Sly Cooper and the Thievius Raccoonus Trophy Guide

- 1Overview
- 2Tips & Strategies
- 3Roadmap
- 4Trophies
- 4.1True Theivus Raccoonus Unlock all trophies for Sly Cooper's first outing
- 4.2Foxy Lady Collect a police file from Carmelita
- 4.3Coin Collector Collect a single coin
- 4.4Coin Recycler Collect 60 coins
- 4.5Coins, Coins Everywhere Collect 99 coins
- 4.6Snowy Blueprints Collect some Snowy Blueprints
- 4.7Programmers can do Anything Collect some Watery Blueprints
- 4.8French Bulldog Style Collect a blueprint from Muggshot
- 4.9Top of the Morning Learn Rob McCooper's Explosive Hat Technique
- 4.10Sucker Punch Enter into the world of Sly Cooper!
- 4.11Slytnkhamen Approves Upgrade your shadow
- 4.12Run Like an Egyptian Learn Slytunkhamen's secret move
- 4.13Dive Bomb Learn Drake Cooper's Fast Attack Dive
- 4.14Slow Slacker Upgrade your slow motion technique
- 4.15Take it Slow Learn Dev Cooperinda's Slow Motion Jump
- 4.16Now ya See Me Learn Sir Andrew Cooper's Thief Replica Technique
- 4.17Coin Sucker Learn Karen Cooper's Coin Magnet Technique.
- 4.18Spikes Suck Learn Sir Augustine of Cooper's Briefly Defy Gravity Technique
- 4.19Singing Gator Collect a voodoo plan
- 4.20Freeze, Your It Learn B.F. Cooper's Speed Up The Clock Technique
- 4.21Waterlogger Learn Suzanne Cooper's Water Safety Technique
- 4.22Frog Legs Defeat Sir Raleigh the Frog
- 4.23Giving the Dog a Bone Defeat Muggshot
- 4.24Dance, Dance Ruby Defeat Mz. Ruby
- 4.25Pandas aren't always Cute Defeat Panda King
- 4.26Time Stopper Max out all slow motion techniques
- 4.27Learn the Ropes Start out on your Cooper adventure
- 4.28Pug Gambling Enter into Muggshot's territory
- 4.29Complete Drakness Max out all shadow techniques
- 4.30Bayou Lily Enter the voodoo swamp
- 4.31Meeting the Ancestors Find all the blueprints
- 4.32Clash of the Clockwerk Track down Clockwerk
- 4.33Greedy Raccoon Open all vaults
- 4.34Oh No He Didn't Defeat Clockwerk
- 4.35Bottle Hoarder Collect all clue bottles in any level
- 4.36Nimble Like a Thief Find all the dive moves
[top]Overview
Players: 1
Online Trophies: No
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 8-10 Hours
Minimum Playthroughs: 1/ 1.5 for clean up on bottles
Collectibles Trophies:
Bottle Hoarder,
Greedy Raccoon.
Missable Trophies: N/A
Glitched Trophies: N/A
Online Trophies: No
Cheat Codes Affect Trophies: N/A
Estimated Time to Platinum: 8-10 Hours
Minimum Playthroughs: 1/ 1.5 for clean up on bottles
Collectibles Trophies:
Bottle Hoarder,
Greedy Raccoon.Missable Trophies: N/A
Glitched Trophies: N/A
[top]Tips & Strategies
**Please Note** The techniques found in the vaults may change. It all depends on the order you decided to collect them.
Blue shining crystals along side something - This is where you need to make sly shimmy across a small ledge. When you get to the ledge and see the crystals, hold down
to shimmy across.
Ladders - when you get to a ladder, get real close and press
to start climbing it.
Ropes - to climb across the ropes, just jump and press
to hold on to the ropes. To release just hit
to drop down.
Hooks - Jump and hit
to grab onto hooks. Swing back and forth by using the analog stick and to release just hit
to drop.
Horseshoes - These are lucky charms. You can find them or sometimes when you collect 100 coins instead of a free life, you get a lucky charm. This protects your one time from damage. So if you fall in fire or get hit by something, it saves you.
Small Platforms - Jump and while in the air press
to land on the tiny platform.
Switching Abilities - Press
.
Using Abilities - When you want to use the ability of your choice, press
then press
to use the ability.
Episode 1 - Tides of Terror
Blue shining crystals along side something - This is where you need to make sly shimmy across a small ledge. When you get to the ledge and see the crystals, hold down
to shimmy across.Ladders - when you get to a ladder, get real close and press
to start climbing it.Ropes - to climb across the ropes, just jump and press
to hold on to the ropes. To release just hit
to drop down.Hooks - Jump and hit
to grab onto hooks. Swing back and forth by using the analog stick and to release just hit
to drop.Horseshoes - These are lucky charms. You can find them or sometimes when you collect 100 coins instead of a free life, you get a lucky charm. This protects your one time from damage. So if you fall in fire or get hit by something, it saves you.
Small Platforms - Jump and while in the air press
to land on the tiny platform.Switching Abilities - Press
. Using Abilities - When you want to use the ability of your choice, press
then press
to use the ability.Episode 1 - Tides of Terror
- A Stealthy Approach
- Prowling the Grounds
- Into the Machine
- High Class Heist
- A Cunning Disguise
- The Fire Down Below
- Gunboat Graveyard
- Treasure in the Depths
- The Eye of the Storm
- A Rocky Start
- Muggshot's Turf
- Boneyard Casino
- At the Dog Track
- Murray's Big Gamble
- Back Alley Heist
- Straight To The Top
- Two to Tango
- Last Call
- The Dread Swamp Patch
- The Swamp's Dark Center
- A Grave Undertaking
- Piranha Lake
- The Lair of the Beast
- Descent into Danger
- A Ghastly Voyage
- Down Home Cooking
- A Deadly Dance
- A Perilous Ascent
- The Unseen Foe
- Flaming Temple Of Flame
- Duel By The Dragon
- A hazardous Patch
- Burning Rubber
- A Daring Rescue
- Bentley Comes Through
- A Temporary Truce
- Sinking Peril
[top]Roadmap
Best Way: To start off, I would follow the bottle locations listed in the
Bottle Hoarder. Follow the guide for each level, collecting all the clue bottles. In each level there is anywhere from 20-40 clue bottles and by finding all the clue bottles in each level you get to open the Vaults in each level. Most of the vaults can be found near the end of the level but be aware that some vaults are located back in the beginning of the level. For some of them you will have to back track your way to the beginning to find the vault. Collect all the clue bottles to open all the vaults to achieve the
Greedy Raccoon. The rest of the trophies are story based basically. If you follow the story and collect the bottles and vaults in one play through, then the trophies will be story based.
Easy/Alternative Way: If you want, instead of collecting all the clue bottles the first play though, you can run through each level and just collect the keys found at the end of every level. You can always go back to any of the levels and collect the clue bottles and vaults. Doing it like this though will require at least 2 playthroughs, as long as you use the clue bottle guide located in the trophy description for
Bottle Hoarder. If you choose not to use the guide then it could take more than 2 playthroughs to locate all the clue bottles.
Bottle Hoarder. Follow the guide for each level, collecting all the clue bottles. In each level there is anywhere from 20-40 clue bottles and by finding all the clue bottles in each level you get to open the Vaults in each level. Most of the vaults can be found near the end of the level but be aware that some vaults are located back in the beginning of the level. For some of them you will have to back track your way to the beginning to find the vault. Collect all the clue bottles to open all the vaults to achieve the
Greedy Raccoon. The rest of the trophies are story based basically. If you follow the story and collect the bottles and vaults in one play through, then the trophies will be story based. Easy/Alternative Way: If you want, instead of collecting all the clue bottles the first play though, you can run through each level and just collect the keys found at the end of every level. You can always go back to any of the levels and collect the clue bottles and vaults. Doing it like this though will require at least 2 playthroughs, as long as you use the clue bottle guide located in the trophy description for
Bottle Hoarder. If you choose not to use the guide then it could take more than 2 playthroughs to locate all the clue bottles.[top]Trophies
[top]
True Theivus Raccoonus 
Unlock all trophies for Sly Cooper's first outing

