game. Now just fire away at it using your biotic powers or tech abilities. Either wait for them to recharge, or reload the save to save some time. once you have used the power 75 times, the trophy should unlock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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First Aid Specialist
Use medi-gel 150 times

This should come naturally during your three playthroughs, especially while on your Insanity run. When your shields are depleted, you will be susceptible to enemy fire. If you take damage from their shots, it will be taken directly from your health bar. Unless you have a healing modification on your armor, you will require Medi-gel to recover this lost health. Use it whenever you or a squad member goes into a critical health state. Medi-gel can be found occasionally in safes and lockers, or for free in Dr. Chakwas' clinic on the Normandy. If you are running low, save and allow yourself to be killed. You'll respawn with full Medi-gel.

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Neural Shock Specialist
Use Neural Shock 75 times

Neural Shock is a neat little tech ability that causes organic enemies to collapse, making them extremely vulnerable to your weapons. When used in conjunction with a shield overload or damping, you can make short work of most enemies. To be able to unlock and use Neural Shock, you'll need to be a Sentinel or Engineer class. Unlike many of the other powers trophies, this one will require your Neural Shock to actually hit and immobilize a target to count towards it.

You can either play through the game using this power whenever it best suits the current situation, or you can try to farm it when going after Fist. When fighting through Chora's Den, you eventually persuade 2 goons to leave the area (by force or otherwise) and be given access to Fist's Office. Before entering, save your game. When you go in, turrets will pop up and start shooting while Fist runs behind his desk. Now you just need to hit him with a neural shock and either wait for the power to cool down, or reload your save. Whatever you do, don't destroy both turrets or allow your squad to shoot at Fist. If the turrets are destroyed, he'll surrender, and if he's killed, he obviously can't be hit by neural shock.

*Warning* Do not quit to the main menu or turn off your console without saving if you have recently used an ability your are trying to get the trophy for. Any unsaved progress will be lost. Reloading the save is safe, however.

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Scholar
Find all primary Alien: Council Races, Extinct Races and Non-Council Races codex entries

Missable.

Due to one of the codex entries only being available during one conversation at the beginning of the game, this is highly missable. A majority of the Codex entries are unlocked by simply meeting certain species. Others you will have to inquire about during dialog or by searching the Citadel. The entries are:

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Completionist
Complete the majority of the game

Missable.

You can complete a playthrough of Mass Effect in short order by only playing the main story missions and never venturing beyond that main path. While this will definitely end the game early, you will miss out on a wealth of side missions, new characters, and story details that transfer into the sequels. The worst part of all of this is of course missing out on trophies (the horror!) Not only are these side missions vital for this trophy, but also for each of the six Ally Trophies that will require three FULL playthroughs to earn. The list below will show every possible mission that you can begin and complete during your Mass Effect career. Arrows simply indicate a change in the name of the mission as the story unfolds. You will need to complete around 50 of these missions for the trophy to register.

Story Missions
(mild spoilers ahead)

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Story Planet Assignments

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Citadel Assignments

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Uncharted Territories Assignments

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Asteroid X57

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Squad Member Assignments

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Background Assignments

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Tactician
Complete playthrough with shield damage greater than health damage

Missable.

While this may sound daunting, it's really much easier than it implies, especially on the lower difficulties. Whenever you are struck by enemy attacks, your shield will take the initial damage. Once your shield has dropped completely, any hits you take will be subtracted from your health. To avoid losing health, either wait in cover for your shields to recharge, or use a shield boost if your class can use it.

To make your mission easier, always use armor with the highest total shield capacity, using shield upgrades for increased protection. The heavy armors usable by the Soldier class are the best bet for this, as they consistently hold the highest shield ratings. If you have met the criteria, the trophy will unlock after the final battle.

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Medal of Exploration
Land on an uncharted world

As you soar through the galaxy in the Normandy, you'll uncover plenty of new planets to land on (at least one per system.) Many of the uncharted planets must be visited during Assignments, so this should be a rather quick to unlock. The only planets that don't count toward this trophy are the four story-related planets (Therum, Noveria, Feros, and Virmire.)

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Rich
Exceed 1,000,000 Credits

Note that this is 1 Million at one time, not cumulative. 1 Million credits really isn't that much later in the game, especially on your second playthrough. In any case, there may be some players wishing to get this over with ASAP. There are plenty of ways to earn credits in Mass Effect, the quickest being:
  • Complete Missions: These will grant you the most credits, but there are not many of them to complete.
  • Assignments: Plenty of assignments scattered across the galaxy will give you credits upon completion. Some (like UNC: Rare Minerals) will give you a large sum of credits for each step you get closer to completing it.
  • Selling unwanted items to vendors: As you search ammo crates and locked safes, you'll find plenty of weapon/armor/grenade upgrades. You can only hold 150 items at any time, so trying to pick up anything else will result in you simply tossing items, never to be seen again. Sell them instead for some quick cash.
With these methods combined, it will be a simple matter to amass 1 Million credits.

