[top]Overview


Players: 1
Online Trophies: Zero
Online Pass Required: No
Cheat Codes Affect Trophies: Here there be no cheat codes
Estimated Time to 100%: 5-10 hours
Minimum Playthroughs: 1 + the majority of the levels through chapter select
Collectible Trophies: 1 ("Mad Hatter")
Missable Trophies: 1 ("Don't Need No Hints")
Glitched Trophies: Not what I've encountered.


[top]Tips & Strategies


Here is some general pointers for the game.
  • Get used to the jumping; it's a bit finicky
  • Always keep a close out for chalk, keys, scissors, levers and pressure plates
  • Always keep a close eye on the monster
  • Always have an overview of frogs, coconuts and rotten fruit
  • Always have the goal in mind when solving puzzles
  • If you're stuck on a puzzle, there are probably videos on Youtube


[top]Cheats, Glitches, & Exploits



[top]Roadmap

There are two basic steps to this game:

1. Serial Menu Killer
Might as well get the "White Frog Massacre" trophy over and done with as soon as possible.
After this step you should have these trophies:
White Frog Massacre

2. For fun playthrough
The collectables doesn't appear before you've completed the game once, so just go through it once. If you feel like it, you can either go for the "Don't Need No Hints" trophy on this playthrough or while you're getting the hats.
After this step you should have these trophies:
The Architect
Lula Power
Playing Tag
Sharp Splatter
Calm After the Storm
Good as New
Conclusion
(Don't Need No Hints)

3. Hat Search
Now that hat appear, you can find them all. If you're going for the "Don't Need No Hints" trophy now, you can't use the chapter select, but have to play through the game. You luckily know what to do this time around.
After this step you should have these trophies:
Mad Hatter
(Don't Need No Hints)


[top]Trophies

[top]
White Frog Massacre
Splat 21 frogs at once in the main menu.

In the menu you can choose two or three different options (depending on if you've either started the game or not). Everytime you highlight a new option, a white frog appears. Quickly use the arrow buttons to highlight so many options, until the limit of frogs on the screen at once has been reached and then quickly choose an option (preferably "Credits" since it's easy to back out of again if you screwed up).

[top]
The Architect
Build and cross the houses bridge with only 3 houses.

In the chapter: "Bridging the Gap" which is the second chapter of the first act, you will quickly come to a huge gap, with a puzzle with five cardboard boxes. Everytime you move a box you move a house in the distance. You have 5 houses to work with, but if you want the trophy you need to cut 2 of them off. Here is what you do: Instead of just placing the houses normally rotate each of the houses 45 degrees so it's not the sides that touches, but the edges. That means that three boxes is just enough to move over.
It's also worth noting, that you can't do anything with the two other boxes. If you pick it up or accidentally run into it, and the game notice it as movement, you'll have to reload the chapter.

[top]
Lula Power
Double-jump with Lula to cross the first large gap.

This trophy is story-related and therefore cannot be missed!
Around 15-25 minutes in the game you will meet Lula the little robot that you carry on your back. Not far from here, you are forced to make a double jump.

[top]
Playing Tag
Run away from Lula for 20 seconds.

If you're not holding anything you can throw Lula by pressing . Do that and then just run for 20 seconds without stopping to make Lula chase you.

[top]
Sharp Splatter
Splat a frog right on the bullseye.

In the chapter "Mmm Tasty" which is the third chapter of Act II, you'll come to a part where you have to throw frogs at walls. There is a little hint box with a frog on it. To the right of that is a target. Pickup a frog and throw it on the target. You do not need to throw precisely in the middle, just hit the target.

[top]
Calm After the Storm
Give Monster a rotten fruit.

This trophy is story-related and therefore cannot be missed!
This is gotten in the chapter "Just One More" which is the fourth chapter of Act II.
Here there be spoiler:

Toggle Spoiler

[top]
Good as New
Revive Lula.

This trophy is story-related and therefore cannot be missed!
This is gotten in the chapter "Anger Management" which is the fourth chapter of Act IV
Spoilers ahoy:

Toggle Spoiler

[top]
Conclusion
Finish the game.

This trophy is story-related and therefore cannot be missed!
This is gotten when you see the credits screen at the end of the game. The game itself is not very long, and not very difficult, so you really should have no problem getting to the end of it.

[top]
Don't Need No Hints
Play through the game without reading any hint boxes.

This trophy is missable!
The hint boxes are small cardboard boxes which you can put on your head to get a hint on how to progress. You can not use any of these throughout the game. The game is not always easy to figure out, but you pretty much need a second run for the hats, so if you should be troubled, you can get it in the next playthrough where you know what to do.

[top]
Mad Hatter
Collect all hats.

There is a total of 25 hats scattered through the game. You have to find secret areas to get them though. While you were playing through the game, you might have stumbled upon a sack doll tied to a pole or two. This is where the hats are hidden. "Why are there no hats?" you ask. It's because the game developer wanted to have some cheap replayability and first make them accesible after you've completed the game once. "I don't wanna find all of those stinking hats myself" you may say. Well, thankfully I've sat through the torture instead. Below is a list of all the hats.
WARNING!!!: The guide may contain what you'll concern as spoilers.

Toggle Spoiler




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