Unlock all trophies for Sly Cooper's first outing
Pretty self explanatory.....Just get all other bronze, silver and gold trophies to unlock the Platinum.
[top]
Foxy Lady 
Collect a police file from Carmelita

Collect a police file from Carmelita
This is a story related trophy that takes place in the beginning of the game. The game starts you off on a roof top not far from the police headquarters. Jump across the building till you get to the vent. Break the vent and sneak into the police headquarters.
**Note** - Make sure before leaving, you break everything in the office to collect the coins.
- When you get in the Police Headquarters, you will be on a ledge. Look down and you will see a bunch of lasers all over. You want to get pass them without hitting them and getting caught. Zig zag your way down on the ledges that appear on the sides of the wall. Make sure you jump high enough over the laser so that you are not hit. Once at the bottom, hit the item in front of the door your right. By doing this you will deactivate the lasers in the room ahead.
- Head down the hall way and turn down the first hallway on your left. Continue down and turn left again when you reach the wall. Go out the window on your right and shimmy across the ledge till you reach the open window. Go through the window and head to the right over to the safe. When asked, put the code 9-3-7 in the safe by just using the D-pad the move the numbers and to move over to the next one. When the code is in correctly, the safe will open. In the safe you will find the file for Sly Cooper, take it.
**Note** - Make sure before leaving, you break everything in the office to collect the coins.
[top]
Coin Collector 
Collect a single coin

Collect a single coin
This is pretty easy to get right in the beginning of the game. You get coins from breaking objects. Right at the beginning you will be on a roof top, so just look for something on the roof to break and get the coins from the object. Once you got the first coin, you got the trophy.
[top]
Coin Recycler 
Collect 60 coins

Collect 60 coins
This is pretty simple as well being that there are coins all over. Just remember to break everything that you can to gather all the coins. You should reach about 50 coins by the time you get to the swamp and after only about 2 minutes in the swamp you should be able to gather a few more to get 60 coins. Just remember to break everything and fight all enemies to gather up the coins.
[top]
Coins, Coins Everywhere 
Collect 99 coins

Collect 99 coins
Once you have entered the first mission being "Tide of Terror" you should have a little over 50 coins. About two minutes in you will gather up a few more to get the 60 coins. By the time you get close enough to the hideout in the level, if you have killed all the enemies and broke everything that was breakable, you should reach 99 coins. When you hit 100 coins you will also receive a free life.
[top]
Snowy Blueprints 
Collect some Snowy Blueprints

Collect some Snowy Blueprints
In order to open the vault you need to collect all the bottles in the level. The vault can either be found at the very end of the level before you find the level key, or it could be in the middle or beginning of the level. In which case you will have to back track your steps back to it. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Programmers can do Anything 
Collect some Watery Blueprints

Collect some Watery Blueprints
You will find The Watery Blueprints in Episode 1: Tide of Terror in the level A stealthy Approach. You have to first find all 20 clue bottles to access the vault that is found about half way through the level. It's right after you have pasted the search lights and dog throwing stars. Open the vault to obtain the Blueprints.(For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
French Bulldog Style 
Collect a blueprint from Muggshot

Collect a blueprint from Muggshot
Find all the bottles in the level to have access to the vault. Once you have all the bottles, find the vault and enter the code in. Once done, you will receive the blueprint. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Top of the Morning 
Learn Rob McCooper's Explosive Hat Technique

Learn Rob McCooper's Explosive Hat Technique
Find all the bottles in the level to have access to the vault. Find the vault and enter the code to receive the technique. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Sucker Punch 
Enter into the world of Sly Cooper!

Enter into the world of Sly Cooper!
Pretty simple. You will unlock this trophy in the middle of the first cutscene in the very beginning of the game. Just put the disc in and load it up. Once the game begins about half way through this trophy will unlock.
[top]
Slytnkhamen Approves 
Upgrade your shadow

Upgrade your shadow
You will get this technique in Episode 3 level The Unseen Foe. Collect all the bottles in the level and find the vault. ( For bottle and vault locations see
Greedy raccoon and
Bottle hoarder ). Once you have found the vault, put the correct code in it to open it and receive the technique.
Greedy raccoon and
Bottle hoarder ). Once you have found the vault, put the correct code in it to open it and receive the technique.
[top]
Run Like an Egyptian 
Learn Slytunkhamen's secret move

Learn Slytunkhamen's secret move
Story Related, it can not be missed. You will learn this move once you have defeated Mz.Ruby. (For details on how to defeat Mz,Ruby refer to
Dance, Dance Ruby ). When you have defeated her you will automatically get this trophy which will then go into a cutscene telling you about the technique and where it came from.
Dance, Dance Ruby ). When you have defeated her you will automatically get this trophy which will then go into a cutscene telling you about the technique and where it came from.
[top]
Dive Bomb 
Learn Drake Cooper's Fast Attack Dive

Learn Drake Cooper's Fast Attack Dive
You will find this in The Gunboat Graveyard. You have to first find all 20 clue bottles ( For bottle and vault locations see
Greedy raccoon and
Bottle hoarder) to access the code for the vault. The code is 7-1-9. After you collect all 20 clue bottles, the vault is found right after in which you simply go up to, put the code in and it opens giving you the document for Plunging attack.
Greedy raccoon and
Bottle hoarder) to access the code for the vault. The code is 7-1-9. After you collect all 20 clue bottles, the vault is found right after in which you simply go up to, put the code in and it opens giving you the document for Plunging attack.
[top]
Slow Slacker 
Upgrade your slow motion technique

Upgrade your slow motion technique
In Episode 3: Vicious Voodoo in level Decent into Danger. You will get this technique after you have collected all the bottles and have opened the vault. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder). This is the second Slow Motion Technique you will acquire.
Greedy raccoon and
Bottle hoarder). This is the second Slow Motion Technique you will acquire.
[top]
Take it Slow 
Learn Dev Cooperinda's Slow Motion Jump

Learn Dev Cooperinda's Slow Motion Jump
This is found in A Rocky Start. Find all 40 clue bottles to access the code for the vault. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder) About mid way through you will notice a cable hanging down that leads over to a plat form. Climb the cable to the platform and enter the code given to you. Once the correct code has been entered you will receive the document for the Slow Motion Jump.
Greedy raccoon and
Bottle hoarder) About mid way through you will notice a cable hanging down that leads over to a plat form. Climb the cable to the platform and enter the code given to you. Once the correct code has been entered you will receive the document for the Slow Motion Jump.
[top]
Now ya See Me 
Learn Sir Andrew Cooper's Thief Replica Technique

Learn Sir Andrew Cooper's Thief Replica Technique
Locate all the bottles in the level to gain access to the vault. Enter the code to receive the technique. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Coin Sucker 
Learn Karen Cooper's Coin Magnet Technique.