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Dog of War
Register 150 organic enemy kills

You will get this without even thinking about it. Organic enemies are everywhere. Anything that isn't Geth or a drone/turret will count for this trophy. If for some reason you don't earn this by the end of a single playthrough, your stats will carry over into your next playthrough.

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Geth Hunter
Register 250 synthetic enemy kills

Another trophy that you won't have to go out of your way to earn. The Geth are a varied race that act as your primary enemies throughout the game. Any of their kind, as well as drones and turrets will count toward this trophy. If for some reason you don't earn this by the end of a single playthrough, your stats will carry over into your next playthrough.

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Soldier Ally
Complete the majority of the game with the Alliance soldier squad member

Missable.

Ashley Williams will be automatically added to your squad within the first few minutes of the mission on Eden Prime. From this point, keep her in the squad for every mission and assignment until her ally trophy unlocks. This should be around 45 total missions/assignments. For information on every possible mission/assignment, see Completionist .

*Note* Due to the events on Virmire, going for Ashley and Kaidan's ally trophies in the same run can be difficult, but only if you start Virmire before completing everything else.

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Sentinel Ally
Complete the majority of the game with the Alliance sentinel squad member

Missable.

You start the game with Kaidan in your squad. After the events on Eden Prime, continue putting him as a squad mate for every mission and assignment until his ally trophy unlocks. This will normally be around 45 total missions/assignments. For information on every possible mission/assignment, see Completionist .

*Note* Due to the events on Virmire, going for Ashley and Kaidan's ally trophies in the same run can be difficult, but only if you start Virmire before completing everything else.

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Krogan Ally
Complete the majority of the game with the krogan squad member

Missable.

Wrex will become available to add to your squad during the events of Citadel: Expose Saren. Due to his joining the team being delayed by story progression, do not begin any side missions until he has been recruited. You want every possible mission at your disposal for the rest of the ally trophies. Once he has joined your crew, add him to your squad for every remaining mission and assignment until his ally trophy unlocks. This will be about 45 missions/assignments. For information on every possible mission/assignment, see Completionist .

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Turian Ally
Complete the majority of the game with the turian squad member

Missable.

Garrus will become available to add to your squad during the events of Citadel: Expose Saren. Due to his joining the team being delayed by story progression, do not begin any side missions until he has been recruited. You want every possible mission at your disposal for the rest of the ally trophies. Once he has joined your crew, add him to your squad for every remaining mission and assignment until his ally trophy unlocks. This will be about 50 missions/assignments. For information on every possible mission/assignment, see Completionist .

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Quarian Ally
Complete the majority of the game with the quarian squad member

Missable.

Tali will become available to add to your squad during the events of Citadel: Expose Saren. Due to her joining the team being delayed by story progression, do not begin any side missions until she has been recruited. You want every possible mission at your disposal for the rest of the ally trophies. Once she has joined your crew, add her to your squad for every remaining mission and assignment until her ally trophy unlocks. This will be about 45 missions/assignments. For information on every possible mission/assignment, see Completionist .

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Asari Ally
Complete the majority of the game with the asari squad member

Missable.

Liara's will be the most difficult ally trophy to earn, as you can't even add her to the team until after you've become a Spectre. Because of this, do not start any side missions until you have completed the events on Therum and added her to your crew. This is crucial! Once done, begin adding her to your squad and completing every side mission and main mission until her ally trophy unlocks. This will be around 50 total missions, so be ready for the long haul. For information on every possible mission/assignment, see Completionist .

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Power Gamer
Reach 50th level with one character

For this you'll need to hit level 50 with a single character. While you can get to this during your first playthrough, you'll need to do absolutely everything, including all of the side missions.Note that reaching level 50 on your first playthrough will also be your level cap until your next playthrough, which will waste any XP until then. If you don't earn this during your first playthrough, just import your previous Shepard into a new game+ save and continue from there. You'll need 238,100 XP to reach level 50. See Extreme Power Gamer for details on XP.