Learn Karen Cooper's Coin Magnet Technique.
You will get this technique at the end of the The Dread Swamp Patch in Episode 3: Voodoo Swamp. Once you have collected all 20 clue bottles you will have to go find the vault. The vault is located in the same area as the key as well as the rest of the clue bottles. Open the vault to get this technique.
[top]
Spikes Suck 
Learn Sir Augustine of Cooper's Briefly Defy Gravity Technique

Learn Sir Augustine of Cooper's Briefly Defy Gravity Technique
You can find this technique in Episode 3: Vicious Voodoo in level The Lair of the Beast. Once you have collected all the bottles, go to the end of the level to find the vault. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Singing Gator 
Collect a voodoo plan

Collect a voodoo plan
Locate all the bottles in the level to gain access to the vault. Enter the code to receive the technique.
(For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
(For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
[top]
Freeze, Your It 
Learn B.F. Cooper's Speed Up The Clock Technique

Learn B.F. Cooper's Speed Up The Clock Technique
You will find the Speed Up The Clock Technique in Episode 1: Tides of Terrors in level High Class Heist. You will have to first collect all the clue bottles to be able to access the vault in which contains the technique. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Waterlogger 
Learn Suzanne Cooper's Water Safety Technique

Learn Suzanne Cooper's Water Safety Technique
Locate all the bottles in the level to gain access to the vault. Enter the code to receive the technique. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Frog Legs 
Defeat Sir Raleigh the Frog

Defeat Sir Raleigh the Frog
After finding all the keys needed to unlock the cannon, jump onto the cannon where it will shoot you to Raleigh's hideout in the air. Once you enter the hideout a cutscene will be activated where Sly and Raleigh are talking. Raleigh will get bigger and jump down into the middle platform. From there he will jump down on you. You can either jump back and forth on the floating platforms are just run under him until he shrinks to normal size. When he is normal size run up to him and hit him. This will cause him to fly backwards and jump back onto the middle platform. This time around all but the platform you are standing on will sink. When Raleigh jumps down this time you must run back and forth under him to avoid him landing on you. When he shrinks to normal size hit him and make him fly back. The third time you must watch the platform you are on. When you jump on it then Raleigh jumps on it the lights on the platform blink red. Jump to the next platform before the platform sinks. Keep doing this till Raleigh is small again, then hit him causing him to fly back. For the last part, Raleigh will jump down on the platform with you and spin around with his tongue out. Double jump to stay out of reach. Keep double jumping till he stops and shrinks to normal size. Hit him once and send him into the water which triggers the cutscene of you defeating him.
[top]
Giving the Dog a Bone
Defeat Muggshot

Defeat Muggshot
To defeat Muggshot you must hit all the mirrors on all three levels.
1. The first level is pretty simple, it's just a round area. Run around and hit each mirror making the light reflect off of it. Hide behind the big clear crystals if Muggshot gets to close cause he shots from him guns. When you have all the mirrors turned the light destroys one of his guns. He then jumps on a platform and heads to the next level, you will follow.
2. This level is a bit different being that all the mirrors are not in a circular area. Be careful not to fall off, and run around to hit all the mirrors. Once again, hide behind the crystals when he shots. When you have all the mirrors turned he will again get hurt by them making him go up to his platform.
3. This is the last level. It happens to be the easiest one in my opinion. You are up on some rope the circle his platform. Just jump from one point to the next ( hit
to land on the tiny little platforms) and hit the mirrors. Once you have hit all the mirrors you will have defeated Muggshot.
1. The first level is pretty simple, it's just a round area. Run around and hit each mirror making the light reflect off of it. Hide behind the big clear crystals if Muggshot gets to close cause he shots from him guns. When you have all the mirrors turned the light destroys one of his guns. He then jumps on a platform and heads to the next level, you will follow.
2. This level is a bit different being that all the mirrors are not in a circular area. Be careful not to fall off, and run around to hit all the mirrors. Once again, hide behind the crystals when he shots. When you have all the mirrors turned he will again get hurt by them making him go up to his platform.
3. This is the last level. It happens to be the easiest one in my opinion. You are up on some rope the circle his platform. Just jump from one point to the next ( hit
to land on the tiny little platforms) and hit the mirrors. Once you have hit all the mirrors you will have defeated Muggshot.
[top]
Dance, Dance Ruby 
Defeat Mz. Ruby

Defeat Mz. Ruby
To defeat Ruby, you must get to her and hit her. Watch out because she swings her tail.
Level 1
Level 2
Level 3
- First jump on the platforms. When the teeth go up jump and press
to land on the points coming out of the water. Be fast to jump again cause the teeth on the ceiling come back down. - Once you hit her the first time she will tell you about a game she wants to play "Voodoo Simon Says". She will throw shapes at you (
) in a pattern that you must follow. Follow the pattern by pressing the shapes in the order they come at you. If you get hit though, you will have to start all over. You have to get your timing right though. - *Note* Just keep constantly tapping the buttons to ensure you have got it.
For example -

You would want to tap
then tap
then tap
. I have included the order below for you to follow if you need help.
Level 1
Level 2
Level 3
[top]
Pandas aren't always Cute 
Defeat Panda King

Defeat Panda King
To start you want to run around the objects jumping to the middle. Avoid his flame throwing. There are items to hide behind but don't stand too long as his flame will destroy him. Once you get to the center he will stop shooting fire and start doing his attack moves.
1. The first time you get up to him he will keep doing the "Flaming Wheel" where he spins with fire. Keep jumping to avoid it while hitting him at the same time until he pushes you away.
2. The second round he uses the "Flaming Wheel" as well as "Bonzai Buster". Keep jumping out of the way to avoid being hit while at the same time hitting him until he once again pushes you away.
3. This round he will be using "Judo Chop" and "Flaming Wheel" and "Bonzai Buster". To avoid all three of these keep jumping out of the way but move side to side to avoid the chop.
4. & 5. These two rounds are exactly as round 3. Just keep jumping side to side out of the way of his moves while hitting him in the process.
1. The first time you get up to him he will keep doing the "Flaming Wheel" where he spins with fire. Keep jumping to avoid it while hitting him at the same time until he pushes you away.
2. The second round he uses the "Flaming Wheel" as well as "Bonzai Buster". Keep jumping out of the way to avoid being hit while at the same time hitting him until he once again pushes you away.
3. This round he will be using "Judo Chop" and "Flaming Wheel" and "Bonzai Buster". To avoid all three of these keep jumping out of the way but move side to side to avoid the chop.
4. & 5. These two rounds are exactly as round 3. Just keep jumping side to side out of the way of his moves while hitting him in the process.
[top]
Time Stopper 
Max out all slow motion techniques

Max out all slow motion techniques
In Episode 3: Vicious Voodoo in level Decent into Danger. This comes when you have collected both Slow Motion Techniques out of two different vaults. After you have collected the first Slow Motion Technique you will need to find the second in a vault. Get both of them to upgrade them to maximum level.
[top]
Learn the Ropes
Start out on your Cooper adventure

Start out on your Cooper adventure
Story Related, it can't be missed. After you have successfully stolen the case file from Carmelita you will be brought back to your headquarter where you will use the left analog stick to look around. When you are ready to continue on, go to the map and hit
to start. The first mission is "Tide of Terror". As soon as you get to the swamp this trophy will unlock.
to start. The first mission is "Tide of Terror". As soon as you get to the swamp this trophy will unlock.
[top]
Pug Gambling 
Enter into Muggshot's territory

Enter into Muggshot's territory
Story Related, so it can't be missed. After you watch the cutscene about Muggshot, you will be dropped of at A Rocky Start. Once there, this trophy will unlock.
[top]
Complete Drakness 
Max out all shadow techniques

Max out all shadow techniques
Once you have collected both Slytunkhamen techniques, you will get this trophy. The two techniques are found in two different vaults in the game. Get all the bottles to open the vaults. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Bayou Lily 
Enter the voodoo swamp

Enter the voodoo swamp
Story Related, it can't be missed. Right after the cutscene showing you about Mz.Ruby, you will enter the Voodoo Swamp. Once there you will receive the trophy.
[top]
Meeting the Ancestors 
Find all the blueprints

Find all the blueprints
Collect all the blueprints found in the different levels. When you have collected the last one this trophy will unlock. The blueprints are found in different levels and different episodes, so as you play you will find them all. You have to collect the bottles in the levels and open the vaults to receive the blueprints. (For bottle and vault locations see
Greedy raccoon and
Bottle hoarder)
Greedy raccoon and
Bottle hoarder)
[top]
Clash of the Clockwerk 
Track down Clockwerk

Track down Clockwerk
Level 1: A Hazardous Patch
When you first start this level you will be on top of the van with the gun.
1. Shoot all the mines on the ground
2. Shoot all the robot falcons before they hit you
3. There will be more mines and big balls you have to shoot
4. Shoot all the robot falcons again
5. Shoot the falling rocks
6. More mines to shoot at
Level 2: Burning Rubber
Here you must collect 60 computers that fall from the ceiling. You have to get 60 before the Lava creature do. Use
to push the lava creature away to get the computers. Be fast because if they reach 60 you will have to do this part over.
Level 3: A Daring Rescue
1. Jump on the little landing after the electic has stopped
2. Jump to the rails but be fast to jump to the second becauseif you hit the electric, you will die.
3. Jump from the second rail to the platform
5. The platform to the pole.
6. Jump from the top of the pole to the hook located right in front of you.
7.Jump from the hook to the top of one of the lights. (make sure to press
)
8. Jump to the other 2 light.
9. From the third light, jump to the platform (it is supposed to go down)
10. Sneak around the pole by the computers on the desk (press
) but watch for the spotlight back there.
11. Jump on the barrel and head back down the way you came
12. Use the barrel for cover to walk through the spotlights and arrow shooters
13. Get to Carmelita and go to the cutscene
Level 4: Bentley Comes Through
This one is a bit hard and tricky.
1. Use the left analog stick to move and the right analog stick to shoot.
2. Shoot the green blocks before they hit you and the green blocks that have the yellow blocks connected to them.
3. Go over to the yellow blocks to collect them.
4. Watch for other enemies that shoot you.
5. There 4 levels. Level 1: 1 block
Level 2: 2 Blocks
level 3: 4 blocks
Level 4: 6 blocks
Level 5: A Temporary Truce
There is a cutscene where an owl takes your cane. You must work with Carmelita to get it back. You play as Carmelita and you must shoot the enemies away from Sly till he reaches the top. You have to shoot the lava enemies a couple of times to stop them.
Level 6: Sinking Peril
You don't have to do anything till you get to the bottom of the level. You just have to make your way to the top again to get Carmelita jet pack. Be fast because the Lava rises, so there is no time to stop and wait for anything. Make sure you remember to press
to land on the rails and little points. It may take a few times, but once you get it pretty much memorized, it's not as hard.
When you first start this level you will be on top of the van with the gun.
1. Shoot all the mines on the ground
2. Shoot all the robot falcons before they hit you
3. There will be more mines and big balls you have to shoot
4. Shoot all the robot falcons again
5. Shoot the falling rocks
6. More mines to shoot at
Level 2: Burning Rubber
Here you must collect 60 computers that fall from the ceiling. You have to get 60 before the Lava creature do. Use
to push the lava creature away to get the computers. Be fast because if they reach 60 you will have to do this part over.Level 3: A Daring Rescue
1. Jump on the little landing after the electic has stopped
2. Jump to the rails but be fast to jump to the second becauseif you hit the electric, you will die.
3. Jump from the second rail to the platform
5. The platform to the pole.
6. Jump from the top of the pole to the hook located right in front of you.
7.Jump from the hook to the top of one of the lights. (make sure to press
)8. Jump to the other 2 light.
9. From the third light, jump to the platform (it is supposed to go down)
10. Sneak around the pole by the computers on the desk (press
) but watch for the spotlight back there.11. Jump on the barrel and head back down the way you came
12. Use the barrel for cover to walk through the spotlights and arrow shooters
13. Get to Carmelita and go to the cutscene
Level 4: Bentley Comes Through
This one is a bit hard and tricky.
1. Use the left analog stick to move and the right analog stick to shoot.
2. Shoot the green blocks before they hit you and the green blocks that have the yellow blocks connected to them.
3. Go over to the yellow blocks to collect them.
4. Watch for other enemies that shoot you.
5. There 4 levels. Level 1: 1 block
Level 2: 2 Blocks
level 3: 4 blocks
Level 4: 6 blocks
Level 5: A Temporary Truce
There is a cutscene where an owl takes your cane. You must work with Carmelita to get it back. You play as Carmelita and you must shoot the enemies away from Sly till he reaches the top. You have to shoot the lava enemies a couple of times to stop them.
Level 6: Sinking Peril
You don't have to do anything till you get to the bottom of the level. You just have to make your way to the top again to get Carmelita jet pack. Be fast because the Lava rises, so there is no time to stop and wait for anything. Make sure you remember to press
to land on the rails and little points. It may take a few times, but once you get it pretty much memorized, it's not as hard.
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Greedy Raccoon 
Open all vaults

Open all vaults
*Note* The ability unlocked changes depending on the order you collect them
Vault locations, items and codes
Episode 1: Tide of Terror
Episode 2 - Sunset Snake Eyes
Episode 3 - Vicious Voodoo
Episode 4 - A Fire in the Sky
Vault locations, items and codes
Episode 1: Tide of Terror
- Level: A Stealthy Approach
Ability Unlocked:Fast Dive Attack
Combination: 7-9-2
Vault Location: At the end of the level right before you grab the key
- Level: Into the Machine
Ability Unlocked: Blueprints to Raleigh's Entire Operation
Combination: 2-2-7
Vault Location: On the backside of the spinning wheel you will see straight ahead of you (behind the mole with the torch) when entering the lava chamber.
- Level: High Class Heist
Ability Unlocked: Fast Getaway Raccoon Roll
Combination: 4-3-6
Vault Location: Right side of the room where the first maze of lasers is as soon as you come out of the hallway.
- Level:The Fire Down Below
Ability Unlocked: Dev Cooperinda's Slow Motion Jumps
Combination:5-7-9
Vault Location: As soon as you enter the level in a pocket to the left.
- Level:A Cunning Disguise
Ability Unlocked: Chris Coopers Dive Extension Technique
Combination:2-4-2
Vault Location: After you go up the first elevator that goes up, you will be forced to go left and cross over to the right. If you look to your right as soon as you get off the elevator you will see it across the room.
- Level: The Gunboat Graveyard
Ability Unlocked: Karen Cooper's Coin Magnet Technique.
Combination:
Vault Location: On the last platform before the platform with the key.
- Level: Treasure in the Depth
Ability Unlocked: None
Combination:None
Vault Location: None
Episode 2 - Sunset Snake Eyes
- Level: A Rocky Start
Ability Unlocked: Rob McCooper's Explosive Hat Technique
Combination: 3-1-4
Vault Location: After you get past the room with the lasers on the floor that swapp out sides you will get to a part where two machines will try to crush you as you go over a bridge. Upon exiting you will see a car hanging off the edge and some breakable fences ahead. There is a rope above the car by the burning fire barrel on the left. Use that rope to get up to the vault
- Level: Boneyard Casino
Ability Unlocked: Speed Clock Technique
Combination:3-3-8
Vault Location: The last poker table before climbing to the final Cent Symbol right before the end of the level.
- Level: Two To Tango
Ability Unlocked:Blueprints for Muggshots Territory
Combination:5-3-2
Vault Location: This one is located at the opening after going through a hallway (right after you finish getting chased by Carmelita for the first time). It will be behind the guard on the left
- Level: Back Alley Heist
Ability Unlocked: Sir Andrew Cooper's Thief Replica technique.
Combination: 5-6-5
Vault Location: Once you get on the roof of the building with all the holes in the ceiling where you jump through on a mattress it will be sitting in the top right hand corner
- Level: Straight To The Top
Ability Unlocked: Suzanne Cooper's Water Safety Technique.
Combination: 4-6-8
Vault Location: This is located in front of the crane at the highest rooftop near the end of the level
Episode 3 - Vicious Voodoo
- Level: The Dread Swamp Path
Ability Unlocked: Kelle McCoopers ability to harness electricity while rolling.
Combination: 5-8-8
Vault Location: When you get to the final platform where the key is located, there will be a small platform to your right hand side
- Level: The Lair Of The Beast
Ability Unlocked: At the very end of the level before grabbing the key it will be on the right side while facing Cooper
Combination:4-4-4
Vault Location: Bruce O'Coops Hacking Technique.
- Level: A Grave Undertaking
Ability Unlocked: Blueprints to Ms Ruby's production.
Combination:1-2-8
Vault Location: When you get to the end of the level and you have the option to grab the key, don't. You can go to the right through a breakable wall and you will see the safe along the platform.
- Level: Descent Into Danger
Ability Unlocked: Mathew De-La-Cooper Time Stopping Technique.
Combination:5-7-1
Vault Location: At the end of the level you will come to a long pole you have to grind that is yellow. Midway down on the right you will see the vault on a platform.
Episode 4 - A Fire in the Sky
- Level: Perilous Ascent
Ability Unlocked - Move while staying invisible
Combination - 5-7-8
Vault Location
- Level: The Unseen foe
Ability Unlocked - Technique o Breifly Defy Gravity
Combination - 6-6-7
Vault Location
- Level: Flaming Temple of Flame
Ability Unlocked - Blue Prints for Clues
Combination - 9-3-2
Vault Location -
- Level: Duel By The Dragon
Ability Unlocked - Time Stopper Technique
Combination - 2-3-1
Vault Location
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Oh No He Didn't 
Defeat Clockwerk