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Extreme Power Gamer
Reach 60th level with one character

Level 60 is the final level cap for the first Mass Effect, with 51-60 being made available after your first playthrough. It will likely take you 3 playthroughs to hit this mark, as you'll need a whopping 862,100 XP! XP is earned for doing almost everything, from killing enemies to turning in assignments. When fighting against enemies while in the Mako, you should try to kill them on foot rather than use the Mako's overpowered canon, as you'll earn much more XP. The main source of XP in later playthroughs will be from Assignments. By completing them all, as well as taking down every possible enemy, you'll move that much closer to your goal. If you haven't reached 60 by the end of your second playthrough (which is very likely,) import this Shepard into a third playthrough to do the final bit of cleanup. the jump from 59-60 is quite steep, clocking in at nearly 1/4 of the total XP at 200,000 needed to level up for the final time! Aside from helping with the combat, importing a level 60 Shepard in Mass Effect 2 will start you at level 5, rather than level 1. A very welcome boost in the early stages.

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Renegade
Accumulate 75% of total Renegade points

Renegade points are earned by performing less than heroic actions. Shooting a suspect or inciting a gunfight will earn renegade points, as well as being a smart-ass when responding to dialog trees. If you put points into the Renegade slot when leveling up Shepard, new Red dialog options will become available on the lower left side of dialog trees. These options will advance your Renegade level much more than normal choices. Some origin choices made when designing your character will add bonus points to the Renegade slot, such as Ruthless and Sole Survivor (which also gives Paragon Points.) There is a glitch that allows for an easy boost to these points on Noveria if you wish to use it. For more information on this, see Paragon .

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Paragon
Accumulate 75% of total Paragon points

Paragon points are earned by being as pure-hearted as you can be throughout your career. Opting to ask questions rather than shoot will gain you Paragon points, as will resolving conflicts peacefully. If you put points into the Paragon slot when leveling up Shepard, you will unlock new Blue dialog options. These will give a huge boost of new Paragon points if you use them in conversations. Certain origin choices made when designing your character will add bonus Paragon points from the start, such as War Hero and Sole Survivor (this also adds Renegade points.) There is a glitch on Noveria that can quickly boost your karma levels if you know what to do.

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Paramour
Complete any romance subplot

Missable.

Ah, romance... During the events of Mass Effect, you can chat with certain members of your crew to begin forming a relationship with them. Simply talk to them and explore all of the positive dialog trees available after every major story world and they'll slowly come around to seeing you as a potential partner. Unfortunately your options in the first game are quite limited, containing only three choices for bumping uglies with. To add to this disappointment, you can only seduce one partner at a time. If you attempt to pursue two of them, they'll even force you to choose between them (a permanent choice.) Your three most eligible bachelor and bachelorettes are:
  • Ashley Williams: Sorry femSheps, she's only into guys.
  • Kaidan Alenko: Kaidan is looking for love, and only a woman can satisfy him.
  • Liara T'Soni: Gender means nothing to her. Asari can join with any gender of any species.

If everything works out, your choice will present them-self on the trip toward Ilos. If you accept their offer, you'll be treated to a quick cinematic of the two of you dancing in the sheets.

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Spectre Inductee
Become a Spectre

Story Related

This will be earned during the Citadel: Expose Saren mission. Complete the objectives here to make history as the first (official) Human Spectre.

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Charismatic
Use Charm or Intimidate to resolve an impossible situation

Missable. If you don't have the necessary Paragon/Renegade levels or simply don't choose their respective dialog options, you will not be able to earn this in the current playthrough.

To unlock Paragon and Renegade dialog options, you'll need to put attribute points into one (or both) of their upgrade slots. You'll need at least 8 points to unlock a dialog option that resolves an impossible situation.

You will have two separate opportunities to resolve one of these situations. Spoilers Ahead.

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Search and Rescue
Locate Dr. T'Soni in the Artemis Tau cluster

Story Related

This mission first becomes available when you gain command of the Normandy. At this point in the story, you'll be able to travel to any known star systems within the Milky Way at your leisure. You have three options for what to do at this point in the story: Locating Liara, investigating Geth activity on Noveria, and aiding Feros' colony that's under attack from the Geth. For the sake of this trophy, we'll be heading off to find the nerdy blue girl. Head to the Knossos System within the Artemis Tau Cluster to find planet Therum. Land here and complete the series of events for the trophy.

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Colonial Savior
Complete the Bring Down the Sky mission

Missable. Bring Down the Sky was originally a DLC mission when it released on the Xbox 360, but has been included with the PS3 version of the game. As an additional mission, it is not necessary to complete during the main story, and is therefore missable.

This mission first becomes available when you gain command of the Normandy. At this point in the story, you'll be able to travel to any known star systems within the Milky Way at your leisure. To begin the mission, take a left at the nearest Mass Effect Relay to reach the Asgard System (within the Exodus Cluster) and land on Asteroid X57. After the events here transpire, the trophy will unlock.

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