Defeat Clockwerk
You will fight Clockwerk in the Main Story level, A Strange Reunion, there are three sections to this battle which I will go over with you below.
- You are using the jet pack to fly around and shoot missiles. Use the left analog stick to steer and aim, and
to shoot. The missiles don't harm him, but when Carmelita shoots him, you can hit him with the missiles where she hits him.Avoid his purple flame shots he shoots at you.
- The first place to be able to hit is his head.
- The next is his feet. Wait for his wings to be out of the way and hit him.
- The next part is his tail. Wait for a clear shot and keep shooting.
- Last is his wing.
- This is the next section in the boss battle
- Stay in the rings as he shoots them at you. They only come to the right, left and middle. If you do not get in the middle, they will explode killing you.
- After a couple of rings are thrown at you, his left wing will be available to be shot at.
- Four more rings and then his right wing will be opened for shoots.
- four rings and his head is available
- 4 right wing
- You have to get to his head by jump across the the debris in the lava. Careful cause things pop out. There are lasers everywhere so be careful not to touch them.
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Bottle Hoarder 
Collect all clue bottles in any level

Collect all clue bottles in any level
Could be difficult to some. In every level there are anywhere from 20-30 clue bottles. Some are right in the open and some are hidden and require you to look around and plan on how to get to them. Try to collect them all in one shoot so that it is more convenient for you. You can go back to any level at anytime and replay it over. Once you have collected all the bottles in any one level this trophy will unlock. You want to collect all the bottles in all the levels because each level has a safe in it which requires all 20-30 clue bottles to open. You will need to open all vaults in order to receive the
Greedy Raccoon
Episode 1 - Tides of Terror
A Stealthy Approach - 20 Clue Bottles
Into The Machine - 30 Clue Bottles
High Class Heist - 30 Clue Bottles
The Fire Down Below - 30 Clue Bottles
A Cunning Disguise - 30 Clue Bottles
The Gunboat Graveyard - 20 Clue Bottles
Episode 2 - Sunset Snake Eyes
A Rocky Start - 40 Clue Bottles
Boneyard Casino - 40 Clue Bottles
Two To Tango - 30 Clue Bottles
Back Alley Heist - 30 Clue Bottles
Straight To The Top - 40 Clue Bottles
Episode 3 - Vicious Voodoo
The Dread Swamp Path - 20 Clue Bottles
The Lair Of The Beast - 30 Clue Bottles
A Grave Undertaking - 40 Clue Bottle
Descent Into Danger - 40 Clue Bottles
Episode 4 - Fire In The Sky
A Perilous Ascent - 30 Clue Bottles
The Unseen Foe - 30 Clue Bottles
Flaming Temple Of Flame - 25 Clue Bottles
Duel By The Dragon - 40 Clue Bottles
Greedy Raccoon Episode 1 - Tides of Terror
A Stealthy Approach - 20 Clue Bottles
Toggle Spoiler
- When you first start out, turn to the left. You will see a smashing guy (has a big mallet in his hand) on a bridge with two bottles right in front of him.
- On the boat there are two clue bottles. Go up to the base of the mast and hit it with your cane to make the clue bottle fall down.
- You will spot a ladder that will help you over the gate. There is a clue at the bottom of the ladder.
- Right in front of the gate there are three trees and a rope. There two clue bottles on top of the trees. The first clue bottle is on the lowest tree and you will need to use the rope to get to the second clue bottle on top of the highest tree.
- Now, turn around on the rope and go back to the high dirt pile where you will find two more clue bottles.
- Sneak through the search lights after jumping the first gate and you will spot two stone head statues. There is a clue bottle on each statue.
- When you run into the Beaver with the Blow torch, defeat him and look at the waterfall.
- After you pass the first waterfall you will spot another one. There are two clue bottles in the water on top of two stones. Jump from one rock to another to gather the clue bottles.
- By the vault in the level there is a clue bottle to the left.
- Next to the key of the level there is a hanging rope. DO NOT collect the key before climbing the rope. Climb the rope to a high tower where you will find two clue bottles.
- Continue across the rope for two clue bottles on top of the light tower at the end.
Into The Machine - 30 Clue Bottles
Toggle Spoiler
- When you start the level you will see a furnace door opened. Jump next to the furnace door and hit
to slam the door shut. Upon doing so you will get the first clue bottle. - Keep going forward till you reach a plat form moving up and down. Hanging right below the bridge you will locate the clue bottle. Swing your cane to get it.
- Run across the other bridges till you come across the blue shinning crystals where you must shimmy across by pressing
. Once on the other side, make it across the other beam and rope. On the support beam, there is a clue bottle, located to the right of the bridge. - Jump on the spinning bar and hit the clue bottle hanging there not to far in.
- Up ahead you will see a yellow wheel. There is a clue bottle resting upon the yellow wheel.
- Clue Bottles 6-14 are located either on dropping furnace ledges or hanging in the middle of them. You have to jump from one side to the other side to collect them but be careful because the ledges collapse within seconds. They do rise again. They may take some time, so just be careful.
- Clue Bottles 15-24 are located the same way as 6-14. They are on and hanging between the furnace ledges. There is one located on some pipes near the end. This may take some time to collect them all, so be careful.
- After you pass the second furnace room you will see two clue bottles that are hanging to the left next to the spinning wheel.
- After you have defeated the beaver with the blow torch, you will notice a clue bottle on the pipe to your left.
- Go to the right now. Once you are on a solid platform, you should see a hanging clue bottle on your left.
- Jump down off the platform to where you will see the hammering henchman. Once you defeat him you will see a vault next to where he was standing. Break open the vault for the final two clue bottles.
to slam the door shut. Upon doing so you will get the first clue bottle.
. Once on the other side, make it across the other beam and rope. On the support beam, there is a clue bottle, located to the right of the bridge.High Class Heist - 30 Clue Bottles
Toggle Spoiler
- You will find the first two clue bottles right in the beginning of the level. Look over to the red door to find them.
- Run down the hall way and look to the right of the doorway. There is a clue bottle sitting there right before you enter the next room with the alarms.
- In the next room to the right, there are three clue bottles on top of the platform by the water.
- These three clue bottles are easily missed. Head to the left this time, and to the left of the statue on the lower level you will spot them.
- By the checkpoint, there is a breakable vault. Destroy the vault and find two more clue bottles.
- Destroy the statues to find four more clue bottles after you jump up to where they are located.
- This one is a bit tricky. There is a flaming skull with a clue bottle behind it. To get to it you must double jump on the wooden beam on the other side. Then do it one more time to get the clue bottle.
- When you run into the two flopping beavers, you will see two more breakable vaults. Destroy them and find four more clue bottles.
- By the round platform you will have to defeat the beaver to find the clue bottle.
- As the censor lights are spinning around, you will see a clue bottle sitting on a lily pad. Jump across the water to get the clue bottle.
- Sneak around the pole by the alarm to find two more clue bottles.
- Up ahead a bit, there are some search lights with two clue bottles sitting right there. Get them but be careful not to set off the alarms.
- Up ahead there are two more clue bottles. Get them but do not trigger the search lights that are moving back and forth.
- Sneak around the poll at the end to find the last two clue bottles.
The Fire Down Below - 30 Clue Bottles
Toggle Spoiler
- Right at the beginning of the level, if you look to the left you will see a breakable vault. Break the vault to find Two clue bottles.
- The first furnace you see you will notice it has a clue bottle sitting on top. Go grab it but watch the fire that comes out.
- The second furnace has a clue bottle hanging above it. Jump on the platform of the furnace to grab the clue bottle.
- When you locate the first bridge you will see a clue bottle hanging from the top. While trying to grab it, be careful to not fall into the lava.
- Past the bridge you will see a furnace with a clue bottle on top of the door. Slam the door shut to receive the clue bottle.
- If you look to the left you will see a clue bottle sitting on top of some pipes. To get to it you have to jump on the lower pipe on the right and jump one more time from there.
- Behind some lump of coals you will see two clue bottles. Destroy the coal for some coins and to access the two clue bottles.
- Next to the spin machine you will a clue bottle hanging. It is easier to jump on the pipe and access the clue bottle.
- You will notice some hooks that you can move with the spinning wheel. There are three clue bottles located above them. Use the spinning wheel to activate the conveyor belt that spins the hooks and ride them to the other side. Use
to shimmy up a small pipe that takes you so you can jump across platforms to access the three bottles and leads you into a shaft where you have to close some more furnace doors. - Right by the checkpoint you will see a clue bottle hidden between two hot and large pipes.
- Once you have defeated the hammering guard you should be able to see four clue bottles on some pipes ahead.
- In the next room you will see four more clue bottles. Destroy the coal to get three of them and the fourth one is right next to them alone.
- There is a small breakable vault next to the spinning wheel. Break the vault to get two more clue bottles
- Use the spinning wheel to break the class and you will find two more clue bottles on the conveyor belt.
- Further up on the conveyor belt you will see two more clue bottles hanging above. Careful of the search lights though.
- On the pathway to the key you will spot the final two clue bottles hanging from the ceiling.
to shimmy up a small pipe that takes you so you can jump across platforms to access the three bottles and leads you into a shaft where you have to close some more furnace doors.A Cunning Disguise - 30 Clue Bottles
Toggle Spoiler
- Right by the entrance you will see two clue bottles. You can't miss them.
- Go down away and find the barrel to jump in to protect you from the darts. There are two clue bottles sitting right there.
- After you go up the elevator and pass two more dart throwers, you will see a smaller breakable vault. Break the vault to find two more clue bottles.
- Take care of the two guards and climb the ladder up to the next bookcase. You will find three more clue bottles on top of there.
- Turn around and you will see a clue bottle hanging from the ceiling. You have to jump off the bookcase to get it.
- Up ahead you will see some furnaces with fire coming out of them and a table in the middle. There are four clue bottles all together, 2 on each furnace. Two are on the right and two are on the left.
- Behind the left furnace is a breakable vault. Break the vault to find two more clue bottles.
- Get in the barrel again and head to the next dart area where you will find three more clue bottles.
- Once again, get into the barrel and walk across the pathway to avoid the lights. Right next to the alarm you will find one clue bottle.
- To your right you will see a bookcase with a ladder on the side. Jump on the ladder and find two more clue bottles.
- Once you have defeat the Squid guard jump onto the suspended platforms. Keep going up till you find the three clue bottles on the highest point.
- Once you are on the other side you will see a bookcase. Push one side of the bookcase and it will open revealing a small breakable vault. Break the vault to find two more clue bottles.
- Sneak past the two search lights and next to the alarm there are the final three clue bottles for you.
The Gunboat Graveyard - 20 Clue Bottles
Toggle Spoiler
- At the beginning you will see a breakable vault. Break the vault to find your first two clue bottles.
- Over by the near by steering wheel, by the short flight of steps, you will find two more clue bottles.
- Up ahead you will see a pathway of debris. There are two clue bottles up here. One is on the barrel and the other one is on top of the floating wheel.
- Right by the alarm there is one clue bottle on the right side of the moving ship, next to the pole.
- Right before the rope you should see a breakable vault. Break the vault to find the next two clue bottles.
- There is an abandoned airplane suspended from the ceiling that has two clue bottles on top. They are located on the right wing.
- Continue till you reach the checkpoint. There is another airplane located ahead with two more clue bottles resting on the top of the plane.
- Once you have past the two guards you will be on a submarine where there are two more clue bottles.
- There is some more debris floating in the water ahead. Jump across the debris to find two more clue bottles.
- Once you have defeated the two guards you will see a breakable vault. Break the vault and locate the final two clue bottles for the area.
Episode 2 - Sunset Snake Eyes
A Rocky Start - 40 Clue Bottles
Toggle Spoiler
- At the very beginning of the level if you look to your left, you will see a huge sign. Go by the sign to find two clue bottles.
- Climb the pipe and jump across the little platforms (hold
to land on the small platforms). You should be able to see one clue bottle to the right of where you are located. - Close to where you just were, there should be a small breakable vault. Break the vault to find two more clue bottles.
- Once you pass the first guard dog, there are two clue bottles located behind the small fence. Jump the fence to get to them.
- Continue ahead until you see a dog on a leash chewing a bone. Once you have beat him, you will see two clue bottles next to where he was.
- Head to left where you will see a ton of debris in the water. There are three clue bottles on top of the floating debris. While jumping on the debris you will see a car up ahead with one clue bottle on it.
- Turn around and head back to the mattress in front of the wall. Jump on the mattress to get to the other side where there will be three more clue bottles.
- Go past the platform that is suspended and the blue car you will see a small breakable vault. Break the vault to find two more clue bottles
- There is a nearby telephone poll up ahead that is bent a bit and extends outwards. There is one clue bottles on the very end of it
- Be sure not to get electrocuted in the next part. After you pass the part with the electric and taken care of the guard dog, look to the right to see two more clue bottles.
- Up a way a bit you will yet another mattress you must jump on to, to get to the unstable rock. Defeat the guard dog who is throwing cards at you and you will see two clue bottles.
- Now look forward and you will see an overturned car. There is one clue bottle hidden behind it.
- Get back to the road and look for the three clue bottles located on a ledge to the right.
- Defeat the two guard dogs chewing bones and get the one clue bottle before the crushing machine.
- Go to the next area where you will see a yellow car by the fence. There is a small breakable vault located over there. Break the vault to find two more clue bottles.
- Go up to the fences ahead but beware of the dogs that come crashing through them. There are three clue bottles hanging from the crane. You have to jump from the high point in the dirt over to them.
- Get through the car crushing machine and reach the checkpoint. There is one clue bottle on the left.
- Go through the swaying vehicle and pass the set of lasers where you will see one bottle clue.
- Defeat the guard dog and look to the right where you will find three more clue bottles. Two are behind the fence.
- Look to the left of the final key to see a small breakable vault. Break the vault to get the final two clue bottles.
to land on the small platforms). You should be able to see one clue bottle to the right of where you are located.Boneyard Casino - 40 Clue Bottles
Toggle Spoiler
- Look over by where the two dogs are walking around. Now look to the left and you will see two clue bottles.
- After the first set of censors, you will see two clue bottles right after.
- Sneak past the searchlights and walk carefully across the very narrow walkway above the guard dogs for two clue bottles.
- Take care of the guards and you will see three more clue bottles.
- Go ahead a bit and you will a huge cent sign with a rope hanging down from it. There is one clue bottle sitting on the top of it.
- Hope from dollar sign to dollar sign and on the last cent sign you will see one clue bottle.
- Rotate the dog house you will spit a total of six clue bottles, four in the plants and two are right on the floor.
- Take out the patrol guard dog and look around for the one clue bottle on top of the slot machine.
- Go ahead a bit more and find the floor censors and guard dog. There will be a total of four clue bottles.
- Right after the huge Muggshot sign there will be four clue bottles on the floor in plain sight.
- Up head there will be some water. In the water there will be a floating platform with two clue bottles sitting on it.
- Two more clue bottles are sitting on a platform after the spinning machines.
- Get out of the water and spot the small breakable vault. Break the vault on top of the stairs to find two more clue bottles.
- There is another platform located not to far from the last little vault. There is electricity in the water so be careful and collect the two clue bottles.
- Jump across the money chandeliers and defeat the guard dog. There will be one clue bottle at the end of the platform.
- When you come across the checkpoint you will see two more clue bottles sitting around.
- Not to far ahead you will come across some spinning wheels with censors. At the end there will be one clue bottle.
- Up ahead a bit more there will be two clue bottles sitting on a cent symbol close to the end.
- Climb the rope and jump across one to find the one last clue bottle on a chandelier.
Two To Tango - 30 Clue Bottles
Toggle Spoiler
- Right where you first start in the level you will see the first three clue bottles.
- Climb up the pipe and take care of the guard. Look to your left to see three clue bottles.
- After Carmelita has found you go to the next rooftop where you will see a small breakable vault with three clue bottles on the opposite side of the roof. There are a total of five clue bottles you have to get here but be careful of the electrical shots that Carmelita is firing at you.
- Jump onto the mattress and over to the next. Here you will find a small breakable vault with another clue next to it. Break the vault and collect the four clue bottles
- You have to keep running from Carmelita shots and jump across the spires. The next rooftop has three more clue bottles, two inside the small vault and one on the side of it.
- Climb across the rope and go down the planks to another rooftop where you will find two more clue bottles.
- Climb up to one more building where you will find one clue bottle.
- By the first checkpoint, after you shake Carmelita off, you will find two clue bottles.
- In the next room, with the chairs, TV, and other furniture you will find three clue bottles.
- In the next room there are two breakable vaults that are guarded by dogs. Defeat the dogs and break the two vaults. You will find four clue bottles.
Back Alley Heist - 30 Clue Bottles
Toggle Spoiler
- Defeat the guard dog chewing the bone and you should find two clue bottles directly after him.
- Climb up the ladder and jump onto the roof where you will see a small breakable vault. Break the vault to find two more clue bottles.
- Keep going up the roofs until you come to a crossroad. You will find three clue bottles to the left.
- This one is a bit difficult. Look up and you will see one clue bottle hanging. Jump on the air conditioner but be fast because the air conditioner will fall, and once it falls it won't come back till you quit the level.
- Climb up the ladder and defeat the guard dog waiting there. You will find two clue bottles.
- Avoid the search lights located ahead and jump up on the roof. Climb the ladder and find two clue bottles.
- When you come across the huge dog statues you will find a total of three clue bottles. There is one in each of the statues heads.
- Right after you get to the checkpoint there will be five clue bottles on the roof. Jump from one roof to the other to get them all.
- In the windowed room you will encounter a guard dog you must defeat. There are a total of six clue bottles in the room.
- In the room directly above the windowed room you will find [b]one[/one] clue bottle You have to defeat the guard dog first.
- At the very top of the area there are to clue bottles in the left corner.
- The last clue is right before you get the key. Walk very carefully down the plank and locate the one clue bottle.
Straight To The Top - 40 Clue Bottles
Toggle Spoiler
- Where you first begin, look to your right to see two clue bottles sitting under the upper level.
- After you run past some tires and defeat the guard dog who throws cards you will see two small vaults. Break the vaults to find four clue bottles.
- Go to the left now by the orange arrow where you will see a suspended car off to the side of the building. There is one clue bottle resting on top of it.
- Climb up the arrow and jump to the next level where you will see one clue bottle sitting there.
- Climb up the letter "s" in Muggshot and drop down to the check point. There will be two clue bottles there.
- On top of the suspended blue cars behind the checkpoint there will be two clue bottles.
- Go on to the main building where you should see two clue bottles that are suspended under lights.
- Head to the right to find one clue bottle next to a pile of tires and garbage cans.
- Now head left to see another pile of tires. Pull the hook to get ten clue bottles. (There is a vault with two in it by the hook)
- Keep going left to see three more clue bottles at the end of the roof on the building ahead.
- Head over to the neon letters and climb all the way down. The next building you reach will have two clue bottles behind it.
- Once you have climbed the tower and it has fallen, there will be one clue bottle next to the checkpoint.
- Head left, defeat the guard dog throwing cards and you will see one clue bottle on another suspended car.
- Now head right where you will see a small breakable vault. Break the vault and get two clue bottles.
- Next, climb up the neon arrow and jump to the higher portion of the next building. Over there you will see a small breakable vault. Break the vault to find two clue bottles.
- Head down the pathway and cross to the other side where you will see tires that you can swing on. Swing on the tires to get the one bottle clue.
- Head across all of the platforms until the bone carries you down. Look for the one clue bottle located on the couch.
- Look for the suspended car then look to the right for the one clue bottle. Careful when jumping off of it again.
- This is the last clue. It is located some what inside the crane. Follow the path of can to find the one clue bottle by all the metal and windows.
Episode 3 - Vicious Voodoo
The Dread Swamp Path - 20 Clue Bottles
Toggle Spoiler
- Jump to the next path of land from where the van drops you off. You will see one clue bottle there.
- Run down the first vine and see two clue bottles. One is next to the flaming head and the other is on top of it.
- Hop up on the drum and slide down the vine. Once you are on the leaves you will see one clue bottle sitting there.
- Continue to slide down the vines then head to the right to see two more clue bottles sitting there.
- When you get further down you will have to defeat three mosquitoes. After you defeat them you will see one clue bottle hanging from a vine.
- Go all the way down to the bottom of the vine path with the drums. Find the passageway with three clue bottles inside.
- Keep going up the branch and right after you fight the two monsters get the four clue bottles. One will be hanging to the right and the other three.
- Right by the horseshoe is a place to jump down too. There is one clue bottle sitting down next to the checkpoint.
- Sneak past the rat guard by using the blue lights and defeat him. One clue bottle is sitting right where he was.
- In the next area there are four clue bottles. Be careful as there are rat guards patrolling the area.
The Lair Of The Beast - 30 Clue Bottles
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- After you have a little chat with Bentley, look to your left. You should see three clue bottles over there.
- Do a quick slide down the vine and jump off fast. Go to the right and collect seven clue bottles.
- Now continue down the vine and along the way you should see and be able to get three more clue bottles.
- Defeat all the spiders at the end and as you are climbing the branch you should see one clue bottle.
- Get across some more branches and hook onto to some more hooks. One of the branches will have one clue bottle next to it.
- Defeat the two mosquitoes and on the next plot of land there will be three clue bottles.
- Walk very carefully up the branch with the candles on it. There will be one clue bottle hanging from above.
- Once you are all the way at the top, jump to the right for three clue bottles.
- Slide down the vines and on your way you should smash two more clue bottles.
- When you reach the checkpoint jump to the hook to get two more clue bottles on the land.
- The rest of the four bottles are along the path you run when the snake it chasing you. Be fast to get them.
A Grave Undertaking - 40 Clue Bottle
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- As soon as you defeat the ghost and find the horseshoe, run down the vine to find one clue bottle sitting in the middle.
- Keep going forward and defeat the creature that splits in two. There will be three clue bottles straight ahead.
- In front of the checkpoint you will see some structure. Look behind the structure to find a small breakable vault.Break the vault to find twoclue bottles.
- Go forward and shortly you will come across one clue bottle floating in the water.
- After you have fought and defeated the monster on the land over. Once all the parts are gone, look over to the right to see one clue bottle.
- Now go through the alligators mouth and fight the ghost. Hidden in the wall will be one clue bottle.
- Destroy all three ghost generators and look to the left to get three clue bottles.
- Jump up on the drum and turn to the left. Along with the small vault, there are four more clue bottles for a total of six clue bottles.
- Dodge the lasers and take care of the alarm. Jump on the flame platform to find two clue bottles.
- After the checkpoint, defeat the mosquitoes and look to the left to see one clue bottle. Can be missed!
- Go to the left and run across the branch that will lead you to the top of the head. There are three clue bottles up there.
- Go past the flames and on the left will be two clue bottles.
- Up ahead there will be seven platforms with ghost. On the far most right there are three clue bottles.
- Get to the ground and look for the small breakable vault. Break the vault for two clue bottles.
- Defeat the three mosquitoes and jump on the vine. Look to the left to see one clue bottle by the roots. This can be missed!
- Go all the way down the vine and find the three clue bottles.
- Don't grab the key yet!! Look ahead. To the far right you will see a root, look behind it for one clue bottle.
- Destroy the branches and go past the vault. There will be two breakable vaults. Break the vaults for the final four clue bottles.
Descent Into Danger - 40 Clue Bottles
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- As soon as you enter the level look to the right to find three clue bottles.
- Climb carefully past the guards with searchlights and jump to the second one. You will find one clue bottle.
- Right after you find the previous clue bottle, continue until you find a small breakable vault. Break the vault to find two more clue bottles.
- There is a guy who throws skulls at you up ahead. Defeat him and then find the two clue bottles on the right.
- Go to the place with all the searchlights, where you will find a total of sixclue bottles there.
- Destroy the alarm and climb the rope all the way. Jump on the wood fire holder and take out the guard to find two more clue bottles.
- Defeat the guard above you where you defeated the last one. Look to the left to see two small breakable vaults. Break the vaults to find four clue bottles.
- Look down before you continue, you should see the guard that you couldn't get before. Jump down and defeat him to find five more clue bottles.
- Go back to where you were previously and climb the rope. You will notice two snake heads with four clue bottles.
- Go on and move carefully past the laser pole. There are three clue bottles on the right.
- Run past the searchlights and defeat the skull throwing guy. Cross the flame spires and find two clue bottles.
- Hop across some more flame spires and find the small breakable vault. Break the vault to collect four clue bottles.
- Defeat the rat guard and jump on the vine and slide down. You need to jump off to find the final two clue bottles.
Episode 4 - Fire In The Sky
A Perilous Ascent - 30 Clue Bottles
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- After you have passed the gate with the Panda King's face, look to the right where you will see a small breakable vault. Break the vault to find two clue bottles.
- Defeat the guy with the stick and look around the trees. You should find a total of five clue bottles there.
- Keeping going until you come across the checkpoint. There will be one clue bottle sitting next to it.
- Up ahead there is another monkey that needs to be defeated. There will be three clue bottles on the bridge.
- Defeat the three monkey guards and after all the fireworks are gone, grab the three clue bottles.
- Jump down the door after the fireworks and find the two clue bottles by the checkpoint.
- The last fourteen clue bottles are found in the area after with all the monkey guards walking around. Sneak around the guards or defeat them.
The Unseen Foe - 30 Clue Bottles
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- Right outside the first large building you come across, you will find the first two clue bottles.
- To knock out the guard, use the conveyor belt and the invisibility trick. You will see a small breakable vault in which you will find two more clue bottles.
- Avoid the searchlight from the monkey guard.There are two clue bottles found here.
- Carefully go up the path filled with lasers and searchlights. At the very end of the path there will be one clue bottle there.
- Get to the hut with the monkey guard, and jump around back to get the two clue bottles back there.
- Walk very carefully down the conveyor belt and defeat the guard. There will be five clue bottles there.
- Slide down the huge rail and defeat the two enemies awaiting. There will be two clue bottles inside the breakable vault.
- From where you were with the last two clue bottles, jump on the rock located in front of you. From there you should be able to climb the tree for two more clue bottles.
- Continue past the pole that leads up and use the invisibility technique if you have it to defeat the guard. Collect the two clue bottles there.
- Go to the room that has the floor sensors. There you should see four clue bottles hanging from the ceiling.
- Next to the alarm at the end of the room will be three clue bottles. Two are inside the breakable vault and the other right next to it.
- Use your cane to grab the hook and go down. Defeat the monkey and find the two clue bottles at the end of the path.
- Don't go down to the room with the lasers yet. Climb the higher pole. Hop on the trampoline and grab the one final clue bottle on the roof.
Flaming Temple Of Flame - 25 Clue Bottles
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- Slide down the huge rail and locate the three clue bottles below the hooks.
- Get across some hooks using your cane and cross over some sensors. There are two clue bottles on the path ahead.
- You will see the shinning blue crystals on the side of a rock shortly. Press
to shimmy around the rock to find two clue bottles. - There are four hooks up ahead, but instead of using them to get across, jump down the ledge to find two clue bottles.
- In the room where there are a lot of monkeys on poles "training" turn to the very left to see a small breakable vault. Break the vault to get three clue bottles.
- Climb up the fire breathing head and go around the pole to find four more clue bottles.
- Climb the pole right by you and destroy the stone so you can go to the left for two clue bottles.
- Jump down the gap by the checkpoint and turn around. There are four clue bottles behind you.
- Get past the monkey guards after going down the rail. There is a total of three clue bottles here. Two out in the open and two inside the small breakable vault.
to shimmy around the rock to find two clue bottles.Duel By The Dragon - 40 Clue Bottles
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- Where you first walk into the level, turn to the right for the first two clue bottles.
- You will soon run into Carmelita. Slide down the rail and look to the left for the three clue bottles.
- Go down the left and before you jump up in the trees look by it. There are three clue bottles here, one is behind the icicles.
- Now jump in the trees and jump across the rockets. You will find three more clue bottles.
- Go down below the path of icicles and look for the small breakable vault. Break the vault for two clue bottles along with two sitting by it for a total of four clue bottles here.
- Hook onto the hooks and jump to where the rocket is on the left. Find three more clue bottles.
- Jump down from the tree after you take care of the guard. There will another three clue bottles in the area.
- This next area has several tiles with coins. Look to the right for three more clue bottles.
- The next area has seven clue bottles total. Watch out for the guard above you though.
- Walk carefully across the ledges where you come across to small breakable vaults. Break the vaults for four clue bottles and you will see three clue bottles next to it for a total of seven clue bottles in the area.
- Right after you pass the checkpoint you will find the last two clue bottles on the round platform. This is close to the end of the area.
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Nimble Like a Thief 
Find all the dive moves

Find all the dive moves
You will need to find both dive moves in two separate vaults. They are located on different levels depending on the order you open the vaults. Once you have collected all the bottles for both levels and you have opened both vaults, you will unlock this trophy.
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Created by , 09-26-2011 at 07:55 PM 0 Comments, 32,594 Views (protected) |
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